How To Make A Massive Open World Map In Unreal Engine 5

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @Nothingreallyexists
    @Nothingreallyexists 2 ปีที่แล้ว +68

    Great stuff, you covered a lot of valuable information so here have some timestamps:
    0:47 - New level creation
    1:24 - First thing, world partitions enabled
    2:06 - Project settings world partitions
    3:40 - tweaking cells and enable streaming
    4:06 - runtime settings for view grids
    4:32 - cell size & practical implementation theory
    6:13 - range of loading distance with illustration
    7:54 - adding content to cells
    8:30 - data layers introduction
    9:27 - the antiquated method
    9:58 - when working with teams (version control)
    11:24 - incremental submissions for project
    12:26 - data layers organization and optimization
    13:22 - hiding layers and adding assets to data layer
    14:17 - splitting data layers for breaking out
    15:00 - remove selected actor from selected data layer
    15:30 - adding sublevels to data layers via drag/drop
    16:31 - culling when building large cities with interiors

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว +7

      Thank you for the timestamps, it’s very helpful. Also I’m glad that the video was useful.

    • @Dumb101shit
      @Dumb101shit 2 หลายเดือนก่อน

      Thank you so much

  • @darlenewalsh9222
    @darlenewalsh9222 2 ปีที่แล้ว +53

    Yes please do more videos on open world creation. Thanks so much!

  • @ChrisEllerby
    @ChrisEllerby 2 ปีที่แล้ว +9

    Thanks so much for this video! I'm currently working on a massive open-world as part of a world-building and game dev project on Twitch that is done in collaboration with our community. Please make more videos on this subject! There's so much to learn about optimizing and structuring an open world in UE, and not a lot of good public information on the process. We are building a city, so figuring out how to lay out roads, pedestrians, vehicles, props, buildings, global assets, etc. all to work with data layers and world partition is a big subject! Thanks again for sharing your knowledge and experience on this!

  • @williamanderson108
    @williamanderson108 18 วันที่ผ่านมา

    The Optimization tips along the way are very helpful. In engineering we used the same concept with layers as container.

  • @bojanradojicic897
    @bojanradojicic897 2 ปีที่แล้ว +6

    Yes to more on optimization and work in creating open world maps videos :)

  • @puppergump4117
    @puppergump4117 ปีที่แล้ว +2

    4:10 when "world settings" didn't appear with the partition, I found "world settings" in the top right settings button, top of the menu

  • @kozzArt
    @kozzArt ปีที่แล้ว +33

    I love how your totorial on how to build MASSIVE open world maps in UE5 has no actual information on how to build massive open world maps in UE5. You barely moved beyond the default level with the world compositon turned on.

    • @Chilldude667
      @Chilldude667 11 หลายเดือนก่อน +2

      You need to learn to use the information available use what you learned from the information and transfer that knowledge into other aspects. I believe in you!

  • @gandepuun
    @gandepuun 2 ปีที่แล้ว +4

    Finally someone that explains this perfectly. Thank you for this. Make more videos.❤

  • @ArsBeneVivendi
    @ArsBeneVivendi 8 หลายเดือนก่อน

    Never enough topics about optimising of big,open worlds' performance ;)

  • @datonernegen
    @datonernegen 2 ปีที่แล้ว +3

    I'm very interested in learning more about open world optimization. Thank you so much!

  • @83yoh
    @83yoh 2 ปีที่แล้ว +1

    Can you do the same thing with foliage ?

  • @Silpheedx
    @Silpheedx 2 ปีที่แล้ว +1

    Good lord THANK YOU! Finaly someone explains it from the ground up.

  • @Deribae725
    @Deribae725 9 หลายเดือนก่อน

    Great intro to the process, I would definitely love more videos on this topic! 😊 Thank you!

  • @Elbebebarbutos
    @Elbebebarbutos 8 หลายเดือนก่อน

    Hey ! good video ! I have a question, when you present the loading asset system, why don't just use "LOD" in my model ?, is this more optimized ? :)

  • @Zedrart
    @Zedrart 9 หลายเดือนก่อน

    would you be able to make a video on how you acturaly remove the other interiors / buildings when inside a building or like removing interiors until youve gone inside a building. would be super helpful :)

  • @TheBlackKnight22
    @TheBlackKnight22 8 หลายเดือนก่อน +2

    IsWorldPartitioned is greyed out I cannot enable it, anyone have any ideas?

  • @Damien420Cross
    @Damien420Cross 2 ปีที่แล้ว +1

    Yes please. I keep having issues sculpting in the world. Baselayer flatten or middle flatten just wrecks all over the place.

