Subnautica being number one was absolutely perfect 👏👏👏 The game gives you the truest sense of adventure but it also constantly frightens you on a very instinctive and primordial level. Truly one of the best and most terrifying games I have ever played in my 35 years of gaming.
I quickly learned to identify noises in Subnautica, so if you played me the Leviathan sounds I could tell you which one it was and whether or not you should GTFO, most of the time you do but Sea Treaders and Reefbacks have always been calming presences
I have thalassophobia, I can only swim in a shallow part of the pool/sea about 6ft and nothing more. watching Subnautica for the first time made me not wanna try that shit immediately lmfao. that's literally a no moment for me.
Before taking in tomb of the giants clear the demon ruins and find a sunlight magget that you can attach as a helmet and it frees your hand up so no need for lanturn
The isolation in Subnautica and Outer Wilds is what makes those two games. Both great games in their own right. The phrase "I don't think I'm supposed to be here" always crossed my mind.
The biggest nope on N64 for me was becoming an adult for the first time and leaving the temple of time for market town and seeing redeads for the first time. The scream, and art design were dark enough for those days and games, but what really hit it home for me was that first time link froze on me and i felt legitimately helpless and didnt know what to do. Granted, i did eventually learn how to handle all that, but that first experience made me very apprehensive for literally every redead and gibdo encounter i ever had after that in OOT and MM. It was the first time id ever seen controls messed with in an action adventure game like that, id only seen that kinda stuff used as status effects in rpgs like FF and pokemon.
by the time I got to the redeads in OoT I knew what they were and what to expect, so they didn't scare me too badly. but mother of FUCK the ones in WindWaker caught me completely off guard. I figured they were gonna come to life but I didn't expect the creepy-ass red eyes or for Link to be freaking out as well. that was the first and only time I screamed loud enough while playing a game for someone to come and check on me. I was sixteen at the time.
i hated passing through the market cos of those things, and what's more, the whole experience turned me right off adult Link. I'd rush the forest temple so i could go back to boyhood asap
You totally nailed the 'nopes' of Outer Wilds and Subnautica. The first time getting chomped by a angler fish in Outer Wilds I literally yelled out loud. And I will always recall going ever deeper into Subnautica, looking into the utterly brillantly conceived gloom and dark of the deep sea and literally having to steal myself before continuing. And the Jolly Bay Eel still to this day creeps the f out of me. Bravo.
I had to finish the game for my brother and sister-in-law, because they went in not knowing what the deeper dives entailed. The first time she heard the Reaper Leviathan, she about faced, handed me the remote, and went to go hold her daughter. Meanwhile, my niece wanted to cuddle the Sea Dragon.
The Reaper Leviathan - A NOPE that you don't even need to see, just hearing it in the distance is enough to make you stop and reconsider your life choices.
Heck, the warning your AI tablet device sends you about leviathan threat level creatures is enough to warrant a nope. When you actually hear its roar nearby 😨.
Try the Shadow Leviathan in Below Zero. The other beasts that can grab you can be escaped if you act fast... not this thing, if it sees you you better be hiding someplace it can't reach, cause oh _boy_ is this thing fast.
As a kid, when the Flood first attacks on Halo 1 was a massive nope moment. The cutscene from Jenkins helmet, the explosion of the doors as infection forms swarm you, then finally as the infected elites charge you. It’s trivial now, but as a kid that shit was scary
Seeing the flood for the first time in halo as a kid was a HUGE nope moment for me. I didn’t even realize you could fight them at first. Seemed like there were way to many
Thank you for validating my fears with subnautica. Like I have a fear of dark waters, the darker the worse... and I got far enough to see the ghost leviathans, and then I was out... I built all the stuff I could, and just needed that last push but I couldn't do it anymore, lol. Playing that game had more stress than a real life job... with children.
@@nicklazy4207 it helped that it came out for PS Plus one month and I was currently going through distress tolerance CBT training lol. When it actually released I nope'd out of it too xD
A bit of advice if you ever go back, avoid the Crater's Edge (The Darkest waters in the game, where the Ghost Leviathan spawn out of nowhere), You've got a full minute to get back before the Ghost leviathan spawns, yes there is one in the lost river, but once you're past the lost river it is much brighter....I mean sure there is a Sea Dragon or three, but I'd rather Tango with them then Ghost leviathans, because Sea Dragons can easily be avoided
A bit of a hint for the Finger Creepers in Elden Ring. They are especially weak to Fire damage. In fact, hit them with something like a fire arrow, or use weapons that deal fire damage, and they'll catch on fire, roll around and lose a good chunk of their health while blazing.
And here I was thinking that the biggest nope was the first time you encountered a Thunderjaw in Horizon. For me, it was terrifying, and I noped right out of there, treated it like the plague and gave it the widest possible berth.
Pfft. We have VERY different responses. I remember going through Horizon for the first time in party chat with my friend and basically just orgasming about everything. ESPECIALLY my first Tallneck and Thunderjaw and Stormbird. Those things were just so freaking EPIC!
Encountering the stalker necromorphs in Dead Space 2 was an absolute nope moment for me. The way they slowly peek out from behind cover at you and try to lure you into ambushes is nightmare fuel.
I’ve gotta say. Gameranx has some of the most creative top 10 lists in gaming. The frequency at how much they pump out so many interesting videos. It’s gotta be my favorite gaming channel hands down. I can put it on while passively playing anything, or while falling asleep.
I really love their top 10 lists but I wish they would do less fan service. Like, really, go and find a list without one of the following: Zelda, Mario game of any kind, Witcher, Metroid, Last of Us. And in a shooter related list: Freedom Fighters (they are obsessed with this game for some reason).
@@Trion54 Eh, I totally get what you're saying, and I partially agree with it, but I know I could go find multiple without those. The freedom fighters is a good point. Idk what the obsession is haha.
Actually my biggest nope was from Hollow Knight. In the Jungle, I entered a cave then the hunter roared and i ran straight back. I later found out he was an NPC instead of a boss.
Oh damn i remember that, i heard the scream, gasps and paused the game, ran around the room, stretched my fingers to get ready to dash out of that place the first chance i got but,.. Yeah i laughed later
My "nope" moment was in the Killer Croc section of Arkham Asylum 😅 went from feeling like an unstoppable vengeance of the night to feeling like a scared little mouse
Been there... What makes matters worse is that the wooden planks are constantly destroyed so you have to constantly use the line launcher and god forbid the croc attacks you once you at the end of a plank
The Flood level on Halo Combat Evolved still remains one of the best nope missions I've ever played and replayed over the years. The mission statement changing to just one word: ESCAPE tells you everything you gotta do!
I had an experience similar to subnautica. It was in Ark: survival evolved. In this game you see something, nope, goes home and get prepared, went again, nope. And the funny thing is we actively search for it, because we can tame and ride most of the creatures. I remember when me and my friend first played, we spawned at a beach and we thought to swim and see underwater, what we found was a lot of Tusoteuthis, huge squid like creatures. We ran to the other edge of the map. Even after years of playing, we still run when we see it. Even tho we know it can only move underwater, it was uncomfortable staying in that area.
9:16 Outer Wilds: You do NOT need to go through the Dark Bramble shipless. Sure the thrusters might attract attention (the fish can check noises from further away without being fully aggro'd) but you can still lose them with inertia or reach another branch before they can get you; just use your scout and never thrust while close to one. I reached the "end" multiple times with my ship parked outside.
The Rancor in Jedi Survivor is a great game design example, but like in your clip, bad hdr brightness settings can completely ruin the experience. You can see the rancor inside the cave, I couldn’t. All I could see was darkness, which made me think the cave is a long corridor so I force dashed into it only to get jump scared by the Rancor
If you run the opposite direction of the rancor's cave, you'll run out an opening that has an explosive spore that grows back forever. It takes a while, but you can stand just inside that opening and chuck spores at the rancor the whole time and it can't get to you. That was my solution...
@@benschroeder4036 I had fun fighting it, I’m just saying the presentation is great by the game designers but the surprise can get ruined by brightness settings
"We Don't Go To Ravenholm" in Half-Life 2 is my personal number one "nope" moment. Half-Life is definitely a case of the setting being scarier off-screen than what the player is actually shown, but Ravenholm is the notable exception. It's not difficult if you know what you're doing, but the whole chapter is just a parade of scares, unsettling zombie screaming, and creepy atmosphere. Even twenty years later I sometimes want to cry playing through it.
ThunderJaws are nothing compared to FrostClaws or God forbid, FireClaws. The Frozen Wilds expansion pack really is everything you want and more. The first time you enter the cave the game makes you fight some creature (forgot the name) like a dog that is typical of most other new creatures you will encounter throughout the new expansion. If you can't beat it, you aren't ready. I barely beat it, but still decided to continue with the expansion. Imagine my fear when I discovered that the expansion introduced "corrupted" versions of the creatures (including ThunderJaws) that were even stronger than the regular versions and that you had to sneak up all the way close to control towers to disable them. Worst part? The control towers were SURROUNDED by corrupted creatures and you HAD to be really stealthy and patient to avoid them because it was simply impossible to brazen it out and try to fight all of them at once. Because of this, I learned to fear the sound of heavy metal footsteps and even worse, the sound when they spot you and make weird noises like howls and start stampeding towards you. That actually gave me nightmares, no joke. Then when I fought my first FireClaw I got even more scared of bears.
