📌 I’m including a few affiliate links below in case you’d like to order any of the Logitech products today. - MX Ink Stylus + Inkwell combo: amzn.to/4fcqtEU - MX Ink Stylus ONLY: amzn.to/3YKzuye - MX Inkwell ONLY: amzn.to/3YUwTmj
This was a wonderful video. I completely agree with your opinion on the virtual keyboard! I realize now that I had underestimated how valuable the physical grip, shape, and tactile feedback are for input tasks. Also, in Gravity Sketch, one of my favorite tasks is to draw flat lines on the desk and then reassemble them into a 3D form.
Awesome feedback thank you! Also, it is great to know you use Gravity Sketch to draw which I found it super useful. Sorry if my voice bad off in some areas, I had a pretty bad cold when I recorded those demos 😅!
Thanks for the tuto! I'm trying to have the left hand ALWAYS active and the mx ink ALWAYS active, is there a way to do this? No matter what I try "concurrent hand tracking" or anything else I can't never see both one hand and the mx ink. Any idea how to achieve this? Thanks for your help.
I haven’t tested it yet but I believe it could work, look at the Interaction SDK Samples, there you should find one that refers to “Multimodal” where you can have hands and controllers simultaneously, I believe it could work with the MX INK as well. Here is more info as well: developers.meta.com/horizon/documentation/unity/unity-multimodal/
📌 I’m including a few affiliate links below in case you’d like to order any of the Logitech products today.
- MX Ink Stylus + Inkwell combo: amzn.to/4fcqtEU
- MX Ink Stylus ONLY: amzn.to/3YKzuye
- MX Inkwell ONLY: amzn.to/3YUwTmj
This was a wonderful video. I completely agree with your opinion on the virtual keyboard! I realize now that I had underestimated how valuable the physical grip, shape, and tactile feedback are for input tasks. Also, in Gravity Sketch, one of my favorite tasks is to draw flat lines on the desk and then reassemble them into a 3D form.
Awesome feedback thank you! Also, it is great to know you use Gravity Sketch to draw which I found it super useful. Sorry if my voice bad off in some areas, I had a pretty bad cold when I recorded those demos 😅!
This is great that it has Unity integration available right away. Hoping to have some great XR app ideas using this. Thanks, Dilmer!
Hey thanks for your feedback my friend! I can’t wait to see what you create with MX INK!
It does look exactly like that pre-release version. Got mine today.
Awesome and congrats! Yes, it should be exactly the same and it was sent earlier to devs to get their apps ready before it came out to the public.
Thanks for the tuto! I'm trying to have the left hand ALWAYS active and the mx ink ALWAYS active, is there a way to do this? No matter what I try "concurrent hand tracking" or anything else I can't never see both one hand and the mx ink. Any idea how to achieve this? Thanks for your help.
I haven’t tested it yet but I believe it could work, look at the Interaction SDK Samples, there you should find one that refers to “Multimodal” where you can have hands and controllers simultaneously, I believe it could work with the MX INK as well.
Here is more info as well: developers.meta.com/horizon/documentation/unity/unity-multimodal/