For It Takes Two: The elephant is their marriage. It's more subtle than you'd think, while being blunt. It's a visceral cop to the actual process, and both of them are conciously choosing to put their child through it in order to get what they want. It's also a nod to the phrase "The elephant in the room" which is most common when there's a sensitive subject people want to dance around, but everyone knows.
I’m jumping in the way back machine, and my jaw dropping moment was in Skyrim. I remember accidently finding that massive underground city. Stalagmite on the ceiling sparkling like stars…it was just incredible. For the first time, in a long time, I felt rewarded for aimlessly exploring. We need more of that in future titles!
I got my Skyrim running roughly 1,000 mods on PC using Lady Lexy's LOTDB guide as a "foundation", started a Necromancer using an alternate start mod. Started in his secret lair only to exit the front door and find he lives there! And wow, it is pretty to this day!
Me and my friend were extremely shocked when we had to kill Cutie the Elephant in It Takes Two. It was so unexpected that it made us feel extremely disturbed.
Me and my brother we're absolutely shocked at how long it lasted and also how brutal it was. Are reactions we're very much omg no why! Mixed with a lot of hysterical laugher at how absurd the thing was.
My fiancé and I played through that game together and I honestly don’t remember the elephant part at all. Was it something you were required to do or was it an optional side thing?
Yeah I played the game with my GF and she was crying at that part and I was in tears too but I was laughing because I was just like "wtf is this shit man" 😂☹
RE8 was an even bigger holy shit moment because you really didn't expect it. The place was pretty damn weird but the game had been so much less scary than RE7 that I didn't expect it to be far more scarier than all of that game in a 30 minute section. Then again its one of those experiences that really only works once IMO. The buildup is what makes it SO. GOOD. During that whole section you turn around every corner expecting a jump scare or something and it never comes, by the time the baby appears your nerves are up to 200%, your body is ready to explode. And it does.
I’ve watched steamers play it and even though I knew about it. It still was a holy shit moment when I played. That was the first ever resi game I played from the series too. I was definitely worth playing.
I didn't know what was going to happen but I did notice that there was a closet you could hide in and close on yourself. It was at this moment I knew shit was about to go down.
Defo, I was complely blown away by that, but then was like that makes sense! no normal human would have survived what he did. One of my fave gaming moments.
I could be totally wrong but I took the weird sky at the end of deathloop to signify that they had been inside the loop for so long that the world ended. Some catastrophe had occurred which furthered Julianna’s desire to keep the loop going. Colt never considered that they had been at it for so long that there was no normal world left in which to return. But again, I could be wrong.
You're right. Wasn't this one of the reasons they set up the loop to begin with? Yes they devolved to hedonistic ideals, but it's inception was for the wealthy to escape what was happening to the planet.
Fun RE8 fact, the giant baby monster is just a hallucination in Ethan's mind. That's also why all your weapons are 'missing' from your inventory & a bunch of other things that happen in that section. If you pay attention to dialogue & collectible pieces regarding that woman who controls the dolls it explains it but its very easy to overlook
I haven't played games in years, but always keep up with news thanks to you all. Returnal looks amazing. Between Returnal & a few other games I might have to get a new gen console when they are finally in stock in 2029.
House Benneviento gave me chills when I walked up to the house, and that overall scene was already pretty tense. Glad it paid off as such an interesting experience through the whole sequence.
Falcon sir I dont know what it is about your style of narration and your voice but I enjoy your videos more than anyone else at gameranx. Thanks for the content and keep up the good work!
The giant mutant fetus in RE 8 is one of the most HOLY SH*T moments of all time. That feeling of running down the dark halls with the fetus laughing demonically behind you was TERRIFYING.
I feel like in Assassins Creed as a kid every time I would come across an isu sight I would be like "Holy shit what could this place even possibly be for" and now its like "Oh, another one, nice" Edit: "Site" not "sight"
My husband and I literally just played it takes two today and got to this scene with the elephant. We were both like, what in the heck is wrong with them? Who does that? 🙄😬 Haven't played any of the rest yet so didn't finish the video. It was so great that as I was fast forwarding it showed the titles of the games so I could check without getting any spoilers. 👏
And that's exactly what children think when their two best friends (their parents) tear down their marriage (symbolized by the elefant in the room). It's genius.
@@ShadowyBlink yea apparently so. You can save and then exit but when you load back in, it wipes that previous save and so on and so forth. Least I think that’s how it works Haven’t bought it yet myself but in my wish list as rogue like games aren’t really my thing. A save feature was the one thing I was looking for on Returnal so will be getting it soon
@@abnormalnox absolutely not. Majority of roguelike games allow saving. Even the original game Rogue, that birthed the genre, had mid run saving Problem is a lot of rogues can be beaten fairly quickly. Whereas you’re expected to finish Returnal in one sitting maybe lasting hours… it’s just not user friendly. More accessible = more money
I hope you do more videos on this topic! For me one of the biggest moments I have experienced was in Telltale's The Walking Dead season 1. In the later half of the game, when the RV breaks down from running over a walker, it's getting dark, walkers are closing in as you (Lee) are standing outside the RV in the middle of a huge fight with Lilly who is screaming at Carley (if you saved her at the beginning) ....and with all these tensions building, out of nowhere Lilly whips out a gun and shoots Carley point blank, in the head right next to you! I literally dropped my controller when she did that and definitely left Lilly's crazy ass on the side of the road after that!
