basically everything here is insane but as someone whos dabbled a very small amount in smb1 romhack stuff seeing just even the shape of the terrain is bizarre knowing how that works in the original
20:21 You are correct. In Lost Levels, for right-side-up piranha plants, green vs. red is determined by the world number. They're also the same enemy ID, so you couldn't even manually place them both in the same level. And what's more, the red piranhas work by modifying the code of the green piranha plants, so even if you could somehow place a red piranha plant in a level that has green piranha plants, it would change all the piranha plants in that level to red. The upside-down piranha plants are a different sprite, and they're always red, so in theory you could get upside-down red plants and right-side-up green plants in the same level… if you changed the criteria for when piranha plants are red (or the level-loading code), since the code for the upside-down plants is only loaded when you get to world 5 or start the letter worlds (that's one of the things loaded during the loading screen, along with level data and the code for the wind effect), and those worlds all use red piranha plants. (Maybe if you used a glitch to load worlds 1, 2, or 3 while the worlds 5-8 or A-D file was loaded, but I think then you'd still need to have not played a level that has red plants since you started the game.) Of course, if you were making a romhack, there are probably ways to modify the code itself to get around these restrictions.
Recommendation for a Romhack Wednesday: Panic at the Mario Disco. It's a short one, but really, really cool. Though you might need to mute the game on the final stage just in case TH-cam gets uppity. Either way, please keep this series going. It's some of my favorite stuff of yours!
This is absurd. It feels like a dream. At this point it might be easier to just make a game from the ground up and just copy the physics - and i know what you would say: "where's the fun in that?"
@@poleve5409I think they meant to port the mechanics of the hack (picking up shells, the P-Meter, etc.) into vanilla SMB1. In other words, have the new mechanics to replay the original levels with them. In practice, it'd be easier to reimplement the OG levels into the hack, but you get the idea.
@@shyguy85 I've said a lot of things that I might expect such a comment, but this wasn't one of them. Is it that you think something else is more impressive about this hack? Or that it doesn't perform as well as Mario 3?
@@brianarsuaga5008 that it looks better than Mario 3. That's just sinful man, Mario 1 is terrible when compared to Mario 3's graphics. I do enjoy it's simplicity but Mario 3 is much better at portraying what was in the official artwork for the game
Awesome video. Hacks like this really are inspiring for the community, as they demonstrate a new thing and foster interest in new works being made with those new things. Love that. Rare type of contribution and a great video. I don't know if i missed it, but can you do standard shell jumps against a wall?
You know, I remember the days when we needed to root around in level data and cause arbitrary code execution just to play a custom level. So glad we don't need to do that now
He got a 1-up from the flagpole, and collected another in an 18-second gap that wasn't included in the TH-cam video. You can see the whole thing on the Twitch VOD.
That’s called a power-up jump. If you’re not pressing anything at all when a power-up hits you or you fall onto one, and then *during* the power-up animation you press and hold A, Mario will buffer a jump. Do this mid-air and you’ll do what looks like a double jump. It’s a glitch that’s in the original game too.
Sorry i’m only 5 minutes into the video but I’m wondering if you can shell jump with these “patches” or whatnot. I’d also love to see the code for this hack or just a breakdown on how these are even made and coded.
Hi there, that was cool! I have a question, there was a game I played back around 1989 - 1990 ish, it was in similar style as Double Dragon II or at least the gameplay was fighting and moving forward, I only remember small stuff, I believe there were male and female characters to choose and play with but not sure, I also remember that you could use some special attacks and some cool higher quality graphics (better than gameplay) would pop up on the power up and attacks then switch back to regular play graphics. My siblings can't recall the game, I do not know the name but I know we played it a lot. Anyone have any idea which game this might be? Thank you!
basically everything here is insane but as someone whos dabbled a very small amount in smb1 romhack stuff seeing just even the shape of the terrain is bizarre knowing how that works in the original
20:21 You are correct. In Lost Levels, for right-side-up piranha plants, green vs. red is determined by the world number. They're also the same enemy ID, so you couldn't even manually place them both in the same level. And what's more, the red piranhas work by modifying the code of the green piranha plants, so even if you could somehow place a red piranha plant in a level that has green piranha plants, it would change all the piranha plants in that level to red.
