UE4 - Niagara and Level Sequences

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • In this video we'll cover Level Sequences, Niagara, User Parameters and Blueprints.
    UE4 Playlist: • Unreal Engine 4
    Unreal Website: www.unrealengi...

ความคิดเห็น • 18

  • @drewgoheenfx
    @drewgoheenfx 3 ปีที่แล้ว +7

    I would say that important to know that in sequencer you can also tell the layer of the Niagara Parameter to "Keep State". If you right+click on the parameters timeline bar > select Properties > select the drop down bar on "when finished" > change the drop down to "Keep State". That way you're not having to se some strange value that might prevent you from previewing the emitter in other workspaces.

  • @MrJDHowell
    @MrJDHowell 2 ปีที่แล้ว +1

    I am working with dust in my level and trying to simply export my scene as a png seq for cutting with other video in premiere. Everything exports great however the dust is not present t in the png sequence. I have looked everywhere to trouble shoot. Might you have any insight on how to burn in the dust or assure it gets exported in one way or another? Thank you so much, I appreciate your time.

  • @madhavaraobheesetti
    @madhavaraobheesetti 4 ปีที่แล้ว +1

    Super 👌 Good explanation ...loving it make more videos related to level sequencer for cinematics,

  • @RobertFlowersTV
    @RobertFlowersTV 4 ปีที่แล้ว +1

    Thanks for this. It does sound complicated. But your tutorial definitely helped, especially after I did your smoke tutorial. I had no idea how to put it in the level, until seeing this one.

  • @ashoakenfold
    @ashoakenfold 3 ปีที่แล้ว +1

    Alternatively, you can:
    - use an Actor Sequence (beta plugin) as a component in a BP
    - set AutoReceiveInput (Player 0) under the ClassDefaults button in BP instead of calling EnableInput

  • @faradaysinfinity
    @faradaysinfinity 3 ปีที่แล้ว +1

    this super helpful and very powerful thank you

  • @jesusfreak_x3l
    @jesusfreak_x3l 3 ปีที่แล้ว

    Thanks for this series. Definitely helped wet the feet in Niagara waters. Now let's see how deeper we can go

  • @MikolajF
    @MikolajF 2 ปีที่แล้ว

    Thank You!! ❤️

  • @andrasi_gyula
    @andrasi_gyula 3 ปีที่แล้ว

    And again I found the exact answer I needed on your channel! (After wasting a lot of time elsewhere...)

  • @NiksCro96
    @NiksCro96 3 ปีที่แล้ว

    Hey, again i have an issue where my inputs in editor just won't work whatever key binding i choose.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +1

      Hey man, are you hitting play to test the keyboard pressed and not play and simulate, and do you have a player start in your level?

    • @NiksCro96
      @NiksCro96 3 ปีที่แล้ว +1

      @@gamedevoutpost9270 that was it thanks, didnt have player start

  • @antoniopepe
    @antoniopepe 3 ปีที่แล้ว

    great. im watching all the playlist, but i cant find a way to link a particle system to an animated static mesh object and follow his position .

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว

      You should be able to child your system to your static mesh in a blueprint.

    • @antoniopepe
      @antoniopepe 3 ปีที่แล้ว

      @@gamedevoutpost9270 ok, in this way im able to do it...
      I was wondering if there is a way to do this through a variable. thx man

  • @赵清-l4j
    @赵清-l4j 3 ปีที่แล้ว

    非常感谢,解决了困扰我的问题