Just FYI, you do NOT have to ditch your ship to make it through Dark Bramble in Outer Wilds. You just can't activate your thrusters near the anglerfish, since it counts as noise.
The Fallout series is so good about giving you that uncomfortable/uneasy feeling while exploring indoor locations. I remember coming across this ran down school building in FO3, every corner I turned I'd be met with nothing but I could here people inside. That was my first "nope" in fallout, I never found anybody but heard the voices all the way back out of the building. Hairs literally standing on my neck as I squeezed my controller tighter for faster sprint 😂
@@nicholastuttle2445 The Museum of Witchcraft - usually not a big problem for me but in my last playthrough there were actually two Deathclaws in there. I killed the first one as usual and then the second one which also happened to be legendary jumped and killed me out of nowhere. Needed to change my pants after that.
For me, in Dishonored 2: I'm terribly afraid of wasps and bees, and when I was going to enter that first apartment which is infested with blood flies, and saw that giant nest, I said "Nope" and left the apartment
I thought you were gonna mention that PDA note in Subnautica which was for me the biggest NOPE I ever experienced in my life I was exploring new areas, searching for something I haven't seen before, I'm getting farther from my base, just calmly moving forward in what felt like an infinite blue horizon with nothing around and then I suddenly got a notification from my PDA which goes like this : "Detecting multiple leviathan life form in your area, are you sure whatever you're doing is worth it" This quote is still haunting me today
I still remember my first (and, so far, last) incursion into the Inactive Lava Zone in Subnautica. Just getting there was a succession of nope moments, but finally, there I was. And it wasn't so bad. I mean, I had just traversed the Lost River, with its greenish water, alien structures and giant skeletons (not to mention the Ghost Leviathans), and here I was on a prosaic cave filled with prosaic (if still dangerous) lava. And it was empty. So I cautiously set about mining some much-needed kyanite, an ore use in advanced crafting, and only found from that biome downwards. And that's when I was struck by a fireball. I turned around, and there was my first view of a Dragon Leviathan, a few meters away from me and spitting a second fireball in my direction. I think I've never ran away so fast in my entire gaming life. 😂
The haunted house section in A Hat in Time was surprisingly intense considering the overall feel of the game. Good call on the developers part to hide a shortcut so it can be skipped almost completely for younger players.
OMG YEAH!! I totally forgot about that! It was so fricking intense 😭 And I was playing on the laggiest laptop in the universe so my control was zero too.
I am so glad that moment from Cyberpunk Phantom Liberty made it to this list. Because I did turn it off as soon as the Cerberus spiderbot appeared. It gave me so much anxiety. He failed to mention that you have to rely on sight-based gameplay and you have to use a traditional old school map to find your way around. Oh and to amplify the anxiety and fear, your controller vibrates louder when it’s closer *and* it turns red when it’s close by.
You also go from an awesome badass power fantasy to crying in a corner 😂 I was so freaked out I never even noticed the button to pull up the map, so I was just running around by terrified memory lol
I introduced a friend of mine to Shadow of the Colossus. She was really enjoying riding around on Agro, scouting the countryside. But then she stumbled across the first colossus, and was immediately like "Nope. I'm just gonna hide behind this tree and cuddle my horse."
Say what you want, but we can all agree that the biggest nope moment in subnautica is the first time you're exploring a new biome that is below 150 m, and you hear that distinctive roar. I adore subnautica, that still puts the wind up my skirt.
Mine is when you enter a castle and you can see a huge spider casually hanging down in the middle of the room... Did a 360 and moonwalked out of the area and only returned with two friends
The moment that made me nope out of a game as a kid was when I first encountered Clanker in Banjo-Kazooie. Little kid, already uneasy with the level design, then just see a *gigantic friggin shark mouth* right in front of the tunnel I'd just come through. Later found out that Clanker wasn't an enemy, but first seeing that scared the hell out of me as a kid.
For me it was the Rat King in TLOU2. It was like 3am, i was already playing for like 5 hours at that point, i was already super stressed about the huge nest section in the collapsing building just before it, i went up to the door and heard the growling behind it and just put down my controller and went to get a drink of water, came back, got to the bit where you see the ugly fucker and went "ya know what, nope. Not dealing with that right now" and just turned off my ps4 and went to bed
I turned on aaaall the accessibility features to get through that level, I couldn’t handle the stress of not knowing what creature might be where doing what otherwise. And when we got to the boss, I noped out a while until I could psych myself up for it.
Actually a really early nope moment for me was looking at an Enderman in Minecraft when I didn't know about that mechanic. That escalating growl/scream still makes me uncomfortable to this day.
my most memorable nope moment was the u-boat section in the first uncharted game. i didn’t expect to be suddenly playing resident evil. legit just cowered in a corner using up all my bullets.
Shadow of the Colossus' underwater boss still haunts me. All you want to do is get away from it, but you have to let it get close so you can grab on to it. But since you can't hold your breath under water for very long, you have to do it multiple times! Gave me chills down my spine..
I dont know how many times I said nope during Subnautica. It made me jump multiple times, especially seeing the ghost leviathan early game. They did a good job of creating the right type of atmosphere.
I remember early on in my first playthrough of Dragon Age: Inquisition coming around a corner, walking right into a Dragon and a Giant going to town on each other and just continuing my turn til I was going back the other way. Didn't even consider saving and then going to mess about just turned tail and noped out of there.
1) Venturing outside at night in Dying Light. If you haven't played it already, it's an absolutely amazing survival zombie game where everyone has been infected with the virus. It's scary enough scavenging during the day, but at night, extremely overpowered creatures (called Night Crawlers or something) come out and stalk the ground and buildings. Now you can't use a flashlight at night because you have limited battery and the light would attract them. But you also have to be quiet (no running, only walking and crouching) because they also have exceptional hearing. In addition to all that, they are extremely fast, so even if one spots you from a kilometre away, it can be on you in seconds. They're bascially an instant death sentence and the game makes them so hard so that it forces you to play night missions/scavenges the way the developers intended, by being stealthy and by watching and listening constantly for these Night Crawlers. A couple hours before sunset, the game warns you and you hear warning calls from safe houses to get in and buckle up before night hits, and you can hear everything going silent and you know your worst nightmares are coming out. Now there are huge benefits to incentivise you to go out at night such as double exp, rare weapons etc but it's so damn difficult and scary. Needless to say, this frightened the Bejeezus out of me and I only did the compulsory night missions and nothing more. 2) Playing The Frozen Wilds expansion pack for Horizon: Zero Dawn. Even AFTER finishing the main game, it's still incredibly hard and frightening simply because of how hard and new everything is. Everything you feared in the original game, just got a whole lot worse. The Frozen Wilds expansion pack really is everything you want and more. The first time you enter the cave the game makes you fight some creature (forgot the name) like a dog that is typical of most other new creatures you will encounter throughout the new expansion. If you can't beat it, you aren't ready. I barely beat it, but still decided to continue with the expansion. Imagine my fear when I discovered that the expansion introduced "corrupted" versions of the creatures (including ThunderJaws) that were even stronger than the regular versions and that you had to sneak up all the way close to control towers to disable them. Worst part? The control towers were SURROUNDED by corrupted creatures and you HAD to be really stealthy and patient to avoid them because it was simply impossible to brazen it out and try to fight all of them at once. Because of this, I learned to fear the sound of heavy metal footsteps and even worse, the sound when they spot you and make weird noises like howls and start stampeding towards you. That actually gave me nightmares, no joke. Then when I fought my first FireClaw I got even more scared of bears.
The scariest part of subnautica is the audio design. It's just so damn well done and the underwater echo makes it difficult to pinpoint the origin of the sounds
I remember in alien isolation, the mission where I had to go into the hive freaked me out, so I left immediately and didn't play the game for a couple of weeks.
Omg, I remember that mission. Was terrific, real damn horror. No other horror game scared the hell out of me more than alien and especially that mission
I remember I found a little box to his in on that mission and I think I his there for like 30 minutes before getting the courage to continue the mission
For me the biggest nope I ever got was from one of the Alien Vs Predator games, probably the very first one. As a kid, playing as the alien was mostly disorienting and confusing and quickly got boring. As the Predator, it was a actually a ton of fun discovering and trying out all the high tech options it has. But has a marine... oh boy... I have nyctophobia, the fear of the dark, which I've pretty much gotten over now, but was pretty intense as a kid. Right off the bat as marine you have to go through dark corridors with nothing but a flare gun. Imagine my abject terror when xenos started rushing me down, making short work of my hapless marine. I have a very vivid permanently seared into my brain memory, and that's of standing in a spot after an airlock door where for then onwards there are no lights. Just pitch darkness. Standing there, wanting to play the game and see what the game offers and have fun... but scared shitless. I just noped outta the game. 🙅♂️
Just so you know the first Alien vs Predator game was a Super Nintendo Beat 'Em Up style game. You're probably thinking of the series of AvP games made by Rebellion Developments. And if it was the 1994 first game they made I'd be impressed that you had an Atari Jaguar, since that was the only release platform. There was also a game with the same name made by them in '99 that was released on PC, now that was a good game.
