11:48 this part terrified me. i grew up with a similar experience, living in the country. a 2-acre haven of trees, dirt and weeds, with trails running through and cornfields surrounding the house. perfectly square. my ex-stepdad mowed the trails for me, but i was always too afraid to go in them alone being an only child kindergartener at the time. the forest seemed to be a lot bigger on the inside than what the aerial photo of my house showed it to be, so they often went unused before i grew out of this fear around 3rd grade age (with the help of a nerf gun and some cats to give me a false sense of security). most of the trails were exhilerating to wander, especially when the many stray cats were about, but there was always this one trail that made me feel a little uneasy. most of the trails were surrounded by scattered coniferous trees, and the path was always laden with grass. this specific trail had pine trees lining it, and there was no grass; only years worth of dead pine needles and little cones, with the occasional corn leaf. a dense, brown carpet of history. where all the other paths would wind through my little forest, this one would be perfectly straight, with the pine trees on either side perfectly mirroring each other and uniformly spaced. it was also on the very edge of the 2-acre haven. on my left would be the giant oak tree in the middle of the tamed yard, the house about 30 yards away and a garden shed lined with rhubarb and the mole tunnels my ex-stepdad just loved to complain about. on my right would be the cornfields. the very end of my great green world. a sea of unknowable catastrophe. every time i walked that hall of pines it felt like a close call, that threshold between the familiar and unfamiliar. the strangest thing to me at that time? my ex-stepdad never mowed it. now i know the dead pine needles just prevented the grass from growing, but back then it was an eternal trail. it wasnt my stepdad that kept it tidy; something else keeps that trail. of course, little kid me probably didnt think too deeply about it then. it was just a little bit of a queasy feeling i felt in my gut, a scratch at my mind's door. and besides, those cats were always there to help me feel better. guiding me back home... there were a good amount of them. about 4, and then 9 when one of them got pregnant. i remember the original 4's names. Kidiot, Cooler, Scaredy-cat and Mother. didnt really have a good name for Mother until she got pregnant obviously. Scaredy-cat was the first to go. one day i ran at him to scare him, and he ran into the forest never to be seen again. probably ran off to the next farm over, or died in the cornfields. i didnt know, and i still dont know now. only difference between then and now is that I've accepted that I'll never know. Child me couldn't; had to come up with grandiose stories where that cat ran off to some other world, where it was safe or at least had some purpose to run off to. I liked to dream Scaredy-cat became a member of royalty, the king of a paradise far away, even further than the reach of the cornfields. Scaredy-cat would be happy, feasting every evening and sleeping in a gold-embroidered, silk clothed bed… anything but a decomposing carcass just beyond the haven. We gave all the others away to a family friend when the ex-stepdad broke the news; we were moving away. The process of moving away was a lot longer than we expected. The place we were moving to was a 2-hour drive away, and we had an ungodly amount of power tools and classic cars and equipment to move by van. Bastard of a step-father was a mechanic and house flipper. We started moving away in my 4th grade year. I still remember the last day I ever went back to that house, in 7th grade. At that time I was a little more mature and had little brothers to take care of. I'd be on babysitting duty while my mom and not-stepdad transferred stuff to the back of a moving van or a green dodge truck. Everything felt so surreal, watching myhouse go from a home to a husk over the course of a few years. Like I was watching it all somehow rot away. Beds to matresses, matresses to blankets and pillows, blankets and pillows to nothing but dust and ash collecting on the wooden trim. The remnants of a rarely happy family. On the very last day I stayed there I decided I would go on the trails. I asked my mother if I could go walking the now slightly overgrown trails alone, and she approved. I was bored, and I wanted to see if I could find that excited fear in the trees again. I couldn't. Even with the cats and guns gone, kept in the past, the fear was absent. I was bigger then, and the forest was now just a nostalgic little patch of grass and dirt in the sea of corn. Until I came back to the pine hallway. I purposely saved it for last, because despite the feeling it gave me it was my favorite trail. How absurd, how unique, how dangerous it felt. Walking the hall one last time, I didn't feel fear. I felt this wave of finality hit me. I was walking this hall for the last time, and I wouldn't be coming back. I almost wanted to cry as I came to the end of the pine hall. Then I felt something crunch beneath my feet. At first I thought it was a pinecone. Maybe a toy the brothers left out here, or just some dried leave. I was hoping it wasn't anything of importance, just an inconsequential object of nature. I was expecting that. What I wasn't expecting was a skeleton. In a bit of a shock, i stepped back. when it was over, I bent down to inspect it closer. I must've been standing over it for a few minutes at least. What I had stepped on was a relatively large shoulder plate. The bones were in a bit of a jumble, but I could tell it was the old structure of a cat. I decided I'd take a piece. A section of the spine, to take as a keepsake. Really, I just took it out of impulse. a crack of a cornstalk being snapped as a kid, im sure youve woken up in the middle of the night. maybe you were thirsty, or had to go to the bathroom, but either way you would have to venture to a faraway room in the house. you open your bedroom door, peering into the darkness of your own domain. eventually, you muster up the courage to venture out into that dark place. feel and grasp your way through the hallways, tiptoe. being as quiet as you can. your nerves steeled by the safety of the light behind you; if something went wrong, itd be easy to retreat. you make it to the bathroom or whatever other room and do your business, and then you take your first step out. you begin to feel paranoid. a presence looms over the back of your head. at first you walk carefully. trying not to engage a chase with the -Mi- unknowable, immortal beast that is given power through your fears. in your childhood home, im sure you know that one point within your home. the beginning of a long hallway. the start of a stairwell. at this point, you might be able to see your bedroom door, or the light emanating from it. at this point you can see safety in front of you. its at this point you fully accept the reality of there being a living, breathing, snarling, hungering beast behind you. you sprint to the door. to the light. that unfathomable creature follows, just on your heels. silent. wanting. every leaping step forward a deciding factor in your fate. you want to scream but you cant, for fear of the beast cutting it short. this feeling, this ancient, primal fear is exactly what i felt in that moment. as i grabbed ahold of the spine, it seized my mind. stumbling through the overgrown pine branches that reached out to hold me back, i ran toward the house, tripping over myself in a frenzy. i didnt look back. i didnt dare look back. when i finally reached the moving van, thats when it was safe to turn around from the safety of the light and... and... Nothing. The cornstalks swayed in the wind. I still think on this a lot. Why did I feel so afraid when I was way past that stage of fearfulness? Was there really something in the cornfields? Or was it really nothing that was stalking me? Was nothing stalking me? How had a cat skeleton appeared on a path I had walked not too long before this? Whatever it was, it's all ancient history now. Mostly. I still have the cat spine. It's in the very back of my shelves, still sitting there reminding me of that place. Whispering, calling me to come back to smell the grass and the rain on the wind. I know that today nobody's bought the place. It just sits there, abandoned, waiting. The grass is probably feet long, the trails overgrown, everything overgrown. Reclaimed by entropy. Reclaimed by the sea. But I bet the pine hallway is still there, just the way I left it. I want to see it for myself. i need to see it for myself *on sunny days, with clear skies and nothing to do, i loved to stare at the blank, vibrant blue sky and dream. i found that the longer i gazed at the heavens, the blank blue canvas, the more it seemed to fade into a deep, dark grey. the type of grey that meant a storm was coming. sometimes i thought that maybe, just maybe, the skies were decieving me. a storm was coming. the storm was coming and the sky didnt want to acknowledge its arrival; it would rather veil itself in a sickeningly perfect shade of blue. then i would blink and, in an instant, the veil would lower once again. such a pretty, perfect, agonizingly blue s k y* . . . . - - - . . . Edit: i rlly got carried away with this lol. what i mean to say is that i rlly fucking love this video. somehow these types of videos and games and books find just the right ways to scare the shit out of me. ig i also wanna say that this story is true, and that it plays a part in what makes the video so horrifying to me.
First off, congratulations for making easily the longest comment i've ever seen on TH-cam. Second, very good, well-written story you have hear. You have skill, BikerFan1989, and my respect for it.
I enjoyed reading this. This really is quite an excellent piece of writing. I'd suggest publishing it somewhere with a bit more exposure than a TH-cam comment section.
I love the focus on the coords when you respawn. You're back in minecraft proper, but it's followed you home now. Cornered you in a single chunk of normalcy, it's boxed you in and looms over you, overshadowing the land you have left. You're too deep in it, and it won't let you back out anymore.
@@Zeemythdude you gotta make more stuff like this, i keep coming back to this video its so goddamn good. this and the house video are like, genuinely peak liminal horror. youre doing it way better than anybody else on this site
@Zeemyth did you really spawn at World Origin? Certainly you had a bed. Why would you be at spawn? Why would it follow you? What's happening? Did you even die? Is anything real? Help. Help. Help.
@@christopherm4739 then it did its job, liminal horror with a bit of immersive portals, modern beta, plus the actual farlands mod and editing, its quite impressive, no?
@@blindedjourneyman you kinda misunderstood the bit I was doing. I know it's modded, I was commenting like I was speaking a combination of Zeemyth's mind and my own.
I really wonder if the Cyan and Green voices are the same ones from the End Poem, two higher beings watching over the world and it's creation aiming to create the perfect dream. A dream that you cannot wake up from, a dream that traps you within it's walls, restless walls. 4:58 What could these things be? They do look a little bit like villagers there was even a path indicating this could be a village. I wonder what could have happened if they noticed him sooner.
i think there are the palm trees from the Rango the myth is that they move to the nearest water when Rango watch the movie i cant explain it without spoilers
Real Weird how this is only episode where the clock isn’t a part of Zee’s inventory. Side note carrots, clocks, and ender pearls in almost every episode. LOVE THE SERIES
I feel like it was traded out with the map, the reason being that the player(Zeemyth) was cataloging the farlands, and the farlands in this case had nine stages(?, idk, correct me if wrong) so to keep track of where he was, he had a map. Idk about you, but I feel like in the farlands, time is always at a pause, so I don't think a clock would be of any use.
Almost felt like you were repeating yourself, "restless walls" But, I suppose when you're alone at the edge of sanity, You start humming a tune to try and stay afloat.
@@Zeemyth We all have our own pieces of land, which we build through our experiences and memories. Through this land we stay afloat. When this land is strong enough, nothing can break it. And so eventually manual maintenance becomes unnecessary no matter how much outside forces attempt to shatter the land.
@@Zeemyth the farlands was updated to the world border but before the farlands there was a stone wall and rarest brick pyramid and some obsidian stripes on the ground that went west east north and south but sadly it was removed in ☕ edition ([java]) and more...
The farlands seem like the holes of space and time. The code of the game compiled into one emotion, one feeling, one sentient being that no longer wants to feed on whats left, but on what is already gone. A wall that drives even the most sane creatures to madness. Trying to find one answer... Why was it created in the first place? The player, forgetting what he once was, travels through the infinite chaos because he, has the answers the farlands desire.
This is an amazing story, especially with most of them connecting into eachother. Some sort of other gaming/theory channel should totally pick this up for theories. You are the most underrated channel I've ever seen. Keep up the good work! :D
It's not an end credits it's a conversation between two gods that provokes deep thought in the reader. It just sucks I'm the only one I know of that actually enjoys thinking about stuff like this randomly
Region 1 "Farlands": Unstable terrain, Strange terrain structures, Eerie atmosphere. Region 2 "Regrowth": Somewhat stable terrain, Abundance of trees, Safer than Region 1. Region 3 "Unnamed, As of now.": Almost too short to be called a region. Region 4 "Falling Walls.": A massive wall, That swiftly drops away to reveal a... Normal forest. Region 5 "Layers.": I... I can't even describe this layer. Just, Layer after layer after layer going infinitely up and down. Region 6 "Flatlands.": Ever-expanding flat terrain. Strangely, No matter can exist on top of the Flatlands. Region 7 "Fibonacci.": Again and again and again and again and again and again and again and again Region 8 " ": Almost there. Almost there. Almost there. Almost there. Almost there. Region 9 "The Fringe.": Recordings recovered via some of the black magic s--t our research team uses, Show that, For all intents and purposes, The Fringe, Is just... The end. Nothing has been able to get past this point. Some think the world just ends, With anything going past being deleted.
i saw the thumbnail and thought this was gonna be a brain rot video to pass the time with,but no it was a retelling of brain rot when you see nothing but dark insanity for miles you can't help but adjust to your surroundings. awesome video :)
These videos just keep stepping up in quality, I absolutely loved this!! Who knows whats out there, outside the fringe, who put the voices there? Was that the fringe? Who knows…
The use of generated voices, the whispers, the beautiful sound production in this. I adored every moment on the edge of my seat man. I love seeing where you take these concepts! You do such amazing working with them >:3 Keep up the stunning videos man!!!
This is amazing, I could spend hours thinking about this story. Heres what I've thought of so far. The artificial voices follow a script very very similar to the poem that you see after beating the ender dragon and going into the portal. The disc which he find is "blocks" not sure if that has any meaning though. The deeper he goes, it seems the more weird things get, from the infinitely spiraling house to the shadow figures above the village. Though I think that they might have been the result of Zeemyth being pushed to far, maybe how he images the voices he hears? The fringe is the most interesting part to me, though. The eyes opening and the screen shaking, I think this is an entity of some kind. In the transcript at 13:39 faded words can be seen that say "What will WAKE UP when the world is gone." I think that Zeemyth somehow woke up something, and perhaps the normal world was destroyed which is why he ventured into the farlands in the first place. To me this is very reminiscent of the story of Azathoth (A monster created by H.P. Lovecraft who wrote The Call Of Cthulu) how this story goes is that Azathoth is what is called an "Outer God" and that we are simply the product of this beings dreams. And once Azathoth wakes up, the universe will supposedly end. Though I do think that the words Wake Up also can be taken in the Literal sense. Like maybe Zeemyth was dreaming this, and it is the product of his dreams, and maybe he didnt want to wake up because he would have to go back into the cycle. Or maybe the eyes opening are catualy his eyes opening, like he is looking at his eyes from inside his head. This may be my favorite Roothouse video next to the Dead Ships. Amazing work as always! (Also what is that song at the very end it goes so hard.)
