MMD S4 Legacy Eps 6: "A Dangerous Lead"

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
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ความคิดเห็น • 62

  • @toddzircher6168
    @toddzircher6168 3 หลายเดือนก่อน +19

    One of my most favorite things is you reading the tables and crafting lore on the fly. It's that kind of creativity that keeps me engaged in solo play.

  • @Mothsaam
    @Mothsaam 3 หลายเดือนก่อน +18

    Thrag got a little slap happy didn't he 😂

  • @stuartbramley8471
    @stuartbramley8471 3 หลายเดือนก่อน +3

    Love the glee Trevor has every time Thrag slaps him. Excellent episode!

  • @bizzy5439
    @bizzy5439 3 หลายเดือนก่อน +9

    Underground city ruins are the hypest thing every time. Looking forward to the next episode!

  • @GroovyAshley77
    @GroovyAshley77 3 หลายเดือนก่อน +3

    So far this is my favorite episode! Just a lot of cool stuff going on like the fight and the aftermath 👍
    SPOILERS:
    The way you had the assassin described the Death Knight was so cool (and terrifying LOL). Like if Akhom is this scary to encounter, I can’t imagine how terrifying his boss, Mot-Zaroth is gonna be like.
    The interrogation was just great overall! Veil using magic to find Akhom was awesome and Thragg slapping the assassin was just hilarious 😂

  • @Mr_Chinchila
    @Mr_Chinchila 3 หลายเดือนก่อน +19

    I'm excited for this. That cliff hanger was so good!

  • @garthajones
    @garthajones 3 หลายเดือนก่อน +6

    Thanks for putting it on at a time that suits Europe as well as the US (sorry North America ;).

  • @evilintheair7212
    @evilintheair7212 2 หลายเดือนก่อน

    I really like the idea of pinning enemy initiative to a fixed value.

  • @Matt_Rowson
    @Matt_Rowson 3 หลายเดือนก่อน +3

    Found your channel recently, and loving your content 🎉. Look forward to the launch premiere, although it will probably be at 3am for those of his here in the land Down Under! 😊

  • @yersiniad.7028
    @yersiniad.7028 3 หลายเดือนก่อน +1

    Thrag is so metal... and a total machine. ;)

  • @mg1342mg
    @mg1342mg 3 หลายเดือนก่อน +3

    Oh, my science, can you imagine a rapier jab to the nose?!?

    • @UserParticipant-wo2of
      @UserParticipant-wo2of 3 หลายเดือนก่อน

      Yea i wanted to ask about this. Doesn't a rapier stabbing you in the nose kill you? I'm not very knowledgeable in swordfighting.

  • @hanslehmann218
    @hanslehmann218 2 หลายเดือนก่อน

    I really love that you cleared that rule break up! It made this video really good to follow.😊

  • @rotegrutze9565
    @rotegrutze9565 หลายเดือนก่อน

    Thanks Trevor, another awesome episode!

  • @_grumpytoad
    @_grumpytoad 3 หลายเดือนก่อน +3

    Thrag MVP this episode!

  • @samsolitaryroll
    @samsolitaryroll 3 หลายเดือนก่อน +4

    I'm going to check the Livestream VOD after this but I just gotta say, I prefer this kinda initiative, more concrete than the phases from previous version. I wonder if you get the dice initiative system inspired from PbtA rules or even 5 Parsecs from Home, they are pretty similar.

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +3

      5 Parsecs was an influence, yup.

    • @tomjanssens8737
      @tomjanssens8737 3 หลายเดือนก่อน +3

      I love the fact that you don’t hide or deny your influences. This system is a sort of “Best of” distillation of all these great games. Love it and love your respect for your sources of inspiration.

  • @SoloAnteelDADO
    @SoloAnteelDADO 3 หลายเดือนก่อน

    Just began to watch it and have to like it! I hope I could get a part of your spark when you craft your stories in solo play.

  • @Helvorix
    @Helvorix 3 หลายเดือนก่อน +3

    Good episode. I can't wait for the next one. Also can't wait till your system is out, so I can force my group into playing it. They're getting kind of tired of D&D lately, so shouldn't have to work too hard to get them to try something new.

