Turn 2D Images into 3D models in Blender using Perspective Plotter Addon

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  • เผยแพร่เมื่อ 23 มี.ค. 2022
  • Perspective Plotter Addon for Blender that lets you match the camera to any photograph. It streamlines the process for fspy by bringing the settings directly into Blender.
    Perspective Plotter Addon
    blendermarket.com/products/pe...
    fSPY - Free
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ความคิดเห็น • 108

  • @GradyBroyles
    @GradyBroyles 2 ปีที่แล้ว +104

    How did Blender go from like... well an "alternative" to rival expensive 3D like the KING that it is? (that's rhetorical, of course I know) It's just staggering and wonderful to see stuff like this coming to Blender. Bravo.

    • @NightVisionOfficial
      @NightVisionOfficial 2 ปีที่แล้ว +6

      And if you think you'll use blender, you can spend half, if not 1/10 of the cost of those expensive 3D Programs, to buy addons to make your life easier xD. Or just learn vanilla for most things, and use only "needed" addons if you like.

    • @GradyBroyles
      @GradyBroyles 2 ปีที่แล้ว +1

      @@NightVisionOfficial i just noticed a typo that made what I was trying to say mean the exact opposite of what I meant. SMH lol anyway, i fixed it.

    • @kylek29
      @kylek29 2 ปีที่แล้ว +6

      Yep .. that's the power of open source projects. People with skills can think up a feature and implement, then release it. Whereas if a company is doing it they're going to look at that feature with an eye to the ROI (cost to implement vs. number of additional units I'd sell because of it).

    • @admniyeokuyorsun...3044
      @admniyeokuyorsun...3044 2 ปีที่แล้ว +3

      Because first of all its foss(free and open source), and secondly its the foss done right just like linux kernel. Since its free, its userbase can grow very fast, which helps finding bugs much easier, its open source, which helps adding tiny details that someone might need rather than a software where only few companies controls what will happen. Lastly blender team is very innovative and they are funded from very big tech companies which leads the blender team to work continiously, not in their free time.

    • @shrimpinpat
      @shrimpinpat ปีที่แล้ว +1

      Open source breeds sharing of ideas and promotes new ideas. I used to bootleg c4d now I just use blended

  • @AntonioNoack
    @AntonioNoack 2 ปีที่แล้ว +41

    Hi, against the issues at 5:07, you also can set the texture mode to clamp (instead of repeat).

  • @drinnerd8532
    @drinnerd8532 ปีที่แล้ว +5

    We all love Markom3D, that goes without saying. However, at 1:00, Mr. Markom forgot to inform you (in case you haven't used FSPY) that the Green lines represent the Y axis and signify depth, and the red lines are the X axis (left & right) and if you choose to use "3 vanishing points" instead of the 2 that Mr. Markom is using, you will have a Z axis that represents height. You want to make sure that when you align these lines to various edges and planes in your image that you are aligning those colored lines in accordance to the axis that they represent. So, it's a little more than just "...select the point, click and drag into ... whatever you want..." lol

  • @Rabhia_Draws
    @Rabhia_Draws 2 ปีที่แล้ว +2

    OMG-this is exactly what I wanted to do, but couldn't find out how to do.thank you.

  • @HankW
    @HankW 2 ปีที่แล้ว +29

    Great overview! For anyone trying this at home, for the best and most accurate results be sure to shoot a lens distortion grid with your camera and lens (with the specified focal length if it's a zoom lens) to get closer to perfect solves with Perspective Plotter. Match and work with the undistorted image in Blender, redistort your renders using your solved lens grid as part of your comp process! Important to note that I don't believe Blender has a lens grid solver built in and you'll have to use other software like NukeX to get that. Unsure of any free ones other than Meshroom but that's a bit of a different workflow.

    • @MetrikOner
      @MetrikOner 2 ปีที่แล้ว +3

      Alternatively, you can just use photoshop or lightroom to correct the lens distortion, before importing to blender. If your photo was taken in RAW format its easier, because the cameras specs are saved in the exif data. But its in the camera raw settings (or add a camera raw filter) , you can choose which camera/lens profile to use to auto correct the distortion or do it manually.