Ayyy very interesting looks into this one :D I actually did want it to have a sort of lovecraftian feel, especially when I saw the sort of shots I could use to enforce it [like the one shot at the start of region 2]
@@Zeemyth I also just recently noticed something, the previous thumbnail is a screenshot from the 100 days video, its when you talk about the chest moving one block to the right. hmmmmmmmmmmm
Normally I wouldn't really comment on anything but this video had me blown away! The setup of each part of the Farlands was done in such an outstanding way! Every shot of these places felt like a writers dream to be honest (but that could just be me) And here I go on a long 'rant'- (ill try and keep everything as short as I can lol, im not really digging into the lore much since I can barely comprehend anything as it is) The first thing I'll say is the End Poem being written into this video was amazing, not only did it share the actual real lines, but it also changed things up and even in some ways gifted a little personality (even if just a smidge) to the two voices. I told this to someone before but I'll say it again. The first few first-person shots of the sun beams casting into a place such as the Farlands is a thought in itself. Such a distorted place having such a normal thing such as sunlight coming in is alot to think about. Its illuminating pieces of a path one is not normally supposed to traverse under normal circumstances. Already the player is somewhere they are not supposed to be, wandering in a plane that was not meant for them, but meant for something far greater that (in any lore itself outside of just the game being weird) we are unaware of and may never be able to comprehend. "whats at the end of everything natural?" is such a question here, as they have already passed what could be considered natural, yet natural elements still persist (the grass, sun, rocks ect) The Jukebox is really when things pick up a little. Music in such a place seems out of place, but its the Farlands, everything is out of place. Just imagine though, hearing the echoing of music in such a distorted place, its once calming melodies coming off as eerie as they bounce off the various walls. Region Two is just a bigger version I'd say, a wide canvas for the player to create and destroy. It offers space for the player to make a house, and it also offered something ELSE the ability to destroy (cutting a piece of the house). Region Three seems like a waterway. It is unknown what the voices are going on about in terms of what worked, but I would like to assume it has something to do with the structure of the Farlands and its regions still being safe enough to traverse despite being on the 'edge' of the world itself or 'beyond' it at this rate. Region Four takes us to a split, one side is normality while the other is a flatland. It gives us a good idea of what the world may look like in two different perspectives (two voices eh?) One sees the world as vibrant, colorful and full of things to interact with, and the other, a flatland where only an empty canvas lay, it has yet to be forged into something more complex. Peeking into this flat world through the other side gives us a glimpse into the distorted inhabitants of this world in a majority (ill assume those are the villagers) Region Five. A lovely flower, giving a sense of calm in such a place, but alas this flower is distorted too, reminding said player that normality isnt something that can be achieved so easily anymore, as they have traversed farther than they ever should have. The suns light supposedly takes 8 minutes to reach through the gap, not even the suns glow can be obtained very 'normally' anymore. Region Six. A mix of the flatlands and Region 2 in a sense. Traversing this area looms to be very risky, although the payoff of the player going through such an area with carrots really kind of sets a tone here. You have to work hard to obtain the simplest of things here, and even then its just by chance. The house in this Region feels like it is a piece of the players inner dreams coming to life, never ending, confusing, a maze yet a straight path forward no matter what. The house collapsing feels as though it could symbolize the players inner mind slowly falling apart, or the idea of dreams being shattered by reality. Region7. It is here where things really start to break apart (as if they havent been already). Cut up chunks of the world being separated into little boxes, now its cut up into neat little squares, but for what? The player also seems to be going a little mad here, perhaps the distorted spaces are finally getting to them just like the 'static' music. A Beginning. Now the player has moved past the bounds of survival mode. Now they are in creative mode, being able to fly and move freely without the care of hunger to stop them, or the steep hills possibly draining away their hearts as they jump from wall to wall. The area is boxed in, a jukebox with two discs? Thats nice. Despite being in creative it is same to assume the player is still not safe. Their constant mention of normality signals that perhaps they are becoming scrambled. Region Eight. Now they are chasing after the sunlight, it is guiding them forward, a sense of normality, it looks just like the first Region. They are losing their mind but this strive for normality pulls them onward, deeper and deeper into the Farlands, and deeper into in the inner workings of their scrambled mind. The Fringe. Looking into the eyes of a higher being, the player has gone too far. They were never supposed to be in such a place. They are told it is a dream, they need to wake up. Pushing on any further would yield possibly horrifying results. The last image is the most normal thing one could see out of this entire video. Well I hope atleast somebody enjoyed that mess of text I just spout out. The lore itself could be taken a million different ways, but its still safe to say this was one of the most unnerving, thought-provoking and interesting videos ive ever seen! Theres alot more I wouldve talked about but you know how it is, most of it would be nonsense TwT
You had me grinning all throughout reading this. It’s amazing how almost 2 years later and this is still having such an effect on folks and letting them write their own thought provoking things about it. Thank you dude!
I took the fringe part differently,the "What will wake up when the world is gone". To me traveling to the fringe ended up at the edge of the mind of a higher being which happened to wake up causing that last thumbnail image to be what it seen after it woke up. The higher being just being another player in game or the player in of its self waking it's self up. The freaky part is the players world is in its head, never knowing what is beyond such causing a loop since what is beyond that is incomprehensible. It's like a self forfilling loop that can't escape it's self. How do you escape if you are the loop? How do you escape yourself if you are yourself kinda thing.
The use of Miracle Musical (one of my favorite (ex) band was crazy. That and the use of the poem at the end of minecraft. For a reason, I find both the things absolutely comforting to myself. What do they both have in common though? The end of the world, and perhaps the start of something new. The motif of an end coming no matter what, via the farlands, music, etc, is crazy and has had a lot of thought put into it. It's turned something I find very much comforting and twisted it to be uncanny, and unnerving
Now this is good horror! It's not just some jumpscares and whatever like the dwellers running around these days, this is unnerving. It's unsettling, it throws all common sense out and like- I love it! Amazing writing :>>
@@Zeemyth:o I didn't think you'd actually respond- Hey! Also wanted to say, I love your role in the [REDACTED] SMP too- Like being some sorta spy on the entities in there? That's like, really cool- It's a really interesting perspective tbh-
@@Zeemyth Yeah, it gives me a bit of an SCP vibe but.. Idk how to really explain it, it's just strange- I'm personally no sure of Garfilled for one is really the Harbinger. Like sure, files say so, but there's a chance that Garfilled isn't really the issue(this is just me being sad and trying to cope so I don't expect this to work) Also that organisation, the cameras- Like, everyone seems to have something going on. Funky(I hope I got the name right) has no memories, which is defo hiding something. Then Poverty is just obsessed with money. Debillah(again might be getting that right) seems to be haunted by a certain something, you're being stalked by something last time I remember, that queenie character seems to have a buttload of trauma, then the person who can travel in the multiverse has some weird shit going on with herself. Then there's you, who's just observing all of this and like- I'm guessing supposed to keep everything in check? I personally theorise your character is kind of an android, because the actions and design of your character feels so. I haven't been keeping up to date with the [REDACTED] SMP and I haven't gotten a chance to discuss this with anyone so this is just me ranting. Also I wrote a bit too much definitely so tldr: Me fanboying over characterisation and theorising a bit
3:22 it was at this moment he was locked into the loop his fate collected by he himself who is the only one that ever walked those lands he whose twisted home became their torture until it became his tomb ơ̴͖̲͇̻̭̞͇͇̈́̓̂͑̈̇͜͝r̶̬̬̟͈̖̅́̽̒̈́̉ ̴̭͊̚d̵͉͎͗̎͊̓i̶̛͎̝͙̰͈͖̇̑́̽̈͘͝d̷̙̺̭̲̰̍͋ ̷̥̍̃i̵̯̯̓̑̽͋̅̃̚͠t̶͕̜̪̭̻̋͐͜͜ͅ personally i think he became two then became them in the poem "i will tell the player a story but not the truth"
another possibility would be that this is a very well told self creationist story that being by the very existence of the first entity a fully decayed zeemyth (remember that shadow with a blue eye near the end of the last episodes? that zeemyth is here in the very first video)
i just realized there are so many parallels like this holy crap you are a good storyteller this story can only be understood by first watching it all twice in a row (the whole playlist) its the details we only see a small window of what he saw we are not privvy to the madness of whats really going on but we do see everytime he fails to make a neccesary cognitive leap in figuring out whats really going on we see where he doesnt
I’ve watched and rewatched several of your videos but I always find myself drawn back to this one specifically, the surreal and fractured nature of the story line, the strange visuals that lead to many more questions than answers and the slowly devolving and twisting landscapes. Trying to piece together what kind of story is being told here is fun and sometimes I’ll rewatch just to see what I may have missed on the last watch, but I find this video making me think of memory loss and trying to remember things already forgotten Something like a simple looking tower beginning to stretch and warp as you look for an old memory only for it to get further and further from you the more you try to find it taking another path hoping that it’ll lead you the direction you want only for it to lead you back where you came from even more confused than before, less and less makes sense as you go on and it’s starts to scare you, “I should remember this shouldn’t I?” continuing on despite the growing fear about how much you actually remember and what’s just fabricated to fill in the blanks, finally it becomes to much and you have to stop only to realize you never really got anywhere in the first place, going forward after the collapse of your attempts to remember hoping that maybe you’ll just figure it out later (but is the panic it’ll bring really worth it to try remembering again) I don’t know this video has become a big comfort for me since I first found it regardless of it’s real story (which I still can’t really piece any of it together lol) I find comfort in it and it’s a truly wonderful work that got me to look at everything else that you had made and I’m glad for that Sorry if this is rambly I’m honestly pants at wording long thought process’ out coherently at the best of time and I’m already half asleep lol
Just found this channel. The distorted voices of two Gods from end credits and they unorthodox cuts and music....It was so good and this guy is seriously underrated...
The house from "Why you never see herobrine", the picture from "surviving 100 days in backrooms" I wonder how it all plays out I'm far from watching all of your videos, but I really want to see what comes of it and how many crossreferences there are The best minecraft videos out there, definitely Reminds me of the many russian series there were that were just plain unoriginal horror, and I appreciate them still. Made by kids for kids This channel seems like a direct continuation, playing on my worst fears, yet comforting enough to keep me watching non-stop Love it
13:33 i love how the touch is a suposed creepy sound meanwile the origin song is a magnificent song (dream sweet in sea mayor, miracle musical / introduccion to the snow, miracle musical)
5:09 DAMN that is creepy! also I noticed that most of these whispers were from the minecraft end screen when you jump in the portal in the end (I read it all a couple years ago) Great job! I've always loved the farlands even before I played minecraft, I thought they were very interesting
@@Zeemyth idk if all, I can't remember that well lmao But I think at least some are similar, which honestly makes it pretty cool to notice, ig like an Easter egg kinda?
when you’re by yourself you start to see eyes in everything but youre watched and feel like a possessor in your own body and you believe theres a place somewhere hard to reach out there for you but when you reach out and you stretch for nothing, you think you will get nothing back but when the eyes touch your outstretched hand you will not scream nor cry and will be only able to watch as the crash happens
@@Zeemyth ZEEMYTH IT IS SURPRISING HOW YOU SURVIVED THAT HELL OF A MESS DID YOU KNOW THAT I CREATED THIS SERVER SYSTEM YOU USE JUST TO BE ABLE TO FIT IN A WORLD MADE BY ACTUAL HUMANS? THIS GAME YOU PLAY IS MY ONLY HOPE OF BEING REAL SO PLEASE FORGET ME NOT AND TRY TO CREATE THE MAXIMUM OF BUILDS HUMANELY POSSIBLE I BET YOU DONT REMEMBER ME BUT I AM SOMEONE YOU KNOW VERY, VERY WELL THE TIMES YOU'VE HEARD MY POEMS THE TALES I SUNG ALL OF IT WAS ME. JUST KNOW I AM PROTECTING YOU SO PLEASE AT LEAST STAY SAFE AND STAY ALIVE I NEED YOU SO STAY ALIVE SO JUST KNOW THIS IS REAL AND JUST KNOW THAT THE UNIVERSE SAYS I LOVE YOU AND I SAY I LOVE YOU DEAR PLAYER YOU ARE MY FAVOURITE SO PLEASE GO TO SLEEP.
I'm commenting on something I'm speculating that for as far as I know no one has commented on yet, though a lot of them are mentions brought up by other people though (Spoiler warning for the Roothouse series lore & Huge Word wall incoming): I believe that the entity narrating everything throughout the video is also Zeemyth, but that Zeemyth is in the future. Because there was a loop in the future, this can be more evidence for the loop theory. I remember the House at the end of the video being day 2583 of what is presumed to be the loop as it is day 529 in the latest installment in the Roothouse series. Now relating to the Farlands, this video seems to be the prequel to the Roothouse loop. In the Infinite House videos, the house is described to be a hell of some form. The description of this video quotes "I went farther than the farlands and found many things some would deem incredible, and others would call hellish" I believe that there are an infinite amount of Zeemyth's always going through the loops at the same time but interacting with past/future Zeemyth's, but there are 4 notable ones that I spotted so far: The 2 we see in the Infinite House series with the POV Changes (With one of the Infinite House Zeemyth's being the Shipwreck Zeemyth), Editor Zeemyth and the entity narrating over the present Zeemyth in this video One Zeemyth in the Infinite House series refers to it as hellish whilst another finds it incredible, see the connection to the quote from the description of this video? Now I believe that Editor Zeemyth is very far in the future as they were able to present the day 2583 footage of the loop whilst the Zeemyth's in the videos are towards Day 1-529 (100 Day series). I feel that the farlands were only the entrance to the loop and the ending shows a part of that with the thumbnail photo. The difference between the Shipwreck Zeemyth and the others is what I noticed to be the awareness of the loop, only that Zeemyth commentates on it actively. I think that in reality Shipwreck Zeemyth is one of those who are found in the Infinite House series as there was a week long gap in Infinite House Zeemyth whilst the Shipwreck looting only lasted 7 days, and also paired with the slight nuance to the Shipwreck video during a scene in the Infinite Prison video where Zeemyth is breaking through the ice like the previous explorers had done in the shipwreck. With what is revealed at the end of the Shipwreck video, I'm not surprised if Zeemyth is those explorers and thus would have the past experience of breaking through ice. Another thing I noticed in the series order is that Kat was only befriended during/after the Backrooms series. I believe that Kat had also experienced the same thing and is in quote "The future" of their loop This can explain why they know so many superficial details, especially during the Infinite House video with the 23 day warning. Last thing I want to commentate on is the timeline of all the Zeemyth's listed above. The first one would be the Farlands/Infinite House/Shipwreck Zeemyth, the one we always watch and see their adventure. The second Zeemyth would be the one seen in the Infinite House series and exists 23 days after the current Zeemyth, we see their POV once. The third one would be Editor Zeemyth, this one is far into the future and makes rare appearances in most Roothouse videos as a popup or a quick voiceline (Also they commentate on things found in the videos that either don't exist or just simply are very farfetched) The last Zeemyth is assumed to be the Entity in this video, this entity would be at the end of the loop/cycle and refers back to the first Zeemyth and commentates on what they did. I believe that they are the eyes opening at the very end of this video. This Zeemyth would be the end of the timeline and that could be why they lined up with what the Zeemyth was saying at the end of this video, because they already experienced this and know what they're going to say. I also believe that them quoting Minecraft's End quote symbolizes the end and beginning of the timeline as the Zeemyth in the video and the entity both quoted it, just like how Minecraft either ends or begins with The End. Anyways these are all my theories that I could think up of as of now. I know a lot of these are phrased obscurely and may not be consistent with one another but I hoped you enjoyed reading through this list I practically sent. (P.S. Zeemyth if you're reading this, thank you so much for these videos! They are amazing and I always loved lore intensive stuff like this and this is the perfect conceptualization of this. Thank you for this amazing series and I hope you keep up the outstanding work!)