I get that thing where my brain automatically attributes a soul and feelings to anything with a face and yeah. So the whole thing with Cutie in It Takes Two, I can't get through it without my heart breaking. That shit is awful 😭😭😭💔💔💔
Yes it is but I think in a weird way it kinda a statement to how well done the Moment is as it was shocking yes but almost every one who played it was hurting because of it even thought there was no blood or anything like that. It a powerfull moment as it show that violence is not the answer even if it may seem like it at first.
My fiancee and I had to pick our jaws up off of the floor after the elephant scene. It just came out of NOWHERE and was so unexpectedly dark, that we were kinda dumbfounded. But, we were both happy to see her repaired at the end. What an awesome game!
Basement baby broke me... I'm not proud if it but I literally dropped my controller shaking and got eaten the first time. Best horror sequence in gaming history imo.
House Beneviento was one of the single coolest, most atmospheric experiences I've ever had in my 32 years of gaming. The picturesque exterior of the house nestled against a cliffside and a waterfall was very much an unexpected change of pace from everything in the game up to that point. Then you enter the house, and it's just quaint. Not nightmarish or dilapidated. But there's something off about it. It's DEAD silent. Eerily so. Then you realize in order to progress, you have to venture deep into the house (towards the cliffside it's built in to), and the realization dawns on you that there will be no windows. There will be no doors or escape routes. It's one way in, one way out. And then it gets progressively creepier and creepier... until eventually you're chased by a giant freakish baby monstrosity. Truly epic game design, and I'll never forget experiencing it for the first time.
It definitely played like a true eerie ghost story game, moment (my favorite) ex: Visage, Layers of Fear, Madison, style... It was my favorite area of that game, too.
The little nightmares ending is about how kids who are hurt when they're younger tend to grow up into the ppl that hurt them. Forever continuing a deadly cycle of victim and abuser
I just love the "false ending" in Returnal after biome 3. My favorite moment in gaming in 2021 and a desperate, yet beautiful depiction of what a loop life would be like.
The Baby Chase in RE8 actually scared me. Seriously it was the first time in the better part of a decade where I was running from something in a game and actually screaming while I did it. The second time it becomes obvious its path is beyond predictable and all the fear is gone but the first time... Very very well done!
Added note about the Hyperion fight from Returnal - the song that's playing during that biome and fight is an organ rendition of "Don't Fear the Reaper", a recurring song/theme throughout the game.
Playing re8 right now and i got home from work yesterday and said sure ill just do this section and go to bed, literally had a nightmare that night when i went to bed after lmfao, playing it with all the lights off abd headphones is just scary as hell
I'm Little Nightmares 2, the reason you go to the tower is because it's what's broadcasting the signal that's causing the people to look distorted and control their minds.
Elephant scene didnt make me go "holy Sh*t". it made me go "What the F*ck." i was both laughing and terrifyied at the same time i really did not know how to feel.
*Spoiler-Free* Completely agreed with the number 1 being Inscryption. I bought this game on a wimb, and played it blind without watching even so much as the trailers. Needless to say that I'm so happy I did. I struggled so much on act one; for the better part of 11 or 12 hours. I got most of the secrets that gave me adequate tools to beat the first act but by hour 10 I realized there was STILL more hidden around the cabin. Amazing game with an immersive story. I really hope this universe doesn't get abandoned because it was crazy fun to spend the 20-24 hours that it took me to play through.
@@maddogkilla1 I'll poke through my steam collection in the afternoon and get back to you. The first that comes to mind without even being being my computer, Return of The Obra Dinn. I don't know if you'd call it an indie title but it's terrific. It's slow paced, very casual, and visually unlike any other game I've ever played. Hell, the game play is unlike anything I've played. You're hired to piece together the events that took place on a vessel. Given a manifest, a map of the boat, and a pocket watch; you're tasked with using said pocket watch to determine the fates of every crew member on board. Using interactions, relationships, accents, physical features you have to determine the identities of the crew as well. Maybe not everybody's cup of tea, but I always recommend it in these times of crazy competitive online games. A nice chill single player experience that'll keep you scratching your head.
@@popenfresh thanks man I'll def check it out. Doesn't need to be indie just any good game you recently played. I just wanna try out something new and I can't ever pull the trigger on anything in the Nintendo store
Anyone else watch these videos in bed at night and are blinded every time they move to the next number on the list?? I gotta buy some blue light glasses just for gameranx videos 🤣
Ooo...looking forward to discovering what Act 2 is all about in Inscryption. That game has been a pleasant surprise for me, you just know there's more underneath the surface than what is being revealed
When I was playing It Takes Two and playing that part with the elephant, at first I was like "it's not that bad" and then it slowly got worse and worse
I had about the same assumption going into Guardians. "Oh, this is going to be a fun, light-hearted romp!" I was sorely mistaken. That whole Promise sequence fucked me up, as did a few other emotional scenes.
I love the game but I honestly dislike how the game ended. "Hey! You've been betrayed by the duchy you saved. Okay, time to be a god." There was like no resolution in the final conflict. There is but only in the realm where the conflict doesn't matter anymore.
