Can Dark Samus OUTSPEED Samus? -- Random Smash Ultimate Facts

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 223

  • @Casual_PKBeats
    @Casual_PKBeats  2 ปีที่แล้ว +33

    Use code PKBEATS for $5 off your first #Sakuraco box through my link: partner.sakura.co/pkbeats-SC2204 or your first #TokyoTreat box through my link: partner.tokyotreat.com/pkbeats-TT2204 Order by April 30th to receive this month's box!

    • @KainYusanagi
      @KainYusanagi 2 ปีที่แล้ว +4

      Watch their walk cycles. Pretty sure it has to do with how their animations cover a larger distance but with a slower step. Bet most of them aren't matched in actual speed of step but are in total frames travelled, which is why their values are matched on that site.

  • @J4Y1450
    @J4Y1450 2 ปีที่แล้ว +457

    It could be the length of the walking animations that causes the difference in speed. Every pair of echo fighters whose speed was consistent had identical walking animations, the only outlier being Samus and Dark Samus whose walking animations are completely different.

    • @MayoMopper
      @MayoMopper 2 ปีที่แล้ว +13

      Dang, you beat me to it, i was gonna mention this too!

    • @DJ-LD
      @DJ-LD 2 ปีที่แล้ว

      Sem.

    • @jestry7246
      @jestry7246 2 ปีที่แล้ว +1

      Same

    • @squirrelwithabanana
      @squirrelwithabanana 2 ปีที่แล้ว +7

      It could also be the actual speeds having further decimal points than listed

    • @SSM24_
      @SSM24_ 2 ปีที่แล้ว +9

      @@squirrelwithabanana That wouldn't really affect things - a constant addition or multiplier to slightly different values will still just result in slightly different values.
      Also, Dr. Mario's walking speed is given to _six_ decimal places on the website he was using, so I doubt it's that regardless.

  • @samsamrevolution28
    @samsamrevolution28 2 ปีที่แล้ว +311

    Would animation frames have something to do with this? Maybe they are circling their animations faster with this setup?

    • @YounesLayachi
      @YounesLayachi 2 ปีที่แล้ว +11

      I too think the walk speed has to do with the walk animation

    • @YounesLayachi
      @YounesLayachi 2 ปีที่แล้ว +21

      The bunny hood makes the animation play faster

    • @clarambrosia9834
      @clarambrosia9834 2 ปีที่แล้ว +4

      same thing i thought

    • @brysonmcfaull1218
      @brysonmcfaull1218 2 ปีที่แล้ว +15

      Yes, that's my guess too! Something that I appreciate about smash's walk cycles is that when a character places their foot on the ground in a walk cycle, they are actually planting their foot and pushing off from it. Their foot placement corresponds to taking actual steps on the ground. This is different from a walk cycle with an arbitrary walk speed value attached to it, where the feet would appear to slip and slide across the ground because the walk animation and walk speed dont actually correspond to each other.
      My guess is that, in order for walk cycles to appear visually consistent and corresponding to actual foot steps on the ground, this animation quirk somehow influences a characters effective walk speed with stat changing buffs

    • @unoriginalmoniker2625
      @unoriginalmoniker2625 2 ปีที่แล้ว +1

      That's what I was thinking.

  • @dna_and_dan_komasansy
    @dna_and_dan_komasansy 2 ปีที่แล้ว +170

    I have a weird fun fact: on the kid Icarus stage right when viridi blows up everything and the stage transforms. If you use Bowser's final smash while no floor is visible it's possible to freeze the game in a moment where everyone will fall to there doom. I got that once online and managed to win due to that. I don't know if it works with other final smashes as you need one who can stay quite some time out. So i guess things like zero suit Samus and put could work too

    • @JoJo-rm8lc
      @JoJo-rm8lc 2 ปีที่แล้ว +13

      If you saved it you should upload it.

    • @Diamond_Aura
      @Diamond_Aura 2 ปีที่แล้ว +19

      This sounds easy to replicate at least so that is a cool fact

  • @sashiboop
    @sashiboop 2 ปีที่แล้ว +79

    I remember actually, at the beginning of ultimate when people were making videos about out-running big blue, samus and dark samus actually had different speeds there too! I think it has something to do with walk/run acceleration? I could be wrong tho

    • @Wings_Of_Nightfall
      @Wings_Of_Nightfall 2 ปีที่แล้ว +4

      Yeah the only thing I can think of that would cause this is different acceleration values, but apart from Ryu and Ken I don't see any reason why an echo would even have a different acceleration than their counterpart.

