The thing I like the most about the game is that a single dice roll carries a lot of information. I love it. Also, very intrigued about the magic system. This season is looking great in every sense. More, please!
We're back let's gooo! Really excited, the system seems awesome and it's really cool that you're releasing it! A lot of people already said it but the intros with the miniatures felt a bit more real to the actual play and let us use our imaginations more with the characters, I don't think the AI art intro worked for that haha Still awesome to see the production value, hope you take this as feedback cause this is my favorite RPG show!
AI art is a mixed bad. I'm fine if it is for a season opening but after that I'm happy with the miniature opening because it defintely gives a more personal touch. :3
@@Mad3bunny Yeah! And don't get me wrong, I'm glad he tried something new, that's how you improve your content! Just felt that the miniatures gave a bit more "heart" to the intros overall.
How ironic that a Puesdo-immortal being’s worst nightmare is gonna be someone who knows exactly how to deliver ‘destined death’ Perfect enemy for Viel to overcome
I don't necessarily mind the AI intro, but for me, nothing will compare to the simple epicness of the ironsworn season. Less is definitely more, imo. That said, looking forward to the new campaign!
This is so cool! Thank you for all your hard work! I really appreciate the way the two main characters have a way of communicating even though one is mute.
The Best! I am all in once again for another great season. Thank you and I really liked the CGI. I wish I could put together an opening like that for my own solo adventure.
Awesome first episode! Never expect you'll make Veil as your PC but I should've guessed when you mention the Order of Purifying Flame on the Lichdom episode! Great watch!
Love the system and the plot. A bit of feedback as a channel lover: take it nice and slow, I know you wanna limit time and episodes but this feels a tadbit rush-ey with setting up scenes, rules explanation, creating mood and overall voice flow. Now just as a personal taste, the whole AI + the website for the game and the text presenting it, is all quite marketing-ey and feels in contrast with the intimistic aspect of the Sage's Library (which the game is sort of the "avatar" of), the soloplay, the creativity etc. I think the genuine and the child-like enthusiasm is a very strong asset of yours and the channel, and feels a bit lost in the whole process launched with the season... that being said, I understand it's a lot of stress to get it right... and I might be wrong. I still pledged the 1 buck out of love for the channel, but I wanna voice the reasons why I like being around here :)
Had to avert my eyes during the AI animation, it just became too weird. Highly prefer still images, minis, or just narration. The intro was otherwise great, as was the rest of the episode. Love your use of the GME, and am interested to learn more about your system. Some aspects I think are really promising (e.g. information-dense rolls, wounds die, freeform magic). I'm excited for the season!
The old intros with minis were so charming, I'd even take it if he went with full-on stage/halloween costumes. Because even ignoring the ethical concerns, there's just something so soulless about AI generated images. I'd take the cheap & corny any day over the lack of any human touch.
The face animation was extremely goofy and offputting, but other than that, it's a great start! I'm pumped about a new season. :) For future "cinematics", a still image would be better, even during dialogues in my opinion.
What a wonderful first episode. My only "complaint" is that it wasn't long enough! 😄 I love everything I've seen regarding the game system, especially the combat and magic rules. Magnificent!!!
Wow! What an excellent start to the season. And just love seeing the system unfold before us as. Very excited to see that finished product, whenever that may be! Also that intro was fantastic!
Epic opening! Loving Veil & Thrag as protagonists. The system is intriguing so far massive amount of detail from a few quick rolls. Can’t wait to see more!
I don't know if it's borrowed terminology from another "shared DNA system", but I love the label of "stain" for a semi-permanent penalty to endurance, etc. That's perfectly evocative and doesn't need any weird supplemental explanation to understand that it's negative and sticks to you but not super badly. Good choice of words, things like that matter in RPGs, especially when approaching the with fresh eyes!
Amazing!! Already so hyped for the system and all its evolutions! Plus, it's so interesting to see from Veil's perspective now in such a fun new location with the Red Wastes! EEE!
Just the opening, and this is already all I could have hoped and more! I love all of your videos, Trevor. This is hands down the best RPG channel on TH-cam.
I listened to this while in the middle of a 9hr drive.... the opening was excellent and reminded me of a "golden age" radio drama in style and professional quality.
Loved the episode. The introduction was really cool, love the animations to it. The system itself is very, VERY interesting to be sure. I really quite enjoy your explanation of the magic system, it is reminiscent of the Divinity series. The combat looks like a lot of fun too. That said, I do have one minor quibble. I would like you to do longer episodes. I much preferred your lengthier ones from earlier seasons. My reasoning here is, as someone else said, the explanations feel a bit rushed, and when you limit them to 40ish minutes, I don't feel you leave enough time to do justice to certain things that I know we would love to see--and it takes away from your narration too. So please reconsider the design choice of smaller length episodes--the longer ones felt juuust right. Great to have you back in play and getting season 4 out there! This was a hell of a lot of fun to watch!
Commenting as a sacrifice to the almighty algorithm! This new system is so good! I love the d100 black jack system and the degrees of success, advantage, and criticals are all very elegant.
It was health inspection day at work, so I've been stressed to no end and COMPLETELY forgot my favorite RPG show airs today! Thank you, Trevor, for making my entire week!
S4 is here! Epic intro. Sherilyn's passing did have an effect as I was speculating. Thought Veil could make for a protagonist and here we are! 40+ mins went by fast. Combat feels like it has a lot of mechanics
Huh. Cool. You are very good at explaining rules without getting bogged down (I would be saying "um... ah... err..." constantly. Lol). And somehow you are able to 1] explain rules in real time while 2] keeping track of steps in the action while 3] making it all look effortless and 4] simultaneous with all that, you were Actually Entertaining! Also, you took no breaks that i could see. No mean feat, all of that. I watched the entire episode. Maybe I will watch this entire season.