My girlfriend and I played through it takes two and she broke down in tears when you ripped apart the elephant. I had to finish the scene with 2 controllers by myself lol
Without going into spoilers with Inscription but theres a few more "HOLY SH*T" moments especially when youre going hard searching for all the lore, cant wait for the expansion the devs are planning
I was only watching people play Inscryption and I loved the first "part" of it. The twist is unexpected and interesting at first, but then I felt shit goes down the drain really fast. Somewhere in the middle of the second act I simply didn't care anymore, because it felt like the whole thing had gone on long enough and another "woah, such a surprise" moment would just invalidate what you accomplished anyways. For me it's the perfect example of a really great premise and well done surprise, that is stretched and milked for so long it actually makes the game worse, than if the twist hadn't happened.
From the screenshots I didn't think anything of inscription, but this made me try it and I'm hooked. You're right, end of act 1 felt like you beat the game.
I’ve never played a FromSoft game and I purposefully began playing Elden Ring completely blind, no previews, no videos, nothing. It was a completely new experience for me and I gotta say, my “Holy S***” moment was the transformation of Rykard halfway through his battle
CP77 : the crucifixion live recording quest or the farm where young boys were trapped questline.. or the mission to find Evelyn.. or going with Judy to the underwater levels of Night City.. there are a lot of such great WTF moments in that game
I wish this game clicked with me like it seems to click with everyone else. The constant repeating time limit to accomplish anything is extremely annoying. It is like a 22 minute stopwatch is always running, and that is not my idea of fun.
@@Curt_Randall it’s not supposed to be fun. As backwards as that sounds. It’s like the “dark souls” of puzzle games. The game is punishing and creates this ever present feeling of dread and frustration. It can have you feeling some type of way but because it’s intentional, it adds to the overall impact. I felt the same way you did at first but then at some point I let go, it grabbed me and then broke me in the best way possible. The only other game I can say comes close to this experience for me is Neir Automata. Anyways, all that said… I do hope one day you finish the game. It really is something special :-)
@@wealth4rmwisdom well, I only play games to have fun, not for punishment. Real life is punishing enough. . .and as I said before, not a fan of constant time limits.
@@Curt_Randall Fair enough, it's not for everyone. If you get it you get it, if you don't you don't. Such as life. Either way, I still hope that one day for whatever reason; you decide to finish the journey. ✨
Given how well it reviewed, I'd be surprised if we didn't see a sequel in a few years. They left some hints and plot threads open to explore in a sequel as well.
I recommend to check out the space horror/thriller game Observation. The scene before the opening credits and the credits themselves definitely fit the subject of this video. Great game.
I think I saw it on the switch store but didn't pull the trigger buying it. It's pretty good you say? Also, they need to add like user comments in the switch store so we know which games ppl recommend and which ones suck big floppy donkey deck
Okay, that little nightmares 2 ending just gives me SOOOOO many questions. Like: is the boy stuck in a time loop where he's constantly dragging himself and his friend into the TV, getting betrayed and trapped, and then becoming the Tallman to do it all over again? Is he out for revenge or something for dragging himself and his friend back into that world? Does the friend somehow find out that you are the Tallman when transformed and does that lead them to betraying you after you save them? P.S. I don't really play horror games or watch horror movies with few exceptions, so the game isn't really on my radar.
Realistically it's impossible to actually explain which is what makes it so scary to me. A definitive feature of a bootstrap paradox, seen here, is that the cause for the time loop to be created cannot be identified. Mono ventures into the Pale City and him and Six are chased by some strange thin dude with The Ring powers (+ telekinesis and spacetime manipulation). The thin dude manages to kidnap Six, leaving Mono alone, which is an odd thing to note considering pretty much all of the monsters in the game seem to ignore Six during gameplay. Clearly this thin guy has time manipulation - your movement is heavily slowed in his presence, and he can transport himself into the close future to get closer to you simply by walking. Eventually Mono faces off the thin man in the street before the Signal Tower, and manages to defeat him and warp the space around him to bring the entrance to the Tower itself to his location. He goes into the Tower and finds Six, but a distorted, monstrous version of her. He repeatedly smashes her music box to attempt to return her to her normal form and is successful. At this point, whatever eldritch horror the Signal Tower actually is starts to erupt out of the walls in the form of huge walls and masses of flesh with countless eyes. Right at the finish line, Mono jumps across a gap where the bridge has broken and is caught by Six. But after a silent consideration, Six decides to drop him into the Tower and leave him behind. Now Mono, utterly defeated by his friend's betrayal, gives up. He's stuck in the Tower, which reforms itself and places him in a room with a chair. There he sits for an indeterminable amount of time, especially given the nonlinear flow of time inside the Tower, festering in anger and resentment. The Tower itself harnesses his TV powers to spread the Transmission throughout backwards (and forwards maybe?) in time via televisions, which distorts and corrupts the Pale City as we see in game. Until one day, the door to his prison is opened by a little boy wearing a brown paper bag on his head. He knows this, he's experienced it. So he chases the kids, first deciding on Six after sitting for years with the last memory of her being her cruel betrayal, he's gonna make her pay. Simply killing her isn't enough, he corrupts her and turns her into a monster to extend the suffering of his judgement. Finally, he attempts to stop his past self from reaching the Signal Tower to prevent his fate of becoming the Thin Man, but with so much of his power being leeched and used by the Signal Tower his younger self actually grows stronger than him and defeats him. And so on, ad infinitum. The loop can't be broken through changing events, because those events are a consequence of the time loop's existence in the first place in attempting to break it, so those events never happen. I also have my own personal headcanon that, at least in LN2, whenever we "die" or game over, respawning is actually canon - Mono dying before becoming the Thin Man would mean that the Pale City would never have been distorted by the signals, so the situation where Mono died did not happen. So time.exe crashes and resets to a point in time before where Mono can continue with a better chance of succeeding.
