There are some significant mistakes in this video particularly pertaining to the Tumeken builds. It's pretty difficult to be correct on every bit of information so at the same time I kinda feel comfortable sharing my thoughts, if I'm wrong people will correct me and we all benefit from correct information together. That said I wish I could cut and edit existing videos :') I WILL be making an ultimate guide just before leagues launches. What's wrong with the Tumeken builds section? - You can get Virtus from Fremennik through Duke Sucellus. - Someone in the comments mentioned the Tumeken damage cap is for gear only so the cap is 33.33% instead of 26% and after checking the wording and checking Gearscape I'm inclined to agree. This means stacking magic strength will always be better for Tumeken as there's no way to go over cap. - I noticed I briefly talked about going Fremennik + Kandarin + Wilderness/Varlamore during my Tumeken build section. This of course is not a valid option as none of these areas drop the Tumeken.
i dont mind if this info becomes irrelevant because we get to rethink our route / path every time new info drops. definitely here for the theorycraft and you always do a kick ass job Velikan! i'm really excited to see what combat masteries will be and hopefully we can go full tribrid this league
Hey, I'm going VMW too! I just preemptively decided that because it would mean I've picked every region in a trailblazer style league But the more that's revealed, the more happy I feel with my choice. I'm so glad I didn't go wildy last time so I can go it this time
I'm considering Desert + Asgarnia + Fremennik for similar reasons you gave -- but also with the T1 mining relic, amethyst mining is ridiculously fast (~10-15x faster because of the flat 50% success chance on failure) which means you can use the blowpipe very casually
Highly appreciate such an in depth guide, I was really looking forward to seeing what you put out for Leagues this year. If you do change your mind for tob myself and a lot of my clan will be doing a ton of it this League. I like teaching it and it’s much easier in Leagues or course. Either way thanks again and good luck with your Leagues!
Love the videos! Theory crafting and number crunching goes hand and hand with "I just want to do fun thing" - Your videos are by far the best I have found! :)
Great shout at 35:30. I had to talk myself out of going Fremmy just for the jewlery to make a max sunlight spear build. I settled on going Wildy instead with Var and Mory. Looking forward to slaughtering everything with lightning until I get my scy. And thank God I don't have to do all the zzz Fremmy tasks.
Yeah this is where I'm a little bit stuck. I want to go tiranwn for the crystal armour + bowfa and to try out echo hunleff, with kourend that would give me bis or near bis for every style. I then had been thinking of fremennik to compliment every style and for the insane stat boosts. Venator bow would also be nice. I then realised my choices for pvm isn't that high with 2 regions that are quite limited. Tiranwn only having zulrah and cg and frem only having vorkath, DKs, Muspah and Duke. Cox then also only having one real boss. My other 2 considerations were Asgarnia and Wildy but I'm unsure of what combination between the 5.
You have convinced me. I am heavily considering dropping Frem for Varlamore, which would make my regions AVM. There are many more things to be revealed, so it is far from set in stone.
Love these vids! I think another good point to make is on top of 5-10% DPS not making your league, completely ignoring your off-styles is a good way to make your league miserable (learned this lesson last league xD). Imo that is what makes Frem so invaluable and better than Tir for melee - in my calcs Frem over Tir seemed to be ~10% worse for melee (depending on other regions), but ~20% better for mage/range (50% better for shadow). Doesn't hurt that Frem+Mory seems to let Karil's completely shit on the Bowfa (relics likely change this) One of my favorite theoreticals this league is taking the Sunlight Spear and Goading Potions to MorUlRek right outside the Inferno entrance and getting many Millions of XP/hr utilizing the multi-spec. Especially if we get to pick our Slayer tasks (NPC contact) - 200m slay could be attainable (not that you'd want to do it all there besides for content creation lmao). Also on Sunlight Spear, Echo boots (you probably made this before the Echo boots were revealed to drop from Varla alone) and in most scenarios Faceguard make the build stronger!
Great overview of what we know so far in terms of areas, only thing to add is both Kopesh and Sunlight spear's special attack are typeless damage which gives them a bit of value since you can forget about what the monster/boss you're planning to kill is strong against for specs at least.
Thank you, you are the only creator that consider not getting the super drops that the whole builds revolves around... Not everyone is a pro raider doing solo in 15 minutes XD Kopesh will destroy the Nihilo room in Tob... also, I love the analysis of Tumeken's.. with situation that would mean not picking a raid zone.. thus cannot even get the drop XD (Fren, Kandara, Wildy.. yeah! oups) For the Sunlight Spear, you used an holy symbol, when we can easily get stoles from clues for 10 prayer(same as Fremennik's neck)
Love the video and your analysis! Around 28:30 you talk about gloves of the damned + ahrims damage increase. The short answer is that both of them are correct, they're just saying the same thing two different ways. Ahrims gives 50% chance for 30% increased damage. This translates to 15% more damage ( 1/2 x 30). So Doubling the set effect gives you 50% for 60% increased. This translates to 30% more damage (1/2 x 60). So in effect, both sources are correct. The bonus increases by 30%, the actual damage you're doing increases by 15%.
