Tekken 8 Kazuya Copium: A DEFINITIVE SOLUTION
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- เผยแพร่เมื่อ 29 ต.ค. 2024
- Shout out to @perfectgodfist. Go give his channel & his Kaz stuff some love.
Nova's Road to PS5:
www.vakinha.co...
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PGF himself said he doesn't like that this video got so popular as he had previous videos showing inconsistencies that were better. Great points though, as a Kaz main.
5:19 I really think you're one of the few Tekken TH-camrs on this platform that actually understands Game Design, Concepts, and how Players use the Tools given to them within the System they inhabit. There's a lot Influencers, TH-camrs, and Players that don't understand the interaction of the Tools deeper than: "This Counters this, which can be beat by this, blah blah blah." At least for The Mishima Gameplay Concept, you display a keen understanding of Game Design and Player Philosophy insofar as showcasing Player's Win Conditions (Get to the Wall and Mix) how to obtain The Win Condition (Use Routes that get to the Wall and activate System Mechanic) and Legacy Knowledge of how the Cast plays in different installments and how new games shift priorities of Players (7 and previous, Kazuya Players went for harder Routes for more Damage, but now go for easier Routes with better Win Conditions)
6:05 When I saw this. I was like. Yeah. This guy is legit. He offers implemental solutions that are very real, and not something that stays in the realm of fiction.
I wish people were as appreciative and perceptive as you are.
Thanks, bro...
I mean it for real. 😁
@@NovaSeikenI can tell you work hard on these videos and that you try to think critically about the solutions the Games and the Community presents. We appreciate your efforts. 🙏
@@kylefields3951 But it's still really hard to share content when you're mindlessly hated, silenced and disenfranchised everywhere you may go, that I tell you.
The only platform I can rely on is my own YT and FB.
For instance: I am banned on Devil Jin's and Kazuya's official Discord servers without ever having violated *any* single rule.
(And I *am* a Devil Jin player.
This really hurts.)
About this vid, it took 4~5 days of my free time to come up with it.
I never get enough of your content, please carry on Nova.
Can you only receive the donations once the goal is reached ? May you be rewarded for your work soon, love you bro 🙏
10:55 It seems obvious to me that the connection comment is more of a joke, and the real point of that clip is cleanly stepping the d2,4 and going for a simple BT punish (1,2,4,3), but Bryan somehow aimbots back on track thanks to the unnecessarily strong tracking of the second hit, and is thus able to block what should have been a BT punish. In fact, an entire video could be made on how janky 1,2,4,3 is. The collision boxes are janky, as they will prevent the jab portion of the string from connecting (not a hitbox issue, a COLLISION issue). There's also a weird property where, for some reason, hitting this string from behind on an opponent that's close to the wall, can cause them to collide against the wall and make them able to block the last hit, despite the fact that the string started connecting from BT. It's a jank string through and through, despite the fact that it's supposed to be a quick and highly damaging string that patches up Kazuya's poor BT punishment ability.
Tbh disagree with Kazuya having up laser in normal state. This will likely homogenize combo routes between him and DvJ, but 100% agree on return of b2-1 (for that reason give DvJ b2-1uf back)
Nice video and these "inconsistencies" were fun, sometimes people didn't see THE OBVIOUS
couldn’t say it any better thanks 👍
12:50 This clip is about d1+2 not getting its launch properties on ch. Happens with pretty much any high power crush (Victor for example) for no reason whatsoever, its legit bugged.
My sparring partner is a Jin so i go up against zen 2 a lot and noticed that.
It's not a CH because it was a punish. 🤔
A punish can never be a CH.
It is also kinda suicidal to go for d1+2 there.
It would only beat Jin ZEN2, Shun Rendan and nothing else.
Kazuya still has a makeshift pseudo-option select, tho.
Things would be much easier if Kazuya had an universal i13 df1 check, but still his f2 does the job brilliantly, will kill all of Jin's striking options and will lose to Shun Rendan only.
@@NovaSeiken Yeah, its a bad habbit
I am the Jin sparring partner :)
A great video on how to fix kazuyas main issues.
Muito bom vídeo, irmão. Eu assino embaixo em todas as opções menos na primeira. A NAMCO acabou de dar outro tiro no pé com esse df1,df2. É um ótimo tornado, mas buffando a hitbox dele Kazuya vai ter carry estilo o de Dragunov com os cancel. Já a segunda opção é mais do que perfeita. É a solução mais óbvia. Tira o 3,1 dash cancel ou dê inconsistência pra esse golpe só funcionar pós launcher, tornado ou burst. E tava tudo certo.
Em relação ao flash punch, você foi certeiro mais uma vez. Ele precisava ter um pouco mais de range.
