18:56 Guys, he said handful at the end of the video, which is actually a clever reference to the title of the video. What makes this joke so funny is that it actually uses the fact that the animators 3D modeled a hand in this video, which is the central idea of this video. This central idea (or motif, for those of you more literarily inclined) is also put in the title to give a heads up to everyone who is watching that this will be a video on the starting of animation, and suggesting that a hand is relevant in that situation. Now, fast forward to the end and you will notice that he says “handful” to refer to the hand that seemingly started animation. This is also a satisfying joke since it all comes back around full circle. As humans, we like it when something appears at the start, and end of media. However, I would argue that Camwing is just trying to scratch this itch inside of us without going through the hard work of really making it satisfying. I appreciate this clever “full circle” strategy, but it’s like appreciating sweet food. No matter what, it will likely be enjoyable, but that does not necessarily make it good since all sweets are enjoyable. Camwing uses something that is similar to a sweet. Sweets can still be tasty even if they’re bad. My favorite sweet is actually Hershey’s chocolate bars. When you take a bite out of them, they never fail to disappoint, unlike Camwing’s ending. I kind of wish everything was a Hershey’s Chocolate Bar? Maybe that’s just the greed talking. They are just so good, and as a glutton, I just want more and more and more. But that’s just my human instinct talking. Humans are too greedy. We want more food, water, and shelter than we need, and we just consume, consume, consume, but never give, give, give. We can make the world a better place if we all were a little less greedy. I should have accepted the fact that Camwing made a “full-circle” style joke, even if it wasn’t executed all too well. Anyways, that’s why Camwing’s joke at the end involving the reference to the hand was really funny.
Animation, both as a medium and it’s history is so insane. Also, don’t know if it was intentional, but Sam knowing the door was open and you climbing through the window to get in is a great joke about amateur animators making things way harder and seasoned ones finding/making work arounds.
It's funny you should say that, I didn't intend the meaning of that joke while I was writing it, but every time I try something complicated in Resolve, Sam immediately does a much better job of it
in my experience, it's sometimes the other way around. where seasoned animators will do the thing they know, and junior animators can find new and intuitive ways to get things done!
I cannot believe that you would propose something as preposterous as animators being properly compensated for their work. How else are the corporations supposed to pay their executives ridiculous salaries????????
The worst part is that they never will be properly compensated because as soon as they start, then that's when the outsourcing begins. Do those executive salaries even contribute to the company making money?
2:11 Oh hey thas me :0 It's wild to think that essentially anyone can now have easy access to tools that surpass what Pixar had a few decades ago, and it's neat we're able to see plenty of insanely talented independent creators as a result. Brilliant video, I will now be investing my life savings into bread 🍞
I really appreciate how, in the 'I love megacorps' section, you lead with about how the MC did something underhanded and dirty *AND THEN* brought forth a counter-argument admitting that he actually had somewhat of a point *AND THEN* looped back around to 'I still don't like what he did, though.' Bravo, good sir! Such even-handedness is becoming an ever-rarer occurrence.
Unless I've misunderstood your confusion, the kind of camera they would have used to capture the screen is called a **Pin Registered** Camera; they're designed such that they can hold a frame perfectly still until any number of adjustments are made during multiple exposures, or in this case, long exposures, ensuring there won't be any bleed or overlap.
Very happy you learned animation. Your previous videos were knowledgeable and interesting, but the animation gives you so much more identity and is way more engaging.
I'm just so incredibly happy that indie animation TH-camrs with unique styles are popping up again RitoBandito, PixelzwithaZ, FUNKE carleaux, Noodle, you, and so on It's so great!
This is probably my favourite video that youve made. The relaxing music, the steady narration, and the intresting topic made this video extremely captivating.
I'm a big animation fan and I feel like people generally appreciate hand-drawn over computer animated. I'm also a big history fan so a series about the history of animation sounds cool.
I remember as a kid somehow getting a VHS of the animated film festival. The guy playing vhess, an alien planet where aliens eat balls and fart, and a minecart ride were absolutely captivating to me.
I've been kinda burnt out on video essays, but this one was really absorbing! You've got a nice narration voice and go at a good pace. I'd love learn more about what comes after, when CGI becomes more mainstream and those doubters are proved wrong!