    • @lumina2192
      @lumina2192 2 ปีที่แล้ว +1

      Actually you're right they have different acceleration

  • @valeriob36
    @valeriob36 2 ปีที่แล้ว +31

    13:27 I actually noticed that when I tested this weird thingy about Sephiroths Final Smash, I think it makes sense considering that a bunch of Cutscene Final Smashes have a limit on how many characters you can hit at a time (also it would be kinda stupid if you had to watch the whole cutscene in case only the 2nd Climber gets hit instead of a real player)

  • @JetSetDman
    @JetSetDman 2 ปีที่แล้ว +13

    5:02
    Can we appreciate how well the “READY TO FIGHT” button appearing syncs up with the background music

  • @DaRealJake
    @DaRealJake 2 ปีที่แล้ว +41

    I just have to say, the fact that you synced up the position of the fighters at 5:52 when transitioning is awesome. The dedication is crazy.

  • @GoldMario777
    @GoldMario777 2 ปีที่แล้ว +15

    I think the reason for these bunny hood inconsistencies is because the bunny hood walk and run speeds are entirely different values instead of being multipliers, and the devs messed up when setting them up (or simply forgot for Palutena's case).

  • @andykazoo
    @andykazoo 2 ปีที่แล้ว +2

    12:50 "Mewtwo is the buttend of a lot of unfortunately designed elements..."
    Showing a clip of Mewtwo's tail hitbox.

  • @nightfall4434
    @nightfall4434 2 ปีที่แล้ว +5

    8:27
    Was I the only one who didn’t know that that was a motion censor bomb? I just threw it whenever it would appear

  • @Brady_Corrin
    @Brady_Corrin 2 ปีที่แล้ว +1

    I haven't played the game in at least a year and these facts are incredibly negligible, yet I keep watching your damn videos! Honestly, you speaking ability, script writing, and attention to details is super impressive. It's always a good day when you upload.

  • @Jamiera7890
    @Jamiera7890 2 ปีที่แล้ว +2

    Don't know if this is a glitch, but if you use hammer flip but let go of it right before the flames come out, then the hammer is black but there aren't the flames when it swings. Please like so pk beats can see this.

  • @kaicordes4074
    @kaicordes4074 2 ปีที่แล้ว +4

    Bowser’s idle taunt thing has the smoke he breaths go directly downwards when under the influence of the timer

  • @toastr1255
    @toastr1255 2 ปีที่แล้ว +4

    12:35 yeah, from what I've seen mewtwos tend to just ledge release jump fair rather than using getup attack anyway

  • @metareaper8008
    @metareaper8008 2 ปีที่แล้ว +24

    Here's a theory
    What if dark samus is actually faster than Samus, but the difference is so small that it gets rounded off when looking at the numbers

  • @yennick_343
    @yennick_343 2 ปีที่แล้ว +1

    random smash fact: if you play on fountains of dreams and you run on the ground the dash particle is absent wile if you do it on the platform it is there

  • @jefferydavidson5347
    @jefferydavidson5347 2 ปีที่แล้ว +1

    0:07
    I remember that!
    I feel like an og!!!

  • @DoctorNovakaine
    @DoctorNovakaine 2 ปีที่แล้ว +2

    I remember pinging you on Twitter about the get-up attack one! I thought that was right up your alley.

  • @beastballchampions
    @beastballchampions 2 ปีที่แล้ว +14

    Fun fact the Beastball is the sickest item in smash Ultimae

  • @SquidSilver
    @SquidSilver 2 ปีที่แล้ว +1

    My hot take is that, it seems that Dark Samus is faster is because the speed grows over time, so the speed multiplier added must be affected by the speed growth.

  • @kbashley720
    @kbashley720 2 ปีที่แล้ว +19

    The whole speed difference may be because of animation speed.

  • @sergiohernandez808
    @sergiohernandez808 2 ปีที่แล้ว +1

    If you play Lucas, get launchedby any high knocback move and then use your Final Smash while flying, you are going to be offcentered between Kumatora and Bonnie.
    Btw, the higher the knockback, the more offcentered you get
    I think is the same with Ness.

