We spent 5 hours with a new preview build of Monster Hunter Wilds and we already want 500 more

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 317

  • @Ryodraco
    @Ryodraco หลายเดือนก่อน +260

    It's nice to hear how much they're listening to critiques, even telling you not to play certain weapons since they're changing them so much.

    • @ernjdasdd
      @ernjdasdd 17 วันที่ผ่านมา

      They need to have the option to remove the radial wheel.

  • @Rathadude
    @Rathadude หลายเดือนก่อน +206

    Nice to see a game journalist who actually sounds like they understand Monster Hunter.

    • @CTomCooper
      @CTomCooper หลายเดือนก่อน +3

      Unfortunately, despite exceptions to the rule, games journalism has gone in the same path of corporate journalism. Into the toilet. Though I think to be brutally honest, looking at the likes of outlets like G4 even a few decades ago, some of those game journalists never really changed. We likely just started to notice thanks to the ease of access to information over the internet.

    • @VernaldoNiisama
      @VernaldoNiisama หลายเดือนก่อน +2

      I legit came to the comments to say this, I also watched the IGN coverage and both seem far more. . . Human, than alot of games journalism has felt for years. Maybe it's my closeness top the Monster Hunter Franchise that makes me more sensitive to seeing actual people behind the fluff, or I dunno. Maybe I'm ust being fooled. SHRUG

    • @ratshinx6797
      @ratshinx6797 หลายเดือนก่อน +1

      dunno about that, she got more names wrong than she did right.

    • @JohnSmith-wo2fz
      @JohnSmith-wo2fz หลายเดือนก่อน

      @@CTomCooper Corporate journalism didn't go down the toilet, it was invented in it. You guys need to look up why there even is such a thing as 'journalism'. And it's not because someone a 100 years ago decided to tell the truth about something. Invented as a way of controlling the narrative.

    • @biggarlick6673
      @biggarlick6673 หลายเดือนก่อน +2

      @@ratshinx6797 did she? I didn't notice.

  • @mr101aaa
    @mr101aaa หลายเดือนก่อน +58

    2:27 Thanks for using this entire portion of your video to show off the Great Sword hitstop, they completely overtuned how much it freezes and I was out of my seat cheering for it every time it happened

    • @dzzzzzt
      @dzzzzzt 11 วันที่ผ่านมา

      I don't understand who didn't like the hitstop in World, so they decided to reduce it? It's one of the best parts of the games and for the last 6 years I've never read or heard on the Internet that someone didn't like the hitstop. Glad it's back.

  • @frozznsky
    @frozznsky หลายเดือนก่อน +26

    9:48 - "Feburary 28 can't come soon enough" you are speaking out of my Soul

  • @PAX-d3i
    @PAX-d3i หลายเดือนก่อน +178

    that hit stop on landing TCS just *chefs kiss*

    • @steamaccount2651
      @steamaccount2651 หลายเดือนก่อน +19

      Yeah I was so confused when she said apparently world players didn’t like it. I loved it. It make attacks like insect glaives finale mid air hit or hammers full charge attack feel more impactful

    • @g1sunstreaker584
      @g1sunstreaker584 หลายเดือนก่อน +8

      Dude for real. The noise I made when it hung in the air for almost a full second 😩

    • @reighaillness
      @reighaillness หลายเดือนก่อน +3

      Felt so meaty like it should

    • @Dew-b8b
      @Dew-b8b หลายเดือนก่อน +4

      ​@@steamaccount2651 It's true though, a lot of people hated it when world came out and now they hate its absence. Clear example of players not knowing what they want.

    • @steamaccount2651
      @steamaccount2651 หลายเดือนก่อน

      @@Dew-b8b I honestly think it’s just the old gen players complaining

  • @ZectorV1
    @ZectorV1 หลายเดือนก่อน +190

    >not as much as 4 ultimate
    You have no idea how much more I respected your opinion after hearing that. I shall trust your word fellow 4u enjoyer

    • @EduardoTyrannyth
      @EduardoTyrannyth หลายเดือนก่อน +9

      The best monster hunter and still same level as MHW Iceborne experience for me

    • @w21aaaaa
      @w21aaaaa หลายเดือนก่อน +11

      @@EduardoTyrannyth They have yet to top something like Dalamadur in the HD era

    • @EduardoTyrannyth
      @EduardoTyrannyth หลายเดือนก่อน +1

      @@w21aaaaa Imagine fighting Dalamadur in 3d games DAMN!

    • @khanhduynguyen5810
      @khanhduynguyen5810 หลายเดือนก่อน +12

      @@EduardoTyrannyth every monhun is 3d what are you talking about

    • @KenMochii
      @KenMochii หลายเดือนก่อน

      @@khanhduynguyen5810 bro is playing monhun in an NES

  • @ShmarveyXD
    @ShmarveyXD หลายเดือนก่อน +61

    4:39 4 Ultimate's hit-stop made the game for me! I'm so glad that they listened to the fans!