Fabulous work Trevor! Thanks for keeping the episodes short. Critical Role lost me long ago due to the length of their episodes. Just didn't have that much time to dedicate to that. This length is perfect, especially when I sit down for lunch or dinner, etc. Keep it up! :) p.s. Yeah, I get why you used the creepy AI, but damn the torpedoes... the intro was cool nonetheless, and your voice talent is (as always) amazing!!! 🎙
What a world you're building! Amazing! The system looks a lot of fun as well, I love a system with lots of clever info based on a single roll. Looking forward to this season's story (and seeing more of the Broken Empires RPG)! :D
OMG Trevor, that INTRO. As others have said, WELL WORTH THE WAIT! The intro was AMAZING. I'm an emotional person already, but when I heard "Cherolyn's Legacy" and what we remember from past shows, I lost it. Wonderful! I'm beyond excited for this season, and what you've accomplished for your platform. Hugs buddy... Hugs!
Another great first episode. I love the voice acting and the inspiring story unfolding. Please keep at it, Trevor. I’ve joined the campaign as well. It looks like a system that I’ll like.
Glad to see Veil as the main character. Also very VERY interested in The Broken Empires. I already like the main roll system. I know it is WIP and it will change before the Kickstarter, and probably even after that, but it does pick my interest. Let's see how this goes.
But what an intro!!! The aesthetics of the Order HQ are just perfect. Grandiose! The system seems a bit complex at first glance, but I can't wait to find out what happens next!!! Season 4 at last. I couldn't wait any longer. This is still the best actual play channel I've found. Keep up the good work Trevor! Great work. PS: I love that magic is open to interpretation, so many possibilities... Top!
These battles play more like the ones in that 1973 version of the three musketeers, with Michael York as D'Artagnan. They always struck me as more realistic and funnier compared to the typical precision fencing common in many movies. More "oops" and "shit!" than anything else 😊
As epic as that intro was I can't feel comfortable with the use of AI, but I can understand a person using it who otherwise wouldn't be able to do anything remotely similar vs a company who just wants to save what for them would be actual pennies. Really cool beginning of the new adventure! Not even once I thought about Veil as a protagonist. I imagined it would be a NPC from season 3 and I was on the Carlos boat given that epilogue (and how incredible popular he was, althought I get the sense you don't share that sentiment :P ). And when you said that there were kind of 2 main characters plus the bbeg being a liche... for me it made sense that Uruzz'however it was had sent Carlos to some place from his past trying to find a way to liberate him. Captain Nikola seemed a valid option too, but Veil???? Super excited, and reminds me of how Arne started with being antagonistic, then learning the truth about the person he was pursuing, and then becoming the main character of the new season! The system looks really interesting and although we've only seen a very superficial glance I can't wait to learn more, so mission accomplished I guess!
DDDUUUUUDDDEEEEE!!!!!!! So stoked for this project!!! I've been watching since season 1 where you introduced me to playing RPGs solo and Savage Worlds. I've signed up for the early launch bonus, and cannot wait!!! Good luck Trevor!
Incredible! I’m eager to see where this story goes and *very* eager to get my hands on this rulebook when it comes out. At some points the rules explanations felt a little like hearing someone explain the Cones of Dunshire, but in the best possible way. So far the “sim-lite” rules seem to hit the exact sweet spot that I want in a game.
Veil is probably my favorite NPC in season 3 and just in general. So very happy to see her get her time to shine as the MC this season! 🤩🤩🤩 And Thragg too! Happy to see more of him. And while only the first episode, I already love the dynamic between and Veil and Thragg. Very fitting 👍 Overall, looking forward to see this duo on their epic adventure 😁
I had it in the background at work, so I missed a lot. But I wanted to support the launch. I'll be watching again later. And I'm signed up for the RPG launch as well
Veil, hiding behind a corner in the shadows of the crypt, spies Morsorath overlooking an ancient text. Knowing this is her only chance, she creeps out the shadows with the spirit mantle in hand, ready to bind the mortal lich into his dream prison. Her stealth roll is a 99! A critical failure! Morsorath abruptly turns around, sees Veil, and unleashes a devastating bolt of energy that sends her reeling back. She slams back into the stone wall with a hard thud and her head whips back with a loud crack. With a flash of white before her eyes, snot bubbles coming out of her nose, Veil slumps to the ground. Morsorath approaches her, beginning to cast another spell to finish off the foolish assassin, as Veil looks up to him in defeat. However, here's a question... is it possible that anything happens this moment to interfere with the situation? I would say impossible... **rolls the dice**... a 2, an extreme yes!! **Rolls on the meaning table**, hmmm... "Guide" and "Emotion". "Guide" and "Emotion"... oh, I know! Suddenly, leaping out of the shadows jumping in front of Morsorath is CARLOS!! As he shouts, "Viel! All I do for you is for LOVE!!"
I'm seeing WFRP 4E Fast SL for core mechanic. WFRP Toughness. WFRP 4E crits/fumbles. Hit Locations. CoC 7E Bonus/Penalty Dice. Zones like Fate, Conan 2D20, etc I'm cool with that, I don't need to relearn too much, although Phases may be tricky for me to get my head around. Stamina Levels sounds good as well. Will be a fun game, the kind of thing I would homebrew. Yeah I'll definately back this! Love these shows, lots of creativity and energy
Glad to watch the fourth season, an amazing milestone. First, congratulations on an amazing job. This first episode was really good, and I love how you've introduced characters from previous episodes and expanding your setting and world. I wish you the best of luck with your TRPG project, I'm eager to see your Kickstarter. I hope to see these stories one day in book format. The story, characters, and setting are just awesome. Thanks again for bringing and sharing such awesome work to entertain us, I can see how much work, effort, and love was used to make this series and I appreciate it.
