excellent as always PS, please do one on how to render grease pencil so that we can do sketches over plans and elevations and print to paper (nothing i've tried seems to work) - thanks in advance :)
@@architecturetopics Please do - I would also love to see how this is achieved. Also, how to use ViewLayers per Cameras for drawing creation (somehow hiding all model elements but not the Bisected geometry)...
bad news is it won't work good on heavy models with lots of details. the good news is if you modeled them correctly, you can convert them into BIM model and use bonsai (old bldenderBIM).
Watch more on sections here
th-cam.com/video/XzRfWkSAlbc/w-d-xo.htmlsi=i_21oIAYbZjzoI4F
I love all your tutorials specially the ones spoken like this one.
Glad you liked it mate!
Finally!!! This was long time coming!!!
Glad it helped!
excellent as always
PS, please do one on how to render grease pencil so that we can do sketches over plans and elevations and print to paper (nothing i've tried seems to work) - thanks in advance :)
Thanks! I'll consider it for a future video.
@@architecturetopics Please do - I would also love to see how this is achieved. Also, how to use ViewLayers per Cameras for drawing creation (somehow hiding all model elements but not the Bisected geometry)...
Amazing tutorial
Thanks!
Good job
thanks
Unfortunately I am not able to find the tuts of cutting building with nodes .. would you be so kind to add them in your text section? Thanks
It’s in the endscreen i will put it on a pin comment
@@architecturetopics many many thanks
bad news is it won't work good on heavy models with lots of details.
the good news is if you modeled them correctly, you can convert them into BIM model and use bonsai (old bldenderBIM).
Can be hard on bad topology or high poly ones, that's true.
@@architecturetopics I wish they implement a good slice like 3ds max or section like sketchup for architecture...
Great Presentation, cudos. But this one is not parametric.
That's true! hope the upgrade it later
Blender is not an engineering program, as it lacks flexibility of scales and orthogonal details.