You do notice how kinda bland the art direction is. City ruins, sewers, grey hell world. They aren't great or that inspired. Graphically impressive. The mansion was a neat call back to resident evil. Honestly DmC had a better art direction. Despite the bad writing, the level themes and aesthetics are a lot more interesting
I agree with you on that. Has much I love DMC4 it is still a half baked game because of the level design and DMC2, well its DMC 2. Nothing to defend here XD
Not even gonna lie. Even I still get lost in DMC5 on subsequent playthroughs cause of how samey the environments look. Aside from the strange linear but not so linear layouts, I'd mainly say the problem with the qliphoth tree is really the lack of variety it's levels has. Cause like you said with the Temen Ni Gru, there were many different areas within it and on top of that, the areas changed alongside the location. Hell the Redgrave City levels in 5 had more to them than the qliphoth tree. Catacombs, a Church, Underground Subways etc. The Qliphoth tree is just orange room, blue battle room, red platform room and just goes on to be forgettable imo. Though, I do find it funny how the game is lowkey self aware in that hotel level when they had Nero say to himself, "Wait wasn't I just here?" Or something like that when you go up the stairs.
The Qliphoth tree is the one part of DMC5 I’m the most disappointed in, why would you make that the entire second half of the game and then not make more than a few assets for it?
Qliphot level design is a big missed oppurtunity in my opinion. Remember Urizen boss fight in mission 17 where the tree recreated Sprada's mansion from Vergil's memory? It's actually a pretty neat idea. Why not apply it to other Qliphot levels? Let all 3 characters travel down the memory lane of Vergil recreated by Qliphot. Temen ni gru, Mallet island or even Fortuna and demon world. It could be a great fan service, solving repetitiveness of the level and decent narrative device. Dante and V get to reminisce about their past. While Nero get to learn about someone who soon to be known as his father, building up to final Urizen boss fight at the place where it all started.
DmC Reboot Level Design is S Rank . Its so weird when they take a lot of influence from that game (nero design, slowmo kill, dynamic music, etc) but not the Level Design
at first i thout that the vid was about the lvl election and i was about to just go full blown rant how "in dmc4 you need to do osme missions as nero and when u unlock dante YOU HAVE TO RE DO THEM TO UNLOCK MORE MISSION SO THATS WORSE"
I don't know how tf but I did DmC 3 completely by myself in elementary school. It was my first DmC, and it became one of my favourite franchises. I actually found my way pretty well in every dmc game on my first runs. But my friend always got lost. Damn I really hope we will get another DmC soon
The level design wasn't that bad until you get into the Qilphoth but even with that.. I didn't care because the combat is so fun, I honestly prefer them over going through Temi-ni-gru tower from Dmc3 which it had puzzles, bad camera angels and half of the missions is going through it again but it's little bit different because it's Arkham at that point
Yeah I started with dmc5 but when I went to dmc3 I realised some of the level design in dmc5 was pretty mild. But I do agree traversing dmc3 got annoying quite a bit and I would rather jump back on dmc5 just to do bloody palace with Vergil
@@northwoodsjjd8454 I can honestly tell you with a straight face that I don't want to play Dmc3 again because I have already played so many times by now both the HD collection, the PS2 Special edition and not to mention the bad annoying enemies
@@Omega-jg4oq yeah dmc3 is a lot more cooler/swaggier and I thought the story was better but gameplay wise I’m going dmc5 all day, although I haven’t played dmc4 yet
@@northwoodsjjd8454 Dmc4 had better graphics and better looking than Dmc3, but it had more annoying puzzles like the board mini game and enemies like Biltz, at least the bosses are quite good especially when you play as Nero against them despite being repetitive except for the Savior lol, the entire game is basically like Nero goes from point A to point B and Dante goes from point B to point A, but at least the levels looks pretty creative than both Dmc3 and Dmc5 and we can go through different cool environments like there's the snow time section, the Demonic Jungle, the castle, the city instead of going through one specific location
I don't have a lot of problems with Dmc5's level design, the only level that I actually got lost was in the second time you go into the stupid tree for the rematch against Urizen with Nero, It was right after calling Nico too. But the way they look, yeah i don't like 90% of them. Especially when the level is so grey that it hides another grey enemy
When it comes to visuals, the game has very consistent themes and the level design itself is the best out of the entire series simply because it has a focus on being FUN to replay, you're never gonna get confused or have any gimmicky bullshit happen to you like in the old games, I completely agree about your idea with the qlipoth though that wouldve been so fucking cool, but I dont think its really all that confusing, I mean you can literally just hold LS to show you the right direction, and its a massive improvement over 2,3 and 4 no matter how you spin it
It is very easy to press the input to turn on automatic mode (which tanks your score in DMC5) by pressing L3 or R3 to show where to go as you may forget. DMC1 has short levels, a map and good signposting though older areas can be explored. 3 is similar but has occasions where it isn't as clear as it could be. DMC4 is more linear and has an optional minimap. DmC is easier to go through, but between walking sections, unengaging platforming and obnoxious colour use at times - I prefer most other games.
