They never called Dante a “gay cowboy.” The art director joked that Capcom wanted a “western take” and Dante being photoshopped among the cast of BrokeBack Mountainwas supposed to be the punchline. It was poking fun at their role as developer and Capcom itself. People didn’t see it like that and had a kneejerk reaction, thinking that he was calling Dante “lame and gay.”
That makes a lot of sense and if true, I regret spreading that misinformation. Is there any recording of the presentation or any more info on this? I was never able to find anything but the out of context pictures in the video and a bunch of people claiming that what was said was homophobic in some way.
Thanks, that makes a lot more sense in context. I guess one could still argue that they're using the fact that brokeback mountain is gay as a punchline (after all, they could have picked any cowboy movie and the joke would still make sense) but it's definitely not as offensive as I was led to believe.
@@HyveMindsGames BrokeBack Mountain was an unfortunate choice. It’s clear either way that they didn’t realize the possible implications and just used the image among many because it looked the best (or maybe because it’s well known). In the end it was a kneejerk reaction that got out of hand, and only added more fuel to the fire.
12:14 Funnily enough, even though I've got a bunch of gripes about DmC, I have to say the fact he was raised by a rich family would deeply explain why he thinks the "common people" need to follow what he says because he was born into privilege-
And on top of it he is pretty much a superhuman for normal people. Aka faster, smarter, stronger. He was simply superior to everyone around him for all his life probably. But it is indeed isn't expalined well enough. Could've been a great avenue for exploration in the potential sequel
That's what the fans mostly interpret Vergil's entitlement, intellectualism and callousness. I wish there was more about his background in this installment and I guess Ninja Theory may had been planning to reveal more of him if the sequel was greenlit.....but we all know what the haters did.
One of my favorite things about DmC was the combat philosophy. It gave you unfettered access to Dante's entire arsenal at once, to the point that I'd be coming up with creative combo chains using everything I had access to, without dropping the combo. It was a dopamine manufactory and I loved that.
Like you said in the video, it's a lot easier to give this game its due credit now that the dust has settled and we have DMC5. I held a lot of resentment for this game during the 2010s because it was threatening to replace something I really cared about, but now it's merely a mishap that I can enjoy for what it is.
Hey u know thats a great point. But its still a sore wound. This is like your job hired a guy to replace you and u lost your job, and maybe your apartment. Then the next year they say that guy was a mistake and they take you back with better pay. You'll go but that damage is still done, and isnt going away
Sorry that's what you felt. I've enjoyed this iteration despite the hateful harassment, misinformation and spiteful whining that's going around for years now.
Just read the comment thread about the art director presentation and I’ve got big respect for any creator who holds their hands up and says ‘my b’ when they get something wrong in a video. Big respect HM, glad you’re back
One thing l really dig about Reboot Dante compared to OG Dante is how he handles stressful situations. OG Dante doesn’t really get stressed, he just has small bursts of feeling irritated. Seeing how Reboot Dante get frustrated with Vergil when wiping his data, telling Kat how to resist arrest or telling Vergil that he chooses Kat over access to Mundus’s lair was really refreshing in all honesty
Based. Like I get why we enjoy mainline Dante.....but he's so one note All Cool Guy swagger. I love reboot Dante because he does show his actual colors and he's more heroic than even he himself doesn't give credit.
What do you mean by OG Dante doesn't get stressed? Isn't being irritated, gets you stressed up? Just with DMC3 Dante's interactions: with Jester, the twin guardian blades? ,lady ? , Beowulf? Those aren't even short bursts like a second of interaction. Those pile up especially when he did all of that in one night.
One thing you don't quite touch on in the first segment that I'm obliged to expand on (unless you talk on it later, which would be a little embarassing) is that Vergil's fight at the end of the reboot is only made all the more limp by the ways in which they try to PRETEND that Vergil isn't going to be a threat. He's weedier, he's the hacker guy, he's the guy who needs Dante to protect him constantly and seemingly can't make real headway against Mundus without Dante doing all the legwork. So when the eleventh hour comes and he whips out a katana there's no... well there's NOTHING there. This is the Vergil that had to cower behind a barrier and pass Dante a shotgun to make sure he was safe. This is the Vergil that doesn't do anything remotely combative until he throws some incredibly lame summon swords at Mundus. It's NOT the Vergil we see decimating a miniboss that filtered new players incredibly hard in just one swing. It's NOT the Vergil who wins your first encounter with him atop a demonic tower and sneers at you to get stronger. It's NOT the Vergil we climb all the way back up the tower to confront again, fiending for the runback. It's NOT the Vergil that enters the penultimate bossfight in a way the game knows makes him the star of the show. The final battle with Vergil has build-up - gravitas. It's what the ENTIRE game has been building up to. Making Reboot!Vergil a twist villain takes away from all of that, and then kneecaps him even more by having him mostly copy the superior Vergil's moveset with stiffer, jankier animations, and a last-second heel-turn so out of left field that Vergil himself seemingly DOESN'T REALISE HE'S OUTING HIMSELF because he just passively assumed that Dante was chill with ruling as a god and Kat was fine and dandy with being part of the slave caste, and that concept just never happened to come up in conversation before. Even the game knows he's not a threat! Every fifth-or-so of his healthbar the game cuts away to show him being thrown back, staring at the camera with petulant anger. He's doesn't have the presence. He doesn't have the strength. He doesn't have the drive. He's not Vergil.
Yeah them making Vergil the weaker brother and not showing his strength like, ONCE during the entire game was definitely not the good call. With context of his DLC, I guess they wanted him to be the undedog in the sequel, but that sadly didn't pan out
Man this is just first game. Like just an origin of Vergil which we love. Please calm down. We don't know what would happen in a sequel 'cause of you, stupid anime jeneric senen fans
On reboot dante's quips being genuine, I think my favourite moment in this game is after the sequence where you're running out of the church as it's getting longer. Ge quips about how church goes on forever afterwards. The way the line is delivered is so endearing to me. The way he smiles. The way the joke isn't a "cool guy" joke but just a regular pun. The fact that he's the only one who's actually gonna get the joke because Kat didn't see it stretching. He told that joke specifically for his own amusement and he's clearly enjoying himself so much.
I've always said reboot has the best weapon switching mechanic. Rebellion is always equipped by default. Holding either trigger gets you either angel/demon weapon and 1 press of the d pad gets you the alternative angel/demon weapon. You're never more than 2 presses away from what you need. That includes the guns. Dmc5 dante still uses "scroll in 1 direction for what you need" 🙄
@@bigpickenergy5321yeah, but the mainline dmc games can't do what the reboot did with the shoulder buttons because those are used for other things. however, dmc3 on the Switch uses a weapon wheel, and that can be imported to dmc5
I always really disliked how DMC4 Dante had 3 weapons and you need to cycle through them with only one button. You do get used to it, but it's always a bit awkward to me for a game that's super smooth to play in every other aspect. Then DmC came around and made cycling between 5 weapons fun and intuitive, even for casuals.
Something that isn't really highlighted with most discussions about the DmC story is how they handled Sparda. See why the DMC story worked so well was because the Legend of Sparda helped elevate and expand on the characters all without ever having screentime. In DmC Sparda is just some random Demon who gets taken to a BDSM sex dungeon as punishment. I wish I was joking but the only image we ever see of Sparda is him being in bondage and whipped by demons as he's screaming. So instead they put a lot of emphasis on Eva, Dante's Mother, and her angel origins to showcase why he's strong but if that's supposed to be the case why is it a "Devil Trigger" and not a "Nephilim" or "Angel Trigger". Sparda and Eva basically have no real spot in the story which is bizarre because a large portion of the DMC story is specifically about Dante's father and living out Spardas legacy from sealing the demon world. But now they introduced "Heaven" and "Angels" as an actual thing which then raises more questions that the writers didn't seem to care for like "What is Heavens involvement with any of this?" "Does God exist?" "Why does being a half angel-demon make you so strong?" "Why don't we see more Angels?". Dante is cool because his dad was also cool. That's actually an important story detail. That's why Vergil and Dante swords are so different. It was showing Spardas kind of personality which in turn made Dantes Weapons also have to have a personality since they're all living souls of demons manifested into powerful weapons. That's why the "Sword Sparda" exists at all. Spardas will still lives on through the sword but since they changed everything about Sparda it made the weapons not matter to the lore or story, gave his powers less personality, and put the focus purely on Dante and Vergil rather than their family legacy as a whole. In DMC3 you're trying to kill Vergil the entire game but when Arkham comes claiming to have the power of Sparda they both teamed up to show him what it means to have the blood of Sparda in your veins. It wasn't just being half human-demon that made them special. It's the fact that demon was the BEST DEMON of all time. In DmC Sparda just sucks. Who even cares about Sparda in DmC? Literally no one. Eva took more of a main role than Sparda and with actual screentime but still failed to make herself a memorable character in comparison to Sparda who's literally never had screentime and is still one of the most interesting characters in the story. They wanted Dante to have more of a central primary role to everything in the story but as a consequence they dragged everything else down to elevate Dante and show "How cool he is". But that's why DMC4's story worked so much better. It showed how the bloodline of Sparda will live on for generations through characters like Nero and Dante even gifting the Yamato to him. Not only did that help the story feel more authentic to the world building immersion but also give a clear excuse on how the gameplay can evolve naturally from here without taking away what's already there.
I would say that yes the history of their parents is spotty. But then again, Ninja Theory only had ONE volume and they were never given a chance to expand their story for a sequel. Personally I couldn't care that Sparda wasn't the big legendary figure. They instead humanized him further by going against all odds and loving someone, who also reciprocated their love. In DmC Eva was given more importance on both the twins' story which I feel is on brand with Ninja Theory with the way they write female characters. Plus their previous affinity for red heads.
@@lesteryaytrippy7282Eva was treated worse than Sparda. Because of the DmC DLC story with Vergil stuck in Limbo in which he met the soul of his own mother. He mistreated her and made him unredeemable. A core reason for Vergils character was that he thought he lost his family on the day of the attack. If he can meet Eva in the Limbo hell world then it makes his motivation actually make no sense. It legitimately ruins Vergils character by writing Eva that way. So we're legitimately left to believe his time being raised by a different family corrupted him that much. In the original DMC story Vergils introduction is that he's a mind controlled puppet of Mundus. He was forced or tricked into following someone else's plans. In DmC the jump to Evil Vergil is forced and unbelievable. They beat Mundus together. Vergil can literally see the ghost of his mother following him. So why did he become a dick? He just is because Ninja Theory doesn't understand screenplay writing. Ninja Theory can't write for shit
@@tylercafe1260 it's a fair assessment but it's missing the point that Vergil's dlc is HIS version of Hell. I don't think his mistreatment of his mother doesn't negate her actions. That's all on Vergil. Plus Ninja Theory never even planned to have a dlc to begin with. This was a late addition and it shows.
