Full Gameplay of The Preservation Project of the Super Mario 64 Beta On Real N64 Hardware using Everdrive 64 Please give a like, share and subscribe ⭐️⭐️
I like how this is an actual attempt at restoring the beta content shown off in the various Shosinkai demos and not yet another "every copy is personalized" creepypasta hack. I'm legit VERY sick of those. XD
The only mod that makes the fov change in the lobby like that is B3313 1.0V abandoned, along with the "no no no no no!" in the title screen. He could've easily clipped him going through the back door and replacing it with him exiting a door that lead him to the caste's court.
Better than the actual market release. I have noticed that the older video games pre-retail versions were VERY OFTEN better than their reatil releases. It also refers to Sonic 1 (1991), SMB1 (1985), SMW (1990), Gen 3 Pokemon Ruby/Sapphire (2002) and many, many other games. Why the betas were OFTEN better than retail releases in the past?
Several factors. Often it's because it's just not the case, people just like to see something different about a game they are already familiar about. Here we can see that they weren't able to make stairs in Mario 64 during the beta which is why you have to jump... But it feels less like a castle, and it's less friendly. It's a good change. The Twomp Face is a texture of way better quality in the final release. The game in general is way more colorful than the beta. Other times, it's because of balancing, the Mario 64 team was really against a final balancing on Mario 64 that made the game way easier. This is why you have stuff like triple fire breather replaced with only two.. That kind of stuff. The Luigi's Mansion had to be balanced to make the game longer and more understandable so it can't be as messy as the beta map ( which was more a demo ) and with so many false door... The balancing can be visual too ! The planets in Sonic Marble Zone is cool but it's also messy visually. You will like this answer better ( because the two first reasons are basically "devs are right and you are wrong", nobody like hearing that ) but at the time, you had to be VERY careful with your memory, i suspect it is why a lot of stuff from Super Mario World wasn't used... Look at those tube shark, they were enormous ! So a lot of thing could be cutted because making them works properly would take too much space. Also, in general, "we won't be able to finish to debug that stuff" is the answer for a lot of cutted elements, the ball in Sonic 1 is funny but it's also really buggy, and you don't want the first interaction of the player being with a strange thing that they don't understand. You also have to make a level that fit with a particular element. Mario World seemed to have a very motivated graphist but i suspect a lot of element and enemies wasn't as interesting as it seemed at first glances. It's like the very big "banzai bill", they are cool "once" but you can't do an entire level around it, contrary to stuff like the "+" plateforms. Maybe a lot of stuff from Beta Mario World were replaced by something else so even if we had that cool aviator Mario we wouldn't have that cooler cape mechanic ! And finally, people mix up "beta" and "planned". There is really nothing much that was on the beta of Super Mario Bros that we didn't had in the end... But they DID planned Mario flying in the sky, Donkey Kong Jr vine or other element like this. It wasn't integrated because of time constraint, it was never in the "beta". In the case of Mario Flying in the sky, i suspect the absence of horizontal and vertical scrolling at the same time would have made it not satisfying anyway. TL;DR : Because devs though the final look was better, because devs wanted to balance the game, because they had to be careful with memory or they knew they wouldn't have the time to finish debugging the feature or preferred developed something that is actually in the final release but wasn't planned during the beta..... Or it just wasn't implemented at all and just planned.
@@Haganeren What a thoughtful and well written comment! You summed up my thoughts better than I ever could! I truly think the thought of a slightly different version of a classic is what makes beta versions so interesting. Looking at the big picture, the final version of Mario 64 is definitely more polished and clean looking. It's just interesting to see something so many of us grew up on in a fresh light. While logically it makes sense that cut content was cut because it wasn't working out, it's fun to fantasize about what we never got to experience. Multiplayer Super Mario 64 has been the dream of many kids, to the point it was debated whether or not Luigi was in the game for years. On a slightly unrelated note, are we sure that none of the described cut features from the original Super Mario Bros were actually in the beta version? I've tried looking awhile back, but info about the prototype is shockingly scarce for such an influential game.
@@nintendorakyamato1859 incroyable je croyais qu’elle était réservée à Nintendo. Tu crois pouvoir faire la bêta de Luigi’s mansion GameCube aussi par l’occasion ? Il paraît que cette version étais sensé être pour un public majeurs de plus au début dans le projet il étais sensé avoir un compte à rebours pour sauver mario et si on prenais trop de temps pour finir le jeu Mario pouvais mourir. 🥲
I like how this is an actual attempt at restoring the beta content shown off in the various Shosinkai demos and not yet another "every copy is personalized" creepypasta hack. I'm legit VERY sick of those. XD
0:08 BEAR 5 SOUND BE CAREFUL WHAT YOU SAY 😨😨😨😨😨
I like how they used the Mario RPG star sprites for the beta instead of the 3D ones in the final build.
doesn't look like it, maybe its the automatic star door that it looks like
fun fact: the stars on the title screen are the ones from the beta in different colurs.