    • @furionmax7824
      @furionmax7824 หลายเดือนก่อน

      What is a hit stop?

    • @josefernandez4423
      @josefernandez4423 หลายเดือนก่อน

      ​@@furionmax7824 when the frames stop when you land a big hit.

    • @RXH14
      @RXH14 หลายเดือนก่อน

      @@furionmax7824basically a point in time where when you land an attack in a game, the chracter or screen freezes for a brief second to signify/simulate how strong or impactful an attack is. It’s used alot in Fighting games and recently in other stuff like Dragons Dogma 2 etc…

    • @JEASOUA
      @JEASOUA หลายเดือนก่อน

      ​@@furionmax7824 big hit = weapon animation stops on impact for a few frames

    • @ShmarveyXD
      @ShmarveyXD หลายเดือนก่อน

      @@furionmax7824 When you hit a weak spot, such as the monster's head, or deal a lot of damage, your weapon will briefly 'stop' or slow down, which basically indicates, that you just dealt a lot of damage!
      You can look up old 4 Ultimate gameplay, maybe you'll catch a glance of it! Hitstop is also present in World, Rise and many fighting-games aswell, I think

  • @The_Fighter03
    @The_Fighter03 หลายเดือนก่อน +37

    They just casually confirmed rapid morph in Wilds :o

  • @salamander1738
    @salamander1738 หลายเดือนก่อน +77

    God that’s so good to hear. I went into the beta wanting to main Lance and Switch Axe and was underwhelmed by both. Extremely happy they are getting some rebalancing.

    • @kazetsune
      @kazetsune หลายเดือนก่อน +6

      @@salamander1738 Lance is probably getting a rework on some of its moves and button mapping. Majority of Lance users were having a hard time adjusting to the play style capcom wanted.

    • @steamaccount2651
      @steamaccount2651 หลายเดือนก่อน +2

      @@kazetsuneit was so weird how they changed it so in order to counter you need to attack. I’m glad they are listening to feedback

    • @g1sunstreaker584
      @g1sunstreaker584 หลายเดือนก่อน +2

      Same here. Swaxe damage felt too low, and some of the transitions between moves threw me off. I miss the pattern of side, overhead, underhand on the Y moves.

    • @baconx6476
      @baconx6476 หลายเดือนก่อน +1

      Yeah, the charge counterthrust was not very good as you can only do it after the third poke, and the shield bash after the perfect guard doesn't feel good either. I'm glad they're taking feedback on those weapons, ie: not LS, GL, and Bow, and will hopefully make them better in the final release.

    • @KhangNguyen-ij4xh
      @KhangNguyen-ij4xh หลายเดือนก่อน +2

      @@kazetsuneit’s the speed of the poke. The small delay between pokes really really hurts because we are so used to the old rhythm. Plus, it’s damage is really depressive compared to its cousin GL and yeah, the button mapping for its counters are hell weird

  • @alaustin.
    @alaustin. หลายเดือนก่อน +12

    Great to see an overview video with good information and hosted by someone who is familiar with the franchise!

  • @callanharvey6264
    @callanharvey6264 หลายเดือนก่อน +35

    Great to hear about coming changes to swaxe and lance, I'm surprised they decided to include rapid morph honestly.

    • @ev_artwork6443
      @ev_artwork6443 หลายเดือนก่อน +1

      I'm just glad it is.

  • @ScootaGray
    @ScootaGray หลายเดือนก่อน +9

    If this is your gameplay footage, you’re one of the better journalist I’ve seen play this game. Look like you’ve actually played a monster hunter game before.

    • @domsom9995
      @domsom9995 10 วันที่ผ่านมา

      IGN player was so bad

    • @lilfuzzballa
      @lilfuzzballa 9 วันที่ผ่านมา

      ​@domsom9995 so bad? I wouldn't go that far. God forbid a gaming outlet for not having a journalist for every game franchise, that's a veteran of that specific franchise.
      I'm sure there's some games you suck at and if you showed off your gameplay of that game, the fanbase would be roasting you too.

  • @alderwield9636
    @alderwield9636 หลายเดือนก่อน +7

    4:42 my respect gone through the roof

  • @gunermehmed2205
    @gunermehmed2205 หลายเดือนก่อน +7

    I am so happy that they listen to the feedback from the community.

  • @lee1130fromtwitter
    @lee1130fromtwitter หลายเดือนก่อน +27

    Also the party/multiplayer menus are redundant and you can do the same thing from the board/menus they need to clean that entire mess up more. And just have easy friend invites.