I would also like to add: It's quite concerning that both haters and fans saw Sparda suffering image as bdsm s3x dungeon..... I get it, because the dreamrunner demons and the model for Sparda on that cutscene are half naked. But would we have preferred that the artist Talexi actually depict suffering? Like I know he was pulling from various classical art pieces. So....would we have preferred that Sparda be shown under brutal circumstances even for an artistic render? To hone in the point about how he still chose to commit the "crime" of falling in love and leaving demonkind to be better? Lastly, this whole issue from haters about reboot Sparda negates what HE has actually done for his family: He never left them at all. Unlike the other legendary guy, whose whole legend is actually despised by his own son Dante. We should know or at least interpret by now that Dante in the mainline story has issues with their father leaving them. And this in turn had a huge factor as to why their mother was killed in the first place. And why his twin Vergil goes through an existential crisis (and to be very honest a poorly written one. We were just distracted by how Daniel Southworth still salvaged the script by being a good actor. But in writing....nah fam, both Vergils have had to deal with bad scripts: the inconsistency and weird retconning in the mainline and the tight grip on creative control over Ninja Theory)
And also having finished the video, you put everything I’ve felt about this game into words! Especially at the end with the “you can tell they were trying to make something great here.” I think that’s why I also love and appreciate this game for what it is. Nice vid bro!
Especially with DMC5 being a thing now. It's a lot easier to just have fun with DmC in general knowing the game after all didn't bring the franchise to the grave. Quite the opposite actually. Even if some aspects are questionable or just, kinda bad. It's fun to look at the game from the dev's perspective and try to see what they envisioned and wanted to make instead of laughing at a poorly executed joke for the 537th time.
@@OutlawKing13MistaJ correction, 4 Special Edition and 5 DmC came out after the base version of Devil May Cry 4 so stuff like Nero or Dante's moveset isn't taken/inspired from the Reboot, however some of Vergil's moveset in DMC 4 Special Edition (which came out in 2015 while the Reboot came out in 2013) takes inspiration from Reboot Vergil's moveset you are completely right on the DMC 5 part though!
Maximilian Dood was also asked if 2 was better than reboot while he was doing a playthrough of 2 (because he stated previously that he hated the reboot) and even he admitted that the reboot was the best game ever next to 2.
In the reboot, Dante is embracing his angelic side while as vergil is embracing his demon side. and about the sniper scene, mundus doesn't know that vergil is a nephilim until later in the game. so he's trying to hide that face which for some reason gets misunderstood by fans. and honestly the idea of a nephilim becomming a demon king is very interesting but we will probably never get DmC 2
I played the DMC reboot out of curiosity and it ended up being what actually got me into the series on the whole. I enjoyed it but I can understand why it would have gotten so much vitriol from the fan base at the time.
I loved this game and played everyone since the original, to me this is like a 17 year old Dante that didn't have the decades of experience Dante in the original 4 had, but he was in their and was going to grow into that, hence the reason he has white hair in the end. Vergil too, i think the reason he wanted to be king is simple, he is incredibly powerful compared to humans, he developed a god complex and thought that they are all below him. That's a big reason every time you see his human allies that they are dying be he's perfectly fine every time. He treats them as pawns and is already acting like a leader. Like when he kills Mundas because of how deep into the delusion he was he probably thought he killed the old king so now he can become the new one hence the reveal in the end. Its a very understandable and logical trait for any character that is powerful to have. like superman or Dante for example could have done the same thing if they even started thinking the same way.
the style announcer is a good idea so good they put it in dmc 5 like vergil's clone or giving nero a hook and training mode the concept art unlocks honestly make me crave this games potential angel trigger could've done some jak 3 stuff...
It's nice to see a video about DmC that's ain't a hate boner for it, I knew there's some out there that ain't but for the most part people still hate on this game. Never hated it even back in 2013 it's actually a good game and even probably would've had three games out by now and be at least as popular as Bayonetta or more.
Wait this video came out today! Like an hour ago! Dude I thought this was just a dmc video I missed what! I literally binged the others yesterday dude!
The way I interpreted Vergil's whole desire to rule was moreso a "Savior complex" that he developed because in his mind Humans are still easily manipulated such as with how Mundus had control over them so, he thought he was doing better by being a more "Righteous" and "Just" king. In essence Vergil feels that it is his duty and birthright as a Godlike Being to protect and shepherd humans whereas Dante's arc was basically centered around him not giving a fuck despite also being a Godlike being and only growing to care for humans when he is more or less forced into the war.
I'm ngl, I would've loved to see a sequel to DMC: Devil May Cry, which could extrapolate more on Vergil's motivations (huhuh, power lul) for wanting to go to the bad side and what not. Probably never going to happen now but I think about it every now and then how the story could diverge from the mainline series and grow into it's own thing.
I think thats why so much of the fandom loves el donte extermiude demonios, is oberly absurd and funny without any try to being taken serious and just makes the tone of the game 1000 times better , great vid as always !!
Bro I adore this game late 2000s edgy aesthetic. And I was hyped to buy definitive edition. But we lost the fedora thats a deal-breaker. It's literally the best possible style for this version of Vergil
Man i remember being so mad when this game was revealed, i never bought it and refused to even watch reviews, nowadays i realize it's not a bad game. Capcom should have made this a new IP or at least told Ninja Theory to be polite to the fans.
This was easily the most insightful look into the DMC reboot I've ever seen. I was one of those people who would rate DMC 2 over this one, but it's pretty clear I need to give the reboot another (proper) shot.
Reboot DMC was the first DMC game that I actually liked to play. For context I was like 8-9 and I got the DMC collection and I tried the first 3 games and didn’t like it personally but when I got my hands on reboot it just clicked. I didn’t really care about the story but the gameplay is what got to me. Now that I’m 16 and actually have more knowledge on the DMC franchise I like the first 3 games now(2 still sucks) but reboot will always have a special place in my heart
Thats actually an amazing reason for why ppl shouldnt like it. The original were skill and u had to be in the skill club, and dmc was for 8 year olds lol
@@venomtang dawg it’s just a video game that poses no value to you. You aren’t getting payed to play DMC it’s not a big deal and claiming that you need to have a higher skill to enjoy games is fucking ridiculous
I never had gripes about this one. Lots of people are biased and won’t like it no matter what. There are like 6 Batman reboot movies too and they’re all unique. That’s all this is, just a different take on DMC.
I found the level design, freedom and variety of movement, visual presentation and OST to be much better in DmC. Yes, there were already 4 games that laid down the ground rules for what the series is and isn't about, but I found the deviation refreshingly re-playable and fun. Something about controling Dante in DmC feels much more entertaining than the somewhat wooden movements you're being presented in say, DMC4. And then there is "Hey Bob, put a spin on this!".
Soulstice from late 2022 has some controls/gameplay inspirations from DmC. it's got some rough spots but a lot to offer for both gameplay and story. Good for replaying as well. Can recommend it.
This is the problem I have with you DmC fans. You just lazily say shit about the original, and usually talking down about it. You don’t even try to be fair, but then cry about your fave game being made fun of. DMC4 is anything but wooden. To claim that is just utter stupidity. It is smooth as hell. You just don’t understand how to actually play DMC at all. You get locked into animations, and have only so much control. Yet by learning the inner workings of the game, and playing skillfully. You get a feeling of freedom that is earned. You are rewarded with great gameplay, and satisfaction. As well as extremely stylish gameplay, that isn’t some two push button win system( talking the crappy design in kh2-3). Now DmC isn’t as bad as KH, but it is still pretty shallow overall.
IMO, Ninja Theory's DmC was a necessary evil. I'm just gonna say this but I found DMC4 to be annoying. DOn't get me wrong. It's a fun game but you could tell that Capcom and the game director, Hideaki Itsuno had problems with the game. They obviously couldn't think of a new story and went with the "Dante is a bad guy" scenario. I didn't even believe that and I bet you didn't either. And Capcom wanted to rush DMC4 out and told the director to just make Dante play Nero missions backwards to save time. The director obviously hated that Capcom took control and he had new level plans with Dante but couldn't do it. And that's why he, as supervising director, went with Ninja Theory to make DmC and had the creative power. But of course, the negativity came, and Capcom had to go back to Itsuno, who planned to do DmC2, said do DMC5 instead and let him do whatever he wants.
As someone who loves DmC, everytime I see a video about it I'm always regretting watching it thinking it's gonna be the classic arguments of "good game, bad dmc" or "it's edgy and Dante is a bad character", so this video was definitely surprising
Reboot DmC is my 3rd favorite game of the series behind DMC4 and DMC3. The combat took a lot of assets from the best parts of 3 and 4 while adding some new concepts without compromising fundamental play from 3 and 4. The Demon Pull and Angel Lift are literally Nero’s Snatch and Hellbound as an example. DmC was one of my most enjoyable Platinum trophies I’ve ever gotten even now. I still have an original, physical copy for my PS3. Maybe I’ll revisit it at some point for old time’s sake.
I think my favorite take on Donte, at least when it comes to the direction he could've been taken, was that he was going to grow into the Dante we all know and love. He started off as this edgy teen, which given the world he lived in and his background, made sense. By the end though, there's elements of a softer Donte. Someone who cares for the world rather than hating the treatment he got from it. There's someone in his life he cares for and wants to protect. I could absolutely have seen a DmC 2 or three where all that edge lessened and he actually became the cool guy he was always kind of pretending he was. Because now he's living a life that matters, and there's no real need to lash out like he was in the first. It makes me sad that won't ever happen. DmC was what started my Devil May Cry journey. The combat was everything I dreamed of in an action game, and it was only because of my memory of starting DmC that I even paid attention to DMC5 when it was released, which I went to get my first platinum on. DmC will always have a special place in my heart for being my entry into the series.