Great write up! I like the looks of Varlamore + Wilderness. Varlamore as first unlock should have easy progression, and Khopesh later will no doubt be a big help for going back to tackle Echo Sol for the spear. Fremmy or Asgarnia for the 3rd is going to be a real tough decision but knowing masteries will hopefully make it easier to choose. I hate Max Cape being tied to Asgarnia since I feel like it always pulls me back there just for the convenience of it.
was afraid of feeling left out if i didnt pick a raid region. Love your videos giving less experienced players a better overview of items and stats i wouldnt even think about concidering. Keep it up :)
For anyone going for max dps I don't think it's going to be 2 tick scythe again, we'll know more later That being said, sure flat dps you'd get out classed by someone in crystal But someone who went asgarnia and has zcb/dogsword is going to do an insane amount of more dps So if you're flip flopping between the two, I'd definitely go ass-garnia, if you find that content fun anyway Anything is better than cg though
I'm learning from my mistakes in previous leagues, and designing my route around AVOIDING the stuff I hate. Leagues is so much fun on its own, but last league the Sqirk juice grind was miserable.
It's worth noting full Veracs w/ echo gloves seems to pull through a lot on my lower gear DPS calcs. 50% chance to ignore defence entirely. Seeing as the Garg slayer boss only requires 75 slayer, and it's only 'elite', the lowest difficulty, I suspect it'll be easy to get this set up early on. Also, I think Dharok's has a 50% chance to reflect 30% of damage - as I understand it, the gloves are doubling the set effect and damned ammy effect, not just the base set effect. The Ahrims and Karil's makes for great off style options for the melee orientated region that is Mory, they'll do well enough to cover the content melee can't do. I don't think any of this is meta defining but it certainly do adds a lot of cushion and easy gearing prior to the end game gearing, with just some air spells you'll be able to get straight into good gear you want to chase such as Bandos/Torva/Nox Hally/Echo Mory Gloves/Dogsword/Emberlight/Scythe etc etc. Its looks like very comfy progression. So for me, it's looking Asg/Mory/Fremy.
Though Some rough calcs of my own, but Wild / Morty / with fremmy is basically the same dps with Khopesh as Tiran instead of fremy, but with the added bonus of being directly BIS for full DH setup. Wild/mort/frem looking overall pretty fun for what they unlock with melee.
something you might want to check is, on any calc with tirannwn, the crystal helm is actually pretty bad since the chest and legs carry most of the % damage. Nezzy faceguard + crystal top and bottom for example calcs higher for basically everything you melee.
I’d been thinking jagex might do combat masteries like this: One combat tier halves attack speed rounded UP Later in the combat masteries, there an option for it to round down instead (or pick another powerful option) This would allow both machine gun blow pipe, or 2 tick Cbows, but also give added power to something like a Bowfa, since you could pick that secondary benefit instead of rounding down your attack speed
Maybe a hot take but I hope they move away from putting doubled attack speed in everything. It's been in every league and while it is fun to hit twice as fast I want to see some more unique builds, like masteries that trade off double attack speed for some other strong effect like added critical strikes or massively increased poison damage or scaling your damage with defence/accuracy/whatever.
Loved the video, as always. I'm going wildy, asgarnia, mory (I think you haven't mentioned it) - using kopesh and dogsword on the many (meleeable) bosses in these regions. DPS is gonna be great anyway, without T and F.
Im planning on going DMV for the ultimate sun paladin build (bracer + sun keris to 250HP for the swag of it) genuinely wish sun spear just got a buff, or just straight up used the prayer stat as your STR, its such a beautiful item & its such a shame to see bis being cry armor it makes me feel physically ill.
I am strongly considering going Varlemore, Wildy, Desert and then you hit me with the example at 36:00 lmao. Thats literally me in a few weeks. Leagues are the most fun for me when doing silly bullshit. It's the reason I grinded for a balista in leagues 2 because shooting a giant fuckoff balista at bosses is really funny to me. Wonderful analysis btw. Actually showing the calculations gives a great idea of what does what. The comparisons are really helpful too.
@Velikan I asked some people in the discord and they said the 100% magic strength cap for the shadow only applies to gear bonuses, but your overall magic strength from all sources isn't capped. Do you know if this is true?
That actually might be true. I checked the wording on Tumeken and it says "the player's magic attack bonus and magic damage are multiplied by three from the player's worn equipment; the magic damage increase from this is capped at a total of 100% Magic Strength". I also checked Gearscape and it seems to be correct. Can't believe I missed that. Kinda sucks for the video :(
I guess you have to go ZFK for max mage now but I still think what your overall thoughts are true. You can sacrifice ancestral for virus & drop tormented bracelet and still melt everything with a shadow. Probably not much of a difference if you’re not in complete max
It's validating hearing my logic behind region choices coming from someone else. I'm currently looking at wildy, fremmy, and asgarnia since I accept I am not skilled enough to go varlamore and struggle for 2 weeks against sol heredit. I think the khopesh will help me on my slayer grind to get the dogsword and I am looking duke to get virtus robes for some magic coverage. The void is good early game armor and I'm hoping I can leverage that plus the things from other regions to get to torvas.
thank you for this video you did a great job helping me pick my route. gonna be melee varlamore, fremmy, and desert for TOA/drygore liked and subbed :-)
Last league I went ZDA with melee and focusing on special attacks. Not doing that this league, got tired of spamming the spec button and want a more passive playstyle so I'm going to go Ranged if we're picking attack styles, if not I think I'll still main the Drypipe. I'll take Desert for that and definitely taking Fremmy not only for the good gear but also just because I've never gone Fremmy in a league and like the bossing there. Not sure on a third region, I was originally planning Mory but I don't think I will now and instead might go Val. The gloves and quiver go well with ranged and the echo spear from there doesn't use normal spec energy so spec relics might not affect it, making it still viable if you're not picking spec relics.