I absolutely CANNOT believe „Legacy“ is a name not already taken by any other rpg. Seems like such a no-brainer. Anyway, I‘m very hyped to find out how it plays and who the protagonist will be this time around.
@@CelticpredGaming yes. Trevor spoke about the trouble of finding a name that's not already in use during the live stream. That's what I was referencing.
Well clearly I hadn't hit the bell icon. 4 days to miss this was 4 days too many! If I might add an opinion, I prefer still splash art of the scenes to be portrayed rather than one with lots of movement.
d100 with meta-dice info... you already have my enthusiastic attention good sir. I'm very much looking forward to all the interesting mechanics you have in store for us.
Nice start to Season 4! This super-crunchy system of yours seems like it would take a lot of time to get used to, but maybe I'm judging your work-in-progress too soon. Either way, looking forward to more of Veil and Thrag's adventures in the Red Wastes!
As both a game designer, and a fan of your channel, I enjoyed your demo of Broken Empires, which, as you made clear, is a beloved work in progress. I put together these time stamps and some comments/questions/criticism of mechanics thus far that some may find useful as a synopsis. Others not so much. Ultimately it was not only an examination of your design choices, but also an exercise in examining my own evolving creation in my search for the sweet spot between realism and narrative flow in my RPG. 10:04 Map of the "Red Wastes" (scale: 1 hex = 10 miles, city of interest encloses 60+ miles of space!), world setting implied, independent of mechanics? 10:30 D100 "Success Level System (SLS)" discussion, also see 22:27 10:36 Skill based system, no stats ("Stamina" (16:54) a possible exception - serves as HP and as spendable resource pool (40:00)) 11:07 Opposed Rolls - primary mechanic (passing a skill roll does not guarantee success) 11:10 "Journey" mechanic (travel rules) discussion and demo (see 15:15) 15:15 Announcement that previous travel rules have changed 15:39 Map zones include color coded safe, and dangerous regions (affect skill rolls, but not discussed) 15:48 "Travel Stains" - condition penalties which include "weariness, fatigue", persist until successful rest in "safe zone", affect combat (17:05)(not demonstrated) 16:30 Skill Rolls - examples "Scouting" roll based on "Perception" skill (unopposed), Stealth vs Perception (opposed) (19:40), "Small Weapon" vs opponent skill (opposed) (21:54) 16:54 Stamina - serves as health pool (0 = "unconscious"), drained by "Travel Stains" (not demonstrated), drained by failed spell rolls (39:54), replenishing and spendable resource (40:00) 17:03 "Encumbrance" - affects Stamina (not demonstrated) 17:54 Weapon Types and examples - rapier "Small" and "Light" (26:00), two-handed axe "Large" (29:05), weapons inflict specific "Stamina Damage" (2 and 5 respectively) 18:10 "Specialties" (feats) discussion - examples "Like a Ghost" advantage on stealth rolls (18:56), "Stealthy" +1 SL on stealth rolls (19:30), "Assassin" +1 SL on attack rolls (22:04) 18:48 Travel/Journey SLs gained previously cannot be spent in combat rounds 18:56 "Advantage"/"Disadvantage" (26:40) 19:56 "Critical Failure" - roll of 99 (also called a "Fumble" (28:12) - "lose exchange regardless of opponent's roll" (however, this did not appear to have any effect in travel or in combat other than a one inch move for the opponent ala Rangers of Shadowdeep) 20:13 Combat discussion and "Unengaged Combat" demo start - No initiative. One Action per round. Combat rounds broken into four ordered Phases (Melee - two sub-phases (engaged and unengaged based on "zones"), Ranged, Magic, and Other (movement)). 20:40 "Zones" - no ranges used in combat, only abstract zones (Engaged, Close (unengaged), Short, Medium, Long, Within Sight) - determined by "eyeballing" (21:12) or hand lengths (23:45) 22:04 "Surprise" - surprise attacks have advantage, and are first strike 22:19 "Hit Locations" - single digit 10s die used to determine body part hit location (humanoid only?) 22:27 "Success Level (SL)" - spends in combat include extra damage, "knocking prone", changing hit location (26:00), "Maneuvers" (26:20), bestowing disadvantage (26:40) 22:50 Armor as damage mitigation - Damage vs. Toughness 23:23 "Wound" die - special red die rolled during attack and defend rolls to determine "Incapacitated" condition (half movement or 1 zone (31:20); Also see 25:30 23:50 "Ranged Phase" start 24:00 "Defend" - only options include dodge and use of a shield. Defend is an action for the round and must be declared prior to attack (also prevents other actions), "if rolled well...can 'close the distance'.." (impact and mechanic not demonstrated). A failed ranged attack roll still does not hit the target regardless of Dodge roll success. Dodge rolls apply to all incoming ranged attacks that round (24:50) 25:04 Drawing a weapon costs one action, dropping a weapon is free (29:54) 25:15 "Engaged Combat" phase demo - combat simultaneous 25:30 "Wound (red) Die" revisited - used in addition to normal dice, and disadvantage/advantage die. Rolling higher than current number of wounds inflicts negative effect (incapacitated). 25:52 "Winner subtracts loser's success levels" during opposed attack rolls 26:00 Choosing hit locations costs a number of SLs based on weapon type and "a few other things" e.g. "a light weapons costs 1 SL" 26:20 "Maneuvering" - spend all SLs (or maybe 2) to give an opponent disadvantage on next attack (or defense I presume) by using "terrain features" (is this normally defined prior to combat?) - examples used were "jagged rocks" and "open flame" (key words?) - "Disarm" maneuver requires a two-handed weapon (or key word "large weapon"?) 