Returnal is a masterpiece. Every house sequence left me waiting for the next and the final one (real ending) was such a beautiful yet horrifying closure.
I played it takes 2 with my 11 year old sister. That elephant part was messed up man. I thought it was a little bit funny but my little sister was horrified
For It Takes Two: The elephant is their marriage. It's more subtle than you'd think, while being blunt. It's a visceral cop to the actual process, and both of them are conciously choosing to put their child through it in order to get what they want. It's also a nod to the phrase "The elephant in the room" which is most common when there's a sensitive subject people want to dance around, but everyone knows.
Philosophy +psychology. Interesting method .
Jesus. This went right over my head!
Perfect analysis.
Thats.. thats amazing!!
Nice interpretation. Hadn’t even played this game and now I want to based on this and other potential undertones
I’m jumping in the way back machine, and my jaw dropping moment was in Skyrim.
I remember accidently finding that massive underground city. Stalagmite on the ceiling sparkling like stars…it was just incredible. For the first time, in a long time, I felt rewarded for aimlessly exploring.
We need more of that in future titles!
Blackreach?
I got my Skyrim running roughly 1,000 mods on PC using Lady Lexy's LOTDB guide as a "foundation", started a Necromancer using an alternate start mod. Started in his secret lair only to exit the front door and find he lives there! And wow, it is pretty to this day!
@@freddieb1903 Yes, the very same.
@@brnclandonald Dude, I want so badly, to mod Skyrim up, but I lack the funds, and the know how.
And then never going back there again
Now this is how you make a video/description/chapter marker that doesn’t give spoilers if you don’t want them. Well done!
Thanks
@@gameranxTV now the only thing left is to make the transition screens black instead of white. My eyes will thank you!
@@Everbrooks it's like a flashbang to the senses😂😂
@Everbrooks That would not only be less harsh on the eyes, but be cool as hell if they used the right graphic.
Me and my friend were extremely shocked when we had to kill Cutie the Elephant in It Takes Two. It was so unexpected that it made us feel extremely disturbed.
Us too. We were just enjoying perhaps the best co-op game ever when this happened. It bothered me & her for the next like two hours lol
i felt absolutely horrible hurting her, especially with her ear when it got caught.
The It takes 2 moment is absolutely heartbreaking to take part in.
Yep and I have played the game 2 times it hurt every time thought if it meant I had to do it to play more of this masterpiece of a game I would
Me and my brother we're absolutely shocked at how long it lasted and also how brutal it was. Are reactions we're very much omg no why! Mixed with a lot of hysterical laugher at how absurd the thing was.
My fiancé and I played through that game together and I honestly don’t remember the elephant part at all. Was it something you were required to do or was it an optional side thing?
@@Just_a_guy06 it was required it literally the Turning point of the game. It marks like the half way mark and needs to be done
Yeah I played the game with my GF and she was crying at that part and I was in tears too but I was laughing because I was just like "wtf is this shit man" 😂☹
RE8 was an even bigger holy shit moment because you really didn't expect it. The place was pretty damn weird but the game had been so much less scary than RE7 that I didn't expect it to be far more scarier than all of that game in a 30 minute section. Then again its one of those experiences that really only works once IMO. The buildup is what makes it SO. GOOD. During that whole section you turn around every corner expecting a jump scare or something and it never comes, by the time the baby appears your nerves are up to 200%, your body is ready to explode. And it does.
I’ve watched steamers play it and even though I knew about it. It still was a holy shit moment when I played. That was the first ever resi game I played from the series too. I was definitely worth playing.
I literally screamed out fuck in the middle of the night when I faced the baby for the first time. The game was soo worth playing without spoilers.
I love horror games and this section got me good. My heart was pounding trying to get away from that thing
I didn't know what was going to happen but I did notice that there was a closet you could hide in and close on yourself. It was at this moment I knew shit was about to go down.
Relax
Finding out that Ethan actually died back in resident evil 7 and is actually mold is my holy shit moment of last year
Defo, I was complely blown away by that, but then was like that makes sense! no normal human would have survived what he did. One of my fave gaming moments.
@@jonathanellis6097 I was watching gameplay when that twist happened and i remember being mindblown for an hour after that. It was amazing
Wdym he actually died?
@@maddogkilla1 when jack knocks you out after your fight with your wife. Apparently, Ethan died right there.