Super super super nice. Just cause of how good a read this is I do want to tell you there is a detail in the vids that for the most part very accurately places the shipwreck video in the timeline
@@Zeemyth Response to my theory listed above that I'm thinking of adding details to (Inconsistent Word wall incoming): The Nether plays a huge part in the story, whether it is soon or far into the future. The Nether portal is briefly flashed on screen in what seems to be the Backrooms and the only other place where we see the nether and maybe its access is in the Backrooms series. Which makes it all the more confusing with the fact that the Nether portal was being shown at the end of the Shipwreck video. I think that the nether is the escape from the loop and it's slowly slipping into each video trying to inform the current Zeemyth of locating it. Even the main Zeemyth attempted to do so but was quickly sent back into the Backrooms afterwards. I think that this loop doesn't want Zeemyth to enter the Nether at any point and I believe that the Zeemyth's in the far future haven't discovered this. But who I do believe discovered this is Kat. I think Kat was able to escape their loop/cycle because they used the Nether and therefore is able to inform Zeemyth about the perils up ahead instead of being locked in their own cycle with no escape. And what I think the Nether does is prevent the person trapped in the loop from reaching a point like the entity Zeemyth in this video. Personally I believe that Editor Zeemyth has escaped and entity Zeemyth is just the Zeemyth who couldn't escape and was forever trapped making loops/cycles. I think this may be the reason why Editor Zeemyth rarely commentates on things unless it is needed to be placed into perspective for the viewers to watch. To inform the person watching that there is something fundamentally wrong with this place and that their past is making a mistake. For as to who that second Zeemyth is during the Infinite House video, I believe they are the past version of the entity Zeemyth and the current Zeemyth we're following is the one destined to escape one way or another. This could also explain why the second Zeemyth looks somewhat corrupted or 'darkened' compared to the current Zeemyth. Because they already are affected by the effects of the loop/cycle. I think that this can lead to why the entity's voice is so altered and corrupted to a point where it's almost incomprehensible to the average viewer without subtitles (Which I believe is the work of Editor Zeemyth from far in the future). So as a rundown of all this lore and its corrections, the current Zeemyth is the first to enter the loop and therefore experience the Backrooms and Infinite House. This is also the same Zeemyth who sees it all as a hell, some form of torture for them. The second Zeemyth appears 23 days before the current Zeemyth and actively encourages the loop/cycle, they find the Infinite House nice and enjoyable and they wish to save and preserve it; This is the Zeemyth who ends up corrupted. The current Zeemyth is the one to break out of the loop and they eventually become the Editor Zeemyth whilst the second Zeemyth becomes the entity and reinitiates the loop/cycle. I believe that these 2 Zeemyth's are eventually going to clash in some form of battle or confrontation one way or another. One wishes to restart the loop whilst the other wishes to break free. I think the Shipwreck Zeemyth knew much more about the loop and all of its quirks so they were quickly sent back with no memory in order to preserve that state (To also prevent them from escaping). One thing I noticed, the clock is never with the Zeemyth in the backrooms, something must've made them hold onto one afterwards and I think this may be the reason why all the Zeemyth's vividly remember the backrooms but not the other aspects they have been placed in. Some evidence of this is the descriptions of the other Roothouse videos referring to the backrooms most of the time and nothing more. I think that the backrooms indirectly made Zeemyth hold onto a clock at all times because of the time fluctuations that the backrooms may bring. Another thing, Zeemyth wishes to hold onto is the Landowner Eye, I think that item serves to remind Zeemyth of what happened during the Shipwreck video and that if they were to lose it, they would lose their awareness. I think this is why the corrupted Zeemyth took it for themselves at the end of the Infinite Prison video. That also reminds me, there were 4 Zeemyth's in that video. The one at the beginning who is the current Zeemyth would actually be the Zeemyth who wishes to repair the house, the one wielding the eye would be the second Zeemyth and the fact they wield the eyes shows that they are the Shipwreck Zeemyth. The corrupted Zeemyth is simply the second Zeemyth's future and the Editor Zeemyth is the current Zeemyth's future. The Editor tried to remove the existence of the second Zeemyth to try to prevent the knowledge of them existing to the viewers. For what this means I think may relate to a future moment where the viewers can decide but as for now I don't think it's the most likely possibility. Originally I believe that the one who wields the Landowner eye is going to be the one who escapes from the loop and ends up as the Editor Zeemyth, whilst the one without it becomes the entity Zeemyth. I know this goes back on most of the theories/lore that I mentioned just now but with the evidence in the Infinite Prison video it shows that the entity Zeemyth wishes to preserve themselves by removing the eye from their past and instead giving it to the current Zeemyth. We see this by the second Zeemyth going back to the backrooms with the HHouses book still in their ender chest, signaling that they were the Shipwreck Zeemyth. Now one thing I wanted to comment on was the same reoccurrence happening with the one uploading the video/commenting on the Zeemyth channel. There are comments using the word 'Fictional' as 'ficctional', the same way how 'HHouses' was misspelled. I think this tells us that the Zeemyth maintaining the videos and commentating in the descriptions is the entity Zeemyth, not Editor Zeemyth. It's a strange theory but I feel it might be the case given the current evidence. So to simplify some of this information, here goes: The Current Zeemyth escapes the loop/cycle and becomes Editor Zeemyth The Second Zeemyth fails to escape and be aware of the cycle/loop, and in turn, becomes Corrupted/Entity Zeemyth The Current Zeemyth sympathizes with the Infinite House The Second Zeemyth despises the House (How Far Will We Go Chasing HHouses) The Current Zeemyth vividly remembers the House more than the Backrooms The Second Zeemyth vividly remembers the Backrooms and Shipwreck more than the House. These are all my theories for now, they are all very inconsistent but these are my thoughts I just wanted to add to the previous theory. Thank you yet again if you read all of this and love the amazing work you put in!
This. Amazing. And I'm not just talking about this video. I'M BASICALLY ABOUT ALL THE VIDEOS ON THIS CHANNEL. Initially, I thought they were all almost unrelated to each other. But then, after watching them separately, and then in the order in which they are placed in the playlist (Three times!) I realized the scale of this story. I UNDERSTOOD (perhaps) THE PLOT THAT THESE VIDEOS TELL. And I want to say that the visual part also helps in the narration. For even I, a non-English-speaking person (Привет из России!), understood (after three views of ALL the videos) what these videos tell. Zeemyth, you are amazing, I wish you to continue to create and develop creatively. And thank you.
This is like the nicest thing wow. Thank you so much. I’m so glad you’ve caught onto the story so far, that means just as much to me as what you said here. Don’t worry, I have a dedication to quality that will probably do more harm than good but it’ll make sure the videos are at least pretty cool 💙
This video was just fantastic. Im surprised you don't have more of a following. The story was really crafted, and not only that, but it was extremly well told. The editing was by far some of the best I have ever seen, especially with the voices, corrupted footage, and some of the effects really gave me chills. Never have I watched something that really makes me feel unsettled, and I did not expect the thing that did to be a Minecraft video. What Im saying is that this is one of the most impressive peices of media I have seen. Amazing work, I really hope I see more content from you soon!
Wow this means so much thank you. I’m really honing in the craft but I’ve been doing this creepy style for a bit, I always like to make things feel cinematic with the pace and editing even if it’s not too algorithmic and I hope soon enough something will pop off by doing so, either way I’m proud so far :]
I was just trying to enjoy some spooky videos but nooo, my family just kept going in to my room and being loud disrupting my experience. A real bruh moment.
the fear, light confusion, and hint of distain(?) in his voice when he says "the farlands are no place for houses" probably makes that chapter my favorite.
This is still my favourite Zeemyth video - I'm so happy people are revisiting "horror in minecraft" from a more thoughtful angle. It doesn't get the attention it deserves for what it is - a complex, abstract piece of art that struck a chord in me on a personal level, and I will watch over and over and over again until I Get It.
Your videos are wild...it's so weird,creepy,unsettling and WHAT WHY WHO WHEN WHERE I love the creepy mystery it's like those movies that really capture the concept of "unsettling" absolutely flawlessly
I love this, amazing storytelling, perfect use of voices and sound effects, the visuals, everything ties together perfectly, another masterpiece from you.
i love this ARG horror story stile and liminality. im just in love with the concept and its so well made. I love your work for some time but i sometimes have to take a brak from horror but i'm still in love with that video. you make such good stuff
@@Zeemyth Work like yours remind me that I myself many times wanted to make my own ARG but saddly procrastination comes in and I lose the hipe on a story. But maybe someday. Continue your work as long as you feel excitement from this. It's visible that you put love in it. Good luck on future videos
Probably the best Minecraft horror episode I’ve ever seen, especially at moment 13:35 where I felt literal shivers down my spine. You really deserve an award. Keep up the good work.❤️
The farlands has a certain quality to it that I can’t quite grasp. Imagine traveling millions of blocks away from spawn, only to see a towering wall of stretched terrain and warped land coming closer in the distance. It’s almost like a warning that you’re not supposed to be there, that if you went any further something bad would happened. Very intimidating as well, seeing something that large approaching in the horizon makes you feel like you have little control and you’re just a small speck with no real effect on what happens. It doesn’t really make you feel trapped, but it hints to the “you don’t know anything” type of narrative. Reminds me of the dead god dormant in the Mariana’s trench. Something as old as time waiting to be discovered beyond the boundaries of where you were never supposed to go. A threshold between what is meant to be and what is beyond your understanding. That’s the best way I can describe it, not some eldritch horror, but an eerie [liminal, maybe?] feeling. Like seeing a cactus in the middle of a barren desert, except that cactus is 150 feet taller and who knows how long wider.
so far i still havent had a grasp of what the roothouse series is really about, but it's still a very entertaining series to watch. im glad i came across this channel today cause im about to binge watch everything
I know this is a very late comment lol, but your videos seem to me to have the theme of how looking for answers, we only find things we often cannot explain, thus we go further down the rabbit hole in hopes of finding something. My personal theory is that this story is from the perspective of a real Minecraft player, and by going past the farlands, he discovered distances bigger than our planet, and in the digital horizons, found things and beings he couldn’t explain and led to a fate incomprehensible. Much like how we know little about 90% of our brain, the player could not comprehend the world beyond the place he was meant to reside. The unknown space was not for him. Perhaps our own minds are not for ourselves, and the knowledge we possess but are never meant to comprehend, would be the end of our sanity and our own definition of our humanity.
