Hi, everyone! To everyone that's following this tutorial in Blender 4.1, here some things: 1 - Shade Auto Smooth doesn't exist anymore, so you have to go to Modifiers (wrench icon) > Normals > Smooth by Angle and then you Shade Smooth 2 - About the Shrink wrap, if nothing happens, try selecting Negative instead of Positive If I see more diferences throughout the tutorial, I'll edit the comment!
This is why I always watch anything even a beginners tutorial even after almost 15 years of 3D modeling and 6 with blender, I learned about the "y" shortcut to "yank" faces, I was always doing edge loops and "v", you can always learn something everyday
The method of explanation and audio performance, as well as the huge amount of information I got in this video, made me can't believe that I watched this lesson for half an hour in one breath without even blinking. You are really great and the best teacher You are a lovely best teatcher
The way you explain each step with a beginner friendly way is amazing. Love the way you take time to take us step by step through the process. Thank you
This really makes this tutorial stand out because I repeated everything at least 5 times. i have the video open on one half of the screen and Blender on the other and learned all the hotkeys and what they mean in a short time. Amazing, thank you guys for keeping this actually beginner friendly.
I like the way Louis explains. He's not rushing and explains every move extensively so that everyone will be able to follow. I wish all other instructors were the same.
Thank you! This is the best blender tutorial I have ever seen for users that for example come from another 3d software or are already using blender and working with it, but have not made most out of it´s fantastic user interface design! Perfect pace, not a second of lost time in this fast track world! :) And such a nice aesthetic! Haha, just read all the similar comments underneath! Well, that speaks for itself!
Thank you!!! You need to make more of this hard-surface modeling videos. This made me much more better at modeling. I will come back after one year and tell my progres.
This is my first time delving into hard surface modeling and this is amazing! You've taught me so many fundamental concepts I didn't even know existed!
First tutorial I've managed to follow along. Wonderful pacing and progression, quite easy to remember even after just one sitting. Just what I was looking for. I'm hooked!
Great tutorial! Followed your instructions and everything worked as expected. I was able to branch out and make the legs a little more interesting using the concepts shown in the video. Best tutorial for modeling a complete object I have come across so far.
Wow!! Relative beginner, here, and you jumped me at least an order of magnitude towards intermediate!!!! Thank you, I learned a lot of new tricks! You are a master at narrative teaching! Very clear and accessible!
Damn! I learned more in 30:42 minutes than I did in 3 days trying to figure it out on my own... The most useful part (at least for my project) was managing subdivision limits correctly, as well as using the booltool plugin. TYSM!!!
So satisfying to watch. I’ve been using a blender for a while but I love to watch good quality tutorials in case I pick up any gems and this certainly does not disappoint. Fantastic tutorial. Thank you for sharing. ❤
1:43 Operator Presets apparently no longer work in Blender 4.2.0, there's just a note saying *Missing Paths*. My old computer died, and I was hoping to restart this tutorial on the new one, but this kind of brings things to a crashing halt. (I can probably find my old half-finished file, but not sure how things will go for new users.) From what I found, I think they are working on a fix.
quick shortcut for the quad sphere, if you ad in a cube and press CTRL+ (number) you will get a subdivided cube divided to the number you pressed. you can then apply the modifier, i think its a little less confusing then the way he showed
Thanks for this fun educational dose I am a complete beginner and I was able to apply this lesson without any problem You are the best teacher for Blender
the ctrl-2 shortcut had me baffled. I had no idea it existed. I've used blender for 9 years, with addons designed to speed up hard-surface modeling. Just goes to show that periodic refreshers can uncover some small, but useful timesavers that I've missed.
Well my friend, it's for the sake of explaining The tutorial was amazing for beginners thanks to him for that You can try any shape you like Peace and love
Great to know you found an alternative! If you like, you can still post the file in our community here community.cgboost.com/home, and we can try to figure out why project method didn't work for you :) ~ Masha
@@ivandimovpetrov5174 After sometime I figure I had to check the "Y" intead of "X" cause that was mine rerefence for the handle, and I ended up choosing the "project' option. But the "target normal project" didn't look bad
You most likely forgot to go: Object > Apply > Rotation & Scale, before attempting to apply the Shrinkwrap modifier. If so, it may have been projecting along another axis due to any upstream rotations in your creation stack (for example, the cylinder for the lens had a -90 degree applied to it to get it into place - if so, you needed to project along z, not y).
