This addon is really starting to mature. The new lighting feature is something totally unexpected but welcome. The fact that its a crowdsourced (free with an option to support) addon is fantastic.
Always a fan of tools that let you use modifiers but keep your eyes mostly in the viewport and on your shape as it changes rather than having to split your attention between the vanilla Modifier panel and manipulating all the controls in there.
Thanks for the upgrade, I bought it just to support indie R&D, its power obviously outweighs its price. BTW, it would be sweeter to add cloth simulation function.
Thank you so much for making this great addon for the open source community! It's so powerfull, and i am glad to have found it. Used other addons before for the non distructive workflow but this one is user friendly and easy. Also your tutorials are very good to follow! (May I ask what kind of addon you use for your screencasting?)
Cool. But array need option without shift object, because In most cases object set in place and not touch, set 3d cursor in rotation point and adding array
While the circular array doesn't currently support using the 3D cursor as the starting point for the pivot, you can place a second temporary object where you want the pivot to happen. Then select it with the object you want to array, it'll then use that second object's location.
Thanks for this ever maturing add on. One clarification on Flair (Lighting): Once a Flare is set up If I press Flare menu again it creates an additional flare set up. It doesn't go to edit mode like Bevel feature. Is there any other way to use the options of the first flare created for modifying the flare.
You can recall a Flare lighting rig; make sure you have the Flare empty (sphere) selected before selecting the flare operator from the menu again. If you don't have a previous flare rig empty chosen, it will add a new rig to the scene.
This addon is really starting to mature. The new lighting feature is something totally unexpected but welcome. The fact that its a crowdsourced (free with an option to support) addon is fantastic.
Always a fan of tools that let you use modifiers but keep your eyes mostly in the viewport and on your shape as it changes rather than having to split your attention between the vanilla Modifier panel and manipulating all the controls in there.
Thnx for the wonderful demo and ur dedicated support to the community . Means a lot 🙂 !
Incredible addon! Thank you!
Spectacular update. The tools are really beginning to mature. I'm looking forward to incorporating them into my workflow. Thanks for the work on this!
Great update! very nice the snap align)
very good addon and very good vibe regarding your offer to the open source community, congrats!
Wow, great
It is an add -on with almost similar ability to box scatter.
I wish I could continue to develop.
Amazing, i love it!!!... Great work!!!
Very nice progress. I'll have something to try the next days. :-)
Thanks for the upgrade, I bought it just to support indie R&D, its power obviously outweighs its price.
BTW, it would be sweeter to add cloth simulation function.
Thank you for the support :) - cloth simulation has been added to the backlog feedback.nd.hugemenace.co/
I will still work with box cutter and hardops but your tools still look awesome 👏
ND is completely free to use - you can always give it a shot, it might work well alongside other addons in your workflow :)
Thank you so much for making this great addon for the open source community! It's so powerfull, and i am glad to have found it. Used other addons before for the non distructive workflow but this one is user friendly and easy. Also your tutorials are very good to follow! (May I ask what kind of addon you use for your screencasting?)
Thanks for the great feedback! I'm just using KeyPress OSD. It's not Blender specific - works for anything on Windows.
You are awesome 😊
Awesome stuff!
Cool. But array need option without shift object, because In most cases object set in place and not touch, set 3d cursor in rotation point and adding array
While the circular array doesn't currently support using the 3D cursor as the starting point for the pivot, you can place a second temporary object where you want the pivot to happen. Then select it with the object you want to array, it'll then use that second object's location.
Thanks for this ever maturing add on. One clarification on Flair (Lighting): Once a Flare is set up If I press Flare menu again it creates an additional flare set up. It doesn't go to edit mode like Bevel feature. Is there any other way to use the options of the first flare created for modifying the flare.
You can recall a Flare lighting rig; make sure you have the Flare empty (sphere) selected before selecting the flare operator from the menu again. If you don't have a previous flare rig empty chosen, it will add a new rig to the scene.
@@HugeMenace Thank you. I got it now.
Your blender theme name?
I'm using the default dark theme shipped with Blender, with a few manual customisations.
Really I wish to pay for the work.
You can always donate/support us via Gumroad, BlenderMarket, or Patreon :)