Hi Redkite, I just wanted to say that your tutorials are the most in-depth, most informative, and most instructive tutorials that I watch, ever. Thank you so much for these tutorials that you do, I really love them.
In 1981 I got to spend several days with the Harpoon Interactive Tactical Training System (HITTS). I also did the training for the Harpoon Launch Console so, for a while, I was one of only a small number of officers to be able to plan & direct a launch and operate the console to actually fire the missile. I didn't find a computer game to beat HITTS until the late 90s which says quite a bit about the quality of the trainer. Never got to shoot a live one though.
Another solid tutorial, brought to you by RedKite. Thank you sir, never been a bad bit of information in any of your tutorials. Cheers for what you do for the community.
2nd Harpoon tutorial I've watched... good God it's amazing these things actually work. So complicated. There should just be a big cross hair or dot on your radar, lol.
This is actually very accurate except for the pop-up mode The harpoon missile pops up to about 2,000 ft from about 5 MI Then it flips over directly over the target comes down at about a one and a half degree angle over the target almost straight down The reason it does this is like most anti-ship missiles It is attempting to defeat the closing weapon system receivers or failing system Which can only point up to a maximum of about three to four degrees it cannot go to one and a half degrees straight up like that So they have to ship missiles are actually designed to just come straight down over the top of it so that it cannot be shot down like that It gives it gets them a higher probability of hitting their target
Can you do a full weapons guide for the F/A-18? Brief overview of each weapon, and when you would you use it. There's so many variants that the manual doesn't explain them all,,,
Can we get an update on this procedure? As of late, I cant delete the line to the x in the HSI, and my harpoon wants to always fly toward it no matter what I do.
I am a little confused on the use of fixpoints when using harpoons. I understand that with a HPTP, the bearing direction begins at the HPTP, but such is not the case for a fixpoint. So when do you use fixpoints? Is it just used as a reference point for your plane and other planes?
Can you elaborate on using the fixed point mode further? So a point is set in the middle of the self destruct range and search range. Now as I understand it, the bearing will then change so that the missile will always fly over that point, but not fly down the same bearing when the point was designated?
That's pretty much it, The bearing automatically adjusts to keep that centre fixed point the centre of your search. Could be useful if you're forced defensive before launching or have to re-position. I think it's meant to be possible for subsequent harpoon launches to inherit the same fixed point but it doesn't function this way in dcs (at least not yet)
so if the R/BL works right now, let's say I have a 4 ship stationary group at waypoint 1, and waypoint 2 is exactly over a specific ship, then will the harpoon in R/BL mode hit that specific ship? Or the hornet nevers gets to decide what is hit?
In theory you might get each onto their intended target, if they have the good graces to stay still for you. In reality though i you won't get that luxury. It's down to the missile to pick the target no our aircraft. That's why the search and self destruct are so important. I think we should be able to bias the missile to lead, middle or tail in a convoy at a later date though.
Whenever I launch the harpoons the enemy ships always shoot them down. Is there any way to avoid the ships lock the harpoons and make the four harpoons impact the targets?, thanks.
QUESTION... is there a way to control TOT (time on top)? when I was in, it was super important to get your harpoons on tgt at a specific time (often multiple weapons within 30s or a min) watching on my cell phone - couldn't tell if TOT was included....
It works, sort of, it's working well enough that i can teach you how to use it in preparation for the future. I'd stick to Bearing only for now. Just keeping the tutorial future proofed as best as possible.
You could use it to mark out a target, flank 20 miles left or right. Then fire as it'l insure the missile will still fly over the same centre point, but i agree i'm not seeing a lot of use for it beyond that.
They don't kill ships, least not anything bigger than a gunboat. They're designed to damage systems and 'mission kill' it. So really it's the ships damage model that needs improvement.
Hi Redkite, I just wanted to say that your tutorials are the most in-depth, most informative, and most instructive tutorials that I watch, ever. Thank you so much for these tutorials that you do, I really love them.
Thank you for the kind words Timothy!
I've come to truly relish a new RedKite video; always super informative and bookmarked for later reference. Bravo, as always :)
Cheers Wikkus!
Yep he has by far the best tutorials at the moment, actually i learned to fly the hornet tnx to him xD
In 1981 I got to spend several days with the Harpoon Interactive Tactical Training System (HITTS). I also did the training for the Harpoon Launch Console so, for a while, I was one of only a small number of officers to be able to plan & direct a launch and operate the console to actually fire the missile. I didn't find a computer game to beat HITTS until the late 90s which says quite a bit about the quality of the trainer. Never got to shoot a live one though.
Another solid tutorial, brought to you by RedKite. Thank you sir, never been a bad bit of information in any of your tutorials. Cheers for what you do for the community.
Thumbs up as always, another well explained tutorial, thank you so much for making these magnificent tutorials and sharing .
Out of the DCS tutorial creators, you sir, are the best!
Can we all just appreciate the fact that at 0:35 this game just simulated a shockwave??
2nd Harpoon tutorial I've watched... good God it's amazing these things actually work. So complicated. There should just be a big cross hair or dot on your radar, lol.
