UE4 - Niagara Materials

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • In this video we'll cover making a basic particle material for Niagara in UE4.
    UE4 Playlist: • Unreal Engine 4
    Unreal Website: www.unrealengi...

ความคิดเห็น • 9

  • @vDungeon
    @vDungeon 2 ปีที่แล้ว

    Niiice!! THANK YOU!

  • @madhavaraobheesetti
    @madhavaraobheesetti 4 ปีที่แล้ว +1

    Thank you so much for helping us, Can we emit particles from texture.(i want to emit from white and zero emission from black)

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 ปีที่แล้ว +1

      It is totally possible. There's a few ways to go about it. You could spawn a grid and sample a texture, then base tour I've off of the texture. I'll probably make a tutorial next week.

  • @tolobo4813
    @tolobo4813 2 ปีที่แล้ว

    Something I don't quite understand is how we're supposed to know that the module scale color and color use the material to determine how it changes the particles? Perhaps it's obvious to those who worked inside of niagara before, but they're in separate modules. Is there a way if an option is controlled by the material input?

  • @LesPaul0689
    @LesPaul0689 3 ปีที่แล้ว

    I just passed all this morning to know how to fade out material and the Particle Color node did just that. THANK YOU !!

  • @DigitalGenki
    @DigitalGenki 3 ปีที่แล้ว

    This is one of the best tutorials for matierals used in Niagara :)

  • @tekkablade12
    @tekkablade12 4 ปีที่แล้ว

    Nice!! More Niagara please!!!

  • @theJellerShow
    @theJellerShow 2 ปีที่แล้ว

    thank youuuuuu dude!

  • @OrionAdams
    @OrionAdams 4 ปีที่แล้ว

    Thanks! Keep this up!