    • @colindyer450
      @colindyer450 ปีที่แล้ว +1

      wow that was a different language! I will get there some day

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว +1

    Cool!
    Thanks for sharing all of your knowledge with us Markom!
    You're the best!
    WOOOOOOOO!!!!!!!! 😃

  • @TurtleTreehouse
    @TurtleTreehouse 2 ปีที่แล้ว

    Wow! That was really cool.

  • @notsure1969
    @notsure1969 2 ปีที่แล้ว

    This is bloody awesome.

  • @oneaspiringartist5822
    @oneaspiringartist5822 2 ปีที่แล้ว +21

    Yup. Definitely will download this one because I use fspy a lot but this one's already inside blender. Thank you Markom

    • @r_potter
      @r_potter 2 ปีที่แล้ว +10

      It's funny, fspy STARTED as a blender addon that went standalone

  • @joegideon8461
    @joegideon8461 2 ปีที่แล้ว

    Good info! Thanks for this!

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign 2 ปีที่แล้ว +2

    Perfect job.

  • @popsfreshenmeyer7607
    @popsfreshenmeyer7607 2 ปีที่แล้ว

    Very useful :) thanks for the Tutorial!

  • @animashinka
    @animashinka 2 ปีที่แล้ว

    Clever and useful!!

  • @BennieWoodell
    @BennieWoodell 2 ปีที่แล้ว +2

    Great video, please do more tutorials on the other features! I've had this for awhile but never could get the full use of it.

  • @owenstudios4107
    @owenstudios4107 2 ปีที่แล้ว +2

    So cool

  • @constantinosschinas4503
    @constantinosschinas4503 2 ปีที่แล้ว +1

    Knew the technique. But enjoyed rhe voiceover style. Educating, fast and entertaining.

  • @curhob
    @curhob 2 ปีที่แล้ว +2

    If you want to not have extra edge loops, you can unwrap the model so it's straight, subdivide it a bunch, and bake to a new image to transform out the perspective and avoid distortion when you get rid of the subdiv and/or edge loops

  • @abdelrhmanhashem3256
    @abdelrhmanhashem3256 2 ปีที่แล้ว

    just insane

  • @arch3ddraftsman
    @arch3ddraftsman 2 ปีที่แล้ว

    Sick

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 2 ปีที่แล้ว +13

    you forgot the part in which the walls are 500 ft high and very not to scale.

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +9

      This is very correct. I will be doing another video on more of the details, I just wanted to get people started

  • @pezorama
    @pezorama 2 ปีที่แล้ว +2

    ok, but how do you make it match a drawing for a background in a comic book? I built as scene for a comic I'm working on, and it's hard to match the perspective sometimes

  • @oluwadamilola6233
    @oluwadamilola6233 2 ปีที่แล้ว

    Holy grail

  • @sebbosebbo9794
    @sebbosebbo9794 ปีที่แล้ว +1

    So cool this type of tool is back direct in blender..for vfx...its amazing...thx..
    i would like to know more ..
    ,coments tips other feature too
    ..

  • @asifkaka5052
    @asifkaka5052 2 ปีที่แล้ว +1

    I remember the time when we were making donuts and then again but with high resolution. now we can just take a picture and bring it to life or add it to a game or a cinematic scene. Damn we are moving so quickly.
    don't get me wrong I am just happy that we are progressing so quickly.

  • @user-ld3mq4li5f
    @user-ld3mq4li5f 9 หลายเดือนก่อน

    Hi There. Great video. Already got the addon. One question please: If I move the viewing angle by pressing the scroll wheel and moving the mouse, the image is all out of place and it takes 20 minutes to fix manually. Is there a way to get it back to where it was? I hope I'm being clear. Cheers Markom!

  • @ArchieBoldster
    @ArchieBoldster 2 ปีที่แล้ว +7

    What about multiple images as a basis for scene building? Since we do not have any depth information, especially in images with only a few vertical or horizontal lines I usually need at least a second photoreference to correctly solve scale and depth of objects, especially if they are not connected to the inital reference objects.

