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KimerexProjekt
United States
เข้าร่วมเมื่อ 25 มิ.ย. 2013
Rolling dice like my life depends on it.
How To Kill Team | Choosing Units
Let's see if I can properly articulate how to choose units to field in a match of Kill Team.
I'm not liking my chances.
Discord ►discord.gg/gXAqfuNmWw
Twitter ► KimerexProjekt
Twitch ► www.twitch.tv/kimerexprojekt
00:00 - Start
2:40 - Figure Out Operative Value
8:16 - Consider Opponent Matchup
10:48 - The Arena
13:40 - The Mission
16:49 - Quick Review
#warhammer40k #tabletopgaming #killteam
I'm not liking my chances.
Discord ►discord.gg/gXAqfuNmWw
Twitter ► KimerexProjekt
Twitch ► www.twitch.tv/kimerexprojekt
00:00 - Start
2:40 - Figure Out Operative Value
8:16 - Consider Opponent Matchup
10:48 - The Arena
13:40 - The Mission
16:49 - Quick Review
#warhammer40k #tabletopgaming #killteam
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Great video, can't wait to see the kasrkin overview!
@@TemurKing1 I feel like after all the buffs they got I can finally go over it properly
Idk, getting tabled turn 2 by a full plasma squad of Nightlords kinda tells me that my fun and cool weapons aren’t very good. I havent played KT in months after that embarrassment, and Im only gonna try again after how i saw cool the Yaegirs look
@@SumsieBun full plasma? KT 1.0? And like I said, weapons are situational. In close quarters I used the DG heavy flamer and killed 3 Harlequins in one activation. Just matching operatives to situations.
@@KimerexProjekt idr but it was like, the night lords had permanent obscure so I can’t shoot back, he shoots plasma, legionary dies, no saves. He shoots plasma, legionary dies, night lords with plasma pistol moves forward, shoots plasma, legionary warlord dies, shoots plasma, legionary heavy gunner dies. Something like that. Start of round two I think I had my banner guy and the shrivetalon left and he called it, apologized and said he was practicing for a tournament and then I played a game with the other new player that was there. I don’t remember the specifics because honestly I was just trying to understand what is heavy cover and what’s light cover
@@SumsieBun oof. No conceal orders on your peeps? Sounds rough.
@@KimerexProjekt it was my first game ever 🤷♀️ I hadn’t even played 40K yet, it’s not like I had any idea the game could end in a single turn
@@SumsieBun Normally I can't. That sucks. Hopefully you come across people more willing to take part in learning games. There is a lot you can do to prevent the plasma dmg.
Since piercing is a crit based special rule it should also inherit lethal from close quarters should it not?
@@Newominus ? Close Quarters only adds lethal 5 to blast, splash and torrent. Basically area of effect rules.
Looks great. Magenta plasma is a good choice for that armor color. Seems like they're mostly Assault; the more I play the more I think Bolt Rifles and Auto Bolt Rifles are the way to go.
Like #600!
Where can we get those objective markers?
amazon. Search "kill team objective markers". alternatively etsy has a wider variety of options.
Great video
Makes me wish i wasn't poor...
you can play it in tabletop sim for like $12 for every army
@@sev2725 Ya, i'm aware of it. But i meant having the physical models and everything...
@@davielias4404 if you buy the starter set from a discount retailer and just play with grey models you can play for not super excessive amounts
As someone just getting into Killteam, the practical and real on-board demonstrations explanations are extremely helpful compared to the majority of videos which just have a picture of the model or bit of text. Subscribed!
Hi there, I just subscribed nice video I am learning kill team and wondering how mortal wounds work as normal damage does more the mortal wounds. Can I choose if this does does mortal wounds or just normal damage?
Dice are retained and used as what they are. Crits are crits. Normal is normal. I'm trying to think of an example of where normal damage hits harder than crit damage + mortals. Sometimes they hit for the same value. But in the instance of a melta gun, the 6/3 damage is treated more like 6/7 after mortals are tacked on. It makes it so that teams that are good counters to the MW rule might make you think of using different weapons if capable. If you have a specific thing in mind, let me know. If you have discord we have a full on rules channel to go over this stuff in.
@@KimerexProjekt thanks so much for taking time to get back to me you have answered what I was after. So the break down is Melta gun hits a crit I retain that as a crit and defender takes 4 mortal wounds now the defender can roll to save the remaining 3 damage if he rolls a 6 if he gets a six he takes 4MW and the remaining 3 is saved If he don't roll a six the 3 and the MW4 is added together to make 7 damage total
@@carlooshosey9865 ohhhhhh i think i see. The mortals would trigger and then the regular damage would be applied on a failed save. You can't declare it to be a normal hit to get the mortals and a bigger damage line. If the enemy fails the crit save the 3 damage goes through as 3, but the MW4 that is already applied makes the crit still better than trying to retain it as a normal. It won't be 4 mortals followed by 7 damage. Still 4 mortals followed by 3 dmg.
