Off the top of my head: Every turn before the endphase it suffers a fire critical (it can be repaired as normal), this represents it's warp instability. When launching Thunder hawks they can be placed anywhere within 40cm but are removed in the end phase. If able to perform a teleport attack the ship can also board the target(s). +5cm speed, +1shield, always has a single blast marker in contact placed in the rear arc.
Love it !!
@@RobertBrownCyberboy109 thank you
Imperial Daemon ship? 😉 Any special rules? Legion of the damned thunderhawks or teleporter attacks would be brutal!
@@Raygun9000 I haven't written anything but I'd be open to suggestions
Off the top of my head:
Every turn before the endphase it suffers a fire critical (it can be repaired as normal), this represents it's warp instability.
When launching Thunder hawks they can be placed anywhere within 40cm but are removed in the end phase.
If able to perform a teleport attack the ship can also board the target(s).
+5cm speed, +1shield, always has a single blast marker in contact placed in the rear arc.