They didn't. The stars are only similar in design.
im glad the old “YAHAAAA” never made it into the final game
I like the way he says 'yeah!'
Tbh it sounded like Rayman 2 the great escape😂😂😂😂😂
It sounds Bear 5 from Mario 64
The only mod that makes the fov change in the lobby like that is B3313 1.0V abandoned, along with the "no no no no no!" in the title screen. He could've easily clipped him going through the back door and replacing it with him exiting a door that lead him to the caste's court.
The few missing notes in the Dire Dire Docks theme at 16:32 sounds really cool.
it sounds less nostalgic, emotional, sad and heavy ...it sounds way more joyful this way
I like the old coin sound
This is very well done, a good look at how the beta was
It's kinda more lit with the "yeah!" and "y-y-yo!" adlibs
The castle looks a lot better in this version
Why we are so obsessed with Super Mario 64 beta?
Because its considered as long media I think
I’m glad there was no error in this
This beta mario sounds a lot like shadow mario from super mario sunshine
I still load it up on a crt and pretend im a kid again. I would have shit myself seeing what we can do with the 64 now.
allways wondered what that "squeel" was in the top door hallway, is it suppose to be peach yelling?
Yeah it was
i thought it was supposed to be the door swinging
She sounds like a cat
Good
LOL cool 🆒 bro 😎
Gamma 64 ❤❤❤
Uuu aaa yaaajaa
Lmao his voice
Wow. Consistently really choppy. Gotta be a 50-100ms pause every second
1:34 WTH
Crouching have no animations
Classic crouch
He bended over
this is real beta right here.
it’s not
It’s TPP
@@megadazza0312 this comment was a joke bruh
@@SirenHonkeroh ok
Can I use this for my Mario 64 analog horror I’m working on on one of my channels
Sure
But be sure to mention the owners of the footage
@@nintendorakyamato1859 I will make sure to put that after the spooky version of the description
or you could not use a legitimate beta mod to partake in an overdone, tired fad, lil kid
0:08 BEAR 5 SCARY SOUND OH NOOO THIS IS TRULY A PERSONALIZED COPYYYY!!!!!!! 😨😨😨💀💀💀💀
Where can I get this patch so I can use it on my everdrive? I can’t seem to find it
Search on TH-cam or google
The preservation project is what you're looking for.
They should’ve kept the 8 bit HUD
mario is toad bro
yes
The Beta Version Feels More Dreamy And Claustrophobic.
Better than the actual market release.
I have noticed that the older video games pre-retail versions were VERY OFTEN better than their reatil releases.
It also refers to Sonic 1 (1991), SMB1 (1985), SMW (1990), Gen 3 Pokemon Ruby/Sapphire (2002) and many, many other games.
Why the betas were OFTEN better than retail releases in the past?
I don't agree with Mario 64 but I do agree with Luigi's Mansion.
Several factors.
Often it's because it's just not the case, people just like to see something different about a game they are already familiar about. Here we can see that they weren't able to make stairs in Mario 64 during the beta which is why you have to jump... But it feels less like a castle, and it's less friendly. It's a good change. The Twomp Face is a texture of way better quality in the final release. The game in general is way more colorful than the beta.
Other times, it's because of balancing, the Mario 64 team was really against a final balancing on Mario 64 that made the game way easier. This is why you have stuff like triple fire breather replaced with only two.. That kind of stuff. The Luigi's Mansion had to be balanced to make the game longer and more understandable so it can't be as messy as the beta map ( which was more a demo ) and with so many false door... The balancing can be visual too ! The planets in Sonic Marble Zone is cool but it's also messy visually.
You will like this answer better ( because the two first reasons are basically "devs are right and you are wrong", nobody like hearing that ) but at the time, you had to be VERY careful with your memory, i suspect it is why a lot of stuff from Super Mario World wasn't used... Look at those tube shark, they were enormous ! So a lot of thing could be cutted because making them works properly would take too much space.
Also, in general, "we won't be able to finish to debug that stuff" is the answer for a lot of cutted elements, the ball in Sonic 1 is funny but it's also really buggy, and you don't want the first interaction of the player being with a strange thing that they don't understand. You also have to make a level that fit with a particular element. Mario World seemed to have a very motivated graphist but i suspect a lot of element and enemies wasn't as interesting as it seemed at first glances. It's like the very big "banzai bill", they are cool "once" but you can't do an entire level around it, contrary to stuff like the "+" plateforms. Maybe a lot of stuff from Beta Mario World were replaced by something else so even if we had that cool aviator Mario we wouldn't have that cooler cape mechanic !
