How to Rig a Character in Maya for Unity (+ Most Game Engines)

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  • เผยแพร่เมื่อ 20 ก.ค. 2024
  • Join our Filmstorm Motion Library: / filmstorm
    This is a great tutorial demonstrating how to rig a character in Maya for Unity or any other game engine.
    Also get the early release of the Assassin's Creed Climbing BETA here: gum.co/acclimb
    Support this channel on Patreon and Get More Content!
    / filmstorm

ความคิดเห็น • 190

  • @reiskeks7992
    @reiskeks7992 4 ปีที่แล้ว +6

    I'm speechless. I worked with lightwave for character rigging and animating and it took me hours and days to have a rigged character with kind of proper controllers and IK handles. And then I do this tutorial in Maya and it takes me freaking 15 minutes and everything is perfectly done?! Thanks for that tutorial, you just made my life easier

  • @adriantheman167
    @adriantheman167 8 ปีที่แล้ว

    You explained rigging in a way that is honestly more understandable than anything I've seen previously. Keep up the awesome work, and I'll be watching all of your tutorials this week.

  • @hellodolly7989
    @hellodolly7989 8 ปีที่แล้ว +7

    This was so professional. Great mic quality, love the BG music. Liked and Subscribed, I hope more people realize how great your channel is in the future.

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว

      +HelloDolly thanks glad you enjoyed it!

  • @DavidKeymer
    @DavidKeymer 4 ปีที่แล้ว +3

    Good audio + Perfect length + Useful Information = GREAT TUTORIAL!

  • @prashanthbhogaraju2944
    @prashanthbhogaraju2944 6 ปีที่แล้ว +7

    This is so awesomeeeee... Finally rigging seems easy now. Hey @filmstorm could you please also make a video of rigging a bit in detail. I mean like adding controls, adding foot roll, heel roll. It would be great to have that as a continuation to these rigging videos. Thanks and keep up the amazing work.

  • @tomforwood
    @tomforwood 6 ปีที่แล้ว +2

    Fantastic tutorial, clear and concise. Makes rigging so much easier!

  • @recklesflam1ngo968
    @recklesflam1ngo968 5 ปีที่แล้ว +2

    Thank you dude! Ive been having trouble with my low poly character I've made for a digital media certificate im doing and this helped me tremendously!

    • @Filmstorm
      @Filmstorm  5 ปีที่แล้ว

      Awesome! Glad to hear it 👍🏼👍🏼

  • @silvaright
    @silvaright 5 ปีที่แล้ว +1

    This is so helpful, subscribed, keep up the good tutos mate.

  • @aquaflare1
    @aquaflare1 8 ปีที่แล้ว

    Kudos to having the only useful tutorial ive been able to find. Thanks a lot! :D

  • @ATROCITYLEGIONS
    @ATROCITYLEGIONS 7 ปีที่แล้ว +6

    Amazing Tutorial. A question, what is the best workflow for connecting some facial rigs to this? i mean eyes rotation for example. Just parenting to the superior joint of the head?

  • @oasane
    @oasane 8 ปีที่แล้ว +1

    From 0 knowledge to pro rigger! Thanks a lot dude. I didn't even know the Maya's UI until this video, I feel somehow proficient at rigging thanks to you.

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว +1

      +Ozan Ayten thanks Ozan!

  • @JHowOfficial
    @JHowOfficial 6 ปีที่แล้ว

    Thank you soooo much! And it just so happens that you were using the same model as me, so it made following along a helluva lot easier! You earned a sub!

  • @izzitme2707
    @izzitme2707 8 ปีที่แล้ว +1

    Fantastic video! Just what I needed. Thank you!

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว +1

      +izzitme 2 Thank you for watching!

  • @kayesahmedT
    @kayesahmedT 7 ปีที่แล้ว

    Very nice Tutorial...Subscribed keep the good work man.

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      Thanks buddy!

  • @dj51401
    @dj51401 3 ปีที่แล้ว

    wow the bind skin options helped a bunch. I didnt even have to edit the weights it generated. Thanks!

