The big issue with DMD is that it's clearly designed around the hyper-aggressive, old school arcade principles of DMC1 but dropped into games that absolutely weren't made to be played like that. I think a better DMD for the current style of games would give enemies massive damage resistance that fades away as you style up, forcing you to puzzle out a stylish way to handle each encounter.
that’s actually a really good idea, kinda similar to the DmC must style mode but that made enemies invincible until you get a top style rank. the idea of each rank making enemies less resilient sounds like it could make the games even more fun and give more of an extrinsic reward for styling
Kinda like Transformers devastation. It has this overdrive mechanic that makes all of your hits do more damage the longer you can keep hitting enemies without stopping for too long.
The Ghost Rider game does exactly that. And let me tell you, it sucks. You will usually end with only one S Rank enemy remaining, and you have to do different attacks to rank up, but if he attacks you once or you take too long, you lose ranks. Sometimes you literally can't kill because you just can't reach rank S with only one enemy, so you have to restart the entire level
I never played the Ghost Rider game, but the og comment said about higher styles Raising you damage. So if you keep playing slowly it'll just be like normal DMD, the change would reward stylish playstyle.
My biggest problem with 5's DMD is that there is no warning whatsoever when an enemy is gonna pop their DT. In 4 it felt way more like a justified punishment for not paying attention to the enemies. As if the game was telling you "hey you better deal with this guy before he becomes a REAL big problem"
They get DT when you deal a certain amount of damage to the enemies, just look at their health and watch for patterns (its different between each enemy)
@@rasendori20 For some enemies it's about timers too. Riot have to be defeated quickly or they become a huge threat. But tbh, DMD in 5 is a joke overall since none of the enemies can handle you being in the air compared to 3.
@@billyboleson2830, not for me. I've completed DMD Vergil mission 19 with relative ease, while I had problems with hourglass room using RG Dante. I couldn't complete it on time, which was first time I learned of a time limit in that room.
@@SouljaStrife its a decent game, dmc 5 is superior on general aspects, but both are no even close to other hacknslash from ps2 era Maybe a remake would be good for dmc 3
@@GerardoFirestorm that sh!t is nothing compared to DMC3 Super Corrupted Vergil. you're litearally immortal and imagine if Super Corrupted Vergil was the enemy
@@theoneandonlyflameeye the ultimate costume for vergil,obtained by completing the Game on dmd or the level 9999 of bloody palace Apart from giving vergil an alternate version of og nelo Angelo look,it gives infinite dt while also allowing regen (there's a normal version after completing very hard that is the same but no health regen)
DMC 5 has a system you didn't mention. It's the aggressiveness system, which makes all the enemies become more aggressive (They attack more often) when you increment difficulty. It also aplies for bosses, where on dmd bosses make more complex combos
It's a shame that it doesn't fix the Vergil boss fight in Phase 1. He's still way too passive. Even in his later phases he doesn't come close to how he was in DMC3.
@Dantarn dmc5 vergil is fightable in dmd, he ain't supposed to do much in phase 1. Having difficulty so high that you are forced to use, let's say starfall cancel, is not a good fight. Also did you play turbo mode on dmd? He gets not only faster but also fights more complex and turbo mode actually makes the fight a dmc fight. Also you forget that you play with a dante that can use all styles without restarting the Mission lol. Dante is far stronger now. Royal guard is easier than ever and still as busted. And you run more than 2 weapons, have a 2nd devil trigger mode that is basically super saiyan 2, with SSS style thats even for free. Think about it bro, dmc3 vergil is more threating cuz the gap between them were bigger. How much dmg a royal release on a flying vergil hurts, how much easier it is to dodge and defend, switching from trickster to royalguard in an instant
Yeah mission 3 turns from pretty unremarkable to pretty tough due to the fight with 3+ riots and the electro cunt. Also artemis becomes actually challenging
24:00 I will also say that Devil May Cry 1-3 get an added bonus of not nerfing the use of the super characters when they are supposed to be the big prize after going through the toughest difficulty and make the game more fun using your characters at complete full power.
Thank you everyone for the likes on my comment. It's crazy how no one has really made a lot of videos of the super characters. And Devil May Cry 5 has the best ones along with devil may cry 4-2
@@darren092188 finally someone who understands the logic behind super characters. Though I disagree completely with you in 5 having good ones I argue 5 had the worst super characters in the series with 3 holding the crown for the absolute best ones.
@@nearautomatons6987 Well for one the Super characters in DMC3 can be used without sacrificing score. In DMC5 using a Super character reduced your end score by 80%. Also for whatever reason Super Dante/Vergil in 5 dont have access to infinite SDT nor do they have the regenerating HP. In DMC3 Dante had a Super version that resembled Sparda and allowed him to have infinite Quicksilver and still regen HP while in DT while Vergil could turn into Nelo Angelo. Gained massive defense and could freely use Summoned Swords without losing DT and also still regen health.
@@xemnas500 I would argue that the reduced score you get by using super characters is a necessity. In DMC3, you do get no penalties whatsoever for the use of super characters, however, these can be easily acquired by introducing a code that unlocks everything in the game. Considering the fact that super characters (especially Super Sparda and Super Corrupted Vergil) are busted as hell, there's no incentive to use normal characters over them, thus allowing anyone to use those costumes to cheat their way to get a SS Rank, which is the highest achievable rank in DMC3. So, essentially you could just use Super Sparda with infinite DT Explosion or infinite Quicksilver and destroy any semblance of difficulty from the game, where if instead there would be a penalty in place you would be forced to get good and learn how to properly tackle the mode with the base characters. Thanks to how it works in both, DMC4 and DMC5, you are forced to learn and engage with the combat system of each respective game in order to get a high rank, instead of going with Super Dante and spam Pandora's Box to insta-kill everything on screen. Not to mention another problem, Super Characters are buyable as per the release of DMC4SE, so if they would be the to-go option to turn the hardest difficulty into a breeze, that would technically make DMC a pay-to-win game. That would not be ideal in a game completely based around skill.
Vergil 3 DMD on DMC3 is probably one of the hardest bosses I've ever fought. He really keeps on your toes at all times. This is the only mode where he used summoned swords which changes the battle completely. I don't use items btw like many other people in the DMC community so having to defeat him without any healing is pretty challenging.
I remember beating DMC3 on DMD. Burning through every healing item and holy water I had, abandoning using devil trigger at all in favor of Quicksilver, falling so deep into flow state the world around mostly went away. Getting down to the last few hits, flinging myself at Vergil, getting countered. Swapping frantically to Cerberus while my non-gamer roommate shouted "Go! Go!". Having that last "Dante" come out in slow motion from the Quicksilver effect, still hitting buttons for the cerberus combo as the game transitioned to cutscene. The last fight with Vergil in 3 is easily one of the hardest in the franchise, if not *the* hardest full stop. And my god was it a beautiful cap to a beautiful game.
@@BeanDaddy2Day There are some people who use them and that's fine. It's your game and your choice how you choose to play it. Personally, Spamming items takes away all the fun out of the game and trivializes every encounter. You'll never get better at the game if you use a item every time you're in a pinch. I understand some people are just playing casually or trophy hunting so they don't really want to get better at the game and that's totally fine. Their DMD run is every bit valid as mine but it's just that at that point we're playing a very different game.
When you get older and have less time to play you'll understand. Unless you don't play anything else. In that case then yeah you can try doing S ranks in every difficulty in every game without items. I like DMC, with 1 being one of my fav games of all time, but I'm not one to care about S ranking everything like some other people. That's why I I've only played each game (except 4) twice. Well and obviously 1 like 20 times, that's also the only one I bothered to 100%
I actually think that DMC1 is one of the beat examples of Difficulty scaling of all time. New mechanics, new enemies and varied enemy placements all change. I fucking love it
Since you didn't cover DmC, I'd like to bring up something legitimately cool that it does with its enemy Devil Trigger. When enemies pop DT, they gain insane hyper armor and health like expected, but certain moves in Dante's kit can ignore the armor or even outright remove the enemy DT. Off the top of my head: - Rebellion's perfect Drive - Arbiter's Trinity Smash - The end of both of Osiris' ground combos and perfect Raze - Any of Eryx's fully charged moves - Buy In and perfect Round Trip - E&I's perfect Ricoshot - Revenant's regular shot - Kablooey detonation with 6 darts (I think) This sort of creates a different playstyle from the lower difficulties where you have to make enough space and time to use your more powerful moves to remove enemy DT. This helps a ton because it brings enemy health back down to regular levels. Unfortunately, it kinda makes gameplay a bit repetitive, since you'll want to constantly be perfect charging everything (something you'll probably already do because this technique is also how you break enemies out of rage states). It also makes the color-coded enemies doubly annoying, even with the Definitive Edition's fixes. Sidenote on DMC4: Chimeras can be stunned with continuous gunfire, which prevents their blades from interrupting your combos. You can tell when the chimera seed turns a solid black. Still awful, but it saved a lot of headaches when I S-ranked DMD.
8:18 - There is one noteworthy thing about Must Die mode in DMC2 that makes it extra terrible, though. The invisible fish boss in Lucia's campaign? It never becomes visible. Ever. You have to hit it without lock-on. It is absolutely broken.
@@arthursnyder6935 Trish actually made that mission miles easier for me. Her air raid attack has much more range and her Nightmare shots are good too. It was awful using Lucia for that mission.
Tateobesu and Trismagia in DMD were absolute ass. Just plainly tedious as fuck... i'd rather get molly whopped by DMD nightmare 2 over and over than fighting them again
I love DMD on 5, enemies become too squishy in SoS for me. It allows me to style way more. Although with Nero, DMD does become a lot more painful, but for characters like Dante and Vergil I find myself demolishing enemies too easily if I'm doing well. SoS also feels squishy with Nero, but DMD enemies really feel painful if you don't stock up on the perfect breakers. Feels like too much prep. DMD is heavenly with Nero with a Breaker Switcher mod, not even including spamming breakages. V on DMD is...no. Super Costume for that Bloody Palace trophy.
