WebGL 2: Visualizing Projection (Camera Part 2)

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 5

  • @raptorinc8331
    @raptorinc8331 2 ปีที่แล้ว

    Amazing visualisation!! The amount of work you put in is 🤯.

  • @dominicprior9844
    @dominicprior9844 2 ปีที่แล้ว

    Great video, as ever! I loved those visualisations and the tip about not making the near plane too near.

  • @cinemarat1834
    @cinemarat1834 2 ปีที่แล้ว +1

    Hi Andrew, will you be making an episode on loading mesh ?

    • @osakaandrew
      @osakaandrew  2 ปีที่แล้ว +1

      Hi Cinema Rat. Is there a specific method you are interested in learning? I'm planning on doing a video very soon on exporting objects from Blender to binary files that you can load into your WebGL programs (using the "Wavefront OBJ" export format). I'll go over some of the options in loading data and showing why making your own binary files are not only pretty easy to do, but also saves a lot of time in loading your mesh data into the browser.

    • @cinemarat1834
      @cinemarat1834 2 ปีที่แล้ว +1

      @@osakaandrew that sounds cool, looking forward to the video.