Houdini 20 | Concrete Barrier Destruction ( Hip File )

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • Houdini File:
    vfxmagic.gumro...
    CGCircuit: bit.ly/3ROLLOq
    3D Barrier Shattering Effect created with Houdini 20's RBD SOP Solver. I utilized glue and soft bullet constraints to simulate the shattering, along with an iron rod inside the barrier. Additionally, I incorporated grains and dust for a more realistic appearance.
    I have also uploaded a simple Houdini file example, including static wall and rod breaking, to provide a better understanding of the workflow. This allows you to test on static geometry for a quick check of the values.
    For rendering, I utilized Karma XPU and rendered all layers separately to facilitate compositing and enhance the look in post-production.
    Note: To achieve a more realistic behavior, I implemented some manual workflows post-simulation for better art direction of the simulation.
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ความคิดเห็น • 19

  • @neerajshukla81
    @neerajshukla81 9 หลายเดือนก่อน +1

    Brilliance at one shot.. amazing 👏🏽👏🏽

    • @VFXMagics
      @VFXMagics  9 หลายเดือนก่อน +1

      Thank you 🙂

  • @n3tbug330
    @n3tbug330 8 หลายเดือนก่อน +1

    The sim look clean! can I ask how you dealt with the convex shape of the small pieces to look that precise? (not the particle)

    • @VFXMagics
      @VFXMagics  8 หลายเดือนก่อน

      Thanks, those are emitted RBD debris. I always use them to settle nicely on the ground.

    • @n3tbug330
      @n3tbug330 8 หลายเดือนก่อน

      @@VFXMagics I haven't gotten into debris emission yet so maybe the collision accuracy for small geometries are different, compared to simulating small pieces from a fractured geometry

    • @VFXMagics
      @VFXMagics  8 หลายเดือนก่อน +1

      @@n3tbug330 Yes, small pieces can be troublesome, but they add a lot of realism to the simulation. What I do is use box collision for smaller pieces to ensure they behave nicely on the floor. Convex hull makes small pieces vibrate a lot on the ground and they keep rotating. Check out my tutorial th-cam.com/video/UOCMAUNQLbA/w-d-xo.htmlsi=ZlWdujuFL7GNcXXO , and you will understand. This tip is very useful.

    • @SwipeLess
      @SwipeLess 6 หลายเดือนก่อน

      @@VFXMagics what would be the best way to emit random rbd pieces? I have blasted/separated 10 different pieces from the fractured geometry and I have emission rbd solver system ready, im just not sure how could I emit them like particles randomly?

  • @stereosteyn
    @stereosteyn 5 หลายเดือนก่อน

    do u use the latest rbdmaterialfracture1 nodes or still rbd bullet solver ?

    • @VFXMagics
      @VFXMagics  5 หลายเดือนก่อน

      I am using the rbdmaterialfracture1 node, and for simulation, I am utilizing the very handy rbdbulletsolver1 (SOP).

  • @Craftedfx
    @Craftedfx 5 หลายเดือนก่อน

    is this a class tutorial?

    • @VFXMagics
      @VFXMagics  5 หลายเดือนก่อน

      It's actually a complete Houdini project file, not a tutorial.

    • @Craftedfx
      @Craftedfx 5 หลายเดือนก่อน

      @@VFXMagics ok u better make a tutorial for this tha way u can sell it because whos is goin to buy a project file

  • @왜못할거라생각해
    @왜못할거라생각해 9 หลายเดือนก่อน +2

    Cool

    • @VFXMagics
      @VFXMagics  9 หลายเดือนก่อน

      Thanks! :)

  • @MrMRD007
    @MrMRD007 9 หลายเดือนก่อน +1

    👍🏻

    • @VFXMagics
      @VFXMagics  9 หลายเดือนก่อน

      Thanks :)

  • @internetadda5684
    @internetadda5684 9 หลายเดือนก่อน

    Is These Next Tutorial??

    • @VFXMagics
      @VFXMagics  9 หลายเดือนก่อน

      Hey, I haven't decided yet; I'm still working on the concept for my next RBD III Tutorial.