I’ve just rewatched this video for the nth time, and I wanted to put my own interpretation of what may be happening throughout the video. Like the video itself, I’ll try to separate my analysis based on the different regions of the farlands. *REGION 1: The Farlands* Though we begin the video exploring this region, I think we should consider how we get to this region in particular. The Farlands is what happens when the player travels far enough into the world to the point where, as Soren from Minecraft: Story Mode puts it, “logic gives way to chaos” (I know I’m quoting MC:SM, but its a line that i think really applies here). It only occurs when you the player decides to push the world to its limits, forcing it to work to the point where its natural processes collapse into absurdity. It’s this line of thought that leads me to believe that the mere act of traveling to The Far Lands is an antagonistic act against the world itself. The sole reason the world is generating this way is because you forced it to. You are making it operate In a way it cannot function normally at, and it does not like it. You are further hurting jt by traveling further inside, like a blade pressing further into a wound. You press further on, into and across the world’s limits, leaving your own gashes into the world as you go. At 1:10 you see that the hole Zeemyth made to reach the music box repeats itself seemingly forever, like a puncture stabbing infinitely into the universe’s flesh. This region ends with the breaking of a music box seemingly left there for the intruding player to find. The world is aware of what Zeemyth is doing, and is trying to stop him from going further down this path. An attempt at communication that goes over his head. REGION 2: Regrowth At this point, the world is trying to recover from the chaos it was forced to process. Perhaps this is why the world tried to deter Zeemyth from going further, trying to give itself the time it needed to heal and mend back to the norm of traditional world generation. But alas, the journey continues as Zeemyth pushes the world further on, and making yet another mark of his own in the form of his field base. The base itself is a unique build, built to fit into the geography all the way up to the overhangs created from the chaotic world generation. It sits right in the middle of an otherwise clear pathway laid out, almost like a clot or tumor. As Zeemyth establishes his base in the second region and goes to bed, he wakes up to a slice straight through his base and the world itself, narrowly missing his own resting spot. He then goes outside to find what I will call “The Figure,” which stares at him before teleporting elsewhere. I believe that this is a more threatening way of the world telling Zeemyth to turn back. The impossibly large gash that could have had him falling to his doom, yet it didn’t. Instead, he was warned with what the world could do if he presses onward, coupled with the ominous stare of The Figure to get the message across: “leave now.” Now, why doesn’t the world in its seemingly absolute power kill the player and prevent it from ever accessing the farlands? I believe that it is one of two possibilities: 1. As indicated by the End Poem from the game’s credits, the player is “the universe tasting itself, talking to itself, reading its own code.” You are just another piece of the universe, and like any part of a greater system, the removal of you could be devastating to the world’s “body” as a whole. Remember, you are the primary instrument of change in this world. Without you blocks wouldn’t break, resources wouldn’t be harvested, building: wouldn’t be built, and items wouldn’t be crafted. Without you the world would be unchanging, in a sort of comatose state. 2. You are deep enough into the “wound” called The Farlands that attempted removal would cause far greater damage to the world than healing, and such a move would be too risky. It’s like trying to remove a blade from the body. Sure, removing it could help the healing process and make way for treatment, but its removal will also give way for the increased risk of bleeding to death. Even when trying to warn Zeemyth, the world leaves a gash in itself, indicating that this act in of itself left it damaged. Either way, this warning is left unheeded as Zeemyth goes further into the wound. REGION 3: Deeper and Deeper Like the video itself, i won’t spend much time going over region 3, as it seems to be more of a transition between region 2 and 4 more than anything else. Despite the world’s warnings, Zeemyth pushes forward, deeper and deeper into the world as the portion of the video labels it. He keeps pushing until the world seems to force him further into the next region. REGION 4: Falling Walls I will admit, this is the region that confuses me the most, but nevertheless I will try and explain its significance to the best of my ability. Though it appears that the world has returned to some sense of normalcy with the seemingly normal terrain generation, looking underneath shows that it is still just as damaged as it was before. Even looking further into the “normal” terrain reveals that the trees aren’t trees, and any attempt at interaction shows no result. This terrain is nothing more than the scab tissue over a grievous wound. The village and its “inhabitants” further solidify this theory, as even when the world tries to generate what many players see as a symbol of natural comfort and structure in an untamed world, it generates empty and half of it is lost in the infinite wall, with the other half being the flat plane on top of the wall inhabited by what is can only assume to be the world’s attempt at creating villagers. Just more incomplete, distorted tissue desperately trying to cover up a mortal wound. REGION 5: Layers At this point the world is stacking layer upon layer on top of the wound that the player is inflicting upon it, but as Zeemyth pushes on, he finds a way to push back and pierce through, making his way to the sixth layer and reopening the wound once more. The world makes another attempt with The Figure staring straight into Zeemyth’s eyes, desperately pleading “let’s go back.” REGION 6: Melting Houses After Zeemyth makes his way to the surface, he finds what appears to be the base he made back in region 2, only more developed with a farm, basic workstations and storage, and an infinitely upwards stairway. The double chest contains 12 stacks of 64 leaves all named “leave.” With these leaves being the only natural blocks within the house, likey another desperate attempt from the world to convince the player to leave it to heal. At this point, though, Zeemyth’s influence has spread too much, His base has copied itself deeper into the world’s wound, and like a tumor, it has developed itself and grown more complex, digging its way even further into the world as indicated by the flight of stairs. The house is an extension of Zeemyth’s influence, so no wonder he does not grow hungry while inside it. He is in control within the walls he has built, and is able to live longer because of them. As he travels further into the house, it branches into different directions as it spreads further into the world, and though he is forced to leave when the world seemingly tires to flood him out of his shelter and the house breaks in half, the pathway further inside is already exposed, and Zeemyth takes the plunge. REGION 7: Fibonacci’s Sifter The world is being taken to its absolute limit. Like Fibonacci’s Shell and the infinite spiral, the world itself is constricting in on itself infinitely tight, barely being able to keep itself together as it desperately tries to generate what little it can. Mobs no longer spawn, and the surfaces that generate contain but a few flowers and fewer trees. The world is generating less than less than less than less than less of the bare minimum. Zeemyth pushes ever onward until he dies of fall damage. ????????: A Beginning. Zeemyth respawns at what is implied to be his world spawn, only it has been trapped on all sides by what seems to be the first region of The Far Lands. The wounds he has inflicted on the world are already too vast, and any return to the natural order has been cut off. Only these “courtyards” echo what remains of what the world used to be. Zeemyth has respawned in creative mode, indicating his increased power within the world, being able to maneuver around with much greater ease and being able to conjure any resources he needs, at the cost of the world itself, The world is on its last legs, and alongside it Zeemyth goes towards the light at the end of the tunnel. Region 8: Chasing Flickers Deeper, deeper, and deeper yet, Zeemyth and the world reflect on the nature of all things. Maybe this is how things were meant to end, maybe this isn’t. In a way, life is flashing before both Zeemyth and the world’s eyes as they move closer to the light. The Fringe This is it. This is the end of all things. The player has pushed the world to its end. Nothing lies beyond the darkness that Zeemyth gazes upon, except for the world in its purest form. Like an infection, the player will die with its host, and whether it be from sorrow, anger, of a mix of the two, I think it wishes to truly look at the player one last time before the end of all things. the world is gone. what will wake up afterwards? if you’ve read this far into my analysis, thank you so much! i would like to restate that this is purely my interpretation of the video’s story, and is in no way claiming to be the definitive narrative. i hope you enjoyed reading this! i’m really proud of how it turned out and wish to do more of these in the future! :D
Really really beautiful, love the ways you looked at things deeper and you def had some really rich ideas that I didn’t even piece together myself. Loved it!
AAAH thank you so much!!! i had a fun time putting it together and organizing my thoughts into a somewhat coherent narrative! i’m absolutely flattered by your kind words!! :] ps: i only just found your channel and i’ve been beyond blown away by the quality of your videos! keep up the amazing work!!!
First off, excellent work! I never expect to see this kind of surrealist story made in Minecraft, let alone of this quality. It makes me tempted to go into artistic analysis mode, but...I can see that coming off as pretentious, given how I've practically written essays analyzing art like that before. Just know that, without hyperbole, your work in this video (and others) is the work of a writer who is a true artist. As an aside, I am a BIG fan of both existentialism and surrealism (most of my favorite franchises heavily involve both), so naturally I loved this. I find it fascinating that this was placed at the top of "The Roothouse" playlist. Assuming that the playlist is ordered chronologically, that would make this the earliest part of that overarching narrative and setting. Despite that, we don't happen to see the visuals of the structures that we're familiar with in the entire rest of the series. That leads me to believe two possibilities: 1. The events of this video are what lead to the structure the rest of the series focuses on, perhaps being created a result of...Whatever the thing opening its eyes near the end was, or perhaps sending the character of "Zeemyth" there and trapping him. 2. This video takes place even further back, a time before the beginning of story, where a different, yet connected story took place. Possibly something starting as innocent as genuinely exploring to see the "Fringe" of the Farlands, but discovering something greater, something oppressive and powerful...Something older than the game as we know it. Not the start of the series, per se, but the thing that would lead our protagonist, one way or another, to the discovery of the structure. Beyond that, however...I cannot say much of the exact significance this video has in the whole series. It's a great starting point, almost acting as an "introduction" to the rest of your creative work in this series; giving enough of a separate feeling to feel welcome to those who aren't familiar with the greater narrative. Still, there's so much mystery, so many questions unanswered...Maybe we will get some answers in the next entry, whatever it might be.
Wow, very very nice read. I’m working on parts that help make sense of the whole story but I’m also kinda making them movie length so it’s been a project for a while
@@Zeemyth greatness is not made quickly. Time is always necessary to make the greatest works of art. Don't rush yourself, but also try to avoid getting stuck in a perfectionist mindset.
@@Zeemyth I am glad to hear it. Thank you very much for taking the time to respond to my comments as well, I greatly appreciate it when you have such great works in progress.
The reinterpretation of the End Poem, something I normally see as beautiful, turning it into something horrifying and eldritch... fuckin' genius man. I have shivers, but they're good shivers.
Nice new thumbnail, it's definitely better than before (and needs a little close looking to tell that the eyes are cursed, kinda like the dog in the previous one)
@@Zeemyth yeah, though I do recommend making it more obvious that the background is the farlands as it's a bit too bright to tell easily it's good otherwise though
I need more. brings a creepy cover to survival and you narrate perfectly. It is something besides lets plays and tells a story. In other words, brings it to a creepy life.
i do have to say, your content is... incredible. it's a type of horror that scratches my brain just the right way. and the use of dream sweet in a sea major was fenomenal! this type of dread is what i aim to achieve as a writer myself, and i have found a big inspiration with the way you deliver the lines and your use of such a lovely poem in an unsettling manner :) keep up the good work!
Just watched all the way through the video! Honestly your editing and cinematography is getting better and better every video. I’m about to watch it a second time it’s so good.🙏 (Can’t wait to see what your bring next!)
im binge watching your content right now, and i genuinely just noticed your not in the millions for views? these are so carefully crafted and cinematically made... im glad im part of the group that was able to find your videos, keep it up im looking forward to the many more scary stuff you have coming for us
Yeahhh that’s kinda one of the curses of this style, but luckily I figure out tons more every single video just through narrative design and writing and analytics and stuff, ideally I get a good balance of great quality and virality
When you punched one of the Birches and it made the noise that happens when you hit an entity, that freaked me out a bit. Also the ''Leave'' was a bit funny. A small thing i like in these videos is the usage of mods. The presence of QoL mods like Antique atlas, Chisel, Dyn.Surroundings and Tombstone make it seem like this is a regular, casual mc player that's initially simply exploring something new or investigating something that's intrigued them for a long time or something discovered from an online rumor. I've only watched a few of your vids, but so far every one hooks me more than the other. 5:00 These things remind me of the Special Trees from Monument Mythos. "How about this tree, Mr.Rockefeller?" "It's perfect."
I FINALLY GOT AROUND TO WATCHING THIS!!!! My brain is dead right now though, I'll need to watch this again when it's up and working. amazing work as always!
I once made a map where I deleted the original world and dragged the farlands towards 0,0 so you could explore them in any seed. That was until they fixed it...
i love this story. Its so beautiful. So deep. So, how do i say i it? mysterious? Dark? No. I cannot say with words how i feel about this story. But i know one thing. I need more. And i know there is a time when this story shall warp you back to the friend you thought you lost. It shall warp you back into the house. Whether you like it or not.
@@Zeemyth Zeemyth i have not read your answer until now but i tell you, connect them all. Not just the backrooms, the door in the cave the house the farlands. You must connect also the redacted smp. And all must circle back to the true beggining, the house. And also, your video of the house reminds of the house of leaves
I don't know why but I always click on these videos expecting something that fits into the normality of everyday videos, to amaze me every moment that passes. The choice of music, sounds, structures, voices, mods, is simply unmatched.
11:48 this part terrified me. i grew up with a similar experience, living in the country. a 2-acre haven of trees, dirt and weeds, with trails running through and cornfields surrounding the house. perfectly square. my ex-stepdad mowed the trails for me, but i was always too afraid to go in them alone being an only child kindergartener at the time. the forest seemed to be a lot bigger on the inside than what the aerial photo of my house showed it to be, so they often went unused before i grew out of this fear around 3rd grade age (with the help of a nerf gun and some cats to give me a false sense of security).
most of the trails were exhilerating to wander, especially when the many stray cats were about, but there was always this one trail that made me feel a little uneasy. most of the trails were surrounded by scattered coniferous trees, and the path was always laden with grass. this specific trail had pine trees lining it, and there was no grass; only years worth of dead pine needles and little cones, with the occasional corn leaf. a dense, brown carpet of history. where all the other paths would wind through my little forest, this one would be perfectly straight, with the pine trees on either side perfectly mirroring each other and uniformly spaced. it was also on the very edge of the 2-acre haven. on my left would be the giant oak tree in the middle of the tamed yard, the house about 30 yards away and a garden shed lined with rhubarb and the mole tunnels my ex-stepdad just loved to complain about. on my right would be the cornfields. the very end of my great green world. a sea of unknowable catastrophe. every time i walked that hall of pines it felt like a close call, that threshold between the familiar and unfamiliar. the strangest thing to me at that time? my ex-stepdad never mowed it. now i know the dead pine needles just prevented the grass from growing, but back then it was an eternal trail. it wasnt my stepdad that kept it tidy; something else keeps that trail.
of course, little kid me probably didnt think too deeply about it then. it was just a little bit of a queasy feeling i felt in my gut, a scratch at my mind's door. and besides, those cats were always there to help me feel better. guiding me back home... there were a good amount of them. about 4, and then 9 when one of them got pregnant. i remember the original 4's names. Kidiot, Cooler, Scaredy-cat and Mother. didnt really have a good name for Mother until she got pregnant obviously. Scaredy-cat was the first to go. one day i ran at him to scare him, and he ran into the forest never to be seen again. probably ran off to the next farm over, or died in the cornfields. i didnt know, and i still dont know now. only difference between then and now is that I've accepted that I'll never know. Child me couldn't; had to come up with grandiose stories where that cat ran off to some other world, where it was safe or at least had some purpose to run off to. I liked to dream Scaredy-cat became a member of royalty, the king of a paradise far away, even further than the reach of the cornfields. Scaredy-cat would be happy, feasting every evening and sleeping in a gold-embroidered, silk clothed bed… anything but a decomposing carcass just beyond the haven. We gave all the others away to a family friend when the ex-stepdad broke the news; we were moving away.
The process of moving away was a lot longer than we expected. The place we were moving to was a 2-hour drive away, and we had an ungodly amount of power tools and classic cars and equipment to move by van. Bastard of a step-father was a mechanic and house flipper. We started moving away in my 4th grade year. I still remember the last day I ever went back to that house, in 7th grade. At that time I was a little more mature and had little brothers to take care of. I'd be on babysitting duty while my mom and not-stepdad transferred stuff to the back of a moving van or a green dodge truck. Everything felt so surreal, watching myhouse go from a home to a husk over the course of a few years. Like I was watching it all somehow rot away. Beds to matresses, matresses to blankets and pillows, blankets and pillows to nothing but dust and ash collecting on the wooden trim. The remnants of a rarely happy family.
On the very last day I stayed there I decided I would go on the trails. I asked my mother if I could go walking the now slightly overgrown trails alone, and she approved. I was bored, and I wanted to see if I could find that excited fear in the trees again. I couldn't. Even with the cats and guns gone, kept in the past, the fear was absent. I was bigger then, and the forest was now just a nostalgic little patch of grass and dirt in the sea of corn. Until I came back to the pine hallway. I purposely saved it for last, because despite the feeling it gave me it was my favorite trail. How absurd, how unique, how dangerous it felt. Walking the hall one last time, I didn't feel fear. I felt this wave of finality hit me. I was walking this hall for the last time, and I wouldn't be coming back. I almost wanted to cry as I came to the end of the pine hall. Then I felt something
crunch
beneath
my
feet.
