Hey fry, thanks for checking it out and giving it another try! We'll work on the points you mentioned, such as AI and performance optimization. In the meantime, you can tweak certain AI settings under the 'custom' difficulty. Things like perception cone, perception threshold (how easy they can see you), and reaction time can be modified to tweak their behavior more to your liking. As always, thank you for your feedback!
Yeah, i saw people doesnt know about the AI customization. I've been having alot of fun setting up the settings for the AI, i think i found the perfect setup for it. Keep up the good work guys! Great game!
Cool, didn't know about the ai tweaking. Loving the offline extraction so far but I am worried about only having one map. I'd love to see an additional map before adding anything else.
I wish u guys to make game that will be on par with SPT. I really like EFT but hate online "D" copmarison with other people. I like cunning AI in single player games. Also inertia/movement for me is important and EFT got it pretty close to what I like for my immersion. Firearms complexity and realism is also what I really love in EFT. I hope u will consider at least giving option to players to disable eye magnification for non optic sights (I hate this idiot feature in games) Well I wish your game to be succesful SP version of games like EFT. Many people like to have fun with AI instead of cheaters or other humans in general in their gameplay. Cheers.
I was surprised to see my mods featured in the video, really didn't expect that haha. I'm also the same person who made bunch of mods for the Transience Demo when it came out
For anyone who wants to fix the issue where the AI can spot you from long distances follow these steps: Go to Settings>Gameplay - Scroll down to AI settings and set it to custom - Set "Perception Threshold" to around 0.15-0.20 - Set "Perception Range" to around 110-120 - Set "Perception Angle" to around 60-65 Additionally, you can increase the "On Target Aim Threshold" if you feel the AI has too good of an aim. Tweak these values until you are satisfied with how the AI plays.
Game looks pretty cool in concept and the graphics, weapons etc.. but only one map between now and 2025 potentially seems kinda crazy. Aren’t the devs worried that most people will get bored pretty quickly?
Suggesting wish listing games that have 'potential' is a great idea. It really does help let the devs know there is interest, without us being suckered into funding a failed/discontinued project.
I'm a little disappointed in the decision to change the setting. Personally, I really liked the whole American setting they had going on with the semi trucks and the warehouses and shit, even if it was just placeholder. There aren't many games set in American Suburban Neighborhoods or Rural farmland.
@@Jankesoowski bro, we haven’t had many good Vietnam games in the last decade this isn’t an overused setting, a lot of us absolutely love Vietnam setting .
@@nofox777 Good for you guys. Go play it then. Personally I found war-torn America setting refreshing since last game that did this was Homefront 2 in... 2017? I also don't like when games do a complete 180* mid-developlent. It means that the devs lack vision and are not sure what they want from their game.
i tried it for about 30 min but i didnt have a good time as of yet, its just not there yet for me but i can see some potential, my main issue is the ai they feel awful they dont see foliage like you do and its like they dont see rocks or hills ether, they also have a default detection range of 200 meters which seems a bit far for Vietnam at least for this first map.
I’ve had a good amount of fun with the game. It 100% needs way more content but what’s there gives me a ton of hope for the future. The shooting feels a bit wonky at times (leaves seem to block bullets) but the actual extraction shooter aspect is perfect.
@@unselles no, not every unreal game has "mod support". This means mods are supported by the devs. They can be modded, sometimes with difficulty, but mod support means its supported by the devs
Hey Bigfry, I'm not sure if you noticed, but this is, or was 'Project Quarantine'. You actually covered it a while back. I'm impressed they actually kept going on the project and to see where it is now. Obviously still needs more work, but I like the direction it's going.
Maybe if they could add random events or dynamic world, I think it really set it apart from the rest. You could run the same mission over and over, and each time it'd be different. One run takes 5 minutes, the next time it could take an hour. Some examples would be.....a brush/wildfire and you can use it to your advantage, or decide to go around it. Or other example is, you're moving into a small village with enemies and out of nowhere wild monkeys start to rob/attack the rebels.
I don't want to buy more games that offer me fun of less than 30h, my steam library is not only full of that, but also full of games that provide me with way more fun We don't have a lack of games with potential, but games that are actually fun for many houes
I feel like nowadays in not playing games anymore, but just straight unreal engine They all feel the same, ground branch, pubg, this game, ready or not, squad, GZW, Fortnite, sea of thieves, hell let loose All feels like the game is called unreal engine with different game modes
I remember the previous iteration where everything was Source. Talented enough developers will get us to the end state of Titanfall and Insurgency being built off the same base. Laziness will get us games where you boot it up and immediately think “is this a gmod map?”
Yeah I miss when games had their own special quirks. Imagine all the nostalgia Half-Life 2 and later GMod would be missing if Valve never made the Source Engine and just bought Unreal 2. What if Battlefield just stayed on commercial engines and DICE never made Frostbite? We’re losing so much as everyone moves to the same 2 engines, Unreal or Unity.
@@AxiamWolfe I remember turning on subtitles in Titanfall 2 for the first time and being surprised to see that despite Respawn ripping out and replacing 90% of Source’s code (their estimate), the subtitle display was completely unchanged from Half-Life.
Big bonus for this game so players can get content quicker & customisable experiences would be steam workshop and mod support. I think having more active and challenging AI, which patrol, hunt & have a wider variety such as bosses, etc, would really help create a more adrenaline fuelled experience with a nice challenge.
Bought the game a few hours ago. It definitely needs some work, but the ground work is all there and has the potential to be great. That said their plan for the next year is worrisome consider the lack of content on the list.
