Too Many Bones: Undertow | Solo playthrough | with Mike

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • Duster and Stanza bring some aquatic justice right to Barnacle's watery doorstep. Will they survive?
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    0:00 = Introduction
    1:35 = Set-Up
    5:54 = Basics of Play
    12:05 = Playthrough
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    "Music from Epidemic Sound (www.epidemicsound.com)"
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ความคิดเห็น • 46

  • @adamchalasify
    @adamchalasify 2 ปีที่แล้ว +6

    The amount of dice in this game is wild. Very cool concept, love all the character specific dice and skill trees

    • @OneStopCoopShop
      @OneStopCoopShop  2 ปีที่แล้ว +2

      It’s tons of fun to try out different gearlocs and different builds.

  • @novarkp6576
    @novarkp6576 3 ปีที่แล้ว +11

    You got me as a subscriber! I found your gameplay direct, informative with cards/stories shown only when needed and entertaining to watch. Editing the inbetween decisions and setup. A lot of work is put into these. It's a pleasure to watch your gameplay videos. Keep it up!

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว

      Thank you so much for watching. I’m glad you found the editing style helpful!

    • @aloharay
      @aloharay ปีที่แล้ว +1

      Exactly why i subbed as well!

  • @Tombonzo
    @Tombonzo 4 ปีที่แล้ว +3

    Great play through Mike! Yeah I want to get Undertow eventually. Base set and Ghillie/Nugget is what I have now. Good job as always here!

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว +2

      Ah, two of my favorite expansion gearlocs! That's a nice collection :)

  • @annananigans5356
    @annananigans5356 ปีที่แล้ว +1

    This video has been SO helpful for me in terms of learning the rules - thank you 😊

  • @ionutsandu2830
    @ionutsandu2830 3 ปีที่แล้ว +2

    Nice playthrough, Mike! I did catch one small goof, around the 32:00 mark. See rulebook page 23: “If you are KO’d (lose your last Health chip), your Gearloc Chip and Ini Die come off the Battle Mat immediately and are placed in your Gearloc Prep Area. All slotted Active, Locked, and Backup Plan Dice are removed (Skills are Exhausted) from your mat.” So that fortunate discovery wold have actually been rather unfortunate and you should have lost the consumable die from the active slot

    • @ionutsandu2830
      @ionutsandu2830 3 ปีที่แล้ว +1

      Also around 34:00 you would not have been able to heal nightshade for 1 since you had to revive Duster and you cannot heal both during the same recover phase (unless you used loot or duster’s die #2)

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว

      Good catches on both of those. Thanks!

  • @billie_the_birdie
    @billie_the_birdie 3 ปีที่แล้ว +2

    I backed the second edition of Cloudspire and added TMB to my pledge at the last minute. Can't wait for both of them to arrive!! This has tempted me to get Undertow too

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว +1

      Hope you enjoy them both! I’d definitely play TMB before ordering more. It’s one of my favorites, but some gamers end up not enjoying it, and I wouldn’t want you to go all in till you know you like it!

    • @Nozdormu1982
      @Nozdormu1982 2 ปีที่แล้ว

      @@OneStopCoopShop Some argue that undertow > basegame tho.

  • @mylor1066
    @mylor1066 4 ปีที่แล้ว +1

    Awesome

  • @AlperAslan1980
    @AlperAslan1980 3 ปีที่แล้ว +1

    Awesome video! Just a small note for your watchers: When Duster died on your second day, the locked dice are exhausted (lost in case of your consumable die). The only exception is the easiest difficulty level, which you were not playing ;)
    And Buff HP should be lost after battle anyway.