My interest with Natures Reprisal is to cheese Sol mechanics as he is designed to be fought in Melee range. Unique offerings always interested me in leagues, and thats a big thing it offers. Going ZTV melee myself.
While that sounds like fun at first glance, and depending on how lenient Sol might be on mistakes with all the leagues buffs, having a higher attack range on Sol is actually horrible as he walks towards you. Ppl that reached him with a halberd and without the Myopia limitation in the colloseum will know: He will literally chase you to the wall into an unavoidable shield attack.
Ayy I'm also planning to do A/D/F, my issue is I'm not sure if I should go melee relic for Fang/Dogsword/Scythe, or range relic for Drygore bp/ZCB/Tbow... Decisions decisions. Last league I did a melee route with K/A/D. This time I think Ranged relic might just be the way to go, idk... I want to solo Nex and Fang is probably objectively the best thing for that and is what I used last league. Also I should mention this, but solo Nex does not require Banker's Note, literally everyone told me it would but I soloed Nex with a 2t Fang, Ruinous Powers, the Life Steal relic, and Guardian relic with zero problem. Banker's Note is not at all a must-have unless you really need it to cheese Inferno/Colosseum kc or solo ToB I guess.
Personal hope, I know it would probably be lower DPS but I kind of hope the special attack relic this time is just a passive. Like every attack has a chance to be a special, akin to a bolt special. If it's common enough I'd easily pick that and use it.
In the dogsword comparisons, you compare to full bandos rather than torva. It also seems to be against a high defense target given the accuracy - we don't know yet but it's highly likely there will be increased accuracy for specs and/or in general with relics, making crystal bonus less potent. Of course, torva takes a while to get but nex is pretty trivial in leagues if you 2-man. So I think T will only end up being a very minor upgrade (for dogsword spam speccing specifically, assuming it's possible) and definitely very replaceable. EDIT: finished the video and it seems you do a better comparison later, crystal ends up
wildy is boycott for me for mage I'd go: freme (rings amu) desert (toa) +1 more, in this case kourend... raids option is nice to play. for range I'd go: freme rings amu, desert toa +1 more... tirawin or gwd. Probably crystal armor. but why not info on tbow?
Apparently so far the Wilderness has been quite peaceful and empty in Leagues. Might be different this time with the echo items, but I think last time even early on the Wilderness wasn't dangerous
I pick wilderness, moryt for tob and either fremm or Tirannwn. I should point out that all builds can use regen bracelet. Aranea boots are bis for moryt and good for beginner vs verzik web attack, amulet of rancour is pretty good, sadly no good ring if I don't pick fremm. Tirannwn out class fremm dps wise.
Though constantly swapping gear for the spec seems very unfun. Perhaps something like a hybrid str and prayer setup is possible; inquisitor for example has +10 str and +5 prayer as a set. Hey maybe the Sol spear has a crush option too!
Truthfully it's a small oversight but it's not supposed to be a bis showcase. The comparison is meant to show that despites Tirannwn+Fremenniks strength (and even without Torva) you'll be perfectly fine.
These are all using the old combat relics from leagues 4 right? If you said so i completely missed that. IMO you shouldve just used the things confirmed (especially since you dont even use grimoire just because we dont know what it will compete with), the combat relics are most definitely not going to be copies of the trailblazer relics. So the numbers here are pretty misleading, especially the melee ones since their maxhits are twice as big due to the relics 10% chance to just double your damage. That being said, really enjoyed the video. Good stuff
@@cookieface666666 you are right and that's a fair criticism. I did mention to focus on the number itself though and I only really intended to use the numbers in comparison to one another.
Really trying to decide on the path I want to take, with CoX being the raid I want to grind. Ideally, magic seems to be a good choice as you can already obtain Ancestral from CoX + the chance for Shadow. Sadly though, I doubt magic will be good for most rooms in CoX so I’m not sure how fun it’ll be. Really stuck on what to pick here, especially because I’d rather avoid the other raids.
That's a tough one. My first instinct was to look on youtube for leagues cox solos and I found th-cam.com/video/s9hjIJErD9U/w-d-xo.html Long story short, after you get a tumeken you'll probably be fine but before tumeken you might be in for a rough time, god forbid if you go dry. Good luck.
Pretty disappointed with the gloves of the damned. The barrows sets weren't designed at all for the double effect to put them all in line with each other and Jagex's favorite child Dharok ends up getting the lion's share of the attention AGAIN. I really wish they would make Ahrim's/Karil's effect more powerful so that Morytania feels less bad for rangers and magic. Melee already seems like the big winner this leagues and it's sad that this potentially tribrid item will more or less be for Dharoks.
i agree with a lot but it feels like you may have not really rated fairly. for some bosses it will take weeks maybe to get their echo item, depending how tough they are. cerb will need 90+ slayer
Id really like to go all in on a sun spear build, but looking through dps calcs it seems really poor, the average dps is really low for a decent spec. It gets even worse with T bonuses, khopesh is actually so much better it's crazy for a ultra GM reward
right now i'm picking between varla, zeah, wildy, and desert. I'm mostly a skiller, but I want to crack open ToA with the combat masteries to learn some mechanics while dps is inflated. was going to do ranged, but seemingly the optimal choice is desert+frem which doesn't leave me feeling like I'm choosing the regions I want to play in. maybe i pivot to melee and take varla first like i wanted to do originally. varla/desert is feeling significantly less optimal if i'm not going ranged though, so.... guess i just need to wait till combat masteries are revealed.