dmc5 was my second dmc game, my first one was DmC and i gotta say i completely disagree, i never got lost at all, the game makes it clear where you are supposed to go now dmc4...holy fucking shit..that purple forest dante level is such a fucking joke however i completely agree with the visuals part. christ on a stick they could've done so much cool story stuff with the qliphoth illusions
Haven't watched the video yet but I have like 400+ hours in DMC5 and when I was showing off the game to my friend he was like "yo the combat seems insane" and then he was like "wait is the only thing you do just run straight and fight" lol
Never got lost myself. But they do give you a "compass". But i think if the graphics weren't so jaw dropping, the levels would probably be lower on the design tier list
Sure it is doesn’t matter at all in terms of gameplay. But if you actually played the whole previous dmc series & then come into this one, you would notice the blandness of this game despite it being the best action game.
I get that modern audiences probably would have hated a fixed camera, but it was a huge letdown for me when playing DMC5... I think I'm alone in that thought tho :p
Impressive content, ℜ𝔞𝔦𝔫𝔦𝔫' 𝔑𝔬𝔬𝔡𝔩𝔢𝔰. Looking forward to your next upload! I smashed that thumbs up button on your video. Keep up the fantastic work! Your insights on DMC 5's level design were eye-opening. Have you considered how integrating more dynamic environments could enhance player navigation and overall immersion in future games?
Tbh the less dynamic elements the better. One reason I always got lost or stuck in DMC3/4 on stream was because there was a random dynamic element thrown into the map. I was just weirded out that the Qliphoth tree was mostly static since it’s you know…a tree
Nero has Plot Armor
JAPANESE COMBAT >
AMERICAN LEVEL DESIGN >
The levels are definitely really simple but they look so beautiful you don't really notice
You do notice how kinda bland the art direction is. City ruins, sewers, grey hell world. They aren't great or that inspired. Graphically impressive. The mansion was a neat call back to resident evil.
Honestly DmC had a better art direction. Despite the bad writing, the level themes and aesthetics are a lot more interesting
I can't say DMC5 has bad level design when DMC2 and DMC4 exist.
My comments are usually full of DMC4 glazers so this is a very refreshing take LMFAO
I agree with you on that. Has much I love DMC4 it is still a half baked game because of the level design and DMC2, well its DMC 2. Nothing to defend here XD
90% of my playtime in dmc4 is just being lost on where to go
As much as I love dmc5, some of the levels when I first started playing actually got me going backwards in the level.
you literally have a button what TELLS you where to go
A game shouldn't need a button to know where to go
@@simplementeyo4519 sucks to suck
No yellow paint moment
Bro i was so lost in dmc3 i had TO LOOK UP A FUCKING GUIDE
I had to do that in every dmc, except for 5
@ i havent played 1 or 2 yet i have played 1 but not a lot but for that one mission in dmc4 where dante gets gilgamesh i needed a guide 😔
I will never forget them just expecting to assume you can walk on air after getting that one item
Zoro playing DMC 5 be like how did I get hear ? Im lost.
Zoro the New Pirate Devil Hunter 😂
If I hear you laugh like "heheahehe" again I'm genuinely going to fucking lose it bro I do like this video but please bro I'm going to lose it
Most people find it charming so don't expect it to stop...