27:15 Crossbows cost 1 action to reload, penalized with disadvantage with attack rolls in melee phase (contradicted later, forced to "dodge" instead (28:59) 27:30 "Other Phase" - movement up to 2 zones (counts as action so no attack) 28:00 "Morale Checks" based on judgement call (not demonstrated) 29:10 "Fortune Points" - spend one fortune point to "reroll two dice on the table" (includes opponent dice), and may choose to do so after the rolls. (How earned not discussed) 30:29 "NPCs declare (actions) first" (beginning of round) - (I am not sure if this was practiced consistently throughout) 30:34 "Flee Action" - "Athletics" skill rolled during Engaged Melee Phase (this implies NPCs have a complex stat sheet), engaged opponents get a free attack roll at advantage (yikes) 31:50 "Downed NPCs" - reduced to zero stamina, and are not dead, but instead are "Bleeding Out" with rolls based on number of wounds taken (not demonstrated) 32:40 "Search Roll" - used MDME 2E so not sure if this is an actual mechanic or skill check 35:00 "Journey SL spends" - (may change see 15:15) Spend 2 SL to find "safe campsite" 37:08 Magic system discussion - "Weave of Reality" - two phrase system (Ars Magica vibe) 38:24 Spell Example start - "Binding of Witness" (35 skill) + "Strand of Thought" (10 skill) = 45 total 38:45 "Weave Reaction" - some form of misfire or penalty normally chosen (by GM?), or rolled randomly, judgement call on "Magnitude" or number of weave reactions (39:00) 39:05 "Assigning Enhancements" - decide how to spend potential SL on spell (range=touch (1 SL), target=individual (2 SL), duration=instant (0 SL), potency=none (0 SL), sense=scent (1 SL): total cost 4 SL) 39:54 Failed Spell roll costs 1 Stamina ("no big deal" - stamina regenerates 1 per 15 minutes) 40:00 "Weave Reaction manifests" - (except it doesn't because the spell failed), stamina may be spent to prevent weave reactions and meet SL target set by assigning enhancements, no discussion on how often and when spells may be cast, and seemingly risk and penalty free. Clearly there are some kinks to work out, and none of us have the full picture yet on all the sexy details! I can see that there is definitely a niche audience for this flavor of play. You certainly have the passion to make it happen :)) I like impactful and robust exploration (or journey, travel, etc.) mechanics, and your take on a journey meta-currency is interesting so I see potential for more depth there. Stats (or health pool in your case) as resource spends is also a winner, but I think you have perhaps overburdened the single source on one hand (combat), and made it inconsequential on the other (outside of combat)? Persistent conditions are a plus, but they failed to manifest in combat so difficult to see how they act so far. Standard weapon damage is what I prefer as well, but a +5 (or more) potential on every swing is a bit spikey (for my tastes). When given the choice between high damage or interesting maneuvers like disarm, knock prone, etc. players will typically choose the high damage so capping that at maybe 3 SL would be my route. Can a PC burn multiple SL in a single round? Utilizing terrain as a maneuver is also great, I love it, but it also begs for a set of useful key terms, and time spent detailing the terrain for players before the combat, because let's face it - playing a crunchy tactical combat in this game would be doable, but not easy without visual aids. Wargamers will easily catch on, but new RPG peeps may need some reminders. Speaking of wargames, the structured combat phases (and a morale system even) vice a more fluid multi-action economy is a choice, for sure. Even without initiative, and being limited to 1 action per round the combat felt inelegant, but to be fair it was packed with options which is always a good thing for players. I would like to see a combat that isn't so one sided to really get a feel. As far as the magic spell system, it is fantastic albeit time consuming on the fly so interested to see how this impacts combat, chases, etc. Anyway, I look forward to seeing more of your wonderful gaming soon :)).
You certainly did not lie when you said production value has been increased. Looks very good.
The thing I like the most about the game is that a single dice roll carries a lot of information. I love it. Also, very intrigued about the magic system.
This season is looking great in every sense. More, please!
"You want to roll under your skill, but you want to roll high."
Dominion Rules System, my beloved.
We're back let's gooo! Really excited, the system seems awesome and it's really cool that you're releasing it!
A lot of people already said it but the intros with the miniatures felt a bit more real to the actual play and let us use our imaginations more with the characters, I don't think the AI art intro worked for that haha
Still awesome to see the production value, hope you take this as feedback cause this is my favorite RPG show!
AI art is a mixed bad. I'm fine if it is for a season opening but after that I'm happy with the miniature opening because it defintely gives a more personal touch. :3
@@Mad3bunny Yeah! And don't get me wrong, I'm glad he tried something new, that's how you improve your content! Just felt that the miniatures gave a bit more "heart" to the intros overall.
I'm here to make my contribution to the hype.
I'm doing my part xD
THIS!
HYPE HYPE HYPE
Hype
HYPE HYPE HYPE!
How ironic that a Puesdo-immortal being’s worst nightmare is gonna be someone who knows exactly how to deliver ‘destined death’
Perfect enemy for Viel to overcome
Bro, yes.
I don't necessarily mind the AI intro, but for me, nothing will compare to the simple epicness of the ironsworn season. Less is definitely more, imo.
That said, looking forward to the new campaign!
This is so cool! Thank you for all your hard work!
I really appreciate the way the two main characters have a way of communicating even though one is mute.
The Best! I am all in once again for another great season. Thank you and I really liked the CGI. I wish I could put together an opening like that for my own solo adventure.
Awesome first episode! Never expect you'll make Veil as your PC but I should've guessed when you mention the Order of Purifying Flame on the Lichdom episode! Great watch!
Love the system and the plot.
A bit of feedback as a channel lover: take it nice and slow, I know you wanna limit time and episodes but this feels a tadbit rush-ey with setting up scenes, rules explanation, creating mood and overall voice flow.
Now just as a personal taste, the whole AI + the website for the game and the text presenting it, is all quite marketing-ey and feels in contrast with the intimistic aspect of the Sage's Library (which the game is sort of the "avatar" of), the soloplay, the creativity etc.