The thing with ToA is it forces you to use all 3 attack styles, if you are really strong in one but suffer in others, ToA is going to feel miserable. You're actually better off going melee Desert as Drygore and Ancients kinda cover your other 2 attack styles. Varlamore fits in perfectly fine here.
@@Velikan314 really depends on the combat relics I suppose. If mage/range get enough baked in accuracy you can just use them for everything except akkha when he switches and p2 So excited for DPS relics though, they really do make or break plans lol
So uh, about the dogsword at verzik... Doesn't that boss do some weird bullshit where lowering her defense actually raises it, or something..? 🤔The dogsword might actually be a liability there.
You mean the 4 calcs at 16:28? If I used Torva I feared people may be left wondering how big the gap will be if they can't get their hands on Torva and that way I can't really make the point I'm trying to make. With Bandos I can make the same point and people know that if they get Torva the gap will be smaller.
Was writing a long as paragraph, but I just scrapped it since I figured I'm probably not your target audience anyway, and that's fine. :) Good luck in leagues !
how do you think ZCB vs DGBP is gonna compare in soul wars? No spec relic - hard choice. DGBP should shred everyone faster than no-spec ZCB can, but the reduced range will leave me fodder for barragers and force me to switch weps to fight back if that occurs. Only a crystal bow or crossbow on defensive gave me an option. Also the damage will probably be steady 18-20s which people may hear / notice faster and be able to out eat a full inventory of bandages vs ZCB getting quick kill shots in 2 hits before they react Spec relic - ZCB probably wins hands down. I may go Fremmy Asgarnia Desert to have the 2 options ZCB vs DGBP and max gear. TOA just for masori feels bad also... Sunlit Bracers. what if the healing passive works with bandages, and I use onyx bolts as my main no spec ammo? this makes me want to go Fremmy Asgarnia Varlamore. either route i pick FAD vs FAV probably, but which order
@@Velikan314 i thought about that but based on the wording i think its specifically skeletal wyverns icy breath, not barrages or entangles and ice prison is Nex
You are correct but it doesn't matter that much. Masori gives only 8 ranged strength and a lot of ranged offhands don't give anything at all, but even if you calc it with a twisted buckler the Drygore pulls ahead significantly. When I calc a drygore with rune darts against a zcb/diamond(e) even with buckler it's 24.3 dps against 20.95.
There are some significant mistakes in this video particularly pertaining to the Tumeken builds. It's pretty difficult to be correct on every bit of information so at the same time I kinda feel comfortable sharing my thoughts, if I'm wrong people will correct me and we all benefit from correct information together. That said I wish I could cut and edit existing videos :') I WILL be making an ultimate guide just before leagues launches.
What's wrong with the Tumeken builds section?
- You can get Virtus from Fremennik through Duke Sucellus.
- Someone in the comments mentioned the Tumeken damage cap is for gear only so the cap is 33.33% instead of 26% and after checking the wording and checking Gearscape I'm inclined to agree. This means stacking magic strength will always be better for Tumeken as there's no way to go over cap.
- I noticed I briefly talked about going Fremennik + Kandarin + Wilderness/Varlamore during my Tumeken build section. This of course is not a valid option as none of these areas drop the Tumeken.
i dont mind if this info becomes irrelevant because we get to rethink our route / path every time new info drops. definitely here for the theorycraft and you always do a kick ass job Velikan!
i'm really excited to see what combat masteries will be and hopefully we can go full tribrid this league
Hey, I'm going VMW too!
I just preemptively decided that because it would mean I've picked every region in a trailblazer style league
But the more that's revealed, the more happy I feel with my choice.
I'm so glad I didn't go wildy last time so I can go it this time
In a sea of worthless clickbait, one man rises above
Honey wake up, new Velikan!!!
I'm considering Desert + Asgarnia + Fremennik for similar reasons you gave -- but also with the T1 mining relic, amethyst mining is ridiculously fast (~10-15x faster because of the flat 50% success chance on failure) which means you can use the blowpipe very casually
70 minutes of Velikan theorycrafting Christmas came early lets gooo
Khopesh + goading pots from V + slayer helm + wildy slayer cave = insane
This sounds really fun till people use last recall with DH and bomb you to hell. The wildy is dangerous this season right?
@nosleepforme2242 Always has been dangerous, yeah. I'll be teleblocking them and make them pay
Highly appreciate such an in depth guide, I was really looking forward to seeing what you put out for Leagues this year. If you do change your mind for tob myself and a lot of my clan will be doing a ton of it this League. I like teaching it and it’s much easier in Leagues or course. Either way thanks again and good luck with your Leagues!
Love the videos! Theory crafting and number crunching goes hand and hand with "I just want to do fun thing" - Your videos are by far the best I have found! :)
Great shout at 35:30. I had to talk myself out of going Fremmy just for the jewlery to make a max sunlight spear build. I settled on going Wildy instead with Var and Mory. Looking forward to slaughtering everything with lightning until I get my scy. And thank God I don't have to do all the zzz Fremmy tasks.
fremmy tasks aren't hard 😂 and the mory kc tasks are arguably worse.