And finally, people mix up "beta" and "planned". There is really nothing much that was on the beta of Super Mario Bros that we didn't had in the end... But they DID planned Mario flying in the sky, Donkey Kong Jr vine or other element like this. It wasn't integrated because of time constraint, it was never in the "beta". In the case of Mario Flying in the sky, i suspect the absence of horizontal and vertical scrolling at the same time would have made it not satisfying anyway.
TL;DR : Because devs though the final look was better, because devs wanted to balance the game, because they had to be careful with memory or they knew they wouldn't have the time to finish debugging the feature or preferred developed something that is actually in the final release but wasn't planned during the beta..... Or it just wasn't implemented at all and just planned.
@@Haganeren What a thoughtful and well written comment! You summed up my thoughts better than I ever could! I truly think the thought of a slightly different version of a classic is what makes beta versions so interesting. Looking at the big picture, the final version of Mario 64 is definitely more polished and clean looking. It's just interesting to see something so many of us grew up on in a fresh light. While logically it makes sense that cut content was cut because it wasn't working out, it's fun to fantasize about what we never got to experience. Multiplayer Super Mario 64 has been the dream of many kids, to the point it was debated whether or not Luigi was in the game for years. On a slightly unrelated note, are we sure that none of the described cut features from the original Super Mario Bros were actually in the beta version? I've tried looking awhile back, but info about the prototype is shockingly scarce for such an influential game.
They aren't.
TPP64
HU HAH HU HU YAHHAAA
Strange high pitched voice
Mario is cute💚💚💚💚💚💚💚💚💚💚💚
how i do play it from beta😢😢😢
You can search on Google and Twitter
is this the real beta or a mod
Recreation of the beta
@@nintendorakyamato1859what is the name of the mod
Qui aurais cru que cette bêta étais disponible au public je n’étais même pas au courent. Comment as-tu obtenu cette bêta ? 😯
Cherche Préservation project sur Google
@@nintendorakyamato1859 incroyable je croyais qu’elle était réservée à Nintendo. Tu crois pouvoir faire la bêta de Luigi’s mansion GameCube aussi par l’occasion ? Il paraît que cette version étais sensé être pour un public majeurs de plus au début dans le projet il étais sensé avoir un compte à rebours pour sauver mario et si on prenais trop de temps pour finir le jeu Mario pouvais mourir. 🥲
@@nintendorakyamato1859 c’est pas illégal illégal de jouer des bêta ? 🤔
@@FenneDan Lol
@@FenneDan Non.
C’est un genre de réinvention de la bêta durant Spaceworld 1995
💙🤍🧡
i guess i will play on an jailbroken wii
That owl is so lazy to go higher.
I do like peach normal voice .💚💙💙💙💙💙💙💙💙💙💜💜💜💜💜💜💜💜💜
Mario had a very strange high pitched voice in the beta
Very funny
He sounded like toad
@@nintendorakyamato1859 he sounds like Michael Jackson billie jean concert live in munich 1992 and Yokohama 1987🤣🤣🤣🤣🤣
Mario = Michael Jackson?
Not really.
I'll say Mel Blanc
@@nintendorakyamato1859 ✓✓✓✓✓✓✓✓✓✓✓✓
@@nintendorakyamato1859 Actually the sounds are from the Warner Bros. sound library, so it's Mel Blanc's voice.
@@jik7864 You’re correct
@@jik7864 Only some of them, the rest are from best voice spectral
Why he sound like Nabbit 😂😂
Toad, actually.
How did you get this I want it except Mario sound effects they sound like Sandy cheeks from SpongeBob
Sounds mostly like Mel Blanc
Toad
why mario sounds like a 11 year old?
That was before Charles Martinet
No he forgot how to make the voice
And rip him
Rom ?
If I could find it
Is this real?
It’s a beta restoration
send me the game so I can show it to nintendo
Don’t have it on my pc
And I don’t share it in public
ok I’ll just make the cartridge and ask you some questions so I can finish making it
@@UmJammerRammyOfficial But you’ll be sued by Nintendo
But the game I wish to be dumped is Twelve Tales Conker 64
@@nintendorakyamato1859 you know that I’m asking nintendo
also I’m not gonna release it to public
Link
Zelda
@@megadazza0312 Ganondorf
@@tranquileclipse7602 Sheik
Tu eres muy malo jugando
Bro the beta version has fire graphics 🔥🔥🔥🔥🔥
Yahaaaaa!
Funny scream too