I’ve been greatly enjoying what content there is at the moment. Can’t wait for more. I got it now with the expectation that the price would probably go up when more content gets added
Thats not the point at all, its the fact he snapped onto him, and shot before he even fully brought the gun up (what they are doing is not syncing with the animations). Its immersion breaking.
Felt like an unoptimized pre-alpha asset flip with random geometry thrown on a map (which i got stuck in). Got it in a bundle with SCP5K, which crashed a second before the spooky monster jumped at me (coop partner got spooked instead). 30 euro saved, loving the current gamedev meta.
AI is super hard to make fun to fight, ultimately you end up having them dumber than you’d think in order to let the player actually create the emergent gameplay. I like the direction this is going though.
06:30 To pass to lumen you need to reset the whole way your GPU is processing staff so when you do this also while developing a game it requires you to restart the engine as well.
Gave this game a shot. Honestly I have been having a ton of fun so far. I haven't ran into any crashes yet. I have noticed a bug that caused some enemies to spawn without weapons, but apparently this was fixed in a patch a few hours later. The game does feel like its lacking some content. There is weapon variety and customization, but it doesn't feel like its enough. Playing the same 3-4 mission types over and over on the same map does kind of get old. There is no in game voice chat or text chat (at least that I could find) which makes playing with randoms kind of awkward. Id agree that the game definitely has potential and with it being early access ill cut it some slack. I'm looking forward to seeing how this game turns out.
im loving your new type of thumbnail bigfry, also regarding your last video, your community supports you and u have every right of making your living especially when you have a video game project develepment going on, good luck :D
The problem is this needs to be better than the spTtarkov mod. Right now i can play tarkov ny myself with entirely customizable parameters. This game needs to do something new.
I don't think it needs to do that much new, given that SP Tarkov is the only other game that provides this kind of gameplay for PvE players. And Tarkov is very pricy.
I kinda wish all these small teams making similar games on the same engine and things like that would just team up and make something a little bigger and more polished, nothing huge just 2 or 3 of these teams yea know? idk just something i think about =/
@topjos12 I'd do SPT but the mod is kinda sketchy to me. Finding the actual mod is one thing, and then my anti virus blowing up and insisting that it's a Trojan was enough for me not to go through with it.
Picked this game up after watching BlueDrake's video, and was moderately impressed. I will continue to play this whenever SPT and arena get stale, and will pray the new map is good. Love you Bigfry, have fun.
since this is a single player/coop experience, I think this game would benefit from mission variety and purpose to stay on the map a bit longer. Like doing 2 main missions at a time, optional side missions to be done, collectibles or rare items to get or find. Blackmarket should be a thing also. While it's not a PvP games, letting players make ingame credits by selling their stuff they found on the ingame black-market so that other players can buy em, at least for the online aspect for the game (by connecting to internet). leaderboards could be a thing too, like how much loot value you could take in one run etc. Other stuff can also be scattered around maps like notes or npc to talk to for quest or other means for lore stuff like notes and visual storytelling, puzzles, treasure. ofc all of these can be incorporated if they also expand the map size. i hope these suggestion can be considered by the dev.
I just can't wait for someone to make the first good single player extraction shooter game. Single Player Tarkov is the only one and it is a mod. Once a new map is added to this I will 100% play but for now the 1 map gets boring for me after a few plays.
@@repax3997then I guess it would be fair to include chernobylite as well. Not quite the best in technical aspect but it's the closest we'll get to stalker 2 and single player tarkov for now.
Watched your channel for 2 years and your the best commentator on how I feel and agree or disagree with a lot of what’s happening with gaming and what’s come and gone, all of our opinions matter but your as real as it gets recently. Aside from that the game definitely needs work but hopefully turns out for the best
Something that these games (solo or small devs teams) with premade assets tend to neglects is lighting. It is easy to setup Lumen and all these little, but usefull, tools/settings, but it is also easy to not have a good and solid base for reflections and shadows or just straight up not putting time in it. That's why you'll see weird reflections under objects or they look like they are floating. That's why also there is a an Unreal Look to many games, some devs will just go with a basic lighting setup and forgo to make it look better.
Thank you for your honest review. I really like the fact that it can be played offline and coop. It is promising, especially if they could make an AI as good as stalker. Now the question is wouldn't it be boring and repetitive? I also hope they would allow moding like it is on Arma, so you can have more maps, periods (Vietnam War era, etc), etc, and keep the project alive with a strong community
Soldier "Do you have any spare water left?" POW "I don't think I do" -proceeds killing him thinking "But I have some spare bullets, hope will do for you"
i got the game the SECOND it went on sale and i gotta say that even with 1 map i will still spend a few dozen hours playing this, i really appreciate the fact u can change the AI difficulty on the fly so you can make it a living hell or just practice your head flicks, and i have to say that the benelli is my favorite gun so far
My issue with his game is how little player interaction there seems to be. Caused by the lack of enemies in the map. I get its an extraction shooter, but when you get more interaction in Fortnite where you can go 5 minutes without seeing another player, that's where I got some problems. I'm not expecting Call Of Duty level chaos, but more interaction would help this game alot.
i 100% understand that performance and such is subject to change as any E/Access game is... but i feel like having 'recommended specs' so early on is basically opening the door for complaints when it comes to people with better specs and still struggling. i also understand that it could also just be targeted specs for further on down the line... i currently run Ryzen 7 5700x w/ 4060, 32gb ram my pc struggles pulling more than 55fps on all low settings in 1440. THAT ASIDE, good potential for the game, nice to have the SP/COOP take on the modern warfare type extraction shooter flowing in.