  • @mybfsasha4803
    @mybfsasha4803 ปีที่แล้ว

    new to blender ive been following along til 2:19 G Z i dont know how to scale my square to match the wall then move it to the Y I'm still learning blender so I had to watch other videos to learn to remove the faces lol just need to know the scale part now if anyone could help. I tried the scale and transform but it just makes it to long or wide it doesn't follow with the tutorial. :(

  • @Adrienaline-Rushed-Art
    @Adrienaline-Rushed-Art ปีที่แล้ว

    I know it'd be silly, but what I really want is an add-on that you feed drawings to and it turns it into a mesh. Front, back, top, bottom, left, right drawings and it fills in the rest... or something, heck even 2/3 view image references, TAKE MY MONEY IF IT EVER EXISTS. As much as i enjoy modeling, as a one-man-band I'd like the process to be faster for character creation :,,)

  • @priscilah4
    @priscilah4 2 ปีที่แล้ว +1

    Don’t the perspective guides for each axis have to share a plane? I think that’s what’s responsible for the lack of accuracy in this case.
    I couldn’t be furthest from a specialist but I think at some point in the past I read that somewhere and I started to get better results.

  • @user-bb1ky5vq3e
    @user-bb1ky5vq3e 2 ปีที่แล้ว

    genius

  • @existentialselkath1264
    @existentialselkath1264 2 ปีที่แล้ว +3

    Just a tip, the texture coordinate node has a 'window' output. If you use that instead of UV mapping you get a perfectly aligned image with the camera, although it will move as soon as the camera does

    • @clericbob9680
      @clericbob9680 ปีที่แล้ว

      You can bake this in Cycles to transfer the texture from camera coordinates to uv coordinates. I do that for vertex colors a lot, but it's the same principle

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว

      @@clericbob9680 I never considered doing that and now it seems so obvious. Thanks a ton for the tip

  • @ralphedenbag4552
    @ralphedenbag4552 ปีที่แล้ว

    I find this addon intersting, but I think it is missing one element from FSPY wich is the "principal point" feature. This is available in FSPY where you have to identify a 3d vanishing point to be more accurate. Maybe is it available in the plotter addon though.

  • @matony19
    @matony19 2 ปีที่แล้ว

    Siiick

  • @tsunertoo9149
    @tsunertoo9149 ปีที่แล้ว

    QUick question. So I'm being super ambitious, and I want to do this, but to an HDRI. Is it possible to use this on that too?

  • @sedehpictures
    @sedehpictures 5 หลายเดือนก่อน

    i cant see any addon in sidebar to select or use what to do?

  • @jagagemo8141
    @jagagemo8141 2 ปีที่แล้ว

    🤩

  • @myztazynizta
    @myztazynizta 2 ปีที่แล้ว

    Do other 3d programs require adding more geometry to flat faces to get textures to display properly? I can't imagine anyone who does low poly game texturing tolerates this problem.

    • @dbeaton1111
      @dbeaton1111 ปีที่แล้ว

      There is an alternative to adding more geometry. Say you want to add a texture of a wall in the picture to a wall on your completed object. The object you created now has rectangular walls, while the wall texture in the picture is at an angle. Take the picture into Photoshop or Gimp, crop the portion you want for the wall, and use the perspective toll (for Gimp) to make it a rectangle. Then just map it to the object -- no distortion, no extra geometry.

  • @lewispeake3264
    @lewispeake3264 2 ปีที่แล้ว +3

    Thanks for this! Can you add a mapping node and change it to window? I think that sorts out all the warping but might have other unwanted limitations as a mapping type...

    • @Jofoyo
      @Jofoyo 2 ปีที่แล้ว

      Only useful if the camera is going to remain stationary for renders. Otherwise projecting and adding extra geo is the best way to go.