I'm in absolute shock at this video I originally found this channel through the video about low-rated Steam games and after some time, I unsubscribed because i didn't have much interest in the content put up. Now, just under half an hour ago, a random shorts popped up in my feed using this really cool and unique 2-3D style and I realized this is actually the same channel?! This is an insane transformation and I'm all for it. Keep up the good work, this video has an extremely interesting subject and I've learned a lot from this
For an up and coming channel, I think the Decoder (podcast) episode with Hank Green and Nilay Patel is an essential listen. In it, Nilay Patel argues that having fun with your creations is more important than any other metric or approach when seeking to grow & maintain an internet audience. He argues that gaming the algorithm, SEO-shanigans, chasing trends and whatnot can result in temporary successes, but they also tend to bore people in the long run. Having fun, on the other hand, is what people naturally gravitate towards and seek out in the long term. So instead of asking us-the audience-what we expect or hope to see, ask yourself how you can have the most fun with the videos 😄
16:47 incredible save of the segment, honestly. Great video! While I certainly wouldn’t mind more animation history, I do have a suggestion. The video has a very consistent level of energy. It certainly isn’t bad to have a comfortable low energy tone for a video, but it could be helpful to think about ways to vary the level of energy, things like occasionally speeding up the editing and pacing. IMPORTANT DISCLAIMER, this is purely food for thought. I have no experience and am merely comparing the feeling of watching different videos, and philosophizing about why.
@@Pkmn20 to Camwing? Help make his videos more engaging over longer periods of time. Mainly, that helps Camwing, better videos means a better audience.
I'm so freaking happy I found this channel. It's so fun to see someone both witty and knowledgeable about animation and gaming (and workers rights ✊) make very well written jokes that manage to be both on point and hilarious. Keep doing what your doing! I'm inspired to take a stab at this kind of "stop motion" paper animation as well, even looking to see if Blender can't replace After Effects for me. Again great stuff man!
18:30 Thank you, I absolutely adore Luca and I think it’s lumped into this “new pixar” box but I think it’s visually beautiful and incredibly charming. Very overlooked film.
I wish I had the time and the patience, to find a better way to do Animation in a different and easier way than I'm used to..... manually... all of it.
This is a really nice appreciation of the history of CGI! I love your videos, you have a great artstyle, and your thoughtful commentary of these artforms is something we need more of. Keep it up!
Great stuff. Incredibly inspiring to see how Catmull and Park put in heaps of time and effort into a project that no one really considered useful at the time. Be creative and keep trying, folks.
I've actually been reading about this stuff lately, it's super interesting, excellent video. I also think it's interesting how Nolan Bushnell the founder of Atari and Chuck E Cheese probably knew Edwin Catmull from attending the University of Utah as they both would've been there at the same time and were both studying computers. It doesn't end there though, before Lucasfilm formed the Graphics Group, they had acquired Kadabrascope from Nolan Bushnell, which was meant to be a cg animation studio but I think Bushnell was losing money and had to sell some of his assets and that was one of them, and those Kadabrascope assets were used for the Graphics Group
Fantastic video. I thought i knew a great deal about the history of CGI but i didn't know a lot of this information. Very well done especially considering the general point of how relatively easy it is to make stuff now.
A few more data points to tack on - even with the artificial attempts to keep wages low "for job security" and such, around 10 years ago Pixar started having round after round of layoffs (the only reason I'm no longer there). The culture shift was noticeable, going from an amazing place that cared about it's employees to just another company to work for. :( Also during my time Pixar _did_ explore opportunities to outsource animation to cheaper places (Canada, for example), so there's that.
Ugh, that sucks. At the time of writing the script they're still keeping animation in house, but just 2 days ago they announced 175 job cuts. Pretty miserable to see when the base salary of one executive is the equivalent of nearly 200 lower level employees. The Disney acquisition is ultimately what put them down this path, I really wish they could've stayed independent.
This video is amazing! Thank you for that, I'm surprised you didn't squeeze in the story of Jurassic Park's production story on how an animator just made 3D rendering Trex for fun, but then some saw it and was like "Stephen Spielberg has to see this!" Hence why we use CGI for everything ever since.
YEAH! Cool stuff, thank you! I never really realized how much I was taking 3D animation or rendering for granted. Though at the same time, all the computer stuff is wizardry to me lol
Definitely make this a series! I feel like unless you’re in a 3D oriented animation program in school, you really don’t get to learn about this stuff unless you’re specifically hunting for it?
You'd be surprised how hard it was to find a lot of this info. It's definitely out there, but it took WAY more digging than I expected. More stuff like this is on the way, this was probably my favorite video to put together.
