I've been waiting for a new video for months. I checked every day to see if there was a new one. Waiting over! 🎉 Thank you to cover these subjects. Best youtube tutorials ! 👏
I am absoutely shocked by the quality of your tutorials. Perfect explanation plus optimization tips without making things even seemingly overcomplicated.
This was worth the wait! :) It's also perfect timing, since I just tried implementing blur functions in GLSL following mentioned naive strategy (sampling for each entry of the kernel). The approach shown here is much more insightful than I anticipated and your careful introduction into Gaussian blur make this a very cool topic to explore GLSL-thinking much more in depth. Thank you so much for this amazing series and all the effort you put into the presentation of each subject!
Thank you, these are the best webgl videos on youtube!
I've been waiting for a new video for months. I checked every day to see if there was a new one. Waiting over! 🎉 Thank you to cover these subjects. Best youtube tutorials ! 👏
I am absoutely shocked by the quality of your tutorials. Perfect explanation plus optimization tips without making things even seemingly overcomplicated.
Thank you!
Andrew, so happy to hear of you. Please keep making videos, those are insanely helpfull.
Babe wake up Andrew posted.
This was worth the wait! :)
It's also perfect timing, since I just tried implementing blur functions in GLSL following mentioned naive strategy (sampling for each entry of the kernel). The approach shown here is much more insightful than I anticipated and your careful introduction into Gaussian blur make this a very cool topic to explore GLSL-thinking much more in depth.
Thank you so much for this amazing series and all the effort you put into the presentation of each subject!
Always a treat to have a new video from you! :)
Welcome back! 🫡
Is this will be a great comeback ?
thanks it's exactly what I need !
I found a typo in the source code, line 149 : triangleVerexShaderSource the "t" of vertex is missing
Thanks! Fixed.