I absolutely love Blender... my last contract was with Warner Media... it wasn't a choice... I got a Maxon 1 floating license... thank God I have been using C4D since R6... the only monetization of blender is being an instructor... there are a lot of you... I TRULY HOPE that Blender will be in the pipeline of major studios... like soon
holy shit, i've been using Blender since 2.78 and literally never tried that Add Primitive tool you use at 17:50. i had no idea you could add objects 3ds max style without add-ons.
@@cgboost Yes I did, and as I started to move it, I was able to see the cut but then it disappeared when it got out of range with the top part of the leg. It might have to do with for some reason my Blender does a linked instance on Shift-D instead of Alt-D. Alt-D is just a regular copy.
Great tutorial - The good thing, is that it focuses on one subject for begginers - The doughnut tutorial by Blender Guru is good, but it tries to incorporate multiple areas (Modelling, Shading, Geometery and other) into one video, which is an overload. One thing about your tutorial that I dont understand, at 22:57 - Even with a linked object duplication, the Booltool modifier doesnt transfer across to the duplicated object - Even tried SHIFT+L to transfer object data - No go
Your tutorials are better than any paid ones. I admire your understanding of the polygon topology and the great idea of controlling with it. I will follow you as a true blender modeling teacher of mine.
Me too! I just watched two tutorials before looking at this one. The first was too fast, and the guy had a very thick accent making it hard to understand. The second one was a little slower but still not as clear as this CG Boost video. This is very well done!
The HDRI provides lighting for the scene as well as it shows in the reflections of the object (if you'd make some material perfectly reflective like a mirror it would show - a bit like in chromed parts of a car.) That's why it makes sense even if it is not used to show the object's surroundings. This is not the only way to provide lighting for an object but it is a simple and convenient one.
Why would one use shrinkwrap instead of simply moving the object to the surface? My hypothesis is that it run smoothly/better with future animation/rigging? this tutorial is amazing, thanks
Hi, thanks for your question! Using shrinkwrap allows you to quickly project an object or a part of an object on another object. In many cases it's more precise and quick the moving the object manually, especially if you need it to be aligned to the surface. ~ Masha
Now this could be life changing 10:35 I keep forgetting this stuff and my playlist is getting to large it takes a long time to scroll through stuff to find what I need now loo
as someone mostly interested in hard-surface and robotics modeling this helped a ton. This is like the perfect follow-up after the Donut tutorial. at 17:35 when I add a Bevel to the cylinder it doesn't actually do anything, any idea why? Well, it does do SOMETHING but it mostly messes with the shading until I Harden Normals im on 4.0.2
@@HermanManly hi! great that it worked. Hard to say what was wrong without seeing the file. If you like, you can post it here in our community community.cgboost.com/home ~ Masha
The trick of pressing Y on the faces (slips) is very interesting. But of course, if the modify bevel is there. I generally created edge loops, and extruded, scale, in the top view, to create this "incision". Now, just curious. I tried doing the same process with a UV sphere, and apparently there was no difference.
Great tutorial thanks! For some reason my decal ended up blocky. I have tried higher values in the subdivision modifier but the result is still the big block lines. It looks good in Material Preview in the viewport, but not in Rendered view.
Hi, hard to say what's the problem without seeing the file or some screenshots. You can make a post here in our community and send the file or add some screenshots so we can help you. community.cgboost.com/feed
can you make a tutorial on how to plan an interior with strict dimensions. For example planning a campervan layout. Until now I couldnt find anything which really targets on how to create objects which have to have certein dimensions.... would be really cool and helpful!
@@cgboost no problem! Does this even make sense using blender for this kind of projects? I am really new to this and planning camper interiors is my main goal…
@@deepwaterattracted709 softwares like rhino should be better for this kind of modeling. Anyway as far as I know you can do that in blender too, there are many artists that do jewelry for 3d printing, architecture projects etc, so it should be totally possible. You have tools like overlays that tell you the precise dimensions of the elements, or the Measure tool. ~ Masha
Thank you for making such a comprehensive tutorial for hard-surface modeling. I look forward to actually working through it and then moving on to the more advanced course.