This was a great review of the 4 main DMC games hardest difficulty! I always found it weird that they never made a devil may cry 2 *and totally didn't own a copy as a kid*
Hello comment section; for any genuinely wondering how DMC2 DMD was like, I am here to share. It's honestly no wonder SHIKI didn't get to play DMC2 DMD, as it's extremely boring to play the game anyway but it would require game completion 5 separate times including the DMD run for him to have made an analysis on it, and I doubt it would've been a very insightful one either way considering there's not all that much to go through, despite the paragraphs below. Unlocking DMD: To unlock the mode, you must complete the game a total of four times; two for each playable character. There are two campaigns to play in DMC2. The game doesn't combine the two campaigns into one story like how it does with Nero and Dante in DMC4, instead, you either choose to play through the game as Dante, or as Lucia. Now obviously, most would choose to play as Dante because well.. It's Dante and everyone loves him and not this new one-off redhead (she's more important in lore but never appears outside of DMC2 in the game series). And in the long run, you get more out of Dante's campaign either way because there's more missions and thus more content, albeit, I'm not exactly sure if that's better or worse considering the game were talking about. Anyway, in the road of unlocking DMD, you don't really have a choice, as you have to play as both characters twice to unlock the harder difficulties. To explain, the difficulty system works like this: Beat the game with Dante & Lucia on normal, you unlock hard mode for both of them. Then you go and beat hard mode with Dante & Lucia, then unlocking DMD for the final playthrough. So yes, if you really want to be a completionist, you have to sit through this egregious game FIVE times at minimum. Gameplay: For anyone who's actually played this game and completed it ATLEAST once, you know how bad the combat feels, and why this game is marked as the "shooting simulator" that it is. Essentially, pressing that shoot button is gonna get you way further than doing sword damage because they are overpowered ESPECIALLY when used in devil trigger. Just go watch a speedrun of this game and you'll see what I mean. They even have it so that holding down the shoot button will automatically fire your guns; this is the ONLY game where that feature is present. The whole OP guns thing was an oversight on the devs part after seeing how weak they seemed in DMC1, (tbh, I think they were fine but maybe it's just me) and so they gave them a teensy buff that messed up the whole game. Anyway, as for melee combat, you're mostly stuck with the same three swing combo since the game doesn't tell you how to do any other combo. Its just so bland and boring and bad and boring and so doggy doodoo. All the bosses are made trivial with guns, although they do have stupid amounts of health in some cases, looking at the amalgamation in the last mission of Dante's campaign. The only boss that actually feels like a boss is Argosax himself the final boss. So... How does this all bode for DMD? Well.. It's uh... Shit! What a surprise, don't worry SHIKI, you saved yourself a bunch of trouble. All of the bosses have a health increase that is just WAY too much, and every single enemy and boss becomes 1000x more annoying. Some honorable mentions are the goats FUCK THOSE, the Trismagia boss, the Jokatgulm boss, Bolverk, and the literal worst boss ever made, the Tateobosu an underwater fight where the boss is invis 75% of the time! It's literally not worth your time to use your sword on any boss except those that are weak to it, which means in the end, it's just a long time of mashing a button over and over until shit dies. I did try and use my sword a lot, and I did succeed because you kinda can't fully rely on guns in DMD, thankfully, but a lot of the time I was stuck with guns. The Saving Grace: However, just as with every story like this, there's a hero. One single saving grace that filled me with just enough hope to push through it. The secret third playable character... Trish. For those unaware, Trish is a playable character in multiple DMC games (at least to my knowledge she can be played in 1 and 2) after beating the games on a certain difficulty. Now, unaware of which campaign I was going to do before realizing Trish existed, I was stumped on if I was even going to have the patience to do it, as the previous runs of the game already had me annoyed and quite frankly, some of the enemies and bosses were becoming less trivial and more like walls and hinderances. And then it was right in front of me. Trish came to fill my dark soul with LiIiGhHt, and I'm very glad she did. Upon deciding I would use her to test her out, I chose the Lucia campaign, as it is shorter and has less bosses, and even excludes one of the most annoying bosses Bolverk from her campaign (although subbed in for a genuinely more annoying one but whatever), I set out on my final run of the game, the last time I would ever have to lay eyes on it, excluding bloody palace for steam achievements. And oh my god, for some reason, Trish has ALL of Dante's DMC1 combos that they never game to him in DMC2 for some wild reason. It made the game feel JUST that bit more like itself and made everything like so much better. Actually getting to use combos was such a change of pace. And I guess for all of my hard work, it really paid off because, well, Trish's devil trigger is the most broken thing I have ever laid eyes on in a DMC game. Not even VERGIL himself compares to this. DMD boss wipes in mere SECONDS. It's on par with Dante's Majin DT (dk if I'm saying that right) that was added to him in DMC2 as an OP powerup; except, you don't have to go to low health to use it, you just pop it and it wipes the floor with anything and everything in it's way. And, as the final cherry on top, Trish's sword is the Devil Sword Sparda, which means it's actually a good source of damage. So yeah, Trish is OP and trivialized DMD and thank god because I was so ready to put down my controller. Final Thoughts: Honestly, shit game, shit campaigns, pain in the ass of a hard mode, honestly a joke. Take it from someone who willingly played the game five times in full. DON'T.
I beat Lucia's DMD as Trish yesterday, and honestly, I thought the bosses were fun. The Tartarussian, Plutonian, and Possessed Arius are simple affairs, but functional, satisfying to take down, and I genuinely really enjoyed the Trismagia fight - good job on that one, Capcom. I used one item - a gold orb, triggered automatically on ths fish boss, who honestly seems outright impossible otherwise. Oh, and then I cheated my way to the top of the Bloody Palace, and I'm not doing it any other way.
@@wewserlethaldude9 Wait, guys, we found DMD DMC2 fun on the most broken character in the game? No way chat this is monumental. No but frl without the sarcasm I mean, I guess if you found it fun good on you but I think I wanted to vomit after 100%ing the game
@@foxterscorner9048 I think it's funny that for most enemies, the one thing DMD adds - enemy DT - is best countered by... running away and shooting. Truly, gameplay depth is enchanced.
I think Dmc3 got the difficulties a bit better than Dmc5 in general. In 5 SoS difficulty is a pretty awkward "a bit harder" mode and DmD feels like the good place for experienced player. While in 3 SoS feels like a perfect difficulty level for experienced player and DmD is tough as hell super challenge. Both aren't perfect and personally, in a vacuum, I much prefer to play DmD in Dmc5. Great video btw. Stuff like this really helps my hunger for Dmc6.
For me dmd in 5 is the most fun to play. In sos enemies are too squishy when I play on vergil, and even worse when on dante. They are alr for nero, and I dont relly like to play on v.
TH-cam explore page working it's magic and bringing my attention to more avid and interesting Devil May Cry videos. :) Great video! Looking forward to see what's next!
@@bestaround3323 as someone who actually tortured himself mentally by playing DMC2 on the HD Collection and was an achievement hunter. *_Oh boy you have no idea._* both trismagia(the 3 head boss) and the first phase of the final boss SUCKS ASS. they keep spamming attacks and barely gives you enough time to stop. You pretty much needs to keep dodging and spam DT to win against them because as if spamming attacks isn't stupid already, they also receive less damage because of DMD.
This makes me wish someone has videos like this for other difficult games with even higher difficulties. Like going over all the God of War games on their highest difficulty. I still need to finish my playthrough of the DMC series, need to play 4 and 5 still, but I've yet to tackle any on this difficulty but I'm excited for my playthroughs when i do.
Since dmc2 wasn't covered i'll explain how its dmd is different. For the most part you wouldn't feel much more difficulty because the game is easy as hell until you get to the second half of the game where bosses are a nightmare to deal with, i'll focus on dante's disc. The biggest hurdle to finishing dmd on dmc2 is mission 16 where you have 2 annoying bosses to deal with one being Bolverk who has 2 wolves that jump around the arena who won't touch you if you're in the air but dealing with Bolverk is much MUCH harder with them there as the boss has a couple of moves you need to look out for that can get you staggered and deplete your health really fast. The second pain in the ass is Trismagia and why is that? It's because on dmd you have to dodge multiple attacks on a small platform whilst only being able to do minimal damage to them because the main gimick with that boss is that you have to wait for the 3 heads to join together for big damage, and the problem in that is it takes really long for that and even with trish in dt you can kill it or them in 2 or 3 cycles. And the only way to replenish your dt is to attack the heads while they take almost no damage, it's also quite annoying that the game only allows 1 gold orb so if you fail you'll have to restart the mission and as such i just spammed with items to heal and replenish dt because fuck that game.
your video is really well-made, but i feel like you're missing a lot of info, making DMD in all of these games seem much more limited than it actually is. lots of the enemies can be made much more manageable and fun to fight for nero by binding his gunshots to the left bumper (L1/LB) so you can charge it while attacking enemies; this greatly increases your damage potential and also makes nero much more versatile and reveals a lot of new potential in his kit. in DMC3, you don't really even need DT explosion -- although it is really helpful -- if you simply learn to use his million stab moves consistently. you can use million stabs to deal a ton of damage to basic enemies, effectively trivializing them. there's a guy on youtube who has beaten the entire game with no upgrades and no styles on DMD, starting from a new game by using this strategy and many others. dante's DPS can be massively increased in DMC4 by switching between styles a lot to maximize both his style and damage output. in fact, some people have mastered DMC4's DMD with dante so well that people have modded in new difficulties that are exponentially harder and even those have been beaten handily by good dante players. there are so many more strategies and different playstyles that i haven't covered here, but DMD is not nearly as limited as you make it out to be in all of these games, let alone DMC3. example of million stabs in DMC3 trivialising most of the basic enemies (skip to 0:35): th-cam.com/video/2ExMtJ--Gzw/w-d-xo.html this guy also beat the entire game on DMD without any styles or upgrades with S ranks (while taking no damage) on every mission. if the game can be beaten so easily on DMD with so many self-imposed limitations, just imagine the innumerable ways to beat it without relying on one specific strategy with all of your styles and weapons fully upgraded! example of style switching massively increasing dante's damage potential without relying on cheesey moves with gilgamesh: th-cam.com/video/gFGKD7ydO8Y/w-d-xo.html example of some dante players thinking DMD is so easy that they literally modded in a harder difficulty and beat it: th-cam.com/video/6x9Ae8vEa6g/w-d-xo.html (skip to 0:22)
I’d argue that proto Angelo’s become the tankiest in the whole series. Behemoth’s at least you have Vergil and Nero and even Dante who have very strong individual moves and they move just slow enough to get a ton of damage, Proto they just deflect after a certain amount of moves hit them. So the only way in DT you can reliably damage them is to knock them down with say, a helm breaker type move. DMC 5 if Judecca’s and Porto’s weren’t annoying, I’d play it a hell lot more often,
So I've beaten dmc3 on all the difficulties except DMD so I find this video really interesting to see how I might approach getting through the levels better. Side note: I always see TH-cam complain about the fallen which confuses me,their slower to kill than other enemies but they never really presented a problem.They had a pretty simple pattern tbh.
The Fallen is more death by a thousand cuts. It's not just that they can fly, they have a huge swing arc, noclip, a shield, and an absurd health pool compared to its predecessors (the Sins).
On a side note, DmC's DMD mode or Vergil Must Die mode are great. Sure, the one annoying colored cat becomes a lot more annoying, but the good enemies become awesome. While most bosses dont change at all, the Vergil and Hollow Vergil fights become really good.
I feel like the best way to handle the mode in the future is to follow two strict rules: 1. The player should feel encouraged to play in their own way, rather than feeling railroaded into one single "optimized" or "safe" strategy. The mode should be about bringing out your own peak performance, not playing "correctly". 2. The mode should feel genuinely difficult, but fair. This should apply to every boss and every enemy. Every enemy in this mode should be balanced specifically to be a challenge without feeling like they've got some BS going on, even if that means that some enemies actually remain unchanged from a lower difficulty (such as enemies that can barely even hit experienced players and are basically just damage sponges.) In general, I feel like the mode should be designed specifically around being fun for experienced players rather than just making everything harder for the sake of being harder. If an enemy is already tanky and has a hard time dealing damage to the player, you don't need to apply the same flat boosted health and/or defense to that enemy. In fact, I'd encourage each enemy to be rebalanced individually in general rather than everything just having the same flat buffs, and for this to change dynamically depending on how many enemies are in the room at the same time. This way, hopefully the feeling of certain enemies just being a tedious pain to fight will mostly if not entirely go away, and the amount of fun the mode is can hopefully be maximized.
One thing that I think you may have overlooked in this video is that in higher difficulties, you encounter much more difficult enemies earlier than you would normally. I remember in devil may cry three playing above normal and encountering an enemy that I would have seen further along in like mission three. I think that’s more directly related to going from normal to hard and not directly DMD, but it might’ve still been worth mentioning.
I only played DMD in DmC, and I have to say I really loved it. it was both fun and challenging and felt very satisfying to beat. it helps that DmC has a very fun enemy roster to fight
This statement is so true. DmC has a solid amount of enemy variety that works very well and is fairly challenging to face on this mode. God's Must Die is also very underrated and easily one of the hardest difficulties in the series
okay hear me out... what if dmd was just dante? like every enemy and playable character is dante. and each enemy dante levels with the player dante. so then the difficulty name won't be clickbait because if you're extremely cracked at the game, dante will die guaranteed... if you suck at the game, dante will die still. and then dmd will be renamed to "dante mante dante"
Proto Angelos have that enraged state in DMC 5, on any difficulty. The enraged state reduces your damage and stacks with Devil Trigger...very obnoxious.
I searched your channel's name out of curiosity and found out that an anime is called like that. Which i watched it and it was very good for 22 episodes didn't expected that.