  • @pioneerguru2.052
    @pioneerguru2.052 2 ปีที่แล้ว +1

    bro i have 1 problem
    A man walks near the car and then sits in the car. How will the man go along with the car?
    and then suddenly how will he get away from the car?(like jump)
    please make 1 minute animation video

  • @user-un3vq3fo5e
    @user-un3vq3fo5e 11 หลายเดือนก่อน

    please answer . How can I do this in maya

  • @kaitoanimation
    @kaitoanimation 2 ปีที่แล้ว

    can i get that image please that you used in video please

  • @alexandervmeyer
    @alexandervmeyer ปีที่แล้ว

    Hey, i'm having trouble installing the add-on. If I click on the folder, it opens up into different .py files and I have no idea which one to install and it seems like i can't install the whole folder... beginner here. Am I doing something wrong? HELP ME PLEASE.... :(

    • @Markom3D
      @Markom3D  ปีที่แล้ว

      You just need to select the zip file

  • @Betakpali
    @Betakpali 2 ปีที่แล้ว

    Hi, is this addon also suitable for working on a large scale? e.g. when I want to insert an object into a drone photo. Fspy offers the possibility to enter the exact dimension on the axes. The file is then inserted at the correct scale. Is it possible to set the scale in the addon? It would be nice for the wall to match the actual size, to make it easier to insert interior accessories and furniture.

  • @LeftyPencil
    @LeftyPencil 2 ปีที่แล้ว

    Wonder if this can be a local Vectary

  • @Zharmonic
    @Zharmonic 6 หลายเดือนก่อน

    Guys I bought the add-on and did exactly what you showed on a super simple empty room photo - and after I clicked plot - I only got blue and red lines, but no HANDLES to move them. Any idea why? thank you

    • @Markom3D
      @Markom3D  6 หลายเดือนก่อน

      Hmmm not too sure but do you have the right version for the right version of blender?

    • @Zharmonic
      @Zharmonic 6 หลายเดือนก่อน

      @@Markom3D I got the newest one

  • @dustasdu
    @dustasdu ปีที่แล้ว

    01:41 SIUUUUUUUUUUUUUUUUUUU

  • @Ohhtooeasy
    @Ohhtooeasy ปีที่แล้ว +1

    can someone help? my addon is installed correctly but plot perspective button isnt there

    • @Markom3D
      @Markom3D  ปีที่แล้ว +1

      You need to be in camera mode

  • @C0llinsW0rth.
    @C0llinsW0rth. ปีที่แล้ว +1

    what happens if: whenever I use this, my camera goes under the horizon line? I have just been bringing it up manually. My scene is outside, like buildings in a city, not an indoor scene. Thansk for the content, worth the subscribe and like!

    • @Markom3D
      @Markom3D  ปีที่แล้ว +2

      There is an option to flip the horizon line.

    • @C0llinsW0rth.
      @C0llinsW0rth. ปีที่แล้ว

      @@Markom3D I'll give this a try

  • @Nardeol
    @Nardeol 7 หลายเดือนก่อน

    this should be native in blender

  • @andy_thechicken
    @andy_thechicken ปีที่แล้ว

    I want to turn an drawing into 3D but I am scared my drawing is overcomplicated

  • @DanFrederiksen
    @DanFrederiksen 2 ปีที่แล้ว

    Pretty neat. But would be neater if it understood what it's looking at and built the entire scene on its own.

  • @AleksPirok
    @AleksPirok 2 ปีที่แล้ว +1

    Sketchup had this feature for ages + it's way easier to work on - it has all the metric dims and easy extrusion

    • @JohannesBoernsen
      @JohannesBoernsen 2 ปีที่แล้ว +1

      Was searching for this comment. Exactly, nothing new. Sketchup does this more easily since years :D

    • @AleksPirok
      @AleksPirok 2 ปีที่แล้ว

      @@JohannesBoernsen yeah totally, although it's good to see that there is a free alternative available through Blender, but yeah sketchup - way easier

  • @NeroForte_
    @NeroForte_ 2 ปีที่แล้ว +1

    BLENDER IS the best

    • @warrenography
      @warrenography 2 ปีที่แล้ว

      Unasema kweli!

