Saints Row The Third: A Brutal Betrayal

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  • เผยแพร่เมื่อ 29 พ.ย. 2021
  • Saints Row The Third was and still is an extremely polarising game. For those to whom it was their initiation into the Saints Row franchise, they often speak of it quite warmly. However, for those whom had played what came before it, the game was often seen as a significant fall from grace, and most of all, a severe transformation of persona...and not for the better.
    So who's right, and who's wrong? Well, no one, really. But I have my thoughts! ..and I'm ready to tell you them.

ความคิดเห็น • 680

  • @iamkristofjakab
    @iamkristofjakab 2 ปีที่แล้ว +349

    Saints Row The Third was the first Saints Row game I've ever played and the reason I played through the whole franchise. After that, this franchise had become one of my favorites ever. So I will always have a soft spot and love for The Third, but I have to admit it's nowhere need the first two games.

  • @DeadYorick
    @DeadYorick 2 ปีที่แล้ว +170

    Most of Saints Row the Third's writing problems boil down to the creators not taking the story seriously at all. You can especially see it with how the game's main villain Loren is killed off just a few missions in and replaced with Killbane. Who is a joke villain that the game spends so long propping up as if he's a threat. The game undermines its initial themes about revenge almost instantly and switches gears to talking about the Saints attempting to take over Steelport. Johnny Gat is quickly forgotten and the game is more concerned over dealing with two nobodies you have no investment in dealing with anymore.

  • @chesterstevens8870
    @chesterstevens8870 2 ปีที่แล้ว +179

    With this glowing review as reference, I'm sure he'll have nothing but high praise for SR4.

  • @timm5362
    @timm5362 2 ปีที่แล้ว +22

    Unpopular opinion: But I actually enjoyed it. It was a major tonal shift for sure. But I found it to be fun and arcadey. Something you can just turn your brain off to. I enjoy the tone of 1 and 2 and have nothing against them, but personally I just had more fun with SR3.

  • @baxterbunny4403
    @baxterbunny4403 2 ปีที่แล้ว +5

    Saints row 2 is a better project

  • @alecbuxton4673
    @alecbuxton4673 ปีที่แล้ว +8

    The problem with modern games is that most of the game designers from 20 years ago have retired and the new kids on the block don't have half the talent and skill I even think they are into it for the lifestyle rather than the love and passion of games

  • @DeadYorick
    @DeadYorick 2 ปีที่แล้ว +32

    One of the most subtle issues with the gameplay was the inclusion of rpg elements. SR3 adding them made it so enemies were mostly bullet spongey to justify giving the player reasons to level up. In SR1/2 the player can mow down a group of enemies with an smg and a single magazine. However in SR3 you often drain an entire magazine of your assault rifle to down a single enemy. It causes the game to feel more subtly frustrating as if it’s an mmorpg. I’m pretty sure the main reason they did this is because of the popularity of Borderlands at the time. They should’ve either simplified the rpg elements or cut them entirely.

  • @bliczb8772
    @bliczb8772 2 ปีที่แล้ว +19

    Regarding Hitman and Chop-Shop. It's actually... In the game. You can access it through your smartphone. I'm serious.

  • @BuckBeakGaming
    @BuckBeakGaming 2 ปีที่แล้ว +40

    I know people really don't like Saints Row the Third and I get it but I have to say I had a blast with Saints Row the Third but Saints Row 2 is still my favorite one definitely

  • @snakey5474
    @snakey5474 2 ปีที่แล้ว +2

    "it's very difficult to enjoy the game when you can't mess up in the tutorial." what??

  • @DeadYorick
    @DeadYorick 2 ปีที่แล้ว +374

    The main reason SR3 feels so different to the prior two games makes more sense if you look at the interviews/developer history of Volition around that time. Volition was going through a large hierarchy change internally. None of the developers of SR1 stuck around to work on SR3. Almost all left after SR2 was a big success to go work at better paying and more famous studios like Rockstar. The lead designer of SR3 joined the studio with SR2 and stated in interviews he had contempt for many of the decisions made on that game like killing off Carlos. Viewing it as "too dark".

  • @NoName-lr2gg
    @NoName-lr2gg 2 ปีที่แล้ว +217

    Can't wait for

  • @InfiniMob
    @InfiniMob 2 ปีที่แล้ว +142

    "But it's about as stable as the average Redditor"

  • @richardharrow2513
    @richardharrow2513 2 ปีที่แล้ว +34

    Imagine if this game’s story went like this: after you kill Loren and Syndicate leaders argue who should take over, suddenly Dex enters their board room and turns out he was working with Loren all along. After this you would move onto fighting Morningstar, Deckers and Luchadors in three separate story arcs like in 1&2 with Dex being the final boss.

  • @MistahJay7
    @MistahJay7 2 ปีที่แล้ว +113

    I really thought on my first play through that "Gats Death" Was just a fake out and that he would show up half way through the game with some crazy ass story to tell us lol that woulda been kinda cool. Like that offscreen death they put on is just not believable at all.

  • @TheFatBastid
    @TheFatBastid 2 ปีที่แล้ว +24

    I legit didn't even know Johnny Gat died. it happens so fast and off camera with barely a mention.

  • @onlychild5213
    @onlychild5213 2 ปีที่แล้ว +22

    I wish the third had all 3 gangs not United but actually fight each other and you in a unpredictable fashion like the first scene in sr1.

  • @charmingpeasant9834
    @charmingpeasant9834 2 ปีที่แล้ว +69

    The over the top marketing approach of The Third attracted me aswell to the Saints Row series,

  • @DeadYorick
    @DeadYorick 2 ปีที่แล้ว +49

    The main reason they removed needing to complete activities to do missions is because Grand Theft Auto fans coming into the series thought it was really annoying you couldn't just plow through the story almost immediately. So they decided to appease that group as opposed to looking at precisely why SR1-2 required you to do this to begin with. The activities in those titles were great side distractions that often were where you had the most fun and the developers sought to encourage you to do them.

  • @kiratherenegade1561
    @kiratherenegade1561 ปีที่แล้ว +13

    The most glaring issue of SR3 is the lack of focus.