    • @Hypnobong
      @Hypnobong หลายเดือนก่อน +14

      Agreed. It’s manageable but my buddy and I took five to ten minutes to figure out link, environment link, and what conditions/quests those allowed you to use. I think link should just automatically put you in the same environment and you should be able to quest while inside environment link. In fact, get rid of environment link, I can’t see a situation where you wouldn’t want your desired party members to be in your world; maybe it has to do with seamless transitions between biomes?

    • @ThirstyThurman
      @ThirstyThurman หลายเดือนก่อน +4

      ​@@HypnobongI'm hoping the grouping features were bare bones in the beta so they could stress test every other part of the multiplayer. I'd like to expect in newer builds playing with friends will be much more streamlined.

    • @Hypnobong
      @Hypnobong หลายเดือนก่อน +1

      @ 🤞

  • @KingOfMalevolence
    @KingOfMalevolence หลายเดือนก่อน +26

    0:40 this hammer looks so cool

    • @Asentinat
      @Asentinat หลายเดือนก่อน +1

      Glad they brought it back

    • @Mr.Starlight_gaming
      @Mr.Starlight_gaming หลายเดือนก่อน +1

      ​@@Asentinat what monster is that hammer from?

    • @Asentinat
      @Asentinat หลายเดือนก่อน +1

      @Mr.Starlight_gaming in MH World it wasn't from a monster you had to collect arena coins for it

    • @crowzet0
      @crowzet0 หลายเดือนก่อน +1

      ​@@Mr.Starlight_gamingthunderbug

    • @JSlip_TheLordOctopus
      @JSlip_TheLordOctopus หลายเดือนก่อน +1

      @@Mr.Starlight_gaming If I remember correctly, it isn't a specific monster per se, but more so you gather certain materials. The scoutfly cage hammer was my favourite in World.

  • @thedarkwolf25
    @thedarkwolf25 หลายเดือนก่อน +2

    I'm more excited for Wilds than ever before, I LOVE that the devs are listening to player feedback and taking it seriously. I do no regret pre-ordering 2x ultimate editions on steam at all!

  • @czairkolmoslink5952
    @czairkolmoslink5952 หลายเดือนก่อน +5

    As a Lance main. I don't know if my feedback will make the cut but in be hyped if this one did 🪛🛡️
    - Guard Dash
    R2 Guard
    |
    |--->R2+L+▲: Guard Dash
    |
    |--->●: Leaping Thrust
    |
    |--->▲: Shield Charge
    |
    |--->●: Leaping Thrust
    |
    |--->▲: Shield Bash

  • @TonyJenn
    @TonyJenn หลายเดือนก่อน +10

    As someone who mains both swaxe and lance, I'm happy to hear about the potential improvements, though i still enjoyed both weapons in the beta

    • @Sanctor95
      @Sanctor95 หลายเดือนก่อน

      Same here

  • @17Haru17
    @17Haru17 หลายเดือนก่อน +6

    Thanks for the update - you answered a lot of the questions the subreddit have been stewing over since the beta.

  • @brandon.-.5997
    @brandon.-.5997 หลายเดือนก่อน +2

    I remember when world first came out I was a sophomore in high school and I was amazed at the game and in love just exploring the ancient forest and finding cool little views and hidden palico camps, such a great feeling in that game I hope the exploration will be even better then world because it had a beautiful feeling to it.
    Also I hope they make the weapons feel like they hit more like they do in world but the developers are taking this much feedback already and I love it I’m so hyped bruh

  • @nathanbarrels3463
    @nathanbarrels3463 หลายเดือนก่อน +3

    That hammer with the scout flies in it is so dope

    • @xdgameplay4034
      @xdgameplay4034 18 วันที่ผ่านมา +1

      Those are actually Thunderbugs. This hammer is in World and Rise as well as some older titles too.

  • @garretroldan3362
    @garretroldan3362 หลายเดือนก่อน +23

    At 2:58 that TCS hitstop is so meaty. Was it that weighty in the beta? Am I coping?

    • @shimik11
      @shimik11 หลายเดือนก่อน

      It was for heavy weapons

    • @fishman21-f5b
      @fishman21-f5b หลายเดือนก่อน +11

      they listen to the feedback

    • @teibdavies242
      @teibdavies242 หลายเดือนก่อน +30

      They changed it from the beta they even said it in the video

    • @berni32323
      @berni32323 หลายเดือนก่อน +12

      Devs have confirmed they've increased the hit stop in this more recent build
      Really glad to see they're listening to player feedback

    • @alfonshedstrom9859
      @alfonshedstrom9859 หลายเดือนก่อน

      Definitely changed

  • @Luis-325
    @Luis-325 หลายเดือนก่อน +4

    I agree with your thoughts about the UI and item pouch. As a radial menu enthusiast, I hope they bring back the ability to swap radial menus with right trigger from Sunbreak. Also would like the see the radial menu become snappier when using it mouse and keyboard.

