If you want a dedicated video for BUILD PATHS, let me know, I got some builds that are very fun! This will include Build ORDER, not just point distribution as order of unlocks is important. I will probably wait until they reveal combat relics since that could change things a lot, especially with spec weapons.
This break down makes my choices feel better. I wanted to try melee this time around and I think going varlamore, kourend, tirwynn are going to be crazy together.
Why Kourend? The only thing I see good there is DWH/Elder and the salamander if its good. Otherwise, its got the longest raid with the worst uniques and literally the worst gear upgrades of any region until you get to raids/echo.
@kenshin1368 i like the raid personally. Kq/desert/toa dont sound that appealing. If I go varlamore I don't need mort for mid game armor/ equipment. Also don't have much experience with tob. The weapon from hespori seems really cool and can probably get it decently early.
@@kenshin1368 kourend is a great, well rounded region and you need to focus on more than just gear upgrades, right? It has high tier fishing, buyable sharks to pair with karamb from karamja, 2 full farming areas, wcing guild, burst able slayer tasks, new spellbook, plenty of low and higher tier thieving, etc. That being said, hespori's echo wep has the stats of a ghrazi/bofa/kodai at a 4 tick speed. If you get it, outside of mega rares it will be the best and serve all styles. Other regions fill in the gear gaps.
Hopefully the math nerds are wrong on melee. Definitely wanted to do duke/vork/etc with melee but the T6 melee seems to only increase DPS by 6% compared to massive buffs on range/mage.
They find a way to raise the bar every time, improving future leagues... always pulls me in even if I only play for a week lol. Sometimes it can even improve the main game too.. we have collection log popups bc of the first league, some other ui improvments and who knows...maybe we'll have boss variants inspired by the echo bosses in the future.
Great breakdown, appreciate the dpd math too. They really killed it with this it feels like there is no bad options. Mage turns into dropping nukes, Melee turns you into a blender, and Range makes you a perfect accuracy machine gun. My brains wants max range, but my heart says 6 melee 4 range
@danielglidewell yeah, it's a situation where if you're going full range, i don't think the Desert is super helpful, but if you something like 6/4/0 then that blow pipe is amazing plus all the other stuff you get from the Desert.
id say 6 mele 3 range 1 mage would be better, 4th range doesnt do anything but heal, mage 1 gives some extra variability if you need it for some reason
i was planning on going melee this league till the ranged combat masteries dropped and i immediately decided to change. guaranteed hits that are minimum 30% damage on 1 tick is absurdly strong ; you can ignore ranged armor and put full justiciar or other tank armor from your region because it's going to ignore all defense and accuracy only rolling your hits 30-100% it's unreal good
Its 100% the best one as it stands right now. It might be the most "boring" since you just range everything but there's a beauty in pure simplicity and consistency.
6-3-1 sounds so good. Yeah miss out on the 4tick healing with blowpipe, but take Zeah and you can long range heal with melee anyway. I imagine the heal also can proc off echos. like you said in the video, the tier 1 mage is such bang for buck, again especially if going for Zeah. Natures Reprisal is gonna hit really high even with only 1 tier in magic.
Why not? The hespori weapon will turn your strongest style range for stuff like inferno, vespula portals, mutta, etc.. and you get access to catacombs for slayer training, while still having a raid for scythe. You could go morty or desert for a raid but since you get scythe anyways, feels like you cant go wrong with any of them. Im not super interested in barrows this year since im going varlamore for early set gear. Desert could be good for range off style but the hespori weapon can cover this while attacking in melee when applicable.
Havent seen anyone really talk about darts and knives, also 3 tick 2 tick rapid so extremely viable training option very early with them becoming 1 tick weapons
I think you were mistaken on the range teir 1 when you hit below your max hit it goes UP TO 30% it’s not added onto the hit you had so max hit of 30 you will hit 9 flat that’s why it synergies with teir 2 because that raises the minimum hit too Oh and t4 ranged gets the 20% buff too so it’s 6 hp every five hits
I think im going melee because I like the weapon options. Sunlight spear will be fun to use especially since you dont need a spec relic to enable it, just t5 melee. Soulreaper axe isnt going to be too popular but im wondering with the 120% increased healing from all sources with sunlight bracers, wouldnt you lose 8 hp per stack/40 hp for all stacks but gain back 17hp/ 88 hp from degrading/speccing? Just seems interesting for healing potential.