My “Nope” moment was in Tomb Raider for the PS1. When I heard stomping and saw that T-Rex coming at me, I immediately turned around and cried out “RUN AWAY, RUN AWAY”. 😆
yeah subnautica, when your just chilling swimming around, not realising how far you've been swimming, then looking down and seeing like 3 massive reaper leviathans just circling below you and all you can do is just go "Aw hell nah" and pray they dont see you
I had a nope moment with "Days gone". At the start of the game, when you don't have any weapons or the big molotovs and you get close to a horde nest, that's when you say "mmm... NOPE!! I'm out of here" 🤣
Definitely a horror nope moment, but RE 3. In the police station with that staircase right below the push-puzzle hallway. My friend and I played it and I remember saying “I feel like that window got bigger” when we ascended the stairs. Then we came back down and Nemesis jumped through with a rocket launcher. We immediately paused and walked away for easily 10 minutes trying to get our hearts to stop pumping so hard. 😂
piggy-backing off the Resident Evil comment, RE4's regenerators had my 12-year-old self put the game down for a week before coming back to try fighting them. lmao they are _horrifying._
The town of Ravenholm in Half Life 2. Can’t believe that wasn’t on this list. The most horrifying shit I’ve ever experienced in a non horror game. The black headcrabs, the screaming zombies, the fact that you basically have no weapons, the mine shaft at the end, nothing but giant Nopes the whole way through.
This is definitely one for me. Half Life 2 had some minor horror elements already, but Ravenholm came out of nowhere and turned the horror up dramatically for that whole section. It is still one of the most memorable sections in any game I’ve ever played.
Alyx: "we don't go to Ravenholm anymore..." Me: Well that's ominous. Good thing we don't have to go there. Moments later Alyx: "you need to go through Ravenholm now" me: oh🙃
My Nope moments were both Emerald and Ruby Weapons in the original Final Fantasy 7 game. Emerald hangs out underwater while Ruby lurks in a sand pit. They’re Lesser Boss Fights, and if you don’t go into them fully prepared, you're gonna die. Never tried Emerald, but attempted Ruby twice before I said FU and left him alone Sephiroth was going to be third, as I was terrified of facing him, but then I found out how his final form, which is supposed to be his most powerful, can be killed easily, I wasn't so scared of him.
When the video first started I said “Subnautica is gonna be on here” 😂 One of my most memorable ‘nopes’ was my first time playing Skyrim. I think it’s underneath the Honningbrew Meadery, when you first encounter a giant spider. You go into a room and it comes down from the ceiling and I immediately left and spent like 5 minutes psyching myself up to even poke my head around the corner and shoot an arrow at it.
A nope moment for me is in Bioshock when your in Sander Cohen's area, and you go down to that underground room that just has those mannequins standing in place and a safe in the corner of the room with a plasmid I'll never forget picking up the plasmid, and just standing there for a bit and seeing my screen turn red, and I turn around and all the mannequins ended up being splicers the whole time and they were just waiting
A non horror nope moment for me was the original Disgaea in 2003. I finished the main campaign feeling like a total badass, then unlocked the Baal fight to realize I was just an ant in the netherworld after all.
In Fallout: NV, The blind deathclaws got me bad when I first played long ago. I tricked one of my neighbor friends into "picking off the weaker deathclaws", saying the blind ones were okay to pick off and you get some high xp early on. They still hate me for that one XD
The section from 12:00 to 12:10 made me jump hard and swear out loud. I haven't played the DLC yet, but I've seen that kind of scenario in a number of games: you're looking around two corners waiting for the big bad so you can run in the opposite direction. What I didn't expect was that monstrous speed - what an absolute jump scare.
Ever seen a Water Wraith in Pikmin 2? Shit is scary as hell since all you can do is run, hide, or get steamrolled with all you Pikmin friends. For a kid under ten that is so terrifying. Also, oddly I enjoyed The Jolly Roger but hated drowning... maybe that's where so many of us began hating on any water levels in games 🤔
Upper cathedral ward in Bloodborne had me scared to progress. I remember waking into a building after getting past a brain sucker and standing at the top of a staircase to see a massive chandelier come crashing down. At this point, you're left staring into a pitch black, cavernous room and hearing the sounds of brain suckers devouring their prey and werewolves scurrying around. Even now, knowing what is around every corner, that area makes me uneasy
And speaking of that, after getting pulled into the hunters nightmare and walking to the blood lake area, of you go in the cavern, there's a blood starved beast. That is a nohoho thank you
For me it was the spiders in the Nightmare of Mensis. Walked into a room with a spider the size of a couple of semi trucks. Never noped out of a room faster than that.
@@UndeadAngel1987 lmaoooo I remember that room and jus commenting "Did I purchase a copy of Harry Potter and the chamber of secrets or is this still two consoles ahead of that"😂
I'm glad someone mentioned upper cathedral, because I was going to. I've played through Bloodborne more times than I can remember, but that place always freaks me out. Bloodborne is already a pretty unsettling and atmospheric game, but they crank up the horror to 11 in that place. The creepy music, the blue eyed werewolves jump scaring you, the brainsuckers lurking in the shadows, and then capping the whole experience by fighting miss great one herself.
Man jumping into that pit in tears of the kingdom caught me off guard so bad first time I did it lol. I knew nothing of the underground map and just assumed I'd get a fade to black screen and appear back where I was with less health. It was also before I got the chute so the fall was gonna be deadly either way. Just didn't expect to be falling for as long as I did
I think Bioshock did a good job of exploring niche nope moments for everyone. Mine was Fort Frolic and the moving mannequins. Also i see your sm64 eels and raise you majoras mask eels. Those things were fast and made a terrible sound.
I just finished that section of Cyberpunk the other day. The first time I encountered that robot I almost ran into him walking through a door, so I quickly turned around and ran to the door on the other side of the room, only for him to get there before I could and cut me off. I just closed out the game and watched TV instead.
Seeing the Fel Reaver for the first time in the Outlands in WoW Burning Crusade was terrifying. You hear that bellowing, mechanical roar and you know you’re done for.
That's until you went back years later with a much higher level character. I found the "twisting never" (the empty space around Outlands) to be far more of a "nope" than the Reavers. And that always remained, no matter how strong your character was when you went back there. Once I dared to fly from Hellfire to Shadowmoon Valley across the void... Had to use num lock to auto fly straight ahead over it with a long run up over land. Seeing the Shadowmoon cliff suddenly emerge from the darkness was nope nope nope, so using num lock to make it the rest of the way was a good idea, otherwise I probably would have closed WoW and never played that character again lol.
Days Gone was pretty extreme. Game had a bad rap but it was one of the most memorable games I've ever played. The hoards were an incredibly unique and terrifying feature
Aliens: Dark Descent may be an RTS, but they nailed the atmospherics on it. The whole point of much of it is to play cat and mouse with the xenomorphs on the various maps to avoid getting swarmed because your resources and manpower are very much limited. I still haven't been able to finish the game because the atmospherics get my blood pressure and tension so high that I continually end up noping out because I play as a stress reliever, not a stress generator. And that game makes me tense!
Just finished watching a couple of videos where streamers play HALO: Combat Evolved for the first time and they meet the Flood. If you remember, the Captain is captured and you are sent to investigate. Once you arrive however, you find the covenant are already there but they're not interested in you. You continue and you find the corridors filled with bodies, barricaded in rooms, ect. You eventually find the missing team including one soldier that's completely lost it, shooting at everything, including yourself. Soon after you come across a helmet recording of what happened and immediately afterwards a door opens and the flood comes through and suddenly this sci-fi shooter you were enjoying all of a sudden becomes a survival horror. Priceless.
The first nop that comes to mind for me was uncharted when I saw the creature enemies about half way through the game. Those things were downright terrifying. Never mind the dark horrific corridors you have to go through while dealing with them. Luckily I pushed through and continued on with the series but they sure did stick
One that I always remember is Sephiroth in FF7R. I watched plenty of streamers watch this man absorb a whole meteor, throw a building at the party, all with a smile. Then they all started screaming the second he descended from the sky and raise his sword at them. And at that point, there's no backing out of the encounter. He's inevitable.
One of the biggest nopes I can think is in Dragon's Dogma: Dark Arisen, when you meet a certain enemy for the first time in Bitterblack Isle. Anyone seeing that thing will either go back or run past him. And those who don't will probably run after seeing what he can do to a pawn with a single move
Hellblade: Senua's Sacrifice had a few "nope" moments for me. The one the sticks in my mind the most was when you have to listen for the pale things in the dark to try to avoid them. Fenrir's lair was also fairly harrowing.
uugh I hated that section! So freaky, not to mention it messed with my brain trying to sneak past them but also morbidly curious as to their details, but they were very blurry! also that part with the mass of burning bodies chasing you in a maze and trying to unlock the door that the end!
My top nope moment in recent memory is Elden Ring when the dragon comes down in the marsh east of the start point. It was my first souls game and was trying to be cautious, had that come screaming down and I immediately turned tail and ran lol
Most memorable Nope moment for me was playing Jet Force Gemini as a kid on N64 and it was already a creepy game about killing bugs, but something about landing on Tawfret and having to now fight Zombified Juggernaut Ants always made me put down the game and want to replay the rest before coming back.