@LimpurtFan6969 agreed. But when I look over the list, I find Fremmy boring
Yeah this is where I'm a little bit stuck. I want to go tiranwn for the crystal armour + bowfa and to try out echo hunleff, with kourend that would give me bis or near bis for every style. I then had been thinking of fremennik to compliment every style and for the insane stat boosts. Venator bow would also be nice. I then realised my choices for pvm isn't that high with 2 regions that are quite limited. Tiranwn only having zulrah and cg and frem only having vorkath, DKs, Muspah and Duke. Cox then also only having one real boss. My other 2 considerations were Asgarnia and Wildy but I'm unsure of what combination between the 5.
Im in the same boat, I think im skipping Fremmy and going Var+Mory and im still deciding between Wildy and Asg for the spec weapon.
You have convinced me. I am heavily considering dropping Frem for Varlamore, which would make my regions AVM. There are many more things to be revealed, so it is far from set in stone.
Noo haha frem is so sexy stay away from my hunter rumours creatures 😂😂😂
Love these vids! I think another good point to make is on top of 5-10% DPS not making your league, completely ignoring your off-styles is a good way to make your league miserable (learned this lesson last league xD). Imo that is what makes Frem so invaluable and better than Tir for melee - in my calcs Frem over Tir seemed to be ~10% worse for melee (depending on other regions), but ~20% better for mage/range (50% better for shadow). Doesn't hurt that Frem+Mory seems to let Karil's completely shit on the Bowfa (relics likely change this)
One of my favorite theoreticals this league is taking the Sunlight Spear and Goading Potions to MorUlRek right outside the Inferno entrance and getting many Millions of XP/hr utilizing the multi-spec. Especially if we get to pick our Slayer tasks (NPC contact) - 200m slay could be attainable (not that you'd want to do it all there besides for content creation lmao).
Also on Sunlight Spear, Echo boots (you probably made this before the Echo boots were revealed to drop from Varla alone) and in most scenarios Faceguard make the build stronger!
Great overview of what we know so far in terms of areas, only thing to add is both Kopesh and Sunlight spear's special attack are typeless damage which gives them a bit of value since you can forget about what the monster/boss you're planning to kill is strong against for specs at least.
Enemy defences are still important for the khopesh since the spec rolls accuracy checks for the 2 basic hits and you need at least 1 of them to land.
Thank you, you are the only creator that consider not getting the super drops that the whole builds revolves around...
Not everyone is a pro raider doing solo in 15 minutes XD
Kopesh will destroy the Nihilo room in Tob...
also, I love the analysis of Tumeken's.. with situation that would mean not picking a raid zone.. thus cannot even get the drop XD (Fren, Kandara, Wildy.. yeah! oups)
For the Sunlight Spear, you used an holy symbol, when we can easily get stoles from clues for 10 prayer(same as Fremennik's neck)
Love the video and your analysis!
Around 28:30 you talk about gloves of the damned + ahrims damage increase. The short answer is that both of them are correct, they're just saying the same thing two different ways.
Ahrims gives 50% chance for 30% increased damage. This translates to 15% more damage ( 1/2 x 30).
So Doubling the set effect gives you 50% for 60% increased. This translates to 30% more damage (1/2 x 60).
So in effect, both sources are correct. The bonus increases by 30%, the actual damage you're doing increases by 15%.
According to the Discord the set effect goes from 25% chance to do 30% damage to 50% chance to do 30% damage.
This is what I have been waiting for
Great write up! I like the looks of Varlamore + Wilderness. Varlamore as first unlock should have easy progression, and Khopesh later will no doubt be a big help for going back to tackle Echo Sol for the spear. Fremmy or Asgarnia for the 3rd is going to be a real tough decision but knowing masteries will hopefully make it easier to choose. I hate Max Cape being tied to Asgarnia since I feel like it always pulls me back there just for the convenience of it.
was afraid of feeling left out if i didnt pick a raid region. Love your videos giving less experienced players a better overview of items and stats i wouldnt even think about concidering. Keep it up :)
For anyone going for max dps
I don't think it's going to be 2 tick scythe again, we'll know more later
That being said, sure flat dps you'd get out classed by someone in crystal
But someone who went asgarnia and has zcb/dogsword is going to do an insane amount of more dps
So if you're flip flopping between the two, I'd definitely go ass-garnia, if you find that content fun anyway
Anything is better than cg though
I'm learning from my mistakes in previous leagues, and designing my route around AVOIDING the stuff I hate.
Leagues is so much fun on its own, but last league the Sqirk juice grind was miserable.
Great analysis, looking forward to more theory-crafting videos.
It's worth noting full Veracs w/ echo gloves seems to pull through a lot on my lower gear DPS calcs. 50% chance to ignore defence entirely. Seeing as the Garg slayer boss only requires 75 slayer, and it's only 'elite', the lowest difficulty, I suspect it'll be easy to get this set up early on.
Also, I think Dharok's has a 50% chance to reflect 30% of damage - as I understand it, the gloves are doubling the set effect and damned ammy effect, not just the base set effect.
The Ahrims and Karil's makes for great off style options for the melee orientated region that is Mory, they'll do well enough to cover the content melee can't do.