There's a game within this genre from 2022 called Soulstice that has combat/gameplay inspirations from DMC5, DmC and Bayonetta. Tone and writing feels more along the lines of Darksiders. Still very much its own thing. Got some rough spots, like pacing and sometimes the camera, but it's one of my favourite in recent years. Can recommend giving it a try. Seven total weapons, all with their own animations and utilities, quite a substantial enemy roster, solid bosses (bar 1), a mix of a Style and "Devil Trigger" meter, and more. Very much love the story and character too.
Watched the video in full now. Absolute delight, i like how you explain things and your look back on yourself from the first DmC reboot video compared to now, as well as others' perspectives on what one might want from it. Especially appreciate the pretty deep look into how the combat functions, and you had fun edits. The Nero Devil Buster on Berial with the cartoonish sounds came out of nowhere, but they fit well and made me laugh quite hard. On the front of hack-and-slash/character action games with a Style treshold-- that has been tried before! Not by DMC, but by the Ghost Rider game for PS2, which to my understanding plays somewhere in-between DMC and God of War. Not a very long game, people seem to generally speak fondly of it. As for the peak of character action games from the west, I can doubly recommend Soulstice to you. Weapon switching works even more easily by just pressing a D-pad button once or twice to select from six secondary weapons total, and it works similarly to DmC: DMC's pause combos with continuing/ending the pause combo (or even a simple main combo) with a different weapon. Plus, it has a mix of a Style and Special meter that can lead to a weapon-unique Finisher attack if you finish a full pause combo, with said finisher being dependant on the weapon you end that string with. I'll not talk further about it-- by now you've probably seen me recommend Soulstice to other people in the comments 10 times over, and if you took the time to read through those all, thank you for doing so and my apologies if it actually got annoying. If anything, i hope the extra comments help with engagement. And that you may still be actually interested in checking that game out, because I think it can be a serious contender for being one of the best character action games developed in the west. I would want to mention the Darksiders series as well, mainly 1 and 2, though 3 is alright and i quite enjoyed Genesis. They're not exclusively character action, since part of their structure and somewhat malleable identity is LoZ-like puzzles, dungeons and overworld exploration as opposed to a chapter structure (sans Darksiders Genesis, which does have chapters but still has exploration within them). Finally, if you are ever curious for other character action/hack-and-slash titles, the following may be interesting: - Heavenly Sword (also by Ninja Theory) - Knight's Contract (devs also made Folklore and Majin and the Forsaken Kingdom) - The Dishwasher: Vampire Smile (a 2D one, VERY bloody, fast paced, short, two different characters with their own arsenals. Only game i know with a panini iron as one of the single highest-damage weapons.) - aforementioned Ghost Rider game - Van Helsing - Marlow Briggs and the Mask of Death - Ninja Gaiden (this one may kick thine butt, it's a trilogy of six games because every game has a later re-release which people can be quite split on which is better. Except for the special edition of NG3, which is nigh unanimously seen as an improvement.) - Hi-Fi Rush - Dante's Infern (admittedly i found this one more interesting for theming and artistic direction than i did gameplay in the end. If you were to check it out, i hope you may like it, but for your input and commentary on a game, i'd find the other games more interesting) And I *want* to mention Clash: Artifacts of Chaos and No Straight Roads, but those are different flavors and styles of action gameplay. Mayhaps Brütal Legend too, but that's part RTS. Awesome game but that hack-and-slash/RTS mix places it in a unique niche along the lines of Sacrifice and Giants: Citizen Kabuto, more so than a more conventional character action/hack-and-slash title. Upcoming games: - Genokids - Enenra - Yasuke: A Lost Descendant - Gori: Cuddly Carnage Thank you for reading this comment through all the way, I hope it proved interesting. Wish you good luck and fun on further progress, and take care as well as a cookie when nobody's looking.
@@glibchubik4090 Hey, thank you for the reply and for reading this through! I'm glad the list is of interest and use to someone. Do you have any particular tastes or preferences in hack-and-slash games and the style, story, gameplay in them? Or things you really dislike in hack-and-slash character gameplay? If you want, i can try and suss out which ones you may jive the most with.
Ever since I started detoxing from the perpetually angry victim complexed "Gamer(TM)" culture, I've come to find a lot more joy in playing videogames, and even come to sympathize a lot more with the devs behind this game. Honestly, the real crybabies of this game are the people who take themselves extremely seriously, the ones who saw the "fuck you" scene and got straight up outraged. What really hurt this game the most was all the misinformation and the overblown reactions to the promotional interviews and behind the scenes stuff, 2013 was already a changing time but it was still latching to old edgy stuff, like calling something "gay" to say it's bad... Ugh... I'm grateful the PC version didn't update to match the definitive edition, lol, we didn't get the lock-on, but we got to keep Vergil and his cringey fedora in all it's pompous glory!
you're genuinely such a great script writer, I'm amazed that you only have less than 30k subs. anyways, this is a pretty great video on the reboot. basically my sentiments exactly.
Full disclosure: I really like the reboot. It was actually the first DMC game I ever played. I knew about the franchise, but never got into it. I must've been 17 when I first played it, and the aesthetics, combat and especially the soundtrack gripped my teenage self. Over time, though...yeah, I can see why people and DMC fans don't like it. I went on to play the rest of the DMC games to get a frame of reference, to truly understand the series (I even watched the anime, which was wicked). But to be real, I still think the combat in the DMC reboot is the most fun out of all the games; it's so smooth and easier to adapt to compared to the other DMC games. I freakin' *love* the look of the game; it's really imaginative and stands out from other titles. I describe as "a graffiti artist on acid." And the soundtrack kicks major ass! If they had changed the characters' names, altered some bits of the story and given the game a different name, I don't think it would've had such a bad rep.
smt 3 nocturne uses dmc 1 dante's personality and dmc2's look it really shows how much people dont like dmc2 if its the most recent game and the collab uses his dmc1 personality
They kinda tried to explain reboot Vergil in the prequel comic. It actually just makes everything worse though. Here are some bullet points - He's already fighting against the demons when the comic starts. I guess you could say he's a bit more like classic Dante in this regard? - His motivation seems to be finding Dante, who he's learned is being held in a hell prison - He's still seemingly callous as he attacks a demon base with the intention of getting Kat (a bystander at this point) arrested so that he can use her to find Dante. - She eventually decides to help him (since she has no other way out of prison), and finds out that Dante - This entire ordeal was a big nothing burger though, because Dante frees himself after being gifted the rebellion by Sparda. - Vergil and Kat develop feelings for each other toward the end of the comic, which Vergil erases from both of their minds so that they can't be used as a weakness for one another. Yep...
I think the edge thing gets a bad rap because of the context it comes from. Dante represents rebellion, it's literally the name of his signature weapon. Classic Dante is based on the "bad boys" Kamiya and all his fellow creators would have grown up with in Japan during the 80s-90s. Considering this Dante is British and made 12 years later, their version of a "Bad Boy" that they grew up with would be more aligned with what we saw in DmC. The late 90s to around 2008 was just the era of edge with pop culture getting progressively darker and darker with more dubstep.
Yea, I never realized ppl didn't like DmC as much as they do. I haven't had a social media account like twitter or FB in like 10 years and games journalism might as well be just ppl from those game's executive boards writing. DmC is certainly my least favorite of the "series" but I still enjoyed it. Don't understand what the issue is with just enjoying some piece of media has become.
DmC Devil May Cry is not a bad game. It’s just tainted by all the bs around it and the fact that it was trying to carry DMC’s legacy. If it had just been it’s own franchise we might have considered it a cool hidden gem
Soulstice may fit that bill then. 2022 game, has some clear inspirations from other sources (stylistically from Berserk and Claymore, gameplay-wise from DmC: Devil May Cry, DMC5 and Bayonetta, tonally seems more like Darksiders) but is very much its own thing.
I was waiting for this video haha! I replay DmC time to time and last time i played i learned you can parry almost all attack from bosses and it makes them way easyer and faster to do!
Ironic part about this game is that he actually made tons of things before the original: - corrupted vergil during story mode, cause in originals we got him only with DMC5 and not just as an alternative costume; - Dante's past, his house, flashbacks. Again, the OG shown with 5. People can dislike characters, but in this reboot they have to admit that character development was a thing: - Dante matures A LOT. He starts doesn't giving importance to people but in the end becomes the Guardian of humanity, and quarrels tons of time with vergil about freedome. And that's thanks to Kat! This was a thing only in DMC3 and a little with 1, but 2-4 were considered crap in character development even by fans. 5 was weird and changed vergil behavior and transformed him in vegeta. People should give the right credit to the reboot
@@_Tzer The entire plot of dmc5 is a modified version of DmC2 (sequel) plot, which never saw light cause it was cancelled. There was a tweet from a programmer who said the plot and it was damn identical
I feel like it's worth mentioning that this game came in a wave of gritty reboots that seemed to spell death for the franchises in question, and from the company that has a terrible habit of putting out half-baked releases and then quietly murder the franchise when no one buys all the darkstalkers games but with worse netcode than fightcade where everyone was already playing darkstalkers.
I like the final fight im DMC 3, when Dante and Vergil grab their necklaces, and Vergil says to Dante: give me that, which Dants responds: no way, you got your own. It gives that brothers vibe a lot to me (my brother and i is pretty much like that)
I've said this once and I will say it again. DmC is a great game and the only reason people say its bad is because they don't like the characters. I have never heard an actual reason for the story being "bad" other than 'reboot bad because reboot bad.' Still my favorite of the franchise.
Then you have kept your eyes shut, and covered your ears. The story is awful. It has no redeeming qualities. NT never were good writers. They had actual writers come in on the games that get praised for the writing. They don’t know how to write at all. If you didn’t have a hate boner against people with genuine arguments, and payed attention. Then you might have realized that most people that dislike the game have pointed out so many of its flaws.
25:25 personally I don’t mind the lack of styles. DMC 1 didn't have styles/style switching and it was fine. And I am fine with the double forward for some melee moves but the lack of lock on really hurts the experience for me. Being able to switch targets mid over drive and death coil is both pretty fun and opens up more combo opportunities. Besides without lock on sometimes Dante in the reboot would hook onto or hit an unintended enemy causing me to either miss my parry of attack one of the color coded enemies with the wrong weapon. And after playing DE angel evade isn't really the hard as well it's in L1 with is above L2/angel mode. Demon evade would be R1 plus demon mode and even then from my experience pulling off demon evade with L1 isn't that hard. Anyway I like the art direction, level design, the combat(in DE) and especially the Combichrist tracks from this game(which I listen to while playing the other games). The quick combos/switching the pause combos mid combat is nice and I would like a same bit of this in some type of dmc 3 remake. Bob Barbas, entertaining as hell(I miss Bob). Dream runners, love fighting them, love killing em. Kind of wish more of the game's aesthetic was like mission 1 and mission 13(some of my favorite levels from the game).