It’s in Pre Alfa. Don’t expect a polished release, it already looks good and is very playable. Considering pre Alfa is like this, I can’t wait for the final release.
I played it for a couple of hours and I am addicted! Yeah, it is bare bones, but it is exactly (!) what I was looking for: short missions on my own term, Tarkov-esque gameplay, etc. it was made for me so to say. But yeah, AI and „plotstopper bugs“ (no spawning of equipment I need to fulfill missions) are annoying. But it has huge potential and I hope they will not make another Ground Branch with years of dripfeeding cool but way to little stuff. However, cant wait to get back into the game :)
So here's some quick thoughts: DO I have to kill enemies when doing these missions? Can I save ammo/other supplies and maybe get a bonus for not using anything? Is there a possible way to hire an A.I. scout to give me info before going in? Can I at least have the option to join games in progress perhaps if I am a friend of host or something? I am spitballing, but that's just the minimum to meet expectations. Also, because they've focused a lot on customization (apparently) it seems that GoT isn't focusing on the right stuff tbh. I would much prefer having good A.I. then lots of attachment options. Gameplay is the most important. For maps, I think at least 5 different environments would be acceptable, 8 preferred for launch, as those maps are going to be used in different ways depending on gamemode (as far as I can see). Those are my initial ideas. I cannot say how they could innovate. as the game being in a realistic setting will make it a lot harder to break the mould.
I noticed that when you double-click a gun to bring up the inspection panel, it looks near identical to Tarkov's. Wondering if the company would catch flak for that. I mean they look verbatim similar.
yea i like how you mention the map. its actually a big thing because 1 and 2 maps is going to get old when you play this game over and over again as an extraction looter and its gonna get old fast. like REAL fast.
The environment is one of my biggest gripes. It doesn't feel like there's a clear art direction. Instead, it feels very disjointed with different assets everywhere which don't look to necessarily 'fit' together well. Interesting game though, I will check on it's progress and if it makes good strides, pick it up at a later date.
It def needs a ton of work but I actually enjoyed playing it pretty much half the day on sunday, unlocking all the trader levels and shit; plus it played relatively stable for me. I thought it was an awesome start on SP/coop only version of the tarkov formula.
I'm glad they're getting good reviews, it's really a breath of fresh air to see that in steam reviews for an indie title like this. The game is definitely a bit rough currently but overall it has a lot of promise. It's also something a lot of people want which is evident with the popularity of SPTarkov. Hope the devs get a good morale boost from that and make this game into something special because it definitely has the potential for it. The AI is definitely the biggest problem, at the same time though it's is by far the hardest thing to get right in shooters like this. Look at how long Battlestate has been working on AI in Tarkov, I personally think it's one of the best AI systems but people still shit on it, understandably. I've never seen genuinely good AI done in a open map environment. Probably best example of really good AI is Stalker but nothing has really come close to that.
As always with tactical shooters: there's a sandbox, you get million weapons and attachments, blant map and mechanics you know from 100 other games. What isn't there is actually a game. If you don't have a story you better do a really exciting game loop. I honestly think that these indie tactical FPS studios should hire someone who plays other games and not only tacticool shooters.
I think it will be a pretty good game it's got a decent amount of players of launch its had a peak of 2400 so it has a player base but it could die out fast
I played this earlier today, had a lot of stuttering issues. Almost as if it was like a network lag. Had noiddues with frame dipping. While shooting with lean happening. Bullets don't land anywhere near where I was aiming. And the AI is very broken lol. Didn't give the game a bad review on steam, cause I do think it has potential.
I played the free demo of project quarantine (this project is just a rebranding) and it was really fun with less content. For 13€/$ it's a fun little game to play with a friend or to play solo few games per week. There are not a lot of pve extraction shooters and if you don't like games like Zero Sievert, it might be an option. Some indie devs around that price tag are making fun little games just like Zero Hour. Just don't expect it to be AAA level.
I feel like it’s hard to have any opinion (as someone who hasn’t played it) right now. Looks good, but it’s super basic, only 1 map, AI needs A LOT of work and it’s super early. Like what is there to say so far, keep developing the game and adding to it for the next 2-3 years?
A couple days ago I watched a video called "Tactical Shooter Devs Keep Making the Wrong Game" mentioning that all these games put way too much emphasis on the weapon systems instead of focusing on gameplay and now I'm kinda seeing this myself. This game does feel like currently it's more of an armory with an environment to try out the guns in.
Hey @bigfrytv I do miss the the old energy, but I 100% understand and support the decision. It feels like you're in an experimental phase (just my take) and I'm here for it. Keep it bruv👍🏽
we really need some looting extraction shooter singleplayer. i wanted something like door kickers action squad style. mixed with extraction and looting singleplayer / coop experience.
If this game has potential and would be worth playing later on, I think you would be better off at least buying it now, especially while it's slightly discounted from its already cheap EA price, then just wait until it gets more content to install or play what little of it you can and shelf it till it gets better.
As someone who really likes the idea of extraction shooters but is very intimidated by games like tarkov (plus I don't really have any friends to team up with and don't like playing with random people I don't know) I think I will give this a go especially at that price.
I enjoy the game. My biggest issue is the fps currently but I'm using a very low budget pc (Ryzen 5 2600 + RX6600). I have to run lowest then medium post processing to at least give some depth and medium to high textures. This pc can run MW3 though so no excuses. I do think the modding will push this game high.. Look at skyrim and other single player games. If they allow the modding it's a positive.
