Object shows up nearly instantly. Technically the Survivors can tell if the killer has lethal pursuer using logic and distressing if you spawn in the killer TR and if its a Wesker or Doctor. Drama if they use it and scream technically. Undying if they spawn next to a totem and distortion but that requires you to run lethal so technically no. But technically these aren't 100% guaranteed to show up or have special requirements unlike No Mither. And you weren't technically wrong with excluding Corrupt because its not guaranteed that you spawn next to a corrupt generator.
I agree with you. No Mither is the most recognizable Perk because it is the only one which initiates a visible status effect to both Survivors & Killer. They did your hidden status suggestion with Dissolution (where the first release let Survivors know about the Killer running it before vaulting a pallet) - and hiding No Mither until the first hit would make it stronger.
Something that always kinda bothered me about No Mither is that the description forgets to mention *you start the trial injured*- an unessesary and excessive nerf IMO. If I was in charge, I'd buff the perk to start the trial healthy and give 100% iron will. I'd also make a QoL change to the game so that survivor status effects caused by their own perks are not revealed to the killer. (By that logic, I would also remove the timer from Exposed effects- survivors should only know whether theyre exposed or not.)
@@kevinh2624 I did actually think about saying starting off healthy. I thought a lot of people would call that OP. Im really surprised a few people have agreed with with that kind of change
@@RoyaleRebellePlays it's necessary for the purpose of concealing perk info- even without showing broken status, everyone sees someone load into the match injured. But, I don't think a single health state is that much of a buff in itself. No Mither is on such a short leash as it is because you can't take any protection hits or go for risky saves- something that apllies whether or not the killer knows you're running the perk
@@aroace7913 you cant even start the trial without the killer knowing you have the perk. not to mention No Mither hinders your ability to take protection hits, or go for risky saves, and it shortens your chases. you play the game perma-exposed with virtually no upside. it isn't a perk worth running outside of going for the adept achievement, or as a joke. on an unrelated note, absolutely love your name and profile pic!
No mither could make you healthy at the start of the match and then when the killer hits you, you cannot be healed. Im debating if not showing the broken status to the might be too op or not. This change also helps fix A. The killer B lining for the injured survivor and B. makes the killer have to use their brain a bit to determine if its no mither or another perk inflicting broken. Also theres 0 reason why it can't reduce grunts of pain by 100% (tbh just run ada, ace or Renato and its basically 100%) . Although I think that no mither is still really really strong because you leave no blood that in my opinion is the best part of it. A it helps with stealth and B. The killer cannot just find whos the easier down/tunnel out based on blood when there are 2 survivors running away. Tbh I think its a smart move to make this perk intentionally weak because it might be busted. It is just wayyyy to reliant on the killer you go against. any killer that downs fast like nurse blight spirit huntress kinda sucks to go against, and killers that bennift greatly from injured survivors like stealth killers Oni and The Twins also sucks. HOWEVER against killers like plague trapper and legion to a degree No mither is op against. Sorry if this comment is incomprehensible I added a lot of things in spots I thought made sense and didn't wanna retype it.
I assume it has such a high escape rate since it is used by well coordinated teams because first you get probably invocation when someone else takes chase so all gens have a brand new part and than to that I also guess they bring toolboxes with bnps to that and probably perks like deja vu and prove to make gens go even by faster and the person who is designed to chase maybe even has quick gambit and if you combine all that you get some insane gen rushing.
I wouldn't go as far as to say that change would make it a 'top tier' perk. It would just make it more enticing to use. Personally, i would make it so a survivor running no mither starts the trial full health but without the benefits of the perk taking effect until they are injured
But its worse than hardmode. Invocations are hard mode. All they have to do, is start out healthy like everyone else, and either activate No Mither on first self-pickup or on the first injure. That's all thats needed to turn No Mehtrer into No Mighter
Call me crazy but I think it should be buffed to also have MFT old effect of giving you 3% haste when injured and deactivates if exhausted or other haste effects are in use. This way, it truly will be a high risk-high reward effect. You’ll be broken the whole game, but you’ll have a massive bonus to compensate. I think it’d be more than fair.