These are my thoughts on the dmd difficulty on every DMC game, and a little bit of insight DMC 1: Pros- The countdown timer just appearing in sealed room fights is unique, letting you know without directly saying that you should clear the room asap. Also enemy DT countered by Dante DT makes perfect sense. Cons- Shadows are a pain in the ass, and bosses just have a bit too much damage resistance that makes them more of a chore than fun, also every boss can kill you within 2-3 hits. DmC DMC: Pros- I like how it further remixes the enemy waves in areas, so you can fight more challenging enemy's. Cons- Some of the enemy waves thrown at you are straight up brutal, as the game really seems to like throwing Dream Runners and Rages at you. Also enemy DT doesn't really change them outside of flinch resistance. DMC 3: Pros- Devil Trigger Explosion (DTE) is very implemented tool that turn the battle in your favor, and the enemy DT can't counter it. Another plus is that you can do all the combos you want before then. Cons- Enemy DT just buffs their defense so high, you have to play math attrition to launch or stagger even one enemy, let alone that you only deal 50% damage on this difficulty. Also, f##k the Fallen, Soul Eaters, and Enigma enemies. DMC 4: Pros- Nero's section of the game is a lot more fun here, as you can now pull higher and more extensive combos on enemies to get those style points, plus the enemies feel much more powerful to fight (ex Frosts now dodge all attempts to snatch/buster them until you stun them, and Angelo's work as a team to kill you). Enemy DT warning is also a nice help. Cons- Dante's portion of them game sucks major balls on this mode, as his damage output and versatile moves are heavily nerfed compared to 3, and yes, absolutely f##k the chimeras, worst enemy ever. DMC 5: Pros- It definitely is more balanced out for the different characters in this game, and the enemies fight hard enough so that you wanna stay on your toes while blasting combos. Also the bosses now feel like bigger threats as they have a more advanced moveset and durability (most prime examples being Cavalier Angelo, Malphas, and the King Cerberus). Cons- V's gameplay is kinda rough on this mode because his demon familia do pathetic damage and die really quickly, that in most cases your option is to read a book in the corner like the quiet kid, and wait to summon Nightmare so he can knock down the playing field. Also, both the Empusa Queen and Proto Angelo have the red crown ability that reduces incoming damage and increases theirs, plus they stack on top of DT, so they will take much longer to kill, and most enemies deal insane damage with DT active (No joke, an Empusa Queen popped DT and immediately grabbed me with the health drain move, it was an instant kill) Overall, I think 5 is the best for experience as it didn't frustrate me to all hell and back in certain areas unlike the other games, 1 is the best if you wanna know what the true meaning of "Dante Must Die" is, and 3 is the most memorable one because of all the math games I had to play with the enemies. (Also remembering how much of cheap bastards Geryon and Arkham are)
Dmc1 is insane hard, but doable, and normal enemies have less health which helps. Dmc2 doesn't count idk Dmc3 is too much, with annoying enemies and not much to even it out. Dmc4 and 5 are proabably just right, bit spongy but you have so much tech.
If you can fully charge Ifrit's fireball move immediately when the Griffon 3 fight starts, it can pretty much let you skip the first phase of the boss fight, even on DMD
4 and 5 are my favorites. Chimeras are supposed to be turned off with gunfire which I dindnt see you use with Dante. Dante has charged shots as well. But anywhore DMC4 has the most intricate Dante so if you cant get actually get good with him then yes you will have a bad time
quick note for dmc3: Spiral spam cheeses the hell out of a lot of the games worst enemies and encounters, and at worst offers a slightly tedious but strong consistent source of damage against tankier enemies; agni and rudras jump attack is also really potent in general for a lot of different situations although it sometimes requires jump cancels to be properly effective (hammer with beowulf is even better but it requires the use of swordmaster so mileage may vary based on playstyle)
The most important thing about that game's incarnation of DMD is that when fighting Argosax The Chaos, ALL of its parts will attack at the same time instead of only the one that you're standing closest to
DMC1's is my go to example for a greatly designed hard mode. It's so detailed it makes the rest of the series feel like they made them as afterthoughts, Son of Sparda but tankier, meanwhile in 1 it really feels like DMD was made as the intended experience and Normal and Hard were just there to train you for it. DMC3's god awful and i don't like DTE as a mechanic, it's just not interesting to be holding a button 24/7 just to make it bearable. No player expression whatsoever because they intended it to be beaten that way and doing anything else is foolish. Even Vergil turns into a chore. I find 4's genuinely underrated and probably my second favorite. It's so balanced and fun, the values are just big enough to be fun and it is genuinely challenging in a really good way. It's really awesome with Nero and Vergil, and then you get to play as Dante. It's definitely the worst but i still find 3 more aggravating, it's really just Chimeras and Cutlasses, and the Savior but i mean lol. It's really fun to shotgun jc Faust for days. (also kills Blitzes shields), they're also really weak to Lucifer. A wall of Angelos is fucking terrifying in this game and it's great. I find 5 really boring to play in any difficulty lower than DMD (Hell and He'll is really fun), i played so much of it it kind of ruined the game for me. Enemies are either jokes (base Empusas are just nothing enemies) or damage sponges (Queen Empusas, Protos, Nobodies, Judeccas, couple them with V's overall low damage and you got a snoozefest) and very few non boss missions i find actually fun to replay because of this (i fucking love M13's Riot floor). It doesn't have the really low lows of past games but it doesn't have those highs either. Even LDK i find unremarkable and i still love playing it in 4. Bosses are at their best though, every single one of them is awesome on DMD. Antenora is the best enemy in the game.
Spotted the worst take imaginable. The fact that you weren't able to understand the nuance in DMC3's Devil trigger resource management between normal DT and DTE, is disappointing. You either can build it up for the explosion, or you could save the pips for when you're low on health and need the extra mobility, regen, damage reduction, hyper-armour, and general output. Devil Trigger isn’t just a means to an end, you have decisions. If you're in a pinch, especially against bosses or multiple waves of enemies, or you got grabbed by an enemy, saving those pips and using Devil Trigger is ideal. But if you want to clear a room quickly, Explosion is the way to go. The resource management of DT is what ultimately makes DMC3's combat special, and what characterises DMD for 3. It wants you to decide between DT and DTE. It's not my favourite difficulty, as it can be overtuned at times (I prefer Very Hard overall, due to the lack of DTing enemies), but it's eons apart from being "god awful".
13:54 - 14:14 Ah, I see, you're a fellow real man, as well. I approve of this. I also agree with the last answer, because there is no clear answer here. It's all about how great the vision of the creators are and their creativity, that either makes such inique game modes memorable, or a chore. It's not a matter of if the idea is good, but how well it's executed. I still think 3 is better than 5 overall and in this mode.
5 had too much defense and super armor values imo. But I liked how each enemy had their own trigger conditions for their DT. Some enter DT in responses to hard knockdowns, some to damage, some to taunting.
4's enemies are more well designed than you think. Sure, they were designed with Nero in mind, but Dante has plenty of tools to deal with all of the enemies just as efficiently as Nero.
the "issue" I'd say is that the skill required to barely survive as dante in DMC4 feels highter than any other game. All of that coupled with the fact that dark slayer even EXISTS at all (accidentally double tapped a style? Get fucked), makes dmc4 dante the hardest version of him to play and it can be pretty frustrating against the harder and more annoying enemies.
You missed something about Dmd in Devil May Cry 5. At high levels of play you use taunts in order to buuld your Devil trigger. But in DMD when you taunt it cause the enemy to go into dt. These seems like a bad thing but you actually get a massive amount of dt energy if your taunt basically pisses off the demons. BASICALLY The Demons get Dt in dmc 5 whenever they get pissed off at you. Enemies will dt if theyre getting their ass kicked, if yoy taunt them, or if Nero holds onto them for to long or even if you when an exchange with them that sends them flying back. Enemies will also attack in groups in dmd. So cool.
I haven't played around with Vergil all that much in DMC5 and I wanted to focus on the most "vanilla" ways of playing DMD. If I wanted to be a bit more thorough, I'd have to look at Vergil in 3/4/5 and Lady and Trish in 4, but at some point I just wanted to get the video out lmao
The only reason I liked dmd in 5 and 5 only was cause I was able to play my own way and enjoy it. Also enemies just felt fun to play around, while in 4 the enemies you mentioned and some others I hated even on the easiest difficulty, same for 3.
My problem with DMD is that you have to beat hard mode first to unlock it. The blow would be less if you could play missions in any order but nope. Play the whole game over again. Even if you know you won’t struggle with hard mode and just want the hardest challenge now. In fact, my issue with having to play the missions in order carries over to the actual DMD difficulty as well. Like just... _why?_
It makes sense to me, those playthroughs are to practice the game to be good enough for DMD. The point of DMC has always been to replay them a lot. It's the best in DMC5 though because no puzzles that are annoying on multiple plays.
@@bobba515 I find it easiest to go through DMC 3 again tbh, cuz honestly I just wanna play as Dante in DMC 5 so it feels like I have to sift through everything else to get to ‘the good part’ / the part I actually care about. None of that multiple characters swapping in 3 at least.
I want DMD to do more than just DT. I'd like to see smaller enemies combine together to create a new enemy if say you dont clear them soon enough of it's the last 2 or something. Use that to "add in" harder targets rather than just throwing a random from a later portion of the game into the fight.
My strangely for the most part when fighting bosses in DmC 1 is just, “HOLY WATER GO” But I have, so far, only played it once on the default difficulty on the HD collection, if that changes anything.
DMC5 fun facts. The Angelos at the end of mission 7 have boosted health compared to other missions. Probably because it's their first introduction so they made them something like a mini boss encounter. Mission 20 is easier than mission 19 not only because of Nero's kit but Vergil also has less HP and he can be staggered way easier while he is in SDT.
@@HadesHatredEdge Yeah. I played with Nero in M19 using the COOP trainer and did some testing. IMO it's way more fun compared to M20 and the Bloody Palace Vergil fight since there is no down state for Vergil that opens him up for free damage and grabs.
This is why I'll never dabble with DMC. If I was 12 or 13 again, I probably could given I like to think I was really good at Sonic games. And so I had the patience and reaction time necessary for something like this. No anymore unfortunately. I've fully transitioned to turn-based RPGs and haven't looked back. Good video. You guys who persist through this bs are built different
@SaberRexZealot See that's where I think you're wrong. In my eyes, I do believe there is SOME level of shame with playing a game on the easiest difficulty. Of course people can play however they want. That doesn't mean I always have to respect it
@@chrishunter9185 i don't agree. is not a shame playing on lower difficulty and it is a pride playing on higher difficulty. ppl enjoying games differently
@ZeroEffort Like I said: people can play a game however they want, just don't expect me to care about your experience when it was on the easiest difficulty possible. I see no fun or intrigue playing on a mode that, more than likely, will never force, incentivize, or encourage the player to become better
So for the sake of preservation and from an informative standpoint DMC2’s DMD is… rough. To put it bluntly. I like DMC2, it was my first so im probably biased, but DMD is hard for the wrong reasons. -right off the bat you only deal like half your normal damage. -enemy health is set ridiculously high, i dont know the exact percentage increase. But certain enemies like Golems become even more annoying because the health coupled with DT means they can just regenerate everything unless you focus them down. -enemy damage doesnt really change, they hit “harder” but as is standard for DMC2 nothing is really a threat. Certain boss attacks will actually hurt but theres like… 3 worth worrying about. -enemy DT is a joke. Yes they get stagger resistance and its absurdly high, but it doesnt actually affect anything outside of that like in DMC3. No health increase, no damage increase, it just becomes tedious by the end. -a slight level of boss remixing. Everybody knows about the infested chopper, that fight is even more boring on DMD. What i dont see people talking about is Lucia’s fish boss being invisible THE WHOLE FIGHT, thus not allowing you to lock on. And with how dogshit the water movement is and how fast he moves, you WONT be hitting him. He is NOT constantly invisible on hard and normal, he’ll become visible after a set amount of time below DMD. It doesnt make the fight better, but at least you can lock on with DT and just burst him down with Lucia’s ranged attack. Despair Embodied, dante’s final boss. Gets zero attack intervals. The one boss i believe would be worth bringing back is just made awful by the fact he gets to just spam his attacks and you’re with very little to do aside from shoot at him when he’s doing one of his air attacks. The boss is fun on normal, in my honest opinion. On DMD, like everything else, its an absolute slog and i hate it. All the Arius fights are dogshit shit too. The secretaries being given stagger resistance only pushes you to get to critical health, use majin form, and spam devil stars to stay in it. Provided they dont combo you to death trying to get to that point. Theres more. But i’ve already made a wall of text. TL;DR. DMC2 DMD sucks, this coming from somebody who genuinely loves the game.