Quando às respostas para o Jin, eu fico triste com o caminho que essa matchup tornou. Eu arrisco dizer que essa matchup no 8 tá muito pior do que era Steve e Kazumi no Tekken 7.
Vamos a alguns pontos do JIN: jab com mega range, eu concordo com você nessa carência no 7, mas é totalmente apocalíptico pra essa matchup ele ter esse jab. Ele não tem a limitação do heihachi de ter apenas lows ruins. Em contrapartida, o kazuya's little jab faz isso piorar num grau absurdo. Os frequentes 1,1 pra desencorajar o Jin de pressionar desapareceu por completo.
Df1 com mega range: Basicamente todos os problemas do jab se repetem aqui, somado ao fato do Kazuya voltar a ser muito stepavel pra esquerda e essa mega df1 sendo -3 destrói o Kazuya por completo.
Por último, controle de espaço: Essa era a maior vantagem que o Jin player tinha contra o Kazuya na matchup e ela continua. É uma vantagem gostosa de enfrentar pq todas as alternativas de keep out do Jin era muito stepaveis pra direita (salvo engano b2,1). Então era algo de muito mérito do Kazuya player de vencer isso, assim como era muito mérito do Jin player manter o Kazuya na distância onde o 1,1 não pegasse. Porém, no Tekken 8, os golpes ff2, d2, 2,1,4 não deixam stepar pro lado fraco do char e mantém o Kazuya longe do Jin com um ponto ainda mais importante, o d2 ACABA COM A INVESTIDA DE ELETRIC DO KAZUYA.
Hey Nova, what are your thoughts now that the patch is out?
Kazuya has a way to salvage a failed PEWGF consistenly and 3x electric links can be stapled consistently and require more execution than Tekken 7. Wall pressure was nerfed by removing new tactics on heat db 1 2 too.
He is HELLA strong.
- They went for the lazy solution and made df1 hitbox ultra-consistent for combos to the point Kazuya now has _a new unintentional weapon against evasive stuff_ from crutch characters such as Xiao AOP.
- Flash Punch is now consistent.
- He finally gets a consistent i15 punisher in df1,4 knockdown + ff4/d3+4 just like T7 df1,2 but EVEN BETTER because this knockdown property sends the opponent to the air very high and _it might lead to a wall hit where he can Tornado with CD1+2 for brutal damage wall combo conversion._
- b2,2,1+2 is an actual ender now with actual carry properties by the last laser recovering much faster.
- CD3 chip and extra damage is amazing.
- CD1+2 is amazing for combo utility and pressure utility, massive damage.
- b1,2 punisher reaches further.
- His damage perspective is ridiculously high now, *as expected from Kazuya.*
He might be top 10: only *time* will really tell.
I am glad for Kazuya players, but God forbid I see them crying in the days to come, since Devil Jin on the other hand was totally wronged and spat on and his players have absolutely nothing to celebrate.
@@NovaSeiken True, its been absolute hell ranking up with DVJ these past few days with the amount of shitstorm everyone throws out in Tekken 8. Getting weaker and weaker with each patch and relying on garbage fundies. Its funny some Kazuya players got so used to whining that ive seen some cry even after this patch saying that they nerfed ff2. XD
Yeah this is kinda why I gave up maining Kazuya because I saw all of the amazing combos I've seen people do on tekken 7, so I decided to get Tekken 8 and played him since release. At first, he was really fun, until I went up in ranks and realized in order to rank up, I had to rely on Wall carrying. Which sucks because for me, technically every character is stronger near a wall and even so, it's a royal pain(especially against defensive characters) to carry then over to the wall and forced to play neutral goes from the experience of wanting to master Kazuya to pulling teeth whenever I can't get the opponent to the wall. Ik it is a skill issue, I just feel Kazuya despite being very strong in his wall play, I feel it is too situational.
i dont think 3 electrics into b2,1 was hard imo
It's certainly harder than what is being used currently.
It isn't supposed to be hard: it is supposed to be *strong.*
15:16 I'm so glad you mentioned this, idk why so many mishima players complain and whine about their characters being hard. My brother in christ you chose to play mishima They're supposed to be difficult XD ??
Don't see that much at all. What I see is players being pissed about putting in more effort for less than what ungabunga spammers get on braindead scrub crutches.
Raijin Kazuya here, I go for perfect electric everytime I get a counterhit df2. Pretty consistent on it tbf. Maybe why I'm raijin, I don't do the T8 get to the wall into spam xd
I thought the exact same, half of his clips were just B.S that happens to any character in the game, and then there was these clips where twin piston was whiffing because he was being pushed back from jins db,2 but no kazuya is "inconsistent" 🤣🤣, bro itd a fucming 13F launcher do u also want phantom range. He only needed the df1 hitbox adjustment, id argue the ff2 was also so stupid to hand to kazuya, changes his identity. I dont think kaz mains realise how much better their life is than dj players.