Weaving spiders is amazing. Use it when your at the last gens cause your team 3 gen. The crow one is not that good and needs a buff@mr.xenomorphmr.xenomorph1500
Nah, just give no mither what one thinks it would be. No mither just means not bothered and such. They should just give No mithers a default Dead hard. But once you're in the bleeding stage nobody can mend you and you mend slightly slower. That way it's not just one hit down but rather one hit and you'll need to mend.
@@AshtonWilliams-iu3cs you know I’m not a dev right? I have absolutely nothing to do with the choices Behavior makes in the game I doubt they’ve even seen this video 😂
@RoyaleRebellePlays yeah I agree and it makes me sad. Like my favorite perks to use are blood pact and the teamwork perks. Cause I can be nasty with them and can take some skill to use right. But I feel like perks just need to viable. Not op just usable
ETA: I did forget about corrupt when talking about knowing a perk off the bat, but there’s not a disadvantage to knowing that
Object shows up nearly instantly. Technically the Survivors can tell if the killer has lethal pursuer using logic and distressing if you spawn in the killer TR and if its a Wesker or Doctor. Drama if they use it and scream technically. Undying if they spawn next to a totem and distortion but that requires you to run lethal so technically no. But technically these aren't 100% guaranteed to show up or have special requirements unlike No Mither. And you weren't technically wrong with excluding Corrupt because its not guaranteed that you spawn next to a corrupt generator.
I have no idea how this got into my recommended but I think it's peak
I agree with you. No Mither is the most recognizable Perk because it is the only one which initiates a visible status effect to both Survivors & Killer. They did your hidden status suggestion with Dissolution (where the first release let Survivors know about the Killer running it before vaulting a pallet) - and hiding No Mither until the first hit would make it stronger.
Something that always kinda bothered me about No Mither is that the description forgets to mention *you start the trial injured*- an unessesary and excessive nerf IMO.
If I was in charge, I'd buff the perk to start the trial healthy and give 100% iron will. I'd also make a QoL change to the game so that survivor status effects caused by their own perks are not revealed to the killer. (By that logic, I would also remove the timer from Exposed effects- survivors should only know whether theyre exposed or not.)
@@kevinh2624 I did actually think about saying starting off healthy. I thought a lot of people would call that OP. Im really surprised a few people have agreed with with that kind of change
@@RoyaleRebellePlays it's necessary for the purpose of concealing perk info- even without showing broken status, everyone sees someone load into the match injured.
But, I don't think a single health state is that much of a buff in itself. No Mither is on such a short leash as it is because you can't take any protection hits or go for risky saves- something that apllies whether or not the killer knows you're running the perk
Nahh 100 % would be way to much, 75 % is good already.
@@aroace7913 you cant even start the trial without the killer knowing you have the perk. not to mention No Mither hinders your ability to take protection hits, or go for risky saves, and it shortens your chases. you play the game perma-exposed with virtually no upside. it isn't a perk worth running outside of going for the adept achievement, or as a joke.
on an unrelated note, absolutely love your name and profile pic!
@@kevinh2624
I feel like giving basekit Iron will would be OP
Also ty ^^
I am a no mither enjoyer, its my favorite perk and I really like this idea!
