how come u never played Blasphemous 2 ? the second game is a much easier recommendation than the first game solid gameplay too (pick the Ruega Alba and play it like hack n slash). your dash have i-frames but u can animation cancel it any time with jump, which you have full height/air control with crisp rresponsiveness, and you can cancel ur jump with air dash(i-frames as well) etc skip landing animation of free fall if you cancel your fall height with air dash or double jump leading to satisfying traversal since each weapon have their mobility utility during platforming etc . and string combos too with the one of the three weapon. Incredible music, really well paced engaging level design/platforming, Solid metroidvania map, Masterclass pixel art, intriguing story. it is a surprise that you havent reviewed it yet.
It's roughly "geshtalt" where the g is pronounced as in "gas" and the a as in "harvest", but short. Stress the second syllable and you should be good to go.
For this being their first game, this is insane!!! They understood the assignment very well, indeed. This is proof that the formula is not the problem, people never grew tired of these types of games and graphics. Many companies just seemed to have forgotten how to creatively use them. Every game doesn't need to be 50GB in order to be fun.
Looks like a good game, but i wish you said anything about the things you didnt like about the game. That kind of information helps a lot in a sponsored review.
A mediocre game,the moves of heroine are okay,boss fights are decent,but the scenario performing is very boring,just long and boring text,without any excitement.
I looked through your video and thought it was an interesting concept but then checked Steam reviews and some other content creators and to be fair their opinion is much different, did your thoughts of the game keep the same through the whole playthrough?
Have you played Ultros? It's an amazing metroidvania, made by the people behind hotline miami, that came out a few months ago now and was hoping to see you play it
Yeah, sorry no. I tried the demo, and it was just... disappointingly shallow and tedious. It wasn't fun, and the narrative, as far as I saw, was terribly "Tell, not show". Like yeah, maybe the full game is better than the demo, but the demo was bad, and I doubt that it's gotten much better with a full release.
Lol are you aware that a demo can be very different from the actual game? I guess you're insinuating that Fireborne just lied about really liking the game?
Been looking foward to this game for a while, glad it's finally out and looks good. Got it on steam already, gonna play it later on when i have some free time
I would say really underwhelming. Music is good and so is the pixel art but there's nothing crazy about it. Setting is generic and it clings hard to an uninteresting story only to end in a cliffhanger. Combat isn't bad either, you have the standard Metroidvania abilities with no deviation from what anyone who's played the genera knows by head. Double jump, dash, bla bla bla. The game is also really easy and there's little to collect in an uninspired map design. The ONE thing I like about the game was its emphasis on the gun and using it in combat, for once a gun isn't useless in these kind of games but at the same time it feels overpowered. I 100% the game in 6 hours with 2 deaths, this is no SotN or Axiom Verge (One, two sucks HARD). It's not even Blasphemous. It's just a painfully average game devoid of flavor or ideas. Rescuing dogs for collectibles/money is also really silly and doesn't bode well with me in a game that seems to desperately wants the player to take it seriously. edit: oh yeah and I also really liked the fact you had to use the camera to look around for once, at least until you got the maps that showed everything and completely trivialized exploration and it's pretty retard that you get to see which kind of abilities you're gonna get the moment you drop your first upgrade. i mean it's not rocket science to hide abilities you still can't get behind a fog of war
Can you consider talking normally instead of ending every sentence with an emphasised sing song tone, its really not all that necessary to maintain an engaging commentary.
@@fireb0rn The high pitch upspeak at the end makes it sound like every sentence is a question and it's completely opposite to the points being discussed. Enjoy being a mediocre orator forever I guess 🤷🏻♂️
I am having fun with it. Bo the whatever metroidvania is next. After Biomorph, The Last Faith, and Gestalt, I would be 100% ok with not having a collect 20+ items related to a "quest" all over the various areas in metroidvanias. Hollow Knight did it, and the reward structure and character/lore expressed in it made it great. These games not so much. I do think this game handles stagger better than Ender Lilies did, though, which is nice.
Why are all the latest side-scrolling RPGs linear? I care not about platforming or combat by themselves, I care about exploration first and foremost. The last and only sidescroller that scratched the itch for me was Hollow Knight. ESA and La-Mulana are too obtuse, the rest either don't feel as a cohesive world, or are too linear.