I think the genuine and the child-like enthusiasm is a very strong asset of yours and the channel, and feels a bit lost in the whole process launched with the season... that being said, I understand it's a lot of stress to get it right... and I might be wrong. I still pledged the 1 buck out of love for the channel, but I wanna voice the reasons why I like being around here :)
Had to avert my eyes during the AI animation, it just became too weird. Highly prefer still images, minis, or just narration.
The intro was otherwise great, as was the rest of the episode. Love your use of the GME, and am interested to learn more about your system. Some aspects I think are really promising (e.g. information-dense rolls, wounds die, freeform magic). I'm excited for the season!
The old intros with minis were so charming, I'd even take it if he went with full-on stage/halloween costumes. Because even ignoring the ethical concerns, there's just something so soulless about AI generated images. I'd take the cheap & corny any day over the lack of any human touch.
The face animation was extremely goofy and offputting, but other than that, it's a great start! I'm pumped about a new season. :)
For future "cinematics", a still image would be better, even during dialogues in my opinion.
Its cool and uncanny valley. It worked well in the shadowrun limited series so I get why hes using it here
YOOOO, I wasn't expecting such a banger opening!! Not even 10 minutes in and the hype is off the charts!
What a wonderful first episode. My only "complaint" is that it wasn't long enough! 😄 I love everything I've seen regarding the game system, especially the combat and magic rules. Magnificent!!!
Wow! What an excellent start to the season. And just love seeing the system unfold before us as. Very excited to see that finished product, whenever that may be!
Also that intro was fantastic!
So excited for this season! And exploring a new system on top of that? Beauty.
Epic opening! Loving Veil & Thrag as protagonists.
The system is intriguing so far massive amount of detail from a few quick rolls. Can’t wait to see more!
I don't know if it's borrowed terminology from another "shared DNA system", but I love the label of "stain" for a semi-permanent penalty to endurance, etc. That's perfectly evocative and doesn't need any weird supplemental explanation to understand that it's negative and sticks to you but not super badly. Good choice of words, things like that matter in RPGs, especially when approaching the with fresh eyes!
A voice actor playing a mute character is quite the ironic choice. ;-) Looking forward to the invisible pantomime in season 5!
I am so happy the new season is finally here!
Amazing!! Already so hyped for the system and all its evolutions! Plus, it's so interesting to see from Veil's perspective now in such a fun new location with the Red Wastes! EEE!
Just the opening, and this is already all I could have hoped and more! I love all of your videos, Trevor. This is hands down the best RPG channel on TH-cam.
Fantastic beginning to a new season! I can't wait for the next one.
The Kickstarter news - so exciting. Sign me up!!!
That IS an awesome start ! I'll definitely black up your rpg kickstarter !
I listened to this while in the middle of a 9hr drive.... the opening was excellent and reminded me of a "golden age" radio drama in style and professional quality.
Loved the episode. The introduction was really cool, love the animations to it. The system itself is very, VERY interesting to be sure. I really quite enjoy your explanation of the magic system, it is reminiscent of the Divinity series. The combat looks like a lot of fun too.
That said, I do have one minor quibble. I would like you to do longer episodes. I much preferred your lengthier ones from earlier seasons. My reasoning here is, as someone else said, the explanations feel a bit rushed, and when you limit them to 40ish minutes, I don't feel you leave enough time to do justice to certain things that I know we would love to see--and it takes away from your narration too. So please reconsider the design choice of smaller length episodes--the longer ones felt juuust right.
Great to have you back in play and getting season 4 out there! This was a hell of a lot of fun to watch!
Commenting as a sacrifice to the almighty algorithm!
This new system is so good! I love the d100 black jack system and the degrees of success, advantage, and criticals are all very elegant.
We just finished watching the episode. It was Awesome. The story intro was brilliant. We are definitely on board for the Kickstarter.
I haven't been exited for a Premier since the Walking Dead back in 2010, Lol! Amazing episode and system, great job Trevor, honestly! I need more!
Wait, a monastic holy order where the elders AREN'T hyper-aggro inquisitors? Now that's novel
I've been so hyped for this. it's great so far, glad to see Mythic back too
The production value of this keeps getting better and better, well done, man. Love it!
Veil returns!! 😮 I'm so happy 🥲 Can't wait for the journey to continue. (Poor Carlos, we understand why you simped so hard)
I care not for well thought out praise...
So I'll just say that was fucking awesome!
I love all Me, Myself and Die content! Contributing to the hype, Season Four, lets goooooo!!!!
Welcome back! And, woah, that's an amazing intro animation 🙂
Wow the production value has been increased so much! Love it!
So excited for a new season and the new system!
I want to say... My bet was Veil. Awesome name... But Carlos... Carlos... He survived odd, strange and cursed rolls.... Carlos...
He’s too busy dealing with the conjurer of the beach
OMGOSH VEIL PROTAGONIST
It was health inspection day at work, so I've been stressed to no end and COMPLETELY forgot my favorite RPG show airs today! Thank you, Trevor, for making my entire week!
Been thinking for ages that Trevor should make his own RPG. Really pleased he’s going for it. Loving it all so far.
S4 is here! Epic intro. Sherilyn's passing did have an effect as I was speculating. Thought Veil could make for a protagonist and here we are! 40+ mins went by fast. Combat feels like it has a lot of mechanics
Loving the new pilot intro!! looking forward to the rest of the season.
Huh. Cool. You are very good at explaining rules without getting bogged down (I would be saying "um... ah... err..." constantly. Lol). And somehow you are able to 1] explain rules in real time while 2] keeping track of steps in the action while 3] making it all look effortless and 4] simultaneous with all that, you were Actually Entertaining! Also, you took no breaks that i could see. No mean feat, all of that.
I watched the entire episode. Maybe I will watch this entire season.