  • @frylander
    @frylander 6 ปีที่แล้ว +1

    Love you for this tutorial! Im learning unity and maya, and even zbrush, so having this really helps me since rigging is the part that im not really learning much about.
    No homo though, have a nice day!

  • @juancarlosbonilla4138
    @juancarlosbonilla4138 7 ปีที่แล้ว

    Thanks, just what i was looking for. Greeting from Honduras

  • @gameswithfrank
    @gameswithfrank 8 ปีที่แล้ว +1

    Priceless this one ! Awesome tut :D

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว

      Thanks Kross Fire!

    • @gameswithfrank
      @gameswithfrank 8 ปีที่แล้ว +1

      +Filmstorm Studios :) You're welcome. I wanted to ask about a simple gun sway system for the FPS tutorials and also how the bullet holes get spawned with their relative rotation concerning the surfaces the player hits.. Thanks in advance !

  • @Lucas1a
    @Lucas1a 7 ปีที่แล้ว +1

    Really good tutorial! Thanks!

  • @christophermurillo27
    @christophermurillo27 ปีที่แล้ว

    great tutorial! It helped out a lot! :)

  • @jaeshonjones
    @jaeshonjones 7 ปีที่แล้ว +1

    YES!!! The missing piece to my puzzle. Subscribed!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      +Jae Shon woo! Glad to hear it!

  • @incj12
    @incj12 7 ปีที่แล้ว +1

    omg this is gold , you have a new subscriber!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      +Bertupac Glad to have helped!

  • @pandarzzz
    @pandarzzz 6 ปีที่แล้ว +1

    Thank you very much for sharing this video! It is very informative and easy-to-follow! :)

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว

      Awesome! Thanks for watching! 👍🏼

  • @lexithecalm9519
    @lexithecalm9519 7 ปีที่แล้ว +2

    great tutorial, keep up the good work.

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      +Lexi The Calm Thanks!

  • @vasquezoliveira
    @vasquezoliveira 8 ปีที่แล้ว

    Great tutorial! easy to understand and follow! :D

  • @gitwilma4286
    @gitwilma4286 6 ปีที่แล้ว +1

    For some reason, when I do this I don't have the rig controls for the contraints, those circles around certain joints. I'm not really sure how to pop them up, apart from adding them in manually, which I'm not sure I can do without breaking the automatic rig...

  • @planebreach
    @planebreach 4 ปีที่แล้ว +2

    I've seen plenty of tutorials on the same topic but so far i haven't seen any on using the same method and adding different joints like jaw, eyes and stuff like bags and so on to it ... can you make something about it.

  • @drews5744
    @drews5744 7 ปีที่แล้ว +1

    Was the 3d model you used for this a singular 3d object ( like 2 cubes fused together as one object) or a collection of 3d objects (like 2 cubes designated to the same group?) thanks

  • @OneGhastlyGhoul
    @OneGhastlyGhoul 4 ปีที่แล้ว +2

    Pls don't forget to talk about Joint Axis Orientation.
    If people place their joints like you did without the right settings (e.g. for automatic orientation), they'll mess it up.

  • @SiamHasan
    @SiamHasan 6 ปีที่แล้ว

    Best Tutorial ever

  • @Mr.Mortal007
    @Mr.Mortal007 8 ปีที่แล้ว

    Very good and simple. Great work thumbs up... Any video on Animation?

  • @masteranthony6312
    @masteranthony6312 7 ปีที่แล้ว

    Well done ,, one of the best tutorials I have seen on here , I have been using Maya for a while now however
    not for rigging I am just getting started on that , Is there any way you can use Maya to put riggs in Charactors
    for games like second life , most people use blender but i dont like it .

  • @shyland20
    @shyland20 7 ปีที่แล้ว +1

    beautiful work . can you recommend me show reel of good rigger here on youtube? thanks

  • @renaudreguieg7515
    @renaudreguieg7515 7 ปีที่แล้ว +1

    Great work, just wanted to let you know :)
    And thank you by the way!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      +Renaud Reguieg Thanks Renaud!

