Can you make the zebras smoother, or is it a limitation on the app side? Is there a list or roadmap of the diagnostic tools? Plasticity is starting to be on my radar.
@HyperSculptor Yes you can, but currently only with a trick, you must setup poly export with high tessellation and hidden wireframe but without saving. Then you can see a smooth zebras and move it in editor. I think in future this option will be integrated easier.
fmmm not impressed by new addition, thanks for showing what are benefits from xnurbs ? a lot of clicking on selecting edges ... u spend 50% of time selecting edges no option to memorize last action (scale value) why mesh is visible, does it matter, can it be handled - becomes a mess on wireframe
Can you make the zebras smoother, or is it a limitation on the app side? Is there a list or roadmap of the diagnostic tools? Plasticity is starting to be on my radar.
@HyperSculptor Yes you can, but currently only with a trick, you must setup poly export with high tessellation and hidden wireframe but without saving. Then you can see a smooth zebras and move it in editor. I think in future this option will be integrated easier.
@@Kuechmeister why not using xnurbs, i thought it's a big feature of plasticity 2024
fmmm
not impressed by new addition, thanks for showing
what are benefits from xnurbs ?
a lot of clicking on selecting edges ... u spend 50% of time selecting edges
no option to memorize last action (scale value)
why mesh is visible, does it matter, can it be handled - becomes a mess on wireframe
This is only when you need super clean transitions, in normal cases xNURBS default is OK.