The moment when the PDA hits you with this dialog as soon as you enter the dune biome... "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it? " Whole different kind of nope moment hahaha
For me, Metroid Prime 1&2 on the GameCube, specifically when I got the points where the games introduced somewhat large bipedal creatures that look like growth stunted t-rexes, as well as the point in Metroid Prime 2 where you have to go underwater and fight the blogg. (Pretty sure that’s what they’re called.) When I was younger, those enemies just made me nope out til later.
Yeah that Phantom Liberty Metroid Dread moment was definitely my biggest NOPE this year, and for the reasons you described. You just aren't prepared for horror in Cyberpunk, I'm supposed to be the action hero with unlimited cyber powers and now I'm running away from this unkillable unhackable terminator.
It threw me for a loop and had to put the game down for a week. I don't do well with survival horror stuff so I reloaded a previous save to side with Songbird.
As for the Super Mario eel, my big NOPE was in Super Mario Sunshine, the "Eely-Mouth's Dentist" mission where you had to actually get close to this thing.
When I was a kid I played Jak and Daxter and figured I could bypass the game and swim to Misty island instead of getting the boat. About halfway thru I heard the most terrifying sound I had ever heard until that point. I turned around and panicked out the water. I been terrified of water ever since.
Me at Sentinel Beach: Let's see if I can swim over to Misty Island. **Swims too far, hears a threatening heartbeat, turns around** Also me: WHAT THE FUCK-
ah the lurker shark, quite possibly the biggest jump scares in the game that can give anyone nightmares even when your prepared for it. I think everyone panics a little when they hear that growl and heart beat starting, but I got to admit, it's one of the more creative ways for creating a border to keep you on the map
Man that rancor was a surprise in Jedi survivor luckily for me I already went through hell with the double rancor. So this was a breeze when I encountered it.
Going into Vanessa's Mansion from A Hat in Time is such a Nope moment man, meeting Vanessa and then the music kicks in and then you have to hide is almost excatly like Alien Isolation and man you just don't expect it from a game with that kind of art style.
I don't scare easily but I bought hat in time to have a nice relaxing nostalgia 3d platform adventure. I remember getting through Vanessa's mansion in a frenzied panik and when it was over I was like WTF JUST HAPPENED. It reminded me of playing half-life 2 where the game randomly dumped you in a survival horror situation lol
Similar to a nope moment, Oblivion actually gave me a couple jump scares, surprisingly. I believe it was a zombie or something as I was leaving a cave/dungeon. I turned around to see if I had been followed, and right in my face is this shreaking monster lol. Of course I was tired and had been playing for a while.
Oblivion's Oscuro Overhaul, I believe the name was, releveled the whole world and added some surprises. So you'd be in one particular cave in the newbie area, probably one you'd seen many times in previous plays and cleared without a care. "Huh, who are these people? I'll just...um, sure, I'll reload a save I guess?"
The Hydra from DS1 was a big dope moment for me the first time. I remember the scale of it being overwhelming and I just taking a break for a few days 😂
And then you think there's only one till you reach Ash Lake and discover, to your horror, there's a second one. Which does an admittedly spectacular jump from lake to lake.
Super Mario 64 had 3 nope moments for me. The eel being one of them, another being Boo's Mansion. But possibly the one that messed me up most was the Boo in the courtyard hallway. Or more specifically, that he will sometimes stick his face through the wall and laugh at you while you're in other rooms. I was a kid, home alone the first time that happened, scared the hell out of me lmao
how in the hell is no one talking about him singing "Toss a coin to your witcher", bro nailed it. Come one guys..... show some appreciation... :"D/// plz do more like these///
Biggest nope was on my first playthrough of Thief : Deadly Shadows, when the door shuts and locks behind you in the Shalebridge Cradle. Trying to open the door and it dawns on you that the only way out of this haunted orphanage / psych ward is getting through it. That shook me to my core on my first playthrough, and still sticks with me to this day.
First encountering the Lagiacrus in Monster Hunter 3 was my Nope moment. That thing scared me so much as a 10-year old I didn’t play the game for 3 months.
My biggest nope moment in a game was Deep woods in Mario odyssey. I remember accidentally falling off the stage and thinking I was gonna die, then landing in a lower part of the level. As soon as I heard the footsteps of the T-rex, I instantly turned the game off, since there's no way of warping back up.
Thanks Gameranx I totally forgot all about those finger creepers, honestly one of the most awful enemies I’ve ever had to deal with in a game just because they freak me out so much! 😅
Subnautica -seen a big underwater monster in the distance, noped out of the whole game. No thank you. Good day sir
I hate swimming underwater, I don't swim in games when it's nighttime ( meditating in Witcher 3 to skip time ),sometimes even when I play at night 😅
Saw
Haha I did the same thing! Literally haven't played it in years bc of that
You could have ended with just Subnautica
I could only get so far in. The sound in the game is fucking terrifying
Subnautica being number one was absolutely perfect 👏👏👏
The game gives you the truest sense of adventure but it also constantly frightens you on a very instinctive and primordial level.
Truly one of the best and most terrifying games I have ever played in my 35 years of gaming.
I quickly learned to identify noises in Subnautica, so if you played me the Leviathan sounds I could tell you which one it was and whether or not you should GTFO, most of the time you do but Sea Treaders and Reefbacks have always been calming presences
That game has pretty much half of the reasons I developed Thalassophobia in it
I have thalassophobia, I can only swim in a shallow part of the pool/sea about 6ft and nothing more. watching Subnautica for the first time made me not wanna try that shit immediately lmfao. that's literally a no moment for me.
Before taking in tomb of the giants clear the demon ruins and find a sunlight magget that you can attach as a helmet and it frees your hand up so no need for lanturn
Sounds like you need to play more video games my friend
The isolation in Subnautica and Outer Wilds is what makes those two games.
Both great games in their own right. The phrase "I don't think I'm supposed to be here" always crossed my mind.
@@majora601 It's been a journey for me personally with Outer Wilds...almost towards the end. An experience to say the least.
6:07
My first encounter
I literally said nope and ran up a tree😂😂😂😂
Really?! The fish swimming simulator? An enjoyable game? Nope.
The biggest nope on N64 for me was becoming an adult for the first time and leaving the temple of time for market town and seeing redeads for the first time. The scream, and art design were dark enough for those days and games, but what really hit it home for me was that first time link froze on me and i felt legitimately helpless and didnt know what to do. Granted, i did eventually learn how to handle all that, but that first experience made me very apprehensive for literally every redead and gibdo encounter i ever had after that in OOT and MM. It was the first time id ever seen controls messed with in an action adventure game like that, id only seen that kinda stuff used as status effects in rpgs like FF and pokemon.
The Redeads are definitely nopes, but those Dead Hands are worse
by the time I got to the redeads in OoT I knew what they were and what to expect, so they didn't scare me too badly. but mother of FUCK the ones in WindWaker caught me completely off guard. I figured they were gonna come to life but I didn't expect the creepy-ass red eyes or for Link to be freaking out as well.
that was the first and only time I screamed loud enough while playing a game for someone to come and check on me. I was sixteen at the time.
This made me nope AND freak the f out so bad that I literally only came back to OOT a year later. I was 8 years old bro 😭
i hated passing through the market cos of those things, and what's more, the whole experience turned me right off adult Link. I'd rush the forest temple so i could go back to boyhood asap
I agree. Also everything in the well beneath the windmill 😰
You totally nailed the 'nopes' of Outer Wilds and Subnautica. The first time getting chomped by a angler fish in Outer Wilds I literally yelled out loud. And I will always recall going ever deeper into Subnautica, looking into the utterly brillantly conceived gloom and dark of the deep sea and literally having to steal myself before continuing. And the Jolly Bay Eel still to this day creeps the f out of me. Bravo.
I had to finish the game for my brother and sister-in-law, because they went in not knowing what the deeper dives entailed. The first time she heard the Reaper Leviathan, she about faced, handed me the remote, and went to go hold her daughter.
Meanwhile, my niece wanted to cuddle the Sea Dragon.
The Reaper Leviathan - A NOPE that you don't even need to see, just hearing it in the distance is enough to make you stop and reconsider your life choices.
Heck, the warning your AI tablet device sends you about leviathan threat level creatures is enough to warrant a nope. When you actually hear its roar nearby 😨.
I would say it's even worse when you don't see it
Nah reapers are easy to deal with just stasis one and then drop like 40 gas pods on it
Try the Shadow Leviathan in Below Zero.
The other beasts that can grab you can be escaped if you act fast... not this thing, if it sees you you better be hiding someplace it can't reach, cause oh _boy_ is this thing fast.
@@chrisstevens1180stasis then prawn suit grapple while other goes to town with the drill 😂
As a kid, when the Flood first attacks on Halo 1 was a massive nope moment. The cutscene from Jenkins helmet, the explosion of the doors as infection forms swarm you, then finally as the infected elites charge you. It’s trivial now, but as a kid that shit was scary
Came here to say that. I either blasted anything and everything that moved and cowered in a corner or made a bee line to the end of the level.
I remember this vividly from when I was like 7
Halo was such an incredible game
same O.O noped out hard
For me it was the swarm nest in Halo 3. The limited ammo really had be stressing out as a kid, paired with the constant creepy pasta enemies
Never thought I knew I needed falcon singing “Throw a coin to your witcher” but now I need a full cover of this.