I might check out that game at some point, but it looks rough atm. I'm interested in something like it though, as I don't like pvp anymore. think I'd rather play SPT again however
17:00 About Lumen, in general is heavy to process in general, this tech is quite new and for now poorly optimized. You cannot tweak it at all only hope is laying on the Unreal Engine developers to improve it over time. Even an empty scene with just one game ready building make my fps drop bellow 60 using a RTX 2070 Super if I load it with graphical setting above Medium with Lumen on.
ai reacts like that maybe because it was suppose to be played in coop. i also want to get the game but i always look for replayability so thats what i think my problem with it. its on super early access maybe ill wait a bit more.
It's 2024 and game devs still don't know what specular occlusion is. What's that shiny layer on the weapon and hands? Nobody from the dev team asked themselves this?
I bought this game cause of this video, Gunplay looks fun and yeah might just be one map and ai is still not great but it looks and plays fun so far, thanks for this video
Played around with Frinky on launch day and the AI were laser beam shooting us through the floor in pitch black nighttime. That was enough for me, it feels like they didn't test it nearly enough.
100% the AI is the biggest issue for me. Not sure if you got to the one part in the video but I literally said I wouldn't be back for another year simply due to the AI.
@@BigfryTVthe devs commented on this video, apparently you can set the so perception radius an strength on custom difficulty so maybe give that a try and see what its like then. I haven't purchased the game yet, I'ma let it marinate but they did say that's an option in case you didn't see it
Why if it set in Vietnam there are vehicles with poland plates? Btw I bought it but it’s look like they used a lot of assets but well placed, hope they will do works
Hi! I noticed that you have a link on your description about your outro. However, I can't find it in zulegmat's channel. May I know what the title of the song is, or are you the one who recorded it? Just curious and I want to hear the complete song
I remember first seeing Tarkov, I understood nothing about it, but it really attracted me instantly somehow, watching this video it get no attraction Skip for me
In all honesty I couldn’t get into tarkov for its difficulty and cheaters really, but this looks good. The team must be small but maybe they are going for quality over quantity. They could always expand the map but definitely if they need to optimize it I understand why one map. It’s a lot of variables going on. I’ll probably purchase this game this weekend. I may be wrong but I want to try and give them the benefit of the doubt it. Looks better than most extract shooters and they seem to take feed back well.
I'm just glad someone is making an extraction shooter that is pve I love the concept of extraction shooters but I hate the toxic community that comes with a pvp game.
Yea the Ai is just not good enough thats a deal breaker for me aswell. That 180 turn around the guard did in the quarry was the nail in the coffin for me.
I really really like this game and i think im gonna buy it but i don't know one thing: if i buy a game in early access and then let's say that next year it comes out for 69,99$, do i have to buy it again or will my current purchase be good to play?
Hey fry, thanks for checking it out and giving it another try! We'll work on the points you mentioned, such as AI and performance optimization. In the meantime, you can tweak certain AI settings under the 'custom' difficulty. Things like perception cone, perception threshold (how easy they can see you), and reaction time can be modified to tweak their behavior more to your liking. As always, thank you for your feedback!
Yeah, i saw people doesnt know about the AI customization.
I've been having alot of fun setting up the settings for the AI, i think i found the perfect setup for it.
Keep up the good work guys! Great game!
And thank you dev for being so receptive to feedback.
Cool, didn't know about the ai tweaking. Loving the offline extraction so far but I am worried about only having one map. I'd love to see an additional map before adding anything else.
I wish u guys to make game that will be on par with SPT. I really like EFT but hate online "D" copmarison with other people. I like cunning AI in single player games. Also inertia/movement for me is important and EFT got it pretty close to what I like for my immersion. Firearms complexity and realism is also what I really love in EFT. I hope u will consider at least giving option to players to disable eye magnification for non optic sights (I hate this idiot feature in games) Well I wish your game to be succesful SP version of games like EFT. Many people like to have fun with AI instead of cheaters or other humans in general in their gameplay. Cheers.
@@maestro1231 That's great to hear, would you mind sharing your settings eventually in our discord?
I was surprised to see my mods featured in the video, really didn't expect that haha. I'm also the same person who made bunch of mods for the Transience Demo when it came out
Bro just dl your ghost hands
lookin forward to much much much more MODS Keep up the Awesome WORK! ❤❤🔥🔥
I'm curious where can we find your mods ?
@@Taldirok Nexus Mods
is there mods on this already?
12:44 you can see the camera actor attached to the pawn, they forgot to disable the shadow
It's actually Ripley in her mech suit.
For anyone who wants to fix the issue where the AI can spot you from long distances follow these steps:
Go to Settings>Gameplay
- Scroll down to AI settings and set it to custom
- Set "Perception Threshold" to around 0.15-0.20
- Set "Perception Range" to around 110-120
- Set "Perception Angle" to around 60-65
Additionally, you can increase the "On Target Aim Threshold" if you feel the AI has too good of an aim.
Tweak these values until you are satisfied with how the AI plays.
Game looks pretty cool in concept and the graphics, weapons etc.. but only one map between now and 2025 potentially seems kinda crazy. Aren’t the devs worried that most people will get bored pretty quickly?
Just wrote out my Steam Review and wrote that exactly. "Replayability is at an All Time Low with only one map"
If i had to guess maybe they will slowly add to the existing map as time goes on like tarkov did.
@@BigfryTV Word bro yeah. Prob gonna try this our regardless but one Tarkov sized map is wild even for early access.