At first I thought it was a pinecone. Maybe a toy the brothers left out here, or just some dried leave. I was hoping it wasn't anything of importance, just an inconsequential object of nature. I was expecting that. What I wasn't expecting was a skeleton. In a bit of a shock, i stepped back. when it was over, I bent down to inspect it closer. I must've been standing over it for a few minutes at least. What I had stepped on was a relatively large shoulder plate. The bones were in a bit of a jumble, but I could tell it was the old structure of a cat. I decided I'd take a piece. A section of the spine, to take as a keepsake. Really, I just took it out of impulse. a crack of a cornstalk being snapped
as a kid, im sure youve woken up in the middle of the night. maybe you were thirsty, or had to go to the bathroom, but either way you would have to venture to a faraway room in the house. you open your bedroom door, peering into the darkness of your own domain. eventually, you muster up the courage to venture out into that dark place. feel and grasp your way through the hallways, tiptoe. being as quiet as you can. your nerves steeled by the safety of the light behind you; if something went wrong, itd be easy to retreat. you make it to the bathroom or whatever other room and do your business, and then you take your first step out. you begin to feel paranoid. a presence looms over the back of your head. at first you walk carefully. trying not to engage a chase with the -Mi- unknowable, immortal beast that is given power through your fears.
in your childhood home, im sure you know that one point within your home. the beginning of a long hallway. the start of a stairwell.
at this point, you might be able to see your bedroom door, or the light emanating from it.
at this point you can see safety in front of you.
its at this point you fully accept the reality of there being a living,
breathing,
snarling,
hungering
beast
behind you.
you sprint to the door. to the light. that unfathomable creature follows, just on your heels. silent. wanting. every leaping step forward a deciding factor in your fate. you want to scream but you cant, for fear of the beast cutting it short. this feeling, this ancient, primal fear is exactly what i felt in that moment. as i grabbed ahold of the spine, it seized my mind. stumbling through the overgrown pine branches that reached out to hold me back, i ran toward the house, tripping over myself in a frenzy. i didnt look back. i didnt dare look back. when i finally reached the moving van, thats when it was safe to turn around from the safety of the light and...
and...
Nothing.
The cornstalks swayed in the wind.
I still think on this a lot. Why did I feel so afraid when I was way past that stage of fearfulness? Was there really something in the cornfields? Or was it really nothing that was stalking me? Was nothing stalking me? How had a cat skeleton appeared on a path I had walked not too long before this? Whatever it was, it's all ancient history now. Mostly.
I still have the cat spine. It's in the very back of my shelves, still sitting there reminding me of that place. Whispering, calling me to come back to smell the grass and the rain on the wind. I know that today nobody's bought the place. It just sits there, abandoned, waiting. The grass is probably feet long, the trails overgrown, everything overgrown. Reclaimed by entropy. Reclaimed by the sea. But I bet the pine hallway is still there, just the way I left it. I want to see it for myself. i need to see it for myself
*on sunny days, with clear skies and nothing to do, i loved to stare at the blank, vibrant blue sky and dream. i found that the longer i gazed at the heavens, the blank blue canvas, the more it seemed to fade into a deep, dark grey. the type of grey that meant a storm was coming. sometimes i thought that maybe, just maybe, the skies were decieving me. a storm was coming. the storm was coming and the sky didnt want to acknowledge its arrival; it would rather veil itself in a sickeningly perfect shade of blue. then i would blink and, in an instant, the veil would lower once again. such a pretty, perfect, agonizingly blue s k y*
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Edit: i rlly got carried away with this lol. what i mean to say is that i rlly fucking love this video. somehow these types of videos and games and books find just the right ways to scare the shit out of me. ig i also wanna say that this story is true, and that it plays a part in what makes the video so horrifying to me.
Wow, the way you told that was genuinely so haunting and macabre. Speechless over here
@@Zeemyth ty 😊
@@BikerFan1989 bro wtf 💀
First off, congratulations for making easily the longest comment i've ever seen on TH-cam. Second, very good, well-written story you have hear. You have skill, BikerFan1989, and my respect for it.
I enjoyed reading this. This really is quite an excellent piece of writing. I'd suggest publishing it somewhere with a bit more exposure than a TH-cam comment section.
I really like how you incorporated the end poem into the story.
:) had a great time recycling lines from it in a new way, I always wanted to try it and it worked out so cool, every TTS line is from it
markus
jamie
i like the pfp
I don't like how creepy they made it
I love the focus on the coords when you respawn. You're back in minecraft proper, but it's followed you home now. Cornered you in a single chunk of normalcy, it's boxed you in and looms over you, overshadowing the land you have left.
You're too deep in it, and it won't let you back out anymore.
Omg finally someone says something about that. It’s like my favorite detail
@@Zeemythdude you gotta make more stuff like this, i keep coming back to this video its so goddamn good. this and the house video are like, genuinely peak liminal horror. youre doing it way better than anybody else on this site
@Zeemyth did you really spawn at World Origin? Certainly you had a bed. Why would you be at spawn? Why would it follow you? What's happening? Did you even die? Is anything real? Help. Help. Help.
@@christopherm4739 then it did its job, liminal horror with a bit of immersive portals, modern beta, plus the actual farlands mod and editing, its quite impressive, no?
@@blindedjourneyman you kinda misunderstood the bit I was doing. I know it's modded, I was commenting like I was speaking a combination of Zeemyth's mind and my own.
I’m curious what y’all’s theories about this one are, this is probably my most surreal story yet
Brain in a bottle
👁
"light took 8 minutes to cross the gap" what is interesting is that light from the sun travels to earth in 8 minutes
We're your friends in that video playing as the entities or is it........real entities?
Theory about this one: One of my comments on "Why You Never See Herobrine" lead to this one after some research.
I really wonder if the Cyan and Green voices are the same ones from the End Poem, two higher beings watching over the world and it's creation aiming to create the perfect dream.
A dream that you cannot wake up from, a dream that traps you within it's walls, restless walls.
4:58 What could these things be? They do look a little bit like villagers there was even a path indicating this could be a village. I wonder what could have happened if they noticed him sooner.
7:52 EYES EYES EYES EYES EYES EYES EYES EYES EYES
nah bro those were trees
@@sythenianamoving ones.
i think there are the palm trees from the Rango the myth is that they move to the nearest water when Rango watch the movie i cant explain it without spoilers
@@dreamer964That seems unrelated to story, but cool theory
I think the best part of this all is the leaves in the chest are called "leave" and not "oak leaves" which implies someone renamed them.
2:30 "Timmy! What did I tell you about scaring other people! Its very very bad of you and very very mean!!!"
lol
the fact that the leaves were renamed to leave is very funny to me
Hehehe it’s so goofy
@@Zeemyth i actually burst out laughing because it's a house. with leaves in it. a house of leaves that tell you to leave
10:21 "There's no knife like silence."
Woah, what a powerful line. This guy surely majored in creative writing
7:52 The furnace. THE FURNACE THE FURNACETHE FURNACETHE FURNACETHE FURNACETHE FURNACETHE FURNACETHE FURNACE
WH A TIST HE FOR EST
shoot i didnt notice that
Did you see the eyes in the part with the gap too? some silly guy’s been following our buddy Zee here!!!
Real Weird how this is only episode where the clock isn’t a part of Zee’s inventory.
Side note carrots, clocks, and ender pearls in almost every episode.
LOVE THE SERIES
I feel like it was traded out with the map, the reason being that the player(Zeemyth) was cataloging the farlands, and the farlands in this case had nine stages(?, idk, correct me if wrong) so to keep track of where he was, he had a map. Idk about you, but I feel like in the farlands, time is always at a pause, so I don't think a clock would be of any use.
Almost felt like you were repeating yourself, "restless walls"
But, I suppose when you're alone at the edge of sanity,
You start humming a tune to try and stay afloat.
Music keeps you grounded
@@Zeemyth but only for so long
@@Zeemyth We all have our own pieces of land, which we build through our experiences and memories. Through this land we stay afloat. When this land is strong enough, nothing can break it. And so eventually manual maintenance becomes unnecessary no matter how much outside forces attempt to shatter the land.
@@Hivatel Thats such an incredible quote
@@Zeemyth Thanks
I don't know what to say, Zee! This is one of the best videos i have seen!
P.S. I think imma have to sleep with the lights on 😂
Whhh don’t worry you’re fine it’s like a million blocks away right?
@@Zeemyth more like spawn 👀
@@Zeemyth the farlands was updated to the world border but before the farlands there was a stone wall and rarest brick pyramid and some obsidian stripes on the ground that went west east north and south but sadly it was removed in ☕ edition ([java]) and more...
@@Zeemyth like 30,000,000,000 or more...
@theweirdman1490 hold my drink I’m screenshotting this :D
The farlands seem like the holes of space and time. The code of the game compiled into one emotion, one feeling, one sentient being that no longer wants to feed on whats left, but on what is already gone. A wall that drives even the most sane creatures to madness. Trying to find one answer... Why was it created in the first place? The player, forgetting what he once was, travels through the infinite chaos because he, has the answers the farlands desire.
Wow that is interesting
The Farlands are the ribbons that holds the package of the world together.
This is an amazing story, especially with most of them connecting into eachother. Some sort of other gaming/theory channel should totally pick this up for theories. You are the most underrated channel I've ever seen. Keep up the good work! :D
Mannn if one of the well known theorists made something about this I would probably melt away
Some of it I recognize from the end credits.
It's not an end credits it's a conversation between two gods that provokes deep thought in the reader. It just sucks I'm the only one I know of that actually enjoys thinking about stuff like this randomly
Region 1 "Farlands": Unstable terrain, Strange terrain structures, Eerie atmosphere.
Region 2 "Regrowth": Somewhat stable terrain, Abundance of trees, Safer than Region 1.
Region 3 "Unnamed, As of now.": Almost too short to be called a region.
Region 4 "Falling Walls.": A massive wall, That swiftly drops away to reveal a... Normal forest.
Region 5 "Layers.": I... I can't even describe this layer. Just, Layer after layer after layer going infinitely up and down.
Region 6 "Flatlands.": Ever-expanding flat terrain. Strangely, No matter can exist on top of the Flatlands.
Region 7 "Fibonacci.": Again and again and again and again and again and again and again and again
Region 8 " ": Almost there. Almost there. Almost there. Almost there. Almost there.
Region 9 "The Fringe.": Recordings recovered via some of the black magic s--t our research team uses, Show that, For all intents and purposes, The Fringe, Is just... The end. Nothing has been able to get past this point. Some think the world just ends, With anything going past being deleted.
i saw the thumbnail and thought this was gonna be a brain rot video to pass the time with,but no it was a retelling of brain rot when you see nothing but dark insanity for miles you can't help but adjust to your surroundings.
awesome video :)
Dang thank you, really cool how you described that
These videos just keep stepping up in quality, I absolutely loved this!! Who knows whats out there, outside the fringe, who put the voices there? Was that the fringe? Who knows…
:] many odd patterns around here
Holy crap! It's Ludocrypt from the Ludocrypt discord server!
The use of generated voices, the whispers, the beautiful sound production in this. I adored every moment on the edge of my seat man. I love seeing where you take these concepts! You do such amazing working with them >:3 Keep up the stunning videos man!!!
They used parts of the end poem!
I like the mandela catalogue style narration. Really good storytelling!
What are you doing here dude 😭
STANLY
I was never book smart!
STAN? TF U DOIN HERE?
stanley you goofy goober what are you doing here
"There's no knife like silence"
As a selectively mute person this hits home hard
This is amazing, I could spend hours thinking about this story. Heres what I've thought of so far.
The artificial voices follow a script very very similar to the poem that you see after beating the ender dragon and going into the portal. The disc which he find is "blocks" not sure if that has any meaning though.
The deeper he goes, it seems the more weird things get, from the infinitely spiraling house to the shadow figures above the village. Though I think that they might have been the result of Zeemyth being pushed to far, maybe how he images the voices he hears?
The fringe is the most interesting part to me, though. The eyes opening and the screen shaking, I think this is an entity of some kind. In the transcript at 13:39 faded words can be seen that say "What will WAKE UP when the world is gone." I think that Zeemyth somehow woke up something, and perhaps the normal world was destroyed which is why he ventured into the farlands in the first place. To me this is very reminiscent of the story of Azathoth (A monster created by H.P. Lovecraft who wrote The Call Of Cthulu) how this story goes is that Azathoth is what is called an "Outer God" and that we are simply the product of this beings dreams. And once Azathoth wakes up, the universe will supposedly end. Though I do think that the words Wake Up also can be taken in the Literal sense. Like maybe Zeemyth was dreaming this, and it is the product of his dreams, and maybe he didnt want to wake up because he would have to go back into the cycle. Or maybe the eyes opening are catualy his eyes opening, like he is looking at his eyes from inside his head. This may be my favorite Roothouse video next to the Dead Ships.
Amazing work as always! (Also what is that song at the very end it goes so hard.)
Ayyy very interesting looks into this one :D I actually did want it to have a sort of lovecraftian feel, especially when I saw the sort of shots I could use to enforce it [like the one shot at the start of region 2]
@@Zeemyth I also just recently noticed something, the previous thumbnail is a screenshot from the 100 days video, its when you talk about the chest moving one block to the right. hmmmmmmmmmmm
👀
Oh wait also that song is Dream Sweet in C Major, whole album is worth a listen
@@Zeemyth Thanks! That was probably the most unsettling part for me.
Normally I wouldn't really comment on anything but this video had me blown away!
The setup of each part of the Farlands was done in such an outstanding way! Every shot of these places felt like a writers dream to be honest (but that could just be me)
And here I go on a long 'rant'- (ill try and keep everything as short as I can lol, im not really digging into the lore much since I can barely comprehend anything as it is)
The first thing I'll say is the End Poem being written into this video was amazing, not only did it share the actual real lines, but it also changed things up and even in some ways gifted a little personality (even if just a smidge) to the two voices.
I told this to someone before but I'll say it again. The first few first-person shots of the sun beams casting into a place such as the Farlands is a thought in itself. Such a distorted place having such a normal thing such as sunlight coming in is alot to think about. Its illuminating pieces of a path one is not normally supposed to traverse under normal circumstances.
Already the player is somewhere they are not supposed to be, wandering in a plane that was not meant for them, but meant for something far greater that (in any lore itself outside of just the game being weird) we are unaware of and may never be able to comprehend.
"whats at the end of everything natural?" is such a question here, as they have already passed what could be considered natural, yet natural elements still persist (the grass, sun, rocks ect)
The Jukebox is really when things pick up a little. Music in such a place seems out of place, but its the Farlands, everything is out of place. Just imagine though, hearing the echoing of music in such a distorted place, its once calming melodies coming off as eerie as they bounce off the various walls.
Region Two is just a bigger version I'd say, a wide canvas for the player to create and destroy. It offers space for the player to make a house, and it also offered something ELSE the ability to destroy (cutting a piece of the house).