Interesting to see someone being positive about the Dream Runners! I've often seen people say they're very much not fond of them. Soulstice may be an interesting game to check out. 2022 hack-and-slash/character action game that has DMC: DmC as one of the gameplay inspirations. Tone's more like Darksiders, though. Got some issues but i can fondly recommend it.
I stand by what I've always said: if it was it's own series, people would've been more receptive. But nah, they just had to emphasize it as a reboot and new direction for the series. Hell, they could've just made it another set of characters in the main universe and name the major characters after the Goetia. That way it'd be standalone, but still able to connect it to the DMC universe _without_ fucking up the thing we all already liked. EDIT: Vino's motivation might be more along the lines of "my powerful mother died, and these humans are far much weaker... but dangerous. They need to be protected- from others and their selves." You also mentioned how the only time we saw his supposed human allies aside from Kat is when they're dying. So if he knows their weak and unfit to help kn n such matters, then he might conclude that they need a king to protect them
Btw spining jpg attack at 42:46 can be parried with the well timed sword attack to sent "jpg" back into the boss face, instantly ending shadow phase and stuggering the boss. Same with dodging his rock hands - you can break hand before it catches you and kick it back into Hunter's face to make him fall yeah, mundus was a dissapointment... I felt like I'm fighting savior all over again. And i did it like 10+ times back in the day as I was replaying the 4th game I wish there would be more scripted hidden interactions like with the hunter, it would ve improve spectacle by so much more
I've always loved and will always love DmC. I've been a long time fan and I think DmC had to reestablish their own origins because...well it's a reboot😂 And I like it Personally I don't think reboot Vergil and reboot Dante have to be framed to be in a black/white but more so their ideologies... although THAT is such a heavy topic that even DmC could not depict that very well. Oh well Lilith's club ost is awesome
I loved the DMC reboot, even at the time it was released. It's a misunderstood game.. and I've played this series since the first game was released at the time. The entire point was to do a radically different take on Devil May Cry series, otherwise it would just be Ninja Theory trying to copy Capcom which would have been boring. The game had a lot of creative ideas and I enjoyed playing through it. The action is nice and crunchy, probably their best when compared to Heavenly Sword and Enslaved.
36:28 - 36:57 While you are entitled to your opinion, I disagree with you on the "color coated enemies". I'm just gonna say this. Aside from the sword weapon and Ifrit, I hated every single close range weapon in the canon DMC games. I don't know why. I just can't get use to them compared to the sword weapon. However, the "color coated enemies" helps to practice with certain weapons. The blue enemies with angel weapons and red enemies with the demon weapons. To me, this is good practice on each type of weapon and to focus on using one weapon, to get to know how to use it and what combos you can practice. It made me love the Arbiter and Osiris weapons even more. That's why I loved the gameplay in this game more than I like the others.
Agree with everything you said in the video except when at 47:00 you say that its the peak of western character action games. That crown belongs to God of War 3 imo. Which btw you should absolutely try and maybe make a few videos on since the God of War series like the DMC series has gone through quite a bit of change and reinvention through the years.Would make for interesting videos I bet :)
Tbh the game is def cringey with its edginess but the design, visuals , combat, and story are actually VERY good, if this was just sold and packaged as its own thing and not a devil may cry game it probably wouldve been way better received
I think the strangest thing about my experience with this game is that, at least for me, playing this game with a control scheme similar to any other DMC game just feels wrong. I found that I had more success with this games combat system when I remapped the controls to more closely resemble the control scheme from Dark Souls. Having the attack buttons on R1 and R2, while mapping Demon/Angel mode on L1 and L2 felt more natural. As well as putting the dodge on the Circle button. The default control scheme is just too awkward for me, especially the placement of the dodge button. Whether I'm using the original controls, or with the newly implemented lock on. Ironically, playing DmC like DMC has been the biggest barrier of enjoyment for me when playing this game.
tbh the problem with reboot’s plot is how it tries to cover both dmc1 and dmc3 at the same time, when it’s the fact that they had time to unravel what made them special (at least dmc3). This made them spread thin and just fail at everyone’s plot line basically I kinda think it would’ve been better if Vergil was more alienated from people as he is an angel and demon but not human, he has no connection to humanity. While Dante was embracing the fact that demons, angels and humans are as valuable as each other, despite not being fully connected to none. The growth of empathy and realisation that Vergil doesn’t really care about anyone but himself and Dante as a Nephilims. The thought that Nephilims would be the better rulers as they have both evil and good power in them, but he never gotten the memo about humanity. Maybe a Main character syndrome, in which Vergil thinks that only he and his brother as chosen ones can do everything by themselves. So it kinda reads as dmc3 finale in which both Vergil cares about Dante and Dante cares about Vergil, but neither can let other to succeed in their view. For Vergil, he loves Dante as the only one who can understand his existence as a Nephilim and as another Nephilim, while Dante loves Vergil for being the only remaining family he has. And both think that stopping the other is for their own good and there is no other way. But again, the game decided to tell two stories at the same time, which backfired in everyone being poorly written. It’s the fact that we had the whole game to really know Vergil and each rematch going further to the point of climax in which both Dante and Vergil are well defined. There is no way they could’ve made it as impactful if they tried mixing up both Vergil arc and Mundus arc It could’ve been an amazing story if demons too weren’t one note, like when we see Mundus genuinely devastated over his loss or that guy with a missing eye. Exploring the humanity in those who seemingly always lacked them. Also maybe a bit more on angels and their role because we never really see them or what they are like. Maybe Bob could’ve been an angel, since he is caressing people with his virtuous speeches and the fact that we get an angel weapon from him
DmC was the first game I played. I wanted to get into the series and it’s the only one I had already since my dad got it a while back. Even then, I didn’t like the story or the lore, but the gameplay was always fantastic. Never finished it because the story felt so bland and basic.
I'll still insist this: comparing Dante to the cowboys from Brokeback Mountain felt more like him just saying "when we were told Western, we thought cowboys. But then we thought, Fight Club." It really didn't feel homophobic in the presentation, it just felt like making Dante a cowboy would have been silly
So the thing about the Weapons in 1 and 2 in are in lore made from parts of demons like Artamis from DMC3 heck Artamis in DMC5 is because the Devil Arm was given enough power to gain a physical form and in 4 all the Devil Arms are weapons Sparda used at one point obtained by the order
I'm pretty sure that if either of being a reboot DmC were a spin off with new powers, setting and characters, but in the same world, it wouldn't have had half the bad welcome it got. It's a decent game, and the DT was, although useless, a nice concept
I really really had fun and like this game and is in my fave DMC game 3 being my all time favorite it was fun and i knew it didnt replaced the OG games and i see it as an AU. I liked it when I played it and the series as a whole isnt too deep and silly as is the reboot.
Almost everyone in my friend circle has played DmC and our general consensus was that the game's biggest sin is the fact that it's called "Devil may Cry". If it wasn't designed to be a reboot and was instead its own thing, or even a spin-off loosely connected to mainline games (i.e. OG Dante makes a cameo at some point or something), I don't think the vitriol would've been as intense.
They never called Dante a “gay cowboy.” The art director joked that Capcom wanted a “western take” and Dante being photoshopped among the cast of BrokeBack Mountainwas supposed to be the punchline. It was poking fun at their role as developer and Capcom itself.
People didn’t see it like that and had a kneejerk reaction, thinking that he was calling Dante “lame and gay.”
That makes a lot of sense and if true, I regret spreading that misinformation. Is there any recording of the presentation or any more info on this? I was never able to find anything but the out of context pictures in the video and a bunch of people claiming that what was said was homophobic in some way.
@@HyveMindsGames Splinter3303 made a video called “The Ultimate Defense of DmC” and the beginning (0:05 mark) shows the full clip.
Thanks, that makes a lot more sense in context. I guess one could still argue that they're using the fact that brokeback mountain is gay as a punchline (after all, they could have picked any cowboy movie and the joke would still make sense) but it's definitely not as offensive as I was led to believe.
@@HyveMindsGames BrokeBack Mountain was an unfortunate choice. It’s clear either way that they didn’t realize the possible implications and just used the image among many because it looked the best (or maybe because it’s well known).
In the end it was a kneejerk reaction that got out of hand, and only added more fuel to the fire.
Thank you for clearing that.
12:14 Funnily enough, even though I've got a bunch of gripes about DmC, I have to say the fact he was raised by a rich family would deeply explain why he thinks the "common people" need to follow what he says because he was born into privilege-
And on top of it he is pretty much a superhuman for normal people. Aka faster, smarter, stronger. He was simply superior to everyone around him for all his life probably. But it is indeed isn't expalined well enough. Could've been a great avenue for exploration in the potential sequel
That's what the fans mostly interpret Vergil's entitlement, intellectualism and callousness.
I wish there was more about his background in this installment and I guess Ninja Theory may had been planning to reveal more of him if the sequel was greenlit.....but we all know what the haters did.
Bro really dissappeared for nearly a year and then comes back to drop a banger
Smelly belly
Yeah "banger" with like a million air quotes
Then disappeared again
One of my favorite things about DmC was the combat philosophy. It gave you unfettered access to Dante's entire arsenal at once, to the point that I'd be coming up with creative combo chains using everything I had access to, without dropping the combo. It was a dopamine manufactory and I loved that.
Like you said in the video, it's a lot easier to give this game its due credit now that the dust has settled and we have DMC5. I held a lot of resentment for this game during the 2010s because it was threatening to replace something I really cared about, but now it's merely a mishap that I can enjoy for what it is.
Hey u know thats a great point. But its still a sore wound.
This is like your job hired a guy to replace you and u lost your job, and maybe your apartment. Then the next year they say that guy was a mistake and they take you back with better pay. You'll go but that damage is still done, and isnt going away
Sorry that's what you felt.
I've enjoyed this iteration despite the hateful harassment, misinformation and spiteful whining that's going around for years now.
Well this was unexpected. Guess I'll stay up longer than I should then
Relatable.