  • @seansean792
    @seansean792 2 ปีที่แล้ว +1

    Maybe walks have a cycle animation that, when sped up, effects how fast they move...? Faster you get through the cycle faster you walk?
    This makes no sense, it's just a guess I had that I didn't hear mentioned, I don't see how it would make sense though.

  • @kittykat1587
    @kittykat1587 2 ปีที่แล้ว +1

    When you are playing Classic mode, with the hands as the final opponent, there a really cool thing that can happen. when you ko the last hand, while it is spazzing out in the background, you actually cant die by jumping into the blastzone. if you try to jump in, there is a invisible barrier that will keep you alive. this obviously only works when the hand is already koed and is blowing up in the background

    • @GoldMario777
      @GoldMario777 2 ปีที่แล้ว +2

      There isn't even a barrier (you can notice the background in the bubble scrolling as you fall), the blastzones are just straight up disabled.

    • @pixelgunners8613
      @pixelgunners8613 2 ปีที่แล้ว +2

      @@GoldMario777 you can also use aerials, which proves there is no ground

  • @Casual_PKBeats
    @Casual_PKBeats  2 ปีที่แล้ว

    Use code PKBEATS for $5 off your first #Sakuraco box through my link: partner.sakura.co/pkbeats-SC2204 or your first #TokyoTreat box through my link: partner.tokyotreat.com/pkbeats-TT2204 Order by April 30th to receive this month's box!

  • @tyriquesmith8850
    @tyriquesmith8850 2 ปีที่แล้ว +2

    Back at it again! Loved the vid.

    • @matthewcabagelover9993
      @matthewcabagelover9993 2 ปีที่แล้ว +7

      by brother you have not been here long enough to finish the video

    • @tyriquesmith8850
      @tyriquesmith8850 2 ปีที่แล้ว +1

      @@matthewcabagelover9993 2x speed 🚄💨

  • @Windowmeiker
    @Windowmeiker 2 ปีที่แล้ว +2

    11:03 pretty sure the double backfire affects everything, not just players

  • @ojaylenjones2301
    @ojaylenjones2301 2 ปีที่แล้ว +10

    Maybe the traction system has something to do with the different walk speeds

  • @F_for_F
    @F_for_F 2 ปีที่แล้ว +3

    Good videos as always pkbeats!

  • @yoloextreme3459
    @yoloextreme3459 2 ปีที่แล้ว

    Fun fact: When you are outside of the wall on Shadow Moses Island and the wall rebuilds, it pushes you out of the wall instead of letting you stay out there, you can even see your character clipped into the wall.

  • @Kremlin-Dusk
    @Kremlin-Dusk 2 ปีที่แล้ว

    4:19 "You're easy breezy, and I'm Japanesey."

  • @techno_217
    @techno_217 2 ปีที่แล้ว +11

    I've been holding on to this one for a while (as it might give you a competitive advantage), but for whatever reason, Lucario's Up-B does not follow the usual ledge grab limit unlike every other character (usual limit is 6 I think)

    • @the_neto06
      @the_neto06 2 ปีที่แล้ว +1

      i think he addressed that earlier
      maybe in the video next to Byleth's release, might be wrong tho and im too lazy to check

    • @techno_217
      @techno_217 2 ปีที่แล้ว

      Just watched the video, and I don't hear him mention it at all

  • @chuckthequail137
    @chuckthequail137 2 ปีที่แล้ว

    2:15
    Sephiroth becomes Mr Krabs for a Moment.

  • @DeltaPhox
    @DeltaPhox 2 ปีที่แล้ว

    1:26 "Very Slightly Faster"
    - PK Beats 2022

  • @JetSetDman
    @JetSetDman 2 ปีที่แล้ว

    9:40
    >”if kirby swallows a character and gets on the scale, he does not weigh more”
    >proceeds to show kirby swallowing a character, getting on the scale, and weighing more

    • @Casual_PKBeats
      @Casual_PKBeats  2 ปีที่แล้ว +1

      Unfortunately that's not how the scales work on the stage, the difference there was due to my timing being off. If something really weighed more, you'd see it drop the platform to the bottom, like with the Steve example at the beginning. The fact that the scale stops moving at all means the weights are the same

    • @JetSetDman
      @JetSetDman 2 ปีที่แล้ว

      Ohhhh, alright, that makes sense. I thought I was losing my mind lmao thanks for clearing that up

  • @JoelTheParrot
    @JoelTheParrot 2 ปีที่แล้ว

    0:15 I REMEMBER IT LIKE IT WAS YESTERDAY AND IT WAS 2 YEARS AGO!?! WHY CAN'T I REMEMBER WHAT I HAD FOR DINNER LAST WEEK!?!