I was really excited to play Gestalt: Steam and Cinder, because it looks like it has all the elements of a great metroidvania game. I love the art style, the music, and the steampunk setting. But after watching this review, I’m really disappointed to hear that it’s so linear. One of my favorite things about metroidvania games is the freedom to explore and the sense of discovery that comes with it. I’m not sure it’s going to be worth it for me if that’s missing from Gestalt.
Honestly many MVs these days simply are too narrative driven to not be relatively linear and also just not large enough to really allow for much freedom in the way Hollow Knight did for example. The only other recent examples I can think of are Blasphemous I (II to a lesser extent as it gets rather linear in the second half, B1 is rather clunky though), Haak (lacks a lot in narrative, combat and visual variety) and Afterimage (visually stunning to boot but horrendous writing and a little bloated). Games like The Lost Crown and Ori II are rather large and give the illusion of being non-linear but the way areas are locked behind ability upgrades for the most part you really don’t have that much freedom as you might think, probably only like 2-3 branches for each of them. A strong, focused narrative just seems to be what most developers are going for these days but that obviously makes it much harder to write in non-linear progression and if you go for both you risk bloating your game. There’s also the fact that MVs these days are often developed by indie studios which just can’t afford to go all out in every aspect. Hollow Knight and Blasphemous are really the only ones that do exploring/progression, narrative, visuals all at least decently well while being fairly large games that don’t offer much bloat. All other great recent MVs are rather linear but have a sharp focus and execute it extremely well (Ori 2, TLC, Nine Sols, Bo etc)
I know it's irrelevant to this video but just finished Worldless and want to recommend the game. It's a Metroidvania(ish?) with beautiful art and great platforming challenge. Despites some flaws (and a unsatisfying ending lol) I still find it enjoyable. And thank you for introducing me to Nine Sols! Really enjoy your reviews on games please keep doing it.
@@rudranshjoshi8142 Considering that critics tend to give higher scores than players, a 68 is not good. But I do see that the most criticized aspect is the narrative, not the gameplay.
Lol Fireborne liked it, I don't know what your problem is. Game critics can give pretty bad reviews. You should honestly look at a multitude of them before deciding anythinf
Give Gestalt: Steam & Cinder a try! Click the link to buy it before July 23rd for 10% off! bit.ly/fireb0rnGestalt
how come u never played Blasphemous 2 ?
the second game is a much easier recommendation than the first game solid gameplay too (pick the Ruega Alba and play it like hack n slash). your dash have i-frames but u can animation cancel it any time with jump, which you have full height/air control with crisp rresponsiveness, and you can cancel ur jump with air dash(i-frames as well) etc skip landing animation of free fall if you cancel your fall height with air dash or double jump leading to satisfying traversal since each weapon have their mobility utility during platforming etc .
and string combos too with the one of the three weapon. Incredible music, really well paced engaging level design/platforming, Solid metroidvania map, Masterclass pixel art, intriguing story.
it is a surprise that you havent reviewed it yet.
Guess I've been pronouncing the word 'gestalt' incorrectly all my life
Edit: I take it back, YOU'RE pronouncing it wrong!
i thought it is pronounced german because gestalt is a german word for creature or shape or something like that
Never trust my pronunciation on anything.
I mean he did proceed to instantly pronounce cinder sin-jer instead of sin-duh
It's roughly "geshtalt" where the g is pronounced as in "gas" and the a as in "harvest", but short. Stress the second syllable and you should be good to go.
@@WallJumpGames”sin-duh” 💀
For this being their first game, this is insane!!! They understood the assignment very well, indeed. This is proof that the formula is not the problem, people never grew tired of these types of games and graphics. Many companies just seemed to have forgotten how to creatively use them. Every game doesn't need to be 50GB in order to be fun.
You can pet the corgi, good game
Looks like a good game, but i wish you said anything about the things you didnt like about the game. That kind of information helps a lot in a sponsored review.
Great review!
generic ahh relyea comment
Why are you so generic 😭
Looks pretty good. Will keep an eye out for the Switch version.
A mediocre game,the moves of heroine are okay,boss fights are decent,but the scenario performing is very boring,just long and boring text,without any excitement.
This feels too much like reading a document and less like playing/talking about a game.
I was reading a script. How many complaints are you going to write?
I looked through your video and thought it was an interesting concept but then checked Steam reviews and some other content creators and to be fair their opinion is much different, did your thoughts of the game keep the same through the whole playthrough?