  • @steamaccount2651
    @steamaccount2651 หลายเดือนก่อน +2

    I really hope they give option for the mini item bar to show 3 items instead of one like in world. That way you know what’s to the left or right

  • @UmbrumE40
    @UmbrumE40 หลายเดือนก่อน +3

    4:08 I felt that, I really felt those misses, when i played the open beta i would also miss many hits when fighting rey dau

  • @serenity3157
    @serenity3157 หลายเดือนก่อน +4

    Hopefully they add bit more effects and fix some weird sounds too

  • @baconx6476
    @baconx6476 หลายเดือนก่อน +1

    Great video that went over fan concerns with the Lance, IG, SA, and SnS and that they'll be updating them. As an enjoy of all those weapons, I'm glad the the team decided to listen to feedback and making them better in the final game. Hitstop being better is also great as it will make the hit impact feel much better, which is important for MH. I'm also happy to hear that monsters run away less as that was kind of annoying in the beta.
    Really good video, thanks.

  • @dinocharlie1
    @dinocharlie1 หลายเดือนก่อน +1

    Is the item wheel option to press R3 instead of just release the direction back in? It's how I do it in World and clicked the item at the wrong time so many times in Wilds cause sometimes I'll hover before I get to where I want to place something

  • @sataniccereal
    @sataniccereal หลายเดือนก่อน +5

    1:25 crit looks good

  • @xShadowsunx
    @xShadowsunx หลายเดือนก่อน +1

    I just hope they change the counter thrust on the lance. Only being able to counter at the end of a combo makes the timing so hyper specific and the damage payoff was so low

  • @Ms5000Watts
    @Ms5000Watts หลายเดือนก่อน +8

    Thank you for this! Love hearing the previews from an avid monster hunter 🫡

  • @d_dayne_e
    @d_dayne_e หลายเดือนก่อน

    "like dolphin duolingo, everything is clicking"
    that was a banger i cannot lie

  • @teibdavies242
    @teibdavies242 หลายเดือนก่อน +8

    THANK GOD THEYRE LOOKING INTO INSECT GLAIVE🙏🙏🙏🙏

  • @sy-ky_buddy4603
    @sy-ky_buddy4603 7 วันที่ผ่านมา +1

    I just hope the game runs better

  • @gojeran
    @gojeran หลายเดือนก่อน +1

    So glad to hear all the changes. The beta left a lot to be desired and I am very happy to hear about the return of hitstop and changes to SA and especially Lance. Feeling excited again after the beta left me feeling letdown.

  • @DustedArchivist
    @DustedArchivist หลายเดือนก่อน +1

    Have they ever revealed how locale transitions will work? with the open world aspect Is it gonna be connected or will there be some kind of loading screen or animation when travelling between the two?

    • @kizugawa07
      @kizugawa07 หลายเดือนก่อน

      As shown in a previous trailer or video by capcom I think the loading screen for locale transitions is hidden behind a long corridor(path)

    • @DustedArchivist
      @DustedArchivist หลายเดือนก่อน +1

      @@kizugawa07 Did they show It In a trailer? I must have missed It, do you remember which one?

    • @kizugawa07
      @kizugawa07 หลายเดือนก่อน +1

      @@DustedArchivist I do not remember which one but I remember it transitions from WP to SF
      I think it was in the TGS congalala when congalala was revealed too

  • @CalmTempest
    @CalmTempest หลายเดือนก่อน +1

    Great review! I love that it's from someone who knows what they're talking about

  • @AntonioCunningham
    @AntonioCunningham หลายเดือนก่อน +4

    I'm so happy to hear they're addressing the weapon critiques! Namely the Insect Glaive. Its *not* just control issues or lack of a bounce.
    I hope they take time and get it right because right now, I only have one vialble weapon to play with since they changed of other weapons made them work in a way I don't like ( like light bow gun)

  • @zamn1x
    @zamn1x หลายเดือนก่อน +1

    More story is wild, I can't wait

  • @russpc9739
    @russpc9739 หลายเดือนก่อน +1

    Did the sounds get changed tho? With the new hitstop, it would sound really strange to hear the dull plastic clunk the weapons make

  • @johnhuddleston1986
    @johnhuddleston1986 หลายเดือนก่อน +2

    Unfortunately, I'm most excited for the final product. I don't mean what we get on launch. Im talking about the finished game after an expansion. That's when these games really shine. It's just a shame we always have to wait so long.