Bedankt
Thank you! Very kind of you.
What a great tutorial (as always). Thanks a lot!
Love the U.S.S. Hornet CAG-17 markings. Very appropriate :)
your tutorials are the best thank you for making them so intuitively
Splendid stuff ! Excellent style as always. Many thanks for your support, kind regards Nick
This is actually very accurate except for the pop-up mode
The harpoon missile pops up to about 2,000 ft from about 5 MI
Then it flips over directly over the target comes down at about a one and a half degree angle over the target almost straight down
The reason it does this is like most anti-ship missiles
It is attempting to defeat the closing weapon system receivers or failing system
Which can only point up to a maximum of about three to four degrees it cannot go to one and a half degrees straight up like that
So they have to ship missiles are actually designed to just come straight down over the top of it so that it cannot be shot down like that
It gives it gets them a higher probability of hitting their target
This is very helpful video to me!! I will practice firing this missile after studying for basic flight😄
Thanks once again. The one stop. All questions answered page. I was about to ask what are the Harpoon's scan limits in BOL. 60 degs. Thank's
Can you do a full weapons guide for the F/A-18? Brief overview of each weapon, and when you would you use it. There's so many variants that the manual doesn't explain them all,,,
This is a topic i want to cover at some point, although it'l be for all aircraft rather than just the hornet.
Can we get an update on this procedure? As of late, I cant delete the line to the x in the HSI, and my harpoon wants to always fly toward it no matter what I do.
I lock a ship with my radar in SEA mode. I launch the harpoon in R/BL. and the thing just blows up before it reaches the ship. What's going on?
Did you forget to set the activation / self destruct ranges to match the target's range?
I am a little confused on the use of fixpoints when using harpoons. I understand that with a HPTP, the bearing direction begins at the HPTP, but such is not the case for a fixpoint. So when do you use fixpoints? Is it just used as a reference point for your plane and other planes?
Can you elaborate on using the fixed point mode further? So a point is set in the middle of the self destruct range and search range. Now as I understand it, the bearing will then change so that the missile will always fly over that point, but not fly down the same bearing when the point was designated?
That's pretty much it, The bearing automatically adjusts to keep that centre fixed point the centre of your search. Could be useful if you're forced defensive before launching or have to re-position. I think it's meant to be possible for subsequent harpoon launches to inherit the same fixed point but it doesn't function this way in dcs (at least not yet)
@@RedKiteRender thank you, I can imagine this is useful if you don't have a targeting pod or some other way to do a range and bearing launch
so if the R/BL works right now, let's say I have a 4 ship stationary group at waypoint 1, and waypoint 2 is exactly over a specific ship, then will the harpoon in R/BL mode hit that specific ship? Or the hornet nevers gets to decide what is hit?
@redkite
In theory you might get each onto their intended target, if they have the good graces to stay still for you. In reality though i you won't get that luxury. It's down to the missile to pick the target no our aircraft.
That's why the search and self destruct are so important. I think we should be able to bias the missile to lead, middle or tail in a convoy at a later date though.
I know this is a comparatively old video, but do you recall the livery name for the F/A-18C as displayed at 24s ?
Whenever I launch the harpoons the enemy ships always shoot them down. Is there any way to avoid the ships lock the harpoons and make the four harpoons impact the targets?, thanks.
What mode are you using? My missiles occasionally get shot down, but most work.
QUESTION... is there a way to control TOT (time on top)?
when I was in, it was super important to get your harpoons on tgt at a specific time (often multiple weapons within 30s or a min)
watching on my cell phone - couldn't tell if TOT was included....
wait, what?? do we have the R/BL mode already??? Wags said we don't
@redkite
It works, sort of, it's working well enough that i can teach you how to use it in preparation for the future. I'd stick to Bearing only for now. Just keeping the tutorial future proofed as best as possible.
amazing tutorial as always
I cant think of any scenario where someone would use the fixed point option
You could use it to mark out a target, flank 20 miles left or right. Then fire as it'l insure the missile will still fly over the same centre point, but i agree i'm not seeing a lot of use for it beyond that.
I Always get the OFF Axis warning in Range mode. But i am on the exact Heading to the designated target
has anybody an idea?
Bearing and Range mode? Look at your hsi and insure there's no dashed lines on any segment, it might be the second leg, after a waypoint is too tight.
that moment when the harpoon follows you
but why when I set mine to low flight they will not pop up ?
iaidoman like red kite said at the end, it doesn’t work yet
What are those particles you keep flying through? Are those ice crystals? I've never seen that.
Rain when flying under a cloud :)
just want to tell you that the timecode for "bearing only mode" has an extra zero and does not show. great video!
Thanks! fixed.
Super Thank you
The damage model is not correct... 2 years later... the damage model is still not correct despite the change being a 15 second fix in a text file.
They don't kill ships, least not anything bigger than a gunboat. They're designed to damage systems and 'mission kill' it. So really it's the ships damage model that needs improvement.
Great! 💪
thats a sweet skin
5 Russian sailors downvoted this video lol
One or two Chinese ships were hit during this video too :)