I don't think any of this is meta defining but it certainly do adds a lot of cushion and easy gearing prior to the end game gearing, with just some air spells you'll be able to get straight into good gear you want to chase such as Bandos/Torva/Nox Hally/Echo Mory Gloves/Dogsword/Emberlight/Scythe etc etc. Its looks like very comfy progression.
So for me, it's looking Asg/Mory/Fremy.
Though Some rough calcs of my own, but Wild / Morty / with fremmy is basically the same dps with Khopesh as Tiran instead of fremy, but with the added bonus of being directly BIS for full DH setup.
Wild/mort/frem looking overall pretty fun for what they unlock with melee.
Awesome video. T looks amazing but I also came to the conclusion that khopesh blasting would just be way more fun
something you might want to check is, on any calc with tirannwn, the crystal helm is actually pretty bad since the chest and legs carry most of the % damage. Nezzy faceguard + crystal top and bottom for example calcs higher for basically everything you melee.
I can't get the nezzy helm to calc any higher than the crystal helmet
I’d been thinking jagex might do combat masteries like this:
One combat tier halves attack speed rounded UP
Later in the combat masteries, there an option for it to round down instead (or pick another powerful option)
This would allow both machine gun blow pipe, or 2 tick Cbows, but also give added power to something like a Bowfa, since you could pick that secondary benefit instead of rounding down your attack speed
We're gonna have to be patient and I don't wanna be.
Maybe a hot take but I hope they move away from putting doubled attack speed in everything. It's been in every league and while it is fun to hit twice as fast I want to see some more unique builds, like masteries that trade off double attack speed for some other strong effect like added critical strikes or massively increased poison damage or scaling your damage with defence/accuracy/whatever.
@@SikGamer70a sick combat mastery can be tbow-like scaling damage but based on different enemy stats
Loved the video, as always. I'm going wildy, asgarnia, mory (I think you haven't mentioned it) - using kopesh and dogsword on the many (meleeable) bosses in these regions. DPS is gonna be great anyway, without T and F.
Im planning on going DMV for the ultimate sun paladin build (bracer + sun keris to 250HP for the swag of it)
genuinely wish sun spear just got a buff, or just straight up used the prayer stat as your STR, its such a beautiful item & its such a shame to see bis being cry armor it makes me feel physically ill.
I am strongly considering going Varlemore, Wildy, Desert and then you hit me with the example at 36:00 lmao. Thats literally me in a few weeks. Leagues are the most fun for me when doing silly bullshit. It's the reason I grinded for a balista in leagues 2 because shooting a giant fuckoff balista at bosses is really funny to me.
Wonderful analysis btw. Actually showing the calculations gives a great idea of what does what. The comparisons are really helpful too.
@Velikan I asked some people in the discord and they said the 100% magic strength cap for the shadow only applies to gear bonuses, but your overall magic strength from all sources isn't capped. Do you know if this is true?
That actually might be true. I checked the wording on Tumeken and it says "the player's magic attack bonus and magic damage are multiplied by three from the player's worn equipment; the magic damage increase from this is capped at a total of 100% Magic Strength". I also checked Gearscape and it seems to be correct. Can't believe I missed that. Kinda sucks for the video :(
I guess you have to go ZFK for max mage now but I still think what your overall thoughts are true. You can sacrifice ancestral for virus & drop tormented bracelet and still melt everything with a shadow. Probably not much of a difference if you’re not in complete max
I believe the 20% was multiplicative after all other bonuses, so it shouldn’t count towards the magic damage cap
it doesn't multiply the prayer bonus, so i assume the prayer also doesn't contribute to the cap
Love the Fren+Kandarin+wildy situation.... Let's max magic dam bonus.... and forget you cannot get the staff to even drop in there :D
It's validating hearing my logic behind region choices coming from someone else. I'm currently looking at wildy, fremmy, and asgarnia since I accept I am not skilled enough to go varlamore and struggle for 2 weeks against sol heredit. I think the khopesh will help me on my slayer grind to get the dogsword and I am looking duke to get virtus robes for some magic coverage. The void is good early game armor and I'm hoping I can leverage that plus the things from other regions to get to torvas.
Nice vid. I want that blowpipe but fremmy area is so boring so here’s hoping for some nice boosts with relics
thank you for this video you did a great job helping me pick my route. gonna be melee varlamore, fremmy, and desert for TOA/drygore
liked and subbed :-)
Are you using combat bracelet for every calculation? Wouldnt regen bracelet be better? Since Karamja is baseline everyone should be able to get it
Last league I went ZDA with melee and focusing on special attacks. Not doing that this league, got tired of spamming the spec button and want a more passive playstyle so I'm going to go Ranged if we're picking attack styles, if not I think I'll still main the Drypipe. I'll take Desert for that and definitely taking Fremmy not only for the good gear but also just because I've never gone Fremmy in a league and like the bossing there. Not sure on a third region, I was originally planning Mory but I don't think I will now and instead might go Val. The gloves and quiver go well with ranged and the echo spear from there doesn't use normal spec energy so spec relics might not affect it, making it still viable if you're not picking spec relics.
I wonder if we can fully spec out corp in one trip with dogsword + melee relic + spec relic
My interest with Natures Reprisal is to cheese Sol mechanics as he is designed to be fought in Melee range. Unique offerings always interested me in leagues, and thats a big thing it offers.
Going ZTV melee myself.
While that sounds like fun at first glance, and depending on how lenient Sol might be on mistakes with all the leagues buffs, having a higher attack range on Sol is actually horrible as he walks towards you. Ppl that reached him with a halberd and without the Myopia limitation in the colloseum will know: He will literally chase you to the wall into an unavoidable shield attack.