I always wondered how they could even render complex shaded images on the very limited hardware back then. Makes sense that this was done using long exposure photographs and rendering the image in small chunks, adding the exposed parts piece by piece.
For a frame of reference on the salary scale; in 2009 in Pixar entry level salaries were 50k while dream works paid 60k. The story I got from classmates in the industry was vfx workers were sleeping in bunk beds 4-5 people per apartment room. Additionally Parke is barely mentioned but he went on to teach at Texas A&M and has educated tons of vfx artists that have created many of your favorite movies and video games.
Thank you so much for mentioning Alvy Ray Smith! Jobs and Catmull really fucked him over. Smith's contributions include the alpha channel, the HSV colorspace, one of the first paint programs, and the non-square pixel; his paper "a pixel is not a little square" is still a great read today for graphics programmers.
That's one of the reasons I want to turn this into a series! I just didn't have time to cover everything I wanted to, so the script for this video basically focused on one "main character." Alvy Ray Smith's story is just as interesting, and his contributions are just as impactful as Ed's, they definitely deserve more attention. He's basically the Pete Best of Pixar.
I remember learning 3D modeling on Blender in high school and eventually animating in Maya and Unreal in college, still do today. I still love Blender for the amount of tools available, and it’s free like DaVinci Resolve. I learned a lot online as well. This video did a great job of showing how far animation has come since then. ❤
LOVE this, more 3D animation history would be really awesome! tbh i feel like i vibe with everything you put out, and you seem to only pursue passion projects, so whatever you do keep pursuing what you want to, and ill keep watching!
As always it is genuinely a refreshing to see yet another animated documentaries style video channel come out of nowhere, sort of like doodly. I really enjoy this storytelling medium and I always thought that it was a little stupid when people like Jaden or domics made the exact same format but for goofy little slice of life stories. If a medium exists then you can take it to different places. Doesn't always mean that everyone's going to enjoy it, but I really enjoy this animation style and it's fun to have something comforting to look at while receiving intriguing information. Anyhoo I hope that you have a good day and a wonderful life
Ohmygod yes!!! Please more CGI animation history!! I love the stuff, but keep constantly hitting roadblocks when I try to do research of it on my own. Thanks to this video, I now have resources I haven’t even come across before, and you explain everything so well. This is exactly the thing I’ve been wanting for years, and I’ll be here for similar videos if you continue to make them
I've been a 3D artist for a few years now and even went to school for computer animation and they never covered any of this. I really appreciated this and would love to see more of it. I think you're gonna blow up here soon so keep up the great work!
This makes me appreciate the weight and scale and potential 3D animation still has. You become so bored of it, seeing it saturate, but that's because there's so much use that it become a commodity. Thank you for showing me this
I use a modeling software for my Architecture class called Rhino, and I never gave much thought to how easy 3D modeling is now (other than being thankful for having something faster than hand drawing) This vid gave me more to think about
I love this wow! As someone who uses blender every day, this was such a fascinating watch for me// honestly sculpting something with real clay and then griding it out is something I want to try
It's surprisingly fun. I've sculpted a few models by hand and digitized them with a 3D scanner, then all you need to do is retopology. If you don't have access to a 3D scanner, Polycam for Android and iOS works super well too
One of the few shorts I've watched that has made me go oh yeah that does actually sound like something I'd like to learn about, v interesting keep it up
I can't believe I didn't know about so much in this video. The hand, your channel, even the Catmull-Clark subdivision's origins which I have to look at almost weekly. And I guess that's kinda the theme of this video, math geniuses slaved away over work so I don't have to think about it and I can instead just focus on making silly block people dance around. Keep creating, I have a lot of respect for you.
Amazing video! I’m doing a research paper for school on a similar topic. This helped a lot with my research direction! I love how well organized the topics are. It’s very easy to understand and digest.
Very interesting topic that I don't know much about. You've grown my appreciation for it. I enjoy the calm yet charming straightforward presentation style as well.
Amazing work! There’s something about animation TH-cam that is so special, it’s always cool to find new talent and new styles, and to mix it with video essays is something I really love. Your words about blender and these other 3d modeling apps being so accessible not only to use but to learn is really encouraging, and maybe I will try a little harder next time I sit down and give learning blender a go. Hope to see more cool stuff from you!