Especially without PvP servers
I assume they use this as a "proof of concept" and then plan to release a big update sorta like ready or not.
Suggesting wish listing games that have 'potential' is a great idea. It really does help let the devs know there is interest, without us being suckered into funding a failed/discontinued project.
@@Korelon7 No. No it's not.
I'm a little disappointed in the decision to change the setting. Personally, I really liked the whole American setting they had going on with the semi trucks and the warehouses and shit, even if it was just placeholder. There aren't many games set in American Suburban Neighborhoods or Rural farmland.
Exactly why I completely lost interest. Now it feels like Grey Zone: Warfare ripoff.
Wdym two completely different games
Idk man, most everyone loves Vietnam but we’re all entitled to be how we do
@@Jankesoowski bro, we haven’t had many good Vietnam games in the last decade this isn’t an overused setting, a lot of us absolutely love Vietnam setting .
@@nofox777 Good for you guys. Go play it then. Personally I found war-torn America setting refreshing since last game that did this was Homefront 2 in... 2017? I also don't like when games do a complete 180* mid-developlent. It means that the devs lack vision and are not sure what they want from their game.
i tried it for about 30 min but i didnt have a good time as of yet, its just not there yet for me but i can see some potential, my main issue is the ai they feel awful they dont see foliage like you do and its like they dont see rocks or hills ether, they also have a default detection range of 200 meters which seems a bit far for Vietnam at least for this first map.
I’ve had a good amount of fun with the game. It 100% needs way more content but what’s there gives me a ton of hope for the future.
The shooting feels a bit wonky at times (leaves seem to block bullets) but the actual extraction shooter aspect is perfect.
Was 50-50 on buying the game but now that I've seen it has mod support, im 100% buying it.
it doesnt have official mod support yet, but they are talking about making a sdk
Every Unreal game has 'mod support', some developers just do their best to make it as painful as possible
@@unselles no, not every unreal game has "mod support". This means mods are supported by the devs. They can be modded, sometimes with difficulty, but mod support means its supported by the devs
@@atstrategist Yeah, that's why I put it in quotations. It supports custom content, but there's no official SDK.
Hey Bigfry, I'm not sure if you noticed, but this is, or was 'Project Quarantine'. You actually covered it a while back.
I'm impressed they actually kept going on the project and to see where it is now. Obviously still needs more work, but I like the direction it's going.
Maybe if they could add random events or dynamic world, I think it really set it apart from the rest. You could run the same mission over and over, and each time it'd be different. One run takes 5 minutes, the next time it could take an hour. Some examples would be.....a brush/wildfire and you can use it to your advantage, or decide to go around it. Or other example is, you're moving into a small village with enemies and out of nowhere wild monkeys start to rob/attack the rebels.
Monsoon weather would be sick
I don't want to buy more games that offer me fun of less than 30h, my steam library is not only full of that, but also full of games that provide me with way more fun
We don't have a lack of games with potential, but games that are actually fun for many houes
seriously. I played 1 run through and I'm already thinking, no what? No other maps until 2025? Seems very stale
I feel like nowadays in not playing games anymore, but just straight unreal engine
They all feel the same, ground branch, pubg, this game, ready or not, squad, GZW, Fortnite, sea of thieves, hell let loose
All feels like the game is called unreal engine with different game modes
I remember the previous iteration where everything was Source.
Talented enough developers will get us to the end state of Titanfall and Insurgency being built off the same base.
Laziness will get us games where you boot it up and immediately think “is this a gmod map?”
Yeah I miss when games had their own special quirks. Imagine all the nostalgia Half-Life 2 and later GMod would be missing if Valve never made the Source Engine and just bought Unreal 2. What if Battlefield just stayed on commercial engines and DICE never made Frostbite? We’re losing so much as everyone moves to the same 2 engines, Unreal or Unity.
@@AxiamWolfe I remember turning on subtitles in Titanfall 2 for the first time and being surprised to see that despite Respawn ripping out and replacing 90% of Source’s code (their estimate), the subtitle display was completely unchanged from Half-Life.
yup. Everything sorta feels like DayZ to me, just with different skins/graphics/maps. Sorta sucks TBH
A pirate game and kiddy trash feels the same as tactical shooters and a battlefield-like?
Big bonus for this game so players can get content quicker & customisable experiences would be steam workshop and mod support. I think having more active and challenging AI, which patrol, hunt & have a wider variety such as bosses, etc, would really help create a more adrenaline fuelled experience with a nice challenge.
Bought the game a few hours ago. It definitely needs some work, but the ground work is all there and has the potential to be great. That said their plan for the next year is worrisome consider the lack of content on the list.
I’ve been greatly enjoying what content there is at the moment. Can’t wait for more. I got it now with the expectation that the price would probably go up when more content gets added
Bigfry, @9:45 , he just saw you. If you were him, walking that way, and some guy was standing up on that hill, you would have seen him too.
Thats not the point at all, its the fact he snapped onto him, and shot before he even fully brought the gun up (what they are doing is not syncing with the animations). Its immersion breaking.
@@desensitized was def a fast reaction,
Felt like an unoptimized pre-alpha asset flip with random geometry thrown on a map (which i got stuck in). Got it in a bundle with SCP5K, which crashed a second before the spooky monster jumped at me (coop partner got spooked instead). 30 euro saved, loving the current gamedev meta.
Try SCP 5K again it’s so much fun. It’s improved a lot
@@kicolenidman5607 in 2 months? It's been out for years already afaik
So you can adjust the difficulty making the bots braindead, to making them Tarkov scary.