  • @benjones1452
    @benjones1452 3 หลายเดือนก่อน +1

    I am addicted, I just can’t wait for each episode ❤❤

  • @wilywonky
    @wilywonky 3 หลายเดือนก่อน +2

    The charge attack made me think ... wouldn't it be super interesting to have some kind of maneuver (a wild attack sort of thing) that reduces the skill of the roll by 10 but then added 2 SLs to it if the roll succeeds anyway? It would be a cool high-risk-high-reward mechanic. Less accurate but more powerful if you will.

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +5

      There is. It’s called “Aggressive Attack” :)

  • @larryg.6118
    @larryg.6118 3 หลายเดือนก่อน +2

    Great! I'll probably be in time for the premiere and the live chat.

  • @JonasSusara
    @JonasSusara 3 หลายเดือนก่อน +2

    What a great show and the truly action packed... I need them rules!
    Can you get Deathbringer to guest star as the Death Knight, please? 💀

    • @macoppy6571
      @macoppy6571 3 หลายเดือนก่อน +1

      Deathbringer cameo would be perfect 🤌

  • @bonnie115
    @bonnie115 3 หลายเดือนก่อน +1

    Fantastic episode!

  • @MGP2210
    @MGP2210 3 หลายเดือนก่อน

    12:28 Emerges from the smoke, Chariots Of Fire playing in her head. 😅 😂

  • @UserParticipant-wo2of
    @UserParticipant-wo2of 3 หลายเดือนก่อน

    The system is amazing and it's a brilliant episode, I absolutely love the magic lore, it's really interesting!!
    Around 9:00, Thrag hits the green assassin in the left leg and incapacitates it, doesn't it mean the leg gets chopped off? How would you chop a limb off?
    Love this episode

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +1

      Thanks! Incapacitation is different from going over the Lethality Level. The first makes the limb useless, the second can kill you.

  • @himurogentoku7117
    @himurogentoku7117 3 หลายเดือนก่อน +2

    Nice t shirt, Mr. Devall!

  • @salgarellius7434
    @salgarellius7434 3 หลายเดือนก่อน +2

    It would be cool if when you roll a critical in a Parry you could Riposte, make an attack for free with -20

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +6

      It's only if the attacker fails in the attack, but yes, that exists.

  • @oddanbail3606
    @oddanbail3606 3 หลายเดือนก่อน

    Thanks a lot! Great episode and amazing soundtrack 👍

  • @wilywonky
    @wilywonky 3 หลายเดือนก่อน +3

    Wait, if the death knight is just chilling underneath the city then why would the assassins have to use magic to communicate with him?

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +10

      They only know the location of the altar where to perform the ritual to communicate, not his actual location (in Mot Tsaroth's old quarters).

  • @Capng123
    @Capng123 3 หลายเดือนก่อน +2

    Another great episode! One question (or perhaps a suggestion): MGME2 has a whole slew of tables that are skewed to specific things. In my own solo game I'm finding the locations and city tables particularly useful. Are you planning on using any of these in future installments or are you just going to stick to the main action and description tables?

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +4

      I'll probably get to them eventually, but honestly the main tables provide me with virtually everything I need to riff on events :)

  • @chrisstokoe3169
    @chrisstokoe3169 3 หลายเดือนก่อน +1

    Dude awsome can't wait for the death knight showdown but a think that's gonna have to gear up mind coz as tough as he is akom seams way op 8ft

  • @JoshFlook-xs1wl
    @JoshFlook-xs1wl 3 หลายเดือนก่อน +2

    When are we gonna get more CARLOS?!?!

  • @r1q2
    @r1q2 3 หลายเดือนก่อน

    Any plans for when the kickstarter begins for some kind of VTT implementation of The Broken Empires? Like a Foundry module?

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน

      We’re looking into it for a possible stretch goal.

  • @mrksimka1159
    @mrksimka1159 3 หลายเดือนก่อน +2

    Sooo I guess plan to infiltrate the palace got completely sidetracked and unnecessary even. Such is a fate of improv and dice.

  • @doomhippie6673
    @doomhippie6673 3 หลายเดือนก่อน +7

    I like the game mechanics. Can't wait for the kickstarter.