YOU'RE BLENDER??? 😭 I THOUGHT YOU DREW YOURSELF IN FRAMES AND I WAS SO AWESTRUCK, STILL AM BUT I WASNT EXPECTING THAT OMG, SICK ANIMATION STYLEEE I LOVE IT
18:13 The problem is that they won't be properly compensated because if you force them to, then they'll just outsource to another country that doesn't properly compensate them. It sucks, but you're never gonna get properly compensated unless every single country suddenly decides that they should also start doing that.
Great video. As soon as I saw your video title, I knew the story you were referring to. Ed Catmull's book "Creativity, Inc." amazingly goes over the early days of Pixar. You must do a whole video on the GENISIS EFFECT from Star Trek 2. THAT was a rockstar team whose names we still use today (Like Jim Blinn, he was the one to write the first smoothing algaritham that we still uses today. Smooth shedding was once called BLINN shedding). That scene was also the proving ground for BUMP MAPS and Mandelbrot fractals. The particle WAVE that sweeps the planet was also groundbreaking, so much so that the computer engineer who did that started a company you may have heard of, WAVEFRONT, that later merged with ALISES, which was bought up by AutoDesk. Also, it's hard to talk about the software side of things without getting into the hardware side, like the Pixar box and Edit Droid (which was later sold off, much like the Pixar team, became AVID). The other player at that time who deserves so much credit for making all of this possible is Silicon Graphics. NO ONE was making GPU; there didn't exist. Silicon Graphics built the first REFRIGERATER-sized computers with dedicated hardware that would become the backbone of the emerging CG industry. Sorry for the rant, I am a fellow 3d artist and a complete geek for this stuff, and you, sir, hit my resonating frequency. Keep up the great work.
Jim Blinn and his work are fascinating, especially the super early astrophysics simulations he helped to develop with NASA. Pretty much everybody who worked on the Genesis Effect sequence deserve their own video, they all made some massive contributions. I've got a couple other projects in the works that I need to finish up first, but I will definitely be coming back to this topic.
18:56 Guys, he said handful at the end of the video, which is actually a clever reference to the title of the video. What makes this joke so funny is that it actually uses the fact that the animators 3D modeled a hand in this video, which is the central idea of this video. This central idea (or motif, for those of you more literarily inclined) is also put in the title to give a heads up to everyone who is watching that this will be a video on the starting of animation, and suggesting that a hand is relevant in that situation. Now, fast forward to the end and you will notice that he says “handful” to refer to the hand that seemingly started animation. This is also a satisfying joke since it all comes back around full circle. As humans, we like it when something appears at the start, and end of media. However, I would argue that Camwing is just trying to scratch this itch inside of us without going through the hard work of really making it satisfying. I appreciate this clever “full circle” strategy, but it’s like appreciating sweet food. No matter what, it will likely be enjoyable, but that does not necessarily make it good since all sweets are enjoyable. Camwing uses something that is similar to a sweet. Sweets can still be tasty even if they’re bad. My favorite sweet is actually Hershey’s chocolate bars. When you take a bite out of them, they never fail to disappoint, unlike Camwing’s ending. I kind of wish everything was a Hershey’s Chocolate Bar? Maybe that’s just the greed talking. They are just so good, and as a glutton, I just want more and more and more. But that’s just my human instinct talking. Humans are too greedy. We want more food, water, and shelter than we need, and we just consume, consume, consume, but never give, give, give. We can make the world a better place if we all were a little less greedy. I should have accepted the fact that Camwing made a “full-circle” style joke, even if it wasn’t executed all too well. Anyways, that’s why Camwing’s joke at the end involving the reference to the hand was really funny.
ok
Is this shitpost?
Oh my god…
I'm not reading all that but thanks for the explanation
I didn’t know anyone liked writhing essays…. Wow.
Animation, both as a medium and it’s history is so insane. Also, don’t know if it was intentional, but Sam knowing the door was open and you climbing through the window to get in is a great joke about amateur animators making things way harder and seasoned ones finding/making work arounds.
It's funny you should say that, I didn't intend the meaning of that joke while I was writing it, but every time I try something complicated in Resolve, Sam immediately does a much better job of it
in my experience, it's sometimes the other way around. where seasoned animators will do the thing they know, and junior animators can find new and intuitive ways to get things done!
I'm a very big fan of the "low energy chaos" of the opening of the video
Dude your content is so unbelievably high quality man and it just keeps getting better. You deserve more recognition, this stuff is amazing.