Probably in that order T > M > F. Otherwise M > T > F. Seems like most people who take frem are taking it as their 3rd choice so really its just between M and T.
I'm lookin to go down a melee focused build but as it stands the T6 mastery is a bit underwhelming dps wise (like a 7-8% dps increase from T5). I have a feeling there is gonna be a relic option that'll make this rly strong (like a minimum hit per hitsplat or something). Even if not, the fact you have the flexibility to do something like going T5 in 2 styles and having a 2 different megarare be 2t is insane Jagex defo cooking this league, can't wait to see the last 6 reveals 👀
Ye the 6th melee one is moreso for raw potential but its not super strong. A relic that doubles proc chances or something could be really good. But yes 5-5 builds are definetely going to be viable in this league. A lot of people will choose t6 range bc its so strong but if you dont, you're trading 100% accuracy for a huge boon in another style anyways so it kind of negates a bit of the downside of not going t6 for range. You will have to farm 2 megas for full power so its going to take time to get going.
I know im torn in choosing varlamore first.. i want to pick it first for moons early but echo sol will lock out a point for a bit. But like past leagues, i dont think unlocking all three regions will take that long anyways.
Unfortunately for mage, the execute is kinda bad since the execute will roll when the spell is cast so you could have 2 or 3 spells in the air before the execute actually happens so it will very rarely execute for your max. It will be good for slayer ofc, but it seems kinda bad. It does depend if the extra damage from the masteries is amplified by the Shadow, and if the execute damage is limited by the 60% prayer penetration too.
Varlamore is great for skilling to, mostly hunter.. and if you are looking to learn some more pvm, moons of peril is a great starting point as well as Hueycoatl. Only downside for you in Varlamore is that you may lose out on a point if you arent able to complete the colleseum and echo Sol.
These aren't relics, they're combat masteries. For people who are new to leagues, there's a lot of info to absorb so it might cause some confusion calling these relics.
@@midaswell_vr 100%. I explained the concept of them not being relics but my brain called them that regardless haha. Did not like that I did that so many times Once we are in the league it should be obvious for everyone
@ Tbf, if someone is looking up strategies and deep dives for leagues, chances are they are fully aware of the differences between the two. Probably just me being nitpicky.
@ this will be my first time in the inferno! I’m tired of doing raids in a fire cape while everyone else has an inferno cape! Give it a try I’m sure we both got this!
I might go a similiar build but I dont think ill go asagarnia since im not too into spec weapons. Think ill be going Varlamore instead for blood moon early and sunlight spear/bracers.
@@lolmuffins1 i think it will have use but I dont think they wanted to put the strongest passives in T5 and T6 as this would limit build diversity; everyone would need them. T1 and T3 are the strongest so you can go hybrid builds while still having strong passives.
Likely a few will so that could help. Stuff like hunleff especially who has overheads already. T6 isnt game breaking in most cases though compared to t1 or t3. I think this is to allow people to go non-t6 builds, 5-5 builds for example, without losing out on a key passive.
range tier 1: if your max hit is a 30, only hits of 1-8 are increased to a hit of 9. this results in an 8% increase of damage in average hitsplats. does not include missing the accuracy roll. so a minimal dps increase
mage tier 1: if max hit is 30 = 9% increase in average hit. (hits of 28-30 are increased by 50%) melee tier 1: if max hit is 30 = 9% increase in average hit. (25% of time you roll twice and pick larger) ignoring accuracy rolls
I was curious about the tier 1 range relic myself so I checked the math: Avg damage with 30 max hit is 15.5. Avg damage with 30 max hit and relic is 16.7 (a 7.2% increase). The percent actually changes with different max hits, for example at 10 max the relic only increases average damage by 5.2% and at 40 max hit 7.45%, 50 is 7.61%, 100 is 7.93%. All this to say that the range relic is more effective at higher max hit with an asymptote at ~8%
If you want a dedicated video for BUILD PATHS, let me know, I got some builds that are very fun! This will include Build ORDER, not just point distribution as order of unlocks is important. I will probably wait until they reveal combat relics since that could change things a lot, especially with spec weapons.
yes please!