@@michaeljosephjackson9854 yeah okay.... 😂
I could be totally wrong but I took the weird sky at the end of deathloop to signify that they had been inside the loop for so long that the world ended. Some catastrophe had occurred which furthered Julianna’s desire to keep the loop going. Colt never considered that they had been at it for so long that there was no normal world left in which to return.
But again, I could be wrong.
You're right. Wasn't this one of the reasons they set up the loop to begin with? Yes they devolved to hedonistic ideals, but it's inception was for the wealthy to escape what was happening to the planet.
That stuff in the air seems to be also connected to the void from the Dishonored series
Fun RE8 fact, the giant baby monster is just a hallucination in Ethan's mind. That's also why all your weapons are 'missing' from your inventory & a bunch of other things that happen in that section. If you pay attention to dialogue & collectible pieces regarding that woman who controls the dolls it explains it but its very easy to overlook
Yes because of the pollen from the flowers. Also, just a thought, some ppl were saying it was Mother Mirandas miscarriage trying to recreate Rose
Hyperion from Returnal is one of the best boss fights I’ve ever had in a video game. Just so well done, haunting and beautiful. Glad it was mentioned
It was the easiest boss for me. Killed it at first runattemp of biome 4
@@TraroSF same. I was actually upset he was so easy because I wanted it to keep going lol
The elephant scene had me and my wife losing our shit 😂
I haven't played games in years, but always keep up with news thanks to you all. Returnal looks amazing. Between Returnal & a few other games I might have to get a new gen console when they are finally in stock in 2029.
I'm going on 50 and never lost my love for games.
@@jackking9271 😐
Same. I literally watch more about games than actually playing.
@@wendellswendell2001 gaming is my get out clause to other worlds
Returnal is my goty for 2021. Such an incredible game.
Little Nightmares two got me rlly good. I spent the entire game scared and keeping Six close, then the ending happens.
House Benneviento gave me chills when I walked up to the house, and that overall scene was already pretty tense. Glad it paid off as such an interesting experience through the whole sequence.
Falcon sir I dont know what it is about your style of narration and your voice but I enjoy your videos more than anyone else at gameranx. Thanks for the content and keep up the good work!
The giant mutant fetus in RE 8 is one of the most HOLY SH*T moments of all time. That feeling of running down the dark halls with the fetus laughing demonically behind you was TERRIFYING.
I feel like in Assassins Creed as a kid every time I would come across an isu sight I would be like "Holy shit what could this place even possibly be for" and now its like "Oh, another one, nice"
Edit: "Site" not "sight"
Me and a friend were playing it takes two and were talking about how it would be a fun game for kids too until the elephant scene😂
My husband and I literally just played it takes two today and got to this scene with the elephant. We were both like, what in the heck is wrong with them? Who does that? 🙄😬 Haven't played any of the rest yet so didn't finish the video. It was so great that as I was fast forwarding it showed the titles of the games so I could check without getting any spoilers. 👏
And that's exactly what children think when their two best friends (their parents) tear down their marriage (symbolized by the elefant in the room). It's genius.
Just a vid of Falcon talking about cool stuff that happened in cool games. This is why I subscribed to this channel.
Returnal is a fantastic and challenging game.. it’s definitely easier now you can save current runs but I really enjoyed the game.
You can save now?
@@ShadowyBlink yea apparently so. You can save and then exit but when you load back in, it wipes that previous save and so on and so forth. Least I think that’s how it works
Haven’t bought it yet myself but in my wish list as rogue like games aren’t really my thing. A save feature was the one thing I was looking for on Returnal so will be getting it soon
I mean doesn't that feature defeat the purpose of it being a roguelike though?
@@abnormalnox absolutely not. Majority of roguelike games allow saving. Even the original game Rogue, that birthed the genre, had mid run saving
Problem is a lot of rogues can be beaten fairly quickly. Whereas you’re expected to finish Returnal in one sitting maybe lasting hours… it’s just not user friendly.
More accessible = more money
@@LOSTBHOY88 you're not expected to finish in 1 sitting. You clearly haven't played it and just a know it all kid in the comments
I hope you do more videos on this topic! For me one of the biggest moments I have experienced was in Telltale's The Walking Dead season 1. In the later half of the game, when the RV breaks down from running over a walker, it's getting dark, walkers are closing in as you (Lee) are standing outside the RV in the middle of a huge fight with Lilly who is screaming at Carley (if you saved her at the beginning) ....and with all these tensions building, out of nowhere Lilly whips out a gun and shoots Carley point blank, in the head right next to you! I literally dropped my controller when she did that and definitely left Lilly's crazy ass on the side of the road after that!
Thanks for sharing.
I get that thing where my brain automatically attributes a soul and feelings to anything with a face and yeah. So the whole thing with Cutie in It Takes Two, I can't get through it without my heart breaking. That shit is awful 😭😭😭💔💔💔
Yes it is but I think in a weird way it kinda a statement to how well done the Moment is as it was shocking yes but almost every one who played it was hurting because of it even thought there was no blood or anything like that. It a powerfull moment as it show that violence is not the answer even if it may seem like it at first.
What thing about your brain are you talking about? Imagination?
My fiancee and I had to pick our jaws up off of the floor after the elephant scene. It just came out of NOWHERE and was so unexpectedly dark, that we were kinda dumbfounded.