    • @kevindiaz3089
      @kevindiaz3089 หลายเดือนก่อน

      Oh yes that's the good stuff, endgame high difficulty bosses and optimized sets

    • @babytricep437
      @babytricep437 หลายเดือนก่อน

      My same thinking

  • @theramazing4615
    @theramazing4615 หลายเดือนก่อน +1

    I wonder what large tweaking they have for lance?
    the complain I have from the beta is that the hit sound feels "soft", so it's not just the hitstop. the second hit from hitting the counter thrust when the monster is attacking seems to miss a lot of the time

  • @chrono_s9699
    @chrono_s9699 หลายเดือนก่อน

    Great coverage. Can't wait for Wilds

  • @Akant0r9
    @Akant0r9 หลายเดือนก่อน

    All great news. Thank you Capcom! 🙏🏼

  • @SpiderMan-xw8wh
    @SpiderMan-xw8wh หลายเดือนก่อน

    With the news of weapon changes, I'm honestly more interested in longsword. its new additions for accessibility are nice, but doesn't feel to increase the reach of the skill ceiling the weapon could provide. Some stuff just seems redundant to me.
    For a personal pet peeve, the spirit release animation in itself isn't really cool in my opinion, I would prefer if it were more focused on doing multiple strikes instead of 3 big ones.

  • @Gryzz1e
    @Gryzz1e หลายเดือนก่อน

    ABSOLUETLY going to be the demo location and build, i'd bet my Abdula ablingata on it

  • @jeyserlozano1785
    @jeyserlozano1785 3 วันที่ผ่านมา

    How can I get the digital deluxe edition I got the deluxe edition I want the higher version of it

  • @j3nki541
    @j3nki541 19 วันที่ผ่านมา

    I have never preordered a game before, but I did preorder MH Wilds and I'm excited :D

  • @internisus
    @internisus หลายเดือนก่อน

    The monster diversity is awesome, and I spotted some pretty cool weapon designs in this footage.

  • @BringLagiBack
    @BringLagiBack หลายเดือนก่อน

    It's refreshing to see decent MH coverage.

  • @HonestTraveller
    @HonestTraveller 3 วันที่ผ่านมา

    I just pray it’s more optimised

  • @SpartanGoku
    @SpartanGoku หลายเดือนก่อน

    Wonder if being Monster Hunter first ever cross play have anything to do with effecting the frame rate? Capcom is a great studio and definitely can fix it all eventually.

  • @AaronALAI
    @AaronALAI หลายเดือนก่อน

    Thank God they are not planning on big gunlance changes, the beta gameplay was so good!

  • @kevindiaz3089
    @kevindiaz3089 หลายเดือนก่อน

    The Capcom team definitively outdid themselves with these new changes, a true example for other game devs out there. My only concern now, and for other MH fans I'm sure are:
    1) Difficulty. The recent journalists that played the newest version already spoke of difficulty being rather low. We all know this is a base game, and it is aiming for a wider audience, so we can't expect Dark Souls 1 level of Difficulty, but nonetheless, in past games MH Difficulty was somewhat comparable to Dark Souls games, especially in endgame. So I really hope that Difficulty increases as we advance through the game, and not let it be a cakewalk for experienced players, which would be a shame.
    2) The skill system now divides weapons skills and armor skills. Just look at an endgame skill set in either Iceborne or Sunbreak, a whole lot of offensive skills, right?
    Now, in Wilds offensive skills can only be equipped to weapons, or accessory if the recent interview is right, so I really hope towards endgame, we can build skill sets that can have reasonably the same Quantity of offensive skills as other games like Sunbreak or Iceborne.
    Example: Attack Boost max, Weakness Exploit lv 3, Critical Boost lv 3, weapon specific skill (like Quick Sheathe lv 3), other affinity/attack boosting skills
    All in one set
    But all in all, it is really looking to be the Best MH game ever 🎮 👌

  • @Cirkle2
    @Cirkle2 หลายเดือนก่อน +1

    PLEASE PLEASE LET US GO INTO SAED LIKE WE CAN IN MHW

  • @Breakawayveins
    @Breakawayveins หลายเดือนก่อน

    i love you GamesRadar for that Courage the Cowardly Dog quote

  • @TheDEATHBOOM
    @TheDEATHBOOM หลายเดือนก่อน +1

    that juicy hammer hitstop look so good!

  • @itsyaboiguzma
    @itsyaboiguzma หลายเดือนก่อน

    Hitstop is back thats all I needed to see

  • @hoofyfoots
    @hoofyfoots หลายเดือนก่อน

    Glad to hear rapid morph is coming back

  • @Jeerin_
    @Jeerin_ หลายเดือนก่อน

    What was the gameplay captured on?

