Aran Remaster - GMS Aran Main Perspective | Peanut Reads | GMS 2024 |
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Since so many people ask me about my opinion on the remaster on my Twitch Stream and my Discord, I thought I'd read over the Orange Mushroom Blog Post on this to finally have a single point of explanation/opinion from me.
KMS, hopefully y'all get this fixed up. I know it's the test server, but holy jebus.
Before and After KMS Video: • [한자] 리마스터 아란 스킬 전/후 완벽...
Translated Tespia Notes: orangemushroom...
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BTW the Koreans are really mad at the visual changes rather than damage. They are absolutely livid that a Warrior class with a Polearm doesn't act like a Warrior and swing the polearm. Instead is now randomly Anima themed and use summons as their main attacks. The whole Aran Inven thread is raging about where did Fenrir concept disappeared to and how a warrior class is more like a magician and how a wolf/ice Hero is more Anima themed than Hoyoung.
Weird he had a bear, pink bird, a tiger, two polearms and fenrir before. Mans was always with the animals.
The only animal that remained the same was the bird. They removed the two animals that were ON THEME (this is the biggest annoyance for me) for Aran and slapped other ones in. I would bet the KMS folk would be less annoyed if the replacement animals made sense.
@@GradedPeanut I'm a bit of an Aran main myself...... I liked his progression even getting animals cause it was more like he was hitting so hard with the force of these animals, like old Kung Fu movies if that made sense. I'm just concerned about how he plays, if you are stuck in animation for these things. But yeah they could have picked more winter animals
@@GradedPeanut Same for me, I mean Aran had a wolf from the beginning, his mount IS A WHITE WOLF, perfectly fitting for the SNOWY theme, why did they ever bring an orange tiger to begin with and why is the bird now a phoenix??? how snowy is that? what about the electric dragon and the lame ass turtle? The animations are so weird and janky now, why does the dragon face backwards, why does the turtle look so disappointingly bad? I hate the design choices honestly
Yeah, from being annoying to train, to removing the NEED for FB and making training easier, and then 6th job BB making it even nicer? Holy crap, Aran had to have been one of the classes that was progressing only up and rarely ever down (happened twice in the past 2 years, but were minor if not barely a 1-3% fd nerf due to numbers ADJUSTMENT).
The classes that came out first is because they needed less work so they were done sooner, the other classes need a lot more work like Kaiser so they take longer to revamp.
This is my hopium reason 😅
Kaiser dont need a revamp
@WilliamEmzy I agree to a degree. I would like more QoL more than a full blown gameplay change
@@WilliamEmzy saw what happened to shade and aran now you scared?
From a Shade perspective, they ruined Shade.
There are some buffs, but they took away:
~ No more Moonbeam
~ Spirit Bond Max goes from infinite duration to 20 seconds
~ Spirit Flow duration down to 30 seconds from 60 seconds (this is an absolute massive nerf) AND the 6th job boost node no longer increases the duration (goes up to 90 seconds) and instead only gives final damage to the attacks of Spirit Flow.
~ No more spin to win Spirit Frenzy (they kind of implemented this a little bit to the new Spirit Incarnation); new Spirit Frenzy could have been good if they didn't absolutely gut Spirit Flow
~ 6th job skill is now just a generic burst skill instead of having a lingering effect for 30 seconds. This makes the skill both worse for damage, uninteresting, and removes the fun aspect about the skill.
Overall, they kind of just ruined Shade and is huge nerf too.
They did gain 20% ied as a party debuff though in addition to keeping all of the current party debuff effects as is.
I love how they killed Maha AND Moonbeam.
Glad a shade said something because I dont know enough about shade to chime in on it.
@@GradedPeanut They also made imps annoying to use since right now they are 3 skills so you just keybind the one you want, the change is they become "one skill" with a new skill to select which one you want to use...
aka every time you log in and/or do things like culvert you got to reselect the imp you want to use rather than the imp you want to use always being the skill that is key bound...