But, we were both happy to see her repaired at the end. What an awesome game!
Basement baby broke me... I'm not proud if it but I literally dropped my controller shaking and got eaten the first time. Best horror sequence in gaming history imo.
Definitely too young to be playing those types of games kid. Stick to Roblox And, idk, fukin Splatoon? Lmao
House Beneviento was one of the single coolest, most atmospheric experiences I've ever had in my 32 years of gaming. The picturesque exterior of the house nestled against a cliffside and a waterfall was very much an unexpected change of pace from everything in the game up to that point.
Then you enter the house, and it's just quaint. Not nightmarish or dilapidated. But there's something off about it. It's DEAD silent. Eerily so. Then you realize in order to progress, you have to venture deep into the house (towards the cliffside it's built in to), and the realization dawns on you that there will be no windows. There will be no doors or escape routes. It's one way in, one way out.
And then it gets progressively creepier and creepier... until eventually you're chased by a giant freakish baby monstrosity. Truly epic game design, and I'll never forget experiencing it for the first time.
👍🏼
It definitely played like a true eerie ghost story game, moment (my favorite) ex: Visage, Layers of Fear, Madison, style...
It was my favorite area of that game, too.
The little nightmares ending is about how kids who are hurt when they're younger tend to grow up into the ppl that hurt them. Forever continuing a deadly cycle of victim and abuser
The RE8 baby was my top one. It was pure nightmare fuel.
I just love the "false ending" in Returnal after biome 3. My favorite moment in gaming in 2021 and a desperate, yet beautiful depiction of what a loop life would be like.
I really want to play return all looks crazy but intriguing.....
The Baby Chase in RE8 actually scared me. Seriously it was the first time in the better part of a decade where I was running from something in a game and actually screaming while I did it. The second time it becomes obvious its path is beyond predictable and all the fear is gone but the first time... Very very well done!
Thts Mom scene from Guardians of the galaxy was too good💯and the fact that the game could end right there is even crazier
The whole concept of Inscryption is just a masterpiece. That whole Luke Carder ARG stuff was so amazingly planned out.
Added note about the Hyperion fight from Returnal - the song that's playing during that biome and fight is an organ rendition of "Don't Fear the Reaper", a recurring song/theme throughout the game.
Love it when you guys post!
Playing re8 right now and i got home from work yesterday and said sure ill just do this section and go to bed, literally had a nightmare that night when i went to bed after lmfao, playing it with all the lights off abd headphones is just scary as hell
That doll house in RE scared the absolute hell out of me 🤣
Resident evil 7 and 8 were really well made. So scary that I watched videos instead of playing myself. I just don't have that courage 😭
I'm Little Nightmares 2, the reason you go to the tower is because it's what's broadcasting the signal that's causing the people to look distorted and control their minds.
Elephant scene didnt make me go "holy Sh*t". it made me go "What the F*ck." i was both laughing and terrifyied at the same time i really did not know how to feel.
That No More Heroes one is fantastic. Omg
The last of us games are ranked top 5 of all time for me and Sarah dying was pretty sad and the intro of this video reminded me.
Colombo popping up at the start of this video was the best "holy s**t" moment
*Spoiler-Free*
Completely agreed with the number 1 being Inscryption. I bought this game on a wimb, and played it blind without watching even so much as the trailers. Needless to say that I'm so happy I did. I struggled so much on act one; for the better part of 11 or 12 hours. I got most of the secrets that gave me adequate tools to beat the first act but by hour 10 I realized there was STILL more hidden around the cabin. Amazing game with an immersive story. I really hope this universe doesn't get abandoned because it was crazy fun to spend the 20-24 hours that it took me to play through.
any more good indie game recommendations?
@@maddogkilla1 I'll poke through my steam collection in the afternoon and get back to you. The first that comes to mind without even being being my computer, Return of The Obra Dinn. I don't know if you'd call it an indie title but it's terrific. It's slow paced, very casual, and visually unlike any other game I've ever played. Hell, the game play is unlike anything I've played. You're hired to piece together the events that took place on a vessel. Given a manifest, a map of the boat, and a pocket watch; you're tasked with using said pocket watch to determine the fates of every crew member on board. Using interactions, relationships, accents, physical features you have to determine the identities of the crew as well. Maybe not everybody's cup of tea, but I always recommend it in these times of crazy competitive online games. A nice chill single player experience that'll keep you scratching your head.
@@popenfresh thanks man I'll def check it out. Doesn't need to be indie just any good game you recently played. I just wanna try out something new and I can't ever pull the trigger on anything in the Nintendo store
The fact that it all interconnects with the dev's other unique games makes it one of my favorite indies.
A wimb.
Anyone else watch these videos in bed at night and are blinded every time they move to the next number on the list??
I gotta buy some blue light glasses just for gameranx videos 🤣
Keep up the good work guys
thanks
I'll be looking up Outer Wilds next. Thanks. Somehow I missed that one.
I needed something to watch! Great timing Falcon! Oh Im the first comment!
Wrong
@@PieZello haha
Top comment actually
Guardians game is so underrated its insane... it was such a great game with amazing music, story and gameplay!
The baby in RE8 was horrifying. What made it even scarier for me is my wife was pregnant with my son when I played through.
downright creepy.