‼️‼️🗣️🗣️📢🔊🔊 what he said
We going places, watch this space! 👀👀
oh wait a second that’s me
I was hoping you would see this
a good theory
I love this video so much please make more like this
Your videos have a cool style.
pixelz mentioned !!! wtf is a bad animation
I cannot believe that you would propose something as preposterous as animators being properly compensated for their work. How else are the corporations supposed to pay their executives ridiculous salaries????????
The worst part is that they never will be properly compensated because as soon as they start, then that's when the outsourcing begins. Do those executive salaries even contribute to the company making money?
Dude, I absolutely love your style of animation.
Really? I fucking hate it.
Thankfully, his animation is really good and I love it.
It's good.
@@HonsHonwait then why'd ya say ya hate it?
2:11 Oh hey thas me :0
It's wild to think that essentially anyone can now have easy access to tools that surpass what Pixar had a few decades ago, and it's neat we're able to see plenty of insanely talented independent creators as a result. Brilliant video, I will now be investing my life savings into bread 🍞
Love your stuff man.
@@chobies5383 Thanks :)
This was unreasonably good. I thought I knew a lot about the basic history of CGI & Pixar, but I learned a ton from this! Good stuff man
this is one of the camwing videos of all time
I really appreciate how, in the 'I love megacorps' section, you lead with about how the MC did something underhanded and dirty *AND THEN* brought forth a counter-argument admitting that he actually had somewhat of a point *AND THEN* looped back around to 'I still don't like what he did, though.' Bravo, good sir! Such even-handedness is becoming an ever-rarer occurrence.
I would watch an endless supply of videos like this, incredibly fascinating stuff delivered with just the right balance of comedy and information
Unless I've misunderstood your confusion, the kind of camera they would have used to capture the screen is called a **Pin Registered** Camera; they're designed such that they can hold a frame perfectly still until any number of adjustments are made during multiple exposures, or in this case, long exposures, ensuring there won't be any bleed or overlap.
Very happy you learned animation. Your previous videos were knowledgeable and interesting, but the animation gives you so much more identity and is way more engaging.
I'm just so incredibly happy that indie animation TH-camrs with unique styles are popping up again
RitoBandito, PixelzwithaZ, FUNKE carleaux, Noodle, you, and so on
It's so great!
This is probably my favourite video that youve made. The relaxing music, the steady narration, and the intresting topic made this video extremely captivating.
I'm glad you liked it! This was definitely my favorite to make, hands down.
I'm a big animation fan and I feel like people generally appreciate hand-drawn over computer animated. I'm also a big history fan so a series about the history of animation sounds cool.
Oooooohh this is an exciting one
Also the catmull-clark reveal was fucking wiiiild
I remember as a kid somehow getting a VHS of the animated film festival. The guy playing vhess, an alien planet where aliens eat balls and fart, and a minecart ride were absolutely captivating to me.
I've been kinda burnt out on video essays, but this one was really absorbing! You've got a nice narration voice and go at a good pace.
I'd love learn more about what comes after, when CGI becomes more mainstream and those doubters are proved wrong!
I'm in absolute shock at this video
I originally found this channel through the video about low-rated Steam games and after some time, I unsubscribed because i didn't have much interest in the content put up. Now, just under half an hour ago, a random shorts popped up in my feed using this really cool and unique 2-3D style and I realized this is actually the same channel?! This is an insane transformation and I'm all for it. Keep up the good work, this video has an extremely interesting subject and I've learned a lot from this
That hand modeling and scanning is like the 3D modeling equivalent of cutting up a turkey feather to make a quill pen and it's the coolest thing ever.
For an up and coming channel, I think the Decoder (podcast) episode with Hank Green and Nilay Patel is an essential listen. In it, Nilay Patel argues that having fun with your creations is more important than any other metric or approach when seeking to grow & maintain an internet audience. He argues that gaming the algorithm, SEO-shanigans, chasing trends and whatnot can result in temporary successes, but they also tend to bore people in the long run. Having fun, on the other hand, is what people naturally gravitate towards and seek out in the long term.
So instead of asking us-the audience-what we expect or hope to see, ask yourself how you can have the most fun with the videos 😄
I'm listening to it right now 👀
16:47 incredible save of the segment, honestly.
Great video!
While I certainly wouldn’t mind more animation history, I do have a suggestion.
The video has a very consistent level of energy. It certainly isn’t bad to have a comfortable low energy tone for a video, but it could be helpful to think about ways to vary the level of energy, things like occasionally speeding up the editing and pacing.