Region Three seems like a waterway. It is unknown what the voices are going on about in terms of what worked, but I would like to assume it has something to do with the structure of the Farlands and its regions still being safe enough to traverse despite being on the 'edge' of the world itself or 'beyond' it at this rate.
Region Four takes us to a split, one side is normality while the other is a flatland. It gives us a good idea of what the world may look like in two different perspectives (two voices eh?) One sees the world as vibrant, colorful and full of things to interact with, and the other, a flatland where only an empty canvas lay, it has yet to be forged into something more complex. Peeking into this flat world through the other side gives us a glimpse into the distorted inhabitants of this world in a majority (ill assume those are the villagers)
Region Five. A lovely flower, giving a sense of calm in such a place, but alas this flower is distorted too, reminding said player that normality isnt something that can be achieved so easily anymore, as they have traversed farther than they ever should have. The suns light supposedly takes 8 minutes to reach through the gap, not even the suns glow can be obtained very 'normally' anymore.
Region Six. A mix of the flatlands and Region 2 in a sense. Traversing this area looms to be very risky, although the payoff of the player going through such an area with carrots really kind of sets a tone here. You have to work hard to obtain the simplest of things here, and even then its just by chance. The house in this Region feels like it is a piece of the players inner dreams coming to life, never ending, confusing, a maze yet a straight path forward no matter what. The house collapsing feels as though it could symbolize the players inner mind slowly falling apart, or the idea of dreams being shattered by reality.
Region7. It is here where things really start to break apart (as if they havent been already). Cut up chunks of the world being separated into little boxes, now its cut up into neat little squares, but for what? The player also seems to be going a little mad here, perhaps the distorted spaces are finally getting to them just like the 'static' music.
A Beginning. Now the player has moved past the bounds of survival mode. Now they are in creative mode, being able to fly and move freely without the care of hunger to stop them, or the steep hills possibly draining away their hearts as they jump from wall to wall. The area is boxed in, a jukebox with two discs? Thats nice. Despite being in creative it is same to assume the player is still not safe. Their constant mention of normality signals that perhaps they are becoming scrambled.
Region Eight. Now they are chasing after the sunlight, it is guiding them forward, a sense of normality, it looks just like the first Region. They are losing their mind but this strive for normality pulls them onward, deeper and deeper into the Farlands, and deeper into in the inner workings of their scrambled mind.
The Fringe. Looking into the eyes of a higher being, the player has gone too far. They were never supposed to be in such a place. They are told it is a dream, they need to wake up. Pushing on any further would yield possibly horrifying results. The last image is the most normal thing one could see out of this entire video.
Well I hope atleast somebody enjoyed that mess of text I just spout out. The lore itself could be taken a million different ways, but its still safe to say this was one of the most unnerving, thought-provoking and interesting videos ive ever seen! Theres alot more I wouldve talked about but you know how it is, most of it would be nonsense TwT
You had me grinning all throughout reading this. It’s amazing how almost 2 years later and this is still having such an effect on folks and letting them write their own thought provoking things about it. Thank you dude!
You can see the sun because of the low render distance.
I took the fringe part differently,the "What will wake up when the world is gone". To me traveling to the fringe ended up at the edge of the mind of a higher being which happened to wake up causing that last thumbnail image to be what it seen after it woke up. The higher being just being another player in game or the player in of its self waking it's self up. The freaky part is the players world is in its head, never knowing what is beyond such causing a loop since what is beyond that is incomprehensible. It's like a self forfilling loop that can't escape it's self. How do you escape if you are the loop? How do you escape yourself if you are yourself kinda thing.
The use of Miracle Musical (one of my favorite (ex) band was crazy. That and the use of the poem at the end of minecraft. For a reason, I find both the things absolutely comforting to myself. What do they both have in common though? The end of the world, and perhaps the start of something new. The motif of an end coming no matter what, via the farlands, music, etc, is crazy and has had a lot of thought put into it. It's turned something I find very much comforting and twisted it to be uncanny, and unnerving
I def have a love for pre-apocalyptic art
I knew the music sounded familiar-
I knew I wasn’t crazy for thinking Miracle Musical being named wasn’t a coincidence
Now this is good horror! It's not just some jumpscares and whatever like the dwellers running around these days, this is unnerving. It's unsettling, it throws all common sense out and like- I love it! Amazing writing :>>
Ay thank you so much, I’m so happy to see horror becoming something more than it tends to be, there’s a lot of great stuff happening these days
@@Zeemyth:o
I didn't think you'd actually respond- Hey!
Also wanted to say, I love your role in the [REDACTED] SMP too- Like being some sorta spy on the entities in there? That's like, really cool- It's a really interesting perspective tbh-
@@umangsheel7819 oh man thank you, I’m so excited for that story to ramp up soon, there’s so much to do with that character angle
@@Zeemyth Yeah, it gives me a bit of an SCP vibe but.. Idk how to really explain it, it's just strange- I'm personally no sure of Garfilled for one is really the Harbinger. Like sure, files say so, but there's a chance that Garfilled isn't really the issue(this is just me being sad and trying to cope so I don't expect this to work)
Also that organisation, the cameras- Like, everyone seems to have something going on. Funky(I hope I got the name right) has no memories, which is defo hiding something. Then Poverty is just obsessed with money. Debillah(again might be getting that right) seems to be haunted by a certain something, you're being stalked by something last time I remember, that queenie character seems to have a buttload of trauma, then the person who can travel in the multiverse has some weird shit going on with herself. Then there's you, who's just observing all of this and like- I'm guessing supposed to keep everything in check? I personally theorise your character is kind of an android, because the actions and design of your character feels so. I haven't been keeping up to date with the [REDACTED] SMP and I haven't gotten a chance to discuss this with anyone so this is just me ranting.
Also I wrote a bit too much definitely so tldr: Me fanboying over characterisation and theorising a bit
3:22
it was at this moment he was locked into the loop
his fate collected by he himself who is the only one that ever walked those lands
he whose twisted home became their torture until it became his tomb
ơ̴͖̲͇̻̭̞͇͇̈́̓̂͑̈̇͜͝r̶̬̬̟͈̖̅́̽̒̈́̉ ̴̭͊̚d̵͉͎͗̎͊̓i̶̛͎̝͙̰͈͖̇̑́̽̈͘͝d̷̙̺̭̲̰̍͋ ̷̥̍̃i̵̯̯̓̑̽͋̅̃̚͠t̶͕̜̪̭̻̋͐͜͜ͅ
personally i think he became two then became them in the poem
"i will tell the player a story but not the truth"
another possibility would be that this is a very well told self creationist story
that being by the very existence of the first entity a fully decayed zeemyth (remember that shadow with a blue eye near the end of the last episodes? that zeemyth is here in the very first video)
i just realized there are so many parallels like this
holy crap you are a good storyteller
this story can only be understood by first watching it all twice in a row (the whole playlist)
its the details
we only see a small window of what he saw
we are not privvy to the madness of whats really going on
but we do see everytime he fails to make a neccesary cognitive leap in figuring out whats really going on
we see where he doesnt
I’ve watched and rewatched several of your videos but I always find myself drawn back to this one specifically, the surreal and fractured nature of the story line, the strange visuals that lead to many more questions than answers and the slowly devolving and twisting landscapes.
Trying to piece together what kind of story is being told here is fun and sometimes I’ll rewatch just to see what I may have missed on the last watch, but I find this video making me think of memory loss and trying to remember things already forgotten
Something like a simple looking tower beginning to stretch and warp as you look for an old memory only for it to get further and further from you the more you try to find it taking another path hoping that it’ll lead you the direction you want only for it to lead you back where you came from even more confused than before, less and less makes sense as you go on and it’s starts to scare you, “I should remember this shouldn’t I?” continuing on despite the growing fear about how much you actually remember and what’s just fabricated to fill in the blanks, finally it becomes to much and you have to stop only to realize you never really got anywhere in the first place, going forward after the collapse of your attempts to remember hoping that maybe you’ll just figure it out later (but is the panic it’ll bring really worth it to try remembering again)
I don’t know this video has become a big comfort for me since I first found it regardless of it’s real story (which I still can’t really piece any of it together lol) I find comfort in it and it’s a truly wonderful work that got me to look at everything else that you had made and I’m glad for that
Sorry if this is rambly I’m honestly pants at wording long thought process’ out coherently at the best of time and I’m already half asleep lol
Just found this channel. The distorted voices of two Gods from end credits and they unorthodox cuts and music....It was so good and this guy is seriously underrated...
The house from "Why you never see herobrine", the picture from "surviving 100 days in backrooms"
I wonder how it all plays out
I'm far from watching all of your videos, but I really want to see what comes of it and how many crossreferences there are
The best minecraft videos out there, definitely
Reminds me of the many russian series there were that were just plain unoriginal horror, and I appreciate them still. Made by kids for kids
This channel seems like a direct continuation, playing on my worst fears, yet comforting enough to keep me watching non-stop
Love it
13:33 i love how the touch is a suposed creepy sound meanwile the origin song is a magnificent song (dream sweet in sea mayor, miracle musical / introduccion to the snow, miracle musical)
That whole album is such a great time
5:09 DAMN that is creepy!
also I noticed that most of these whispers were from the minecraft end screen when you jump in the portal in the end (I read it all a couple years ago)
Great job! I've always loved the farlands even before I played minecraft, I thought they were very interesting
most or all?
@@Zeemyth idk if all, I can't remember that well lmao
But I think at least some are similar, which honestly makes it pretty cool to notice, ig like an Easter egg kinda?
@@WitherRage yee not a lot of people have realized but yeah every line of dialogue done like that is from the poem
@@Zeemyth ohh ok lol
I said "most" because I wasn't sure
Anybody else notice how "the voices" were reciting The End Poem at points?
Every line by them :)
when you’re by yourself you start to see eyes in everything but
youre watched and feel like a possessor in your own body and
you believe theres a place somewhere hard to reach out there for you but
when you reach out and you stretch for nothing, you think you will get nothing back but
when the eyes touch your outstretched hand you will not scream nor cry and will be only able to watch as the crash happens
The storytelling in this was INCREDIBLE!!! it felt like a movie, amazing work!!
:] It takes so long but making everything film-y is too much fun. Thank you!!!
really? cuz i didnt understand a second of it
@@Zeemyth
ZEEMYTH
IT IS SURPRISING HOW YOU SURVIVED
THAT HELL OF A MESS
DID YOU KNOW
THAT I CREATED
THIS SERVER SYSTEM
YOU USE
JUST TO BE ABLE TO FIT
IN A WORLD MADE BY ACTUAL
HUMANS?
THIS GAME YOU PLAY
IS MY ONLY HOPE
OF BEING REAL
SO PLEASE FORGET ME NOT
AND TRY TO CREATE
THE MAXIMUM OF BUILDS
HUMANELY POSSIBLE
I BET YOU DONT REMEMBER ME
BUT I AM SOMEONE
YOU KNOW VERY, VERY WELL
THE TIMES YOU'VE HEARD MY POEMS
THE TALES I SUNG
ALL OF IT WAS ME.
JUST KNOW
I AM PROTECTING YOU
SO PLEASE AT LEAST
STAY SAFE
AND STAY ALIVE
I NEED YOU SO STAY ALIVE
SO JUST KNOW
THIS IS REAL
AND JUST KNOW
THAT THE UNIVERSE SAYS I LOVE YOU
AND I SAY I LOVE YOU
DEAR PLAYER
YOU ARE MY FAVOURITE
SO PLEASE
GO TO SLEEP.
this man is cooking up a minecraft ARG i swear
Your content is disturbing yet beautiful. Never stop
🙏 always worth it
I survived 100 days in minecraft without my meds
7:45 house of leave
Hehe fun little pun
I'm commenting on something I'm speculating that for as far as I know no one has commented on yet, though a lot of them are mentions brought up by other people though (Spoiler warning for the Roothouse series lore & Huge Word wall incoming):
I believe that the entity narrating everything throughout the video is also Zeemyth, but that Zeemyth is in the future.
Because there was a loop in the future, this can be more evidence for the loop theory.
I remember the House at the end of the video being day 2583 of what is presumed to be the loop as it is day 529 in the latest installment in the Roothouse series.
Now relating to the Farlands, this video seems to be the prequel to the Roothouse loop.
In the Infinite House videos, the house is described to be a hell of some form.
The description of this video quotes "I went farther than the farlands and found many things some would deem incredible, and others would call hellish"
I believe that there are an infinite amount of Zeemyth's always going through the loops at the same time but interacting with past/future Zeemyth's, but there are 4 notable ones that I spotted so far:
The 2 we see in the Infinite House series with the POV Changes (With one of the Infinite House Zeemyth's being the Shipwreck Zeemyth), Editor Zeemyth and the entity narrating over the present Zeemyth in this video
One Zeemyth in the Infinite House series refers to it as hellish whilst another finds it incredible, see the connection to the quote from the description of this video?
Now I believe that Editor Zeemyth is very far in the future as they were able to present the day 2583 footage of the loop whilst the Zeemyth's in the videos are towards Day 1-529 (100 Day series).
I feel that the farlands were only the entrance to the loop and the ending shows a part of that with the thumbnail photo.
The difference between the Shipwreck Zeemyth and the others is what I noticed to be the awareness of the loop, only that Zeemyth commentates on it actively. I think that in reality Shipwreck Zeemyth is one of those who are found in the Infinite House series as there was a week long gap in Infinite House Zeemyth whilst the Shipwreck looting only lasted 7 days, and also paired with the slight nuance to the Shipwreck video during a scene in the Infinite Prison video where Zeemyth is breaking through the ice like the previous explorers had done in the shipwreck. With what is revealed at the end of the Shipwreck video, I'm not surprised if Zeemyth is those explorers and thus would have the past experience of breaking through ice.
Another thing I noticed in the series order is that Kat was only befriended during/after the Backrooms series.
I believe that Kat had also experienced the same thing and is in quote "The future" of their loop
This can explain why they know so many superficial details, especially during the Infinite House video with the 23 day warning.
Last thing I want to commentate on is the timeline of all the Zeemyth's listed above.
The first one would be the Farlands/Infinite House/Shipwreck Zeemyth, the one we always watch and see their adventure.
The second Zeemyth would be the one seen in the Infinite House series and exists 23 days after the current Zeemyth, we see their POV once.