The upside-down piranha plants are a different sprite, and they're always red, so in theory you could get upside-down red plants and right-side-up green plants in the same level… if you changed the criteria for when piranha plants are red (or the level-loading code), since the code for the upside-down plants is only loaded when you get to world 5 or start the letter worlds (that's one of the things loaded during the loading screen, along with level data and the code for the wind effect), and those worlds all use red piranha plants. (Maybe if you used a glitch to load worlds 1, 2, or 3 while the worlds 5-8 or A-D file was loaded, but I think then you'd still need to have not played a level that has red plants since you started the game.)
Of course, if you were making a romhack, there are probably ways to modify the code itself to get around these restrictions.
Let us celebrate the comeback of Romhack Wednesdays!!!
Amen!!!🙏 We pray
I came here to celebrate good times
uhm
P-speed animations in SMB1 is such a surreal thing to see
We need to make them a bit diagonal
Oooo, the underground parallax BG is very clever. You can see that it's simply redrawing the tile depending on your X position.
It's one of those hacks that makes you look at the original and think "Is this an actual game I'm playing"
How kind of you to rescue that Koopa from bouncing forever.
Looks like the coin animation is different from vanilla too. They appear to be spinning.
This is one of the craziest rom hacks ive seen in a while
This is like if Super Mario Bros. got modernised or something with new complete levels
19:55 missed the opportunity to try 2 at once making that sound.
Recommendation for a Romhack Wednesday: Panic at the Mario Disco. It's a short one, but really, really cool. Though you might need to mute the game on the final stage just in case TH-cam gets uppity.
Either way, please keep this series going. It's some of my favorite stuff of yours!
2:42 400 kick, baby! Wait... 😆
These romhacks never cease to impress!
That's a cool romhack. Very glad to see the series return.
This is crazy cool, and unlike Celeste Mario, actually looks like a Mario game
We need to appreciate the fact romhack Wednesday is back! Also hope a video about 4:53 being secretly possible happens soon!
It's possible on the SNES version.
This is absurd. It feels like a dream. At this point it might be easier to just make a game from the ground up and just copy the physics - and i know what you would say: "where's the fun in that?"
I am in love with this hack with all the features this adds. Imagine making levels with this rom! I would so make stuff with this!
"At seven is when you have pee" -- Kosmic
Thanks for bringing these back. Discovered your channels a few months back and watched most of the older ones!
the hack killed the blue lava but gave us red water in return, truly a blessing
This one definitely deserves two parts
I was missing a lot this series... Thanks a ton for returning with it!!
someone should just take the changes in this game and apply them to vanilla smb1, it would probably be a far more enjoyable experience
@@poleve5409I think they meant to port the mechanics of the hack (picking up shells, the P-Meter, etc.) into vanilla SMB1. In other words, have the new mechanics to replay the original levels with them. In practice, it'd be easier to reimplement the OG levels into the hack, but you get the idea.
this looks like an smb3 hack with smb1 graphics & sounds imported. if it actually is in the smb1 framework i'll be pleasantly surprised
funny thing is you can still damage clip. i did it on accident lol
19:53 - That was a buzzy beetle
Romhack Wednesday is back?! I’m so happy!!
It's been a while! Glad to see Romhack Wednesday back in action!
What a cool hack to come back to rom hack Wednesday on!
Was waiting for him to try grabbing a fire flower as small Mario and see if he gets big or becomes fire Mario…
Наконец-то вернулись ромхаки по средам
Imagine if a hack like Extra Mario Bros could scroll to the left.
you can try Celeste Mario's speed & Dash
@@linglin92
I did. I'm not much good at it.
The most impressive thing about this hack is it looks and performs better than Mario 3.
Never have I seen a worse opinion
@@shyguy85 I've said a lot of things that I might expect such a comment, but this wasn't one of them. Is it that you think something else is more impressive about this hack? Or that it doesn't perform as well as Mario 3?
@@brianarsuaga5008 that it looks better than Mario 3. That's just sinful man, Mario 1 is terrible when compared to Mario 3's graphics. I do enjoy it's simplicity but Mario 3 is much better at portraying what was in the official artwork for the game
@@shyguy85this isn't mario 1
This is the most impressive SMB1 romhack I've ever seen
Awesome video. Hacks like this really are inspiring for the community, as they demonstrate a new thing and foster interest in new works being made with those new things. Love that. Rare type of contribution and a great video. I don't know if i missed it, but can you do standard shell jumps against a wall?
man this looks super fun! Also lets hear it for romhack Wednesdays return!
this seems like a rom hack of mario 3 more than 1 with stuff like the P-speed, the different physics and P-switches
@@poleve5409 smb3 is also an NES game though
Imagine trying to speedrun this that'd be one wild speedrun!
woooo it's so cool to have romhack wednesdays again!
