8:45 I completely missed that the largest of the 3 groups deploys first. Thanks for making this, your rules guide was excellent as well. Hoping great videos like this will get more people into the game :)
As stated, it's the part where they say "rounding up" for each group dropped in the rules. It's a bit side-steppy from simply saying the biggest unit must be placed. But since all chunks placed must be "rounded up" a 10 person team would need to be 3 chunks of 3.333~, which means the first would be 4, leaving 6 people to split for the last 2. No need to round there. 11 people would be 4-4-3 and so on.
The counteract is a huge buff for elite teams as often their models often get a 3rd shot in a single turning point with no negative modifiers which is crazy. Non elites only get to use this if down to 1 or 2 models vs elites in which case they have already lost or potentially against other non elites. Elites set to dominate this version of kill team all the nerfs to non elites snipers, demo/ grenadiers, plasmas and other heavy weapons, loss of force fields and 5+ feel no pain, the 3 objectives, counteract and all the buffs to elites are a huge swing in favour of elite teams.
Legend, the best kill team content on youtube!
Excellent breakdown, thanks for releasing this video brother
This was really helpful the flow charts were a great idea
As always top notch 😊 keep at em dude
8:45 I completely missed that the largest of the 3 groups deploys first.
Thanks for making this, your rules guide was excellent as well. Hoping great videos like this will get more people into the game :)
I missed this too, is it something that's specifically stated in the rules? If so, where?
As stated, it's the part where they say "rounding up" for each group dropped in the rules. It's a bit side-steppy from simply saying the biggest unit must be placed. But since all chunks placed must be "rounded up" a 10 person team would need to be 3 chunks of 3.333~, which means the first would be 4, leaving 6 people to split for the last 2. No need to round there. 11 people would be 4-4-3 and so on.
I love this channel. And death guard coming!!!
The counteract is a huge buff for elite teams as often their models often get a 3rd shot in a single turning point with no negative modifiers which is crazy. Non elites only get to use this if down to 1 or 2 models vs elites in which case they have already lost or potentially against other non elites. Elites set to dominate this version of kill team all the nerfs to non elites snipers, demo/ grenadiers, plasmas and other heavy weapons, loss of force fields and 5+ feel no pain, the 3 objectives, counteract and all the buffs to elites are a huge swing in favour of elite teams.
Sweet been waiting for this one
Ty sir