Just read the comment thread about the art director presentation and I’ve got big respect for any creator who holds their hands up and says ‘my b’ when they get something wrong in a video. Big respect HM, glad you’re back
One thing l really dig about Reboot Dante compared to OG Dante is how he handles stressful situations. OG Dante doesn’t really get stressed, he just has small bursts of feeling irritated. Seeing how Reboot Dante get frustrated with Vergil when wiping his data, telling Kat how to resist arrest or telling Vergil that he chooses Kat over access to Mundus’s lair was really refreshing in all honesty
Based.
Like I get why we enjoy mainline Dante.....but he's so one note All Cool Guy swagger.
I love reboot Dante because he does show his actual colors and he's more heroic than even he himself doesn't give credit.
What do you mean by OG Dante doesn't get stressed? Isn't being irritated, gets you stressed up?
Just with DMC3 Dante's interactions: with Jester, the twin guardian blades? ,lady ? , Beowulf?
Those aren't even short bursts like a second of interaction. Those pile up especially when he did all of that in one night.
This Dante was real to me. The other meh, generic cheesy cool op character.
@@angeemmanuelassassindri8090 wow that hit hard. He is very real indeed🥹
No one asked
One thing you don't quite touch on in the first segment that I'm obliged to expand on (unless you talk on it later, which would be a little embarassing) is that Vergil's fight at the end of the reboot is only made all the more limp by the ways in which they try to PRETEND that Vergil isn't going to be a threat. He's weedier, he's the hacker guy, he's the guy who needs Dante to protect him constantly and seemingly can't make real headway against Mundus without Dante doing all the legwork. So when the eleventh hour comes and he whips out a katana there's no... well there's NOTHING there. This is the Vergil that had to cower behind a barrier and pass Dante a shotgun to make sure he was safe. This is the Vergil that doesn't do anything remotely combative until he throws some incredibly lame summon swords at Mundus.
It's NOT the Vergil we see decimating a miniboss that filtered new players incredibly hard in just one swing. It's NOT the Vergil who wins your first encounter with him atop a demonic tower and sneers at you to get stronger. It's NOT the Vergil we climb all the way back up the tower to confront again, fiending for the runback. It's NOT the Vergil that enters the penultimate bossfight in a way the game knows makes him the star of the show.
The final battle with Vergil has build-up - gravitas. It's what the ENTIRE game has been building up to.
Making Reboot!Vergil a twist villain takes away from all of that, and then kneecaps him even more by having him mostly copy the superior Vergil's moveset with stiffer, jankier animations, and a last-second heel-turn so out of left field that Vergil himself seemingly DOESN'T REALISE HE'S OUTING HIMSELF because he just passively assumed that Dante was chill with ruling as a god and Kat was fine and dandy with being part of the slave caste, and that concept just never happened to come up in conversation before.
Even the game knows he's not a threat! Every fifth-or-so of his healthbar the game cuts away to show him being thrown back, staring at the camera with petulant anger. He's doesn't have the presence. He doesn't have the strength. He doesn't have the drive.
He's not Vergil.
He's Vergin
I agree with pretty much all of this 👍
He doesn't have the motivation!
Yeah them making Vergil the weaker brother and not showing his strength like, ONCE during the entire game was definitely not the good call. With context of his DLC, I guess they wanted him to be the undedog in the sequel, but that sadly didn't pan out
Man this is just first game. Like just an origin of Vergil which we love. Please calm down. We don't know what would happen in a sequel 'cause of you, stupid anime jeneric senen fans
On reboot dante's quips being genuine, I think my favourite moment in this game is after the sequence where you're running out of the church as it's getting longer.
Ge quips about how church goes on forever afterwards. The way the line is delivered is so endearing to me. The way he smiles. The way the joke isn't a "cool guy" joke but just a regular pun. The fact that he's the only one who's actually gonna get the joke because Kat didn't see it stretching.
He told that joke specifically for his own amusement and he's clearly enjoying himself so much.
I love this game. The weapon switching with the shoulder buttons works well for me anyways
It is pretty ingenious design. Also thematically very cool, as it represents the image of angel and demon sitting on your shoulders.
@theatheistbear3117 never thought about the shlulder thing that way. nice!
I've always said reboot has the best weapon switching mechanic. Rebellion is always equipped by default. Holding either trigger gets you either angel/demon weapon and 1 press of the d pad gets you the alternative angel/demon weapon. You're never more than 2 presses away from what you need. That includes the guns. Dmc5 dante still uses "scroll in 1 direction for what you need" 🙄
@@bigpickenergy5321yeah, but the mainline dmc games can't do what the reboot did with the shoulder buttons because those are used for other things.
however, dmc3 on the Switch uses a weapon wheel, and that can be imported to dmc5
I always really disliked how DMC4 Dante had 3 weapons and you need to cycle through them with only one button. You do get used to it, but it's always a bit awkward to me for a game that's super smooth to play in every other aspect.
Then DmC came around and made cycling between 5 weapons fun and intuitive, even for casuals.
I finished dmc3 and binged all of your videos, literally yesterday. Nice timing
Something that isn't really highlighted with most discussions about the DmC story is how they handled Sparda. See why the DMC story worked so well was because the Legend of Sparda helped elevate and expand on the characters all without ever having screentime. In DmC Sparda is just some random Demon who gets taken to a BDSM sex dungeon as punishment. I wish I was joking but the only image we ever see of Sparda is him being in bondage and whipped by demons as he's screaming. So instead they put a lot of emphasis on Eva, Dante's Mother, and her angel origins to showcase why he's strong but if that's supposed to be the case why is it a "Devil Trigger" and not a "Nephilim" or "Angel Trigger". Sparda and Eva basically have no real spot in the story which is bizarre because a large portion of the DMC story is specifically about Dante's father and living out Spardas legacy from sealing the demon world. But now they introduced "Heaven" and "Angels" as an actual thing which then raises more questions that the writers didn't seem to care for like "What is Heavens involvement with any of this?" "Does God exist?" "Why does being a half angel-demon make you so strong?" "Why don't we see more Angels?".
Dante is cool because his dad was also cool. That's actually an important story detail. That's why Vergil and Dante swords are so different. It was showing Spardas kind of personality which in turn made Dantes Weapons also have to have a personality since they're all living souls of demons manifested into powerful weapons. That's why the "Sword Sparda" exists at all. Spardas will still lives on through the sword but since they changed everything about Sparda it made the weapons not matter to the lore or story, gave his powers less personality, and put the focus purely on Dante and Vergil rather than their family legacy as a whole. In DMC3 you're trying to kill Vergil the entire game but when Arkham comes claiming to have the power of Sparda they both teamed up to show him what it means to have the blood of Sparda in your veins. It wasn't just being half human-demon that made them special. It's the fact that demon was the BEST DEMON of all time. In DmC Sparda just sucks. Who even cares about Sparda in DmC? Literally no one. Eva took more of a main role than Sparda and with actual screentime but still failed to make herself a memorable character in comparison to Sparda who's literally never had screentime and is still one of the most interesting characters in the story.
They wanted Dante to have more of a central primary role to everything in the story but as a consequence they dragged everything else down to elevate Dante and show "How cool he is". But that's why DMC4's story worked so much better. It showed how the bloodline of Sparda will live on for generations through characters like Nero and Dante even gifting the Yamato to him. Not only did that help the story feel more authentic to the world building immersion but also give a clear excuse on how the gameplay can evolve naturally from here without taking away what's already there.
I would say that yes the history of their parents is spotty.
But then again, Ninja Theory only had ONE volume and they were never given a chance to expand their story for a sequel.
Personally I couldn't care that Sparda wasn't the big legendary figure.
They instead humanized him further by going against all odds and loving someone, who also reciprocated their love.
In DmC Eva was given more importance on both the twins' story which I feel is on brand with Ninja Theory with the way they write female characters. Plus their previous affinity for red heads.
@@lesteryaytrippy7282Eva was treated worse than Sparda. Because of the DmC DLC story with Vergil stuck in Limbo in which he met the soul of his own mother. He mistreated her and made him unredeemable. A core reason for Vergils character was that he thought he lost his family on the day of the attack. If he can meet Eva in the Limbo hell world then it makes his motivation actually make no sense. It legitimately ruins Vergils character by writing Eva that way. So we're legitimately left to believe his time being raised by a different family corrupted him that much. In the original DMC story Vergils introduction is that he's a mind controlled puppet of Mundus. He was forced or tricked into following someone else's plans. In DmC the jump to Evil Vergil is forced and unbelievable. They beat Mundus together. Vergil can literally see the ghost of his mother following him. So why did he become a dick? He just is because Ninja Theory doesn't understand screenplay writing.
Ninja Theory can't write for shit
@@tylercafe1260 it's a fair assessment but it's missing the point that Vergil's dlc is HIS version of Hell.
I don't think his mistreatment of his mother doesn't negate her actions. That's all on Vergil.
Plus Ninja Theory never even planned to have a dlc to begin with. This was a late addition and it shows.
the concept art shows a angel trigger why isnt it in
I would also like to add:
It's quite concerning that both haters and fans saw Sparda suffering image as bdsm s3x dungeon.....
I get it, because the dreamrunner demons and the model for Sparda on that cutscene are half naked.
But would we have preferred that the artist Talexi actually depict suffering?
Like I know he was pulling from various classical art pieces.
So....would we have preferred that Sparda be shown under brutal circumstances even for an artistic render? To hone in the point about how he still chose to commit the "crime" of falling in love and leaving demonkind to be better?
Lastly, this whole issue from haters about reboot Sparda negates what HE has actually done for his family:
He never left them at all.
Unlike the other legendary guy, whose whole legend is actually despised by his own son Dante.
We should know or at least interpret by now that Dante in the mainline story has issues with their father leaving them.
And this in turn had a huge factor as to why their mother was killed in the first place. And why his twin Vergil goes through an existential crisis
(and to be very honest a poorly written one. We were just distracted by how Daniel Southworth still salvaged the script by being a good actor. But in writing....nah fam, both Vergils have had to deal with bad scripts: the inconsistency and weird retconning in the mainline and the tight grip on creative control over Ninja Theory)
Glad to see some combichrist appreciation, loved their music since playing the reboot a few years back
And also having finished the video, you put everything I’ve felt about this game into words! Especially at the end with the “you can tell they were trying to make something great here.” I think that’s why I also love and appreciate this game for what it is. Nice vid bro!
Especially with DMC5 being a thing now.