Do it!
Definitely would love a build path video
Please I’m so torn lmao. I think 6-4-0 varlemore tiranwynn fremmy or desert is my tops rn but not sure
Yes please make a build path video. Thank you.
This break down makes my choices feel better. I wanted to try melee this time around and I think going varlamore, kourend, tirwynn are going to be crazy together.
Why Kourend? The only thing I see good there is DWH/Elder and the salamander if its good. Otherwise, its got the longest raid with the worst uniques and literally the worst gear upgrades of any region until you get to raids/echo.
@kenshin1368 i like the raid personally. Kq/desert/toa dont sound that appealing. If I go varlamore I don't need mort for mid game armor/ equipment. Also don't have much experience with tob.
The weapon from hespori seems really cool and can probably get it decently early.
I was thinking the same for regions but I'm leaning ranged hmm
@@kenshin1368 kourend is a great, well rounded region and you need to focus on more than just gear upgrades, right? It has high tier fishing, buyable sharks to pair with karamb from karamja, 2 full farming areas, wcing guild, burst able slayer tasks, new spellbook, plenty of low and higher tier thieving, etc. That being said, hespori's echo wep has the stats of a ghrazi/bofa/kodai at a 4 tick speed. If you get it, outside of mega rares it will be the best and serve all styles. Other regions fill in the gear gaps.
It's not increasing the hit BY 30%, it is being increased TO 30%. So the example you gave of a max hit of 30, it doesn't go to 11, it goes to 9
Hopefully the math nerds are wrong on melee. Definitely wanted to do duke/vork/etc with melee but the T6 melee seems to only increase DPS by 6% compared to massive buffs on range/mage.
This is setting a huge precedent to future leagues combat and I'm all here for it!
They find a way to raise the bar every time, improving future leagues... always pulls me in even if I only play for a week lol.
Sometimes it can even improve the main game too.. we have collection log popups bc of the first league, some other ui improvments and who knows...maybe we'll have boss variants inspired by the echo bosses in the future.
Great breakdown, appreciate the dpd math too. They really killed it with this it feels like there is no bad options. Mage turns into dropping nukes, Melee turns you into a blender, and Range makes you a perfect accuracy machine gun.
My brains wants max range, but my heart says 6 melee 4 range
I’m going Desert too so it just feels bad to take the last 2 in ranged with drygore. Tbow with the last 2 in ranged is truly insane though tbf.
@danielglidewell yeah, it's a situation where if you're going full range, i don't think the Desert is super helpful, but if you something like 6/4/0 then that blow pipe is amazing plus all the other stuff you get from the Desert.
Cant to wrong either way imo but in the next video ill go onto the pros and cons for each buikd
@@danielglidewell if you're going range id recommend going cox + asgarnia. void will be bis cause of 100%accuracy and you can do cox for megarares
id say 6 mele 3 range 1 mage would be better, 4th range doesnt do anything but heal, mage 1 gives some extra variability if you need it for some reason
I love hearing your opinions!
i was planning on going melee this league till the ranged combat masteries dropped and i immediately decided to change.
guaranteed hits that are minimum 30% damage on 1 tick is absurdly strong ; you can ignore ranged armor and put full justiciar or other tank armor from your region because it's going to ignore all defense and accuracy only rolling your hits 30-100% it's unreal good
Its 100% the best one as it stands right now. It might be the most "boring" since you just range everything but there's a beauty in pure simplicity and consistency.
Great vids, cant wait for Leagues!
6-3-1 sounds so good.