  • @salvadorcabrera4941
    @salvadorcabrera4941 ปีที่แล้ว

    Min 2:26, in UE 5.1.1 it's not even the same option, and it can't be activated by default there. Thx fr tutorial

  • @ChewGamers
    @ChewGamers ปีที่แล้ว

    I'm looking forward to your next video on open world! Amazing information!

  • @illiteratenerd
    @illiteratenerd 2 ปีที่แล้ว +2

    Very informative and useful. Thanks for sharing the knowledge and tips.

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว +1

      I’m glad the video was useful and I hope you will find more interesting information on my channel.

  • @FPChris
    @FPChris ปีที่แล้ว

    How do you display the entire map at runtime in order to quickly fast travel?

  • @galetine5253
    @galetine5253 ปีที่แล้ว

    Hi, I'm new to using UE, I'm trying to follow along here but when I try to create a data layer to assign the actor, I get a warning icon that says "Data layer Does not have Data Layer Asset." Using version 5.2.1 and have not found a solution by googling the issue.

  • @Jups2
    @Jups2 ปีที่แล้ว

    can you add folder in data layer?

  • @chadgtr34
    @chadgtr34 2 ปีที่แล้ว

    if it is a multiplayer game , how can you specific the player in the north east corner will see the furniture in the building and player in the south west corner will not see the furnitures inside the building ?

  • @erin1569
    @erin1569 ปีที่แล้ว +1

    This was so intuitive when the video was made
    They renamed pretty much every section and moved everything around and the world partition documentation isn't updated for 5.1
    Most settings are under World Settings/World partition setup

  • @heetonn
    @heetonn 4 หลายเดือนก่อน

    18 minutes of useful information, ty!

  • @fatherlucid4995
    @fatherlucid4995 2 ปีที่แล้ว +2

    Finally someone explains this perfectly

  • @SmorgasLord
    @SmorgasLord 10 หลายเดือนก่อน +1

    world partition is greyed out and not selectable in my version 5.3

    • @NiNJaBoB69
      @NiNJaBoB69 10 หลายเดือนก่อน

      Same with mine.

  • @mkrvcg
    @mkrvcg ปีที่แล้ว +1

    It's amazing, we need more :D

  • @Karlettto89
    @Karlettto89 2 ปีที่แล้ว +3

    Great explanation! Good stuff! Definitely interested in World Partition and Data Layers. Would be nice to see the nodes that govern the loading and unloading of the Layers. Thank you!

  • @Aethelvlad
    @Aethelvlad 2 ปีที่แล้ว

    can i just use any number for cell size? it doesnt need to be a power of two or anything special? what if the partition manager cant properly divide the world by your given value? do the border partition cells just end up having sections of no data (partition manager will render past the actual world)? i know they are stupid questions but my inability to answer them shows me i dont really understand how the system is working.

  • @TheMuter
    @TheMuter 2 ปีที่แล้ว

    How do i do the thing with the cube to make it into a building ground

  • @ruanpienaar5400
    @ruanpienaar5400 2 ปีที่แล้ว

    Any update on your Tron build? Or can you maybe share something that's in development?

  • @KendelEx
    @KendelEx 2 ปีที่แล้ว +1

    amazing, please make more videos about this topic, it's really interesting, thank you.

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว +1

      Thank you, I'll plan more content on the topic with examples for asset optimization and management.

  • @ohwhatworld5851
    @ohwhatworld5851 ปีที่แล้ว

    Correct me if I'm wrong here. But doesn't;t the recently released HLODs feature eliminate the need to do what you are doing at the end hiding components? Doesn't engine now do that automatically?

  • @r2artCH
    @r2artCH 8 หลายเดือนก่อน

    how big is the world can be? can it be as big as Euro Truck Simualtor 2 ?

  • @HilaryWestfall
    @HilaryWestfall 2 ปีที่แล้ว

    Thanks so much, this was great. I wish more UE creators would explain *why* something in the engine functions the way it does like this, that really helps me.

  • @royrobsn
    @royrobsn ปีที่แล้ว

    Hy i have question about Unreal Engine, is it Possible to make a Game persistant, so if i make a hole mess on a place, go somwhere else come back after 20 hours and everything is like i have left it, and why all these worlds look always so nice but feel so unreal because of that?
    I hate nothing more, to come back and see everything look like if nothing happend..
    Great Video by the way thank you..

  • @jasonml4247
    @jasonml4247 2 ปีที่แล้ว

    did you create any full games?