@@seldomsweet i wanted to talk about Trismagia on DMD too but as i said the message was already long enough. Regardless of difficulty Trish steamrolls him (and every other boss for that matter) provided you want to beat a run on hard. Keyword is “provided”. On DMD Trismagia turns into a shitty bullet hell because all the heads can fire at you at once, instead just one approaching, doing its attack and backing off. I do think Oranguerra (the monkey) and Plutonian/Tartarussian (ball and chain dudes) are fine across the board though. Fun fact, you can completely cut off Oranguerra’s arms if you mess around with the fight.
@@Yozora2025 I fought Trismagia with like half the max hp you could have because i didnt know you could backtrack on earlier difficulties for blue orbs/farm red orbs from bats (mission 11 i think). Not to mention Bolverk 2 being in the same mission who himself is like top 3 most frustrating dmc2 bosses. The bullet hell and how difficult it was to actually hurt trismagia and find openings was AGONIZING. When I actually beat it I audibly gasped Aside from my anger i do think Bolverk, Trismagia, and Despair embodied are the best bosses in the game, even if theyre the most unfair on DMD. I just value them more. Plutonian is so lame that they needed to add random floor lasers to spice up the fight. Oranguerra is a pretty interesting boss too because of his super rare attacks
I did my DMD run on Lucia's campaign with Trish, and the invisible fish boss took me, no shit, like 20 minutes because you couldn't lock onto it. What were they thinking?
I think it probably goes to 1, simply because it is the hardest without being the most tedious. Enemies do not have a giant pool of health but they do more damage, and the bosses also don't feel like they take a century to beat. Also the best highest difficulty has to go to Ninja Gaiden imo, the enemies are more aggressive, the bosses get extra enemies and the fights aren't noticeably longer. God Hand is right up there with quicker enemies and harder to stagger which makes you bring your A-game.
I'd say 5 with 4 as a close second. The others make the enemies too tanky for my taste. Stylish play is close to the most optimum way to play in 5, but 1, 2, and 3 is a total slog if you aren't lame playing.
If I'm not wrong, in DMC1 there is one aspect of DMD that makes it even more heart-attack inducing: the fact that Devil Trigger did not give you health back. For me, personally, who played the games in order 4 3 1 5 (because when I got into DMC, 1 still wasn't on PC...) that wasn't like a drastic change, but it definitely made it more different.
DMC1 made up for the fact that the game seemed to be designed for DMD. Its the only dmc game I'd play dmd over and over again on. it makes me wish there was a very hard like dmc3 has for 4 and 5 cause DMD is such a chore.
After 20 years I still remember the first time I played DMD in DMC1, when I got the rusty key and the red puppet attacked me by activating its DT without warning. My maximum life turned red with just 1 hit. This is like a trauma and I don't think any DMD in the following DMCs has even been able to compare.
Geryon on DMC3 DMD mode one shot killed me when he spun his carriage and nailed me with one clean shot. I had a full health bar too with maximum vitality
To me, the bloody palace is the best way to play the game. The difficulty ramps as you go, not only in enemy composition, but in health/damage scaling as well. But it never gets to tedious levels like dmd seems to, and the room progression feels quite well crafted. Each floor has a fixed difficulty, so the devs can better plan for fine tuning each encounter, versus story mode where the same encounter can exist at all difficulties. Additionally, it compiles the whole game's content into one final score based on your run, so it's much easier to compare skill 1:1, rather than tracking scores across 20 different missions. The timer also creates the same effect you mentioned existing in the best moments of dmd; it encourages you to be both stylish and efficient. In fact, I'd love a follow up video about which dmc has the best bloody palace.
the issue is that DMC3's bloody palace immediately activates everyone's DT on every room, so the main reason 3's dmd is so unique gets thrown out the window. But in the case of 4 and 5 I 100% agree, they have some awesome creative rooms like 4's floor 99.
...honestly out of the... 8 versions of dante must die, I can wholeheartedly say 4's just overall the best amount. Enemies don't immediately devil trigger at once, rather they follow a timeline of who entered 50 percent one at a time. To me, this is infinitely more fun than *beat a big ass horde to leave* or 3's *if one enemy dies, everyone is popping a devil trigger* 5 got close, but the problem is the game showers you with gold orb so you can't really struggle
Imo I feel like what they can experiment with on the next dmc game is do what ninja gaiden black did and have unique enemies only show up on harder difficulties. Keep the stylish formula they have been doing for a long time now but have more enemy variety for engagements.
As cool as the newer enemies in NGB were the more you played it’s sadly abdesign philosophy that we probably won’t see again, NGB was made during a time when game costs weren’t as high so making enemies most player would NEVER see wasn’t that big a deal… then itsuno basically made devil trigger New Game plus exclusive so who knows he might be crazy enough to do it
DMC2 Dante must die actually makes the game somewhat hard believe it or not Enemies and bosses have DT,more health, and are more aggressive But playing it normally is not as easy as you would expect and if you're going for s ranks good luck because depending who your playing as getting the highest style rank and even getting enough orbs can get very demanding on some missions
Yea, sad that he skipped it. DMC2 actually is easier overall cuz it has no easy/easier mode, so Normal is like Easy, Hard being like Normal, and DMD being like Hard buth with DT on the enemies. Imo i had more fun in DMC2 playing on DMD than most of DMC1. Every boss being more agressive and every enemy getting more attacks makes the game so more fun overall. Still, the easiest dmc of them all.
@@Walamonga1313 It does, although, i don't recommend the weapon/amulet switchin for first playthroughs. Having everything unlocked from the start can be confusing. The new moveset dante has also is weird imo, best part is that you can adjust to your liking.
You probably already know this but if you shoot the chimeras until a puff of smoke particles comes out, you can disable the chimera's counter attack for a while, twosome time or rainstorm with Ebony and Ivory should probably disable them fast
The big issue with DMD is that it's clearly designed around the hyper-aggressive, old school arcade principles of DMC1 but dropped into games that absolutely weren't made to be played like that. I think a better DMD for the current style of games would give enemies massive damage resistance that fades away as you style up, forcing you to puzzle out a stylish way to handle each encounter.
that’s actually a really good idea, kinda similar to the DmC must style mode but that made enemies invincible until you get a top style rank. the idea of each rank making enemies less resilient sounds like it could make the games even more fun and give more of an extrinsic reward for styling
Yeah. Must style in DmC and Ghost Rider did that. Both were great games.
Kinda like Transformers devastation. It has this overdrive mechanic that makes all of your hits do more damage the longer you can keep hitting enemies without stopping for too long.
The Ghost Rider game does exactly that. And let me tell you, it sucks. You will usually end with only one S Rank enemy remaining, and you have to do different attacks to rank up, but if he attacks you once or you take too long, you lose ranks. Sometimes you literally can't kill because you just can't reach rank S with only one enemy, so you have to restart the entire level
I never played the Ghost Rider game, but the og comment said about higher styles Raising you damage. So if you keep playing slowly it'll just be like normal DMD, the change would reward stylish playstyle.
My biggest problem with 5's DMD is that there is no warning whatsoever when an enemy is gonna pop their DT. In 4 it felt way more like a justified punishment for not paying attention to the enemies. As if the game was telling you "hey you better deal with this guy before he becomes a REAL big problem"
They get DT when you deal a certain amount of damage to the enemies, just look at their health and watch for patterns (its different between each enemy)
@@WCRyder
Dude, Riots take one look at you and go “it’s morph’n time!”
@@rasendori20 facts
@@rasendori20 more... HENSHIN!!
@@rasendori20 For some enemies it's about timers too. Riot have to be defeated quickly or they become a huge threat. But tbh, DMD in 5 is a joke overall since none of the enemies can handle you being in the air compared to 3.
Vergil 3 on DMD feels like one of those optional super bosses except he’s mandatory
Vergil entering DT in DMC5: oh cool he entered devil trigger
Vergil entering DT in DMC3: *You are not worthy as my opponent*
Orbs are Red
Pizza is Delectable
"YOU ARE NOT WORTHY AS MY OPPONENT!"
*Easy mode is now selectable.*
Virgil 3 on DMD is pretty easy with RG Dante.
@Deimos_Fresh Everything is easy with RG when you get the timing down
@@billyboleson2830, not for me. I've completed DMD Vergil mission 19 with relative ease, while I had problems with hourglass room using RG Dante. I couldn't complete it on time, which was first time I learned of a time limit in that room.
DMD really highlights the biggest problem with Dmc3: Half of the enemies suck and the other half are variations of the same enemy
But it’s still a very good game
@@jojogacha974 not really
@@GerardoFirestorm well it’s a good dmc game at least
Still the best DMC game overall
@@SouljaStrife its a decent game, dmc 5 is superior on general aspects, but both are no even close to other hacknslash from ps2 era
Maybe a remake would be good for dmc 3
My favorite part of Dante must die mode, is when Dante said "it's dying time," then died all over the place.
Truly the difficulty of all time
While Vergil is motivating
that's me at normal difficulty
Me and my buddy Eric cried
@@parry3439 you bad
just imagine DMC3 DMD Corrupted Super Vergil
It’s delicious to use literally imortality
But mission 18 chess room ☠☠☠☠
@@GerardoFirestorm that sh!t is nothing compared to DMC3 Super Corrupted Vergil.
you're litearally immortal and imagine if Super Corrupted Vergil was the enemy
What is Corrupted Super Vergil? I have no clue what that is tbh.
@@theoneandonlyflameeye the ultimate costume for vergil,obtained by completing the Game on dmd or the level 9999 of bloody palace
Apart from giving vergil an alternate version of og nelo Angelo look,it gives infinite dt while also allowing regen (there's a normal version after completing very hard that is the same but no health regen)
DMC 5 has a system you didn't mention. It's the aggressiveness system, which makes all the enemies become more aggressive (They attack more often) when you increment difficulty. It also aplies for bosses, where on dmd bosses make more complex combos
So that’s why Mission 17 Urizen juggles my ass so much more often on DMD.
It's a shame that it doesn't fix the Vergil boss fight in Phase 1. He's still way too passive. Even in his later phases he doesn't come close to how he was in DMC3.
@@Dantarn that bastard just spams
@Dantarn dmc5 vergil is fightable in dmd, he ain't supposed to do much in phase 1. Having difficulty so high that you are forced to use, let's say starfall cancel, is not a good fight. Also did you play turbo mode on dmd? He gets not only faster but also fights more complex and turbo mode actually makes the fight a dmc fight. Also you forget that you play with a dante that can use all styles without restarting the Mission lol. Dante is far stronger now. Royal guard is easier than ever and still as busted. And you run more than 2 weapons, have a 2nd devil trigger mode that is basically super saiyan 2, with SSS style thats even for free. Think about it bro, dmc3 vergil is more threating cuz the gap between them were bigger. How much dmg a royal release on a flying vergil hurts, how much easier it is to dodge and defend, switching from trickster to royalguard in an instant
Yeah mission 3 turns from pretty unremarkable to pretty tough due to the fight with 3+ riots and the electro cunt. Also artemis becomes actually challenging
24:00 I will also say that Devil May Cry 1-3 get an added bonus of not nerfing the use of the super characters when they are supposed to be the big prize after going through the toughest difficulty and make the game more fun using your characters at complete full power.
