This honestly sounds very good and I can't agree more with Trevor when it comes to travel rules. It's crazy that so many games neglect maybe the biggest aspect of the adventurers life: Trying to get from A to B.
The Travel fearure reminds me of Forbidden Lands, Twilight: 2000, and the One Ring. Travelling around the map is part of the fun. I like that they are embracing that.
This looks very interesting! I also love that all those familiar mechanics weren't introduced like they were new. "I took this from that, and this from that." There are so many good systems, borrowing good mechanics is a perfectly valid way of crafting a good game. Building on great things that have been done before. One just has to be honest about it.
The thing I've found most striking from learning about this system is how neatly it's default approach to social - big and small - gels with mine. Roleplay; roll based on the roleplay. It's a system that encourages me to do what I want to do anyway. Roleplay, rolls based on the roleplay. Having actual systems in place to support that sounds delicious.
I hadn't ever thought to do it that way, but I'm never going back, it gives you such a useful way to structure a social encounter if you aren't a natural actor, like a rule of thumb.
I've played this way One Ring and social encounters became the most thrilling part of the session. I'm so excited about a game that treats social intrigue and travel with same care as combat.
Interesting thought that all you really need is the Mythic GM Emulator. But especially when there is a custom setting, I think it's really useful to have some oracles that are specific to the setting. For example, that Sundered Isles expansion to Starforged.
I love Trevor's enthusiasm for this project. It sounds a little too granular for my taste, but it sounds like something a lot of folks will really enjoy. Thanks for the interview, Dave!
Anyone mentioning game being influenced by HarnMaster and Mythras automatically has my attention, and when Arc Magica's magic system is thrown into the mix, it looks like instant success. Social "combat" reminds me a bit of Revolution D100, which is neat mechanic. Love the influence of One Ring travel system. Only thing I'm not too hot are goals approach to XP, but that can be replaced with any of the mechanics from D100 systems. Oh, and I do hope there is optional grid combat, for those of us who like that stuff.
Trevor is a weirdo! But he's my kind of weirdo. I share some of the same sensibilities with RPGs, so I'm very interested in The Broken Empires... Great interview, Dave, and fun edit too! It was, of course, informative, but it also made me laugh out loud many times!
Latest informationon on KS is that Tana Pigeon is also invovled, developing a custom version of Mythic tailored to the setting which will be part of the book.
Just backed at Premium Gamemaster level! Looking forward to solo related rules, especially around piety tracking... (For some reason Kickstarter site was super laggy for me, but eventually worked.)
I suppose that might be because there aren't many "monsters" that aren't human in the real world. However, the hit location is modified by size in many games, but honestly you don't really need rules for that, common sense prevails. In TRoS they have many more hit location and three additional body plans (the only useful one is for six limbed creatures like dragons and centaurs etc.) but you don't need them, they are there for completeness’s sake. I would say, would take very pedantic play to worry about which of the centipedes legs you hit etc.
Comparing rolls, calculating differences, subtracting armour, noting wounds on different locations. Man, this is gonna be so fast, can't wait to test it against 40 NPCs .. 🙄
you're right, Broken Empires probably is a pain at 4 NPCs already. I've played enough sluggish sim games (unfortunately, I like them :-P ). But as a recommendatuon for Sim-Lite: Savage Worlds easily can handle ~50 NPCs in a decent time span. Also, Barbarians of Lemuria can handle 50+ foes without a hussle. So epic fights only appear in the Dynasty Warrior setting in your games?
@pewprofessional3181 I hope they are able to make a premium series out of it, like GOT, but it takes its time to get through the series rather than pours all-in and decides to make trash content.
You can always influence what you want to roll by using specific wording to focus on a skill you want to use. But this system still sounds good, I wonder how it will compare to DC20. I don't like that it doesn't have a PDF preview of important rules and character creation though
I don't think it has much of anything in common with DC20. It's not trying to be a DnD-like. Not that there's anything wrong with it, but Broken Empires, to me at least, seems to lean in a completely different direction.
@@Fellfire it is still in the crunchy area and also tries to simplify resolutions. also DC20 is getting further away with each update from dnd, it has some unique classes and many of same classes have different mechanics. it also has a modular spell system etc
@@Chris3s I still don't think a class-less, level-less d100 system where a single hit can potentially take you out, not to mention the infection from the following wound is in the same genre as what DC20 is doing.
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This honestly sounds very good and I can't agree more with Trevor when it comes to travel rules.
It's crazy that so many games neglect maybe the biggest aspect of the adventurers life: Trying to get from A to B.
exposition is not always better
The Travel fearure reminds me of Forbidden Lands, Twilight: 2000, and the One Ring. Travelling around the map is part of the fun. I like that they are embracing that.
Me, too, he's very up front about his influences.
Hyped for this. Right now it's sitting at $150k in less than 12hrs being open!
I've seen a few videos about the Broken Empires game. This one is the best, the most informative!
Just backed it. Thanks Dave!
This looks very interesting!
I also love that all those familiar mechanics weren't introduced like they were new. "I took this from that, and this from that."
There are so many good systems, borrowing good mechanics is a perfectly valid way of crafting a good game. Building on great things that have been done before. One just has to be honest about it.
Nobody likes a project that suddenly loses its support! I appreciate that statement 👍
The thing I've found most striking from learning about this system is how neatly it's default approach to social - big and small - gels with mine. Roleplay; roll based on the roleplay. It's a system that encourages me to do what I want to do anyway. Roleplay, rolls based on the roleplay. Having actual systems in place to support that sounds delicious.