It's a lot easier to just have fun with DmC in general knowing the game after all didn't bring the franchise to the grave. Quite the opposite actually.
Even if some aspects are questionable or just, kinda bad. It's fun to look at the game from the dev's perspective and try to see what they envisioned and wanted to make instead of laughing at a poorly executed joke for the 537th time.
"2 better than the reboot" worst take I've ever heard. I bet he had to flip a coin before deciding to say that publicly...
It fairly represents the intelligence of a dmc hater
@1eye1tear95 if it wasn't for the reboot, we wouldn't have had some of the most beloved fight mechanics in DMC 4 and 5.
@@OutlawKing13MistaJ correction, 4 Special Edition and 5
DmC came out after the base version of Devil May Cry 4 so stuff like Nero or Dante's moveset isn't taken/inspired from the Reboot, however some of Vergil's moveset in DMC 4 Special Edition (which came out in 2015 while the Reboot came out in 2013) takes inspiration from Reboot Vergil's moveset
you are completely right on the DMC 5 part though!
Maximilian Dood was also asked if 2 was better than reboot while he was doing a playthrough of 2 (because he stated previously that he hated the reboot) and even he admitted that the reboot was the best game ever next to 2.
I can’t take anyone seriously who says 2 is better than the reboot. Shows there’s too much bias to think objectively.
In the reboot, Dante is embracing his angelic side while as vergil is embracing his demon side. and about the sniper scene, mundus doesn't know that vergil is a nephilim until later in the game. so he's trying to hide that face which for some reason gets misunderstood by fans. and honestly the idea of a nephilim becomming a demon king is very interesting but we will probably never get DmC 2
I played the DMC reboot out of curiosity and it ended up being what actually got me into the series on the whole. I enjoyed it but I can understand why it would have gotten so much vitriol from the fan base at the time.
I loved this game and played everyone since the original, to me this is like a 17 year old Dante that didn't have the decades of experience Dante in the original 4 had, but he was in their and was going to grow into that, hence the reason he has white hair in the end. Vergil too, i think the reason he wanted to be king is simple, he is incredibly powerful compared to humans, he developed a god complex and thought that they are all below him. That's a big reason every time you see his human allies that they are dying be he's perfectly fine every time. He treats them as pawns and is already acting like a leader. Like when he kills Mundas because of how deep into the delusion he was he probably thought he killed the old king so now he can become the new one hence the reveal in the end. Its a very understandable and logical trait for any character that is powerful to have. like superman or Dante for example could have done the same thing if they even started thinking the same way.
the style announcer is a good idea so good they put it in dmc 5 like vergil's clone or giving nero a hook
and training mode
the concept art unlocks honestly make me crave this games potential angel trigger could've done some jak 3 stuff...
Nero got hook ???
Nero always had a hook for both combat and platforming in DMC4. And Doppelganger comes from DMC3, not the reboot.
It's nice to see a video about DmC that's ain't a hate boner for it, I knew there's some out there that ain't but for the most part people still hate on this game. Never hated it even back in 2013 it's actually a good game and even probably would've had three games out by now and be at least as popular as Bayonetta or more.
Wait this video came out today! Like an hour ago! Dude I thought this was just a dmc video I missed what! I literally binged the others yesterday dude!
The way I interpreted Vergil's whole desire to rule was moreso a "Savior complex" that he developed because in his mind Humans are still easily manipulated such as with how Mundus had control over them so, he thought he was doing better by being a more "Righteous" and "Just" king. In essence Vergil feels that it is his duty and birthright as a Godlike Being to protect and shepherd humans whereas Dante's arc was basically centered around him not giving a fuck despite also being a Godlike being and only growing to care for humans when he is more or less forced into the war.
I'm ngl, I would've loved to see a sequel to DMC: Devil May Cry, which could extrapolate more on Vergil's motivations (huhuh, power lul) for wanting to go to the bad side and what not.
Probably never going to happen now but I think about it every now and then how the story could diverge from the mainline series and grow into it's own thing.
We never now maybe one day
angel trigger pls give us angels we know are fightin demons
I also wished we could have a sequel to grow the world.
@@_Tzer you should check the artbook there is a prototype of it
The original director for the series actually really liked the reboot and was sad that it hadn’t done well enough to get a sequel
And thus, the over 4 years long saga ends. What a conclusion, bringing everything to full circle! 💐👏🎖️
I think thats why so much of the fandom loves el donte extermiude demonios, is oberly absurd and funny without any try to being taken serious and just makes the tone of the game 1000 times better , great vid as always !!
Bro I adore this game late 2000s edgy aesthetic. And I was hyped to buy definitive edition. But we lost the fedora thats a deal-breaker. It's literally the best possible style for this version of Vergil
pc mods
Man i remember being so mad when this game was revealed, i never bought it and refused to even watch reviews, nowadays i realize it's not a bad game. Capcom should have made this a new IP or at least told Ninja Theory to be polite to the fans.
This was easily the most insightful look into the DMC reboot I've ever seen.
I was one of those people who would rate DMC 2 over this one, but it's pretty clear I need to give the reboot another (proper) shot.
I appreciate your open-mindedness and I apologize for calling you a whiny baby in this video lol
Ha, the whiny baby comment was just funny lol.
It fit with the whole circling-back-to-being good theme of the reboot too tbh.
@@dr_craziithe presentation of dmc2 does look better than the reboot so I see why people say it but man 2 is such a bad game
Reboot DMC was the first DMC game that I actually liked to play. For context I was like 8-9 and I got the DMC collection and I tried the first 3 games and didn’t like it personally but when I got my hands on reboot it just clicked. I didn’t really care about the story but the gameplay is what got to me. Now that I’m 16 and actually have more knowledge on the DMC franchise I like the first 3 games now(2 still sucks) but reboot will always have a special place in my heart
Thats actually an amazing reason for why ppl shouldnt like it. The original were skill and u had to be in the skill club, and dmc was for 8 year olds lol
At least you came around
@@venomtang dawg it’s just a game grow tf up😂😂😂😂
@@mavado2073 i havent played these games in year, so sit tf down, the fact of what i said is still a fact. if ur not gud its your skill issue
@@venomtang dawg it’s just a video game that poses no value to you. You aren’t getting payed to play DMC it’s not a big deal and claiming that you need to have a higher skill to enjoy games is fucking ridiculous
This game is so awesome even Capcom is considering a sequel
Let’s go one of my new favorite reviewers is back.
Btw hope you review infamous 1 and second son since you reviewed 2, I’d pay to watch it
I never had gripes about this one. Lots of people are biased and won’t like it no matter what. There are like 6 Batman reboot movies too and they’re all unique. That’s all this is, just a different take on DMC.
I found the level design, freedom and variety of movement, visual presentation and OST to be much better in DmC. Yes, there were already 4 games that laid down the ground rules for what the series is and isn't about, but I found the deviation refreshingly re-playable and fun. Something about controling Dante in DmC feels much more entertaining than the somewhat wooden movements you're being presented in say, DMC4. And then there is "Hey Bob, put a spin on this!".
Soulstice from late 2022 has some controls/gameplay inspirations from DmC. it's got some rough spots but a lot to offer for both gameplay and story. Good for replaying as well. Can recommend it.
@@jurtheorc8117 I appreciate the comment, and I'll be sure to check out the game.
This is the problem I have with you DmC fans. You just lazily say shit about the original, and usually talking down about it. You don’t even try to be fair, but then cry about your fave game being made fun of. DMC4 is anything but wooden. To claim that is just utter stupidity. It is smooth as hell. You just don’t understand how to actually play DMC at all. You get locked into animations, and have only so much control. Yet by learning the inner workings of the game, and playing skillfully. You get a feeling of freedom that is earned. You are rewarded with great gameplay, and satisfaction. As well as extremely stylish gameplay, that isn’t some two push button win system( talking the crappy design in kh2-3). Now DmC isn’t as bad as KH, but it is still pretty shallow overall.
IMO, Ninja Theory's DmC was a necessary evil. I'm just gonna say this but I found DMC4 to be annoying. DOn't get me wrong. It's a fun game but you could tell that Capcom and the game director, Hideaki Itsuno had problems with the game. They obviously couldn't think of a new story and went with the "Dante is a bad guy" scenario. I didn't even believe that and I bet you didn't either. And Capcom wanted to rush DMC4 out and told the director to just make Dante play Nero missions backwards to save time. The director obviously hated that Capcom took control and he had new level plans with Dante but couldn't do it. And that's why he, as supervising director, went with Ninja Theory to make DmC and had the creative power. But of course, the negativity came, and Capcom had to go back to Itsuno, who planned to do DmC2, said do DMC5 instead and let him do whatever he wants.
I played dmc 2013 first and found your video a couple years ago on it and it made me go back and play the older games this video is nostalgic asf bro
I beat this game 3 weeks ago and I’m still in shock over Mundus’ Spawn. One of the grossest bosses ever.
As someone who loves DmC, everytime I see a video about it I'm always regretting watching it thinking it's gonna be the classic arguments of "good game, bad dmc" or "it's edgy and Dante is a bad character", so this video was definitely surprising
Reboot DmC is my 3rd favorite game of the series behind DMC4 and DMC3. The combat took a lot of assets from the best parts of 3 and 4 while adding some new concepts without compromising fundamental play from 3 and 4. The Demon Pull and Angel Lift are literally Nero’s Snatch and Hellbound as an example. DmC was one of my most enjoyable Platinum trophies I’ve ever gotten even now. I still have an original, physical copy for my PS3. Maybe I’ll revisit it at some point for old time’s sake.
I think my favorite take on Donte, at least when it comes to the direction he could've been taken, was that he was going to grow into the Dante we all know and love. He started off as this edgy teen, which given the world he lived in and his background, made sense. By the end though, there's elements of a softer Donte. Someone who cares for the world rather than hating the treatment he got from it. There's someone in his life he cares for and wants to protect. I could absolutely have seen a DmC 2 or three where all that edge lessened and he actually became the cool guy he was always kind of pretending he was. Because now he's living a life that matters, and there's no real need to lash out like he was in the first. It makes me sad that won't ever happen. DmC was what started my Devil May Cry journey. The combat was everything I dreamed of in an action game, and it was only because of my memory of starting DmC that I even paid attention to DMC5 when it was released, which I went to get my first platinum on. DmC will always have a special place in my heart for being my entry into the series.