IMPORTANT DISCLAIMER, this is purely food for thought. I have no experience and am merely comparing the feeling of watching different videos, and philosophizing about why.
helpful to whom?
@@Pkmn20 to Camwing? Help make his videos more engaging over longer periods of time. Mainly, that helps Camwing, better videos means a better audience.
I'm so freaking happy I found this channel. It's so fun to see someone both witty and knowledgeable about animation and gaming (and workers rights ✊) make very well written jokes that manage to be both on point and hilarious. Keep doing what your doing! I'm inspired to take a stab at this kind of "stop motion" paper animation as well, even looking to see if Blender can't replace After Effects for me. Again great stuff man!
I actually wrote my bachelors thesis on exactly this topic! This is an excellent video. A whole series would be awesome!!
I found it funny [though I am a floating skull for what its worth..]
Cringe
@@lucasc5622yes you are
Cant believe the title wasnt "the hand that shaped animation". What a missed opportunity
This is one of the most underrated channels I have seen in a long time. Keep up the good work man.
Please do continue this series, this video was excellent and I highly agree that this history isn't talked about enough
18:30 Thank you, I absolutely adore Luca and I think it’s lumped into this “new pixar” box but I think it’s visually beautiful and incredibly charming. Very overlooked film.
Oh, and it looks like that’s my binge over, I’ve officially watched all your public videos.
I mean...
amazing video. Phenomenal
I wish I had the time and the patience, to find a better way to do Animation in a different and easier way than I'm used to..... manually... all of it.
Smart Clay.
try Cascadeur
This is a really nice appreciation of the history of CGI! I love your videos, you have a great artstyle, and your thoughtful commentary of these artforms is something we need more of. Keep it up!
I would LOVE to see this become a series.
Great stuff. Incredibly inspiring to see how Catmull and Park put in heaps of time and effort into a project that no one really considered useful at the time.
Be creative and keep trying, folks.
I've actually been reading about this stuff lately, it's super interesting, excellent video. I also think it's interesting how Nolan Bushnell the founder of Atari and Chuck E Cheese probably knew Edwin Catmull from attending the University of Utah as they both would've been there at the same time and were both studying computers. It doesn't end there though, before Lucasfilm formed the Graphics Group, they had acquired Kadabrascope from Nolan Bushnell, which was meant to be a cg animation studio but I think Bushnell was losing money and had to sell some of his assets and that was one of them, and those Kadabrascope assets were used for the Graphics Group
Fantastic video. I thought i knew a great deal about the history of CGI but i didn't know a lot of this information. Very well done especially considering the general point of how relatively easy it is to make stuff now.
insane they did all those calculations *by hand*
how come that hand despite being the first model ever made and being painstakingly digitized, still has better topology than the hands on my model 😭😭😭
relatable 😔
A few more data points to tack on - even with the artificial attempts to keep wages low "for job security" and such, around 10 years ago Pixar started having round after round of layoffs (the only reason I'm no longer there). The culture shift was noticeable, going from an amazing place that cared about it's employees to just another company to work for. :( Also during my time Pixar _did_ explore opportunities to outsource animation to cheaper places (Canada, for example), so there's that.
Ugh, that sucks. At the time of writing the script they're still keeping animation in house, but just 2 days ago they announced 175 job cuts. Pretty miserable to see when the base salary of one executive is the equivalent of nearly 200 lower level employees. The Disney acquisition is ultimately what put them down this path, I really wish they could've stayed independent.
Bro, I love watching your videos. I can’t believe you only have 80 K you deserve more.
For what it's worth, I super enjoy this stuff more than regular video game content
This video is amazing! Thank you for that, I'm surprised you didn't squeeze in the story of Jurassic Park's production story on how an animator just made 3D rendering Trex for fun, but then some saw it and was like "Stephen Spielberg has to see this!" Hence why we use CGI for everything ever since.
YEAH! Cool stuff, thank you! I never really realized how much I was taking 3D animation or rendering for granted. Though at the same time, all the computer stuff is wizardry to me lol
Definitely make this a series! I feel like unless you’re in a 3D oriented animation program in school, you really don’t get to learn about this stuff unless you’re specifically hunting for it?
You'd be surprised how hard it was to find a lot of this info. It's definitely out there, but it took WAY more digging than I expected.
More stuff like this is on the way, this was probably my favorite video to put together.
