One thing I found impressive, other than everything, was the fluidity of repair of the vehicles. They're right back in the fight. Incredibly smooth. Almost absent-mindedly. I'm a brand new player but I can appreciate how valuable that is. Well done
Kind of weird that he went for double Pz II instead of second Puma or PzIV. I understand that he had few VP to spare but LT really can't withstand 45mm AT and KV-2. Hans even had a choice to equip more AT rifles and compensate with a T-34 for anti-infantry.
Hey, I'm kind of a new player to this game, and I was wondering why Hans clicks several times to guide his troups instead of once. Can somebody tell me ?
Controlling the units more precise by not giving them a spot, but a lot of directions to change them, making sure all units are moving. Thats how you avoid them being idle or getting hit by a grenade cause you werent paying attention
you can also hold shift and issue multiple commands which get excecuted in order. This way you can make your units run a curve instead of a straight line to avoid the enemy and surprise them for example.
I'm fairly new so forgive me if this is an ignorant comment, but... Hans handily won every engagement and didn't lose a single unit. His opponent controlled fewer than half of the locations on the board at any given time and practically fed Hans his vehicles. Despite this, it seemed like the German player consistently outnumbered Hans with higher quality units and had an endless supply of medium tanks while Hans had to make a single T-70 be everywhere and do everything. Were Russians overcosted or underpowered at the time this was recorded?
As you said they got higher quality units, if enemy loses a unit its a big loss but as a soviet you lose a unit it's not that big of a deal since units cheap and bit weaker so spamming is the most viable
1. The opponent didn't spawn any medium tanks 2. KV-2 is super expensive 3. The opponent had okay control of fuel points 4. No squad wipes until the Raketenwerfer and that satchel close to the end 5. He didn't lose many vehicles. T-70 was the biggest loss this match
1. The opponent didn't spawn any medium tanks 2. KV-2 is super expensive 3. The opponent had okay control of fuel points 4. No squad wipes until the Raketenwerfer and that satchel close to the end 5. He didn't lose many vehicles. T-70 was the biggest loss this match
the weird thing is SU r not op at all but thanks to the advantage in manpower they can easily manage the game and win. Hans whats up from tournament? coh TH-camr does not upload vid!
snipers and penal battalions spawn at the building itself. so placing it at the edge of the base means they are closer to the battle and the flags. On some maps it may also serve to entirely or partially block a base entrance for vehicles. If you build it at the outer edge of the base sector you have some seconds to spare until the engineer gets there, so might as well take the time to place it well, since there isn't really anything else going on.
Shock troops are perfect where they are now that you can't spam nades with them. There firepower is nuts up close, but you can do that with Sturms or Volks
@@eindhovhoven8070 it really depends on the map aswell, you won't take shocks on open maps because you'll have to charge frontally most of the times so that's when they start falling off like flies, you need to keep them in cover or behind corners to surprise the enemy and force them to retreat as they keep shooting at the enemy squad close range, the smoke grenade can be used offensively or defensively. But let's say against fallschimjeagers they perform kinda worse lategame, maybe they can use a health buff at vet3 or maybe a slight armor buff, cuz late game shocks are useless against lategame german vehicles and kinda suck against high vetted elite units
MUHAMMED KH thing is Volks have a lot of HP and are very very accurate, I have no problem making two mp40 volks squads, backing them up with an opel and getting them both to 5 stars quickly. They just murder everything they see the. After the buff a few patches ago they are much scarier than ever before, you still don’t see them much because people still think they are shit (not true anymore) they honestly act a lot like commandos at 5 stars with mp40s
Soviets may be brokenly OP BUT that OKW player was trash, he had NO racketenwerfers to counter your trucks that I seen, or even a panzerschrek, he blobbed against one of the best players in the game, he played a commander who isn’t all that strong overall. Not that the commander is bad but it has no early or midgame really. It’s a commander who only makes the mid to late game super good.
Graff_Zitel what? USF is garbage, all they have is the Jackson, Shermans, ambulances, and the suppressive fire ability. That’s it. That’s all that’s stand out about the USF and it isn’t enough for me to want to use them....oh and the .50 cal pit that instantly pins down infantry
The Wehrmacht certainly aren't that strong for 1v1's at least. Keep in mind their T4 is actually useless and a waste of resources in units not all that effective and take up too much pop cap.
Well played. Really enjoyed this.
SkippyFX cheers mate
@@HelpingHans shoutout!
Damn the Scout car managed to survive all game, thats the feat im more impressed about lul
It's so nice when that happens. A really zoomy engie is great for capping random points across the map, as well as laying mines in areas
Everytime the KV took a shot I would just hear Oof.
One thing I found impressive, other than everything, was the fluidity of repair of the vehicles. They're right back in the fight. Incredibly smooth. Almost absent-mindedly. I'm a brand new player but I can appreciate how valuable that is. Well done
Kind of weird that he went for double Pz II instead of second Puma or PzIV. I understand that he had few VP to spare but LT really can't withstand 45mm AT and KV-2. Hans even had a choice to equip more AT rifles and compensate with a T-34 for anti-infantry.
Hooray for MEGATANK kV 2! 😁
That satchel charge at 23:34! Good try
The puma smoke is such great utility, wp hans as usual
"I didn't feel like I was in trouble at all that game." Kimbo: OOF
Hey, I'm kind of a new player to this game, and I was wondering why Hans clicks several times to guide his troups instead of once. Can somebody tell me ?
give an example
to have the highest "click per second rate" of all coh2 players.