    • @NeroForte_
      @NeroForte_ 2 ปีที่แล้ว

      @@warrenography Ndo hivyo. Ikiwekewa persistent and proper rigging tool. bas for me I dont like the rigging tools. even paid ones

  • @kimopuppy
    @kimopuppy 2 ปีที่แล้ว +1

    Promise you'll leave your brain to the blender Gods to study

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +2

      Trying to document it all so that I dont have to lol

  • @Nizrab
    @Nizrab 2 ปีที่แล้ว +1

    Back rooms now in 3d

  • @acoupleofgsanrandaneaniandann
    @acoupleofgsanrandaneaniandann 2 หลายเดือนก่อน

    How do you purchase the addon? That guys website is infuriating. Its like he doesnt want to sell it.

  • @bombakugel
    @bombakugel 2 ปีที่แล้ว

    Glad Ronaldo found a new Job

  • @shahinfa2739
    @shahinfa2739 2 ปีที่แล้ว

    0:42 :))))))) ... dam you man ...:))))))

  • @toresubas7778
    @toresubas7778 4 หลายเดือนก่อน

    0:41🙃

  • @tflame7925
    @tflame7925 2 ปีที่แล้ว +1

    Any alternative free addons?

    • @Markom3D
      @Markom3D  2 ปีที่แล้ว +1

      FSPY - Free Blender Addon - Image Projection
      th-cam.com/video/rT8-f4cP-eQ/w-d-xo.html

  • @wayland7150
    @wayland7150 2 ปีที่แล้ว +3

    Huge potential with a bit of AI to figure out where the walls are automatically.

  • @zeroo1402
    @zeroo1402 2 ปีที่แล้ว

    What password ?

  • @theology77
    @theology77 ปีที่แล้ว

    Cr7 siiuu

  • @LeonardoTheAlien
    @LeonardoTheAlien 2 ปีที่แล้ว +2

    fspy is free though, this isn't.

  • @sebastiankiro6984
    @sebastiankiro6984 11 หลายเดือนก่อน +1

    How the fuck do I add edge loops

    • @Markom3D
      @Markom3D  11 หลายเดือนก่อน +2

      in edit mode > Ctrl + R

    • @sebastiankiro6984
      @sebastiankiro6984 11 หลายเดือนก่อน +1

      @@Markom3D My man replied to a comment on a year old video. Respect. Thanks!!!!!

  • @Zekium
    @Zekium 2 ปีที่แล้ว +1

    Why not going fspy ? (small fact : before being a stand alone, fspy was also a blender addon)

    • @Xathian
      @Xathian 2 ปีที่แล้ว

      Because it's annoying to tab back, redo, export, import over and over and over if you want to make minor plotting tweaks

  • @aloeisthestuff9622
    @aloeisthestuff9622 ปีที่แล้ว

    WHY?

  • @pissmilker2313
    @pissmilker2313 2 ปีที่แล้ว

    PPlotter

  • @photogramistic
    @photogramistic 7 หลายเดือนก่อน

    18 dollars

  • @stanley9653
    @stanley9653 2 ปีที่แล้ว +12

    Please stop saying "siiiick" 😭

    • @warrenography
      @warrenography 2 ปีที่แล้ว +3

      AW, let 'im have his fun. :)

    • @stanley9653
      @stanley9653 2 ปีที่แล้ว +3

      @@warrenography hahaha yeah true 🤣

  • @funi_kat123
    @funi_kat123 8 วันที่ผ่านมา

    BRO THE STUPID LINES ERNT SHOWING,

  • @ricardotroconiz7941
    @ricardotroconiz7941 2 ปีที่แล้ว

    Blender completely crushed 3ds max

  • @arpitgupta8308
    @arpitgupta8308 ปีที่แล้ว +1

    worst plugin doesn't work with complicated images

    • @Markom3D
      @Markom3D  ปีที่แล้ว

      errr what is your definition of a complicated image?

  • @ibayazitov
    @ibayazitov 2 ปีที่แล้ว

    its all good, but cinema 4d can do this since 2013.

  • @sterkfpv2192
    @sterkfpv2192 2 ปีที่แล้ว +1

    Great add-on, terrible demonstration. Reminds me of "and now draw the rest of the owl"