Thank you everyone for the likes on my comment. It's crazy how no one has really made a lot of videos of the super characters. And Devil May Cry 5 has the best ones along with devil may cry 4-2
@@darren092188 finally someone who understands the logic behind super characters. Though I disagree completely with you in 5 having good ones I argue 5 had the worst super characters in the series with 3 holding the crown for the absolute best ones.
@@DioStandProud Would you care to elaborate on that? What makes 3's great and 5's bad in your opinion?
@@nearautomatons6987 Well for one the Super characters in DMC3 can be used without sacrificing score. In DMC5 using a Super character reduced your end score by 80%. Also for whatever reason Super Dante/Vergil in 5 dont have access to infinite SDT nor do they have the regenerating HP. In DMC3 Dante had a Super version that resembled Sparda and allowed him to have infinite Quicksilver and still regen HP while in DT while Vergil could turn into Nelo Angelo. Gained massive defense and could freely use Summoned Swords without losing DT and also still regen health.
@@xemnas500 I would argue that the reduced score you get by using super characters is a necessity. In DMC3, you do get no penalties whatsoever for the use of super characters, however, these can be easily acquired by introducing a code that unlocks everything in the game. Considering the fact that super characters (especially Super Sparda and Super Corrupted Vergil) are busted as hell, there's no incentive to use normal characters over them, thus allowing anyone to use those costumes to cheat their way to get a SS Rank, which is the highest achievable rank in DMC3. So, essentially you could just use Super Sparda with infinite DT Explosion or infinite Quicksilver and destroy any semblance of difficulty from the game, where if instead there would be a penalty in place you would be forced to get good and learn how to properly tackle the mode with the base characters.
Thanks to how it works in both, DMC4 and DMC5, you are forced to learn and engage with the combat system of each respective game in order to get a high rank, instead of going with Super Dante and spam Pandora's Box to insta-kill everything on screen. Not to mention another problem, Super Characters are buyable as per the release of DMC4SE, so if they would be the to-go option to turn the hardest difficulty into a breeze, that would technically make DMC a pay-to-win game. That would not be ideal in a game completely based around skill.
Vergil 3 DMD on DMC3 is probably one of the hardest bosses I've ever fought. He really keeps on your toes at all times. This is the only mode where he used summoned swords which changes the battle completely. I don't use items btw like many other people in the DMC community so having to defeat him without any healing is pretty challenging.
Or you can be god with Royal Guard and he's a joke 😂
Haven't done it personally, but it has been done!
I remember beating DMC3 on DMD. Burning through every healing item and holy water I had, abandoning using devil trigger at all in favor of Quicksilver, falling so deep into flow state the world around mostly went away.
Getting down to the last few hits, flinging myself at Vergil, getting countered. Swapping frantically to Cerberus while my non-gamer roommate shouted "Go! Go!".
Having that last "Dante" come out in slow motion from the Quicksilver effect, still hitting buttons for the cerberus combo as the game transitioned to cutscene.
The last fight with Vergil in 3 is easily one of the hardest in the franchise, if not *the* hardest full stop. And my god was it a beautiful cap to a beautiful game.
I honestly didn't think anyone used items. I just restart the entire mission if I die.
@@BeanDaddy2Day There are some people who use them and that's fine. It's your game and your choice how you choose to play it. Personally, Spamming items takes away all the fun out of the game and trivializes every encounter. You'll never get better at the game if you use a item every time you're in a pinch. I understand some people are just playing casually or trophy hunting so they don't really want to get better at the game and that's totally fine. Their DMD run is every bit valid as mine but it's just that at that point we're playing a very different game.
When you get older and have less time to play you'll understand. Unless you don't play anything else. In that case then yeah you can try doing S ranks in every difficulty in every game without items. I like DMC, with 1 being one of my fav games of all time, but I'm not one to care about S ranking everything like some other people. That's why I I've only played each game (except 4) twice. Well and obviously 1 like 20 times, that's also the only one I bothered to 100%
5:00
That "fight back" edit got me dying... Like Dante
I actually think that DMC1 is one of the beat examples of Difficulty scaling of all time. New mechanics, new enemies and varied enemy placements all change. I fucking love it
Masterful creation, I will be playing every Devil May Cry game in the hardest difficulty now.
And now? Are you satisfied?
@@TheREALHugo4 Probably not.
@@ig100magnaguard I think he did giving how satisfing it is to play on the hardest difficulty.
Bosses are the most fun in DMD
@@goodxd701especially Nelo Angelo 3 or any of the Vergil fights
I went through DMC 1 on normal 20 times in a row just to do DMD mode. You can never be too prepared.
Same lol I got it down to a science and was able to beat the game in 2hrs or so.
currently doing that myself, am on my last hard mode mission right now because i want a triple s scoreboard, life is pain
Since you didn't cover DmC, I'd like to bring up something legitimately cool that it does with its enemy Devil Trigger. When enemies pop DT, they gain insane hyper armor and health like expected, but certain moves in Dante's kit can ignore the armor or even outright remove the enemy DT. Off the top of my head:
- Rebellion's perfect Drive
- Arbiter's Trinity Smash
- The end of both of Osiris' ground combos and perfect Raze
- Any of Eryx's fully charged moves
- Buy In and perfect Round Trip
- E&I's perfect Ricoshot
- Revenant's regular shot
- Kablooey detonation with 6 darts (I think)
This sort of creates a different playstyle from the lower difficulties where you have to make enough space and time to use your more powerful moves to remove enemy DT. This helps a ton because it brings enemy health back down to regular levels. Unfortunately, it kinda makes gameplay a bit repetitive, since you'll want to constantly be perfect charging everything (something you'll probably already do because this technique is also how you break enemies out of rage states). It also makes the color-coded enemies doubly annoying, even with the Definitive Edition's fixes.
Sidenote on DMC4: Chimeras can be stunned with continuous gunfire, which prevents their blades from interrupting your combos. You can tell when the chimera seed turns a solid black. Still awful, but it saved a lot of headaches when I S-ranked DMD.
does that strategy against chimeras works with Vergil's summoned swords?
@@SpiderMan-gf1lcLate reply, but yes
I'm playing through DmC now and it was actually really sweet how much you can dominate enemies that are supposed to be powerhouses.
- Does a video about DMC
- Uses NMH music
- Has Ryougi Shiki as profile picture and banner
Subbed. 100%. My man.
Honestly it is probably the one where Dante actually dies
I like 4's version with Virgil, enemies don't vaporize on contact as much
8:18 - There is one noteworthy thing about Must Die mode in DMC2 that makes it extra terrible, though.
The invisible fish boss in Lucia's campaign? It never becomes visible. Ever. You have to hit it without lock-on. It is absolutely broken.
In other words, don't EVER use Trish in that mission if you're playing on Lucia's DMD
killer fish
killer fish from san diego
@@arthursnyder6935 Trish actually made that mission miles easier for me. Her air raid attack has much more range and her Nightmare shots are good too. It was awful using Lucia for that mission.
@arthursnyder6935 lol i could never beat dmd on dmc 2 because i picked trish for dantes campaign and it made the 3 faces boss impossible
Tateobesu and Trismagia in DMD were absolute ass. Just plainly tedious as fuck... i'd rather get molly whopped by DMD nightmare 2 over and over than fighting them again
Personally son of sparda in DMC5 is my favorite difficulty. In DMD enemies just become destiny raid bosses
I think so too,Son of Sparda is not too easy and not too hard either
I love DMD on 5, enemies become too squishy in SoS for me. It allows me to style way more. Although with Nero, DMD does become a lot more painful, but for characters like Dante and Vergil I find myself demolishing enemies too easily if I'm doing well. SoS also feels squishy with Nero, but DMD enemies really feel painful if you don't stock up on the perfect breakers. Feels like too much prep. DMD is heavenly with Nero with a Breaker Switcher mod, not even including spamming breakages.
V on DMD is...no. Super Costume for that Bloody Palace trophy.
the best part of dante must die was when vergil said "sorry dante but dante must die" and then dante died
This was a great review of the 4 main DMC games hardest difficulty! I always found it weird that they never made a devil may cry 2 *and totally didn't own a copy as a kid*
I did not beat the whole game as kid
Cause playing the game is already dmd challenge
Maybe the real DMC2 was all the friends we made along the way
I wish I could blank DMC2 from my memory. My life would instantly improve and I wouldn't look at my Ebony and Ivroy props with such vitriolic distain
Appreciate the use of "We are finally Cowboys" and "Season of the Samurai"
Hello comment section; for any genuinely wondering how DMC2 DMD was like, I am here to share.
It's honestly no wonder SHIKI didn't get to play DMC2 DMD, as it's extremely boring to play the game anyway but it would require game completion 5 separate times including the DMD run for him to have made an analysis on it, and I doubt it would've been a very insightful one either way considering there's not all that much to go through, despite the paragraphs below.
Unlocking DMD: To unlock the mode, you must complete the game a total of four times; two for each playable character. There are two campaigns to play in DMC2. The game doesn't combine the two campaigns into one story like how it does with Nero and Dante in DMC4, instead, you either choose to play through the game as Dante, or as Lucia. Now obviously, most would choose to play as Dante because well.. It's Dante and everyone loves him and not this new one-off redhead (she's more important in lore but never appears outside of DMC2 in the game series). And in the long run, you get more out of Dante's campaign either way because there's more missions and thus more content, albeit, I'm not exactly sure if that's better or worse considering the game were talking about. Anyway, in the road of unlocking DMD, you don't really have a choice, as you have to play as both characters twice to unlock the harder difficulties. To explain, the difficulty system works like this: Beat the game with Dante & Lucia on normal, you unlock hard mode for both of them. Then you go and beat hard mode with Dante & Lucia, then unlocking DMD for the final playthrough. So yes, if you really want to be a completionist, you have to sit through this egregious game FIVE times at minimum.
Gameplay: For anyone who's actually played this game and completed it ATLEAST once, you know how bad the combat feels, and why this game is marked as the "shooting simulator" that it is. Essentially, pressing that shoot button is gonna get you way further than doing sword damage because they are overpowered ESPECIALLY when used in devil trigger. Just go watch a speedrun of this game and you'll see what I mean. They even have it so that holding down the shoot button will automatically fire your guns; this is the ONLY game where that feature is present. The whole OP guns thing was an oversight on the devs part after seeing how weak they seemed in DMC1, (tbh, I think they were fine but maybe it's just me) and so they gave them a teensy buff that messed up the whole game. Anyway, as for melee combat, you're mostly stuck with the same three swing combo since the game doesn't tell you how to do any other combo. Its just so bland and boring and bad and boring and so doggy doodoo. All the bosses are made trivial with guns, although they do have stupid amounts of health in some cases, looking at the amalgamation in the last mission of Dante's campaign. The only boss that actually feels like a boss is Argosax himself the final boss.
So... How does this all bode for DMD? Well.. It's uh... Shit! What a surprise, don't worry SHIKI, you saved yourself a bunch of trouble. All of the bosses have a health increase that is just WAY too much, and every single enemy and boss becomes 1000x more annoying. Some honorable mentions are the goats FUCK THOSE, the Trismagia boss, the Jokatgulm boss, Bolverk, and the literal worst boss ever made, the Tateobosu an underwater fight where the boss is invis 75% of the time! It's literally not worth your time to use your sword on any boss except those that are weak to it, which means in the end, it's just a long time of mashing a button over and over until shit dies. I did try and use my sword a lot, and I did succeed because you kinda can't fully rely on guns in DMD, thankfully, but a lot of the time I was stuck with guns.
The Saving Grace: However, just as with every story like this, there's a hero. One single saving grace that filled me with just enough hope to push through it. The secret third playable character... Trish.