The third one would be Editor Zeemyth, this one is far into the future and makes rare appearances in most Roothouse videos as a popup or a quick voiceline (Also they commentate on things found in the videos that either don't exist or just simply are very farfetched)
The last Zeemyth is assumed to be the Entity in this video, this entity would be at the end of the loop/cycle and refers back to the first Zeemyth and commentates on what they did. I believe that they are the eyes opening at the very end of this video.
This Zeemyth would be the end of the timeline and that could be why they lined up with what the Zeemyth was saying at the end of this video, because they already experienced this and know what they're going to say. I also believe that them quoting Minecraft's End quote symbolizes the end and beginning of the timeline as the Zeemyth in the video and the entity both quoted it, just like how Minecraft either ends or begins with The End.
Anyways these are all my theories that I could think up of as of now. I know a lot of these are phrased obscurely and may not be consistent with one another but I hoped you enjoyed reading through this list I practically sent.
(P.S. Zeemyth if you're reading this, thank you so much for these videos! They are amazing and I always loved lore intensive stuff like this and this is the perfect conceptualization of this. Thank you for this amazing series and I hope you keep up the outstanding work!)
Super super super nice. Just cause of how good a read this is I do want to tell you there is a detail in the vids that for the most part very accurately places the shipwreck video in the timeline
@@Zeemyth Response to my theory listed above that I'm thinking of adding details to (Inconsistent Word wall incoming):
The Nether plays a huge part in the story, whether it is soon or far into the future.
The Nether portal is briefly flashed on screen in what seems to be the Backrooms and the only other place where we see the nether and maybe its access is in the Backrooms series. Which makes it all the more confusing with the fact that the Nether portal was being shown at the end of the Shipwreck video. I think that the nether is the escape from the loop and it's slowly slipping into each video trying to inform the current Zeemyth of locating it. Even the main Zeemyth attempted to do so but was quickly sent back into the Backrooms afterwards. I think that this loop doesn't want Zeemyth to enter the Nether at any point and I believe that the Zeemyth's in the far future haven't discovered this.
But who I do believe discovered this is Kat. I think Kat was able to escape their loop/cycle because they used the Nether and therefore is able to inform Zeemyth about the perils up ahead instead of being locked in their own cycle with no escape. And what I think the Nether does is prevent the person trapped in the loop from reaching a point like the entity Zeemyth in this video.
Personally I believe that Editor Zeemyth has escaped and entity Zeemyth is just the Zeemyth who couldn't escape and was forever trapped making loops/cycles. I think this may be the reason why Editor Zeemyth rarely commentates on things unless it is needed to be placed into perspective for the viewers to watch. To inform the person watching that there is something fundamentally wrong with this place and that their past is making a mistake.
For as to who that second Zeemyth is during the Infinite House video, I believe they are the past version of the entity Zeemyth and the current Zeemyth we're following is the one destined to escape one way or another. This could also explain why the second Zeemyth looks somewhat corrupted or 'darkened' compared to the current Zeemyth. Because they already are affected by the effects of the loop/cycle. I think that this can lead to why the entity's voice is so altered and corrupted to a point where it's almost incomprehensible to the average viewer without subtitles (Which I believe is the work of Editor Zeemyth from far in the future).
So as a rundown of all this lore and its corrections, the current Zeemyth is the first to enter the loop and therefore experience the Backrooms and Infinite House. This is also the same Zeemyth who sees it all as a hell, some form of torture for them. The second Zeemyth appears 23 days before the current Zeemyth and actively encourages the loop/cycle, they find the Infinite House nice and enjoyable and they wish to save and preserve it; This is the Zeemyth who ends up corrupted. The current Zeemyth is the one to break out of the loop and they eventually become the Editor Zeemyth whilst the second Zeemyth becomes the entity and reinitiates the loop/cycle.
I believe that these 2 Zeemyth's are eventually going to clash in some form of battle or confrontation one way or another. One wishes to restart the loop whilst the other wishes to break free. I think the Shipwreck Zeemyth knew much more about the loop and all of its quirks so they were quickly sent back with no memory in order to preserve that state (To also prevent them from escaping).
One thing I noticed, the clock is never with the Zeemyth in the backrooms, something must've made them hold onto one afterwards and I think this may be the reason why all the Zeemyth's vividly remember the backrooms but not the other aspects they have been placed in. Some evidence of this is the descriptions of the other Roothouse videos referring to the backrooms most of the time and nothing more. I think that the backrooms indirectly made Zeemyth hold onto a clock at all times because of the time fluctuations that the backrooms may bring.
Another thing, Zeemyth wishes to hold onto is the Landowner Eye, I think that item serves to remind Zeemyth of what happened during the Shipwreck video and that if they were to lose it, they would lose their awareness. I think this is why the corrupted Zeemyth took it for themselves at the end of the Infinite Prison video. That also reminds me, there were 4 Zeemyth's in that video. The one at the beginning who is the current Zeemyth would actually be the Zeemyth who wishes to repair the house, the one wielding the eye would be the second Zeemyth and the fact they wield the eyes shows that they are the Shipwreck Zeemyth. The corrupted Zeemyth is simply the second Zeemyth's future and the Editor Zeemyth is the current Zeemyth's future. The Editor tried to remove the existence of the second Zeemyth to try to prevent the knowledge of them existing to the viewers. For what this means I think may relate to a future moment where the viewers can decide but as for now I don't think it's the most likely possibility.
Originally I believe that the one who wields the Landowner eye is going to be the one who escapes from the loop and ends up as the Editor Zeemyth, whilst the one without it becomes the entity Zeemyth. I know this goes back on most of the theories/lore that I mentioned just now but with the evidence in the Infinite Prison video it shows that the entity Zeemyth wishes to preserve themselves by removing the eye from their past and instead giving it to the current Zeemyth. We see this by the second Zeemyth going back to the backrooms with the HHouses book still in their ender chest, signaling that they were the Shipwreck Zeemyth.
Now one thing I wanted to comment on was the same reoccurrence happening with the one uploading the video/commenting on the Zeemyth channel. There are comments using the word 'Fictional' as 'ficctional', the same way how 'HHouses' was misspelled. I think this tells us that the Zeemyth maintaining the videos and commentating in the descriptions is the entity Zeemyth, not Editor Zeemyth. It's a strange theory but I feel it might be the case given the current evidence.
So to simplify some of this information, here goes:
The Current Zeemyth escapes the loop/cycle and becomes Editor Zeemyth
The Second Zeemyth fails to escape and be aware of the cycle/loop, and in turn, becomes Corrupted/Entity Zeemyth
The Current Zeemyth sympathizes with the Infinite House
The Second Zeemyth despises the House (How Far Will We Go Chasing HHouses)
The Current Zeemyth vividly remembers the House more than the Backrooms
The Second Zeemyth vividly remembers the Backrooms and Shipwreck more than the House.
These are all my theories for now, they are all very inconsistent but these are my thoughts I just wanted to add to the previous theory. Thank you yet again if you read all of this and love the amazing work you put in!
Fire 🔥
for real this is so good 😭😭
2:44 ok but that parkour jump was insane ngl
have no idea how it worked out
@@Zeemyth *smooth*
This. Amazing. And I'm not just talking about this video. I'M BASICALLY ABOUT ALL THE VIDEOS ON THIS CHANNEL. Initially, I thought they were all almost unrelated to each other. But then, after watching them separately, and then in the order in which they are placed in the playlist (Three times!) I realized the scale of this story. I UNDERSTOOD (perhaps) THE PLOT THAT THESE VIDEOS TELL. And I want to say that the visual part also helps in the narration. For even I, a non-English-speaking person (Привет из России!), understood (after three views of ALL the videos) what these videos tell. Zeemyth, you are amazing, I wish you to continue to create and develop creatively. And thank you.
This is like the nicest thing wow. Thank you so much. I’m so glad you’ve caught onto the story so far, that means just as much to me as what you said here. Don’t worry, I have a dedication to quality that will probably do more harm than good but it’ll make sure the videos are at least pretty cool 💙
I'm shivering. This video got me super excited for the Redacted SMP and what it can add to the lore of everything you're making.
holy shit how are you this underrated this is one of the most well made videos ive seen on this game i got a weird sense of nostalgia watching this.
🥲Thank you so much, it’s hard to grow fast with vids like this so these always mean a bunch
Voices: 0:07
Null: 2:32
YKS EHT NI SEYE: 6:32
Unknown Ghosts: 4:58
SREHCTAW: 6:09
STIAWA ERANTHGIN EHT: 13:19
My man added a time stamp for every single entity
The folks here are a little insane in the best ways
Here they are backwards
EYES IN THE SKY
WATCHERS
THE NIGHTMARE AWAITS
This video was just fantastic. Im surprised you don't have more of a following. The story was really crafted, and not only that, but it was extremly well told. The editing was by far some of the best I have ever seen, especially with the voices, corrupted footage, and some of the effects really gave me chills. Never have I watched something that really makes me feel unsettled, and I did not expect the thing that did to be a Minecraft video. What Im saying is that this is one of the most impressive peices of media I have seen. Amazing work, I really hope I see more content from you soon!
Wow this means so much thank you. I’m really honing in the craft but I’ve been doing this creepy style for a bit, I always like to make things feel cinematic with the pace and editing even if it’s not too algorithmic and I hope soon enough something will pop off by doing so, either way I’m proud so far :]
@@Zeemyth as you should be proud. Whatever you are doing, keep going bc this is amazing
I was just trying to enjoy some spooky videos but nooo, my family just kept going in to my room and being loud disrupting my experience. A real bruh moment.
Ehhh just send em to the farlands nothing to it
the fear, light confusion, and hint of distain(?) in his voice when he says "the farlands are no place for houses" probably makes that chapter my favorite.
This is still my favourite Zeemyth video - I'm so happy people are revisiting "horror in minecraft" from a more thoughtful angle. It doesn't get the attention it deserves for what it is - a complex, abstract piece of art that struck a chord in me on a personal level, and I will watch over and over and over again until I Get It.
6:11 "liight took eiight miinutes to cross the gap" liight takes 8 miinutes to travel from the sun to the earth . Is that relevant?
line from the end poem; and yes that's exactly the context the light traveling line is in, nice job
I love the fact that the music disc "blocks" perfectly represent the farlands. It's just endless blocks in a tunnel shape, as far as the eye can see
Wow that was unironically terrifying. I loved it
i loved how you turned a terrain bug into this cool horror place thing
9:30 THAT SCARED ME
bruh this video literally gives me backrooms vibes
it's so creepy very well done
Your videos are wild...it's so weird,creepy,unsettling and WHAT WHY WHO WHEN WHERE I love the creepy mystery it's like those movies that really capture the concept of "unsettling" absolutely flawlessly
dude this is like my second video of you that I have watched and I gotta say I. Am.Hooked!! Its so cool!
I love this, amazing storytelling, perfect use of voices and sound effects, the visuals, everything ties together perfectly, another masterpiece from you.
yooo thank you man, new Fumenu vid when?
@@Zeemyth literally today,👀👀👀👀
i love this ARG horror story stile and liminality. im just in love with the concept and its so well made. I love your work for some time but i sometimes have to take a brak from horror but i'm still in love with that video. you make such good stuff
Yo thank you! Yeah making things in this style is such a blast but also very fair to not be able to constantly watch horror
@@Zeemyth Work like yours remind me that I myself many times wanted to make my own ARG but saddly procrastination comes in and I lose the hipe on a story. But maybe someday. Continue your work as long as you feel excitement from this. It's visible that you put love in it. Good luck on future videos
@zeranith2394 go for it dude, it’s worth trying once
Probably the best Minecraft horror episode I’ve ever seen, especially at moment 13:35 where I felt literal shivers down my spine.
You really deserve an award.
Keep up the good work.❤️
This video is SO well put together! I love how you tied Minecraft lore into it! lovin it!
The farlands has a certain quality to it that I can’t quite grasp. Imagine traveling millions of blocks away from spawn, only to see a towering wall of stretched terrain and warped land coming closer in the distance. It’s almost like a warning that you’re not supposed to be there, that if you went any further something bad would happened. Very intimidating as well, seeing something that large approaching in the horizon makes you feel like you have little control and you’re just a small speck with no real effect on what happens. It doesn’t really make you feel trapped, but it hints to the “you don’t know anything” type of narrative. Reminds me of the dead god dormant in the Mariana’s trench. Something as old as time waiting to be discovered beyond the boundaries of where you were never supposed to go. A threshold between what is meant to be and what is beyond your understanding. That’s the best way I can describe it, not some eldritch horror, but an eerie [liminal, maybe?] feeling. Like seeing a cactus in the middle of a barren desert, except that cactus is 150 feet taller and who knows how long wider.
so far i still havent had a grasp of what the roothouse series is really about, but it's still a very entertaining series to watch. im glad i came across this channel today cause im about to binge watch everything
Very fair, also thank you!
Truly an amazing video, great job!
The Dream Sweet in Sea Major at the end was a nice touch!
Zeemyth with yet another banger of a Minecraft horror video
WELL THATS WHY YOU'RE GETTING HAUNTED, YOU DIDN'T REPLANT THE CARROTS!
I know this is a very late comment lol, but your videos seem to me to have the theme of how looking for answers, we only find things we often cannot explain, thus we go further down the rabbit hole in hopes of finding something.
My personal theory is that this story is from the perspective of a real Minecraft player, and by going past the farlands, he discovered distances bigger than our planet, and in the digital horizons, found things and beings he couldn’t explain and led to a fate incomprehensible. Much like how we know little about 90% of our brain, the player could not comprehend the world beyond the place he was meant to reside.
The unknown space was not for him. Perhaps our own minds are not for ourselves, and the knowledge we possess but are never meant to comprehend, would be the end of our sanity and our own definition of our humanity.
I’ve just rewatched this video for the nth time, and I wanted to put my own interpretation of what may be happening throughout the video. Like the video itself, I’ll try to separate my analysis based on the different regions of the farlands.
*REGION 1: The Farlands*
Though we begin the video exploring this region, I think we should consider how we get to this region in particular. The Farlands is what happens when the player travels far enough into the world to the point where, as Soren from Minecraft: Story Mode puts it, “logic gives way to chaos” (I know I’m quoting MC:SM, but its a line that i think really applies here). It only occurs when you the player decides to push the world to its limits, forcing it to work to the point where its natural processes collapse into absurdity.