In this game the 1-Up mushrooms are more devalued that the moons on super mario odyssey
Rom hack wednesday is back baby
And here I thought Rhorleitung Gate was the most technically impressive hack of this game. Then I saw this and Celeste Mario.
I love romhack Wednesday vids!
15:33 that was CLEAN
YAY romhack wednesday!! I was worried you ran out of SMB romhacks
I think this might be a Mario 3 romhack disguised as a Mario 1 romhack 🫣
Nice! I *really* missed Wednesday romhack!
Wow... This looks and feels like it was made either in Mario Maker or in SMBX. Or even like a heavily Modified SMB3 romhack made for SMB1
Pretty cool romhack. Crazy how many 1Ups it gives out tho.
They made the superstar give shell points rather than fireflower points! ❤
I love how it is. Maybe I'll will play it with on my own home
If you bring koopas, can you despawn a flag?
I was thinking you might be able to cheese 2-2 by jumping out of the water and running to the end.
Every good rom-hack must have the 8k
I love RomHack Wednesday!
Lots of respect to the creator(s) of this hack!
Brilliant to gave these back!
At this point I think it would take a similar amount of time to just code a whole new game with Mario textures
Yay!!! Rom Hack Weds is my favorite!!!!
What a return! What a hack!
Is there a secret of you swim under the 4-1 castle?
Happy to have you bake kosmic always glad to see another adventure
I am anxiously awaiting part 2.
Wooo! Romhack Wednesday!
This is amazing
literally the best 3 rom hacks of smb1 are (in order of my opinion)
1. Super Mario Freedom
2. Super Ale Bros
3. Super Mario Ultimate
Hi Kosmic, have you ever played Mario Forever (free Windows game developed by Buziol)?
You know, I remember the days when we needed to root around in level data and cause arbitrary code execution just to play a custom level. So glad we don't need to do that now
11:44 I just noticed the lifes count is randomly changing
He got a 1-up from the flagpole, and collected another in an 18-second gap that wasn't included in the TH-cam video. You can see the whole thing on the Twitch VOD.
He’s baaaaaack!!!
A maker-like mario on real hardware. Very impressive!
hold koopa shell while under 1 block gap
I’ve missed romhack Wednesday
Awesome!
Star swimming in lava!
I was playing this rom hack today and accidentally did a damage clip on a pipe in 2-2 lol
cool they had the background scrolling on the castle levels, but why not on the normal levels?
I made the title screen for this hack
Umm.... The mushroom gives you the opportunity to double jump if you grab it in mid air?
That’s called a power-up jump. If you’re not pressing anything at all when a power-up hits you or you fall onto one, and then *during* the power-up animation you press and hold A, Mario will buffer a jump. Do this mid-air and you’ll do what looks like a double jump. It’s a glitch that’s in the original game too.
Wish they didn’t change physics tho
@21:46, 1337 coins!
This was awesome!
Holy cow
They probably just modded SMB1 to make this.
Part 2 is never coming, is it?
amazing!
Sorry i’m only 5 minutes into the video but I’m wondering if you can shell jump with these “patches” or whatnot. I’d also love to see the code for this hack or just a breakdown on how these are even made and coded.
Since when do "?" blocks scroll?
Hi there, that was cool! I have a question, there was a game I played back around 1989 - 1990 ish, it was in similar style as Double Dragon II or at least the gameplay was fighting and moving forward, I only remember small stuff, I believe there were male and female characters to choose and play with but not sure, I also remember that you could use some special attacks and some cool higher quality graphics (better than gameplay) would pop up on the power up and attacks then switch back to regular play graphics. My siblings can't recall the game, I do not know the name but I know we played it a lot. Anyone have any idea which game this might be? Thank you!
Wonder if this runs on original hardware
you forgot the 2 level secret zone:(
SMB2J
Where is you? Where are romhack Weds?
Where is the original Super Ale Bros.?
Does this ROM hack work on real hardware, tho?
This doesnt fit on original hardwear does it?
This video is on original hardware :)
@@Kosmicd12 The creator of this hack is insane.
what has been going on in the rom hacking scene lately? and how is this even possible?
What's the name of this rom hack ?
f u m k y
its a hack of smb3, i think
edit: nah maybe not
at least feels like smb3 logic much
edit: maybe more