Shade main here close to 250 in the mobile version, our level cap is 270. Just wanna do some comparison to the pc version,
- Our True Spirit Bond (Moonbeam) has 2 mins uptime and 3 mins cooldown, but the uptime will increase 4s infinitely for every liver dropped from hitting the target (specialised feature).
- Our Spirit Flow is 2 mins uptime and 3 mins cooldown while kms mobile is 80s uptime and 2 mins cooldown. Spirit Flow doesn't reset the cooldown of any skills equipped with vmatrix final dmg% attributes like it supposed to be on pc.
- Our Spirit Frenzy was removed in V1, Only Spirit Claw/Death Mark/Bomb Punch/Spirit Incarnation will trigger in a random pattern.
Currently we are getting close to V4 in coming july, and the only great thing to look forward is the cool down changes. Most of our skills' cooldown start only after the buff or proc ends, so they are making the cooldown timer start the moment we press and hold skills like spirit incarnation or our V4.
This is just my opinion, but I think they might merge our playstyles together as one for both pc and the mobile version. We don't use spirit frenzy for bossing or bomb punch for grinding, just spirit claw + spirit gate + spirit incarnation (optional) becos we have auto battle function for our characters to grind while we go offline and shades typically will rope lift up to the top lanes and use spirit incarnation which seems like a waste.
No moonbeam is the biggest sin
I was planning on hyper burning a Aran and make it a sub-main/ctene mule so this is useful
As someone looking to main an Aran, do you feel like this may be a big negative now? I’m pretty excited to burn one, but I’m concerned these changes will drastically affect the bossing on Aran. Excited to hear your feedback!
As it stands right now, no and yes, only because it's still in testing and the first week/rework phase isn't through yet. We'd have to wait.
For me, its a BIG negative just because I have been maining Aran since its first release and to completely change the classes completely wiping away its identity, and changing its playing style just kills the class for me but for new players yall might enjoy it idk well just have to see once this remaster comes to GMS
@@TinaLee-lc6kdI agree honestly, Aran has been my main since they first released Aran, it’s taking away a lot of the lore that has been built over the years, my boy maha is just a name now 😅
i actually forgot u were a aran main and i thought this video was about why no phantom
I really don't think Aran should've been remastered right now, the class is insanely fun to play as is. I don't like how they removed Maha from the skills. I think there were classes that should've gotten a remaster like kaiser really needs it in my opinions
100% It should have been the ones who NEEDED it first. Evan, Phant, Kaiser, ALL THE RESISTANCE CHARS. But why the ones that are well established and GOOD is beyond me
Aran is the first remaster case where they did it because the class was Too strong.
I don't think anyone said it like that yet, but I'm inclined to agree LOL
@@GradedPeanut They standardized a lot of his kit so it makes it easier for them to balance in the future. I think that was their goal with aran.
Mobile player here, Aran is the weakest hero class in our version. So this remaster is really a godsend to the Arans in the mobile version, even tho it's like a nerf to the pc players.
I main shade in the mobile version, and both of these hero classes are at the bottom while phantom ranks top, followed by lumi second and evan third. I also understand shades pc players are unhappy with the remaster as well becos of the different playstyle, and it feels more restricted than before.
Imho, I feel they are gonna merge the playstyles for both pc and mobile together.
@@karu3955 I didn't know that the mobile game shares the remasters with the PC game. That's interesting.
@@karu3955 I doubt this remaster will ever come to aran on Mobile as those are drastically different in their builds and development.
I'd be surprised if they do.
I'm pretty sure hunter's prey still has an . It stated it in the post you were reviewing and I saw Steve test it as well. So sad because I mained aran because of 6th job and adrenaline surge. I know it was annoying in practice to have surge work the wait it did versus other classes. But it was just too damn cool man. Hope there's amendments because I'm also leaning towards remaining again if the changes mess up the whole feel. Also miss my animals and maha. :(
Yeah, someone highlighted it for. I rushed past it somehow lol
LINES wise should be fine for aran. Ypu make up the extra hots from adrenaline in thr ice wave. My main concern is how long BB animation gonna keep u locked in place. That dragon looks like it takes a bit
The Shade discord is saying their class is roughly 30~40% weaker than pre-revamp.