It behaves like that due to the modifiers stack setup (the order of modifiers is important here. It is a combination of the Bevel, Solidify and Subsurf modifiers - it is calculated from bottom up so first it gets Beveled, then Solidified and finally Subdivided to get that smooth look.)
Hi, hard to say without seeing any screenshots or the project. Can you post the question in our community with some screenshots and maybe the file attached? community.cgboost.com/home
Hi, this is helpful to have some more vertices to snap on the cup by using the shrinkwrap modifier. Since the cup is rounded, if we don't have that loop, the handle part snapped to the cup wouldn't have enough geometry to properly stick to the shape. ~ Masha
At 21:19 I try to duplicate linked but it only duplicates the original mesh, not the additional bevel mesh I added. I've been looking around for a minute and can't find a fix
@@cgboost The issue was that I had duplicated multiple objects on top of each other somehow. So with my leg piece, I had 3 on top of eachother overlapping but did not realize. I cleaned up my whole project and it's looking great now. Wonderful tutorial, thank you so much!
Hi, it might depend on many things. The only way to tell for sure why it's not working is to check out the file. Can you please post it to our community here: community.cgboost.com/feed ~ Masha
you basically tell blender to scale the points to 0 using a reference point(this depends on what you have set as transform pivot point). Since you can't really scale the points, the result is that they align on the specific axis. I hope this helps you to understand. ~ Masha
In 2:05, goes to wireframe mode doesn't include the X-Ray mode, that's one a little confused me, you need to change to X-Ray as well before selecting the faces for deleting.
⇨ Robotic Planet Blender Course: www.cgboost.com/courses/robotic-planet
⇨ Download Project Files + Robot Sketch: cgboost.com/resources
⇨ HDRI Download: polyhaven.com/a/large_corridor
What's the difference between the Y hotkey and the P selection?
Nothing shows up when I type 'extra' in ad-ons, I dont see it in any of the downloadable files either, can someone tell me how/where to find them?
Could you make an updated version of this tutorial?
Hi, everyone!
To everyone that's following this tutorial in Blender 4.1, here some things:
1 - Shade Auto Smooth doesn't exist anymore, so you have to go to Modifiers (wrench icon) > Normals > Smooth by Angle and then you Shade Smooth
2 - About the Shrink wrap, if nothing happens, try selecting Negative instead of Positive
If I see more diferences throughout the tutorial, I'll edit the comment!
Huge help. Thank you!
Thank you!
I don't have the "round cube" that he adds in my menu idk why
@@practic4l349 1:03 he teaches how to get the round cube
@@sariajoy247 ah, thanks. I'm probably tired, that was an oversight.
This is why I always watch anything even a beginners tutorial even after almost 15 years of 3D modeling and 6 with blender, I learned about the "y" shortcut to "yank" faces, I was always doing edge loops and "v", you can always learn something everyday
Yeah, that's so true! I do the same. Every artist have its own little tricks :)
~ Masha
Louis is among the very best of instructors, in each and every aspect. His course on CG Boost deserves highest ratings.
The method of explanation and audio performance, as well as the huge amount of information I got in this video, made me can't believe that I watched this lesson for half an hour in one breath without even blinking.
You are really great and the best teacher
You are a lovely best teatcher
The way you explain each step with a beginner friendly way is amazing. Love the way you take time to take us step by step through the process. Thank you
This really makes this tutorial stand out because I repeated everything at least 5 times. i have the video open on one half of the screen and Blender on the other and learned all the hotkeys and what they mean in a short time. Amazing, thank you guys for keeping this actually beginner friendly.
I like the way Louis explains. He's not rushing and explains every move extensively so that everyone will be able to follow. I wish all other instructors were the same.
This is one of the most comprehensive and simple tutorial about using the blender modeling tools I have seen I love it
Hi if you want to learn Maya Industrial Software from basic to advanced
Kindly visit youtube.com/@3dAnimation-il8ni
We started new series of Maya
no it's not, i was constantly googling things because he didn't explain anything, took me 4 hours to get through
@@MangroveLord tbf this isn't considering "beginner" by their own website. I
Wanna learn blender modeling? Forget about donuts , this is the best beginner tutorial I've ever watched.