DADAAAAAAAA
Ooo...looking forward to discovering what Act 2 is all about in Inscryption. That game has been a pleasant surprise for me, you just know there's more underneath the surface than what is being revealed
When I was playing It Takes Two and playing that part with the elephant, at first I was like "it's not that bad" and then it slowly got worse and worse
God that house benviento section in RE8 was....terrifying
I nearly pissed myself from that baby in RE Village lol. Wow what a great scare that was.
2:20 you sick freak! It was just funny!!!
I was saying holy crap all throughout black ops 2. There are a ton of messed up parts. Especially when Menendez kills Hudson.
I had about the same assumption going into Guardians. "Oh, this is going to be a fun, light-hearted romp!" I was sorely mistaken. That whole Promise sequence fucked me up, as did a few other emotional scenes.
And here I am, 11 years later, Dragon's Dogma ending is still the greatest ending I've witnessed.
I love the game but I honestly dislike how the game ended. "Hey! You've been betrayed by the duchy you saved. Okay, time to be a god." There was like no resolution in the final conflict. There is but only in the realm where the conflict doesn't matter anymore.
As regards Deathloop's ending, that is, actually, not the ending I got my first time through. The ending I got was rather nice.
I was expecting dark but Guardians is just insane
Apparently my friend stated with the elephant scene in it takes two I was laughing and crying at the same time
Outer wilds was enough to make me like instantly
Thank you for listing the games you are spoiling. Leaving this list alone, but still dropping a like.
The elephant scene was simply atrocious and horrifying to me, and I've played some fucked up shit...
Bring back more terrifying childlike moments. Itll put hair on your chest!
My girlfriend and I played through it takes two and she broke down in tears when you ripped apart the elephant. I had to finish the scene with 2 controllers by myself lol
Without going into spoilers with Inscription but theres a few more "HOLY SH*T" moments especially when youre going hard searching for all the lore, cant wait for the expansion the devs are planning
Which game are you referring to?
@@DragonLigerX Inscryption
I was only watching people play Inscryption and I loved the first "part" of it. The twist is unexpected and interesting at first, but then I felt shit goes down the drain really fast. Somewhere in the middle of the second act I simply didn't care anymore, because it felt like the whole thing had gone on long enough and another "woah, such a surprise" moment would just invalidate what you accomplished anyways.
For me it's the perfect example of a really great premise and well done surprise, that is stretched and milked for so long it actually makes the game worse, than if the twist hadn't happened.
He forgot to mention the scariest part about that section of resident evil. The game literally strips you of your weapons.
Thank you again Falcon, always look forward to your videos.
Thanks for watching
I’m a simple man. I see a resident evil thumbnail and I click
'House of Beneviento' was nerve wrecking. The game was great, but that area was such a breath of fresh air to play.
Maybe not Holy SH*T, but definitely a surprise: the whole LARPing sequence in Life is Strange: True Colors.
That game was a treat in general.
House Beneviento is a lot less scary after you beat it on Village of Shadows.
But it's definitely one of the scariest moments in RE history when you play it for the first time.
Little nightmares 2 was crazy but that part in resident evil 8 was terrifying
God of War (2018) I just played through what I consider the game's OH SH*T moment and it's AMAZING!!!
Glad to see you didn't spoil Inscryption, even though there was fair warning to do so. More people need to play that game. It was fantastic!
These are all grim, kind of sad actually but I guess that’s what makes these games memorable.
From the screenshots I didn't think anything of inscription, but this made me try it and I'm hooked. You're right, end of act 1 felt like you beat the game.
What bothered me and my girlfriend the most about cutie the elephant is that we didn't feel like we got a choice, neither of us wanted to do that
I’ve never played a FromSoft game and I purposefully began playing Elden Ring completely blind, no previews, no videos, nothing. It was a completely new experience for me and I gotta say, my “Holy S***” moment was the transformation of Rykard halfway through his battle
That was the best visual boss of the game. Definitely top 5 best in all their games I've played
Not exactly a “recent” moment, but that Battlefield 3 opening where you dodge and RPG the sniper was an all-timer.
Inscryption is great, they even now have a challenge mode(still in beta) that is satisfying to beat
CP77 : the crucifixion live recording quest or the farm where young boys were trapped questline.. or the mission to find Evelyn.. or going with Judy to the underwater levels of Night City.. there are a lot of such great WTF moments in that game
The entire game of The Outer Wilds was one big holy shit moment for me
Started this game earlier and put several hours in. 100 percent agree
I wish this game clicked with me like it seems to click with everyone else. The constant repeating time limit to accomplish anything is extremely annoying. It is like a 22 minute stopwatch is always running, and that is not my idea of fun.
@@Curt_Randall it’s not supposed to be fun. As backwards as that sounds. It’s like the “dark souls” of puzzle games. The game is punishing and creates this ever present feeling of dread and frustration. It can have you feeling some type of way but because it’s intentional, it adds to the overall impact. I felt the same way you did at first but then at some point I let go, it grabbed me and then broke me in the best way possible. The only other game I can say comes close to this experience for me is Neir Automata. Anyways, all that said… I do hope one day you finish the game. It really is something special :-)
@@wealth4rmwisdom well, I only play games to have fun, not for punishment. Real life is punishing enough. . .and as I said before, not a fan of constant time limits.