I didn't realize what he was singing.
This tbf, that moment took me completely off guard
@@zachtwilightwindwaker596he wasn't it was horrible
That was gold lol
It was a "nope" moment itself
Seeing the flood for the first time in halo as a kid was a HUGE nope moment for me. I didn’t even realize you could fight them at first. Seemed like there were way to many
LOL. Falcon shows his avian biases by accidentally saying that there's a "giant eagle" hiding in the Mario 64 sunken ship. 🤣
Thank you for validating my fears with subnautica. Like I have a fear of dark waters, the darker the worse... and I got far enough to see the ghost leviathans, and then I was out... I built all the stuff I could, and just needed that last push but I couldn't do it anymore, lol. Playing that game had more stress than a real life job... with children.
👍🏼
Dude, i saw the poster for subnautica and nope-d out😂 you are a brave soul
@@nicklazy4207 it helped that it came out for PS Plus one month and I was currently going through distress tolerance CBT training lol. When it actually released I nope'd out of it too xD
@@nicklazy4207 but I very much appreciate the sentiment :)
A bit of advice if you ever go back, avoid the Crater's Edge (The Darkest waters in the game, where the Ghost Leviathan spawn out of nowhere), You've got a full minute to get back before the Ghost leviathan spawns, yes there is one in the lost river, but once you're past the lost river it is much brighter....I mean sure there is a Sea Dragon or three, but I'd rather Tango with them then Ghost leviathans, because Sea Dragons can easily be avoided
The giant baby from RE Village. Genuinely one of the most terrifying moments for me in a video game.
Manequins in dlc of that game
Bruh...I'm currently on a ng+ run and the next stop is that effing manor.
I'm 47 and can't bring myself to go thru it a third time ffs.🤣🤣🤣
And I’ve played that game in VR. So just imagine seeing that thing in front of you. Not nice.
So true! I've finished nearly every RE game, but I put Village down at the giant baby part and have not gone back to finish it.
Try it in VR 😐
A bit of a hint for the Finger Creepers in Elden Ring. They are especially weak to Fire damage. In fact, hit them with something like a fire arrow, or use weapons that deal fire damage, and they'll catch on fire, roll around and lose a good chunk of their health while blazing.
Great tip for week one of launch. But most players are so high level now that we can one-shot any enemy in the game! 😂😂
Yeah once I figured out they were weak to fire, they weren't as scary anymore. But I still avoided them unless I absolutely had to.
def top 5 creepiest video game monsters
Nightmare Apostle room in Bloodborne 🕷
Those fingers...ugh. I hated them so much, I went back before beating the game just to punish them.
And here I was thinking that the biggest nope was the first time you encountered a Thunderjaw in Horizon. For me, it was terrifying, and I noped right out of there, treated it like the plague and gave it the widest possible berth.
Pfft. We have VERY different responses. I remember going through Horizon for the first time in party chat with my friend and basically just orgasming about everything. ESPECIALLY my first Tallneck and Thunderjaw and Stormbird. Those things were just so freaking EPIC!
Pff I can beat any monster in horizon zero dawn cuz I'm a pro
Encountering the stalker necromorphs in Dead Space 2 was an absolute nope moment for me. The way they slowly peek out from behind cover at you and try to lure you into ambushes is nightmare fuel.
I’ve gotta say. Gameranx has some of the most creative top 10 lists in gaming. The frequency at how much they pump out so many interesting videos. It’s gotta be my favorite gaming channel hands down. I can put it on while passively playing anything, or while falling asleep.
Same, currently in bed
@@sarahblack1938 They’re 9 times outta 10 what I fall asleep to. Falcons voice is the best lol. No offense to Jake.
I really love their top 10 lists but I wish they would do less fan service. Like, really, go and find a list without one of the following: Zelda, Mario game of any kind, Witcher, Metroid, Last of Us. And in a shooter related list: Freedom Fighters (they are obsessed with this game for some reason).
@@Trion54 Eh, I totally get what you're saying, and I partially agree with it, but I know I could go find multiple without those. The freedom fighters is a good point. Idk what the obsession is haha.
Actually my biggest nope was from Hollow Knight. In the Jungle, I entered a cave then the hunter roared and i ran straight back. I later found out he was an NPC instead of a boss.
Oh damn i remember that, i heard the scream, gasps and paused the game, ran around the room, stretched my fingers to get ready to dash out of that place the first chance i got but,.. Yeah i laughed later
Lmfao 😂. Literally me
My "nope" moment was in the Killer Croc section of Arkham Asylum 😅 went from feeling like an unstoppable vengeance of the night to feeling like a scared little mouse
Been there... What makes matters worse is that the wooden planks are constantly destroyed so you have to constantly use the line launcher and god forbid the croc attacks you once you at the end of a plank
omg that was one of the worst scares I had in years!
Yeah, it like the scariest game of Marco Polo you've ever played in your life.
Area still gives me anxiety lol
👍🏼
The Flood level on Halo Combat Evolved still remains one of the best nope missions I've ever played and replayed over the years. The mission statement changing to just one word: ESCAPE tells you everything you gotta do!
I had an experience similar to subnautica. It was in Ark: survival evolved. In this game you see something, nope, goes home and get prepared, went again, nope. And the funny thing is we actively search for it, because we can tame and ride most of the creatures.
I remember when me and my friend first played, we spawned at a beach and we thought to swim and see underwater, what we found was a lot of Tusoteuthis, huge squid like creatures. We ran to the other edge of the map. Even after years of playing, we still run when we see it. Even tho we know it can only move underwater, it was uncomfortable staying in that area.
9:16 Outer Wilds: You do NOT need to go through the Dark Bramble shipless. Sure the thrusters might attract attention (the fish can check noises from further away without being fully aggro'd) but you can still lose them with inertia or reach another branch before they can get you; just use your scout and never thrust while close to one. I reached the "end" multiple times with my ship parked outside.
The Rancor in Jedi Survivor is a great game design example, but like in your clip, bad hdr brightness settings can completely ruin the experience. You can see the rancor inside the cave, I couldn’t. All I could see was darkness, which made me think the cave is a long corridor so I force dashed into it only to get jump scared by the Rancor
If you run the opposite direction of the rancor's cave, you'll run out an opening that has an explosive spore that grows back forever. It takes a while, but you can stand just inside that opening and chuck spores at the rancor the whole time and it can't get to you. That was my solution...
@@benschroeder4036 I had fun fighting it, I’m just saying the presentation is great by the game designers but the surprise can get ruined by brightness settings
Came here to say this. Played on an OLED screen, didn't expect shadow rancor and made me jump.
I'd argue the force tear with double oggdo was a bigger nope moment for me. Came back later and beat then on GM. Only took a ridiculous 472 attempts.
@@StormyIV The only reason I completed double Oggdo was because I knew I needed to for a trophy. Otherwise, I'd never have bothered.
That "Toss a Coin to Your Witcher" rendition by Falcon was angelic and pure haha
Falcon has the singing voice of an angel
Falcon found Jakes' stache of booze 😂
Best part of the video
"We Don't Go To Ravenholm" in Half-Life 2 is my personal number one "nope" moment. Half-Life is definitely a case of the setting being scarier off-screen than what the player is actually shown, but Ravenholm is the notable exception. It's not difficult if you know what you're doing, but the whole chapter is just a parade of scares, unsettling zombie screaming, and creepy atmosphere. Even twenty years later I sometimes want to cry playing through it.
When you accidentally run into a thunderjaw in Horizon zero dawn but you're way too underleveled to take it on
ThunderJaws are nothing compared to FrostClaws or God forbid, FireClaws.
The Frozen Wilds expansion pack really is everything you want and more.
The first time you enter the cave the game makes you fight some creature (forgot the name) like a dog that is typical of most other new creatures you will encounter throughout the new expansion.
If you can't beat it, you aren't ready. I barely beat it, but still decided to continue with the expansion.
Imagine my fear when I discovered that the expansion introduced "corrupted" versions of the creatures (including ThunderJaws) that were even stronger than the regular versions and that you had to sneak up all the way close to control towers to disable them.
Worst part? The control towers were SURROUNDED by corrupted creatures and you HAD to be really stealthy and patient to avoid them because it was simply impossible to brazen it out and try to fight all of them at once.
Because of this, I learned to fear the sound of heavy metal footsteps and even worse, the sound when they spot you and make weird noises like howls and start stampeding towards you. That actually gave me nightmares, no joke.
Then when I fought my first FireClaw I got even more scared of bears.
Just FYI, you do NOT have to ditch your ship to make it through Dark Bramble in Outer Wilds. You just can't activate your thrusters near the anglerfish, since it counts as noise.
No, but there is a spot you need to get out of your ship later on
I have beaten outer wilds many times and 100%ed it. You never have to exit your ship. It never even came into my kind to do that xD
The Fallout series is so good about giving you that uncomfortable/uneasy feeling while exploring indoor locations.
I remember coming across this ran down school building in FO3, every corner I turned I'd be met with nothing but I could here people inside. That was my first "nope" in fallout, I never found anybody but heard the voices all the way back out of the building. Hairs literally standing on my neck as I squeezed my controller tighter for faster sprint 😂
The Dunwich building?