    • @austinwood3774
      @austinwood3774 หลายเดือนก่อน +1

      This was all captured on PS5 (set to prioritize resolution) with an Elgato card. (All the new footage, I mean.)

  • @zukuu
    @zukuu หลายเดือนก่อน +3

    Thanks for giving us some Lance copium.

  • @kazetsune
    @kazetsune หลายเดือนก่อน +8

    I’m still super skeptical about performance. I hope resolution mode can run above 30. At least 45 would be great. Or if performance can look better, that would be awesome.

    • @gavinw1184
      @gavinw1184 หลายเดือนก่อน +3

      I mean, console has been like this forever. You’ll get your 60fps, but it’ll be in performance mode.

    • @kazetsune
      @kazetsune หลายเดือนก่อน +3

      @ The beta for PS5 was running on uncapped and got to 45 but mostly above 30s. So it’s definitely possible. I mostly play on performance mode but the mode on beta was terrible. It was hitting 60 but was like on 720p, and I have a 4K TV. Haha

    • @kazetsune
      @kazetsune หลายเดือนก่อน +2

      @@gavinw1184 I totally get it. I mean, I spent 1000 hours playing Rise on a Switch so 30fps gaming isn’t really a big issue. The beta performance just got me really nervous. Haha.

    • @gavinw1184
      @gavinw1184 หลายเดือนก่อน +2

      @@kazetsune People who have played this build of the game are saying that the improved resolution mode runs at 4k 30. So its not really far fetched to say that performance mode will run at 1080p 60.

  • @N09357
    @N09357 หลายเดือนก่อน

    If they specifically said to not use Lance and SA, then it means the reworks haven't been finished yet. Which means the SnS gameplay on the IGN video is probably not final either. Hope they will manage to save the weapon, it was unplayably bad in the Beta.

  • @Epicburst
    @Epicburst หลายเดือนก่อน

    Any idea if the skins of weapons are low, like in world? Or if they increased the number like in rise?

    • @itsyaboiguzma
      @itsyaboiguzma หลายเดือนก่อน +1

      From what we've seen through trailers, demos, and the beta. We're back to the crazy unique designs we know and love. None of worlds sin against humanity slap on designs unless any world exclusive monsters make a return then we'll probably see a return for those monsters exclusively or mayve we'll get a full redesign, too early to tell if any 5th gen monsters are returning.

  • @vultbringer
    @vultbringer หลายเดือนก่อน

    I hope they retune damage values of sword and shield, charged chop is nice, but Flurry Rush, even though I know it needed a nerf does not justify it being worthless in the beta.

  • @heromedley
    @heromedley หลายเดือนก่อน

    played 15 hours of the wilds beta. yeah shes one of us.

  • @Squashmalio
    @Squashmalio หลายเดือนก่อน

    dude the chicken looks so real, I can't murder that thing with a hammer. This is almost as killing pukei pukei after doing the Witcher questline in world

  • @VxHokage007
    @VxHokage007 หลายเดือนก่อน

    Hold on, you’re saying resolution mode on the base ps5 running this build gets you 60 fps?

    • @meatknife3243
      @meatknife3243 หลายเดือนก่อน +1

      stable 30fps at 4k apparently

    • @epsilon1372
      @epsilon1372 หลายเดือนก่อน +1

      resolution mode is 30 fps. performance is generally 60 fps

  • @toreole
    @toreole หลายเดือนก่อน

    „Smooth as glass“ isnt something ive ever heard before lol

  • @RAND0MIZE
    @RAND0MIZE หลายเดือนก่อน

    Lancers Rise!!! It’s our time to shine! Shields up hunters!

  • @fakenickib6245
    @fakenickib6245 หลายเดือนก่อน

    Lala barina looks sooo coooool

  • @HamstringCollector
    @HamstringCollector หลายเดือนก่อน

    Oh my god, that hitstop is MEATY! I'm gonna be playing through Wilds with Greatsword and dualblades, so this is excellent for me.

  • @Mr.Starlight_gaming
    @Mr.Starlight_gaming หลายเดือนก่อน

    Glaive bounce has returned. WE'RE SO BACK!!!

    • @AntonioCunningham
      @AntonioCunningham หลายเดือนก่อน

      They need to fix the slow combo speed and go back to them intital combo starter. That sidestep lunge seems to be terrible on purpose. It's like they don't want you to use anything but charge attacks

  • @MartinEZ572
    @MartinEZ572 หลายเดือนก่อน +1

    Yoyoyoyo they brought back that paralysis hammer from MHfreedom

  • @NiceSounds-s1b
    @NiceSounds-s1b หลายเดือนก่อน

    What monster is that hammer from?