For those unaware, Trish is a playable character in multiple DMC games (at least to my knowledge she can be played in 1 and 2) after beating the games on a certain difficulty. Now, unaware of which campaign I was going to do before realizing Trish existed, I was stumped on if I was even going to have the patience to do it, as the previous runs of the game already had me annoyed and quite frankly, some of the enemies and bosses were becoming less trivial and more like walls and hinderances. And then it was right in front of me. Trish came to fill my dark soul with LiIiGhHt, and I'm very glad she did. Upon deciding I would use her to test her out, I chose the Lucia campaign, as it is shorter and has less bosses, and even excludes one of the most annoying bosses Bolverk from her campaign (although subbed in for a genuinely more annoying one but whatever), I set out on my final run of the game, the last time I would ever have to lay eyes on it, excluding bloody palace for steam achievements. And oh my god, for some reason, Trish has ALL of Dante's DMC1 combos that they never game to him in DMC2 for some wild reason. It made the game feel JUST that bit more like itself and made everything like so much better. Actually getting to use combos was such a change of pace. And I guess for all of my hard work, it really paid off because, well, Trish's devil trigger is the most broken thing I have ever laid eyes on in a DMC game. Not even VERGIL himself compares to this. DMD boss wipes in mere SECONDS. It's on par with Dante's Majin DT (dk if I'm saying that right) that was added to him in DMC2 as an OP powerup; except, you don't have to go to low health to use it, you just pop it and it wipes the floor with anything and everything in it's way. And, as the final cherry on top, Trish's sword is the Devil Sword Sparda, which means it's actually a good source of damage. So yeah, Trish is OP and trivialized DMD and thank god because I was so ready to put down my controller.
Final Thoughts: Honestly, shit game, shit campaigns, pain in the ass of a hard mode, honestly a joke. Take it from someone who willingly played the game five times in full. DON'T.
The only issue with using Trish on DMD is if you doing it through Lucia's campaign due to that shitty fish boss
I beat Lucia's DMD as Trish yesterday, and honestly, I thought the bosses were fun. The Tartarussian, Plutonian, and Possessed Arius are simple affairs, but functional, satisfying to take down, and I genuinely really enjoyed the Trismagia fight - good job on that one, Capcom. I used one item - a gold orb, triggered automatically on ths fish boss, who honestly seems outright impossible otherwise. Oh, and then I cheated my way to the top of the Bloody Palace, and I'm not doing it any other way.
@@wewserlethaldude9 Wait, guys, we found DMD DMC2 fun on the most broken character in the game? No way chat this is monumental. No but frl without the sarcasm I mean, I guess if you found it fun good on you but I think I wanted to vomit after 100%ing the game
@@foxterscorner9048 I think it's funny that for most enemies, the one thing DMD adds - enemy DT - is best countered by... running away and shooting. Truly, gameplay depth is enchanced.
I think Dmc3 got the difficulties a bit better than Dmc5 in general.
In 5 SoS difficulty is a pretty awkward "a bit harder" mode and DmD feels like the good place for experienced player.
While in 3 SoS feels like a perfect difficulty level for experienced player and DmD is tough as hell super challenge.
Both aren't perfect and personally, in a vacuum, I much prefer to play DmD in Dmc5.
Great video btw. Stuff like this really helps my hunger for Dmc6.
SoS wasn't in DMC3...
For uneducated SoS in Dmc3 means very hard*
For me dmd in 5 is the most fun to play. In sos enemies are too squishy when I play on vergil, and even worse when on dante. They are alr for nero, and I dont relly like to play on v.
TH-cam explore page working it's magic and bringing my attention to more avid and interesting Devil May Cry videos. :)
Great video! Looking forward to see what's next!
No More Heroes OST Detected. Goated video man
For the record, DMD in DMC2 make’s the second to final boss has all his heads attacking you at the same time
Sounds like such a fun time
@@bestaround3323 as someone who actually tortured himself mentally by playing DMC2 on the HD Collection and was an achievement hunter.
*_Oh boy you have no idea._*
both trismagia(the 3 head boss) and the first phase of the final boss SUCKS ASS. they keep spamming attacks and barely gives you enough time to stop. You pretty much needs to keep dodging and spam DT to win against them because as if spamming attacks isn't stupid already, they also receive less damage because of DMD.
This makes me wish someone has videos like this for other difficult games with even higher difficulties. Like going over all the God of War games on their highest difficulty. I still need to finish my playthrough of the DMC series, need to play 4 and 5 still, but I've yet to tackle any on this difficulty but I'm excited for my playthroughs when i do.
DMC 4: Our priority is to capture Dante.
*Fails miserably and Dante treats the organization as a joke*
The failed handling Nero, and still expected to capture Dante. The order was a circus
@@diegocifuentes6784 lol yep.
Since dmc2 wasn't covered i'll explain how its dmd is different. For the most part you wouldn't feel much more difficulty because the game is easy as hell until you get to the second half of the game where bosses are a nightmare to deal with, i'll focus on dante's disc. The biggest hurdle to finishing dmd on dmc2 is mission 16 where you have 2 annoying bosses to deal with one being Bolverk who has 2 wolves that jump around the arena who won't touch you if you're in the air but dealing with Bolverk is much MUCH harder with them there as the boss has a couple of moves you need to look out for that can get you staggered and deplete your health really fast. The second pain in the ass is Trismagia and why is that? It's because on dmd you have to dodge multiple attacks on a small platform whilst only being able to do minimal damage to them because the main gimick with that boss is that you have to wait for the 3 heads to join together for big damage, and the problem in that is it takes really long for that and even with trish in dt you can kill it or them in 2 or 3 cycles. And the only way to replenish your dt is to attack the heads while they take almost no damage, it's also quite annoying that the game only allows 1 gold orb so if you fail you'll have to restart the mission and as such i just spammed with items to heal and replenish dt because fuck that game.
your video is really well-made, but i feel like you're missing a lot of info, making DMD in all of these games seem much more limited than it actually is. lots of the enemies can be made much more manageable and fun to fight for nero by binding his gunshots to the left bumper (L1/LB) so you can charge it while attacking enemies; this greatly increases your damage potential and also makes nero much more versatile and reveals a lot of new potential in his kit. in DMC3, you don't really even need DT explosion -- although it is really helpful -- if you simply learn to use his million stab moves consistently. you can use million stabs to deal a ton of damage to basic enemies, effectively trivializing them. there's a guy on youtube who has beaten the entire game with no upgrades and no styles on DMD, starting from a new game by using this strategy and many others. dante's DPS can be massively increased in DMC4 by switching between styles a lot to maximize both his style and damage output. in fact, some people have mastered DMC4's DMD with dante so well that people have modded in new difficulties that are exponentially harder and even those have been beaten handily by good dante players.
there are so many more strategies and different playstyles that i haven't covered here, but DMD is not nearly as limited as you make it out to be in all of these games, let alone DMC3.
example of million stabs in DMC3 trivialising most of the basic enemies (skip to 0:35): th-cam.com/video/2ExMtJ--Gzw/w-d-xo.html this guy also beat the entire game on DMD without any styles or upgrades with S ranks (while taking no damage) on every mission. if the game can be beaten so easily on DMD with so many self-imposed limitations, just imagine the innumerable ways to beat it without relying on one specific strategy with all of your styles and weapons fully upgraded!
example of style switching massively increasing dante's damage potential without relying on cheesey moves with gilgamesh: th-cam.com/video/gFGKD7ydO8Y/w-d-xo.html
example of some dante players thinking DMD is so easy that they literally modded in a harder difficulty and beat it: th-cam.com/video/6x9Ae8vEa6g/w-d-xo.html (skip to 0:22)
I’d argue that proto Angelo’s become the tankiest in the whole series. Behemoth’s at least you have Vergil and Nero and even Dante who have very strong individual moves and they move just slow enough to get a ton of damage, Proto they just deflect after a certain amount of moves hit them. So the only way in DT you can reliably damage them is to knock them down with say, a helm breaker type move.
DMC 5 if Judecca’s and Porto’s weren’t annoying, I’d play it a hell lot more often,
to be fair in dmc 4 dante part, the name is dante must die
Yes it’s hilarious and true
If they wanted you to suffer as Nero, then it should have been Nero Must Die
@@mihajlojovanovic7314 lol yep I can always chill when I’m Nero.
So I've beaten dmc3 on all the difficulties except DMD so I find this video really interesting to see how I might approach getting through the levels better.
Side note: I always see TH-cam complain about the fallen which confuses me,their slower to kill than other enemies but they never really presented a problem.They had a pretty simple pattern tbh.
The Fallen is more death by a thousand cuts. It's not just that they can fly, they have a huge swing arc, noclip, a shield, and an absurd health pool compared to its predecessors (the Sins).
@@darknightspider7495 all that is true but I find the worst thing about them is how they constantly circle you
It's the noclip. Standing around waiting for your enemy to stop cheating and get back in the fight is never fun.
On a side note, DmC's DMD mode or Vergil Must Die mode are great. Sure, the one annoying colored cat becomes a lot more annoying, but the good enemies become awesome. While most bosses dont change at all, the Vergil and Hollow Vergil fights become really good.
Honestly super disappointing DMC2 wasn’t included, but this is an incredibly fun video!
I feel like the best way to handle the mode in the future is to follow two strict rules:
1. The player should feel encouraged to play in their own way, rather than feeling railroaded into one single "optimized" or "safe" strategy. The mode should be about bringing out your own peak performance, not playing "correctly".
2. The mode should feel genuinely difficult, but fair. This should apply to every boss and every enemy. Every enemy in this mode should be balanced specifically to be a challenge without feeling like they've got some BS going on, even if that means that some enemies actually remain unchanged from a lower difficulty (such as enemies that can barely even hit experienced players and are basically just damage sponges.)
In general, I feel like the mode should be designed specifically around being fun for experienced players rather than just making everything harder for the sake of being harder. If an enemy is already tanky and has a hard time dealing damage to the player, you don't need to apply the same flat boosted health and/or defense to that enemy. In fact, I'd encourage each enemy to be rebalanced individually in general rather than everything just having the same flat buffs, and for this to change dynamically depending on how many enemies are in the room at the same time. This way, hopefully the feeling of certain enemies just being a tedious pain to fight will mostly if not entirely go away, and the amount of fun the mode is can hopefully be maximized.
10:30 that was like the perfect spot in the script to say "jackpot"
One thing that I think you may have overlooked in this video is that in higher difficulties, you encounter much more difficult enemies earlier than you would normally. I remember in devil may cry three playing above normal and encountering an enemy that I would have seen further along in like mission three.
I think that’s more directly related to going from normal to hard and not directly DMD, but it might’ve still been worth mentioning.
Awesome Devil May Cry content man, Good work.
DMC4 DMD playing as Vergil is probably my favorite, and i totally agree that DMC5 DMD is the definitive way to play
Fuck that, dmc5 was ass
@@sky-oq5mr I dont play dmc hardcore anymore, I thought dmc5 was pretty decent, could have been better but for the most part i enjoyed it
I only played DMD in DmC, and I have to say I really loved it. it was both fun and challenging and felt very satisfying to beat. it helps that DmC has a very fun enemy roster to fight
This statement is so true. DmC has a solid amount of enemy variety that works very well and is fairly challenging to face on this mode. God's Must Die is also very underrated and easily one of the hardest difficulties in the series
Without watching the video, DMC1 hands down the best.
Best "hardest" difficulty action games ever seen.
Such an excellent video. One of the coolest DMC vids I've ever watched. Thanks so much for uploading!
14:04 The fact that Nero and Adachi have the same VA ranks this meme at SSS.
That was...
Morphenominal...
okay hear me out... what if dmd was just dante? like every enemy and playable character is dante. and each enemy dante levels with the player dante. so then the difficulty name won't be clickbait because if you're extremely cracked at the game, dante will die guaranteed... if you suck at the game, dante will die still. and then dmd will be renamed to "dante mante dante"
dude you gotta stop smoking whatever it is
Thank you man, I’m going to play again the DMC games and this time at DMT difficulty
Also nice pfp bro, I like it
Proto Angelos have that enraged state in DMC 5, on any difficulty. The enraged state reduces your damage and stacks with Devil Trigger...very obnoxious.