Now who is inhaling copium like it's oxygen? Kazuya has the 2nd worst win rate and kazuya is MUCH worse than devil Jin. Everything kazuya has, dj has, slightly better. Be it ff2 with more range, pushback and tracking, be it a hellsweep that launches, DB2 being a better db4 with stronger ch and high crushing properties or much stronger combos, heat pressure and heat smash, as well as having full screen range pressure with an easier access to 50/50s.
Meanwhile dj has also access to dumb gimmicky bs, an actual throw game that is useful and panic moves galore, so you don't have to be defensive in a game all about offense like kazuya. Just divekick. That move is re tard Ed.
Dj is not top 10 to top 5 like he's always been, but he sure as hell is at least top 15. He actually released pretty broken with that super dumb heat smash.
He is like a mix between Jin and Reina with his easily the controls spacetime in the arena and how just as easily he goes in like Reina.
Funny how dj mains cry about kazuya when the character has a broken left arm, claiming it's the players fault.. yes, it is. In the sense that we just shouldn't use the correct punish cuz we should have given up by now and just go for 112 and ws44 instead for blocked moves that are less than -15,
Just like lee mains gave up on punishing with ws2,3 into heat cuz that shit whiffs 70% of the time. I go for heat only if it's not a punish.
Jin and dj mains never stop showcasing why they are the lamest cringiest whiny babies of all Mishimas. Only Lili, xiaoyu and Nina players are more whiny crybabies.
Only like 0.1% of people can consistently do a 13f electric 😭😭
@@kato093 Damn you really wrote all of this just to embarass yourself and be wrong, i wasn't trying to criticize people i was just stating the reality.
You clearly are either low rank or have not played DJ at a higher level, im tekken god with both of them and it doesn't take an average joe to realize whos the better character. I know 4 God of destruction players who all said the same thing, TMM also which was very biased towards kazuya also acknowledged this months ago and recently 2 times that kaz is superior. So no argument there if you don't believe it you're either just bad or delusional.
Second are you on crack, how is DVJ ff2 more range than kaz LMFAOOO, this just proves you're like an angry karen who has no idea whas hes talking about, kazuyas ff2 has more range & tracks to his weak side, kaz has better 5050 & insane oki game. you have ff3 a safe mid thats only -3 on block, instant WS2 which shuts down sidestepping completely, Ws1+2 which is 13 frame start up and safe oin block, and twin piston that launches which also comes out as 13F. Devil jins will use iws2 for 5050 but even that is not safe and does not track both sides. Sure he has panic moves but no high level/pro players are using those, they are all launch punish lmfao, gimicks can only take you so far, they're worthless once your high rank. Dont forget kazuya's hellsweep side wallsplats and normal wallsplat into combos, leading to even a fuckton of damage and oki situations. You're one of those ppl that will only complain about what kaz lacks but you're probably not utilizing his kit, he has alot more than you think. dvj is the budget kazuya, only think he offers better is db1+2 and like you said gimicks, but gimicks are not relevant in the higher ranks. "just divekick" LMFAO. Jin is for sure braindead, thats known and hes on another level. Only thing kazuya needed to be fixed is df1 hitbox which is fully understandable, but even nova here is exposing the kaz players blaming their "inconsistencies" for their poor decision making. Hell you even got FF2 in t8 for the kazuyas who couldn't utilize IWS moves. Just get good lmfao.
@@kato093 Damn you really wrote all of this just to embarass yourself and be wrong, i wasn't trying to criticize people i was just stating the reality.
You clearly are either low rank or have not played DJ at a higher level, im tekken god with both of them and it doesn't take an average joe to realize whos the better character. I know 4 God of destruction players who all said the same thing, TMM also which was very biased towards kazuya also acknowledged this months ago and recently 2 times that kaz is superior. So no argument there if you don't believe it you're either just bad or delusional.
Second are you on crack, how is DVJ ff2 more range than kaz LMFAOOO, this just proves you're like an angry karen who has no idea whas hes talking about, kazuyas ff2 has more range & tracks to his weak side, kaz has better 5050 & insane oki game. you have ff3 a safe mid thats only -3 on block, instant WS2 which shuts down sidestepping completely, Ws1+2 which is 13 frame start up and safe on block, and twin piston that launches which also comes out as 13F. Devil jins will use iws2 for 5050 but even that is not safe and does not track both sides. Sure he has panic moves but no high level/pro players are using those, they are all launch punish lmfao, gimicks can only take you so far, they're worthless once your high rank. Dont forget kazuya's hellsweep side wallsplats and normal wallsplat into combos, leading to even a fuckton of damage and oki situations. funny you mention db4 not crushing highs but you have d1+2 which LAUNCHES on CH and evades high moves.