  • @clairebit
    @clairebit 2 ปีที่แล้ว +4

    Pretty sure this has to do with the animation cycles- maybe the cycle of feet hitting the ground? Would explain why Palu, Dark Samus, Mewtwo, etc are the problem cases. Weird but interesting nonetheless!

  • @luukderuijter1332
    @luukderuijter1332 2 ปีที่แล้ว +1

    It appears to me that it has to do with with what speed curve characters speed up with and that the bunny hood scaling just does *funky math*

  • @whiptonguebulborb
    @whiptonguebulborb 2 ปีที่แล้ว

    I think it’s the acceleration that effects Dark Samus being faster than Samus, but idk about the others

  • @Herosadvisor
    @Herosadvisor 2 ปีที่แล้ว +1

    Your content is insanely good, keep up the great work.

  • @RTDelete
    @RTDelete 2 ปีที่แล้ว +2

    I think the running thing has something to do with the animation, characters with slower animations will walk slower even if they have the same walking speed

  • @LinearAztec
    @LinearAztec 2 ปีที่แล้ว

    12:47
    Oh god he’s doing the melee thing

  • @cytos
    @cytos 2 ปีที่แล้ว

    The reason Palutena's speed didn't change with the bunny hood is because she has a very low run speed cap, the lowest of any character at 3.750968, and the spirit set already reaches this speed cap.
    This also applies to the Samus and Dark Samus as well as the Young Link and Mewtwo fact. They use different animations so they have different walk speed caps, so one is faster than the other.
    Marth/Lucina, Pit/Dark Pit, Roy/Chrom, Peach/Daisy, and Simon/Richter all share the same animations with each other leading to the same walk speed caps.
    You can apply these same factors to the other characters you mentioned, also I'm too lazy to list them all

  • @amoura39
    @amoura39 2 ปีที่แล้ว +1

    I'm upset that you didn't flash a picture of Robin or something when you said that the scales were "tipped" during the Steve stage

  • @adrienneocallaghan7907
    @adrienneocallaghan7907 2 ปีที่แล้ว +1

    I think Steve's anvil is weightless because only one person is on the scale, Steve isn't on the scale he's on the anvil

  • @mistermike4023
    @mistermike4023 2 ปีที่แล้ว

    The Bunny Hood thing probably has to do with the animations. Walking animations tend to be quicker than floating running animations, so the Bunny Hood adjusts the walking speed disproportionately compared to what it should be

  • @pkalexmariokart2091
    @pkalexmariokart2091 2 ปีที่แล้ว +3

    The Final Smash air glitch kinda reminds me of the Brawl one.

  • @elitobin
    @elitobin 2 ปีที่แล้ว +3

    They can put a hurtbox on his tail but not a hitbox?

  • @Super_EpicGuy
    @Super_EpicGuy 2 ปีที่แล้ว +1

    11:00 Doesn't the backfire effect that slows everyone down slow everything else as well, not just players? Not that it'd make the background mess up, since the background is changed during the timer

  • @ZzShy
    @ZzShy 2 ปีที่แล้ว +1

    Bunny Hood doesn't increase speed, it speeds up your animation, so it isn't consistent on exact speed increase

  • @ameliabaroni2650
    @ameliabaroni2650 2 ปีที่แล้ว +2

    It probably depends from a difference in the walk acceleration value(It's a value in the game's data that defines how fast a character accelerates from standing to max walk speed and it works exactly like Air Acceleration just by walking

  • @friendlyyoutubecommenter4527
    @friendlyyoutubecommenter4527 2 ปีที่แล้ว +1

    2:14 me omw to ruin Cloud’s day

  • @danieldunkum8394
    @danieldunkum8394 2 ปีที่แล้ว

    The cutscene final smash thing is interesting. I accidentally used joker’s final smash on a player who had JUST been KO’d in stamina mode and they weren’t in the cutscene, so it looked like the phantom thieves were attacking nothing