Steampunk cowgirl game looks fire
I didn't even realize that this game was out and I had this on my wishlist 😂 Been waiting for this game for the longest 👊🏿
A review that the dev paid you to do? That seems a bit...untrustworthy.
this is actually my cousins game, i am proud to be related to him and see it shine so well
Noice
Have you played Ultros? It's an amazing metroidvania, made by the people behind hotline miami, that came out a few months ago now and was hoping to see you play it
Have you seen the game "Lucid"?
I'd love to see you play through the demo and get your thoughts.
Thank you, saw the trailer and it looks awesome
waiting for switch physical version
Yeah, sorry no. I tried the demo, and it was just... disappointingly shallow and tedious. It wasn't fun, and the narrative, as far as I saw, was terribly "Tell, not show".
Like yeah, maybe the full game is better than the demo, but the demo was bad, and I doubt that it's gotten much better with a full release.
I played the demo and yes, it's bad. Metacritic score is only 68.
Lol are you aware that a demo can be very different from the actual game? I guess you're insinuating that Fireborne just lied about really liking the game?
@@benja1378 This is more of a “different people like different types of games” thing. Fireborn liking it and me disliking it can both be true.
@@84bombsjetpack23 But you didn't say whats bad about it. You just bring "Metacritic 68" as some objective metric.
@@user-xn1wi6kk3b it’s generic, nothing special.
Been looking foward to this game for a while, glad it's finally out and looks good. Got it on steam already, gonna play it later on when i have some free time
Ive had my eye on this game
It looks really good
Nice review 😎✌️
Fireborn, thank you so much I was so eager to play a game such as like this. You have gifted me with this video ❤
Been waiting for this for a long time! So excited
Looks interesting, I will look into it.
I just bought it 10m ago :V
19,99 Sob, i heard "90,99" and was like "its good game, but not for 90$"
dog saving sim? yes please!
I love the slash effects
No more Prince of Persia walkthrough? :(
I would say really underwhelming. Music is good and so is the pixel art but there's nothing crazy about it. Setting is generic and it clings hard to an uninteresting story only to end in a cliffhanger. Combat isn't bad either, you have the standard Metroidvania abilities with no deviation from what anyone who's played the genera knows by head. Double jump, dash, bla bla bla. The game is also really easy and there's little to collect in an uninspired map design.
The ONE thing I like about the game was its emphasis on the gun and using it in combat, for once a gun isn't useless in these kind of games but at the same time it feels overpowered. I 100% the game in 6 hours with 2 deaths, this is no SotN or Axiom Verge (One, two sucks HARD). It's not even Blasphemous. It's just a painfully average game devoid of flavor or ideas. Rescuing dogs for collectibles/money is also really silly and doesn't bode well with me in a game that seems to desperately wants the player to take it seriously.
edit:
oh yeah and I also really liked the fact you had to use the camera to look around for once, at least until you got the maps that showed everything and completely trivialized exploration
and it's pretty retard that you get to see which kind of abilities you're gonna get the moment you drop your first upgrade. i mean it's not rocket science to hide abilities you still can't get behind a fog of war
Can you consider talking normally instead of ending every sentence with an emphasised sing song tone, its really not all that necessary to maintain an engaging commentary.
No.
@@fireb0rn The high pitch upspeak at the end makes it sound like every sentence is a question and it's completely opposite to the points being discussed. Enjoy being a mediocre orator forever I guess 🤷🏻♂️
@@fireb0rn It is extremely cringy and annoying. I simply do not understand why some youtubers purposely talk like that. Unbearable to listen.
Kind of freaking me out that every positive review I'm seeing of this so far popping up in my feed is a sponsored video.
Didn't Fire seek out the sponsorship himself because he was already sold on the game? Maybe I misunderstood.
I remember watching the trailer like 2 years ago🤩
I am having fun with it. Bo the whatever metroidvania is next. After Biomorph, The Last Faith, and Gestalt, I would be 100% ok with not having a collect 20+ items related to a "quest" all over the various areas in metroidvanias. Hollow Knight did it, and the reward structure and character/lore expressed in it made it great. These games not so much. I do think this game handles stagger better than Ender Lilies did, though, which is nice.
Why are all the latest side-scrolling RPGs linear?