There's a game within this genre from 2022 called Soulstice that has combat/gameplay inspirations from DMC5, DmC and Bayonetta. Tone and writing feels more along the lines of Darksiders. Still very much its own thing.
Got some rough spots, like pacing and sometimes the camera, but it's one of my favourite in recent years. Can recommend giving it a try.
Seven total weapons, all with their own animations and utilities, quite a substantial enemy roster, solid bosses (bar 1), a mix of a Style and "Devil Trigger" meter, and more. Very much love the story and character too.
@@jurtheorc8117Soulstice was cool from what i remember but doesn’t hold a candle to DmC.
Watched the video in full now. Absolute delight, i like how you explain things and your look back on yourself from the first DmC reboot video compared to now, as well as others' perspectives on what one might want from it. Especially appreciate the pretty deep look into how the combat functions, and you had fun edits. The Nero Devil Buster on Berial with the cartoonish sounds came out of nowhere, but they fit well and made me laugh quite hard.
On the front of hack-and-slash/character action games with a Style treshold-- that has been tried before! Not by DMC, but by the Ghost Rider game for PS2, which to my understanding plays somewhere in-between DMC and God of War. Not a very long game, people seem to generally speak fondly of it.
As for the peak of character action games from the west, I can doubly recommend Soulstice to you. Weapon switching works even more easily by just pressing a D-pad button once or twice to select from six secondary weapons total, and it works similarly to DmC: DMC's pause combos with continuing/ending the pause combo (or even a simple main combo) with a different weapon. Plus, it has a mix of a Style and Special meter that can lead to a weapon-unique Finisher attack if you finish a full pause combo, with said finisher being dependant on the weapon you end that string with.
I'll not talk further about it-- by now you've probably seen me recommend Soulstice to other people in the comments 10 times over, and if you took the time to read through those all, thank you for doing so and my apologies if it actually got annoying. If anything, i hope the extra comments help with engagement. And that you may still be actually interested in checking that game out, because I think it can be a serious contender for being one of the best character action games developed in the west.
I would want to mention the Darksiders series as well, mainly 1 and 2, though 3 is alright and i quite enjoyed Genesis. They're not exclusively character action, since part of their structure and somewhat malleable identity is LoZ-like puzzles, dungeons and overworld exploration as opposed to a chapter structure (sans Darksiders Genesis, which does have chapters but still has exploration within them).
Finally, if you are ever curious for other character action/hack-and-slash titles, the following may be interesting:
- Heavenly Sword (also by Ninja Theory)
- Knight's Contract (devs also made Folklore and Majin and the Forsaken Kingdom)
- The Dishwasher: Vampire Smile (a 2D one, VERY bloody, fast paced, short, two different characters with their own arsenals. Only game i know with a panini iron as one of the single highest-damage weapons.)
- aforementioned Ghost Rider game
- Van Helsing
- Marlow Briggs and the Mask of Death
- Ninja Gaiden (this one may kick thine butt, it's a trilogy of six games because every game has a later re-release which people can be quite split on which is better. Except for the special edition of NG3, which is nigh unanimously seen as an improvement.)
- Hi-Fi Rush
- Dante's Infern (admittedly i found this one more interesting for theming and artistic direction than i did gameplay in the end. If you were to check it out, i hope you may like it, but for your input and commentary on a game, i'd find the other games more interesting)
And I *want* to mention Clash: Artifacts of Chaos and No Straight Roads, but those are different flavors and styles of action gameplay.
Mayhaps Brütal Legend too, but that's part RTS. Awesome game but that hack-and-slash/RTS mix places it in a unique niche along the lines of Sacrifice and Giants: Citizen Kabuto, more so than a more conventional character action/hack-and-slash title.
Upcoming games:
- Genokids
- Enenra
- Yasuke: A Lost Descendant
- Gori: Cuddly Carnage
Thank you for reading this comment through all the way, I hope it proved interesting.
Wish you good luck and fun on further progress, and take care as well as a cookie when nobody's looking.
Thanks for putting on this big list man, I was just in the mood for something hack-n-slashey
@@glibchubik4090 Hey, thank you for the reply and for reading this through! I'm glad the list is of interest and use to someone.
Do you have any particular tastes or preferences in hack-and-slash games and the style, story, gameplay in them? Or things you really dislike in hack-and-slash character gameplay? If you want, i can try and suss out which ones you may jive the most with.
Thank you friend!
Ever since I started detoxing from the perpetually angry victim complexed "Gamer(TM)" culture, I've come to find a lot more joy in playing videogames, and even come to sympathize a lot more with the devs behind this game.
Honestly, the real crybabies of this game are the people who take themselves extremely seriously, the ones who saw the "fuck you" scene and got straight up outraged.
What really hurt this game the most was all the misinformation and the overblown reactions to the promotional interviews and behind the scenes stuff, 2013 was already a changing time but it was still latching to old edgy stuff, like calling something "gay" to say it's bad... Ugh...
I'm grateful the PC version didn't update to match the definitive edition, lol, we didn't get the lock-on, but we got to keep Vergil and his cringey fedora in all it's pompous glory!
This reboot is easy to like when you understand that Donte, el Exterminador de Demonios is a pretty cool character
Great, now I feel like playing this game again.
you're genuinely such a great script writer, I'm amazed that you only have less than 30k subs.
anyways, this is a pretty great video on the reboot. basically my sentiments exactly.
Full disclosure: I really like the reboot. It was actually the first DMC game I ever played. I knew about the franchise, but never got into it. I must've been 17 when I first played it, and the aesthetics, combat and especially the soundtrack gripped my teenage self. Over time, though...yeah, I can see why people and DMC fans don't like it. I went on to play the rest of the DMC games to get a frame of reference, to truly understand the series (I even watched the anime, which was wicked).
But to be real, I still think the combat in the DMC reboot is the most fun out of all the games; it's so smooth and easier to adapt to compared to the other DMC games. I freakin' *love* the look of the game; it's really imaginative and stands out from other titles. I describe as "a graffiti artist on acid." And the soundtrack kicks major ass! If they had changed the characters' names, altered some bits of the story and given the game a different name, I don't think it would've had such a bad rep.
Great video as usual. Keep it up.
Hell yeah brother
THE GOAT IS BACK
Return of the king
smt 3 nocturne uses dmc 1 dante's personality and dmc2's look it really shows how much people dont like dmc2 if its the most recent game and the collab uses his dmc1 personality
Bro resurrected with a banger❤
They kinda tried to explain reboot Vergil in the prequel comic. It actually just makes everything worse though. Here are some bullet points
- He's already fighting against the demons when the comic starts. I guess you could say he's a bit more like classic Dante in this regard?
- His motivation seems to be finding Dante, who he's learned is being held in a hell prison
- He's still seemingly callous as he attacks a demon base with the intention of getting Kat (a bystander at this point) arrested so that he can use her to find Dante.
- She eventually decides to help him (since she has no other way out of prison), and finds out that Dante
- This entire ordeal was a big nothing burger though, because Dante frees himself after being gifted the rebellion by Sparda.
- Vergil and Kat develop feelings for each other toward the end of the comic, which Vergil erases from both of their minds so that they can't be used as a weakness for one another.
Yep...
Huh, this is interesting though what are you talking about?
dude came from a rich family
also the more he uses dt the less "human" he gets
I think the edge thing gets a bad rap because of the context it comes from. Dante represents rebellion, it's literally the name of his signature weapon. Classic Dante is based on the "bad boys" Kamiya and all his fellow creators would have grown up with in Japan during the 80s-90s. Considering this Dante is British and made 12 years later, their version of a "Bad Boy" that they grew up with would be more aligned with what we saw in DmC. The late 90s to around 2008 was just the era of edge with pop culture getting progressively darker and darker with more dubstep.
Welcome back, mate. Refreshing to see you back
I was gonna sleep but your video takes priority
The worst thing about the reboot is that there's no infested chopper
Yea, I never realized ppl didn't like DmC as much as they do. I haven't had a social media account like twitter or FB in like 10 years and games journalism might as well be just ppl from those game's executive boards writing. DmC is certainly my least favorite of the "series" but I still enjoyed it. Don't understand what the issue is with just enjoying some piece of media has become.
DmC Devil May Cry is not a bad game. It’s just tainted by all the bs around it and the fact that it was trying to carry DMC’s legacy. If it had just been it’s own franchise we might have considered it a cool hidden gem
Soulstice may fit that bill then. 2022 game, has some clear inspirations from other sources (stylistically from Berserk and Claymore, gameplay-wise from DmC: Devil May Cry, DMC5 and Bayonetta, tonally seems more like Darksiders) but is very much its own thing.
Thanks for this man, no matter what fans say. DmC will be forever my favorite DEVIL MAY CRY
I was waiting for this video haha! I replay DmC time to time and last time i played i learned you can parry almost all attack from bosses and it makes them way easyer and faster to do!
If I have to hate one thing of the reboot, is that there is no Vergil Bloody Palace on PC.
there used to be mods
@_Tzer did they get taken down or something?
@@Neros_light on a old site reups exist somewhere iirc
Ironic part about this game is that he actually made tons of things before the original:
- corrupted vergil during story mode, cause in originals we got him only with DMC5 and not just as an alternative costume;
- Dante's past, his house, flashbacks. Again, the OG shown with 5.
People can dislike characters, but in this reboot they have to admit that character development was a thing:
- Dante matures A LOT. He starts doesn't giving importance to people but in the end becomes the Guardian of humanity, and quarrels tons of time with vergil about freedome. And that's thanks to Kat! This was a thing only in DMC3 and a little with 1, but 2-4 were considered crap in character development even by fans. 5 was weird and changed vergil behavior and transformed him in vegeta.
People should give the right credit to the reboot
🎉👍
style announcer, nero's(dantes) hook, vergil getting a clone, training mode, parry
@@_Tzer The entire plot of dmc5 is a modified version of DmC2 (sequel) plot, which never saw light cause it was cancelled. There was a tweet from a programmer who said the plot and it was damn identical
I feel like it's worth mentioning that this game came in a wave of gritty reboots that seemed to spell death for the franchises in question, and from the company that has a terrible habit of putting out half-baked releases and then quietly murder the franchise when no one buys all the darkstalkers games but with worse netcode than fightcade where everyone was already playing darkstalkers.
I can't help but love the EDGE. Great analysis with your new perspective!
