Cloud isn't OP until he gets limit, once he does then his one weakness which is his recovery goes away as well as all his strengths get buffed to a level that makes everything he does more safe, making it harder to force him to recover and give up limit
@@murlough2611 - And if the top fifty characters didn't exist, you'd be complaining about Zelda. No Johns. You're just a whiner. Get good and learn the match up.
Cloud might be a bit lamer in this game but not so lame he wasn't still nearly as cool as ultimate cloud Infinite limit and actually strong smash attacks baby
Cloud still has his awful smash 4 recovery bug where he can't tech stagespikes during his rising limit and non limit climhazzard on top of all this murder of his toolkit. They put a timer on limit for only 15 seconds then remove its killpower. They nerf nair but don't even make it cover the whole sword. They remove falling up air and up air's ability to kill and then don't give him anything in return for combo starters. and they incease KBG on his dair when autocanceling so now he has barely any ways to kill once the opponent reaches past 60 percent. Limit crosslash won't kill mario at ledge on fd at even 80 percent. They also removed hitstun frames on his nair. I don't want to deal with this anymore. People also fall out of his crosslash both variants and dsmash if you hit them with the tip. You can even easily escape up b and up b suicides from cloud. most of clouds attacks don't have the full range of his sword like his fair even and his upsmash so its not just nair thats an issue. His grab is frame nine and he gets no followups or killthrows and it usually always whiffs. Cloud can't really even kill anymore.
I think hes really balanced. Back air is a good kill move and his smash attacks and tilts are very good. I would say hes at a perfect spot rn. Not broken but not bad
Say what you will about Tweek's character choice, but his movement is insanely smooth. And that combo at 3:48 was super cool.
Cloud vs any heavy fastfaller without a combo break move yeah nice but actually much easier than it looked
MxM_Prime And?
MxM_Prime That’s not easy to do because it includes a couple reads.
Yeah! Up tilt to up tilt was so cool and original!
Yeah much easier than it looks.
3:57 Probably the best commentary line I've ever heard!
0:31 yooo that air backdrift to avoid the dair, what a genius
Look at Tweek's movement at 2:45. This dude is basically already playing Ultimate
goodbye clouds falling Uair we wont miss you
Learn the match up.
Cloud isn't OP until he gets limit, once he does then his one weakness which is his recovery goes away as well as all his strengths get buffed to a level that makes everything he does more safe, making it harder to force him to recover and give up limit
@@Sinha010 - That must be why there are so many Cloud solo mains winning tournaments huh?
@@Vinnay46 if Bayo didn't exist Cloud would be the most hated at that point. This really isn't hard.
@@murlough2611 - And if the top fifty characters didn't exist, you'd be complaining about Zelda. No Johns. You're just a whiner. Get good and learn the match up.
I have no idea why I'm back here but I am and I love it
Cloud might be a bit lamer in this game but not so lame he wasn't still nearly as cool as ultimate cloud
Infinite limit and actually strong smash attacks baby
Fatality got *Fatality'd*
But Tweek gonna have to *Tweak* his Cloud gameplay in Ultimate.
Cloud still has his awful smash 4 recovery bug where he can't tech stagespikes during his rising limit and non limit climhazzard on top of all this murder of his toolkit. They put a timer on limit for only 15 seconds then remove its killpower. They nerf nair but don't even make it cover the whole sword. They remove falling up air and up air's ability to kill and then don't give him anything in return for combo starters. and they incease KBG on his dair when autocanceling so now he has barely any ways to kill once the opponent reaches past 60 percent. Limit crosslash won't kill mario at ledge on fd at even 80 percent. They also removed hitstun frames on his nair. I don't want to deal with this anymore. People also fall out of his crosslash both variants and dsmash if you hit them with the tip. You can even easily escape up b and up b suicides from cloud. most of clouds attacks don't have the full range of his sword like his fair even and his upsmash so its not just nair thats an issue. His grab is frame nine and he gets no followups or killthrows and it usually always whiffs. Cloud can't really even kill anymore.
I think hes really balanced. Back air is a good kill move and his smash attacks and tilts are very good. I would say hes at a perfect spot rn. Not broken but not bad
RIP team YP
0:33 classic fatality
awww no fatality hype
#BuffCloud
#FixCloud
Last stock was....
This game is not fun to watch
Then don't watch it lol