  • @chamoisshamwa
    @chamoisshamwa 2 ปีที่แล้ว

    The aura that cloud gets when he has limit disappears when in training room and you do the frame by frame mode, and stop

  • @antto9218
    @antto9218 2 ปีที่แล้ว

    the walk and run speed difference i think is because the animation, the setup you use to speed them up changes their speed by affecting the speed of the animation, but they end up doing more steps of long steps or tons of steps so it is likely a change of step speed rather than speed as a whole which is causing the difference

  • @linkhardin
    @linkhardin 2 ปีที่แล้ว

    Walking speed/running speed are max speeds. There's a number for acceleration speed too. An example could be seen with ZSS with a bunny hood on big blue. The bunny hood could change the max speed and accel speed. So while a character might start off faster than another character, if they were able to run forever, they might reach the same top speed

  • @reynXIII
    @reynXIII 2 ปีที่แล้ว +1

    Maybe the different walk speeds have something to do with the decimal numbers? Those numbers were wrongly translated from Smaus to Dark Samus and all the multipliers that they're given changes their walk speeds by a little bit, and the same can apply for the other testes (as to why this doesn't happen with any other echo they've coulda just copy pasted them)

  • @amoura39
    @amoura39 2 ปีที่แล้ว

    Yayyy!!! Another PKBeats video~

  • @nettalie4435
    @nettalie4435 2 ปีที่แล้ว

    My theory is that friction affects speed modifiers. As far as I know different characters have different friction and the fact dark samus takes a tiny while longer to reach full sprint speed made me wonder if that could be it. Or at least a contributing factor.
    One could probably test this by seeing how long it takes for characters to fully stop out of their walks and/or runs and seeing if there actually is a correlation.

  • @lucariouwu68
    @lucariouwu68 2 ปีที่แล้ว

    Maybe it has something to do with animation? Samus walks upright while Dark Samus does the glide thing, so their body is pitched forward while Samus's isn't. I think it might be related to their ECB/hurtbox, if anything at all. Mewtwo does lean but maybe the tail means that they're still relatively centered, while Young Link definitely leans forward all the way; Cloud leans noticeably further than Shulk too. It would also explain why all the other echoes stay the same, since Dark Samus is the only one that doesn't share their source character's walking animation. Chrom doesn't seem to pitch forward as much as Corrin though so idk, it's probably either unrelated or not visible without frame data

  • @lainmusicman
    @lainmusicman 2 ปีที่แล้ว

    Fun fact, if hero is holding an item, his shied doesn’t block projectiles. For example, if hero is holding peach or daisy’s turnip, then hero can’t block projectiles.

  • @poke4074
    @poke4074 2 ปีที่แล้ว

    It's cool that Inkling's Splattershot can push things away

  • @gimme_eliter4k720
    @gimme_eliter4k720 2 ปีที่แล้ว +1

    My theory is that each character goes a set distance in a set amount of time(ex. Samus goes 10 pixels per 5 frames and dark Samus goes 20 pixels per 10 frames) and the bunny hood sets their speed to 1 frame. But that's just a theory... a bad theory!

    • @Joker-fq6yx
      @Joker-fq6yx 2 ปีที่แล้ว +1

      That’s not how any of this works
      The game uses positions based off of in-game numbers, not pixels

  • @ziefling4211
    @ziefling4211 2 ปีที่แล้ว +9

    I know this sounds dumb but some part of me feels that the floating characters are slower due to a delay. This is very noticeable when you turn. Especially with Mewtwo there seems to be a delay starting up the walk and a delay with turning while hovering. This is just my take on it.

  • @kikocordeiro8169
    @kikocordeiro8169 2 ปีที่แล้ว +1

    10/10 hot sauce collection 👌 2:19

  • @connorhaines9097
    @connorhaines9097 2 ปีที่แล้ว

    I don’t usually comment on videos but I have a theory. The walk speeds of other echo fighters with identical walk speeds wasn’t changed, but individual characters with identical walk speeds were. The website might show the walk speeds to the third decimal, but what if there were more integers involved? These wouldn’t be noticed in regular playing, but with the multipliers from spirits, wouldn’t a fourth decimal place have more of a noticeable effect on the walk speed?
    Samus and Dark Samus might have identical walk speeds to the third decimal, but unlike other echo fighters, maybe Dark Samus has a higher walk speed than Samus. Such as 1.1151 vs 1.1152?