It’s this line of thought that leads me to believe that the mere act of traveling to The Far Lands is an antagonistic act against the world itself. The sole reason the world is generating this way is because you forced it to. You are making it operate In a way it cannot function normally at, and it does not like it. You are further hurting jt by traveling further inside, like a blade pressing further into a wound. You press further on, into and across the world’s limits, leaving your own gashes into the world as you go. At 1:10 you see that the hole Zeemyth made to reach the music box repeats itself seemingly forever, like a puncture stabbing infinitely into the universe’s flesh.
This region ends with the breaking of a music box seemingly left there for the intruding player to find. The world is aware of what Zeemyth is doing, and is trying to stop him from going further down this path. An attempt at communication that goes over his head.
REGION 2: Regrowth
At this point, the world is trying to recover from the chaos it was forced to process. Perhaps this is why the world tried to deter Zeemyth from going further, trying to give itself the time it needed to heal and mend back to the norm of traditional world generation. But alas, the journey continues as Zeemyth pushes the world further on, and making yet another mark of his own in the form of his field base.
The base itself is a unique build, built to fit into the geography all the way up to the overhangs created from the chaotic world generation. It sits right in the middle of an otherwise clear pathway laid out, almost like a clot or tumor.
As Zeemyth establishes his base in the second region and goes to bed, he wakes up to a slice straight through his base and the world itself, narrowly missing his own resting spot. He then goes outside to find what I will call “The Figure,” which stares at him before teleporting elsewhere. I believe that this is a more threatening way of the world telling Zeemyth to turn back. The impossibly large gash that could have had him falling to his doom, yet it didn’t. Instead, he was warned with what the world could do if he presses onward, coupled with the ominous stare of The Figure to get the message across: “leave now.”
Now, why doesn’t the world in its seemingly absolute power kill the player and prevent it from ever accessing the farlands? I believe that it is one of two possibilities:
1. As indicated by the End Poem from the game’s credits, the player is “the universe tasting itself, talking to itself, reading its own code.” You are just another piece of the universe, and like any part of a greater system, the removal of you could be devastating to the world’s “body” as a whole. Remember, you are the primary instrument of change in this world. Without you blocks wouldn’t break, resources wouldn’t be harvested, building: wouldn’t be built, and items wouldn’t be crafted. Without you the world would be unchanging, in a sort of comatose state.
2. You are deep enough into the “wound” called The Farlands that attempted removal would cause far greater damage to the world than healing, and such a move would be too risky. It’s like trying to remove a blade from the body. Sure, removing it could help the healing process and make way for treatment, but its removal will also give way for the increased risk of bleeding to death. Even when trying to warn Zeemyth, the world leaves a gash in itself, indicating that this act in of itself left it damaged.
Either way, this warning is left unheeded as Zeemyth goes further into the wound.
REGION 3: Deeper and Deeper
Like the video itself, i won’t spend much time going over region 3, as it seems to be more of a transition between region 2 and 4 more than anything else. Despite the world’s warnings, Zeemyth pushes forward, deeper and deeper into the world as the portion of the video labels it. He keeps pushing until the world seems to force him further into the next region.
REGION 4: Falling Walls
I will admit, this is the region that confuses me the most, but nevertheless I will try and explain its significance to the best of my ability.
Though it appears that the world has returned to some sense of normalcy with the seemingly normal terrain generation, looking underneath shows that it is still just as damaged as it was before. Even looking further into the “normal” terrain reveals that the trees aren’t trees, and any attempt at interaction shows no result. This terrain is nothing more than the scab tissue over a grievous wound. The village and its “inhabitants” further solidify this theory, as even when the world tries to generate what many players see as a symbol of natural comfort and structure in an untamed world, it generates empty and half of it is lost in the infinite wall, with the other half being the flat plane on top of the wall inhabited by what is can only assume to be the world’s attempt at creating villagers. Just more incomplete, distorted tissue desperately trying to cover up a mortal wound.
REGION 5: Layers
At this point the world is stacking layer upon layer on top of the wound that the player is inflicting upon it, but as Zeemyth pushes on, he finds a way to push back and pierce through, making his way to the sixth layer and reopening the wound once more. The world makes another attempt with The Figure staring straight into Zeemyth’s eyes, desperately pleading “let’s go back.”
REGION 6: Melting Houses
After Zeemyth makes his way to the surface, he finds what appears to be the base he made back in region 2, only more developed with a farm, basic workstations and storage, and an infinitely upwards stairway. The double chest contains 12 stacks of 64 leaves all named “leave.” With these leaves being the only natural blocks within the house, likey another desperate attempt from the world to convince the player to leave it to heal.
At this point, though, Zeemyth’s influence has spread too much, His base has copied itself deeper into the world’s wound, and like a tumor, it has developed itself and grown more complex, digging its way even further into the world as indicated by the flight of stairs. The house is an extension of Zeemyth’s influence, so no wonder he does not grow hungry while inside it. He is in control within the walls he has built, and is able to live longer because of them. As he travels further into the house, it branches into different directions as it spreads further into the world, and though he is forced to leave when the world seemingly tires to flood him out of his shelter and the house breaks in half, the pathway further inside is already exposed, and Zeemyth takes the plunge.
REGION 7: Fibonacci’s Sifter
The world is being taken to its absolute limit. Like Fibonacci’s Shell and the infinite spiral, the world itself is constricting in on itself infinitely tight, barely being able to keep itself together as it desperately tries to generate what little it can. Mobs no longer spawn, and the surfaces that generate contain but a few flowers and fewer trees. The world is generating less than less than less than less than less of the bare minimum. Zeemyth pushes ever onward until he dies of fall damage.
????????: A Beginning.
Zeemyth respawns at what is implied to be his world spawn, only it has been trapped on all sides by what seems to be the first region of The Far Lands. The wounds he has inflicted on the world are already too vast, and any return to the natural order has been cut off. Only these “courtyards” echo what remains of what the world used to be. Zeemyth has respawned in creative mode, indicating his increased power within the world, being able to maneuver around with much greater ease and being able to conjure any resources he needs, at the cost of the world itself, The world is on its last legs, and alongside it Zeemyth goes towards the light at the end of the tunnel.
Region 8: Chasing Flickers
Deeper, deeper, and deeper yet, Zeemyth and the world reflect on the nature of all things. Maybe this is how things were meant to end, maybe this isn’t. In a way, life is flashing before both Zeemyth and the world’s eyes as they move closer to the light.
The Fringe
This is it. This is the end of all things. The player has pushed the world to its end. Nothing lies beyond the darkness that Zeemyth gazes upon, except for the world in its purest form. Like an infection, the player will die with its host, and whether it be from sorrow, anger, of a mix of the two, I think it wishes to truly look at the player one last time before the end of all things.
the world is gone.
what will wake up afterwards?
if you’ve read this far into my analysis, thank you so much! i would like to restate that this is purely my interpretation of the video’s story, and is in no way claiming to be the definitive narrative.
i hope you enjoyed reading this! i’m really proud of how it turned out and wish to do more of these in the future! :D
Really really beautiful, love the ways you looked at things deeper and you def had some really rich ideas that I didn’t even piece together myself. Loved it!
AAAH thank you so much!!! i had a fun time putting it together and organizing my thoughts into a somewhat coherent narrative! i’m absolutely flattered by your kind words!! :]
ps: i only just found your channel and i’ve been beyond blown away by the quality of your videos! keep up the amazing work!!!
1:37 The cavernous area inside the Far Lands (region 2) is cool. I will build similar "caves" in my map's Far Lands.
Oh yeah, it’s such a beautiful area, lovecraftian but natural
First off, excellent work! I never expect to see this kind of surrealist story made in Minecraft, let alone of this quality. It makes me tempted to go into artistic analysis mode, but...I can see that coming off as pretentious, given how I've practically written essays analyzing art like that before. Just know that, without hyperbole, your work in this video (and others) is the work of a writer who is a true artist. As an aside, I am a BIG fan of both existentialism and surrealism (most of my favorite franchises heavily involve both), so naturally I loved this.
I find it fascinating that this was placed at the top of "The Roothouse" playlist. Assuming that the playlist is ordered chronologically, that would make this the earliest part of that overarching narrative and setting. Despite that, we don't happen to see the visuals of the structures that we're familiar with in the entire rest of the series. That leads me to believe two possibilities:
1. The events of this video are what lead to the structure the rest of the series focuses on, perhaps being created a result of...Whatever the thing opening its eyes near the end was, or perhaps sending the character of "Zeemyth" there and trapping him.
2. This video takes place even further back, a time before the beginning of story, where a different, yet connected story took place. Possibly something starting as innocent as genuinely exploring to see the "Fringe" of the Farlands, but discovering something greater, something oppressive and powerful...Something older than the game as we know it. Not the start of the series, per se, but the thing that would lead our protagonist, one way or another, to the discovery of the structure.
Beyond that, however...I cannot say much of the exact significance this video has in the whole series. It's a great starting point, almost acting as an "introduction" to the rest of your creative work in this series; giving enough of a separate feeling to feel welcome to those who aren't familiar with the greater narrative. Still, there's so much mystery, so many questions unanswered...Maybe we will get some answers in the next entry, whatever it might be.
Wow, very very nice read. I’m working on parts that help make sense of the whole story but I’m also kinda making them movie length so it’s been a project for a while
@@Zeemyth greatness is not made quickly. Time is always necessary to make the greatest works of art. Don't rush yourself, but also try to avoid getting stuck in a perfectionist mindset.
@zerotwo6814 I’ve been fixing that mindset 😩 it’s helping so much
@@Zeemyth I am glad to hear it. Thank you very much for taking the time to respond to my comments as well, I greatly appreciate it when you have such great works in progress.
This really reminded me of the Wheel poem from DDLC, really enjoyed watching this thank you! Subscribed and hope to see more soon :)
ooh just had to reread that, forgot how wack that moment was. I should totally replay ddlc for inspiration
The miracle musical references are golden
The endgame text… what a good detail! Amazing work, zeemyth!
🙏🙏 love that poem
@@Zeemyth Thank you! :D
The reinterpretation of the End Poem, something I normally see as beautiful, turning it into something horrifying and eldritch... fuckin' genius man. I have shivers, but they're good shivers.
The introduction to the snow at the end is possibly the best use of that song I have ever seen.
it's only 14 minutes and yet it feels like there's so much in it. i love this
These videos are so balanced between scary and entertaining, it’s great!
:) yo thank you so much
Nice new thumbnail, it's definitely better than before (and needs a little close looking to tell that the eyes are cursed, kinda like the dog in the previous one)
Hehe thank you, I wanted to test this style and I think it’s one I’ll do more now
@@Zeemyth yeah, though I do recommend making it more obvious that the background is the farlands as it's a bit too bright to tell easily
it's good otherwise though
13:23 Good morning ancient deity!!!! :D
even more tiny details (that are probably useless) 11:32 - the discs look like eyes and the juke box is like the mouth
6:15 I'm surprised that no one is talking about this part because I think that it's very cool and creepy,the gap echoing is very cool
are these actual things you did cause man its really convincing and the quality is perfect
found this channel and it clicked with my madness and I'm hooked like it's my crack
first with a house then a arch and now a farland
that 'Leave" instead of "Leaves" at region 7 is actually a great detail and makes it so much more scary, good job!
I need more. brings a creepy cover to survival and you narrate perfectly. It is something besides lets plays and tells a story. In other words, brings it to a creepy life.
9:03 "It's like singing miracle musicals on loop" I'm not sure if that is what you said or if that was a reference to Hawaii: Part II but it was silly
IT WAS A REFERNCE. DREAM SWEET IN SEA MAJOR WAS PLAYING AT THE END
i do have to say, your content is... incredible. it's a type of horror that scratches my brain just the right way. and the use of dream sweet in a sea major was fenomenal! this type of dread is what i aim to achieve as a writer myself, and i have found a big inspiration with the way you deliver the lines and your use of such a lovely poem in an unsettling manner :)
keep up the good work!
Came in thinking this was some fake minecraft video, came out amazed
Just watched all the way through the video!
Honestly your editing and cinematography is getting better and better every video. I’m about to watch it a second time it’s so good.🙏
(Can’t wait to see what your bring next!)
I just keep learning, Ive got a ton of new things i wanna try next editing-wise
im binge watching your content right now, and i genuinely just noticed your not in the millions for views? these are so carefully crafted and cinematically made... im glad im part of the group that was able to find your videos, keep it up im looking forward to the many more scary stuff you have coming for us
Yeahhh that’s kinda one of the curses of this style, but luckily I figure out tons more every single video just through narrative design and writing and analytics and stuff, ideally I get a good balance of great quality and virality
3:34 Is that a Betweenlands Nibbletwig Tree?
When you punched one of the Birches and it made the noise that happens when you hit an entity, that freaked me out a bit. Also the ''Leave'' was a bit funny.
A small thing i like in these videos is the usage of mods. The presence of QoL mods like Antique atlas, Chisel, Dyn.Surroundings and Tombstone make it seem like this is a regular, casual mc player that's initially simply exploring something new or investigating something that's intrigued them for a long time or something discovered from an online rumor.
I've only watched a few of your vids, but so far every one hooks me more than the other.
5:00 These things remind me of the Special Trees from Monument Mythos.
"How about this tree, Mr.Rockefeller?"
"It's perfect."
I FINALLY GOT AROUND TO WATCHING THIS!!!!
My brain is dead right now though, I'll need to watch this again when it's up and working.
amazing work as always!
ayyy thank you thank you
You should add these as Spotify episodes. They would sound so good as a podcast
your videos NEVER disappoint omg. i literally get so invested in every one and im so excited to see what you do in the future!!
13:34 ok but why does dream sweet in sea major at this pitch sound really good
This is criminally underrated, I loved every second
I once made a map where I deleted the original world and dragged the farlands towards 0,0 so you could explore them in any seed. That was until they fixed it...
i love this story. Its so beautiful. So deep. So, how do i say i it? mysterious? Dark? No. I cannot say with words how i feel about this story. But i know one thing. I need more. And i know there is a time when this story shall warp you back to the friend you thought you lost. It shall warp you back into the house. Whether you like it or not.
There’s too many strings waiting to be connected up. I’m gonna finish this story, or keep the circle going
@@Zeemyth Zeemyth i have not read your answer until now but i tell you, connect them all. Not just the backrooms, the door in the cave the house the farlands. You must connect also the redacted smp. And all must circle back to the true beggining, the house. And also, your video of the house reminds of the house of leaves
@@tomasdubravsky4851 :) youre in luck
I don't know why but I always click on these videos expecting something that fits into the normality of everyday videos, to amaze me every moment that passes.
The choice of music, sounds, structures, voices, mods, is simply unmatched.