In ernest, I never got lost, lol.
Legit, tho. Everything does look the same.
yeah never got lost either, i mean the camera always points towards the correct direction aswell lmao
Not even gonna lie. Even I still get lost in DMC5 on subsequent playthroughs cause of how samey the environments look. Aside from the strange linear but not so linear layouts, I'd mainly say the problem with the qliphoth tree is really the lack of variety it's levels has. Cause like you said with the Temen Ni Gru, there were many different areas within it and on top of that, the areas changed alongside the location. Hell the Redgrave City levels in 5 had more to them than the qliphoth tree. Catacombs, a Church, Underground Subways etc. The Qliphoth tree is just orange room, blue battle room, red platform room and just goes on to be forgettable imo.
Though, I do find it funny how the game is lowkey self aware in that hotel level when they had Nero say to himself, "Wait wasn't I just here?" Or something like that when you go up the stairs.
The Qliphoth tree is the one part of DMC5 I’m the most disappointed in, why would you make that the entire second half of the game and then not make more than a few assets for it?
Qliphot level design is a big missed oppurtunity in my opinion. Remember Urizen boss fight in mission 17 where the tree recreated Sprada's mansion from Vergil's memory? It's actually a pretty neat idea. Why not apply it to other Qliphot levels?
Let all 3 characters travel down the memory lane of Vergil recreated by Qliphot. Temen ni gru, Mallet island or even Fortuna and demon world. It could be a great fan service, solving repetitiveness of the level and decent narrative device.
Dante and V get to reminisce about their past. While Nero get to learn about someone who soon to be known as his father, building up to final Urizen boss fight at the place where it all started.
DmC Reboot Level Design is S Rank .
Its so weird when they take a lot of influence from that game (nero design, slowmo kill, dynamic music, etc) but not the Level Design
at first i thout that the vid was about the lvl election and i was about to just go full blown rant how "in dmc4 you need to do osme missions as nero and when u unlock dante YOU HAVE TO RE DO THEM TO UNLOCK MORE MISSION SO THATS WORSE"
I think DMC4 sucks harder because they just straight up re-used entire levels, which were also designed horribly
Would you rather have a giant arrow pointing you where to go at all times in a mostly linear game?
No, like I said in the video, you can use environmental storytelling to guide players without making it obnoxious lol
I don't know how tf but I did DmC 3 completely by myself in elementary school. It was my first DmC, and it became one of my favourite franchises. I actually found my way pretty well in every dmc game on my first runs. But my friend always got lost. Damn I really hope we will get another DmC soon
The level design wasn't that bad until you get into the Qilphoth but even with that.. I didn't care because the combat is so fun, I honestly prefer them over going through Temi-ni-gru tower from Dmc3 which it had puzzles, bad camera angels and half of the missions is going through it again but it's little bit different because it's Arkham at that point
Yeah I started with dmc5 but when I went to dmc3 I realised some of the level design in dmc5 was pretty mild. But I do agree traversing dmc3 got annoying quite a bit and I would rather jump back on dmc5 just to do bloody palace with Vergil
@@northwoodsjjd8454 I can honestly tell you with a straight face that I don't want to play Dmc3 again because I have already played so many times by now both the HD collection, the PS2 Special edition and not to mention the bad annoying enemies
@@Omega-jg4oq yeah dmc3 is a lot more cooler/swaggier and I thought the story was better but gameplay wise I’m going dmc5 all day, although I haven’t played dmc4 yet
@@northwoodsjjd8454 Dmc4 had better graphics and better looking than Dmc3, but it had more annoying puzzles like the board mini game and enemies like Biltz, at least the bosses are quite good especially when you play as Nero against them despite being repetitive except for the Savior lol, the entire game is basically like Nero goes from point A to point B and Dante goes from point B to point A, but at least the levels looks pretty creative than both Dmc3 and Dmc5 and we can go through different cool environments like there's the snow time section, the Demonic Jungle, the castle, the city instead of going through one specific location
@Omega-jg4oq I frequently replay DMC3 but only up to mission 8, the entire second half the game has NOT aged very well LMFAO
I don't have a lot of problems with Dmc5's level design, the only level that I actually got lost was in the second time you go into the stupid tree for the rematch against Urizen with Nero, It was right after calling Nico too.