You're one of those ppl that will only complain about what kaz lacks but you're probably not utilizing his kit, he has alot more than you think. dvj is the budget kazuya, only think he offers better is db1+2 and like you said gimicks, but gimicks are not relevant in the higher ranks. "just divekick" LMFAO. Jin is for sure braindead, thats known and hes on another level. Only thing kazuya needed to be fixed is df1 hitbox which is fully understandable, but even nova here is exposing the kaz players blaming their "inconsistencies" for their poor decision making. Hell you even got FF2 in t8 for the kazuyas who couldn't utilize IWS moves. Just get good lmfao.
edit : i just checked your channel you're purple ranks LMFAOOO it all makes sense now.
@@kato093 Damn you really wrote all of this just to embarass yourself and be wrong, i wasn't trying to criticize people i was just stating the reality.
You clearly are either low rank or have not played DJ at a higher level, im tekken god with both of them and it doesn't take an average joe to realize whos the better character. I know 4 God of destruction players who all said the same thing, TMM also which was very biased towards kazuya also acknowledged this months ago and recently 2 times that kaz is superior. So no argument there if you don't believe it you're either just bad or delusional.
Second are you on crack, how is DVJ ff2 more range than kaz LMFAOOO, this just proves you're like an angry karen who has no idea whas hes talking about, kazuyas ff2 has more range & tracks to his weak side, kaz has better 5050 & insane oki game. you have ff3 a safe mid thats only -3 on block, instant WS2 which shuts down sidestepping completely, Ws1+2 which is 13 frame start up and safe oin block, and twin piston that launches which also comes out as 13F. Devil jins will use iws2 for 5050 but even that is not safe and does not track both sides. Sure he has panic moves but no high level/pro players are using those, they are all launch punish lmfao, gimicks can only take you so far, they're worthless once your high rank. Dont forget kazuya's hellsweep side wallsplats and normal wallsplat into combos, leading to even a fuckton of damage and oki situations. You're one of those ppl that will only complain about what kaz lacks but you're probably not utilizing his kit, he has alot more than you think. dvj is the budget kazuya, only think he offers better is db1+2 and like you said gimicks, but gimicks are not relevant in the higher ranks. "just divekick" LMFAO. Jin is for sure braindead, thats known and hes on another level. Only thing kazuya needed to be fixed is df1 hitbox which is fully understandable, but even nova here is exposing the kaz players blaming their "inconsistencies" for their poor decision making. Hell you even got FF2 in t8 for the kazuyas who couldn't utilize IWS moves. Just get good lmfao.
Just checked your channel you're Battleruler kaz and mighty DVJ LMFAOOOO that explains it all.
13:20 Also this, he expected the counter hit launch and mashed instead of confirming. This should not have happened. These clips are not about Jin.
It's a punish, man... not a CH. 😕
You can't CH a move which active frames are already long gone.
After the active frames of a move, what remains are the recovery frames.
If you manage to succesfully hit an opponent while he is in the recovery frames of a move, that is the most technical definition of a punish.
Watched this with one hand. I am an amputee I was not wacking it... That much
This vid was mistaken tmm already mentioned
Main problem was kaz heat consumption, 112 whiff hard defense options against top tiers
Now they have fixed all heat bullshit no kaz is playable if you see is update he is only fixed not buffed
Man .. they buff everything except for the fkn heat burst rang ... I didn't get it .. why tfk they didn't increase his rang in heat burst.. u would say that they didn't want u to connect more than 3 electrics .. buutttt on the other hand.. Harada's daughter (reina) can connect 4 ewgf with her heat burst !!! .. is there is something I'm missing with this game?!?! Cuz that stupidly hilarious !!
The nerf on HB range was deliberate, not accidental. (Which makes it even worse: they wanted to force _their new vision_ for Kazuya's combo structure with 3,1~CD Cancel down the players' throats so they get no choice.)
@@NovaSeiken such a stupid company
Nice vid bro
great vid
12:12 bro, why even mention dv jin he already dead
You bought PS5?
I believe he’s playing on a friends ps5
No, I didn't.
All the footage was collected through PS4 Share Play.
@@NovaSeiken Samely me too!
I still cannot buy ps5 like you!
Nowadays I have to leave Tekken because Living Food & Rent Room Fee!
@@NovaSeikenOne day!❤
Plz stop calling namco stupid. Its not a smart move.
Should I call them "smart" instead? 🥴
Call em stinky heads instead.@@NovaSeiken
mishimas are the biggest loud mouth delusinal crybabyes in this game
Mishimas are the easiest to fight against in the game
@@DEANDRE_DTS complete nonsense, mishimas in this game are broken