AI is super hard to make fun to fight, ultimately you end up having them dumber than you’d think in order to let the player actually create the emergent gameplay. I like the direction this is going though.
06:30 To pass to lumen you need to reset the whole way your GPU is processing staff so when you do this also while developing a game it requires you to restart the engine as well.
Gave this game a shot. Honestly I have been having a ton of fun so far. I haven't ran into any crashes yet. I have noticed a bug that caused some enemies to spawn without weapons, but apparently this was fixed in a patch a few hours later. The game does feel like its lacking some content. There is weapon variety and customization, but it doesn't feel like its enough. Playing the same 3-4 mission types over and over on the same map does kind of get old. There is no in game voice chat or text chat (at least that I could find) which makes playing with randoms kind of awkward. Id agree that the game definitely has potential and with it being early access ill cut it some slack. I'm looking forward to seeing how this game turns out.
im loving your new type of thumbnail bigfry, also regarding your last video, your community supports you and u have every right of making your living especially when you have a video game project develepment going on, good luck :D
The problem is this needs to be better than the spTtarkov mod. Right now i can play tarkov ny myself with entirely customizable parameters. This game needs to do something new.
I love spt, but no co op.
I don't think it needs to do that much new, given that SP Tarkov is the only other game that provides this kind of gameplay for PvE players.
And Tarkov is very pricy.
@@crashbandit7270 Yes there is, SIT mod.
I kinda wish all these small teams making similar games on the same engine and things like that would just team up and make something a little bigger and more polished, nothing huge just 2 or 3 of these teams yea know? idk just something i think about =/
This one felt like old school Fry! I had to check if I clicked the right video lol
I am a simple man i see an extraction shooter i buy. The fact there is no pvp and offline play is a major bonus.
Just play SPT.
@@forrestallen9354 What is SPT?
Extraction shooters are so boring,god knows how you guys enjoy it.
@@DovahKunt Single Player Tarkov, it is a mod for EFT
@topjos12 I'd do SPT but the mod is kinda sketchy to me. Finding the actual mod is one thing, and then my anti virus blowing up and insisting that it's a Trojan was enough for me not to go through with it.
Picked this game up after watching BlueDrake's video, and was moderately impressed. I will continue to play this whenever SPT and arena get stale, and will pray the new map is good. Love you Bigfry, have fun.
This game made my 5800X3D + RX6750XT cry rivers of blood...
since this is a single player/coop experience, I think this game would benefit from mission variety and purpose to stay on the map a bit longer. Like doing 2 main missions at a time, optional side missions to be done, collectibles or rare items to get or find. Blackmarket should be a thing also. While it's not a PvP games, letting players make ingame credits by selling their stuff they found on the ingame black-market so that other players can buy em, at least for the online aspect for the game (by connecting to internet). leaderboards could be a thing too, like how much loot value you could take in one run etc. Other stuff can also be scattered around maps like notes or npc to talk to for quest or other means for lore stuff like notes and visual storytelling, puzzles, treasure. ofc all of these can be incorporated if they also expand the map size. i hope these suggestion can be considered by the dev.
I just can't wait for someone to make the first good single player extraction shooter game. Single Player Tarkov is the only one and it is a mod. Once a new map is added to this I will 100% play but for now the 1 map gets boring for me after a few plays.
STALKER 2
@@repax3997 1. it's not out.
2. it's not a extraction shooter.
@@repax3997then I guess it would be fair to include chernobylite as well. Not quite the best in technical aspect but it's the closest we'll get to stalker 2 and single player tarkov for now.
Watched your channel for 2 years and your the best commentator on how I feel and agree or disagree with a lot of what’s happening with gaming and what’s come and gone, all of our opinions matter but your as real as it gets recently. Aside from that the game definitely needs work but hopefully turns out for the best
Something that these games (solo or small devs teams) with premade assets tend to neglects is lighting. It is easy to setup Lumen and all these little, but usefull, tools/settings, but it is also easy to not have a good and solid base for reflections and shadows or just straight up not putting time in it. That's why you'll see weird reflections under objects or they look like they are floating. That's why also there is a an Unreal Look to many games, some devs will just go with a basic lighting setup and forgo to make it look better.
Thank you for your honest review. I really like the fact that it can be played offline and coop. It is promising, especially if they could make an AI as good as stalker. Now the question is wouldn't it be boring and repetitive?
I also hope they would allow moding like it is on Arma, so you can have more maps, periods (Vietnam War era, etc), etc, and keep the project alive with a strong community
Soldier "Do you have any spare water left?"
POW "I don't think I do" -proceeds killing him thinking "But I have some spare bullets, hope will do for you"
i got the game the SECOND it went on sale and i gotta say that even with 1 map i will still spend a few dozen hours playing this, i really appreciate the fact u can change the AI difficulty on the fly so you can make it a living hell or just practice your head flicks, and i have to say that the benelli is my favorite gun so far
My issue with his game is how little player interaction there seems to be. Caused by the lack of enemies in the map. I get its an extraction shooter, but when you get more interaction in Fortnite where you can go 5 minutes without seeing another player, that's where I got some problems. I'm not expecting Call Of Duty level chaos, but more interaction would help this game alot.
i 100% understand that performance and such is subject to change as any E/Access game is... but i feel like having 'recommended specs' so early on is basically opening the door for complaints when it comes to people with better specs and still struggling. i also understand that it could also just be targeted specs for further on down the line... i currently run Ryzen 7 5700x w/ 4060, 32gb ram my pc struggles pulling more than 55fps on all low settings in 1440.