I always wondered how they could even render complex shaded images on the very limited hardware back then. Makes sense that this was done using long exposure photographs and rendering the image in small chunks, adding the exposed parts piece by piece.
Wow, the style is incredible and the animation is exactly what it needed to be for the character! This is a gem, congratulations
One of my professors is the current author of Heathcliff. Pretty cool dude tbh, was very encouraging of students ideas, and offered great feedback.
For a frame of reference on the salary scale; in 2009 in Pixar entry level salaries were 50k while dream works paid 60k. The story I got from classmates in the industry was vfx workers were sleeping in bunk beds 4-5 people per apartment room. Additionally Parke is barely mentioned but he went on to teach at Texas A&M and has educated tons of vfx artists that have created many of your favorite movies and video games.
Dude!
Amazing video!
Thank you so much for putting the hard work and sharing it!
So funny and insightful.
Thank you so much for mentioning Alvy Ray Smith! Jobs and Catmull really fucked him over. Smith's contributions include the alpha channel, the HSV colorspace, one of the first paint programs, and the non-square pixel; his paper "a pixel is not a little square" is still a great read today for graphics programmers.
That's one of the reasons I want to turn this into a series! I just didn't have time to cover everything I wanted to, so the script for this video basically focused on one "main character." Alvy Ray Smith's story is just as interesting, and his contributions are just as impactful as Ed's, they definitely deserve more attention. He's basically the Pete Best of Pixar.
This is wonderful, I would love to see more
I remember learning 3D modeling on Blender in high school and eventually animating in Maya and Unreal in college, still do today. I still love Blender for the amount of tools available, and it’s free like DaVinci Resolve. I learned a lot online as well. This video did a great job of showing how far animation has come since then. ❤
LOVE this, more 3D animation history would be really awesome! tbh i feel like i vibe with everything you put out, and you seem to only pursue passion projects, so whatever you do keep pursuing what you want to, and ill keep watching!
As always it is genuinely a refreshing to see yet another animated documentaries style video channel come out of nowhere, sort of like doodly. I really enjoy this storytelling medium and I always thought that it was a little stupid when people like Jaden or domics made the exact same format but for goofy little slice of life stories. If a medium exists then you can take it to different places. Doesn't always mean that everyone's going to enjoy it, but I really enjoy this animation style and it's fun to have something comforting to look at while receiving intriguing information.
Anyhoo I hope that you have a good day and a wonderful life
Ohmygod yes!!! Please more CGI animation history!! I love the stuff, but keep constantly hitting roadblocks when I try to do research of it on my own. Thanks to this video, I now have resources I haven’t even come across before, and you explain everything so well. This is exactly the thing I’ve been wanting for years, and I’ll be here for similar videos if you continue to make them
I've been a 3D artist for a few years now and even went to school for computer animation and they never covered any of this. I really appreciated this and would love to see more of it. I think you're gonna blow up here soon so keep up the great work!
This makes me appreciate the weight and scale and potential 3D animation still has.
You become so bored of it, seeing it saturate, but that's because there's so much use that it become a commodity.
Thank you for showing me this
I love this kind of lower key history delve. You're style is perfect for it. Clean visuals, well done commentary and wit drier than Death Valley.
Loved this video, i would love if you made this a series
The sound design behind the muffled window sound and then coming inside was chefs kiss
god i love videos where you can TELL he was so passionate about the topic, thanks for yet another banger
I use a modeling software for my Architecture class called Rhino, and I never gave much thought to how easy 3D modeling is now (other than being thankful for having something faster than hand drawing) This vid gave me more to think about
I love this wow! As someone who uses blender every day, this was such a fascinating watch for me// honestly sculpting something with real clay and then griding it out is something I want to try
It's surprisingly fun. I've sculpted a few models by hand and digitized them with a 3D scanner, then all you need to do is retopology. If you don't have access to a 3D scanner, Polycam for Android and iOS works super well too
One of the few shorts I've watched that has made me go oh yeah that does actually sound like something I'd like to learn about, v interesting keep it up
I can't believe I didn't know about so much in this video. The hand, your channel, even the Catmull-Clark subdivision's origins which I have to look at almost weekly. And I guess that's kinda the theme of this video, math geniuses slaved away over work so I don't have to think about it and I can instead just focus on making silly block people dance around. Keep creating, I have a lot of respect for you.
This video is ridiculously well-made for the number of views it's getting.
Another Camwing video lets goooooooo! Found your channel via the TOTK episode and love your stuff!
