Thank you for the project. I was wondering what makes it so that the sprites don't collide with each other and prevent the joint from moving much, but with the project all set up I can see the the "Disable Collision" makes that happen. For instance, if that is turned off on the joint for the head and body, then the head can only wobble a little and its weight drags the body down. There was some issues with needing to set the something to point to the correct something (the ground.png and some other thing) but I got it to work. It looked like something was looking for " ground.png" instead of "ground.png" (or something like that). I didn't really understand the problem but got it to work anyway.
That was a very simple and great tutorial! Keep it up!
I spelt controllable wrong...
Thank you for the project. I was wondering what makes it so that the sprites don't collide with each other and prevent the joint from moving much, but with the project all set up I can see the the "Disable Collision" makes that happen. For instance, if that is turned off on the joint for the head and body, then the head can only wobble a little and its weight drags the body down.
There was some issues with needing to set the something to point to the correct something (the ground.png and some other thing) but I got it to work. It looked like something was looking for " ground.png" instead of "ground.png" (or something like that). I didn't really understand the problem but got it to work anyway.
You said under 2 minutes yet it’s over 3 minutes
how do i flip it tho? i have a 2d character but i want to make it so that they can face L or R ?
wow. thankyousomuch.
hey, thank you
is it possible to animate it?
How can i make it stand on the two feet?
Time to make me some melon playground
YOOO