I started watching your Series on WebGL yesterday and just had to leave a comment at this point.. Your way of introducing concepts is brilliant, your presentation and language are precisely structured and easy to follow. At the end of some of your videos, you say you hope this is clear and makes sense, and I'd just like to add to the feedback you got already by saying: Yes! Your videos help immensely and I can't thank you enough.
So helpful, thank you! What suprised me is I needed to use bigger texture padding in my spritesheet to avoid texture bleeding. Now I am using 8px padding at every texture side, and it's beautiful now.
I started watching your Series on WebGL yesterday and just had to leave a comment at this point.. Your way of introducing concepts is brilliant, your presentation and language are precisely structured and easy to follow. At the end of some of your videos, you say you hope this is clear and makes sense, and I'd just like to add to the feedback you got already by saying: Yes! Your videos help immensely and I can't thank you enough.
These videos don't have enough likes and views. Thanks for making them :)
So helpful, thank you! What suprised me is I needed to use bigger texture padding in my spritesheet to avoid texture bleeding. Now I am using 8px padding at every texture side, and it's beautiful now.
Good explanation, thanks!
These videos are amazing!!! Thank you so much!
Thank you for your kind comment. It is very, very encouraging.
Wonderful demo!
Good job Andrew
Thank you very much! Very detailed and clear explanation.