Ayyy! Yet another interesting topic from you!
I found this topic from a YT short, and I love the full story here!
Amazing video! I’m doing a research paper for school on a similar topic. This helped a lot with my research direction! I love how well organized the topics are. It’s very easy to understand and digest.
Very interesting topic that I don't know much about. You've grown my appreciation for it.
I enjoy the calm yet charming straightforward presentation style as well.
Love the videos! Super funny, clean, charming, and informative. I also appreciate how you're not afraid to state your opinion
I never realized that Catmull was the co-founder of Pixar, I just know him as the subdivision / texture mapping guy. Neat.
Came for the aesthetics, stayed for the history. Commenting for the series!
This was such a good video and this needs so many more views
Pleaseeeee keep doing these
I've got 3 or 4 more animation history topics I wanna cover, we'll definitely be making more. Not exactly sure when, but it'll happen, I swear
I prefer your video game content, but I like the videos for your perspective so keep making what you feel excited about.
The first CGI was stop motion tech. That's cool
Hey i discovered you from the Spider-Man 2 video but didn't get to watch this one until now.
Man your channel is awesome
Yes a series would be amazing!
16:35 lampshades phone call trope and lampshades said lampshading in the same sentence
This was the perfect channel to find while having the flu
Would absolutely love a series on the history of cgi
Amazing work! There’s something about animation TH-cam that is so special, it’s always cool to find new talent and new styles, and to mix it with video essays is something I really love. Your words about blender and these other 3d modeling apps being so accessible not only to use but to learn is really encouraging, and maybe I will try a little harder next time I sit down and give learning blender a go. Hope to see more cool stuff from you!
Ooh I love this style! Awesome stuff :)
Bro never saw a 3D looking so 2D. Amazing.
YOU'RE BLENDER??? 😭 I THOUGHT YOU DREW YOURSELF IN FRAMES AND I WAS SO AWESTRUCK, STILL AM BUT I WASNT EXPECTING THAT OMG, SICK ANIMATION STYLEEE I LOVE IT
I would love more history of animation stuff! But like, w/e you enjoy makin dude, keep it up!
Tron would be a start.
This was so cool! Thanks!
18:13 The problem is that they won't be properly compensated because if you force them to, then they'll just outsource to another country that doesn't properly compensate them. It sucks, but you're never gonna get properly compensated unless every single country suddenly decides that they should also start doing that.
Whyyyyyyy do you not get more viewwwwwws, it tortures my soul because you deserve more recognition. Amazing video as always
Great video. As soon as I saw your video title, I knew the story you were referring to. Ed Catmull's book "Creativity, Inc." amazingly goes over the early days of Pixar. You must do a whole video on the GENISIS EFFECT from Star Trek 2. THAT was a rockstar team whose names we still use today (Like Jim Blinn, he was the one to write the first smoothing algaritham that we still uses today. Smooth shedding was once called BLINN shedding). That scene was also the proving ground for BUMP MAPS and Mandelbrot fractals. The particle WAVE that sweeps the planet was also groundbreaking, so much so that the computer engineer who did that started a company you may have heard of, WAVEFRONT, that later merged with ALISES, which was bought up by AutoDesk. Also, it's hard to talk about the software side of things without getting into the hardware side, like the Pixar box and Edit Droid (which was later sold off, much like the Pixar team, became AVID). The other player at that time who deserves so much credit for making all of this possible is Silicon Graphics. NO ONE was making GPU; there didn't exist. Silicon Graphics built the first REFRIGERATER-sized computers with dedicated hardware that would become the backbone of the emerging CG industry. Sorry for the rant, I am a fellow 3d artist and a complete geek for this stuff, and you, sir, hit my resonating frequency. Keep up the great work.
Jim Blinn and his work are fascinating, especially the super early astrophysics simulations he helped to develop with NASA. Pretty much everybody who worked on the Genesis Effect sequence deserve their own video, they all made some massive contributions.
I've got a couple other projects in the works that I need to finish up first, but I will definitely be coming back to this topic.
16:44
I like the trope, there is nothing wrong with using what works.
the sad head shake 🤣🤣🤣. and you are wrong, acknowledging the trope made it funny.
Really top notch stuff. Sucks the algo hasn’t caught this (yet) but this is hands down your best video.
Um, yes. I would love this series to exist.
This is perfection in form of content. Thank you so much, I love every bit of it.
You are Lassalle's strongest soldier
Oh man, this was great! Thanks!