I care not about platforming or combat by themselves, I care about exploration first and foremost. The last and only sidescroller that scratched the itch for me was Hollow Knight.
ESA and La-Mulana are too obtuse, the rest either don't feel as a cohesive world, or are too linear.
you can tell its an unfinished game in so many way and its really short too shortest MetroidVaina I've ever played.
After getting my ass kicked by nine sols and bo, this game is definitely on the easier side.
the demo was pretty fun, i'm excited to play this
I was really excited to play Gestalt: Steam and Cinder, because it looks like it has all the elements of a great metroidvania game. I love the art style, the music, and the steampunk setting. But after watching this review, I’m really disappointed to hear that it’s so linear. One of my favorite things about metroidvania games is the freedom to explore and the sense of discovery that comes with it. I’m not sure it’s going to be worth it for me if that’s missing from Gestalt.
Honestly many MVs these days simply are too narrative driven to not be relatively linear and also just not large enough to really allow for much freedom in the way Hollow Knight did for example. The only other recent examples I can think of are Blasphemous I (II to a lesser extent as it gets rather linear in the second half, B1 is rather clunky though), Haak (lacks a lot in narrative, combat and visual variety) and Afterimage (visually stunning to boot but horrendous writing and a little bloated). Games like The Lost Crown and Ori II are rather large and give the illusion of being non-linear but the way areas are locked behind ability upgrades for the most part you really don’t have that much freedom as you might think, probably only like 2-3 branches for each of them. A strong, focused narrative just seems to be what most developers are going for these days but that obviously makes it much harder to write in non-linear progression and if you go for both you risk bloating your game. There’s also the fact that MVs these days are often developed by indie studios which just can’t afford to go all out in every aspect. Hollow Knight and Blasphemous are really the only ones that do exploring/progression, narrative, visuals all at least decently well while being fairly large games that don’t offer much bloat. All other great recent MVs are rather linear but have a sharp focus and execute it extremely well (Ori 2, TLC, Nine Sols, Bo etc)
Gestalt has a hard G sound. It's a German word. And unlike the word "German," it doesn't make a J noise.
Love that you're promoting other games. Did you complete nine sols?
im pretty sure canaan is pronounced kay-nin not cannon.
Jestalt... jestalt... jif...
Is there a way to turn off the enemy health bars?
Hi Fire, please try new game Bo: Path of the Teal Lotus, it’s a metroidvania too, and it looks amazing
What about BO: path of the tale lotus?
I know it's irrelevant to this video but just finished Worldless and want to recommend the game. It's a Metroidvania(ish?) with beautiful art and great platforming challenge. Despites some flaws (and a unsatisfying ending lol) I still find it enjoyable.
And thank you for introducing me to Nine Sols! Really enjoy your reviews on games please keep doing it.
I think he said the title wrong. hehe
How many damn 2D difficult metroidvania platformers are we gonna get?!
I would enjoy the game if my battle cats rotted brain wasn’t thinking about gestalt decay constantly
I don't think you can pronounce "gestalt" more incorrectly
this reminds me a lot of Blasphemous
Don't you dare ignore it, I know you're reading this.
Mishenka, have you recorded your first song yet?
Bo is much much better
Waiting for PS5 version.
ADvert
Mid
Day 2 of asking Fireborn for a Constance review ❤
Is this gonna be on the switch tho??
First, I suppose
Woah
Is it me, or does she look like a clone of Megaman Zero?
Never been this early for a video drop before
ok, im liking this game for ONE MAIN REASON.......you can pet the DOGGOS!!!!! XD
wish more games did that :/
"Don't take my word for it, go read a Steam review" says the video...which is solely composed of "your word for it"....
My apologies, I should have aggregated all the game's reviews before they were released for your convenience.
The cover looks like a D&D module
Game is bad but congratulations for sponsorship.
@@hyrox8032 because of?
Metacritic score is 68. There's no way it's good.
Bro 7/10 is a good game.....
@@rudranshjoshi8142 Considering that critics tend to give higher scores than players, a 68 is not good. But I do see that the most criticized aspect is the narrative, not the gameplay.
Lol Fireborne liked it, I don't know what your problem is. Game critics can give pretty bad reviews. You should honestly look at a multitude of them before deciding anythinf
@@84bombsjetpack23alright i understand
@@benja1378 "Lol Fireborne liked it" - it's a sponsored video...