The difference between Eco and Air is flat ground. Eco is generally placed where there is more flat ground as they need more space, whereas air needs basically none.
I’m not good enough at air to try that lol! I want to get better but I’m not comfortable making a video about it yet. I’m glad you can push out so much while doing air positions! Teach me your ways kind master
Geo frontline spot is usually a teching spot to get the other 3 fronters T2 ASAP, it makes good use of the geo instead of having it being used for selfish builds. Weak Naval turtling is also awesome, but yeah, the destroyer/arty boat spam is undeniably bad - I usually find the guys in that spot who build in that little inlet/armpit spot near the frontline have a good time surviving as well. I used to also do hover spam from the Geo spot into both navals to wipe any eco behind their naval action, it worked well and made good use of the geo to offset the shit build cost for the units. Like, mass up 10 to 20 caymans/crocodiles or just a goon spam. Also I find 2 bots front, third spot vehicles, and 4th (Geo) as T2 deliverer + Wildcard plays like hover flanks, mammoth pushes, or building strong static defenses for the front works best. Because once those T2 cons are out and building up the front, you have your fiends, hounds, mammoths, fatboys, etc. to essentially wipe the mid of T1 and turn it into a clean slate. I'm absolute dogshit at glitters but I enjoy Isthmus (more than Glitters) for the diversity of playstyles, not just in specific positions. Glitters I think is lacking because it doesn't make use of hovers or naval, that's 40% of the game out of the picture - and more if you include amphib units. Glitters forces memorization of meta and build orders while Isthmus allows stupid plans to come together better due to all the avenues of attack.
JAWS!!!! I have homework to do how am I supposed to focus with a video on exactly what I didnt know I wanted to know. Love the map, scared to play online for the first time and feeling like an idiot infront of 15 + people xD Sigh* I suppose I had better watch the video already so I can get back to real life. Jokes aside, thanks for tips and content
The difference between Eco and Air is flat ground. Eco is generally placed where there is more flat ground as they need more space, whereas air needs basically none.
Wait is the air location on supreme more hilly? I didn’t notice if it was?
@@JAWSMUNCH304 Yeah, not by much, but its about 20% less space to build in.
sometimes in air positioni will do some spam with t1 units because later on u have so much eco that u can do t1 untis+air units
I’m not good enough at air to try that lol! I want to get better but I’m not comfortable making a video about it yet. I’m glad you can push out so much while doing air positions! Teach me your ways kind master
Nice camera shot at start there ✨️
Glad you enjoyed! RobotRobert helped me get it setup!
Already using your new toy :) , Great video as always
Oh yea! Loving the ability I’m sure it will help people gravitate towards the game more as well. I just need to get those viral shots 😉
Geo frontline spot is usually a teching spot to get the other 3 fronters T2 ASAP, it makes good use of the geo instead of having it being used for selfish builds. Weak Naval turtling is also awesome, but yeah, the destroyer/arty boat spam is undeniably bad - I usually find the guys in that spot who build in that little inlet/armpit spot near the frontline have a good time surviving as well. I used to also do hover spam from the Geo spot into both navals to wipe any eco behind their naval action, it worked well and made good use of the geo to offset the shit build cost for the units. Like, mass up 10 to 20 caymans/crocodiles or just a goon spam.
Also I find 2 bots front, third spot vehicles, and 4th (Geo) as T2 deliverer + Wildcard plays like hover flanks, mammoth pushes, or building strong static defenses for the front works best. Because once those T2 cons are out and building up the front, you have your fiends, hounds, mammoths, fatboys, etc. to essentially wipe the mid of T1 and turn it into a clean slate.
I'm absolute dogshit at glitters but I enjoy Isthmus (more than Glitters) for the diversity of playstyles, not just in specific positions. Glitters I think is lacking because it doesn't make use of hovers or naval, that's 40% of the game out of the picture - and more if you include amphib units. Glitters forces memorization of meta and build orders while Isthmus allows stupid plans to come together better due to all the avenues of attack.
I’m a glitter noob 😂 and enjoy using it for a warm up game. Help my fingers loosen up a bit
JAWS!!!! I have homework to do how am I supposed to focus with a video on exactly what I didnt know I wanted to know. Love the map, scared to play online for the first time and feeling like an idiot infront of 15 + people xD
Sigh* I suppose I had better watch the video already so I can get back to real life.
Jokes aside, thanks for tips and content
No one will know if you watch just turn on the subtitles 😇 until next time!
one of the scary maps you either lose fast or suffer for 20 minutes lmao 😂😂
The frontliners feel that even more then anyone else! Almost every time I play this map as front the base is destroyed in 15 mins at least 😂
20? More like 45 lol