@@joeltw shame its not as easy but i'll happily kite him
Ayy I'm also planning to do A/D/F, my issue is I'm not sure if I should go melee relic for Fang/Dogsword/Scythe, or range relic for Drygore bp/ZCB/Tbow... Decisions decisions. Last league I did a melee route with K/A/D. This time I think Ranged relic might just be the way to go, idk... I want to solo Nex and Fang is probably objectively the best thing for that and is what I used last league.
Also I should mention this, but solo Nex does not require Banker's Note, literally everyone told me it would but I soloed Nex with a 2t Fang, Ruinous Powers, the Life Steal relic, and Guardian relic with zero problem. Banker's Note is not at all a must-have unless you really need it to cheese Inferno/Colosseum kc or solo ToB I guess.
how are you getting 20dps with blowpipe on graardor im only getting 9.7 and im using same build
Personal hope, I know it would probably be lower DPS but I kind of hope the special attack relic this time is just a passive. Like every attack has a chance to be a special, akin to a bolt special. If it's common enough I'd easily pick that and use it.
You can get virtus from fremm as well. So actually that's 21 from just that region alone since dt2 bosses no longer require desert.
That's a good point, big oversight
In the dogsword comparisons, you compare to full bandos rather than torva. It also seems to be against a high defense target given the accuracy - we don't know yet but it's highly likely there will be increased accuracy for specs and/or in general with relics, making crystal bonus less potent. Of course, torva takes a while to get but nex is pretty trivial in leagues if you 2-man.
So I think T will only end up being a very minor upgrade (for dogsword spam speccing specifically, assuming it's possible) and definitely very replaceable.
EDIT: finished the video and it seems you do a better comparison later, crystal ends up
wildy is boycott for me
for mage I'd go: freme (rings amu) desert (toa) +1 more, in this case kourend... raids option is nice to play.
for range I'd go: freme rings amu, desert toa +1 more... tirawin or gwd. Probably crystal armor.
but why not info on tbow?
I was thinking about a door build again (if melee gives an armor bonus like last time). If that is the case then I would need to choose fremy.
I hate solo raids,what regions would you choose without raids, or at least one raid region?
Apparently so far the Wilderness has been quite peaceful and empty in Leagues. Might be different this time with the echo items, but I think last time even early on the Wilderness wasn't dangerous
spear spec is typeless from what I heard? so it's gonna be killer at nylos
Watched the whole thing excellent video I really hope you remake it suring the few days between last leak and league start
I will
I pick wilderness, moryt for tob and either fremm or Tirannwn. I should point out that all builds can use regen bracelet. Aranea boots are bis for moryt and good for beginner vs verzik web attack, amulet of rancour is pretty good, sadly no good ring if I don't pick fremm. Tirannwn out class fremm dps wise.
Kopesh damage was incorrect for the first day or two on gearscape
BEEN WAITING FOR THIS, LETS GOOOOOOO!
its nice to listen bro yap about there things !
The varlamore weapon spec only factors in prayer when you spec right? So you would bring str for the first 7 hits than switch to prayer before specing
That is correct.
Though constantly swapping gear for the spec seems very unfun. Perhaps something like a hybrid str and prayer setup is possible; inquisitor for example has +10 str and +5 prayer as a set. Hey maybe the Sol spear has a crush option too!
Was waiting for this!!
Nice analysis, was a good listen
I wanted to go tir/wildy but I’m at Cg on the gim so idk maybe asg instead so I don’t cry when I get a bowfa.
16:00 why not include regen bracelet instead of combat bracelet since this is bis showcase?
Really awesome video so far though. First time seeing this channel and I'm loving it so far
Truthfully it's a small oversight but it's not supposed to be a bis showcase. The comparison is meant to show that despites Tirannwn+Fremenniks strength (and even without Torva) you'll be perfectly fine.
@@Velikan314 ah fair enough. my bad
These are all using the old combat relics from leagues 4 right? If you said so i completely missed that. IMO you shouldve just used the things confirmed (especially since you dont even use grimoire just because we dont know what it will compete with), the combat relics are most definitely not going to be copies of the trailblazer relics. So the numbers here are pretty misleading, especially the melee ones since their maxhits are twice as big due to the relics 10% chance to just double your damage.
That being said, really enjoyed the video. Good stuff
@@cookieface666666 you are right and that's a fair criticism. I did mention to focus on the number itself though and I only really intended to use the numbers in comparison to one another.
Really trying to decide on the path I want to take, with CoX being the raid I want to grind. Ideally, magic seems to be a good choice as you can already obtain Ancestral from CoX + the chance for Shadow.
Sadly though, I doubt magic will be good for most rooms in CoX so I’m not sure how fun it’ll be.
Really stuck on what to pick here, especially because I’d rather avoid the other raids.
That's a tough one. My first instinct was to look on youtube for leagues cox solos and I found th-cam.com/video/s9hjIJErD9U/w-d-xo.html
Long story short, after you get a tumeken you'll probably be fine but before tumeken you might be in for a rough time, god forbid if you go dry. Good luck.
Thanks for the effort, great video
Thanks for using evidence to substantiate your claims dude. Great video.
Pretty disappointed with the gloves of the damned.
