Mind over Magic - Prerelease Updates, Jan 2024

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  • เผยแพร่เมื่อ 15 ม.ค. 2025
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ความคิดเห็น • 10

  • @williamlai29
    @williamlai29 ปีที่แล้ว +5

    You know what will be a big quality life change to the game? Broomstick......flying broomsticks!!

  • @Shadowsung
    @Shadowsung ปีที่แล้ว +1

    Cool to see they are already getting back to work. The nerf to ignium is pretty rough as the only way I've reliably farmed Creeping Vines is with the late research shrine that prevents the fog from coming closer. Even then if your Dark mages slack it can be missed. Btw @ 1:26 Farm plots (bitterice,cabbage,nuts etc.) don't block mage pathing so you can go 4 wide on plots and not need the paths. Unless you enjoyed them for aesthetics

    • @Wympy1
      @Wympy1  ปีที่แล้ว

      I had no idea that mages can path through farm plots like bitterrice. Thanks for the tip!

  • @StevenOwens
    @StevenOwens ปีที่แล้ว

    Another great, well organized video.👍

    • @Wympy1
      @Wympy1  ปีที่แล้ว +1

      That is very kind of you to say, thanks :)

  • @Oðrun
    @Oðrun ปีที่แล้ว

    Appreciate the update, didn't know that it'd been posted.

    • @Wympy1
      @Wympy1  ปีที่แล้ว +1

      I just joined their official Discord server yesterday and they have a lot of good stuff on there! I will try to release videos going over the major updates in case Discord isn't your thing

    • @Oðrun
      @Oðrun ปีที่แล้ว

      Nah, I saw it on Steam later, just don't have the opportunity to partake in the latest happenings. No worries. 👌@@Wympy1

  • @lennythrust7422
    @lennythrust7422 ปีที่แล้ว

    I think that they can (and probably should) streamline most of the micro-management that this game is actually forcing You to do without any meaningful reason.
    Just to throw out an example: why can't We use the group feature to trigger a specif action when a set condition happen?
    Let's say I want anyone below 40 conviction to start eating the higher level meal / sleeping in the higher tier room to counteract the negative effects that person is living with.
    With the options We have right now We cannot automate a condition->reaction order and We are forced to "manual check" every now and then or - if You are like me and can't bother to check - react when the "break risk" pop-up comes up.
    The group feature should allow us to streamline such istances giving us the option to predetermine the behavior of our staff/students when a certain condition is met. A tool like that, if built correctly, would make hell of a lot easier all the inherent micro-management of these types of games.
    This is just one of many examples I could throw on the table.
    Like; why aren't they allowing the player to save room templates? If I have built a damn bedroom why can't I save it and paste it in my desired place? Is there a reason why I should manually enter the building menu and select floor, then walls, then roof, then wait for them to build, then windows, then furniture etc.. Does not make any sense.
    The same applies to the tasks I want my staff/students to do.
    Let's say I want them to hunt/mine/tend/harvest/haul/chop a bunch of things that are on the right side of the screen. Why do We have to click (or double click) on all of them individually?
    Most of the games like this one allow you to "area select"; and when You do the proper command is issued automatically (if you select a tree, a crop and something lying around, the game automatically go chop-harvest-haul).
    I mean, the game is pretty interesting and I played it extensively (I'm at day 500 with everything unlocked and built) but I cannot count the times I found myself at a loss of patience because of options lacking.
    This long post is not to rumble about the game but to offer advice to the devs (if they will ever see this).

    • @Wympy1
      @Wympy1  ปีที่แล้ว

      There is a suggestions portion of the official discord that you can post to!