I love it. Its like it turns them into a mini boss. Like the real Nelo Angelo
Yeah, although for me its fun to royal block him over and over and then see how he deals with maxed royal revenge. Cant do much on nero though sadly
I searched your channel's name out of curiosity and found out that an anime is called like that. Which i watched it and it was very good for 22 episodes didn't expected that.
These are my thoughts on the dmd difficulty on every DMC game, and a little bit of insight
DMC 1: Pros- The countdown timer just appearing in sealed room fights is unique, letting you know without directly saying that you should clear the room asap. Also enemy DT countered by Dante DT makes perfect sense. Cons- Shadows are a pain in the ass, and bosses just have a bit too much damage resistance that makes them more of a chore than fun, also every boss can kill you within 2-3 hits.
DmC DMC: Pros- I like how it further remixes the enemy waves in areas, so you can fight more challenging enemy's. Cons- Some of the enemy waves thrown at you are straight up brutal, as the game really seems to like throwing Dream Runners and Rages at you. Also enemy DT doesn't really change them outside of flinch resistance.
DMC 3: Pros- Devil Trigger Explosion (DTE) is very implemented tool that turn the battle in your favor, and the enemy DT can't counter it. Another plus is that you can do all the combos you want before then. Cons- Enemy DT just buffs their defense so high, you have to play math attrition to launch or stagger even one enemy, let alone that you only deal 50% damage on this difficulty. Also, f##k the Fallen, Soul Eaters, and Enigma enemies.
DMC 4: Pros- Nero's section of the game is a lot more fun here, as you can now pull higher and more extensive combos on enemies to get those style points, plus the enemies feel much more powerful to fight (ex Frosts now dodge all attempts to snatch/buster them until you stun them, and Angelo's work as a team to kill you). Enemy DT warning is also a nice help. Cons- Dante's portion of them game sucks major balls on this mode, as his damage output and versatile moves are heavily nerfed compared to 3, and yes, absolutely f##k the chimeras, worst enemy ever.
DMC 5: Pros- It definitely is more balanced out for the different characters in this game, and the enemies fight hard enough so that you wanna stay on your toes while blasting combos. Also the bosses now feel like bigger threats as they have a more advanced moveset and durability (most prime examples being Cavalier Angelo, Malphas, and the King Cerberus). Cons- V's gameplay is kinda rough on this mode because his demon familia do pathetic damage and die really quickly, that in most cases your option is to read a book in the corner like the quiet kid, and wait to summon Nightmare so he can knock down the playing field. Also, both the Empusa Queen and Proto Angelo have the red crown ability that reduces incoming damage and increases theirs, plus they stack on top of DT, so they will take much longer to kill, and most enemies deal insane damage with DT active (No joke, an Empusa Queen popped DT and immediately grabbed me with the health drain move, it was an instant kill)
Overall, I think 5 is the best for experience as it didn't frustrate me to all hell and back in certain areas unlike the other games, 1 is the best if you wanna know what the true meaning of "Dante Must Die" is, and 3 is the most memorable one because of all the math games I had to play with the enemies. (Also remembering how much of cheap bastards Geryon and Arkham are)
Dmc1 is insane hard, but doable, and normal enemies have less health which helps.
Dmc2 doesn't count idk
Dmc3 is too much, with annoying enemies and not much to even it out.
Dmc4 and 5 are proabably just right, bit spongy but you have so much tech.
DMC 3 Damned Chessman :#
you're a mad man for using handguns/alastor on Griffon 3/Vergil instead of grenadegun/ifrit lol I can only imagine how long it took bro.
If you can fully charge Ifrit's fireball move immediately when the Griffon 3 fight starts, it can pretty much let you skip the first phase of the boss fight, even on DMD
@@arthursnyder6935 Trust me i know lol I did a 100% special bonus run on dmd a while ago
Dude, awesome breakdown.
4 and 5 are my favorites.
Chimeras are supposed to be turned off with gunfire which I dindnt see you use with Dante.
Dante has charged shots as well.
But anywhore DMC4 has the most intricate Dante so if you cant get actually get good with him then yes you will have a bad time
5 is ass
quick note for dmc3: Spiral spam cheeses the hell out of a lot of the games worst enemies and encounters, and at worst offers a slightly tedious but strong consistent source of damage against tankier enemies; agni and rudras jump attack is also really potent in general for a lot of different situations although it sometimes requires jump cancels to be properly effective (hammer with beowulf is even better but it requires the use of swordmaster so mileage may vary based on playstyle)
love the treatment you gave dmc 2. Fair and straight.
The most important thing about that game's incarnation of DMD is that when fighting Argosax The Chaos, ALL of its parts will attack at the same time instead of only the one that you're standing closest to
15:20 "literally the worst enemy in the entire series"
Mephisto and Faust would like to have a word with you
DMC1's is my go to example for a greatly designed hard mode. It's so detailed it makes the rest of the series feel like they made them as afterthoughts, Son of Sparda but tankier, meanwhile in 1 it really feels like DMD was made as the intended experience and Normal and Hard were just there to train you for it.
DMC3's god awful and i don't like DTE as a mechanic, it's just not interesting to be holding a button 24/7 just to make it bearable. No player expression whatsoever because they intended it to be beaten that way and doing anything else is foolish. Even Vergil turns into a chore.
I find 4's genuinely underrated and probably my second favorite. It's so balanced and fun, the values are just big enough to be fun and it is genuinely challenging in a really good way. It's really awesome with Nero and Vergil, and then you get to play as Dante. It's definitely the worst but i still find 3 more aggravating, it's really just Chimeras and Cutlasses, and the Savior but i mean lol. It's really fun to shotgun jc Faust for days. (also kills Blitzes shields), they're also really weak to Lucifer. A wall of Angelos is fucking terrifying in this game and it's great.
I find 5 really boring to play in any difficulty lower than DMD (Hell and He'll is really fun), i played so much of it it kind of ruined the game for me. Enemies are either jokes (base Empusas are just nothing enemies) or damage sponges (Queen Empusas, Protos, Nobodies, Judeccas, couple them with V's overall low damage and you got a snoozefest) and very few non boss missions i find actually fun to replay because of this (i fucking love M13's Riot floor). It doesn't have the really low lows of past games but it doesn't have those highs either. Even LDK i find unremarkable and i still love playing it in 4. Bosses are at their best though, every single one of them is awesome on DMD. Antenora is the best enemy in the game.
Spotted the worst take imaginable. The fact that you weren't able to understand the nuance in DMC3's Devil trigger resource management between normal DT and DTE, is disappointing. You either can build it up for the explosion, or you could save the pips for when you're low on health and need the extra mobility, regen, damage reduction, hyper-armour, and general output. Devil Trigger isn’t just a means to an end, you have decisions. If you're in a pinch, especially against bosses or multiple waves of enemies, or you got grabbed by an enemy, saving those pips and using Devil Trigger is ideal. But if you want to clear a room quickly, Explosion is the way to go.
The resource management of DT is what ultimately makes DMC3's combat special, and what characterises DMD for 3. It wants you to decide between DT and DTE. It's not my favourite difficulty, as it can be overtuned at times (I prefer Very Hard overall, due to the lack of DTing enemies), but it's eons apart from being "god awful".
“No player expression whatsoever” Someone doesn’t know about DT stun combos
@@assassinonprozac he's brainless
@@Auvisome źzzzzzzzzzzzzzzzzz
Only dte makes the game fun for you
Some weird takes in this comment, but you do you I guess. I can’t imagine finding DMC5 more boring than DMC4
13:54 - 14:14 Ah, I see, you're a fellow real man, as well. I approve of this.
I also agree with the last answer, because there is no clear answer here. It's all about how great the vision of the creators are and their creativity,
that either makes such inique game modes memorable, or a chore. It's not a matter of if the idea is good, but how well it's executed. I still think 3 is better than 5 overall and in this mode.
DANTE MUST DINE
at 5:00 I was thinking that EXACT meme, pretty much just read my mind LMAO
5 had too much defense and super armor values imo. But I liked how each enemy had their own trigger conditions for their DT. Some enter DT in responses to hard knockdowns, some to damage, some to taunting.
nmh music in the backround earns a sub
4's enemies are more well designed than you think. Sure, they were designed with Nero in mind, but Dante has plenty of tools to deal with all of the enemies just as efficiently as Nero.
Not as bad as three but not as good as 1s
the "issue" I'd say is that the skill required to barely survive as dante in DMC4 feels highter than any other game. All of that coupled with the fact that dark slayer even EXISTS at all (accidentally double tapped a style? Get fucked), makes dmc4 dante the hardest version of him to play and it can be pretty frustrating against the harder and more annoying enemies.
dmc4 pfp located
The best enemies in 4 are almost all carried over from 1 tbh.
You missed something about Dmd in Devil May Cry 5. At high levels of play you use taunts in order to buuld your Devil trigger. But in DMD when you taunt it cause the enemy to go into dt. These seems like a bad thing but you actually get a massive amount of dt energy if your taunt basically pisses off the demons.
BASICALLY The Demons get Dt in dmc 5 whenever they get pissed off at you. Enemies will dt if theyre getting their ass kicked, if yoy taunt them, or if Nero holds onto them for to long or even if you when an exchange with them that sends them flying back.
Enemies will also attack in groups in dmd. So cool.
I'm surprised you didn't talk about Dante's DMD fight in DMC5 as Vergil. Easily the most difficult fight in the series for me.
I haven't played around with Vergil all that much in DMC5 and I wanted to focus on the most "vanilla" ways of playing DMD. If I wanted to be a bit more thorough, I'd have to look at Vergil in 3/4/5 and Lady and Trish in 4, but at some point I just wanted to get the video out lmao
Oh definitely, though that's only because Dante is a ridiculous damage sponge with super armour.
It's easy as hell lol.
Seriously it is the toughest Dante has so many weapons.
Entire game before it was like DMD difficulty. Dante was something wlse
@@Darkslayer1993 no it isn't I have platinum and Dante is toughest ever.
The only reason I liked dmd in 5 and 5 only was cause I was able to play my own way and enjoy it. Also enemies just felt fun to play around, while in 4 the enemies you mentioned and some others I hated even on the easiest difficulty, same for 3.
DMC1 hands down, not too crazy and still challenging and fun.
I’m only watching this because of DMC4 DMD, Thanks for putting it at the bottom
Dmc3 one of the best games ever made
I can’t believe you said the chessboard is a bad room. It’s probably one of the coolest battles in dmc 3 and is a top tier challenge in dmd
My problem with DMD is that you have to beat hard mode first to unlock it. The blow would be less if you could play missions in any order but nope. Play the whole game over again. Even if you know you won’t struggle with hard mode and just want the hardest challenge now. In fact, my issue with having to play the missions in order carries over to the actual DMD difficulty as well. Like just... _why?_
It makes sense to me, those playthroughs are to practice the game to be good enough for DMD. The point of DMC has always been to replay them a lot.
It's the best in DMC5 though because no puzzles that are annoying on multiple plays.
@@bobba515 I find it easiest to go through DMC 3 again tbh, cuz honestly I just wanna play as Dante in DMC 5 so it feels like I have to sift through everything else to get to ‘the good part’ / the part I actually care about. None of that multiple characters swapping in 3 at least.
tbh I only clicked because of your name and pfp, but I actually really enjoyed the video, made me want to play dmc again, great work
Imagine if you had the first release of DMC3 before SE. Playing as a kid when it first came out. The difficulty of that game
I played the OG DMC3 first. Yeh, the difficulty on that is beyond extreme indeed
Dmc 3 dmd
Vergil 3,is just ugh
So fucking good.