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว

      Thanks! I love this game, but it's easy to miss little things each play :)

  • @BoardGameLosers
    @BoardGameLosers 4 ปีที่แล้ว +3

    @18:28 The monkey can be hurt, he cannot be directly targeted. for example a grenade could hurt him if the "splash" damage hit him or some other affect caused damage to enemies adjacent to a target and the monkey was adjacent to the target
    @35:32 I believe as long as you do not heal duster, nightshade would come out. Buff HP is not part of the basic HP pool so duster is still considered to be below max health

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว

      Thanks! For the monkey, I knew that but didn't say it clearly in the video. I was hoping to get Duster and Nightshade next to him for some sweet 2 damage backstabbing, but couldn't work it out.
      For the buff HP, I believe Duster was at full health, so barring a true damage attack I would have to ditch the buff before Nightshade would be available. Could be wrong though!

    • @BoardGameLosers
      @BoardGameLosers 4 ปีที่แล้ว +1

      May have missed that with the health. Great video though. You should do a series and do the campaign to show the scars, boons, and being able to potentially use tyrant die!

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว

      Ohhh, might have to. Will have to fit it in. Lots of games to cover.

  • @_Guzumi_
    @_Guzumi_ 4 ปีที่แล้ว +1

    Nice game.
    It also seems that the game likes to keep you honest. The intended rules are that buff HP disapears at the end of your next combat (unless otherwise stated), so you shouldn't have it at 44:05 when trying to get your gearlocks under the limit. But since you removed it, the result is the same
    But that isn't (very clear) in the manual, although it is added in the FAQ. It seems to come from the fact that all sources from the original TMB mention when to remove it, and so it is an oversight in the rules of undertow.

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว

      Thank you! You’re right, I got confused because it doesn’t go away at the end of a peaceful encounter, but does at the end of a battle. Glad the end result was the same in this case though :)

  • @HungryGamerReviews
    @HungryGamerReviews 4 ปีที่แล้ว +1

    Stanza is one of my favs

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว

      I didn’t utilize her too well here, at least not in a very Stanza-ish way. With all those axe powers, she felt more like Tantrum ;)

    • @kyleashton1
      @kyleashton1 4 ปีที่แล้ว +1

      @@OneStopCoopShop This seems to be one of the strengths of the game though, the fact you can build these characters different ways every play-through.

  • @Rodinov_Claw
    @Rodinov_Claw 4 ปีที่แล้ว +1

    Yey!

  • @TheMeepleMarathon
    @TheMeepleMarathon 4 ปีที่แล้ว +1

    Hey Mike, great video. I do have one quick question. During the first raft battle with the two krellin, you rolled Duster's skill die that can cause bleed and rolled a bones. Then at 42:36 you used that die to put the bleed effect on the dragon whelp and it looked like you may have re-rolled it. Is that optional with skill dice? I have always just placed them in my back-up plan immediately if I roll a bones.

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว +2

      This is a mistake I made when playing the first edition (the rule isn't as clear as I'd like in the rulebook), but yes, you can choose not to use a skill die after you see the result. So if you bleed doesn't go off, as it didn't there, I can put the die back on my board and try again later. I don't get the bone, of course.
      Now, there are exceptions, but they are listed specifically on gearloc boards. As an example, Boomer from the base game is forced to use her grenade results generally, even if it hurts her allies.
      Also, some skill dice have RED bones (you'll see this with my use of the Ferocity wolf die in the video). Those dice DO have to be put in your backup plan, but they are the exception.
      Hope that helps! Playing that rule correctly made the game a LOT more fun for me. Before, I though skill dice were pretty terrible because they were so inconsistent.

    • @TheMeepleMarathon
      @TheMeepleMarathon 4 ปีที่แล้ว +2

      @@OneStopCoopShop Man! I have been making the game harder than it needs to be (and it doesn't need to be harder). At least I'm not alone in getting this rule wrong. Thanks.

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว +2

      @@TheMeepleMarathon I REALLY like this game, but we have to give ourselves the grace of getting some things wrong, because there is a lot to track :)

  • @blesswitskills
    @blesswitskills 4 ปีที่แล้ว +2

    I wish Undertow Gearlocks were more user friendly. Especially for a stand-alone expansion. Thanks for the video!