The fortune die mechanic is awesome. Love when the physical pieces matter on a tabletop rather than just the numeric totals.
The introduction was totally unexpected!
Fabulous work Trevor! Thanks for keeping the episodes short. Critical Role lost me long ago due to the length of their episodes. Just didn't have that much time to dedicate to that. This length is perfect, especially when I sit down for lunch or dinner, etc. Keep it up! :)
p.s. Yeah, I get why you used the creepy AI, but damn the torpedoes... the intro was cool nonetheless, and your voice talent is (as always) amazing!!! 🎙
Just found this channel and I have binge watched 3 seasons and now starting on the 4th absolutely amazing
What a world you're building! Amazing! The system looks a lot of fun as well, I love a system with lots of clever info based on a single roll. Looking forward to this season's story (and seeing more of the Broken Empires RPG)! :D
awesome, glad you are back at it with this world. I look forward to seeing more.
OMG Trevor, that INTRO. As others have said, WELL WORTH THE WAIT! The intro was AMAZING. I'm an emotional person already, but when I heard "Cherolyn's Legacy" and what we remember from past shows, I lost it. Wonderful! I'm beyond excited for this season, and what you've accomplished for your platform. Hugs buddy... Hugs!
Another great first episode. I love the voice acting and the inspiring story unfolding. Please keep at it, Trevor. I’ve joined the campaign as well. It looks like a system that I’ll like.
Very cool! Fantastic first episode!
Glad to see Veil as the main character.
Also very VERY interested in The Broken Empires. I already like the main roll system. I know it is WIP and it will change before the Kickstarter, and probably even after that, but it does pick my interest. Let's see how this goes.
I love it, looking forward to how this tale unfolds!
But what an intro!!! The aesthetics of the Order HQ are just perfect. Grandiose!
The system seems a bit complex at first glance, but I can't wait to find out what happens next!!! Season 4 at last. I couldn't wait any longer. This is still the best actual play channel I've found.
Keep up the good work Trevor! Great work.
PS: I love that magic is open to interpretation, so many possibilities... Top!
Here we go, lads and lasses!
System seems pretty cool. I especially like the Wound Die mechanic.
These battles play more like the ones in that 1973 version of the three musketeers, with Michael York as D'Artagnan. They always struck me as more realistic and funnier compared to the typical precision fencing common in many movies. More "oops" and "shit!" than anything else 😊
I can't wait for the show to start!
Very fun. Liking the look of the system so far. Cheers for this.
Loved it! Very excited about what’s to come.
Great first episode! I love me some Me Myself and Die!
excellent start to the season! very interested to watch the system develop.
So exciting! I enjoy that enemy NPCs have a habit of becoming main characters of another season :)
I LOVE ALL ME MYSELF AND DIE VIDEOS!!!!!
As epic as that intro was I can't feel comfortable with the use of AI, but I can understand a person using it who otherwise wouldn't be able to do anything remotely similar vs a company who just wants to save what for them would be actual pennies.
Really cool beginning of the new adventure! Not even once I thought about Veil as a protagonist. I imagined it would be a NPC from season 3 and I was on the Carlos boat given that epilogue (and how incredible popular he was, althought I get the sense you don't share that sentiment :P ). And when you said that there were kind of 2 main characters plus the bbeg being a liche... for me it made sense that Uruzz'however it was had sent Carlos to some place from his past trying to find a way to liberate him. Captain Nikola seemed a valid option too, but Veil???? Super excited, and reminds me of how Arne started with being antagonistic, then learning the truth about the person he was pursuing, and then becoming the main character of the new season!
The system looks really interesting and although we've only seen a very superficial glance I can't wait to learn more, so mission accomplished I guess!
DDDUUUUUDDDEEEEE!!!!!!! So stoked for this project!!! I've been watching since season 1 where you introduced me to playing RPGs solo and Savage Worlds. I've signed up for the early launch bonus, and cannot wait!!! Good luck Trevor!
Incredible! I’m eager to see where this story goes and *very* eager to get my hands on this rulebook when it comes out. At some points the rules explanations felt a little like hearing someone explain the Cones of Dunshire, but in the best possible way. So far the “sim-lite” rules seem to hit the exact sweet spot that I want in a game.
Very interesting combat and magic systems !!
This was an amazing video and awesome introduction. All signed up as a VIP just amazing work
Very excited about the new season and your new system!
Veil is probably my favorite NPC in season 3 and just in general. So very happy to see her get her time to shine as the MC this season! 🤩🤩🤩
And Thragg too! Happy to see more of him.
And while only the first episode, I already love the dynamic between and Veil and Thragg. Very fitting 👍
Overall, looking forward to see this duo on their epic adventure 😁
Love the roll under skill but high. Also damage location. Well done Sr!
I had it in the background at work, so I missed a lot. But I wanted to support the launch. I'll be watching again later. And I'm signed up for the RPG launch as well
The King Trevor is back baby 🗣
Very much looking forward to this. Won't be able to watch it live unfortunately due to timezone however I'm excited all the same.
Very exciting! Nice work.
Veil, hiding behind a corner in the shadows of the crypt, spies Morsorath overlooking an ancient text. Knowing this is her only chance, she creeps out the shadows with the spirit mantle in hand, ready to bind the mortal lich into his dream prison. Her stealth roll is a 99! A critical failure! Morsorath abruptly turns around, sees Veil, and unleashes a devastating bolt of energy that sends her reeling back. She slams back into the stone wall with a hard thud and her head whips back with a loud crack.
With a flash of white before her eyes, snot bubbles coming out of her nose, Veil slumps to the ground. Morsorath approaches her, beginning to cast another spell to finish off the foolish assassin, as Veil looks up to him in defeat. However, here's a question... is it possible that anything happens this moment to interfere with the situation? I would say impossible... **rolls the dice**... a 2, an extreme yes!! **Rolls on the meaning table**, hmmm... "Guide" and "Emotion". "Guide" and "Emotion"... oh, I know!