  • @DeletarTepes
    @DeletarTepes 3 หลายเดือนก่อน +6

    Our boy Thrag doing WORK , love it

  • @tomjanssens8737
    @tomjanssens8737 3 หลายเดือนก่อน +2

    Loved the episode again! It was a bit of a numbers-heavy scene, though. The new initiative system does add more numbers. I hope you keep it simple enough and stay true to your “sim light” premise. I have tried my hand at my own roleplay system once and I failed, mostly, I think, because it got bogged down in numbers and details and more sub-rules to try and achieve “realism”. I hope I won’t need a higher degree in mathematics, so to speak, to play or game master this system. Great episode though: the enthusiasm, the voice acting, the gleeful giggles at some of the rolls... This is so much better than watching regular tv.

  • @N1GHT_H0UND
    @N1GHT_H0UND 3 หลายเดือนก่อน +7

    Excellent example of a master story teller. Loved the episode and looking forward to the next episode.

  • @jasonGamesMaster
    @jasonGamesMaster 3 หลายเดือนก่อน +8

    48 minutes. Nice action packed episode. ❤

  • @claudiomonteverdi7126
    @claudiomonteverdi7126 3 หลายเดือนก่อน +8

    Right when I have dinner. I think my plans are set 🖥🍝👀

  • @Stephen-Fox
    @Stephen-Fox 3 หลายเดือนก่อน +4

    Still enjoying this season. With how focused the season is, it's easy to see where things might be going from here, if the dice behave themselves. And for some reason I'm getting future season protagonist vibes from the General.
    (I do not anticipate the dice behaving themselves)

  • @cybrim1
    @cybrim1 3 หลายเดือนก่อน +3

    The rules seem better this episode!

  • @malkaviangrin9440
    @malkaviangrin9440 3 หลายเดือนก่อน +3

    Yo, Trevor's hair be looking real nice without gel. I approve of this look! May I please have some more, sir? :)

  • @StatsScott
    @StatsScott 2 หลายเดือนก่อน +1

    Great episode. It was cool to see how the Spirit Mantle assisted the spellcasting.
    For tracking hit location, armor, and damage, I think I’ll wind up making a small template of a stick figure showing the different hit locations, the damage roll that hits each, then a line for armor level there and another for number of damage taken. Then make some copies and laminate so I can write and erase to help track during combat. If the book came with something like that it would probably look cooler, just an idea.

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  2 หลายเดือนก่อน +1

      That’s exactly what I’ve been designing for the character sheet. Great minds and all that ;)

  • @gorywriter326
    @gorywriter326 3 หลายเดือนก่อน +2

    This is getting good! It's been interesting to watch this system change as you play test it, and I'm looking forward to any other changes and how the story will continue to progress!

  • @robharperful
    @robharperful 3 หลายเดือนก่อน

    I like the adjustment to hit location on 1's die, it means that having a #9 skill is better than a #4 still, rewarding small increases in skill 1's value which makes sense. I also like the original concept of hit location being determined by part of basic roll, as I've never liked adding to number of rolls to make in combat.

  • @carpelo
    @carpelo 3 หลายเดือนก่อน

    Time to delve the city depths! And that deus ex machina 😅

  • @heckhoundbolt8574
    @heckhoundbolt8574 24 วันที่ผ่านมา

    I know I am late and rules may have changed, but wouldn’t they need to change their approach after failing the intimidation roll? Or did the interrogation not count as a social combat?

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  24 วันที่ผ่านมา

      I wasn’t really treating it like an “official” social encounter. I was just playing around with the rules in the moment, and turns out they were dynamic enough to handle the improvisation!

  • @G-Funk42
    @G-Funk42 3 หลายเดือนก่อน

    Loving your descriptions of the characters and the action, as usual. I'm still not really sold on the Broken Empires rules system. It seems to me that the combat system needs 3 or 4 die rolls and multiple charts to determine what happens with every attack. I guess that's what some folk want from a combat system, but I don't think I'm one of them.

    • @MeMyselfandDieRPG
      @MeMyselfandDieRPG  3 หลายเดือนก่อน +1

      That’s fine! Not all games are for everyone. Although I should point out, the appeal of the combat is actually the reverse of what you say: we get multiple types of information from a single roll, with virtually no chart lookup. Just to be accurate :)