The building in fallout 4 where a deathclaw is upstairs is pretty scary too
@@nicholastuttle2445 The Museum of Witchcraft - usually not a big problem for me but in my last playthrough there were actually two Deathclaws in there. I killed the first one as usual and then the second one which also happened to be legendary jumped and killed me out of nowhere. Needed to change my pants after that.
Those damn exploding baby dolls in prams. Nope.
For me, in Dishonored 2: I'm terribly afraid of wasps and bees, and when I was going to enter that first apartment which is infested with blood flies, and saw that giant nest, I said "Nope" and left the apartment
I felt the same with the Nightmare Apostles in Bloodborne.
Ugh, you know that basement in the first DS3 dlc? That whole place had my skin crawl.
Same. I saw that one time...haven't played the game since
I thought you were gonna mention that PDA note in Subnautica which was for me the biggest NOPE I ever experienced in my life
I was exploring new areas, searching for something I haven't seen before, I'm getting farther from my base, just calmly moving forward in what felt like an infinite blue horizon with nothing around and then I suddenly got a notification from my PDA which goes like this : "Detecting multiple leviathan life form in your area, are you sure whatever you're doing is worth it"
This quote is still haunting me today
I still remember my first (and, so far, last) incursion into the Inactive Lava Zone in Subnautica. Just getting there was a succession of nope moments, but finally, there I was. And it wasn't so bad.
I mean, I had just traversed the Lost River, with its greenish water, alien structures and giant skeletons (not to mention the Ghost Leviathans), and here I was on a prosaic cave filled with prosaic (if still dangerous) lava. And it was empty.
So I cautiously set about mining some much-needed kyanite, an ore use in advanced crafting, and only found from that biome downwards. And that's when I was struck by a fireball. I turned around, and there was my first view of a Dragon Leviathan, a few meters away from me and spitting a second fireball in my direction.
I think I've never ran away so fast in my entire gaming life. 😂
WHAT HAPPENED IN THE WITCHER SEGMENT IS FALCON OK????? I feel like he experienced a mental break 😭😭😭
It came out of nowhere. I was beside myself 😂
*shits pants* 💩
Why is no one else talking about this in the comments, I had to find ur comment 😭🤣
That was wild fr 😂
I was eating a bowl of cereal and was genuinely confused
The haunted house section in A Hat in Time was surprisingly intense considering the overall feel of the game. Good call on the developers part to hide a shortcut so it can be skipped almost completely for younger players.
OMG YEAH!! I totally forgot about that! It was so fricking intense 😭 And I was playing on the laggiest laptop in the universe so my control was zero too.
I am so glad that moment from Cyberpunk Phantom Liberty made it to this list.
Because I did turn it off as soon as the Cerberus spiderbot appeared. It gave me so much anxiety. He failed to mention that you have to rely on sight-based gameplay and you have to use a traditional old school map to find your way around.
Oh and to amplify the anxiety and fear, your controller vibrates louder when it’s closer *and* it turns red when it’s close by.
I played the dlc recently but never encountered this part
@@Aubzillla it requires you to go with reed's plan at the end of the game.
You also go from an awesome badass power fantasy to crying in a corner 😂 I was so freaked out I never even noticed the button to pull up the map, so I was just running around by terrified memory lol
I introduced a friend of mine to Shadow of the Colossus. She was really enjoying riding around on Agro, scouting the countryside. But then she stumbled across the first colossus, and was immediately like "Nope. I'm just gonna hide behind this tree and cuddle my horse."
what a spectacular game though
@@SpaceMissile Truth!
Say what you want, but we can all agree that the biggest nope moment in subnautica is the first time you're exploring a new biome that is below 150 m, and you hear that distinctive roar. I adore subnautica, that still puts the wind up my skirt.
In Bloodborne, the first time you hear the Cleric Beast while climbing the first ladder, that is a prime time NOPE moment.
The first time you heat the singing of a winter lantern 😱
Let’s be real, that whole game is full of NOPES … bloody lovely game. Top tier
Mine is when you enter a castle and you can see a huge spider casually hanging down in the middle of the room... Did a 360 and moonwalked out of the area and only returned with two friends
Meanwhile, my friend was like, "Yeah climb up there and go left and fight the first optional boss if you want" so I did.
@@Paradox-es3bl and when you see the Cleric Beast, it’s an “aww shit” moment, especially after fighting the werewolves.
The moment that made me nope out of a game as a kid was when I first encountered Clanker in Banjo-Kazooie. Little kid, already uneasy with the level design, then just see a *gigantic friggin shark mouth* right in front of the tunnel I'd just come through. Later found out that Clanker wasn't an enemy, but first seeing that scared the hell out of me as a kid.
Yeh that was too scary for a “kids” game 😂
For me it was the Rat King in TLOU2. It was like 3am, i was already playing for like 5 hours at that point, i was already super stressed about the huge nest section in the collapsing building just before it, i went up to the door and heard the growling behind it and just put down my controller and went to get a drink of water, came back, got to the bit where you see the ugly fucker and went "ya know what, nope. Not dealing with that right now" and just turned off my ps4 and went to bed
The hotel level in first game was creepy as well
It’s also the hardest part of the game. Unless you’re playing on Grounded Mode, in which the defend-your-position parts are harder.
I turned on aaaall the accessibility features to get through that level, I couldn’t handle the stress of not knowing what creature might be where doing what otherwise. And when we got to the boss, I noped out a while until I could psych myself up for it.
@@tershernjacobs3243 can you beat all of the infected in that level?
Rat king should have made this list 3x over !
Actually a really early nope moment for me was looking at an Enderman in Minecraft when I didn't know about that mechanic. That escalating growl/scream still makes me uncomfortable to this day.
my most memorable nope moment was the u-boat section in the first uncharted game. i didn’t expect to be suddenly playing resident evil. legit just cowered in a corner using up all my bullets.
Shadow of the Colossus' underwater boss still haunts me. All you want to do is get away from it, but you have to let it get close so you can grab on to it. But since you can't hold your breath under water for very long, you have to do it multiple times! Gave me chills down my spine..
Came here to say this! Never finished it when I was younger because of that specific colossus
for me it was the first Colossus, I didn't know we had to fight giant monsters 😂
@@rickdiculous8750😂 same, I thought they started smaller and NOPE
I remember the feeling of being able to do anything after manning up and beating that colossi. And Dirge, the sand worm one.
I dont know how many times I said nope during Subnautica. It made me jump multiple times, especially seeing the ghost leviathan early game. They did a good job of creating the right type of atmosphere.
I remember early on in my first playthrough of Dragon Age: Inquisition coming around a corner, walking right into a Dragon and a Giant going to town on each other and just continuing my turn til I was going back the other way. Didn't even consider saving and then going to mess about just turned tail and noped out of there.
Dragon Age: Origins
That big breed mother monster in the Deep roads - that was disturbing 😢
@@arminxvs3372that thing made me scream when I first saw it, that thing is so damn nasty
1) Venturing outside at night in Dying Light. If you haven't played it already, it's an absolutely amazing survival zombie game where everyone has been infected with the virus. It's scary enough scavenging during the day, but at night, extremely overpowered creatures (called Night Crawlers or something) come out and stalk the ground and buildings. Now you can't use a flashlight at night because you have limited battery and the light would attract them. But you also have to be quiet (no running, only walking and crouching) because they also have exceptional hearing. In addition to all that, they are extremely fast, so even if one spots you from a kilometre away, it can be on you in seconds.
They're bascially an instant death sentence and the game makes them so hard so that it forces you to play night missions/scavenges the way the developers intended, by being stealthy and by watching and listening constantly for these Night Crawlers. A couple hours before sunset, the game warns you and you hear warning calls from safe houses to get in and buckle up before night hits, and you can hear everything going silent and you know your worst nightmares are coming out.
Now there are huge benefits to incentivise you to go out at night such as double exp, rare weapons etc but it's so damn difficult and scary. Needless to say, this frightened the Bejeezus out of me and I only did the compulsory night missions and nothing more.
2) Playing The Frozen Wilds expansion pack for Horizon: Zero Dawn. Even AFTER finishing the main game, it's still incredibly hard and frightening simply because of how hard and new everything is. Everything you feared in the original game, just got a whole lot worse.
The Frozen Wilds expansion pack really is everything you want and more.
The first time you enter the cave the game makes you fight some creature (forgot the name) like a dog that is typical of most other new creatures you will encounter throughout the new expansion. If you can't beat it, you aren't ready. I barely beat it, but still decided to continue with the expansion.
Imagine my fear when I discovered that the expansion introduced "corrupted" versions of the creatures (including ThunderJaws) that were even stronger than the regular versions and that you had to sneak up all the way close to control towers to disable them. Worst part? The control towers were SURROUNDED by corrupted creatures and you HAD to be really stealthy and patient to avoid them because it was simply impossible to brazen it out and try to fight all of them at once.
Because of this, I learned to fear the sound of heavy metal footsteps and even worse, the sound when they spot you and make weird noises like howls and start stampeding towards you. That actually gave me nightmares, no joke. Then when I fought my first FireClaw I got even more scared of bears.
The scariest part of subnautica is the audio design. It's just so damn well done and the underwater echo makes it difficult to pinpoint the origin of the sounds
I remember in alien isolation, the mission where I had to go into the hive freaked me out, so I left immediately and didn't play the game for a couple of weeks.