I hadn't ever thought to do it that way, but I'm never going back, it gives you such a useful way to structure a social encounter if you aren't a natural actor, like a rule of thumb.
I've played this way One Ring and social encounters became the most thrilling part of the session. I'm so excited about a game that treats social intrigue and travel with same care as combat.
Roleplay to roll basically is a 30+ year old standard.
Interesting thought that all you really need is the Mythic GM Emulator. But especially when there is a custom setting, I think it's really useful to have some oracles that are specific to the setting. For example, that Sundered Isles expansion to Starforged.
I love Trevor's enthusiasm for this project. It sounds a little too granular for my taste, but it sounds like something a lot of folks will really enjoy. Thanks for the interview, Dave!
Incredibly interested, seems like a great mix of great rules.
Backed it, looks really cool.
Anyone mentioning game being influenced by HarnMaster and Mythras automatically has my attention, and when Arc Magica's magic system is thrown into the mix, it looks like instant success.
Social "combat" reminds me a bit of Revolution D100, which is neat mechanic. Love the influence of One Ring travel system. Only thing I'm not too hot are goals approach to XP, but that can be replaced with any of the mechanics from D100 systems. Oh, and I do hope there is optional grid combat, for those of us who like that stuff.
Of course I backed! Great interview.
Dave, great questions on a lot of minutia that players and gms will want to know when considering to back the Kickstarter or not. Thanks!
Trevor is a weirdo! But he's my kind of weirdo. I share some of the same sensibilities with RPGs, so I'm very interested in The Broken Empires...
Great interview, Dave, and fun edit too! It was, of course, informative, but it also made me laugh out loud many times!
I totally agree lol
this game seems like everything that i want.
You had me at Shawn Tomkin
Latest informationon on KS is that Tana Pigeon is also invovled, developing a custom version of Mythic tailored to the setting which will be part of the book.
Just backed at Premium Gamemaster level! Looking forward to solo related rules, especially around piety tracking... (For some reason Kickstarter site was super laggy for me, but eventually worked.)
Me too, it is a shame that we'll be waiting for months - probably, I hope we get pdfs quickly though.
Oooooh, I was wondering where that quote was coming from!
Loving the interviews!
what quote?
@@YannMiollan "a masterful blend of intricate mechanics"
Not really a quote after all but it is in the Kickstarter
Just backed. Excited for this.
Ditto. Funded in 6 minutes or less.
Systems that try to create "realistic" combat always focus on human vs human combat. Is there a hit location table for every monster body type?
I suppose that might be because there aren't many "monsters" that aren't human in the real world. However, the hit location is modified by size in many games, but honestly you don't really need rules for that, common sense prevails. In TRoS they have many more hit location and three additional body plans (the only useful one is for six limbed creatures like dragons and centaurs etc.) but you don't need them, they are there for completeness’s sake. I would say, would take very pedantic play to worry about which of the centipedes legs you hit etc.
I backed❤
Backed.
Comparing rolls, calculating differences, subtracting armour, noting wounds on different locations.
Man, this is gonna be so fast, can't wait to test it against 40 NPCs .. 🙄
What are you running? Dynasty Warriors 6?
you're right, Broken Empires probably is a pain at 4 NPCs already. I've played enough sluggish sim games (unfortunately, I like them :-P ).
But as a recommendatuon for Sim-Lite: Savage Worlds easily can handle ~50 NPCs in a decent time span. Also, Barbarians of Lemuria can handle 50+ foes without a hussle.
So epic fights only appear in the Dynasty Warrior setting in your games?
Amazing interview, am definitely going to check this out. But I have to ask, am I the only one that sees Aaragorn with a crossbow on the front cover?
That's the protagonist of MM&D season 1, and he is a ranger 😂.
@@rontalkstabletop Who looks suspiciously like Aragorn. Just saying!
First thing I thought too.
Travel reminds me of "The Black Company" series!
I just picked up quite few books of The Black Company series. I'm totally diggin them.
@pewprofessional3181 I hope they are able to make a premium series out of it, like GOT, but it takes its time to get through the series rather than pours all-in and decides to make trash content.
Nice
Interested to know if this is a “high-prep” game or player-driven.
You need to be able to narrate locations, obstacles and the outcomes of actions.
You can see him play it with 0 prep on his channel
Interesting point, he does loads of solo play using mythic which is like very low prep so that tells you something.
You can always influence what you want to roll by using specific wording to focus on a skill you want to use. But this system still sounds good, I wonder how it will compare to DC20. I don't like that it doesn't have a PDF preview of important rules and character creation though
I don't think it has much of anything in common with DC20. It's not trying to be a DnD-like. Not that there's anything wrong with it, but Broken Empires, to me at least, seems to lean in a completely different direction.
You can actually watch him play it on his channel in the latest season
@@Fellfire it is still in the crunchy area and also tries to simplify resolutions. also DC20 is getting further away with each update from dnd, it has some unique classes and many of same classes have different mechanics. it also has a modular spell system etc
@@Chris3s I still don't think a class-less, level-less d100 system where a single hit can potentially take you out, not to mention the infection from the following wound is in the same genre as what DC20 is doing.
@@Fellfire then I am looking forward to trying it out whenever the ruleset for the public will come out and experience it for myself
How did the travel stains affect your party in the play test?
Will the book be A5 sized or big wonkin' A4 sized?
The book looks more like a big chonker to me