Hi there, I just subscribed nice video I am learning kill team and wondering how mortal wounds work as normal damage does more the mortal wounds. Can I choose if this does does mortal wounds or just normal damage?
Man can you sound ANY more bias against the grey knights? A narrator who keeps going “and team A, who is so cool by the way, easily d defeats team B who sucks and is stinky and I don’t like them” is really uninteresting to listen to.
loved the fromat have about 7 warbands and hopefully it doesnt go away becaue i want to get more sets in the future.
Love Underworlds, possibly my favourite of GWs games, its under rated.
Just ordered a box of Gellerpox because i found the sculpts gorgeous. Cant wait to play them.
Is the Rubric Marines' Soulreaper cannon a conversion kit? If it is may I ask where did you get it? If it isn't, then, may I ask what you did to convert - I really like the look of it. Thanks.
That is a reaper chaincannon from i believe a box of havocs I had.
@@KimerexProjekt Very nice conversion. Did you cut the end of a Thousand Son Bolter barrel and add it to the end of the Soulreaper?
@@scrag2841 yep
@@KimerexProjekt Very nice, thank you!!!
5:02 id say u do mission, charge, melee and then play the khorne ploy to engage the other guardsmen, if u go for the double melta can still reach u with a move action, if it cant oponent can give it +1 apl with his comms so he just move dash shoot, with the chosen hitting on 3+ the bolt pistol prob wont even get the double since one guy is in cover
but ye, against vet u just take the bolt pistol since u dont need the dmg that much
I was trying to keep it simple. Didn't want to get too in depth.
@@KimerexProjekt think we should get deep when we wanna teach ppl, like i agree with taking bolter over a plasma pistol into the guard, but the example u have given is eh, i mean it does its job of showing things to the new player and getting the point across, but as someone with a bit more experience i can see some flaws with it not working in practice, but ig its just a nitpick, also found another way: with tzeentch u can pop the ploy that gives u +1 apl u can do mission, charge, melee, shoot, and when the melta strikes not only will u have decent chance of surviving (cover and 4+ inv save) and also it will leave melta, one of their strongest weapons out in the open.
Just had the idea today of starting a grey knights team, and now i have to see this 🤣 No problem though, i mostly want to do it because i want to kitbash the **** out of it, plus painting something new once in a while is just nice.
With 32 mm bases you can run them as other elites, if you like the models. I've always loved the GK aesthetic.
Needing to buy second box and painting a bunch of extra models to cover the lower frequency use but marginally better load outs is a bit annoying. Covering the extra options for the gunner, heavy gunner and the leader would be nice but frustrating from what GW provides. So i guess trying to build the "best all round" from a limited set leads to using plasma pistol and not building flamer and missile launcher
Thank you. Good video. Very helpful.
super noob question! when you move or dash, do you have to take the full distance? Or can you dash just enough to get around the corner to shoot and then just move back behind cover without using the entire distance? great vids btw! learned a lot!!
Using the move or dash action provides you with the total distance. You can use it as you see fit. The trick is during the move, using less than full inches is still considered a full inch. Example : if you use half an inch to come out from around a corner and then continue along the wall with a 6 inch move character, that first half an inch is still considered 1 in. You'll only be able to go 5 inches down the wall.
How to Kill Team. Step 1 - Dont. The game is trash. Step 2 - Play Old World instead.
I believe you mean "The Old Mold"
Interesting choice! Respectfully, I don't agree.
You mean the outdated design with a brick-thick rulebook full of clunky rules that after all the effort of learning all those ambiguities and corner cases, buying and painting a huge army still gives you a shallow game where hardly any decisions are not obvious, most time is spent on boring, non-interactive upkeep (like up to 5 steps of dice rolling to see how much dice to roll for attack resolution) and the result is mostly decided by RNG, faction imbalance and weaponizing rules mistakes and abuses? I loved 6th edition WFB in my time, even won aGT and travelled internationally to play it, but it's been a quarter of a century of a boom in TT game design since then. So, no, let nostalgia be nostalgia and the game to play is a sleek (for GW ;)) modern design full of player agency and difficult decisions with lightning fast resolution.
Never underestimate stacking reroll rules to get pseudo relentless wyrmblade Leader with Chainsword has ceaseless with cult ambush re rolls will often lead to an almost full reroll on any missed hits
I was able to take out a technomancer from full health with that setup
i like it
Great video as always
Do people really lean into a Chosen instead of a Champion ? It's hard to believe, tbh. The poor Chosen has nothing coming even close to 2+ to hit plasma and the extra action on a kill. Maybe, just maybe, if only the Chosen had "Favoured of the Dark Gods" the choice would be difficult.