Omg, I remember that mission. Was terrific, real damn horror. No other horror game scared the hell out of me more than alien and especially that mission
@@affent1522 same, i remember playing it when I was 13 and I had never been scared like that from a video game before.
I remember I found a little box to his in on that mission and I think I his there for like 30 minutes before getting the courage to continue the mission
My biggest nope was quake 3 sewer lvl with flesh abomination also honuary mention of all flood levels in halo especialy cortana and halo 2 library
On my to do list to play
For me the biggest nope I ever got was from one of the Alien Vs Predator games, probably the very first one. As a kid, playing as the alien was mostly disorienting and confusing and quickly got boring. As the Predator, it was a actually a ton of fun discovering and trying out all the high tech options it has. But has a marine... oh boy... I have nyctophobia, the fear of the dark, which I've pretty much gotten over now, but was pretty intense as a kid. Right off the bat as marine you have to go through dark corridors with nothing but a flare gun. Imagine my abject terror when xenos started rushing me down, making short work of my hapless marine.
I have a very vivid permanently seared into my brain memory, and that's of standing in a spot after an airlock door where for then onwards there are no lights. Just pitch darkness. Standing there, wanting to play the game and see what the game offers and have fun... but scared shitless. I just noped outta the game. 🙅♂️
Just so you know the first Alien vs Predator game was a Super Nintendo Beat 'Em Up style game. You're probably thinking of the series of AvP games made by Rebellion Developments. And if it was the 1994 first game they made I'd be impressed that you had an Atari Jaguar, since that was the only release platform. There was also a game with the same name made by them in '99 that was released on PC, now that was a good game.
@@iheartninja AvP2 (2001?) was the ultimate shooting / combat game to this day.
@@aev6075 indeed
My “Nope” moment was in Tomb Raider for the PS1. When I heard stomping and saw that T-Rex coming at me, I immediately turned around and cried out “RUN AWAY, RUN AWAY”. 😆
Then I'm guessing you're stoked for the remakes that are coming?
@@darkvanilla7320
Meh, not really.
yeah subnautica, when your just chilling swimming around, not realising how far you've been swimming, then looking down and seeing like 3 massive reaper leviathans just circling below you and all you can do is just go "Aw hell nah" and pray they dont see you
I had a nope moment with "Days gone". At the start of the game, when you don't have any weapons or the big molotovs and you get close to a horde nest, that's when you say "mmm... NOPE!! I'm out of here" 🤣
Definitely a horror nope moment, but RE 3. In the police station with that staircase right below the push-puzzle hallway. My friend and I played it and I remember saying “I feel like that window got bigger” when we ascended the stairs. Then we came back down and Nemesis jumped through with a rocket launcher. We immediately paused and walked away for easily 10 minutes trying to get our hearts to stop pumping so hard. 😂
piggy-backing off the Resident Evil comment, RE4's regenerators had my 12-year-old self put the game down for a week before coming back to try fighting them. lmao they are _horrifying._
The town of Ravenholm in Half Life 2. Can’t believe that wasn’t on this list. The most horrifying shit I’ve ever experienced in a non horror game.
The black headcrabs, the screaming zombies, the fact that you basically have no weapons, the mine shaft at the end, nothing but giant Nopes the whole way through.
This is definitely one for me. Half Life 2 had some minor horror elements already, but Ravenholm came out of nowhere and turned the horror up dramatically for that whole section. It is still one of the most memorable sections in any game I’ve ever played.
In Half-Life Alyx you get to enjoy headcrabs jumping at you in VR.
We don't go to Ravenholm is the farthest I ever made in Half Life 2. I turned of the game looked at my friend and said I'm done.
Alyx: "we don't go to Ravenholm anymore..."
Me: Well that's ominous. Good thing we don't have to go there.
Moments later
Alyx: "you need to go through Ravenholm now"
me: oh🙃
Can’t believe they ignored Lu Bu, particularly in the early Dynasty Warriors. The games literally recommend that you avoid fighting him
Your allies telling you to nope on out every minute rather than fight. Ah the good days
Lu Bu was and still is weak sauce, especially when compared to even weaker generals like Xiahuo Dun, Zhang Fie or his dip dop "brother" Guan Yu
Yeah, i just spamming musou and run on low health XD. Good ol' days
He's mentioned him before
And don't take out Dao chan first.... at that point retire the game ENTIRELY 😂😂😂
My Nope moments were both Emerald and Ruby Weapons in the original Final Fantasy 7 game. Emerald hangs out underwater while Ruby lurks in a sand pit. They’re Lesser Boss Fights, and if you don’t go into them fully prepared, you're gonna die.
Never tried Emerald, but attempted Ruby twice before I said FU and left him alone
Sephiroth was going to be third, as I was terrified of facing him, but then I found out how his final form, which is supposed to be his most powerful, can be killed easily, I wasn't so scared of him.
When the video first started I said “Subnautica is gonna be on here” 😂
One of my most memorable ‘nopes’ was my first time playing Skyrim. I think it’s underneath the Honningbrew Meadery, when you first encounter a giant spider. You go into a room and it comes down from the ceiling and I immediately left and spent like 5 minutes psyching myself up to even poke my head around the corner and shoot an arrow at it.
A nope moment for me is in Bioshock when your in Sander Cohen's area, and you go down to that underground room that just has those mannequins standing in place and a safe in the corner of the room with a plasmid
I'll never forget picking up the plasmid, and just standing there for a bit and seeing my screen turn red, and I turn around and all the mannequins ended up being splicers the whole time and they were just waiting
I immediately hopped on the safe and electrified the water. worked well haha
A non horror nope moment for me was the original Disgaea in 2003. I finished the main campaign feeling like a total badass, then unlocked the Baal fight to realize I was just an ant in the netherworld after all.
In Fallout: NV, The blind deathclaws got me bad when I first played long ago. I tricked one of my neighbor friends into "picking off the weaker deathclaws", saying the blind ones were okay to pick off and you get some high xp early on. They still hate me for that one XD
The section from 12:00 to 12:10 made me jump hard and swear out loud. I haven't played the DLC yet, but I've seen that kind of scenario in a number of games: you're looking around two corners waiting for the big bad so you can run in the opposite direction. What I didn't expect was that monstrous speed - what an absolute jump scare.
I was looking through the comments to find someone who also got scared out of their minds.
Ever seen a Water Wraith in Pikmin 2? Shit is scary as hell since all you can do is run, hide, or get steamrolled with all you Pikmin friends. For a kid under ten that is so terrifying. Also, oddly I enjoyed The Jolly Roger but hated drowning... maybe that's where so many of us began hating on any water levels in games 🤔
For me, the biggest "nope" moment I've ever had, was The Bottom of the Well in Ocarina of Time. Scared me so much as a kid.
💯
Upper cathedral ward in Bloodborne had me scared to progress. I remember waking into a building after getting past a brain sucker and standing at the top of a staircase to see a massive chandelier come crashing down. At this point, you're left staring into a pitch black, cavernous room and hearing the sounds of brain suckers devouring their prey and werewolves scurrying around.
Even now, knowing what is around every corner, that area makes me uneasy
And speaking of that, after getting pulled into the hunters nightmare and walking to the blood lake area, of you go in the cavern, there's a blood starved beast. That is a nohoho thank you
For me it was the spiders in the Nightmare of Mensis. Walked into a room with a spider the size of a couple of semi trucks. Never noped out of a room faster than that.
@@UndeadAngel1987 lmaoooo I remember that room and jus commenting "Did I purchase a copy of Harry Potter and the chamber of secrets or is this still two consoles ahead of that"😂
I'm glad someone mentioned upper cathedral, because I was going to. I've played through Bloodborne more times than I can remember, but that place always freaks me out. Bloodborne is already a pretty unsettling and atmospheric game, but they crank up the horror to 11 in that place. The creepy music, the blue eyed werewolves jump scaring you, the brainsuckers lurking in the shadows, and then capping the whole experience by fighting miss great one herself.
Man jumping into that pit in tears of the kingdom caught me off guard so bad first time I did it lol. I knew nothing of the underground map and just assumed I'd get a fade to black screen and appear back where I was with less health. It was also before I got the chute so the fall was gonna be deadly either way. Just didn't expect to be falling for as long as I did
I think Hollow Knight’s Nosk boss fight and the Deep Nest area he’s found in deserve to be on this list.
I think Bioshock did a good job of exploring niche nope moments for everyone. Mine was Fort Frolic and the moving mannequins.
Also i see your sm64 eels and raise you majoras mask eels. Those things were fast and made a terrible sound.
Falcon singing is not something i expected to hear while listening on full blast. I burst out laughing 😂
Same 😂
I just finished that section of Cyberpunk the other day. The first time I encountered that robot I almost ran into him walking through a door, so I quickly turned around and ran to the door on the other side of the room, only for him to get there before I could and cut me off. I just closed out the game and watched TV instead.
I had to put the game down for a week.
Seeing the Fel Reaver for the first time in the Outlands in WoW Burning Crusade was terrifying. You hear that bellowing, mechanical roar and you know you’re done for.