  • @sanicartoons5395
    @sanicartoons5395 4 ปีที่แล้ว

    Nice and informative

  • @Myselfsama
    @Myselfsama 8 ปีที่แล้ว +1

    Great content man :)

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว

      Thanks Myselfsama!

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 ปีที่แล้ว

    Thank you so much for this!

  • @ngan5638
    @ngan5638 5 ปีที่แล้ว

    very useful , thank you

  • @hani_issa
    @hani_issa 8 ปีที่แล้ว +1

    earned my subscribe from the first 15 seconds :D
    Useful information, good sound quality (would like to know what it is)
    thanks

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว +1

      Thanks Haha Wanek. Recorded using a Yeti Mic.

    • @hani_issa
      @hani_issa 8 ปีที่แล้ว

      ***** the snowball version or blue yeti ?
      thanks

  • @justinspearlord
    @justinspearlord 5 ปีที่แล้ว +1

    How would you go about bringing this rig into UE4? And could you re-target this rig to the default mannequin rig?

  • @Aishiki1029
    @Aishiki1029 6 ปีที่แล้ว +1

    I have a boneset from a unity model and I want to use said boneset to rig a model for unity, but I can't figure out how to get the boneset into Maya so that it can be rigged to the Character model, btw the boneset was given to me as a fbx file

  • @jaydenwolfe4955
    @jaydenwolfe4955 7 ปีที่แล้ว +1

    I'm working in maya 2015 and I got to the point where the bones have been colored but on the right side of my screen I do not have the "Character Controls". I'm new to this and I had created my own character and am not sure if I am able to access this, could someone help me out?

  • @TheStrandedMoose
    @TheStrandedMoose 6 ปีที่แล้ว +1

    This is awesome, thanks so much for making this video! I was wondering... how do you edit/paint the weights if they are off? For instance, some of the joints in my arms are binding to the side of my character's head because my character has a huge head

    • @TheStrandedMoose
      @TheStrandedMoose 6 ปีที่แล้ว +1

      never mind, I figured it out. Thanks again!

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +1

      That’s great to hear you got it working. If you need any more help just let me know.

  • @TheStrandedMoose
    @TheStrandedMoose 6 ปีที่แล้ว +2

    Hey man- again, awesome tutorial! I had one more question: Is there a way to get the Humanoid rig to squash and stretch once you've set it up? I am animating my own character and it seems like all the rig controls do not allow for free translation or squash and stretch

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +2

      Hi Andrew, I believe in the HumanIK properties for your setup rig you can adjust how far bones are allowed to move and stretch in a way. It may be enough to tweak and use for squash and stretching with minimal setup.

    • @TheStrandedMoose
      @TheStrandedMoose 6 ปีที่แล้ว +2

      I haven't been able to find that but I did notice you can grab the root control using the character control picker GUI and scale the entire character up and down which is good enough for me. Thanks!

  • @bathorysthroat
    @bathorysthroat 8 ปีที่แล้ว +12

    This was amazing I have been trying to find a easier way to rig and weight for years now! Thank you. Do you think you could show how to add jaw bone to the rig using this same method?

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว +3

      +bathorysthroat Yes I sure can!

    • @bathorysthroat
      @bathorysthroat 8 ปีที่แล้ว

      Wow thanks!

    • @bathorysthroat
      @bathorysthroat 4 ปีที่แล้ว

      @@Filmstorm Hi, did you ever end up making a video on this?

  • @Bobeer
    @Bobeer 3 ปีที่แล้ว

    Thanks man

  • @francoisdlcrx
    @francoisdlcrx 7 ปีที่แล้ว

    You are awesome!

  • @MauricioBG
    @MauricioBG 7 ปีที่แล้ว

    Hello! I got 2 questions for you: every bone shouldn´t have zero rotation in all axes? So how can you rotate the arm the way you did? And this will generate warnings in the HIK definition "not parallel to the X axis", this could be ignored?

  • @JesahsuKuristoh
    @JesahsuKuristoh 6 ปีที่แล้ว +2

    What about the joint orients?

  • @Switchpoppy
    @Switchpoppy 7 ปีที่แล้ว +1

    There should be a link to this tutorial in the Unity Documentation. Frickin awesome.