Yeah miss out on the 4tick healing with blowpipe, but take Zeah and you can long range heal with melee anyway. I imagine the heal also can proc off echos.
like you said in the video, the tier 1 mage is such bang for buck, again especially if going for Zeah. Natures Reprisal is gonna hit really high even with only 1 tier in magic.
Please do not pick Zeah if you are going melee
I beg
Why not? The hespori weapon will turn your strongest style range for stuff like inferno, vespula portals, mutta, etc.. and you get access to catacombs for slayer training, while still having a raid for scythe. You could go morty or desert for a raid but since you get scythe anyways, feels like you cant go wrong with any of them.
Im not super interested in barrows this year since im going varlamore for early set gear. Desert could be good for range off style but the hespori weapon can cover this while attacking in melee when applicable.
In getting my 2tick melee 7 tile ranged bazooka and you cant stop me
Havent seen anyone really talk about darts and knives, also 3 tick 2 tick rapid so extremely viable training option very early with them becoming 1 tick weapons
I think you were mistaken on the range teir 1 when you hit below your max hit it goes UP TO 30% it’s not added onto the hit you had so max hit of 30 you will hit 9 flat that’s why it synergies with teir 2 because that raises the minimum hit too
Oh and t4 ranged gets the 20% buff too so it’s 6 hp every five hits
Yup this is true; misinteruptrated the relic.
Believe I mentioned the 6 hp every 5. Going to be amazing with sunlight bracers
Oh god I’m so undecided. I kinda wish they’d give us more time to plan.
Just released a vid on build paths that complements this well. Check it out!
Melee is going to be so fun I’ve always been a big fan of windfury in wow
I think im going melee because I like the weapon options. Sunlight spear will be fun to use especially since you dont need a spec relic to enable it, just t5 melee.
Soulreaper axe isnt going to be too popular but im wondering with the 120% increased healing from all sources with sunlight bracers, wouldnt you lose 8 hp per stack/40 hp for all stacks but gain back 17hp/ 88 hp from degrading/speccing? Just seems interesting for healing potential.
Beyond excited for this leavue
Thank you for the breakdown! What area do you guys think I should go first if I’m rushing tier 6 range and going T/M/F?
Why T and not D?
@ DBPs accuracy is useless with tier 6 range. And regular blowpipe is +50 instead of the + 30. And I’ll be going for justy so no need for Masori
Probably in that order T > M > F. Otherwise M > T > F.
Seems like most people who take frem are taking it as their 3rd choice so really its just between M and T.
I'm lookin to go down a melee focused build but as it stands the T6 mastery is a bit underwhelming dps wise (like a 7-8% dps increase from T5). I have a feeling there is gonna be a relic option that'll make this rly strong (like a minimum hit per hitsplat or something).
Even if not, the fact you have the flexibility to do something like going T5 in 2 styles and having a 2 different megarare be 2t is insane
Jagex defo cooking this league, can't wait to see the last 6 reveals 👀
yea def thinkin abt going VTF melee/range for sol and inferno. Not looking to grind raids and wanna breeze to dragon and above.
@MypersonalURL 1-2t full bloodmoon vs (echo) sol is probably gonna be the funniest interaction ever
@@MypersonalURL I'm thinkint abou TFM range and melee
Ye the 6th melee one is moreso for raw potential but its not super strong. A relic that doubles proc chances or something could be really good.
But yes 5-5 builds are definetely going to be viable in this league. A lot of people will choose t6 range bc its so strong but if you dont, you're trading 100% accuracy for a huge boon in another style anyways so it kind of negates a bit of the downside of not going t6 for range. You will have to farm 2 megas for full power so its going to take time to get going.
You will have 2 regions before considering killing an echo so varly isn't much of a concern. I guess unless you choose v/f as your first choices
I know im torn in choosing varlamore first.. i want to pick it first for moons early but echo sol will lock out a point for a bit. But like past leagues, i dont think unlocking all three regions will take that long anyways.
Hey I’m a big fan of your channel! I’ve been following since 2013
You should stream !
Would love to see some build paths!