That's until you went back years later with a much higher level character. I found the "twisting never" (the empty space around Outlands) to be far more of a "nope" than the Reavers. And that always remained, no matter how strong your character was when you went back there. Once I dared to fly from Hellfire to Shadowmoon Valley across the void... Had to use num lock to auto fly straight ahead over it with a long run up over land. Seeing the Shadowmoon cliff suddenly emerge from the darkness was nope nope nope, so using num lock to make it the rest of the way was a good idea, otherwise I probably would have closed WoW and never played that character again lol.
And they seemed to sneak up on you sometimes, haha
Days Gone was pretty extreme. Game had a bad rap but it was one of the most memorable games I've ever played. The hoards were an incredibly unique and terrifying feature
Aliens: Dark Descent may be an RTS, but they nailed the atmospherics on it. The whole point of much of it is to play cat and mouse with the xenomorphs on the various maps to avoid getting swarmed because your resources and manpower are very much limited. I still haven't been able to finish the game because the atmospherics get my blood pressure and tension so high that I continually end up noping out because I play as a stress reliever, not a stress generator. And that game makes me tense!
Just finished watching a couple of videos where streamers play HALO: Combat Evolved for the first time and they meet the Flood.
If you remember, the Captain is captured and you are sent to investigate. Once you arrive however, you find the covenant are already there but they're not interested in you. You continue and you find the corridors filled with bodies, barricaded in rooms, ect. You eventually find the missing team including one soldier that's completely lost it, shooting at everything, including yourself. Soon after you come across a helmet recording of what happened and immediately afterwards a door opens and the flood comes through and suddenly this sci-fi shooter you were enjoying all of a sudden becomes a survival horror.
Priceless.
Hearing falcon singing was a nope moment for me
Biggest ‘NOPE’ moment for me was when I first played the first Uncharted game… the Bunker terrified and still terrifies me to this day!
The first nop that comes to mind for me was uncharted when I saw the creature enemies about half way through the game. Those things were downright terrifying. Never mind the dark horrific corridors you have to go through while dealing with them. Luckily I pushed through and continued on with the series but they sure did stick
I just played that for the first time a few months ago and it was absolutely TERRIFYING
One that I always remember is Sephiroth in FF7R. I watched plenty of streamers watch this man absorb a whole meteor, throw a building at the party, all with a smile. Then they all started screaming the second he descended from the sky and raise his sword at them. And at that point, there's no backing out of the encounter. He's inevitable.
This how it felt as a child playing KH1 and facing Sephiroth in the Arena for the first time, being like "Why isnt his health bar moving."
One of the biggest nopes I can think is in Dragon's Dogma: Dark Arisen, when you meet a certain enemy for the first time in Bitterblack Isle. Anyone seeing that thing will either go back or run past him. And those who don't will probably run after seeing what he can do to a pawn with a single move
Yep
*bells chime
Me: DAMMIT, wheres the nearest exit. STUPID PAWNS HURRY UP AND FOLLOW ME, YOU'RE HOLDING ALL MY HEALING ITEMS!!
Hellblade: Senua's Sacrifice had a few "nope" moments for me. The one the sticks in my mind the most was when you have to listen for the pale things in the dark to try to avoid them.
Fenrir's lair was also fairly harrowing.
This is exactly what I was going to say
Three playthroughs and I still get creeped out by that section.
uugh I hated that section! So freaky, not to mention it messed with my brain trying to sneak past them but also morbidly curious as to their details, but they were very blurry! also that part with the mass of burning bodies chasing you in a maze and trying to unlock the door that the end!
This is the correct answer
To me it shares the "series of nopes you have to muster the courage to face" description of Subnautica lol
My top nope moment in recent memory is Elden Ring when the dragon comes down in the marsh east of the start point. It was my first souls game and was trying to be cautious, had that come screaming down and I immediately turned tail and ran lol
Most memorable Nope moment for me was playing Jet Force Gemini as a kid on N64 and it was already a creepy game about killing bugs, but something about landing on Tawfret and having to now fight Zombified Juggernaut Ants always made me put down the game and want to replay the rest before coming back.
The moment when the PDA hits you with this dialog as soon as you enter the dune biome... "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it? " Whole different kind of nope moment hahaha
"This eyeless monstrosity... that attacks when it sees you."
@johnathancooper94764:52
For me, Metroid Prime 1&2 on the GameCube, specifically when I got the points where the games introduced somewhat large bipedal creatures that look like growth stunted t-rexes, as well as the point in Metroid Prime 2 where you have to go underwater and fight the blogg. (Pretty sure that’s what they’re called.) When I was younger, those enemies just made me nope out til later.
Yeah that Phantom Liberty Metroid Dread moment was definitely my biggest NOPE this year, and for the reasons you described. You just aren't prepared for horror in Cyberpunk, I'm supposed to be the action hero with unlimited cyber powers and now I'm running away from this unkillable unhackable terminator.
It threw me for a loop and had to put the game down for a week. I don't do well with survival horror stuff so I reloaded a previous save to side with Songbird.
@@chaost4544 I respect it lol. I pushed through it but I’m not a survival horror person either so my heart was racing.
The singing hahahahaha😂 love it.
As for the Super Mario eel, my big NOPE was in Super Mario Sunshine, the "Eely-Mouth's Dentist" mission where you had to actually get close to this thing.
When I was a kid I played Jak and Daxter and figured I could bypass the game and swim to Misty island instead of getting the boat. About halfway thru I heard the most terrifying sound I had ever heard until that point. I turned around and panicked out the water. I been terrified of water ever since.
Same here. Screw that lurker shark. Lol.
Me at Sentinel Beach: Let's see if I can swim over to Misty Island.
**Swims too far, hears a threatening heartbeat, turns around**
Also me: WHAT THE FUCK-
ah the lurker shark, quite possibly the biggest jump scares in the game that can give anyone nightmares even when your prepared for it. I think everyone panics a little when they hear that growl and heart beat starting, but I got to admit, it's one of the more creative ways for creating a border to keep you on the map
13:37 I didn't know Eagles lived underwater and looked like Eels lol.
Man that rancor was a surprise in Jedi survivor luckily for me I already went through hell with the double rancor. So this was a breeze when I encountered it.
Honorable mention P.T. Demo
Falcon, I love that you are so into birds that you called Mario 64's eel and eagle.
Going into Vanessa's Mansion from A Hat in Time is such a Nope moment man, meeting Vanessa and then the music kicks in and then you have to hide is almost excatly like Alien Isolation and man you just don't expect it from a game with that kind of art style.
oh man, that one got me too! even the rest of the level is so much "fun spooky" I wasn't expecting that to be so intense!
I don't scare easily but I bought hat in time to have a nice relaxing nostalgia 3d platform adventure. I remember getting through Vanessa's mansion in a frenzied panik and when it was over I was like WTF JUST HAPPENED. It reminded me of playing half-life 2 where the game randomly dumped you in a survival horror situation lol
Similar to a nope moment, Oblivion actually gave me a couple jump scares, surprisingly. I believe it was a zombie or something as I was leaving a cave/dungeon. I turned around to see if I had been followed, and right in my face is this shreaking monster lol. Of course I was tired and had been playing for a while.
Oblivion's Oscuro Overhaul, I believe the name was, releveled the whole world and added some surprises. So you'd be in one particular cave in the newbie area, probably one you'd seen many times in previous plays and cleared without a care. "Huh, who are these people? I'll just...um, sure, I'll reload a save I guess?"
The Hydra from DS1 was a big dope moment for me the first time. I remember the scale of it being overwhelming and I just taking a break for a few days 😂
And then you think there's only one till you reach Ash Lake and discover, to your horror, there's a second one. Which does an admittedly spectacular jump from lake to lake.
Dude me too! I ran towards it while looking away from the screen bc I was frightened lmao
Super Mario 64 had 3 nope moments for me. The eel being one of them, another being Boo's Mansion. But possibly the one that messed me up most was the Boo in the courtyard hallway. Or more specifically, that he will sometimes stick his face through the wall and laugh at you while you're in other rooms. I was a kid, home alone the first time that happened, scared the hell out of me lmao
how in the hell is no one talking about him singing "Toss a coin to your witcher", bro nailed it. Come one guys..... show some appreciation... :"D/// plz do more like these///
Liturgical town in Elden Ring. You can't see or damage any enemy without a specific torch. It's terrifying.
Currently playing Dave the Diver (which is awesome btw!) and whenever I see a big tiger shark in the water I nope the f*ck out of the area 😂
Biggest nope was on my first playthrough of Thief : Deadly Shadows, when the door shuts and locks behind you in the Shalebridge Cradle. Trying to open the door and it dawns on you that the only way out of this haunted orphanage / psych ward is getting through it. That shook me to my core on my first playthrough, and still sticks with me to this day.
Yup. Yupyupyup... 😰
Bro no joke, that happened to me. I turned the game off and sold it right away! 😂 never played it again
First encountering the Lagiacrus in Monster Hunter 3 was my Nope moment. That thing scared me so much as a 10-year old I didn’t play the game for 3 months.
My biggest nope moment in a game was Deep woods in Mario odyssey. I remember accidentally falling off the stage and thinking I was gonna die, then landing in a lower part of the level. As soon as I heard the footsteps of the T-rex, I instantly turned the game off, since there's no way of warping back up.
Thanks Gameranx I totally forgot all about those finger creepers, honestly one of the most awful enemies I’ve ever had to deal with in a game just because they freak me out so much! 😅