  • @samsoow
    @samsoow 16 วันที่ผ่านมา

    The voice over in this video sounds familiar, does she work for Capcom as a VA? I think it's a voice option for female pawns in DD2

  • @mickael922
    @mickael922 หลายเดือนก่อน +1

    What about my charge blade ??? No news ? It's already perfect ?

  • @TheRealOtakuako
    @TheRealOtakuako หลายเดือนก่อน +9

    Wait, that's a new hammer! 😲

    • @TornaitSuperBird
      @TornaitSuperBird หลายเดือนก่อน +3

      It's a scoutfly cage!

    • @teibdavies242
      @teibdavies242 หลายเดือนก่อน

      It was in work but yeah it’s new in this game

    • @marcheharvey2301
      @marcheharvey2301 หลายเดือนก่อน +6

      It's an old hammer design, not new

    • @crowzet0
      @crowzet0 หลายเดือนก่อน +3

      It's Jail Hammer from the old games

  • @RedHornSSS
    @RedHornSSS หลายเดือนก่อน +4

    Lance rework let's gooooo

  • @jasonrussell1739
    @jasonrussell1739 หลายเดือนก่อน +2

    I disagree with the item pouch being worse. I think that and the upgraded radial menus are much better, easier to navigate, and much faster to use. I can now have 12 x 8 items in the radial menus, now allowing me to fit everything I need on one loadout

  • @lonnessvalenna3595
    @lonnessvalenna3595 หลายเดือนก่อน +1

    Insect glaive needs its bounce back seeing as we don't have a block or a counter.

    • @floop6278
      @floop6278 หลายเดือนก่อน

      It's getting the bounce back

    • @sbirulina52
      @sbirulina52 หลายเดือนก่อน

      ​@@floop6278 was this actually confirmed? I'm hearing people say it but I can't actually find proof

    • @crowzet0
      @crowzet0 หลายเดือนก่อน

      ​@@sbirulina52yes it's confirmed from PlayStation blogs

    • @SunnyJCR
      @SunnyJCR หลายเดือนก่อน

      ​@@sbirulina52 People who played IG in this playtest have footage of it.
      The IGN video shows it clearly. It is back :)

    • @cezzan6586
      @cezzan6586 หลายเดือนก่อน

      There's gameplay showing the bounces on twitter

  • @lee1130fromtwitter
    @lee1130fromtwitter หลายเดือนก่อน

    Is the wild (pun intended) swings in frames per second fixed? 70-120 fps for a 4070 depending on what you're doing is wild

    • @SoeZ-
      @SoeZ- หลายเดือนก่อน

      ye me too with 4070 + i5 13600k 80-120fps more near to 90 in the most real scenario

    • @kamer7687
      @kamer7687 หลายเดือนก่อน

      Honestly good to hear having just built a 4070 Super / 7800X3D PC. It was sub 50 on performance mode in the Beta on PS5 so I just stuck to graphics sacrilegiously.

    • @HamstringCollector
      @HamstringCollector หลายเดือนก่อน +1

      ​@kamer7687 I've actually just ordered a 4070 super, so 70 fps on this game of all things sounds pretty damn good. It could be better, but it's better than rise on switch.

    • @Hostefar
      @Hostefar หลายเดือนก่อน

      This was on ps5. We don't know how it is on pc.

  • @AlaiasAlias
    @AlaiasAlias หลายเดือนก่อน

    Can you guys get your hands on PC test build😢

  • @troll5262
    @troll5262 หลายเดือนก่อน +1

    0:49
    Base PS5 on performance mode is definitely smooth as glass, glass splinters on a gravel road. Anything above just made it worse.

    • @Crabo99
      @Crabo99 หลายเดือนก่อน +1

      @@troll5262 This isnt performance mode

    • @troll5262
      @troll5262 หลายเดือนก่อน

      @@Crabo99 It wasn't smooth during the beta is what I'm saying.

    • @gavinw1184
      @gavinw1184 หลายเดือนก่อน

      Looks just fine to me. Consistent 30 fps in resolution mode? That’s very playable. If you’re desperate for frames it sounds like you’ll get them in performance mode.

    • @Crabo99
      @Crabo99 หลายเดือนก่อน

      @gavinw1184 Yea I hope they made performance a bit better and better textures. I dont think they removed performance mode

  • @sionthelion4568
    @sionthelion4568 หลายเดือนก่อน

    What about frame rate mode?

  • @m4rcin847
    @m4rcin847 หลายเดือนก่อน

    Do you have that video with male lector?

  • @pistachioline9275
    @pistachioline9275 หลายเดือนก่อน

    MH:WI is something I miss, I've been wanting to play a newer monster hunter game for ever and I feel like playing the beta made me want the game more lol

  • @Segundachanceemgames
    @Segundachanceemgames หลายเดือนก่อน

    I played 30 hours of the beta, and that was because I didn't have much time to spend with it, BRING IT ON!