But the way they look, yeah i don't like 90% of them. Especially when the level is so grey that it hides another grey enemy
Mission 8 is another mission I don’t like alongside 15 lmfao
When it comes to visuals, the game has very consistent themes and the level design itself is the best out of the entire series simply because it has a focus on being FUN to replay, you're never gonna get confused or have any gimmicky bullshit happen to you like in the old games, I completely agree about your idea with the qlipoth though that wouldve been so fucking cool, but I dont think its really all that confusing, I mean you can literally just hold LS to show you the right direction, and its a massive improvement over 2,3 and 4 no matter how you spin it
It is very easy to press the input to turn on automatic mode (which tanks your score in DMC5) by pressing L3 or R3 to show where to go as you may forget.
DMC1 has short levels, a map and good signposting though older areas can be explored. 3 is similar but has occasions where it isn't as clear as it could be. DMC4 is more linear and has an optional minimap.
DmC is easier to go through, but between walking sections, unengaging platforming and obnoxious colour use at times - I prefer most other games.
dmc5 was my second dmc game, my first one was DmC and i gotta say i completely disagree, i never got lost at all, the game makes it clear where you are supposed to go
now dmc4...holy fucking shit..that purple forest dante level is such a fucking joke
however i completely agree with the visuals part. christ on a stick they could've done so much cool story stuff with the qliphoth illusions
Haven't watched the video yet but I have like 400+ hours in DMC5 and when I was showing off the game to my friend he was like "yo the combat seems insane" and then he was like "wait is the only thing you do just run straight and fight" lol
DMC 3: You like bad Metroidvanias?
Tbh I was lost one the first couple of levels but then it was chill for every other level Except that one fucking v level I had to guess
Never got lost myself. But they do give you a "compass". But i think if the graphics weren't so jaw dropping, the levels would probably be lower on the design tier list
It might have the worst level design, aside from the obvious choice, of course.
The levels are fine to me , probably the best out of the series..
The level design doesn't matter. Not for this game. It's just a setting where you fight in arenas and hallways. It's not that deep.
Sure it is doesn’t matter at all in terms of gameplay. But if you actually played the whole previous dmc series & then come into this one, you would notice the blandness of this game despite it being the best action game.
I get that modern audiences probably would have hated a fixed camera, but it was a huge letdown for me when playing DMC5... I think I'm alone in that thought tho :p
DMC5 does not have terrible, godawful platforming sections. Ergo: it has the best level design out of all the DMC games.
Taking out all of the stupid puzzles and platforming honestly was the biggest improvement they ever made
WE GOT MORE DEVIL MAY CRY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dmc4 has god awful level design
DMC4 genuinely has the WORST level design in the whole series. It was so bad they used it twice in case you missed it the first time lmfao
they removed the puzzles and platforming(which were never great tbf)
That’s the one thing I definitely consider an improvement lmfao
No it doesn't dmc 5 is low key the best dmc game
Funniest part is in this very video I argue that it's actually not, DMC5 just made it obvious that the whole series had very piss poor level design
skill issue
get felted
ggez
DMC4 has the worst levels gameplay wise
And the best part is they re-used them
@ and even better they got worse with the reuse
Impressive content, ℜ𝔞𝔦𝔫𝔦𝔫' 𝔑𝔬𝔬𝔡𝔩𝔢𝔰. Looking forward to your next upload! I smashed that thumbs up button on your video. Keep up the fantastic work! Your insights on DMC 5's level design were eye-opening. Have you considered how integrating more dynamic environments could enhance player navigation and overall immersion in future games?
Tbh the less dynamic elements the better. One reason I always got lost or stuck in DMC3/4 on stream was because there was a random dynamic element thrown into the map. I was just weirded out that the Qliphoth tree was mostly static since it’s you know…a tree
@@raininnoodles you're talking to a robot btw
I knew where to go every single mission