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      Thanks Edward!

  • @Siatsgaming
    @Siatsgaming 5 ปีที่แล้ว

    Great tutorial! But I have the problem that the animation is deforming my whole model which makes it look very goofy! Do u know where my the problem is? I am really struggling right here!

  • @aRVinDbob
    @aRVinDbob 2 ปีที่แล้ว

    is there any possible way to frezz transform the CTRls of the character in this process?

  • @oasane
    @oasane 8 ปีที่แล้ว +1

    Can you also show how to make&save different animations for this rig ? I'm seting keyframes but, something goes wrong with my animation. Rotating or moving around streches the character in a bad way sometimes.

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว +1

      +Ozan Ayten Yes Ozan, I will show you :)

  • @vasili1207
    @vasili1207 8 ปีที่แล้ว +1

    I have been subscribed for a while.I like your tutorial's the way you explain thing's looking forward to more unity stuff. I Bought Playmaker to follow your tut's. This Rigging tut has come at the right time i have so many Zbrush sculpt's to rig it's stupid, I tried blender but i cannot gel with it. I may try maya thank you.
    P.s What happend to your store?

    • @Filmstorm
      @Filmstorm  8 ปีที่แล้ว

      +Time Waster Digital It is getting a redesign, make it a bit better to use, It will be back online soon!

  • @Haruyuki_Art
    @Haruyuki_Art 2 ปีที่แล้ว

    awesome thank you

  • @kaidkyoung4298
    @kaidkyoung4298 5 ปีที่แล้ว

    how do you weight painting and rig the character with cloth?? my character's body always come out of the cloth (new to 3D stuff)

  • @manners642
    @manners642 6 ปีที่แล้ว +1

    Great stuff! May I ask if this will work for Unreal Engine too? Currently doing a uni project and trying to rig and animate a robotic character for a small game demo! Thanks for your help! :)

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +1

      It sure will, if you have animations from another pack that is built on the unreal mannequin skeleton you can retarget them to work with the maya humanik skeleton. I show how to do it in part 2 of my unreal tutorial 👍🏼

    • @manners642
      @manners642 6 ปีที่แล้ว

      Filmstorm Oh brilliant, thank you so much for the quick reply! Will certainly check it out! I'm still very new to this process, I almost finished the model but am unsure about what to do first, retopology, using Substance painter, or rigging and animating (am still also working on mechanics within the UE4 project too). Tutorials like this very much help as rigging and animating seems so daunting otherwise!

  • @aditries7909
    @aditries7909 5 ปีที่แล้ว +1

    Its brilliant

  • @danny76363
    @danny76363 8 ปีที่แล้ว +1

    Thank you.

  • @lukavekichannel
    @lukavekichannel 8 ปีที่แล้ว +1

    Will u make for 3smax

  • @TheRealKMM
    @TheRealKMM 7 ปีที่แล้ว

    How can i show that button that makes the mesh unselectable? thanks in advance

  • @lilHoodRD
    @lilHoodRD 7 ปีที่แล้ว +2

    I Like'd a lot! Thanks!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      Thanks so much!

  • @TocoDeply
    @TocoDeply 7 ปีที่แล้ว

    The perfect number for max influences are 4, especially for Unity, which doesn´t allow you more than it. For Unreal you can use until 8 but for the best performance I recommend you 4 too.

  • @devincory9695
    @devincory9695 7 ปีที่แล้ว +1

    At about 9:54 when you go to export the rig, there is an option in the 'file' menu (highlighted in green) that says "Send to Unity..." What is that for? How/When would I use it? Will it produce better results than a general export?

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      I actually find that in built Game Exporter functions in Maya seem to give dodgy results most of the time. It usually forgets to send specific objects or skeletons correctly over. Better to use the standard export in my opinion.