    • @scoddiboi
      @scoddiboi หลายเดือนก่อน

      Same, and I was busy with other things that weekend! I can't wait! Maybe this game will be the one to finally rival the time I have collectively spent in OSRS throughout my life

  • @reubenforbes3172
    @reubenforbes3172 หลายเดือนก่อน

    I THOUGHT I WAS THE ONLY ONE WHO LOVES EUSTACE BAGG

  • @hyperionloader
    @hyperionloader หลายเดือนก่อน

    Why does every gameplay of wilds look so blurry? It looks like I'm watching a video that isn't buffering properly or using weird Ai effects.

    • @T.H.C_OFFICIAL
      @T.H.C_OFFICIAL หลายเดือนก่อน +4

      Either your quality settings or TH-cam compression not being nice to this game

    • @granthefato340
      @granthefato340 หลายเดือนก่อน

      its a lot clearer ingame but my god the performance mode was terrible

    • @T.H.C_OFFICIAL
      @T.H.C_OFFICIAL หลายเดือนก่อน

      @granthefato340 it was an older build of the game so it's probably better in the release build

    • @granthefato340
      @granthefato340 หลายเดือนก่อน

      @@T.H.C_OFFICIAL ive heard, i really had my doubts from the beta since i didnt have the greatest experience but like almost all of my issues got handled with

  • @Eli-iw4kb
    @Eli-iw4kb หลายเดือนก่อน

    Chargeblade ?

  • @imtrash2812
    @imtrash2812 หลายเดือนก่อน +1

    wait to see how many mfs about to sorry for pick up the the very early build

  • @Itsjumbomuffin
    @Itsjumbomuffin หลายเดือนก่อน

    Research monster into whaaat? XD. I love that host haha

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers หลายเดือนก่อน

    thanks

  • @steamaccount2651
    @steamaccount2651 หลายเดือนก่อน +2

    Who hated hit stop in world??? I loved it, it makes your attacks feel and look more weighty

    • @blazenfate
      @blazenfate หลายเดือนก่อน +1

      I did.
      They needed to reduce it a bit, especially for charge blade.

    • @steamaccount2651
      @steamaccount2651 หลายเดือนก่อน +6

      @ as a charge blade main I greatly disagree, the combat felt super impactful and weighty. It did a great job of selling it that your attacks are strong, especially with chainsaw mode and SAED. What exactly did you dislike about it?
      I can say after playing the wilds beta it felt like the attacks had no real oomph and just felt like they were missing something (I also somewhat dislike how wilds charge blade require a normal discharge to do SAED, that and its atleast 30% slower than worlds because they wanted more tick damage with chainsaw mode.

    • @ThirstyThurman
      @ThirstyThurman หลายเดือนก่อน

      ​​​@@steamaccount2651that was my biggest gripe with charge blade in the Wilds beta. Felt like I was swinging a wet noodle at everything. The feeling like I was swinging a massive 10-15 foot long axe wasn't there. Glad to see they changed that.

    • @steamaccount2651
      @steamaccount2651 หลายเดือนก่อน

      @@ThirstyThurman same I just wish it was faster outside of chainsaw mode. I understand they want to make chainsaw mode a more general way of doing damage but making regular mode slower so that chainsaw mode gets more damage ticks is rather annoying

    • @petercottantail7850
      @petercottantail7850 หลายเดือนก่อน

      they are just backtracking with excuses. using a small minority for scapegoats to excuse their inept design choices 90% of players don't even pay attention to what hitstop is.
      they even said ig bounce was left out "so people would use the new moves instead" like ok buddy sure you did 🙄 ironically that was one of the biggest issues id seen for wilds just so happened to be what they decided to omit for superficial reasons

  • @Crabo99
    @Crabo99 หลายเดือนก่อน

    Dunno why they wouldnt let players select performance mode

    • @Wicho55th
      @Wicho55th หลายเดือนก่อน +1

      They did

    • @Crabo99
      @Crabo99 หลายเดือนก่อน

      @Wicho55th Sorry, I mean in this preview. I know a performance mode is in the full game, it was in the beta, but it was far from being good

    • @Wicho55th
      @Wicho55th หลายเดือนก่อน

      @@Crabo99 agreed

  • @Swordphobic
    @Swordphobic หลายเดือนก่อน

    Lance main here, I already loved most of the wilds features, excited to see what they have in stock.

  • @OmegaDenz96
    @OmegaDenz96 หลายเดือนก่อน

    Very noticeable hit stops right there.

  • @MH3Raiser
    @MH3Raiser 20 วันที่ผ่านมา

    "Most played early access game of 2024"
    OK, WE GET IT. STOP MAKING US JEALOUS.