Will make one shortly!
Unfortunately for mage, the execute is kinda bad since the execute will roll when the spell is cast so you could have 2 or 3 spells in the air before the execute actually happens so it will very rarely execute for your max. It will be good for slayer ofc, but it seems kinda bad. It does depend if the extra damage from the masteries is amplified by the Shadow, and if the execute damage is limited by the 60% prayer penetration too.
Ya i wish they addressed this because it was a problem last league with mage executes.
Pretty interested in Varlamore but I've done very little PvM
Varlamore is great for skilling to, mostly hunter.. and if you are looking to learn some more pvm, moons of peril is a great starting point as well as Hueycoatl. Only downside for you in Varlamore is that you may lose out on a point if you arent able to complete the colleseum and echo Sol.
I was pretty set on VFD 6 4 but the t6 melee seems pretty weak. Might do TFD for range and VWM for melee
I really want to go t6 melee and the sunfire spear specs as well. We'll have to see if any combat relics will make melee t6 a bit better.
I’d like to know if melee echo hits can proc the heal effect.
It seems like it will but who knows
That would be awesome and add in a little more consistency to melee healing.
These aren't relics, they're combat masteries. For people who are new to leagues, there's a lot of info to absorb so it might cause some confusion calling these relics.
@@midaswell_vr 100%. I explained the concept of them not being relics but my brain called them that regardless haha. Did not like that I did that so many times
Once we are in the league it should be obvious for everyone
@ Tbf, if someone is looking up strategies and deep dives for leagues, chances are they are fully aware of the differences between the two. Probably just me being nitpicky.
Im curious if each echoe DK are considered seperate bosses like they do normally hmm
ZFA 6/3/1 I’m ready!
Also doing ZFA! But 0/3/6 :P Not going to assume im going to kill Zuk but maybe i will haha.
@ this will be my first time in the inferno! I’m tired of doing raids in a fire cape while everyone else has an inferno cape! Give it a try I’m sure we both got this!
I might go a similiar build but I dont think ill go asagarnia since im not too into spec weapons. Think ill be going Varlamore instead for blood moon early and sunlight spear/bracers.
@@TravagGames Fair enough, Varlamore was definitely up there in potential regions for me but I really want to abuse the dogsword!
they wouldn't add a seemingly useless passive for tier 6 unless it was actually relevant. I'm thinking echo bosses probably have protection prayers.
@@lolmuffins1 i think it will have use but I dont think they wanted to put the strongest passives in T5 and T6 as this would limit build diversity; everyone would need them. T1 and T3 are the strongest so you can go hybrid builds while still having strong passives.
I think we will have to have 1 tier at lvl 6 I think echo bosses might have overheads and will need to go through them?
Likely a few will so that could help. Stuff like hunleff especially who has overheads already.
T6 isnt game breaking in most cases though compared to t1 or t3. I think this is to allow people to go non-t6 builds, 5-5 builds for example, without losing out on a key passive.
I would like to see your build paths
Will make a video over the next couple days.
do build paths!!
range tier 1: if your max hit is a 30, only hits of 1-8 are increased to a hit of 9. this results in an 8% increase of damage in average hitsplats. does not include missing the accuracy roll. so a minimal dps increase
mage tier 1: if max hit is 30 = 9% increase in average hit. (hits of 28-30 are increased by 50%)
melee tier 1: if max hit is 30 = 9% increase in average hit. (25% of time you roll twice and pick larger)
ignoring accuracy rolls
I was curious about the tier 1 range relic myself so I checked the math: Avg damage with 30 max hit is 15.5. Avg damage with 30 max hit and relic is 16.7 (a 7.2% increase). The percent actually changes with different max hits, for example at 10 max the relic only increases average damage by 5.2% and at 40 max hit 7.45%, 50 is 7.61%, 100 is 7.93%. All this to say that the range relic is more effective at higher max hit with an asymptote at ~8%
Holy fuck bro you look and sound so much like Reckful
Reckful was a legend!
Every vid is a new lookalike as well loll