  • @neohayabusa13
    @neohayabusa13 6 ปีที่แล้ว

    Thanks so much for tutorial . For any Chance, Do you have any advice and reccomendation of a way to attach a Head of same character that comes already skinned with face bones to the Human Ik Rig? Such as those 3d models from Xna Lara and Poser that come imported as Fbx (3dmodel with bones and already skinned, but don't just don't have any controllers or ik).
    Let's say I skin the whole character body with human Ik. but now I just want to attach only head from same character that is already skinned with bones into the Head skeleton of human ik. Can you point orient this head with face bones to the human Ik head? (and hide geometry of the Human ik head that has no face bones?) I will keep searching but if you have any recommendations, greatly appreciated.

  • @dylanhynds5877
    @dylanhynds5877 7 ปีที่แล้ว

    How would you use the same skinning method for Maya 2014? I really need some help Asap.

  • @thisischokochi9853
    @thisischokochi9853 7 ปีที่แล้ว +1

    Grate tutorial! :D I there a metod to put some extra bones?

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +2

      Yes when you creating the skeleton at the start, you have the option to add extra bones :)

  • @ChuckPalomo
    @ChuckPalomo 2 ปีที่แล้ว

    I'm confused, I though humanik only worked with t-poses. For me it throws up an error whenever the arms are not aligned with the x axis, as it happens when trying to work with an a-pose.

  • @spellwhisperrr
    @spellwhisperrr 7 ปีที่แล้ว

    Question ! How to prevent file turning in to poop storm ? When re-opening in maya ?

  • @narumaster007
    @narumaster007 8 ปีที่แล้ว +1

    Man this is awesome :D now why is it that other people put out 8 part tutorials on this when you accomplished this in one?

    • @jasonwhyttes1679
      @jasonwhyttes1679 8 ปีที่แล้ว

      without using Maya's human IK system you would have a pretty hard time creating a character rig with the level of information provided in this video, perhaps that's why.

    • @oSHUTUPMEGo
      @oSHUTUPMEGo 7 ปีที่แล้ว +1

      narumaster007 it's because this is a very basic rig, rigging is quite a complex task if done from scratch (best way to do it coz have more control on how rig works) if all you need is a very basic rig then this method is great if any added functionality then you must do from scratch with the knowledge of how rigging work that's why people have 8+ part tutorials

  • @wildcookie
    @wildcookie 6 ปีที่แล้ว

    I cant seem to move the body when selecting bones (8:50), i select the part and try to move it on x y or z axis but the character stays stationary. Any ideas?

  • @obayjaafari4477
    @obayjaafari4477 6 ปีที่แล้ว +1

    Hi I doubt you'll see this but ill try anyways, I have rigged some characters with a bit complicated rig using blendshapes for facial expressions and ikspline in maya for the spine, however in unity its not working especially the spine and blendshapes do you know why is this happening?

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว

      Usually you should have made a custom rig if your wanting to use blendshapes in Unity. I’ll probably make a tutorial to cover this as I have had a few questions about this 👍🏼

  • @wakeupshivi
    @wakeupshivi 6 ปีที่แล้ว

    mate can you provide me the deadpool model or tell me where i can get the model in obj format?

  • @bilosofie
    @bilosofie 2 ปีที่แล้ว

    what if i have multiple animations n i want to export them to unity

  • @letsplaysomthing3799
    @letsplaysomthing3799 6 ปีที่แล้ว

    hello what about unreal engine 4 its posible to do same but for unreal skeletal?

  • @stopfidgetting
    @stopfidgetting 6 ปีที่แล้ว +2

    Will it still work if I delete bones? (I have a character with only 3 fingers)

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +2

      Yes if it’s just the fingers then it will be perfect still. It’s all about that root node. :)

  • @pianist150
    @pianist150 3 ปีที่แล้ว

    What if you have an irregular character? I have a question mark so he'd only have 1 "leg". When I try to give him a join chain and then hit "Control Rig" it tells me I don't have all the required bones to do this. Is there a workaround? Thank you

  • @johnwilsonvito2670
    @johnwilsonvito2670 7 ปีที่แล้ว

    i saw many tutorials but this did the trick now how do i get my model to be my player character? :D

  • @siddharthpaul6539
    @siddharthpaul6539 4 ปีที่แล้ว

    when am clicking on create skeleton ,outliner is showing rig but ther is nothing on the viewport just a null named (QuickRigCharacter_Guides) is there ...help plz

  • @Aplus632
    @Aplus632 6 ปีที่แล้ว +1

    hey filmstorm can you help me every time i create the skeleton it's always laying down not standing like yours

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +1

      +Daftkicks gaming You’ll probably need to go into your Maya preferences and change your axis to Y-up :)

  • @ldoglondon
    @ldoglondon 7 ปีที่แล้ว +1

    Hey so ist his an IK rig and can you apply rag doll physics to it in unity?