Suddenly, leaping out of the shadows jumping in front of Morsorath is CARLOS!! As he shouts, "Viel! All I do for you is for LOVE!!"
hahahahaha that was hilarious actually xD
The wait was worth it :D
I'm seeing WFRP 4E Fast SL for core mechanic. WFRP Toughness. WFRP 4E crits/fumbles. Hit Locations. CoC 7E Bonus/Penalty Dice. Zones like Fate, Conan 2D20, etc
I'm cool with that, I don't need to relearn too much, although Phases may be tricky for me to get my head around. Stamina Levels sounds good as well.
Will be a fun game, the kind of thing I would homebrew. Yeah I'll definately back this!
Love these shows, lots of creativity and energy
Ooooh combat is in-depth I like it
Glad to watch the fourth season, an amazing milestone. First, congratulations on an amazing job. This first episode was really good, and I love how you've introduced characters from previous episodes and expanding your setting and world. I wish you the best of luck with your TRPG project, I'm eager to see your Kickstarter. I hope to see these stories one day in book format. The story, characters, and setting are just awesome. Thanks again for bringing and sharing such awesome work to entertain us, I can see how much work, effort, and love was used to make this series and I appreciate it.
Great first episode and the intro was so cool.
Wow. Wow. Wow. Wow..... wow. Unbelievable.
I'm super hyped for this season!
I absolutely CANNOT believe „Legacy“ is a name not already taken by any other rpg. Seems like such a no-brainer.
Anyway, I‘m very hyped to find out how it plays and who the protagonist will be this time around.
I believe Trevor developed his own game system that he will be using this season.
@@CelticpredGaming yes. Trevor spoke about the trouble of finding a name that's not already in use during the live stream.
That's what I was referencing.
Spoiler: Legacy is *not* the name of the system. It’s the name of the Season.
@@MeMyselfandDieRPG how sneaky of you after naming the other seasons after their systems! I fell right for it! ;)
@@imperturbableDreamer Same!
Really enjoying the system can’t wait to see more of it and the evolution.
Veil was the perfect choice. Loving it!
Well clearly I hadn't hit the bell icon. 4 days to miss this was 4 days too many!
If I might add an opinion, I prefer still splash art of the scenes to be portrayed rather than one with lots of movement.
Ooooooh love the black jack mechanic so versatile and interesting
I found this channel recently and I'm planning on churning through the backlog before coming on to S4 but wanted to comment for the algorithm!!
A noble gesture! Welcome to the gang, you're in for a treat :)
Enjoy the journey!
really looking forward to seeing the development of the system.
Good Luck Trevor. Good start. I like the episode length.
Brilliant!!! I need more!!!
d100 with meta-dice info... you already have my enthusiastic attention good sir.
I'm very much looking forward to all the interesting mechanics you have in store for us.
Nice start to Season 4! This super-crunchy system of yours seems like it would take a lot of time to get used to, but maybe I'm judging your work-in-progress too soon. Either way, looking forward to more of Veil and Thrag's adventures in the Red Wastes!
That intro was pretty fucking badass
As both a game designer, and a fan of your channel, I enjoyed your demo of Broken Empires, which, as you made clear, is a beloved work in progress. I put together these time stamps and some comments/questions/criticism of mechanics thus far that some may find useful as a synopsis. Others not so much. Ultimately it was not only an examination of your design choices, but also an exercise in examining my own evolving creation in my search for the sweet spot between realism and narrative flow in my RPG.
10:04 Map of the "Red Wastes" (scale: 1 hex = 10 miles, city of interest encloses 60+ miles of space!), world setting implied, independent of mechanics?
10:30 D100 "Success Level System (SLS)" discussion, also see 22:27
10:36 Skill based system, no stats ("Stamina" (16:54) a possible exception - serves as HP and as spendable resource pool (40:00))
11:07 Opposed Rolls - primary mechanic (passing a skill roll does not guarantee success)
11:10 "Journey" mechanic (travel rules) discussion and demo (see 15:15)
15:15 Announcement that previous travel rules have changed
15:39 Map zones include color coded safe, and dangerous regions (affect skill rolls, but not discussed)
15:48 "Travel Stains" - condition penalties which include "weariness, fatigue", persist until successful rest in "safe zone", affect combat (17:05)(not demonstrated)
16:30 Skill Rolls - examples "Scouting" roll based on "Perception" skill (unopposed), Stealth vs Perception (opposed) (19:40), "Small Weapon" vs opponent skill (opposed) (21:54)
16:54 Stamina - serves as health pool (0 = "unconscious"), drained by "Travel Stains" (not demonstrated), drained by failed spell rolls (39:54), replenishing and spendable resource (40:00)
17:03 "Encumbrance" - affects Stamina (not demonstrated)
17:54 Weapon Types and examples - rapier "Small" and "Light" (26:00), two-handed axe "Large" (29:05), weapons inflict specific "Stamina Damage" (2 and 5 respectively)
18:10 "Specialties" (feats) discussion - examples "Like a Ghost" advantage on stealth rolls (18:56), "Stealthy" +1 SL on stealth rolls (19:30), "Assassin" +1 SL on attack rolls (22:04)
18:48 Travel/Journey SLs gained previously cannot be spent in combat rounds
18:56 "Advantage"/"Disadvantage" (26:40)
19:56 "Critical Failure" - roll of 99 (also called a "Fumble" (28:12) - "lose exchange regardless of opponent's roll" (however, this did not appear to have any effect in travel or in combat other than a one inch move for the opponent ala Rangers of Shadowdeep)
20:13 Combat discussion and "Unengaged Combat" demo start - No initiative. One Action per round. Combat rounds broken into four ordered Phases (Melee - two sub-phases (engaged and unengaged based on "zones"), Ranged, Magic, and Other (movement)).