Chosen doesnt have "favoured of the dark gods"?! Well looks like i cheated a little bit, but man chosen is such a melee bruiser, if u playing casually he can be very fun
HE DOES HAVE FAVOURED OF THE DARK GODS WHAT ARE U ON ABOUT, but ye i think it all depends on the local meta, everyone in my store says that tzeentch is the best overall mark and that the aspiring champion is the best
@@hydra1plprivate942 Read again. Slowly. Without Caps Lock. ... There you are! :)
@@hydra1plprivate942 Read again. Slowly. No Caps Lock. ... There you go :) Understood now?
@@hydra1plprivate942 First of all, lose the caps lock and the tone. Is this how you address people normally? If so, I don't envy those who have you around. Secondly - read and re-read what I wrote until you understand. Got it now?
I love Tyranids (hive fleet). They're known for having some pretty lackluster shooting options, especially compared to double shoot elite teams. Most people correctly assume them to be primarily a melee threat. I tried a sneaky little adaptation of my own. 3 warriors, 4 gaunts, 4 gants. One of the warriors was a weapon beast. Most people see that list and say, "The leader, gunner, and gants are the player's shooting options and will hang back, I'll range them down." My weaponbeast and all gaunts have acid maw. The sheer disbelief at certain combos, like GA2 belching what is ostensibly a bolt gun at people as i push to cover on GAUNTS always makes me smile, and it's usually good to catch a person off guard if they've never faced it.
Acid Maws are evil incarnate!
Another great video, wonderful work!
Another great and informative video! TY🎉
Love the topic
I had this with Reivers in the Phobos list. People thought i had lost it when i said i give my reivers carbines or god forbid i made a pure reiver list. It was so much fun to use and i won the games.
How did you take advantage of the Bolter reivers?
Gravshoots
@@TheMuffinMan328forward deployment the reivers with gravshoots om to vantage points n use the extra barricade for a nasty sniper use deadly shots n bolter ploy to shoot twice n get ap1 on critical n the guerrilla warfare to hide in conceal I just did this to this weekend at my localtoyrney
Cleans up hoardes lol
Grappling launcher also let's ur reivers with bolt carbines get to vantage points ;)
I really hope you will put out some more of these team overviews, I think they are the best on YT and would love to see more, both for newer and older teams!
Nooooooooo
I know this is an old video, but in case there are other late arrivals like me: the Executioner Shotgun is so named because it fires Executioner rounds, which are homing, heatseeking projectiles. Thus the increased range!
Thank you for these videos. I have my second killteam game tomorrow so feeling a bit more confident going into it. Hoping my scouts do a bit more damage than they do in main 40k games
Corsair behind an open door on ITD can never be shot at. If you come within 2" you get charged. If you stay outside 2" and want to throw a grenade, you get charged. If you stay outside 3", you can shoot.
You're showing two variations of models and talking about them but not explaining where we get the information to know what each variation does and how we can pick them. I bought a Phobos Strike Team box and the Core Book and neither explains where to begin putting my team together. How do I know what I am allowed to bring and what variation does what?
Phobos come from the Kill Team Moroch book. There are places like Wahapedua and KT Dash that carry pirated rules online if you are unable to find the physical book.
What would be your recommendation for a newbie friendly, generalist team ? Boltgun champion, and two gunners ?
Fully general Death guard? Focus on range. Melee is important in this game for front line things, but timing when to go is rough. And going HAM with bolters makes your double shoot rounds very useful.
Digital will always be my preferred method for rules in any game system. I don’t want to be purchasing a new codex every two years growing a pile of old codices when it can easily be updated in a digital format.
So I wanna Start 40k and want to buy me this Kill Team, is thise a good choice? Thanks for this Video
Big 40K and also Kill Team? Or mostly Kill Team? Hmmmmm... The base box for this gives you a technomancer, which you can use in big 40k if you're looking to start necrons. I like the team in KT, though. They've been buffed multiple times. Even more since I made this. I feel like they are fun, but I also like Warpcoven, and they play kind of similar right now.
@@KimerexProjekt Thanks for the fast reply appreciate it. For right now only I want to start only with KT, if I start with the Big 40k is still unclear, its a big new world for me so I have to start somewhere XD and my friends told me KT is a good start
@@hithim_ Nice. If you have SOME interest in Necron as a faction going forward definitely grab them. If your mostly looking for a playstyle, think of them as undead , and their guns are great. melee is middle tier. "spells" are fantastic.