No mither could make you healthy at the start of the match and then when the killer hits you, you cannot be healed. Im debating if not showing the broken status to the might be too op or not. This change also helps fix A. The killer B lining for the injured survivor and B. makes the killer have to use their brain a bit to determine if its no mither or another perk inflicting broken. Also theres 0 reason why it can't reduce grunts of pain by 100% (tbh just run ada, ace or Renato and its basically 100%) . Although I think that no mither is still really really strong because you leave no blood that in my opinion is the best part of it. A it helps with stealth and B. The killer cannot just find whos the easier down/tunnel out based on blood when there are 2 survivors running away. Tbh I think its a smart move to make this perk intentionally weak because it might be busted. It is just wayyyy to reliant on the killer you go against. any killer that downs fast like nurse blight spirit huntress kinda sucks to go against, and killers that bennift greatly from injured survivors like stealth killers Oni and The Twins also sucks. HOWEVER against killers like plague trapper and legion to a degree No mither is op against. Sorry if this comment is incomprehensible I added a lot of things in spots I thought made sense and didn't wanna retype it.
i think it would be a major sell if it allows for unhooks on the second hook state, creating an artificial 3rd hook state.
@@commonsense-og1gz ooh 👀
I assume it has such a high escape rate since it is used by well coordinated teams because first you get probably invocation when someone else takes chase so all gens have a brand new part and than to that I also guess they bring toolboxes with bnps to that and probably perks like deja vu and prove to make gens go even by faster and the person who is designed to chase maybe even has quick gambit and if you combine all that you get some insane gen rushing.
I wouldn't go as far as to say that change would make it a 'top tier' perk. It would just make it more enticing to use.
Personally, i would make it so a survivor running no mither starts the trial full health but without the benefits of the perk taking effect until they are injured
@@11Eighty6 I don’t think any perk that makes a survivor permanently injured could be top tier 😅
The average player needs that extra hit in chase
the devs have said that they are ok with no mither being sort of the "hard mode" in survivor dbd
But its worse than hardmode. Invocations are hard mode.
All they have to do, is start out healthy like everyone else, and either activate No Mither on first self-pickup or on the first injure. That's all thats needed to turn No Mehtrer into No Mighter
Call me crazy but I think it should be buffed to also have MFT old effect of giving you 3% haste when injured and deactivates if exhausted or other haste effects are in use. This way, it truly will be a high risk-high reward effect. You’ll be broken the whole game, but you’ll have a massive bonus to compensate. I think it’d be more than fair.
The only change no mother needs is to be 100% silent there’s no reason it shouldn’t be or better yet they should rework it and make it an invocation.
man invocatiosn suck at the moment xD.
Weaving spiders is amazing. Use it when your at the last gens cause your team 3 gen. The crow one is not that good and needs a buff@mr.xenomorphmr.xenomorph1500
Invocations are terrible designed sadly
When you said Buckle Up did you mean Flip Flop?
@@HommeGallium I did 😅 apparently rushed this video too much
Nah, just give no mither what one thinks it would be. No mither just means not bothered and such. They should just give No mithers a default Dead hard. But once you're in the bleeding stage nobody can mend you and you mend slightly slower. That way it's not just one hit down but rather one hit and you'll need to mend.
@@Ghostgirly2 that sounds cool but at this point the devs would just make that a whole new perk
I love using No Mither. It's a rush.😂
nice video :3
@@ichweissnicht6888 thank you 🙏🏻
I think you should just start the trial healthy
No, just make No Mither users start as healthy.
I think permanent 3-7% increase in haste would be nice
@@pianobendcg I need all the speed I can’t get as survivor 😅
HELL NO, we don´t need another MFT perk.
Yaaay the devs buffing more survivor perks for no reason cause the survivor community suck so bad they need buffs
@@AshtonWilliams-iu3cs you know I’m not a dev right? I have absolutely nothing to do with the choices Behavior makes in the game
I doubt they’ve even seen this video 😂
Lol no mither needs a buff or rework so it can be usable. Same for a lot of killer perks
Lol no mither needs a buff or rework so it can be usable. Same for a lot of killer perks
@ there’s so many underutilized perks. It feels like the “meta shake up” didn’t do much of anything
@RoyaleRebellePlays yeah I agree and it makes me sad. Like my favorite perks to use are blood pact and the teamwork perks. Cause I can be nasty with them and can take some skill to use right. But I feel like perks just need to viable. Not op just usable