Does this game have any type of change the tide of the battle mechanic besides the united attack? Like any mechanism that makes the combat system more interesting?
@@simonefiumicini oh that thing okey yeah i know that system from Emerald saga but the problem i have with this is no character has any unique attack that distincts them in anyway. Seems kinda boring as a combat system if it doesnt have any cool special abilities unique to each character
Saga games never did you build your character. The difference is the base stats but that really doesn't matter too much. Just pick the characters you like the most. The game has a shit ton of techniques trust me later on you get more badass looking skills.
MF kept one shoting me as soon as it got to half health,i guess its one of those games where no matter the strategy,you just have to grind all enemies on the map if you want a legitimate chance against the boss,something ive never had to do in my 20+ years playing rpgs
Agreed. The original doesn't do any of this extra handholding like showing you the bosses health or telegraphing their attacks. It drops you into the fight with zero explanation and expects you to die multiple times so that you can inherit the knowledge of each battle and come up with an actual strategy.
The only thing I hated about the demo is now I have to wait for the full release.
Definitely an improvement on RS2, this will likely be my GOTY.
Cant wait to see dantarg and noel
Same Cant wait to see the final boss in 3D
Lost alot of LP to the jack in box type enemies
Doppleganger wasn’t playing 😅😅
Great voice acting
Does this game have any type of change the tide of the battle mechanic besides the united attack? Like any mechanism that makes the combat system more interesting?
You know the glimmer system?
@@simonefiumicini No never heard of it, you may elaborate it?
@@DrawingwithMangaSoul it's the mechanic that change the tide of the battle, the character learn new ability when cornered by a strong foe
@@simonefiumicini oh that thing okey yeah i know that system from Emerald saga but the problem i have with this is no character has any unique attack that distincts them in anyway. Seems kinda boring as a combat system if it doesnt have any cool special abilities unique to each character
Saga games never did you build your character. The difference is the base stats but that really doesn't matter too much. Just pick the characters you like the most. The game has a shit ton of techniques trust me later on you get more badass looking skills.
is this a demo or you already have the full game ?
Demo
Anyone know the ost to the kzinssie boss battle
Seven heroes battle, in the original. I can't find the remake one yet
@GameRock06 me too 😭😭😭🥺
MF kept one shoting me as soon as it got to half health,i guess its one of those games where no matter the strategy,you just have to grind all enemies on the map if you want a legitimate chance against the boss,something ive never had to do in my 20+ years playing rpgs
too easy with no Degree of challenge.
Agreed. The original doesn't do any of this extra handholding like showing you the bosses health or telegraphing their attacks. It drops you into the fight with zero explanation and expects you to die multiple times so that you can inherit the knowledge of each battle and come up with an actual strategy.
Shit looks basic as hell. I'll pass
The game is far from basic it has more strategy than all flash and no substance Metaphor re phantasma.
@@nelieltu9730 metaphor is way better.
@@durtydean8430 god no. This game wipes the floor with it. Metaphor is a tedious slog
@@sunekoo this game isn't even close to doing as well as metaphor. This game is way too easy even on hard.