THAT ASIDE, good potential for the game, nice to have the SP/COOP take on the modern warfare type extraction shooter flowing in.
It’s in Pre Alfa. Don’t expect a polished release, it already looks good and is very playable. Considering pre Alfa is like this, I can’t wait for the final release.
I played it for a couple of hours and I am addicted! Yeah, it is bare bones, but it is exactly (!) what I was looking for: short missions on my own term, Tarkov-esque gameplay, etc. it was made for me so to say. But yeah, AI and „plotstopper bugs“ (no spawning of equipment I need to fulfill missions) are annoying. But it has huge potential and I hope they will not make another Ground Branch with years of dripfeeding cool but way to little stuff. However, cant wait to get back into the game :)
So here's some quick thoughts:
DO I have to kill enemies when doing these missions? Can I save ammo/other supplies and maybe get a bonus for not using anything? Is there a possible way to hire an A.I. scout to give me info before going in? Can I at least have the option to join games in progress perhaps if I am a friend of host or something?
I am spitballing, but that's just the minimum to meet expectations. Also, because they've focused a lot on customization (apparently) it seems that GoT isn't focusing on the right stuff tbh. I would much prefer having good A.I. then lots of attachment options. Gameplay is the most important.
For maps, I think at least 5 different environments would be acceptable, 8 preferred for launch, as those maps are going to be used in different ways depending on gamemode (as far as I can see).
Those are my initial ideas. I cannot say how they could innovate. as the game being in a realistic setting will make it a lot harder to break the mould.
I noticed that when you double-click a gun to bring up the inspection panel, it looks near identical to Tarkov's. Wondering if the company would catch flak for that. I mean they look verbatim similar.
The real question..can you one tap ? all the footage ive seen is mutliple shot to kill..how the hit box/hit register feels ?
13:05 love the shadow.
yea i like how you mention the map. its actually a big thing because 1 and 2 maps is going to get old when you play this game over and over again as an extraction looter and its gonna get old fast. like REAL fast.
Am I the only ones loving the AI’s on super hard? Reminds me of “ the division “ in its glory days before full classified striker sets
thx for putting the name into the title / description... much appreciated.
I will say i like that the recoil is semi realistic, the way 5.56 jumps around in tarkov just isnt even remotely believable.
Love this concept, but as long as SPT is a thing this has a loooooong way to go.
is it easy to download and install spt?
The environment is one of my biggest gripes. It doesn't feel like there's a clear art direction. Instead, it feels very disjointed with different assets everywhere which don't look to necessarily 'fit' together well.
Interesting game though, I will check on it's progress and if it makes good strides, pick it up at a later date.
It def needs a ton of work but I actually enjoyed playing it pretty much half the day on sunday, unlocking all the trader levels and shit; plus it played relatively stable for me. I thought it was an awesome start on SP/coop only version of the tarkov formula.
I'm glad they're getting good reviews, it's really a breath of fresh air to see that in steam reviews for an indie title like this. The game is definitely a bit rough currently but overall it has a lot of promise. It's also something a lot of people want which is evident with the popularity of SPTarkov. Hope the devs get a good morale boost from that and make this game into something special because it definitely has the potential for it. The AI is definitely the biggest problem, at the same time though it's is by far the hardest thing to get right in shooters like this. Look at how long Battlestate has been working on AI in Tarkov, I personally think it's one of the best AI systems but people still shit on it, understandably. I've never seen genuinely good AI done in a open map environment. Probably best example of really good AI is Stalker but nothing has really come close to that.
I remember testing this game few months back, really lackluster on content. I hope there is content going forward.
As always with tactical shooters: there's a sandbox, you get million weapons and attachments, blant map and mechanics you know from 100 other games.
What isn't there is actually a game. If you don't have a story you better do a really exciting game loop.
I honestly think that these indie tactical FPS studios should hire someone who plays other games and not only tacticool shooters.
Love seeing more coverage of indie games!
I think it will be a pretty good game it's got a decent amount of players of launch its had a peak of 2400 so it has a player base but it could die out fast
Far cry 2 remastered looks pretty good.
I played this earlier today, had a lot of stuttering issues. Almost as if it was like a network lag. Had noiddues with frame dipping. While shooting with lean happening. Bullets don't land anywhere near where I was aiming. And the AI is very broken lol. Didn't give the game a bad review on steam, cause I do think it has potential.
I played the free demo of project quarantine (this project is just a rebranding) and it was really fun with less content.
For 13€/$ it's a fun little game to play with a friend or to play solo few games per week. There are not a lot of pve extraction shooters and if you don't like games like Zero Sievert, it might be an option.
Some indie devs around that price tag are making fun little games just like Zero Hour.
Just don't expect it to be AAA level.
I feel like it’s hard to have any opinion (as someone who hasn’t played it) right now. Looks good, but it’s super basic, only 1 map, AI needs A LOT of work and it’s super early. Like what is there to say so far, keep developing the game and adding to it for the next 2-3 years?
Or better yet, release in a more finished state.
A couple days ago I watched a video called "Tactical Shooter Devs Keep Making the Wrong Game" mentioning that all these games put way too much emphasis on the weapon systems instead of focusing on gameplay and now I'm kinda seeing this myself. This game does feel like currently it's more of an armory with an environment to try out the guns in.
