DSP Max Diff 19: BAB Boxes

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 6

  • @Semicolon42
    @Semicolon42 11 หลายเดือนก่อน +1

    wow, that's going to be tough to land on those other planets since they each have SO MANY bases!

  • @sawyeriii
    @sawyeriii 11 หลายเดือนก่อน +2

    That's tight filtering to be sure. You going to keep the loot collection in depots, in which case best add more atop them now, or ship them into a supply/demand system using top hats or ILS/PLS?
    You were getting overrun earlier as your missiles were focused entirely on the lancers in space so the lasers had to handle everything themselves, demonstrating they are a little underpowered at the moment. I assume your swarms are max at the 180 units level but are now having to fight higher ratios of the stronger units.
    Adding a line or two of lasers to the front of the north and south battle fronts should push up the fighting and give your lasers enough time to take out the swarm as they try and fight past the lasers to the signal towers. There shouldn't be much more of an increase to power as pushing the kill box forward will cause the rear lasers to have less targets coming in range( and decrease the number of units the missiles need to target).
    It may be helpful to have the first few lines of lasers set with a higher priority to either low air or ground and the rear few to the opposite. I assume the front should have the fast movers( low air) and the rear the slower units(ground) but a few rounds of testing the ideas may inform you better then my speculation. The idea being that the front will attack the first wave until destroyed letting the 2nd wave pass to be focused upon by the rear.

    • @kalennoreth
      @kalennoreth  11 หลายเดือนก่อน +1

      My current plan with loot collection is to put the most important items into PLS (especially science ingredients) and then leave the rest in depots to grab if/when I need them. Because each item is collected independently now, that should let me maintain throughput of important/rarer items while still having a nice buffer of less important items for handcrafting.
      Thanks for pointing out that the overrun was during the lancer attack, that makes total sense. I think you're right that I need more lines of lasers, I had some reason I didn't want to do that earlier, but I don't recall what it was. I definitely like the idea of splitting priority, I will probably try out a couple things before I record the next session.

  • @rekrn12345
    @rekrn12345 11 หลายเดือนก่อน +1

    Might want to think about throwing some upgrades at your construction drones. Them moving faster out of the BAB will make them able to get to and repair structures faster meaning there is less chance of losing them. Also I believe the amount goes up in the BAB as well with those techs.

    • @kalennoreth
      @kalennoreth  11 หลายเดือนก่อน

      Oh, interesting! For some reason I assumed those upgrades would not affect the BAB drones, but if it does then that's absolutely worth pursuing. Thanks for the suggestion!

  • @zautix
    @zautix 11 หลายเดือนก่อน

    You may want to reconsider using Implosion Cannons... they mass clear clustered units for very, very little ammo. Using turrets to clear these waves as you are currently is incredibly wasteful resource-wise by comparison.
    Also, Proliferating your Missiles would save you an insane amount of crafting materials since they gain both more shots per missile and more damage. Not to mention you could also Proliferate the components going into crafting them as they leave the PLS, giving a total of +44% Missiles for the cost of some Coal and Diamonds.