  • @Punchmememe
    @Punchmememe 2 ปีที่แล้ว

    This is a great performance explanation ! lovely ! You got me in !

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 2 ปีที่แล้ว

    great video, please make tutorial, how to make landscape (for example mountains) visible from very far distance?

  • @legenderry25
    @legenderry25 2 ปีที่แล้ว

    Why when i run my project as standalone game the landscape never loads up?

  • @AndrewOnWish
    @AndrewOnWish 9 หลายเดือนก่อน

    But what if you have a really big map and you want to unload the grass thats far away for example? Can someone help?

  • @msinclaircorp4571
    @msinclaircorp4571 2 ปีที่แล้ว

    YESSSS, was super usefull, thanks for sharing, you are the best!, i would to know how hide the elements inside of a building when i got out of the building.

  • @CerbreusSleeps
    @CerbreusSleeps ปีที่แล้ว

    Keep em coming, keep going!

  • @semirukiya5308
    @semirukiya5308 2 ปีที่แล้ว

    Hi! Is there any chance You could also cover the HLODs, Level Instance and Packed Level Blueprints? The documentation doesn't say anything about why are those important, and what they are really used for... And since this is a part of the World Partition feature, I hoped that maybe You could shed some light on it. Cheers!

  • @Cpt.Tripps
    @Cpt.Tripps 2 ปีที่แล้ว +2

    Great content. Very interested in everything open world related.

  • @val_evs
    @val_evs ปีที่แล้ว

    How build island 64km?

  • @Glutenfreechips
    @Glutenfreechips 2 ปีที่แล้ว

    would any of these concepts apply when attempting to make a massive (i mean massive) mansion with high detail assets and numerous rooms?

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว

      Yes, if you are creating separate rooms that will be huge and with a lot of details (assets) you can treat them as different layers and hide when not seen. Also I think you will need to out some custom trigger volumes in places where you want to hide or unhide areas.

  • @xinpengliu
    @xinpengliu 2 ปีที่แล้ว

    looking forward to more open world Stuff

  • @Murderface666
    @Murderface666 2 ปีที่แล้ว

    I've been trying to make an open world using megascans and its tedious even with mega assemblies. Plus whats the use of the displacement channel (blue) of using surfaces on a landscape? Aside from that, the biggest thing I hate with megascans (nature assets) is that they dont work well with slopes.

  • @HappyHitman
    @HappyHitman ปีที่แล้ว

    Great video, subbed. More open world please

  • @Gatlen_Shado
    @Gatlen_Shado 2 ปีที่แล้ว

    Subscribed, and also... When it comes to checking files out of source control, does my team need to check out the individual rocks they are using when using world partition? Been looking for an answer to this for a while, and you almost covered it when you started talking about P4V. Many thanks and keep up the good info. :)

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว

      If you team changes something on a tock Unreal will automatically try to check it out. In general you will have a lot more submitted files on P4V but on a much smaller storage size.

  • @celticdeadeyegames1486
    @celticdeadeyegames1486 2 ปีที่แล้ว

    Wow, I love this feature and hope to put it to use. I do have a question regarding the partitions though, can you use big regions as well as smaller regions on the same map? Essentially walk around a glade then enter into a town, where the glade is big in size but the town is small. Or will it need to follow the ending logic you mentioned doing with the building and internal components?

  • @riuthamus
    @riuthamus 2 ปีที่แล้ว

    Perfect! I have spent a ton of time dealing with this. I have noticed with massive landscapes (8K or greater) it will randomly hide some of the landscape. Have you ran into this issue? Also, what about weapons, cars, etc? I created them but had to turn off "spatial" loading, or when you ran into a new cell it would unload them. This means that those objects are always loaded?

  • @Dj3ndo
    @Dj3ndo 2 ปีที่แล้ว

    Great and clear explanation! Thank you.

  • @214_Entertainment
    @214_Entertainment 2 ปีที่แล้ว

    i dont see enable streaming

  • @AflorAStudios
    @AflorAStudios 2 ปีที่แล้ว +1

    *bows head and thanks you, I really didn't want this video to end. Learned many thanks. Hoping to find so much more after stocking your page.

  • @davegaudet1855
    @davegaudet1855 2 ปีที่แล้ว

    RESPECT! Great tut. Always impressed by well presented material from presenters who speak English as a second language and do it better than many native English speakers I know.

  • @steliosstavropoulos499
    @steliosstavropoulos499 2 ปีที่แล้ว

    Can you make an interior-exterior video please???