Aran too. 2 more days till we see whether or not itll stick. Doubt it would, but also.... nexon e.e
Stupid that they remove the Polar bear... I remember getting it in Pre BB. Those were the days.....
At this point, the issue is mechanics and dmg. We can live with the theme removals (I hate this), because theres more important issues to tackle. Hopefully KMS arans can relay this well enough.
Tmk, kms devs are radio silent still
Do you think swing studies will stay? I kinde like the idea of no more pressing left down left attack for our burst.
It has already been removed. Idk if the damage was moved elsewhere though.
@@GradedPeanut in 2nd job they removed part 1 but in 3rd or 4th job i dony see part 2 removed, maybe thats staying ?
I hope. Theres other stuff they havent compenstated for. In 2 days we'll see...hopefully
Ok do you lose the change to swing when u do origin ???
If not Aran's damage through lines are going to crash ppls pc. Cause on a burst u have that power up whirlwind, dire curse chunks, hunters prey, then hyper hunters prey. The amount of chunks that's gonna proc from those amount of.hits are gonna be ridiculous.
Hope we keep the origin swing change cause it looks cool
So they removed the finisher´s hunting prey and also maha´s domain, what´s left from Aran lol, also the animations for beyond blade are completely messed up, it´s supposed to look insane and now it looks so bad, how can they think of removing Fenrir if we have had him since Aran came out
At least we get a cool looking whirl pool… and a Ducking fire zapdos Pokémon and a blastoise wow….
Blastoise with a snake coming out of it's butt lol
When will we get the remaster on GMS??
Prob 6~7 months from now.
I'm gonna miss the bear 😔 🐻
We chose the bear, KMS Devs did not. KEKW
Im going to miss the wolf
Don’t understand why they remastering Aran, I hate the new animations too :/ I like the colorful beyond blade
Are this changes final ? It feels weaker
Its still in KMST
man... they should just keep aran as-is
maybe its time to main mech for real
It does have a stupid cool burst..... but their due for a remaster, and we know how that's going atm for Heroes e_e;;;;;
@@GradedPeanut removing maha is still unforgivable
Not gonna lie I like Aran better as it is idk why they removed and changed so much… why take the wolf away.?…..
as a zero main i am scared 90% of our fun is animation canceling
As someone who has had a zerp bossing mule for since it got added to reboot, it hqd ani cancel tf?
@@GradedPeanut yhea man Shadow rain locks you from movement so to counter that you want to switch as soon as you use shadow rain simply either use 3 tornados then shadow rain and youl be able to move
here's the zero bible:
docs.google.com/document/d/1ygEhU_gZjm6tY8ngi0hzZ6ZduNoGuZqdcPsiMV1pdf8/edit#heading=h.ftkwh8rc5hip
Not a big fan of what Nexon did to Aran remaster atm with the animations, but hope the dmg is not to bad when it hits GMS. Atm I'am in the Kaiser remaster waiting room... Just hope when time comes Nexon don't make it to a mage looking class and mess up the already mediocre dmg it has. love the class but a lot need to be fixed on Kaiser.
We'll see on the 13th when the first test server patch happens. Pray KMS listens so that when it does make it over here, it's not hot trash in terms of dmg...
highly disagree with your rant over giving shade a much needed rewrok
Fairly certain I didn't say shade NEEDED one. I complained as to why Aran and Shade were the ones picked over the ones that DID need it.
I really like aran but this remaster is terrible, it's a horrible nerf disguised as a "remaster".
Bruh...Who plays a class for damage? To change main, a 280+ class because damage was reduced? That's crazy
It's between 35~45% FINAL DAMAGE. There's a difference between it being a simple 5~10% like classes have had in the past, this is worse.
But as I mentioned, it's the first week, the next test server patch is in 2 days.
Sorry that you misunderstood what was said.