The barrows sets weren't designed at all for the double effect to put them all in line with each other and Jagex's favorite child Dharok ends up getting the lion's share of the attention AGAIN. I really wish they would make Ahrim's/Karil's effect more powerful so that Morytania feels less bad for rangers and magic. Melee already seems like the big winner this leagues and it's sad that this potentially tribrid item will more or less be for Dharoks.
i agree with a lot but it feels like you may have not really rated fairly. for some bosses it will take weeks maybe to get their echo item, depending how tough they are. cerb will need 90+ slayer
Id really like to go all in on a sun spear build, but looking through dps calcs it seems really poor, the average dps is really low for a decent spec. It gets even worse with T bonuses, khopesh is actually so much better it's crazy for a ultra GM reward
I hope there's a relic for gear degradation because the repair costs of crystal and moon gear is the main thing keeping me away
why did you not like toa? I didn't like tob/cox last league. Wasn't good solo experience and it was dead content, nobody around to play with
right now i'm picking between varla, zeah, wildy, and desert. I'm mostly a skiller, but I want to crack open ToA with the combat masteries to learn some mechanics while dps is inflated.
was going to do ranged, but seemingly the optimal choice is desert+frem which doesn't leave me feeling like I'm choosing the regions I want to play in.
maybe i pivot to melee and take varla first like i wanted to do originally. varla/desert is feeling significantly less optimal if i'm not going ranged though, so....
guess i just need to wait till combat masteries are revealed.
I promise frem isn't needed at all. Just go with regions that have the content you want to do
The thing with ToA is it forces you to use all 3 attack styles, if you are really strong in one but suffer in others, ToA is going to feel miserable. You're actually better off going melee Desert as Drygore and Ancients kinda cover your other 2 attack styles. Varlamore fits in perfectly fine here.
@@Velikan314 really depends on the combat relics I suppose. If mage/range get enough baked in accuracy you can just use them for everything except akkha when he switches and p2
So excited for DPS relics though, they really do make or break plans lol
So uh, about the dogsword at verzik... Doesn't that boss do some weird bullshit where lowering her defense actually raises it, or something..? 🤔The dogsword might actually be a liability there.
I don't know. After some googling it looks like her defense cannot be reduced but it also doesn't look like it'll go up if you spec her.
Why didn't you pick Torva on the dogsword calcs? Tir is still better, but the gap is lower than you make it out to be.
You mean the 4 calcs at 16:28? If I used Torva I feared people may be left wondering how big the gap will be if they can't get their hands on Torva and that way I can't really make the point I'm trying to make. With Bandos I can make the same point and people know that if they get Torva the gap will be smaller.
Was writing a long as paragraph, but I just scrapped it since I figured I'm probably not your target audience anyway, and that's fine. :)
Good luck in leagues !
Wish they'd tune down the jewelry from fremmy as the pair is just too crazy stat wise
how do you think ZCB vs DGBP is gonna compare in soul wars?
No spec relic - hard choice. DGBP should shred everyone faster than no-spec ZCB can, but the reduced range will leave me fodder for barragers and force me to switch weps to fight back if that occurs. Only a crystal bow or crossbow on defensive gave me an option. Also the damage will probably be steady 18-20s which people may hear / notice faster and be able to out eat a full inventory of bandages vs ZCB getting quick kill shots in 2 hits before they react
Spec relic - ZCB probably wins hands down. I may go Fremmy Asgarnia Desert to have the 2 options ZCB vs DGBP and max gear. TOA just for masori feels bad
also... Sunlit Bracers. what if the healing passive works with bandages, and I use onyx bolts as my main no spec ammo? this makes me want to go Fremmy Asgarnia Varlamore.
either route i pick FAD vs FAV probably, but which order
Well there's a question. I don't know lol. Maybe grab the Thousand Dragon Ward so you can't get frozen? Good luck figuring that out!
@@Velikan314 i thought about that but based on the wording i think its specifically skeletal wyverns icy breath, not barrages or entangles
and ice prison is Nex
@@Turbo-DF sharp
I think -1 attack speed for slower weapons and MASSISe accuracy boost for weapons that are already fast could ve interesting relics
When you compared ZCB to Drygore on Zebak, it looks like you aren't even using a range offhand, and you had Armadyl on instead of Masori
You are correct but it doesn't matter that much. Masori gives only 8 ranged strength and a lot of ranged offhands don't give anything at all, but even if you calc it with a twisted buckler the Drygore pulls ahead significantly. When I calc a drygore with rune darts against a zcb/diamond(e) even with buckler it's 24.3 dps against 20.95.
@@Velikan314 How fascinating, thanks for running all of these! Love your content
black slides with white text would make for a better viewing experience for future videos
I got this feedback last year and whenever I search the internet on what's better black on white seems more preferred. I prefer it myself too.
Love these vids. ty!
nice video and good info subbed
Maybe dont calc against bloodvelds because max hits will be wasted, and you completely forgot about ultor/rancour and lb for for dogsword
great video tyvm!
Tirannwn + Fremennik + Wilderness 🤔
Hell yeah Tirannw.
STOKED!
has anyone ever told u, u sound like "caedrel"?
you're the first lol
@@Velikan314 legit u came up in my auto-recommended and i thought caedrel got into osrs lmao
You do not need the crystal armor when using the blessing. Sub it for something else
Nice vid
Bro please drink a glass of water or filter out some audio i am not here for asmr mouth sounds
R