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      Yes the created rig has IK. Then you create ragdoll physics with this tutorial th-cam.com/video/IZ-vBOSHowI/w-d-xo.html

  • @bissukhadgi6124
    @bissukhadgi6124 7 ปีที่แล้ว +1

    excus me sir... can we use same process for making an animation??

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      Yes you would need to have the character rigged first and then you can create any animation you want either via Keyframe or importing Mocap.

  •  7 ปีที่แล้ว +1

    You're awesome

  • @animationblaster
    @animationblaster 7 ปีที่แล้ว

    Your tutorial is Very Easy to understad.but when you import the character into unity, where is the human controller ?

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      +Manish Kumar Click on the imported model and then change it from Generic to Humanoid. Now follow one of the 3rd person tutorials to create your controller :)

  • @Mikasawajima1234
    @Mikasawajima1234 6 ปีที่แล้ว

    excuse me, just asking... so I need to animate the asset (something like this) in a different comps and I found that I can't move my Human IK rigs... problem is, it's still unsolved. I'm in maya 2017 and when I transfer it to another comps with the same version the rigs won't work normaly... pls help me ;____;

  • @214truema
    @214truema 7 ปีที่แล้ว +1

    i have a problem with my rig when i finish weight painting and import into unreal engine it looks blocky but it looks smooth in maya even after I subdivided it twice

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      Which format do you export your model in? Usually that happens with .OBJ. I would suggest FBX if that's continuing to happen.

    • @214truema
      @214truema 7 ปีที่แล้ว +1

      Thanks , i fixed it . I was exporting as FBX but i forgot to delete the history and non-deformed from the edit menu

  • @nickolay_startcev
    @nickolay_startcev 7 ปีที่แล้ว +14

    IT IS SO COOL !!! IT IS SO F*CKIN COOL !!! IT IS EASY TO UNDERSTAND !!! THANKS FOR YOUR JOB !!!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว

      +Николай Старцев You're welcome

  • @Blazebringer12
    @Blazebringer12 7 ปีที่แล้ว +3

    I Need a Quick Help please i'm using maya 2016 too when i use the mirror it work but all the bones gonna be like tiny wires and joints disappear i only see small wires i google it i try everything nothing works if i make new skeleton it gonna be fine but once i use the mirror option the bones will be so tiny and looks like wires (sorry for my bad English hope you answer me fast kindly)

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +1

      Try scaling up the model before you start to rig? Might sound simple but it could help...

    • @Blazebringer12
      @Blazebringer12 7 ปีที่แล้ว

      i find the problem it was because of unreal engine 4 ART Tools i remove it and it work fine i think can only use UE4 A.R.T on Maya 2014 otherwise we will have this kinda weird glitch

    • @falibu
      @falibu 6 ปีที่แล้ว

      actually it's that the mesh needs to be scaled down because the joints work in centimeters in the background and even if you change the units in prefs, the joints will only scale up so far, even at 10, still looking like wires with the controls being too tiny to see. i learned this the hard way over the past few days :(

  • @Sentimentsel
    @Sentimentsel ปีที่แล้ว +1

    My rigged character model does not appear in Unity, can you help me what is the reason?

  • @jeromyperez5532
    @jeromyperez5532 7 ปีที่แล้ว

    Song?

  • @damocles5047
    @damocles5047 6 ปีที่แล้ว +1

    hi man. i'm trying to mirror one one side to other joint but it wont work, why?

    • @damocles5047
      @damocles5047 6 ปีที่แล้ว +1

      well i've figured by myself. its bcz of the lock.