  • @regalseagull
    @regalseagull 2 ปีที่แล้ว +1

    P4's musics are really enjoyable.

  • @starchking765
    @starchking765 2 ปีที่แล้ว

    The GB Dreamland stage in Omega/Battlefield forms is the only stage that Jigglypuff's final smash doesn't go over. Proof that it's actually in the foreground?

  • @trulyplasmatic
    @trulyplasmatic 2 ปีที่แล้ว

    well yeah, as a trivia, palutena doesn't really touch the ground as she runs in smash so uh
    i think you have your answer
    and you can argue that dark samus doesn't either but they're way lower than palutena so i guess that can be counted as touching the ground
    characters like sephiroth and meta knight, who have been proven to be unaffected by this error are also a lot closer to the ground.

  • @neojengels853
    @neojengels853 ปีที่แล้ว

    Had a weird fact I thought was worth checking. So apparently if you use Lucario's final smash on specifically on Yoshi Story, instead of shooting from center stage he shoots from the left for some reason.

    • @neojengels853
      @neojengels853 ปีที่แล้ว

      I haven't tested it with other ones, but I feel like fs like Robin's or Ike's might do it to. Maybe the game thinks it's center srage for some reason

  • @NamePending9
    @NamePending9 2 ปีที่แล้ว +1

    maybe its as simple as the walk speeds having more decimal points than is displayed on that website

  • @amoura39
    @amoura39 2 ปีที่แล้ว

    12:54 JEEZ LOL

  • @PrevTsukasaRui
    @PrevTsukasaRui 2 ปีที่แล้ว +3

    Fun fact: in stamina mode if you use Clouds final smash on a character and that character dies by the initial hit, Cloud still does his animation of attacking. I did it against Zelda specifically and laughed so hard when it happened. LOL

  • @metuos.3651
    @metuos.3651 2 ปีที่แล้ว

    I think the movespeed thing may be based on animation speed. Easy way to test would be to get the complete opposite setup, I guess.
    Oh, also, on Kirby/Wario on the scales - canonically, Kirby has an infinite void inside his mouth, so weight doesn't affect him. And in Wario's case, the gas SHOULD theoretically make him lighter?

  • @alynnzz0491
    @alynnzz0491 2 ปีที่แล้ว +1

    You mentioning the Cucco activated my Google Assistant. ...on the very device I'm watching on. 🤔

  • @NexusOfChaos
    @NexusOfChaos 2 ปีที่แล้ว

    i think the bunny hood doesn't increase speed, but instead decreases the time between each step. for floating characters, their step rate still had to be defined despite not actually taking steps. this could explain how characters with the same speed are affected differently with the bunny hood, as faster steps become even faster, resulting in speed increasing more than expected

  • @timothyb1836
    @timothyb1836 2 ปีที่แล้ว

    So all of the fighters have three decimal walk and run speeds. I seem to remember m2k mentioning that the game can store info down to 3 decimals. Meaning when you push it to extreme exaggeration like this you can finally see the difference between a speed of 1.260 and 1.262

  • @darioschottlender
    @darioschottlender 2 ปีที่แล้ว +1

    I feel it could be something to do with the steps they take. Like if some character has longer steps, making it faster makes it cover more distance?

  • @onlookerofthings6029
    @onlookerofthings6029 2 ปีที่แล้ว

    The bunny hood does weird things with animations. In Melee you can do a double jab as Ganondorf when you normally can't (it doesn't do anything though). I think it could be where the animation starts or ends and how it repeats that gets changed

  • @butterccm
    @butterccm 2 ปีที่แล้ว

    I have a theory for why this is the case with dark Samus. Ken’s focus kick is considered a punch based on the spirits that are affected by kicking or punching moves, this is because it was copied from ryu. Dark Samus is copied from Samus who’s running animation isn’t floating. Since the animation is different it allows Dark Samus to animate faster and thus move a little faster. Palu was made in her own way separate from almost every other character you referenced so her float is probably a mistaken aftereffect from smash 4.

  • @joshy_6190
    @joshy_6190 2 ปีที่แล้ว

    Maybe it has to do with the fact that the animatons of wapking/running touch the ground? Like while a float that has a foot sliding actoss the ground?