Let's be honest, the hate comes from changing Dante's hair
I don't mind the reboot. And by far my favorite thing is how you can juggle enemies in the playable loading screen.
I like the final fight im DMC 3, when Dante and Vergil grab their necklaces, and Vergil says to Dante: give me that, which Dants responds: no way, you got your own. It gives that brothers vibe a lot to me (my brother and i is pretty much like that)
This is one of the best DMC games imo.
I still stand on the side of "They shouldn't have rebooted this shit and instead should have made a sequel to Heavenly Sword..."
Thats valid also
I've said this once and I will say it again. DmC is a great game and the only reason people say its bad is because they don't like the characters. I have never heard an actual reason for the story being "bad" other than 'reboot bad because reboot bad.' Still my favorite of the franchise.
Then you have kept your eyes shut, and covered your ears. The story is awful. It has no redeeming qualities. NT never were good writers. They had actual writers come in on the games that get praised for the writing. They don’t know how to write at all. If you didn’t have a hate boner against people with genuine arguments, and payed attention. Then you might have realized that most people that dislike the game have pointed out so many of its flaws.
25:25 personally I don’t mind the lack of styles. DMC 1 didn't have styles/style switching and it was fine. And I am fine with the double forward for some melee moves but the lack of lock on really hurts the experience for me. Being able to switch targets mid over drive and death coil is both pretty fun and opens up more combo opportunities. Besides without lock on sometimes Dante in the reboot would hook onto or hit an unintended enemy causing me to either miss my parry of attack one of the color coded enemies with the wrong weapon. And after playing DE angel evade isn't really the hard as well it's in L1 with is above L2/angel mode. Demon evade would be R1 plus demon mode and even then from my experience pulling off demon evade with L1 isn't that hard. Anyway I like the art direction, level design, the combat(in DE) and especially the Combichrist tracks from this game(which I listen to while playing the other games). The quick combos/switching the pause combos mid combat is nice and I would like a same bit of this in some type of dmc 3 remake. Bob Barbas, entertaining as hell(I miss Bob). Dream runners, love fighting them, love killing em. Kind of wish more of the game's aesthetic was like mission 1 and mission 13(some of my favorite levels from the game).
Interesting to see someone being positive about the Dream Runners! I've often seen people say they're very much not fond of them.
Soulstice may be an interesting game to check out. 2022 hack-and-slash/character action game that has DMC: DmC as one of the gameplay inspirations. Tone's more like Darksiders, though.
Got some issues but i can fondly recommend it.
I stand by what I've always said: if it was it's own series, people would've been more receptive. But nah, they just had to emphasize it as a reboot and new direction for the series. Hell, they could've just made it another set of characters in the main universe and name the major characters after the Goetia. That way it'd be standalone, but still able to connect it to the DMC universe _without_ fucking up the thing we all already liked.
EDIT: Vino's motivation might be more along the lines of "my powerful mother died, and these humans are far much weaker... but dangerous. They need to be protected- from others and their selves." You also mentioned how the only time we saw his supposed human allies aside from Kat is when they're dying. So if he knows their weak and unfit to help kn n such matters, then he might conclude that they need a king to protect them
And now, its time for the Ninja Gaiden ranking!
Btw spining jpg attack at 42:46 can be parried with the well timed sword attack to sent "jpg" back into the boss face, instantly ending shadow phase and stuggering the boss.
Same with dodging his rock hands - you can break hand before it catches you and kick it back into Hunter's face to make him fall
yeah, mundus was a dissapointment... I felt like I'm fighting savior all over again. And i did it like 10+ times back in the day as I was replaying the 4th game
I wish there would be more scripted hidden interactions like with the hunter, it would ve improve spectacle by so much more
I've always loved and will always love DmC. I've been a long time fan and I think DmC had to reestablish their own origins because...well it's a reboot😂 And I like it
Personally I don't think reboot Vergil and reboot Dante have to be framed to be in a black/white but more so their ideologies... although THAT is such a heavy topic that even DmC could not depict that very well.
Oh well Lilith's club ost is awesome
The man himself is back in action. You've been missed, Hyve Minds 😊
I loved the DMC reboot, even at the time it was released. It's a misunderstood game.. and I've played this series since the first game was released at the time. The entire point was to do a radically different take on Devil May Cry series, otherwise it would just be Ninja Theory trying to copy Capcom which would have been boring. The game had a lot of creative ideas and I enjoyed playing through it. The action is nice and crunchy, probably their best when compared to Heavenly Sword and Enslaved.
If only the batsh1t haters understood that👍
36:28 - 36:57 While you are entitled to your opinion, I disagree with you on the "color coated enemies". I'm just gonna say this. Aside from the sword weapon and Ifrit, I hated every single close range weapon in the canon DMC games. I don't know why. I just can't get use to them compared to the sword weapon. However, the "color coated enemies" helps to practice with certain weapons. The blue enemies with angel weapons and red enemies with the demon weapons. To me, this is good practice on each type of weapon and to focus on using one weapon, to get to know how to use it and what combos you can practice. It made me love the Arbiter and Osiris weapons even more. That's why I loved the gameplay in this game more than I like the others.
welcome back goat 🙏🙂↕️
Listen here.
Devil May Cry 4 and DMC did NOT come out 4 years apart.
They did, but IT DONT FEEL LIKE IT
What is time.
How do we age?
Do you remember anything from your teens? Do you REALY??
I like DmC Dante more than Nero in 4
Agree with everything you said in the video except when at 47:00 you say that its the peak of western character action games. That crown belongs to God of War 3 imo. Which btw you should absolutely try and maybe make a few videos on since the God of War series like the DMC series has gone through quite a bit of change and reinvention through the years.Would make for interesting videos I bet :)
Soulstice and the Darksiders games (mainly 2) are solid ones too! As is The Dishwasher: Vampire Smile.
One thing about the bosses, with the Hunter boss you can actually deflect his dagger throw to knock out and attack him
So overall, would you say you prefer this game or DMC3 and 4?
17:00 So, they tried so hard not to make Dante a Gay cowboy, they made him a gay cowboy.
What kinda side quest was bro on?
Tbh this channel IS the sidequest of my life lol
Tbh the game is def cringey with its edginess but the design, visuals , combat, and story are actually VERY good, if this was just sold and packaged as its own thing and not a devil may cry game it probably wouldve been way better received
I think the strangest thing about my experience with this game is that, at least for me, playing this game with a control scheme similar to any other DMC game just feels wrong. I found that I had more success with this games combat system when I remapped the controls to more closely resemble the control scheme from Dark Souls. Having the attack buttons on R1 and R2, while mapping Demon/Angel mode on L1 and L2 felt more natural. As well as putting the dodge on the Circle button. The default control scheme is just too awkward for me, especially the placement of the dodge button. Whether I'm using the original controls, or with the newly implemented lock on. Ironically, playing DmC like DMC has been the biggest barrier of enjoyment for me when playing this game.
Finally a decent video on this game.
tbh the problem with reboot’s plot is how it tries to cover both dmc1 and dmc3 at the same time, when it’s the fact that they had time to unravel what made them special (at least dmc3). This made them spread thin and just fail at everyone’s plot line basically
I kinda think it would’ve been better if Vergil was more alienated from people as he is an angel and demon but not human, he has no connection to humanity. While Dante was embracing the fact that demons, angels and humans are as valuable as each other, despite not being fully connected to none. The growth of empathy and realisation that Vergil doesn’t really care about anyone but himself and Dante as a Nephilims. The thought that Nephilims would be the better rulers as they have both evil and good power in them, but he never gotten the memo about humanity. Maybe a Main character syndrome, in which Vergil thinks that only he and his brother as chosen ones can do everything by themselves. So it kinda reads as dmc3 finale in which both Vergil cares about Dante and Dante cares about Vergil, but neither can let other to succeed in their view. For Vergil, he loves Dante as the only one who can understand his existence as a Nephilim and as another Nephilim, while Dante loves Vergil for being the only remaining family he has. And both think that stopping the other is for their own good and there is no other way. But again, the game decided to tell two stories at the same time, which backfired in everyone being poorly written. It’s the fact that we had the whole game to really know Vergil and each rematch going further to the point of climax in which both Dante and Vergil are well defined. There is no way they could’ve made it as impactful if they tried mixing up both Vergil arc and Mundus arc
It could’ve been an amazing story if demons too weren’t one note, like when we see Mundus genuinely devastated over his loss or that guy with a missing eye. Exploring the humanity in those who seemingly always lacked them. Also maybe a bit more on angels and their role because we never really see them or what they are like. Maybe Bob could’ve been an angel, since he is caressing people with his virtuous speeches and the fact that we get an angel weapon from him
DmC was the first game I played. I wanted to get into the series and it’s the only one I had already since my dad got it a while back. Even then, I didn’t like the story or the lore, but the gameplay was always fantastic. Never finished it because the story felt so bland and basic.
i find dantes hair callback ironic foreshadowing to them getting white hair
I'll still insist this: comparing Dante to the cowboys from Brokeback Mountain felt more like him just saying "when we were told Western, we thought cowboys. But then we thought, Fight Club."
It really didn't feel homophobic in the presentation, it just felt like making Dante a cowboy would have been silly
and then faust hat
"Dante is a gay cowboy"... Then they countered with giving him a cowboy hat that fires money and meteors
Man did his yearly upload and now he going back to the void
So the thing about the Weapons in 1 and 2 in are in lore made from parts of demons like Artamis from DMC3 heck Artamis in DMC5 is because the Devil Arm was given enough power to gain a physical form and in 4 all the Devil Arms are weapons Sparda used at one point obtained by the order
People complained about making dante emo. Nos everyone wants an emo partner xD
I'm pretty sure that if either of being a reboot DmC were a spin off with new powers, setting and characters, but in the same world, it wouldn't have had half the bad welcome it got. It's a decent game, and the DT was, although useless, a nice concept
I really really had fun and like this game and is in my fave DMC game 3 being my all time favorite it was fun and i knew it didnt replaced the OG games and i see it as an AU. I liked it when I played it and the series as a whole isnt too deep and silly as is the reboot.
Almost everyone in my friend circle has played DmC and our general consensus was that the game's biggest sin is the fact that it's called "Devil may Cry". If it wasn't designed to be a reboot and was instead its own thing, or even a spin-off loosely connected to mainline games (i.e. OG Dante makes a cameo at some point or something), I don't think the vitriol would've been as intense.