20:40 "Zones" - no ranges used in combat, only abstract zones (Engaged, Close (unengaged), Short, Medium, Long, Within Sight) - determined by "eyeballing" (21:12) or hand lengths (23:45)
22:04 "Surprise" - surprise attacks have advantage, and are first strike
22:19 "Hit Locations" - single digit 10s die used to determine body part hit location (humanoid only?)
22:27 "Success Level (SL)" - spends in combat include extra damage, "knocking prone", changing hit location (26:00), "Maneuvers" (26:20), bestowing disadvantage (26:40)
22:50 Armor as damage mitigation - Damage vs. Toughness
23:23 "Wound" die - special red die rolled during attack and defend rolls to determine "Incapacitated" condition (half movement or 1 zone (31:20); Also see 25:30
23:50 "Ranged Phase" start
24:00 "Defend" - only options include dodge and use of a shield. Defend is an action for the round and must be declared prior to attack (also prevents other actions), "if rolled well...can 'close the distance'.." (impact and mechanic not demonstrated). A failed ranged attack roll still does not hit the target regardless of Dodge roll success. Dodge rolls apply to all incoming ranged attacks that round (24:50)
25:04 Drawing a weapon costs one action, dropping a weapon is free (29:54)
25:15 "Engaged Combat" phase demo - combat simultaneous
25:30 "Wound (red) Die" revisited - used in addition to normal dice, and disadvantage/advantage die. Rolling higher than current number of wounds inflicts negative effect (incapacitated).
25:52 "Winner subtracts loser's success levels" during opposed attack rolls
26:00 Choosing hit locations costs a number of SLs based on weapon type and "a few other things" e.g. "a light weapons costs 1 SL"
26:20 "Maneuvering" - spend all SLs (or maybe 2) to give an opponent disadvantage on next attack (or defense I presume) by using "terrain features" (is this normally defined prior to combat?) - examples used were "jagged rocks" and "open flame" (key words?) - "Disarm" maneuver requires a two-handed weapon (or key word "large weapon"?)
27:15 Crossbows cost 1 action to reload, penalized with disadvantage with attack rolls in melee phase (contradicted later, forced to "dodge" instead (28:59)
27:30 "Other Phase" - movement up to 2 zones (counts as action so no attack)
28:00 "Morale Checks" based on judgement call (not demonstrated)
29:10 "Fortune Points" - spend one fortune point to "reroll two dice on the table" (includes opponent dice), and may choose to do so after the rolls. (How earned not discussed)
30:29 "NPCs declare (actions) first" (beginning of round) - (I am not sure if this was practiced consistently throughout)
30:34 "Flee Action" - "Athletics" skill rolled during Engaged Melee Phase (this implies NPCs have a complex stat sheet), engaged opponents get a free attack roll at advantage (yikes)
31:50 "Downed NPCs" - reduced to zero stamina, and are not dead, but instead are "Bleeding Out" with rolls based on number of wounds taken (not demonstrated)
32:40 "Search Roll" - used MDME 2E so not sure if this is an actual mechanic or skill check
35:00 "Journey SL spends" - (may change see 15:15) Spend 2 SL to find "safe campsite"
37:08 Magic system discussion - "Weave of Reality" - two phrase system (Ars Magica vibe)
38:24 Spell Example start - "Binding of Witness" (35 skill) + "Strand of Thought" (10 skill) = 45 total
38:45 "Weave Reaction" - some form of misfire or penalty normally chosen (by GM?), or rolled randomly, judgement call on "Magnitude" or number of weave reactions (39:00)
39:05 "Assigning Enhancements" - decide how to spend potential SL on spell (range=touch (1 SL), target=individual (2 SL), duration=instant (0 SL), potency=none (0 SL), sense=scent (1 SL): total cost 4 SL)
39:54 Failed Spell roll costs 1 Stamina ("no big deal" - stamina regenerates 1 per 15 minutes)
40:00 "Weave Reaction manifests" - (except it doesn't because the spell failed), stamina may be spent to prevent weave reactions and meet SL target set by assigning enhancements, no discussion on how often and when spells may be cast, and seemingly risk and penalty free.
Clearly there are some kinks to work out, and none of us have the full picture yet on all the sexy details! I can see that there is definitely a niche audience for this flavor of play. You certainly have the passion to make it happen :)) I like impactful and robust exploration (or journey, travel, etc.) mechanics, and your take on a journey meta-currency is interesting so I see potential for more depth there. Stats (or health pool in your case) as resource spends is also a winner, but I think you have perhaps overburdened the single source on one hand (combat), and made it inconsequential on the other (outside of combat)? Persistent conditions are a plus, but they failed to manifest in combat so difficult to see how they act so far. Standard weapon damage is what I prefer as well, but a +5 (or more) potential on every swing is a bit spikey (for my tastes). When given the choice between high damage or interesting maneuvers like disarm, knock prone, etc. players will typically choose the high damage so capping that at maybe 3 SL would be my route. Can a PC burn multiple SL in a single round? Utilizing terrain as a maneuver is also great, I love it, but it also begs for a set of useful key terms, and time spent detailing the terrain for players before the combat, because let's face it - playing a crunchy tactical combat in this game would be doable, but not easy without visual aids. Wargamers will easily catch on, but new RPG peeps may need some reminders. Speaking of wargames, the structured combat phases (and a morale system even) vice a more fluid multi-action economy is a choice, for sure. Even without initiative, and being limited to 1 action per round the combat felt inelegant, but to be fair it was packed with options which is always a good thing for players. I would like to see a combat that isn't so one sided to really get a feel. As far as the magic spell system, it is fantastic albeit time consuming on the fly so interested to see how this impacts combat, chases, etc. Anyway, I look forward to seeing more of your wonderful gaming soon :)).