  • @CRPit
    @CRPit 2 ปีที่แล้ว

    Maybe Steve’s anvil just doesn’t have him on the scale, and so the anvil weighs less than Steve? Maybe if you got off the anvil and stood next to it

  • @JadeiteMcSwag
    @JadeiteMcSwag 2 ปีที่แล้ว

    keep up the good videos my friend

  • @Zift_Ylrhavic_Resfear
    @Zift_Ylrhavic_Resfear 2 ปีที่แล้ว

    Thanks for the video :)

  • @MeowModeFGC
    @MeowModeFGC 2 ปีที่แล้ว

    Another weird fact about samus/dark samus, but samus’s rolls (both forwards and backwards) are 3 frames slower than dark samus’s.

  • @Nosa_or_NoXa
    @Nosa_or_NoXa 2 ปีที่แล้ว

    I swear to god every video I’ve seen in the past 2 weeks is sponsored by sakuraco and Tokyo treat, I should try getting a sponsor Lol

  • @catriamflockentanz
    @catriamflockentanz 2 ปีที่แล้ว

    3:31 "Baum Kuchen" Well, I certainly didn't expect a german word in this Japanese Treat Box. Granted, of course they misspelled it given how german composites work is always confusing for foreigners. But why? Going from "Baum" (means tree) and "Kuchen" (means cake) combining the two into the singular word "Baumkuchen" shouldn't be that hard.
    3:57 Wait, here it is written correctly? That makes it just weird.
    13:00 "Unfortunately designed" summons up Mewtwo's entire existence quite well. Because I wouldn't consider it "a successful clone" at all.

  • @PriffyViole
    @PriffyViole 2 ปีที่แล้ว

    Mewtwo probably has it rough cause they used him for Orbulon's Spirit Fight.

  • @keksidy
    @keksidy 2 ปีที่แล้ว

    Maybe the Bunny Hood just affects everyone differently? Or it could be a mistake with Dark Samus (and other fighters, really) where they accidentally use some data from Smash 4 instead of Ultimate, like how Daisy used to have Smash 4 Peach turnips, and that the Bunny Hood just worked different last game

    • @cytos
      @cytos 2 ปีที่แล้ว

      nope

  • @LealFireball
    @LealFireball 2 ปีที่แล้ว

    It's probably just walk animations of different lengths, so they loop at different rates.

  • @raindrop1016
    @raindrop1016 2 ปีที่แล้ว

    a day late, but can we just appretiate that transition on the walk speed bit?

  • @darthproxis1
    @darthproxis1 2 ปีที่แล้ว

    On topic of the Sakura Co, something weird is that I've found weird Kit Kat flavors like the banana caramel at my local Asian market.
    Might have to get the box myself to see if there's other Kit Kat flavors that my Asian market doesn't sell.

  • @dextra_24703
    @dextra_24703 2 ปีที่แล้ว +1

    is there like a difference in speed acceleration if that gets multiplied/changed in someway by the bunnie hood, that could be the answer

  • @Dukfire
    @Dukfire 2 ปีที่แล้ว +5

    Does kazuya wavedash go faster than his fox trot?

  • @emceechupitheundying5692
    @emceechupitheundying5692 2 ปีที่แล้ว +1

    I wonder if you can wall jump off Lava (while invincible of course)

  • @De_an
    @De_an 2 ปีที่แล้ว

    12:47 Did you just try to side-B Wii Fit through the stage as if it was Melee?

  • @moshimeshowu747
    @moshimeshowu747 2 ปีที่แล้ว

    Is it maybe a hidden decimal point? Maybe the walking speed is identical in all practical senses, however there is a smaller decimal point that is hidden on the site you found the stats on?

  • @jasonryan31400
    @jasonryan31400 2 ปีที่แล้ว

    Perhaps the stats are rounded to the nearest hundredth? Samus and Dark Samus could have the same reported speed, but the true speeds could be 1.235 and 1.243 (idk there real speeds.) this difference would be nearly imperceptible normally, but could be noticeable with a multiplier

  • @MARSHT0MP404
    @MARSHT0MP404 2 ปีที่แล้ว

    bunny hood speed multiplier might affect frames instead of speed directly. dunkle samus' walk has less frames than samus' walk right? that might be something to do with it