Controlling the units more precise by not giving them a spot, but a lot of directions to change them, making sure all units are moving. Thats how you avoid them being idle or getting hit by a grenade cause you werent paying attention
you can also hold shift and issue multiple commands which get excecuted in order. This way you can make your units run a curve instead of a straight line to avoid the enemy and surprise them for example.
It's a force of habit that you develop after playing RTS games for a while. I dunno why but high levels players in almost all RTS games do it
not sure if the kv2 did much, but I'm really in awe at your APM. Good stuff Hans.
His kv-2 made all armor play back and it wiped like 3-4 squads
"On the move, penile squad"
Buen video.
I'm fairly new so forgive me if this is an ignorant comment, but... Hans handily won every engagement and didn't lose a single unit. His opponent controlled fewer than half of the locations on the board at any given time and practically fed Hans his vehicles. Despite this, it seemed like the German player consistently outnumbered Hans with higher quality units and had an endless supply of medium tanks while Hans had to make a single T-70 be everywhere and do everything. Were Russians overcosted or underpowered at the time this was recorded?
As you said they got higher quality units, if enemy loses a unit its a big loss but as a soviet you lose a unit it's not that big of a deal since units cheap and bit weaker so spamming is the most viable
Also hans could have made more tanks but he didn't need to
1. The opponent didn't spawn any medium tanks
2. KV-2 is super expensive
3. The opponent had okay control of fuel points
4. No squad wipes until the Raketenwerfer and that satchel close to the end
5. He didn't lose many vehicles. T-70 was the biggest loss this match
1. The opponent didn't spawn any medium tanks
2. KV-2 is super expensive
3. The opponent had okay control of fuel points
4. No squad wipes until the Raketenwerfer and that satchel close to the end
5. He didn't lose many vehicles. T-70 was the biggest loss this match
gg
great performance as alway gg.
the weird thing is SU r not op at all but thanks to the advantage in manpower they can easily manage the game and win.
Hans whats up from tournament? coh TH-camr does not upload vid!
joga pra disgraçaaa
GG.
It looks like you placed your first base building very carefully. Does it matter where base buildings are placed?
snipers and penal battalions spawn at the building itself. so placing it at the edge of the base means they are closer to the battle and the flags. On some maps it may also serve to entirely or partially block a base entrance for vehicles. If you build it at the outer edge of the base sector you have some seconds to spare until the engineer gets there, so might as well take the time to place it well, since there isn't really anything else going on.
This is Barton though.
Epic
Good game, enjoyed it
Jeez i thought i was pretty decent at coh, i couldnt be more wrong lel
Hope you win the toeurney
Shocks need some buff in my opinion
No, by no means.
Even more buff?
Shock troops are perfect where they are now that you can't spam nades with them.
There firepower is nuts up close, but you can do that with Sturms or Volks
They cost tone of mp and can't do proper damage even up close, because they die so quickly. They need a health boost.
@@eindhovhoven8070 it really depends on the map aswell, you won't take shocks on open maps because you'll have to charge frontally most of the times so that's when they start falling off like flies, you need to keep them in cover or behind corners to surprise the enemy and force them to retreat as they keep shooting at the enemy squad close range, the smoke grenade can be used offensively or defensively. But let's say against fallschimjeagers they perform kinda worse lategame, maybe they can use a health buff at vet3 or maybe a slight armor buff, cuz late game shocks are useless against lategame german vehicles and kinda suck against high vetted elite units
Best Intro EVER LUL
Try using British,surely that will challenge you.
good job
Luchs and Puma could as well throw cotton balls, 0 dmg on soviet tanks and their hp dropping like a pak43 to AT rifles... yeah okw op ...
this is barton not kimbo
GG kimBo ? GG ??
Players wasting their times&resources to build light tanks you can encounter them with infantry squads easy and soviet medium tanks is not expensive.
T70 is a beast
Without Fausts , STGs, or MP40s it’s useless to blob volks
Mp40 is the shittest option for volks
MUHAMMED KH yes it used to be, but they buffed them and now they are really good, much better than STG now if you play them in close
@@Klaus_Klavier
Unit is too bad for such tactics if you like play smg go wehrmach with AG as they are better with better abilities
MUHAMMED KH thing is Volks have a lot of HP and are very very accurate, I have no problem making two mp40 volks squads, backing them up with an opel and getting them both to 5 stars quickly. They just murder everything they see the. After the buff a few patches ago they are much scarier than ever before, you still don’t see them much because people still think they are shit (not true anymore) they honestly act a lot like commandos at 5 stars with mp40s
@@Klaus_Klavier
They mostly will not live to get 5 stars 😂
First
Man soviets really are so damn OP
How?
Soviets may be brokenly OP BUT that OKW player was trash, he had NO racketenwerfers to counter your trucks that I seen, or even a panzerschrek, he blobbed against one of the best players in the game, he played a commander who isn’t all that strong overall. Not that the commander is bad but it has no early or midgame really. It’s a commander who only makes the mid to late game super good.
How are the soviets OP?
Baron Anoch please be joking
Klaus_Klavier So OP people are complaining about USF?
Graff_Zitel what? USF is garbage, all they have is the Jackson, Shermans, ambulances, and the suppressive fire ability.
That’s it. That’s all that’s stand out about the USF and it isn’t enough for me to want to use them....oh and the .50 cal pit that instantly pins down infantry
@@Klaus_Klavier usf is garbage? uhhh idk chief this sounds like a 4v4 mentality to me
best factions now Wehrmacht ,soviet , US others are shit specially in 1vs1
The Wehrmacht certainly aren't that strong for 1v1's at least. Keep in mind their T4 is actually useless and a waste of resources in units not all that effective and take up too much pop cap.
@@sgtsmith501
Wehrmach t4 is useless !!! Uninstall the game pls 😊
gg