Snap Align, Procedural Lighting & other exciting new features! - ND Addon v1.25 to v1.27

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 27

  • @TimothyTocci
    @TimothyTocci 2 ปีที่แล้ว +4

    This addon is really starting to mature. The new lighting feature is something totally unexpected but welcome. The fact that its a crowdsourced (free with an option to support) addon is fantastic.

  • @dazecm
    @dazecm 5 หลายเดือนก่อน

    Always a fan of tools that let you use modifiers but keep your eyes mostly in the viewport and on your shape as it changes rather than having to split your attention between the vanilla Modifier panel and manipulating all the controls in there.

  • @sauravspillai8000
    @sauravspillai8000 2 ปีที่แล้ว

    Thnx for the wonderful demo and ur dedicated support to the community . Means a lot 🙂 !

  • @wireinet
    @wireinet 4 หลายเดือนก่อน

    Incredible addon! Thank you!

  • @SteveWarner
    @SteveWarner 2 ปีที่แล้ว

    Spectacular update. The tools are really beginning to mature. I'm looking forward to incorporating them into my workflow. Thanks for the work on this!

  • @matsy7450
    @matsy7450 2 ปีที่แล้ว

    Great update! very nice the snap align)

  • @urieldeveaud
    @urieldeveaud 2 ปีที่แล้ว

    very good addon and very good vibe regarding your offer to the open source community, congrats!

  • @GKCC
    @GKCC 2 ปีที่แล้ว

    Wow, great
    It is an add -on with almost similar ability to box scatter.
    I wish I could continue to develop.

  • @Totorus
    @Totorus 2 ปีที่แล้ว

    Amazing, i love it!!!... Great work!!!

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว

    Very nice progress. I'll have something to try the next days. :-)

  • @neeo9949
    @neeo9949 2 ปีที่แล้ว

    Thanks for the upgrade, I bought it just to support indie R&D, its power obviously outweighs its price.
    BTW, it would be sweeter to add cloth simulation function.

    • @HugeMenace
      @HugeMenace  2 ปีที่แล้ว +1

      Thank you for the support :) - cloth simulation has been added to the backlog feedback.nd.hugemenace.co/

  • @inoyashakitbu1178
    @inoyashakitbu1178 2 ปีที่แล้ว

    I will still work with box cutter and hardops but your tools still look awesome 👏

    • @HugeMenace
      @HugeMenace  2 ปีที่แล้ว

      ND is completely free to use - you can always give it a shot, it might work well alongside other addons in your workflow :)

  • @daenty
    @daenty 2 ปีที่แล้ว

    Thank you so much for making this great addon for the open source community! It's so powerfull, and i am glad to have found it. Used other addons before for the non distructive workflow but this one is user friendly and easy. Also your tutorials are very good to follow! (May I ask what kind of addon you use for your screencasting?)

    • @HugeMenace
      @HugeMenace  2 ปีที่แล้ว +1

      Thanks for the great feedback! I'm just using KeyPress OSD. It's not Blender specific - works for anything on Windows.

  • @petrnovy6196
    @petrnovy6196 2 ปีที่แล้ว

    You are awesome 😊

  • @agileassassin2138
    @agileassassin2138 2 ปีที่แล้ว

    Awesome stuff!

  • @FlowerPower3000
    @FlowerPower3000 2 ปีที่แล้ว

    Cool. But array need option without shift object, because In most cases object set in place and not touch, set 3d cursor in rotation point and adding array

    • @HugeMenace
      @HugeMenace  7 หลายเดือนก่อน +1

      While the circular array doesn't currently support using the 3D cursor as the starting point for the pivot, you can place a second temporary object where you want the pivot to happen. Then select it with the object you want to array, it'll then use that second object's location.

  • @sasikumarraghavan9214
    @sasikumarraghavan9214 2 ปีที่แล้ว

    Thanks for this ever maturing add on. One clarification on Flair (Lighting): Once a Flare is set up If I press Flare menu again it creates an additional flare set up. It doesn't go to edit mode like Bevel feature. Is there any other way to use the options of the first flare created for modifying the flare.

    • @HugeMenace
      @HugeMenace  2 ปีที่แล้ว +1

      You can recall a Flare lighting rig; make sure you have the Flare empty (sphere) selected before selecting the flare operator from the menu again. If you don't have a previous flare rig empty chosen, it will add a new rig to the scene.

    • @sasikumarraghavan9214
      @sasikumarraghavan9214 2 ปีที่แล้ว +1

      @@HugeMenace Thank you. I got it now.

  • @Mynkkk1717
    @Mynkkk1717 ปีที่แล้ว

    Your blender theme name?

    • @HugeMenace
      @HugeMenace  ปีที่แล้ว

      I'm using the default dark theme shipped with Blender, with a few manual customisations.

  • @yuvaraj8492
    @yuvaraj8492 ปีที่แล้ว

    Really I wish to pay for the work.

    • @HugeMenace
      @HugeMenace  ปีที่แล้ว

      You can always donate/support us via Gumroad, BlenderMarket, or Patreon :)