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว +1

      That’s great that you got it working! 👍🏼

  • @dissonantprotean5495
    @dissonantprotean5495 6 ปีที่แล้ว +2

    you sound as relaxed as bob ross

  • @harrytulloch887
    @harrytulloch887 7 ปีที่แล้ว +1

    so with method you don't need to Paint skin weights anymore

  • @avischiffmann6220
    @avischiffmann6220 7 ปีที่แล้ว +3

    my guys head got cruhed in the process lol!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +2

      +The Crime Lime Before you bind your model to the skeleton. Click on your mesh and go to edit -> delete all history. Now go to edit -> freeze transformations and now try rigging it. It won't deform then :)

    • @avischiffmann6220
      @avischiffmann6220 7 ปีที่แล้ว +1

      where is the freeze transformations in the settings?

    • @CamoflaugeDinosaue
      @CamoflaugeDinosaue 7 ปีที่แล้ว +1

      In Maya its Modify->Freeze Transformations. Also you can right click the attributes in the channel box and click freeze, and choose whether to freeze Translate, Rotate, Scale, or all.

  • @munyreach3009
    @munyreach3009 6 ปีที่แล้ว +1

    Is this method good for animation too?

    • @Filmstorm
      @Filmstorm  6 ปีที่แล้ว

      Sure is, you can animate your characters and then retarget them in your selected platform (Unreal Engine, Unity... etc)

  • @R-SXX
    @R-SXX 5 ปีที่แล้ว +1

    Does this still work today? I am still thinking I use CAT and animate inside 3dsmax, or do this approach...

    • @Filmstorm
      @Filmstorm  5 ปีที่แล้ว +1

      Yes it still works, you can also use 3ds max and the CAT rig as an alternative. Depends on which one you prefer working with.
      CAT is great for procedural animations and the HumanIK in maya is great for mocap. 👍🏼

    • @R-SXX
      @R-SXX 5 ปีที่แล้ว +1

      @@Filmstorm Thank you so much! Then I will go and use 3DSMax, one more question though...is it possible to rig the char. with CAT and animate inside Unity? I had some issues back then with my first attempt and then decided to animate inside 3dsmax, but would be cool if thats possible. Thanks again for the fast answer :D

    • @Filmstorm
      @Filmstorm  5 ปีที่แล้ว +1

      Yes you can use animations that are made in CAT in Unity. The trick which helps is when exporting from 3ds Max is to disable bake animation button (but still have the animation box ticked above it). CAT rigs tend to have a lot of helpers and keyframe a lot of nonsense into the rig so it’s important to disable that box when exporting to get the best results 👍🏼 Good luck!

    • @R-SXX
      @R-SXX 5 ปีที่แล้ว +1

      @@Filmstorm Wow, that might actually fix the problem... thanks! You helped me out a lot :D

  • @heartattack8718
    @heartattack8718 7 ปีที่แล้ว +1

    I'm Using Maya 2017, and when i try to make skeleton it won't show up. Can you reply Asap please it will much appreciated!

    • @Filmstorm
      @Filmstorm  7 ปีที่แล้ว +2

      +Noodlzz_ hmm it's a bit odd. Is it possible to take a screenshot after you try to make the skeleton. That way I can see what's wrong :)

    • @heartattack8718
      @heartattack8718 7 ปีที่แล้ว +1

      th-cam.com/video/WV5E1dkHQDM/w-d-xo.html here is the screenshot i have taken. I hope it will help you to identify the problem I'm having. Thanks!

  • @MixQQQ
    @MixQQQ 7 ปีที่แล้ว

    PLS HELP my model is to small how to I make things bigger without messing up my model?

    • @MixQQQ
      @MixQQQ 7 ปีที่แล้ว

      Does not work same problem as the model

  • @GrayveRoseMusic
    @GrayveRoseMusic 7 ปีที่แล้ว

    This is how you would go about doing it the quickest way possible, I wouldnt consider it a standard or dignified practice. Should definitely spend a good amount of time painting weights to make sure the model doesnt bend like a wet noodle, and then design a character rig with controllers and other animation helpers as well if needed.

  • @saisumanth4787
    @saisumanth4787 4 ปีที่แล้ว

    I need free models for demo where I will get it