Hey @bigfrytv I do miss the the old energy, but I 100% understand and support the decision. It feels like you're in an experimental phase (just my take) and I'm here for it. Keep it bruv👍🏽
we really need some looting extraction shooter singleplayer. i wanted something like door kickers action squad style. mixed with extraction and looting singleplayer / coop experience.
I’m enjoying the game so far. Less than 15 dollars. I’m happy with it. There will be more to come
If this game has potential and would be worth playing later on, I think you would be better off at least buying it now, especially while it's slightly discounted from its already cheap EA price, then just wait until it gets more content to install or play what little of it you can and shelf it till it gets better.
As someone who really likes the idea of extraction shooters but is very intimidated by games like tarkov (plus I don't really have any friends to team up with and don't like playing with random people I don't know) I think I will give this a go especially at that price.
Was holding off on getting it from your earlier review. Might check it out now.
I enjoy the game. My biggest issue is the fps currently but I'm using a very low budget pc (Ryzen 5 2600 + RX6600). I have to run lowest then medium post processing to at least give some depth and medium to high textures. This pc can run MW3 though so no excuses. I do think the modding will push this game high.. Look at skyrim and other single player games. If they allow the modding it's a positive.
SPT modder guys did insanely good things to Tarkov AI. Its mindblowing.
I run a i13700k and a 4070ti, epic settings, lumen enabled fps are between 90-144. So maybe it got optimized in the last weeks.
doesnt help when fry is crouch walking around the entire 20 mins
I might check out that game at some point, but it looks rough atm. I'm interested in something like it though, as I don't like pvp anymore.
think I'd rather play SPT again however
17:00 About Lumen, in general is heavy to process in general, this tech is quite new and for now poorly optimized. You cannot tweak it at all only hope is laying on the Unreal Engine developers to improve it over time. Even an empty scene with just one game ready building make my fps drop bellow 60 using a RTX 2070 Super if I load it with graphical setting above Medium with Lumen on.
For 16€ and its a good tarkov like for beginners or more chilled.
BUT one map is kinda meh... Despite that I will follow this game
from the looks of it the main issue i saw was the AI and the night looked way to bright
Im meh on it myself. I like where it is going. I feel it still needs a lot. To be playable anyways. Really hope we see more general fixes.
I can’t lie I enjoy the game for its core but it definitely needs more content
Nice vid. Where you get bug ?
looks good for a pre-alpha
thanks for bringning it to our attention
def beats deadmatter by a looong shot
ai reacts like that maybe because it was suppose to be played in coop. i also want to get the game but i always look for replayability so thats what i think my problem with it. its on super early access maybe ill wait a bit more.
Reminds me of Arma 3 AI, spotting you out of the blue from a distance and snap shooting you in less than a second
I honestly love the fact it’s PVE only.
It's 2024 and game devs still don't know what specular occlusion is. What's that shiny layer on the weapon and hands? Nobody from the dev team asked themselves this?
I bought this game cause of this video, Gunplay looks fun and yeah might just be one map and ai is still not great but it looks and plays fun so far, thanks for this video
short answer: no
long answer:nooooo
Played around with Frinky on launch day and the AI were laser beam shooting us through the floor in pitch black nighttime. That was enough for me, it feels like they didn't test it nearly enough.
100% the AI is the biggest issue for me. Not sure if you got to the one part in the video but I literally said I wouldn't be back for another year simply due to the AI.
@@BigfryTV I'm just getting there now.
@@BigfryTVthe devs commented on this video, apparently you can set the so perception radius an strength on custom difficulty so maybe give that a try and see what its like then. I haven't purchased the game yet, I'ma let it marinate but they did say that's an option in case you didn't see it
You can change the AI settings in the game and customize how they behave.
Already bought it off steam when it had 10 downloads so worth the money
You just did the notorious bluedrakes "oh!" when he talks and suddenly an AI bot appears
Why if it set in Vietnam there are vehicles with poland plates? Btw I bought it but it’s look like they used a lot of assets but well placed, hope they will do works
Hi! I noticed that you have a link on your description about your outro. However, I can't find it in zulegmat's channel. May I know what the title of the song is, or are you the one who recorded it? Just curious and I want to hear the complete song
I remember first seeing Tarkov, I understood nothing about it, but it really attracted me instantly somehow, watching this video it get no attraction
Skip for me
In all honesty I couldn’t get into tarkov for its difficulty and cheaters really, but this looks good. The team must be small but maybe they are going for quality over quantity. They could always expand the map but definitely if they need to optimize it I understand why one map. It’s a lot of variables going on. I’ll probably purchase this game this weekend. I may be wrong but I want to try and give them the benefit of the doubt it. Looks better than most extract shooters and they seem to take feed back well.
I'm just glad someone is making an extraction shooter that is pve I love the concept of extraction shooters but I hate the toxic community that comes with a pvp game.
to my understanding game is still young so they still got time to cook and what i see here looks pretty good so far
I'm very happy that we finally have a PvE Extraction Shooter.
Yea the Ai is just not good enough thats a deal breaker for me aswell. That 180 turn around the guard did in the quarry was the nail in the coffin for me.
Your the guy I was waiting on for this game I haven’t watched the whole video yet but ik you’ll give the good and bad
I really really like this game and i think im gonna buy it but i don't know one thing: if i buy a game in early access and then let's say that next year it comes out for 69,99$, do i have to buy it again or will my current purchase be good to play?
If you pay it's yours no matter if the price goes up in the future after 1.0.
Makes sense, thank you very much bro
@@giovannirusso5233 No problem 🤝
If they let the game cook longer it could be pretty good