I want DMD to do more than just DT. I'd like to see smaller enemies combine together to create a new enemy if say you dont clear them soon enough of it's the last 2 or something. Use that to "add in" harder targets rather than just throwing a random from a later portion of the game into the fight.
My strangely for the most part when fighting bosses in DmC 1 is just,
“HOLY WATER GO”
But I have, so far, only played it once on the default difficulty on the HD collection, if that changes anything.
DMC5 fun facts.
The Angelos at the end of mission 7 have boosted health compared to other missions. Probably because it's their first introduction so they made them something like a mini boss encounter.
Mission 20 is easier than mission 19 not only because of Nero's kit but Vergil also has less HP and he can be staggered way easier while he is in SDT.
Really? When I first beat DMC5, I knew something was up with Nero vs Vergil. It did feel much easier than beating Vergil with Dante.
@@HadesHatredEdge Yeah. I played with Nero in M19 using the COOP trainer and did some testing. IMO it's way more fun compared to M20 and the Bloody Palace Vergil fight since there is no down state for Vergil that opens him up for free damage and grabs.
@@gistr8792 mission 20 wasn’t supposed to be as hard as 19. It was meant to make the player recognize how strong Nero really was.
@@Pussyrepelent it also because Vergil just fought with Dante, so it makes sense that he was not in his top shape
This is why I'll never dabble with DMC. If I was 12 or 13 again, I probably could given I like to think I was really good at Sonic games. And so I had the patience and reaction time necessary for something like this. No anymore unfortunately. I've fully transitioned to turn-based RPGs and haven't looked back.
Good video. You guys who persist through this bs are built different
There’s no shame in playing on easy, just so you can experience the game at least.
@SaberRexZealot See that's where I think you're wrong. In my eyes, I do believe there is SOME level of shame with playing a game on the easiest difficulty.
Of course people can play however they want. That doesn't mean I always have to respect it
@@chrishunter9185 i don't agree. is not a shame playing on lower difficulty and it is a pride playing on higher difficulty. ppl enjoying games differently
@ZeroEffort Like I said: people can play a game however they want, just don't expect me to care about your experience when it was on the easiest difficulty possible.
I see no fun or intrigue playing on a mode that, more than likely, will never force, incentivize, or encourage the player to become better
I had the same mindset until I just caved in and played DMC 5 on normal, then you just slowly progress without even realizing it.
So for the sake of preservation and from an informative standpoint
DMC2’s DMD is… rough. To put it bluntly. I like DMC2, it was my first so im probably biased, but DMD is hard for the wrong reasons.
-right off the bat you only deal like half your normal damage.
-enemy health is set ridiculously high, i dont know the exact percentage increase. But certain enemies like Golems become even more annoying because the health coupled with DT means they can just regenerate everything unless you focus them down.
-enemy damage doesnt really change, they hit “harder” but as is standard for DMC2 nothing is really a threat. Certain boss attacks will actually hurt but theres like… 3 worth worrying about.
-enemy DT is a joke. Yes they get stagger resistance and its absurdly high, but it doesnt actually affect anything outside of that like in DMC3. No health increase, no damage increase, it just becomes tedious by the end.
-a slight level of boss remixing. Everybody knows about the infested chopper, that fight is even more boring on DMD. What i dont see people talking about is Lucia’s fish boss being invisible THE WHOLE FIGHT, thus not allowing you to lock on. And with how dogshit the water movement is and how fast he moves, you WONT be hitting him. He is NOT constantly invisible on hard and normal, he’ll become visible after a set amount of time below DMD. It doesnt make the fight better, but at least you can lock on with DT and just burst him down with Lucia’s ranged attack.
Despair Embodied, dante’s final boss. Gets zero attack intervals. The one boss i believe would be worth bringing back is just made awful by the fact he gets to just spam his attacks and you’re with very little to do aside from shoot at him when he’s doing one of his air attacks. The boss is fun on normal, in my honest opinion. On DMD, like everything else, its an absolute slog and i hate it.
All the Arius fights are dogshit shit too. The secretaries being given stagger resistance only pushes you to get to critical health, use majin form, and spam devil stars to stay in it. Provided they dont combo you to death trying to get to that point.
Theres more. But i’ve already made a wall of text.
TL;DR. DMC2 DMD sucks, this coming from somebody who genuinely loves the game.
the worst boss on DMD is Trismagia. Fighting it was unironicly probably the angriest ive ever been playing a videogame
@@seldomsweet i wanted to talk about Trismagia on DMD too but as i said the message was already long enough.
Regardless of difficulty Trish steamrolls him (and every other boss for that matter) provided you want to beat a run on hard. Keyword is “provided”.
On DMD Trismagia turns into a shitty bullet hell because all the heads can fire at you at once, instead just one approaching, doing its attack and backing off.
I do think Oranguerra (the monkey) and Plutonian/Tartarussian (ball and chain dudes) are fine across the board though.
Fun fact, you can completely cut off Oranguerra’s arms if you mess around with the fight.
@@Yozora2025 I fought Trismagia with like half the max hp you could have because i didnt know you could backtrack on earlier difficulties for blue orbs/farm red orbs from bats (mission 11 i think). Not to mention Bolverk 2 being in the same mission who himself is like top 3 most frustrating dmc2 bosses. The bullet hell and how difficult it was to actually hurt trismagia and find openings was AGONIZING. When I actually beat it I audibly gasped
Aside from my anger i do think Bolverk, Trismagia, and Despair embodied are the best bosses in the game, even if theyre the most unfair on DMD. I just value them more. Plutonian is so lame that they needed to add random floor lasers to spice up the fight. Oranguerra is a pretty interesting boss too because of his super rare attacks
I did my DMD run on Lucia's campaign with Trish, and the invisible fish boss took me, no shit, like 20 minutes because you couldn't lock onto it. What were they thinking?
I think it probably goes to 1, simply because it is the hardest without being the most tedious. Enemies do not have a giant pool of health but they do more damage, and the bosses also don't feel like they take a century to beat.
Also the best highest difficulty has to go to Ninja Gaiden imo, the enemies are more aggressive, the bosses get extra enemies and the fights aren't noticeably longer. God Hand is right up there with quicker enemies and harder to stagger which makes you bring your A-game.
Ninja Gaiden difficulties work cause everyone’s still a glass canon even on master ninja, they just make the canon stronger
@@dc7981 huge reason why Master Ninja rocks. Zero tedium
God Hand is the best Action game ever made
@@no.402 if it had more awesome boss fights, it would be very easy for it to win. Glad to find another fan
I'd say 5 with 4 as a close second. The others make the enemies too tanky for my taste. Stylish play is close to the most optimum way to play in 5, but 1, 2, and 3 is a total slog if you aren't lame playing.
Wow this video is very good! From the quality already i can tell u could get pretty big, you should do more informative DMC videos
If I'm not wrong, in DMC1 there is one aspect of DMD that makes it even more heart-attack inducing: the fact that Devil Trigger did not give you health back. For me, personally, who played the games in order 4 3 1 5 (because when I got into DMC, 1 still wasn't on PC...) that wasn't like a drastic change, but it definitely made it more different.
wait what order exactly you played then on?
DMC1 made up for the fact that the game seemed to be designed for DMD. Its the only dmc game I'd play dmd over and over again on. it makes me wish there was a very hard like dmc3 has for 4 and 5 cause DMD is such a chore.
@@the-quiverThis can all be played on Xbox or PlayStation and PS3 and Xbox 360 can up to 4 while having DMC
@@destroyermcw626 yeah I know that but I mean why did he play in this order "4 3 1 5"? that is not chronological order or release order
@@the-quiver Hmm I dunno but 3 should have been first then in his case.
After 20 years I still remember the first time I played DMD in DMC1, when I got the rusty key and the red puppet attacked me by activating its DT without warning.
My maximum life turned red with just 1 hit.
This is like a trauma and I don't think any DMD in the following DMCs has even been able to compare.
Geryon on DMC3 DMD mode one shot killed me when he spun his carriage and nailed me with one clean shot. I had a full health bar too with maximum vitality
Had no clue u can stand on the skewer in dmc 1.
I did not know DT explosion was that OP... I brushed it off FUCK I could've gotten my platinum way earlier lmao
To me, the bloody palace is the best way to play the game. The difficulty ramps as you go, not only in enemy composition, but in health/damage scaling as well. But it never gets to tedious levels like dmd seems to, and the room progression feels quite well crafted. Each floor has a fixed difficulty, so the devs can better plan for fine tuning each encounter, versus story mode where the same encounter can exist at all difficulties. Additionally, it compiles the whole game's content into one final score based on your run, so it's much easier to compare skill 1:1, rather than tracking scores across 20 different missions. The timer also creates the same effect you mentioned existing in the best moments of dmd; it encourages you to be both stylish and efficient.
In fact, I'd love a follow up video about which dmc has the best bloody palace.
the issue is that DMC3's bloody palace immediately activates everyone's DT on every room, so the main reason 3's dmd is so unique gets thrown out the window. But in the case of 4 and 5 I 100% agree, they have some awesome creative rooms like 4's floor 99.
@@Gustavozxd13that only applies if you're in the final 1000 floors of the mode
Something interesting to note about DmD on DMC 5 is that enemies will DT faster if you taunt them
...honestly out of the... 8 versions of dante must die, I can wholeheartedly say 4's just overall the best amount.
Enemies don't immediately devil trigger at once, rather they follow a timeline of who entered 50 percent one at a time.
To me, this is infinitely more fun than *beat a big ass horde to leave* or 3's *if one enemy dies, everyone is popping a devil trigger*
5 got close, but the problem is the game showers you with gold orb so you can't really struggle
I waited to platinum almost every single dmc game so I could watch this with full knowledge on everything
That Adachi gag was pretty Stylish
Excellent video! Thank you for this
Honestly Dmc3 was a masterpiece in my opinion when I finished Dante must Die in Dmc3 the satisfaction I felt was immeasurable.
Agreed. The extreme nature of its difficulty makes it feel that much more rewarding when you complete it.
Imo I feel like what they can experiment with on the next dmc game is do what ninja gaiden black did and have unique enemies only show up on harder difficulties.
Keep the stylish formula they have been doing for a long time now but have more enemy variety for engagements.
As cool as the newer enemies in NGB were the more you played it’s sadly abdesign philosophy that we probably won’t see again, NGB was made during a time when game costs weren’t as high so making enemies most player would NEVER see wasn’t that big a deal… then itsuno basically made devil trigger New Game plus exclusive so who knows he might be crazy enough to do it
DMC2 Dante must die actually makes the game somewhat hard believe it or not
Enemies and bosses have DT,more health, and are more aggressive
But playing it normally is not as easy as you would expect and if you're going for s ranks good luck because depending who your playing as getting the highest style rank and even getting enough orbs can get very demanding on some missions
Yea, sad that he skipped it. DMC2 actually is easier overall cuz it has no easy/easier mode, so Normal is like Easy, Hard being like Normal, and DMD being like Hard buth with DT on the enemies.
Imo i had more fun in DMC2 playing on DMD than most of DMC1.
Every boss being more agressive and every enemy getting more attacks makes the game so more fun overall.
Still, the easiest dmc of them all.
dmc 2 dmd is very hard yeah
Yeah but it sucks to play so no point. That said I heard of a mod called Definitive Edition that heavily improved it
@@Walamonga1313 It does, although, i don't recommend the weapon/amulet switchin for first playthroughs. Having everything unlocked from the start can be confusing. The new moveset dante has also is weird imo, best part is that you can adjust to your liking.
You probably already know this but if you shoot the chimeras until a puff of smoke particles comes out, you can disable the chimera's counter attack for a while, twosome time or rainstorm with Ebony and Ivory should probably disable them fast
Efficiency over style for dmc1 really shows that it’s a prototype for Bayonettas Non Stop Infinite Climax
to be frank, the answer was obvious before i opened this video, but i like how you analyzed these games. Thanks for the vid
Tbh i forgot dte in dmc3 woulda made it so much easier on myself in fights 😥