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว +1

      Totally agree for Stanza (though I still like her). I don’t think Duster is too tough to learn, though the whole “wolf comes in once you’re damaged” thing takes some getting used to. I imagine it’s kind of like frosthaven, where they have to balance the desires of new players for an easy point of entry with experienced players wanting more advanced stuff.

    • @blesswitskills
      @blesswitskills 4 ปีที่แล้ว +1

      My thought process and experience... if someone heard that TMB was great and wants to dip their toes in the water but doesn’t want to invest to much immediately, they would purchase Undertow (that’s what I did). I usually don’t play solo and thought this would be cool for my wife and I to play or one of my friends... but the learning curve on Stanza I feel is a lot for a new player. I feel it would of been best to have Duster and someone easy to use and hard to master. Just my thoughts on how I would of done it. I’ve been able to play the original game since and currently Patches is my favorite.

    • @OneStopCoopShop
      @OneStopCoopShop  4 ปีที่แล้ว +1

      Yup, totally agree. If we are looking at all the non-base gearlocs, I might have switched Stanza for someone more straightforward like Nugget.

    • @Teremei
      @Teremei 3 ปีที่แล้ว

      @@blesswitskills which is the best individual character you can buy that's easiest for beginners?

    • @thedevil1286
      @thedevil1286 3 ปีที่แล้ว

      @@Teremei nugget, Ghillie, and Gasket aren't too bad. They range in difficulty in the order of names i listed, easiest to hardest. Tink is kinda complicated but great fun and I havent tried Dart or Lab Rats yet.

  • @davidpepin3017
    @davidpepin3017 3 ปีที่แล้ว +2

    Hi, thank you for the video! I bought too many bones (base game) and played it enough that I'm at a point where I would like more enemies, Encounter cards, gearlock, etc. Would you say that Undertow is a good way to expend the base game?

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว +3

      Well, here’s the thing. Undertow is the best value for sure. 2 new gearlocs, a bunch of new tyrants and baddies and encounters, fun new mechanics.
      Just be aware that it is generally not recommended to combine baddies from Undertow with base game baddies. Same with encounters. So they are kind of their own thing.

    • @davidpepin3017
      @davidpepin3017 3 ปีที่แล้ว +3

      @@OneStopCoopShop that is good to know. I guess the battlemat not being the same is kind of a clue that some things are not exactly compatible. I guess I should wait until 40 days in daelore is back in print (in the next few months I think) and then get a couple of gearlocks too. Thanks again, btw I love your videos, always well made, interesting with the perfect pace of play.

    • @OneStopCoopShop
      @OneStopCoopShop  3 ปีที่แล้ว +3

      @@davidpepin3017 thanks! And yeah, if you just want to expand the base stuff you have, Daelore adds new baddies and a bit else. Age of Tyranny adds campaign play and also more day 1-3 encounters (so they aren't the same each time).
      Splice and Dice is a more involved expansion that is pretty awesome, but also more complex, so I don't recommend it until you have basically everything else ;)

  • @nagredmoonstriker252
    @nagredmoonstriker252 4 หลายเดือนก่อน

    29:53 Did Duster have the option to re-roll his Defense die to try to get a "2" or another bone?

  • @williammcneil2045
    @williammcneil2045 ปีที่แล้ว +1

    is it better to have more days or less, like the days could have some good things as well as bad things ? yes ?

    • @OneStopCoopShop
      @OneStopCoopShop  ปีที่แล้ว +1

      So... it's a bit complicated. Each day you WIN, the number and strength of enemies increases, but you also level up and get stronger.
      Each day you LOSE... the enemies get stronger and you stay the same (though I usually play with a houserule where you still get one training point when you lose so it doesn't spiral out of control).
      So theoretically more or fewer days doesn't change the overall balance much.
      That being said, I tend to prefer tyrants with more days, because it pushes your leveling in more interesting directions. It's a well known semi-flaw of the game that leveling up just attack and defense is often a winning strategy. But the more days you play, the tougher it becomes to level up those stats, so you have to delve into the cool abilities of your characters.