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว +1

      Yes, I'm in recording all series for UE5 and I'll talk more about both interior and extriors, optimization and different features inside the engine.

  • @83yoh
    @83yoh 2 ปีที่แล้ว

    Great !

  • @karthanok6859
    @karthanok6859 2 ปีที่แล้ว

    thank you for the video.

  • @jameshughes3014
    @jameshughes3014 8 หลายเดือนก่อน

    it really is getting good quality.. but still sounds generic to me. i wonder if that's because of what it's capable of, or because of what they trained it on.

  • @lugge1358
    @lugge1358 2 ปีที่แล้ว

    nice thank you

  • @butternutsson9403
    @butternutsson9403 ปีที่แล้ว

    No matter what i do world Partitions is greyed out.

  • @JandenHale
    @JandenHale ปีที่แล้ว

    More like how to open the starter map and talk about it. I was hoping to see some actual creation.

  • @Sheddy29
    @Sheddy29 ปีที่แล้ว

    100 x 100 km for multiplayer is possible ?

  • @TheMrGiannisgr
    @TheMrGiannisgr ปีที่แล้ว

    Just hope CDPR manages to make a great massive complex Open world on console under Unreal 5.

  • @geoffreylane5606
    @geoffreylane5606 2 ปีที่แล้ว

    How can I make a map from dc universe online?

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 ปีที่แล้ว +3

      Hi, thank you for the question. I would start by making the design for the world you would like to build just with basic prinitives and later start adding more and more elements once the gameplay progresses. You will need also to design some modular and unique assets to help you build the world and I guess that a procedural tool to help you speed up the process.

    • @geoffreylane5606
      @geoffreylane5606 2 ปีที่แล้ว

      @@UpsideDownTutorials th-cam.com/video/0FgsyyAFyx4/w-d-xo.html Thank you very much for responding back to me. This is the game I'm talking about dc universe online or dcuo and this is the city I wanted to try to make metropolis. I don't even know where to start I have never done anything like this before.

    • @geoffreylane5606
      @geoffreylane5606 2 ปีที่แล้ว

      @@UpsideDownTutorials Also how can I build water around the city as well and I wanted to add the ocean floor first around the city and make certain parts deep etc for Atlantis in the game. Thank you very much.

  • @actionman228
    @actionman228 ปีที่แล้ว +1

    WHYYYYY WHYY THIS IS ALWAYS HAPPENING TO ME, THIS GENERATING MESH WORLD PARTITION IS FALSE AND GRAY I CANT LOCK IT ON :(

  • @AnimalsFed
    @AnimalsFed 2 ปีที่แล้ว

    perfect

  • @geoffreylane5606
    @geoffreylane5606 2 ปีที่แล้ว +3

    I wish someone would make dc universe online on the unreal 5 engine.

  • @TorQueMoD
    @TorQueMoD 3 หลายเดือนก่อน

    This is more of an overview of the changes in UE5 than a tutorial. You didn't even go over how to import your custom heightmaps and arrange the tiles.

  • @00MagicMatt
    @00MagicMatt ปีที่แล้ว

    You make be getting more viewers after the downfall of The Day Before lol

  • @Pecomica
    @Pecomica 2 ปีที่แล้ว +1

    I tried to follow along as I have some plans for a open world, but about halfway through you lost me. This might not be aimed at completly new people to Unity, but it is hard to find tutorial videos that do offer step by step instructions on what I am looking for.
    For example. I had to searcht to find a window that you had already on you right hand side. At no point did you explain how to get that window open. You use words like "I go here, and I add this, or I change this', but that isn't helpful.
    When it came to you selecting a box to add and manipulate you said "I go here and add a box' Where is here? It happened so fast and I couldn't see your mouse pointer at all. Try and use words like 'To add object to manipulate, go to....' and then show where you get the box from. Using visual cues as well as words to explain the area. Maybe make sure your mouse pointer is highlighted in the recording to make it easier to follow along.
    I am sure you make great videos and they are quite useful for someone who may have more knowledge about Unity, but as a new users it isn't offering what I need.

  • @lisabotnmark114
    @lisabotnmark114 ปีที่แล้ว

    comment! XD

  • @proddrag
    @proddrag ปีที่แล้ว

    bad video didit make anything but 2 blocks XD

  • @ROSALIEIK
    @ROSALIEIK ปีที่แล้ว

    ha this isent massive

  • @j.r.6627
    @j.r.6627 ปีที่แล้ว

    do more optimization and optimalisation. plz