@@Curt_Randall Fair enough, it's not for everyone. If you get it you get it, if you don't you don't. Such as life. Either way, I still hope that one day for whatever reason; you decide to finish the journey. ✨
I just KNEW that Returnal moment would be here! 😁
I definitely need to go back to returnal
That elephant part was hilarious. My roomate was horrified and I was howling.
How RE8 didn't score place 1 is beyond me. Definitely my Holy S*** moment of 2021 xD
Thank you for listing the games you're gonna talk about. I appreciate when TH-camrs do that
I love this channel. It wouldn't be the same without falcon
LMAO i lost it at 5:35 an alien named hyperion playing a crazy alien pipe organ, how more weird can it get ?
I love Marvel's guardians of the galaxy I want a sequel in the future
Given how well it reviewed, I'd be surprised if we didn't see a sequel in a few years. They left some hints and plot threads open to explore in a sequel as well.
Shepherd shooting you was a holy shit moment
I recommend to check out the space horror/thriller game Observation. The scene before the opening credits and the credits themselves definitely fit the subject of this video. Great game.
I think I saw it on the switch store but didn't pull the trigger buying it. It's pretty good you say? Also, they need to add like user comments in the switch store so we know which games ppl recommend and which ones suck big floppy donkey deck
@@maddogkilla1 Yes it's good
im so happy people are acknowledging outer wilds :D
Narrative of Self is the result of a feedback loop between “Separate Self” & Cosmos 🎈
Okay, that little nightmares 2 ending just gives me SOOOOO many questions. Like: is the boy stuck in a time loop where he's constantly dragging himself and his friend into the TV, getting betrayed and trapped, and then becoming the Tallman to do it all over again? Is he out for revenge or something for dragging himself and his friend back into that world? Does the friend somehow find out that you are the Tallman when transformed and does that lead them to betraying you after you save them?
P.S. I don't really play horror games or watch horror movies with few exceptions, so the game isn't really on my radar.
Realistically it's impossible to actually explain which is what makes it so scary to me. A definitive feature of a bootstrap paradox, seen here, is that the cause for the time loop to be created cannot be identified. Mono ventures into the Pale City and him and Six are chased by some strange thin dude with The Ring powers (+ telekinesis and spacetime manipulation). The thin dude manages to kidnap Six, leaving Mono alone, which is an odd thing to note considering pretty much all of the monsters in the game seem to ignore Six during gameplay. Clearly this thin guy has time manipulation - your movement is heavily slowed in his presence, and he can transport himself into the close future to get closer to you simply by walking.
Eventually Mono faces off the thin man in the street before the Signal Tower, and manages to defeat him and warp the space around him to bring the entrance to the Tower itself to his location. He goes into the Tower and finds Six, but a distorted, monstrous version of her. He repeatedly smashes her music box to attempt to return her to her normal form and is successful. At this point, whatever eldritch horror the Signal Tower actually is starts to erupt out of the walls in the form of huge walls and masses of flesh with countless eyes. Right at the finish line, Mono jumps across a gap where the bridge has broken and is caught by Six. But after a silent consideration, Six decides to drop him into the Tower and leave him behind.
Now Mono, utterly defeated by his friend's betrayal, gives up. He's stuck in the Tower, which reforms itself and places him in a room with a chair. There he sits for an indeterminable amount of time, especially given the nonlinear flow of time inside the Tower, festering in anger and resentment. The Tower itself harnesses his TV powers to spread the Transmission throughout backwards (and forwards maybe?) in time via televisions, which distorts and corrupts the Pale City as we see in game. Until one day, the door to his prison is opened by a little boy wearing a brown paper bag on his head. He knows this, he's experienced it.
So he chases the kids, first deciding on Six after sitting for years with the last memory of her being her cruel betrayal, he's gonna make her pay. Simply killing her isn't enough, he corrupts her and turns her into a monster to extend the suffering of his judgement. Finally, he attempts to stop his past self from reaching the Signal Tower to prevent his fate of becoming the Thin Man, but with so much of his power being leeched and used by the Signal Tower his younger self actually grows stronger than him and defeats him.
And so on, ad infinitum. The loop can't be broken through changing events, because those events are a consequence of the time loop's existence in the first place in attempting to break it, so those events never happen. I also have my own personal headcanon that, at least in LN2, whenever we "die" or game over, respawning is actually canon - Mono dying before becoming the Thin Man would mean that the Pale City would never have been distorted by the signals, so the situation where Mono died did not happen. So time.exe crashes and resets to a point in time before where Mono can continue with a better chance of succeeding.
Returnal is a masterpiece. Every house sequence left me waiting for the next and the final one (real ending) was such a beautiful yet horrifying closure.
I feel the biggest moment in Gaurdians is Adam Warlock arriving because he's mentioned earlier in the game but his first scene just made my jaw drop
Thank you for the spoiler warning and the list of games that you are covering!
I really appreciate the fact you place viewers own gaming experience, over views for your channel, Kudos ✌️🍀
I played it takes 2 with my 11 year old sister.
That elephant part was messed up man. I thought it was a little bit funny but my little sister was horrified