Keep up the good work.
no more donuts needed. Only coffee instead!
BROTHER DONUT TEACHES U MORE THAN MODELING
Nah this is not a good beginners tutorial at all. It’s a good tutorial on how to do that cup.
This did not cover every features in blender but the donut do 70% of it
The best modeling beginner tutorial I've ever watched
Thank you! This is the best blender tutorial I have ever seen for users that for example come from another 3d software or are already using blender and working with it, but have not made most out of it´s fantastic user interface design! Perfect pace, not a second of lost time in this fast track world! :) And such a nice aesthetic! Haha, just read all the similar comments underneath! Well, that speaks for itself!
Thank you!!! You need to make more of this hard-surface modeling videos. This made me much more better at modeling. I will come back after one year and tell my progres.
there is his course which is very useful
You made subd modelling look like a walk in the park. Well done, sir.
This is my first time delving into hard surface modeling and this is amazing! You've taught me so many fundamental concepts I didn't even know existed!
Great thorough tutorial. Even for those who have many hours of blender under their belt.
First tutorial I've managed to follow along. Wonderful pacing and progression, quite easy to remember even after just one sitting. Just what I was looking for. I'm hooked!
Wonderfully explained at an easily-consumable speed and pace. Thank you!
Great tutorial! Followed your instructions and everything worked as expected. I was able to branch out and make the legs a little more interesting using the concepts shown in the video. Best tutorial for modeling a complete object I have come across so far.
Thanks for the nice feedback ^^
Wow!! Relative beginner, here, and you jumped me at least an order of magnitude towards intermediate!!!! Thank you, I learned a lot of new tricks! You are a master at narrative teaching! Very clear and accessible!
This is definitely THE TUTORIAL for progressing beginners. Amazing 🔥🔥.
Damn! I learned more in 30:42 minutes than I did in 3 days trying to figure it out on my own... The most useful part (at least for my project) was managing subdivision limits correctly, as well as using the booltool plugin. TYSM!!!
the shrink-wrap tip is so awesome!
I think use it in a variety of ways, when want to connect only a part of it. It's a really good tip.
So satisfying to watch. I’ve been using a blender for a while but I love to watch good quality tutorials in case I pick up any gems and this certainly does not disappoint. Fantastic tutorial. Thank you for sharing. ❤
Your tutorial is the best tutorial to learn basics of blender in a profound and fun
Your teaching is really good and I can say that it is a friendly tutorial
Just what i need! a Hard-Surface Modeling Guide 😁 Thank you Mr.Louis and CGBoost Community
I had been wondering about the 'Slice' option in booleans for years...
Thank you!
1:43 Operator Presets apparently no longer work in Blender 4.2.0, there's just a note saying *Missing Paths*. My old computer died, and I was hoping to restart this tutorial on the new one, but this kind of brings things to a crashing halt. (I can probably find my old half-finished file, but not sure how things will go for new users.) From what I found, I think they are working on a fix.
This tutorial is so good, cant wait to try and make a lil robot when i get home from work, thanks for this!!!
I’m making mecha in blender and I cannot tell you how much of a lifesaver this is.
quick shortcut for the quad sphere, if you ad in a cube and press CTRL+ (number) you will get a subdivided cube divided to the number you pressed. you can then apply the modifier, i think its a little less confusing then the way he showed
thanks for the tip! :)
~ Masha
Thank you so much, very helpful tutorial
... I was about to start typing, then an add popped up... "yes it gives you stuff fast",.. these algorithms.. Thank you sir.. it's a time saver gem.
Thanks for this fun educational dose
I am a complete beginner and I was able to apply this lesson without any problem
You are the best teacher for Blender
First time in my life I did something from first try, and I love it😍
the ctrl-2 shortcut had me baffled. I had no idea it existed. I've used blender for 9 years, with addons designed to speed up hard-surface modeling. Just goes to show that periodic refreshers can uncover some small, but useful timesavers that I've missed.
This has been great! You have showed us so many tools and ways to use them! Thank you so much for making this video. Gained another sub :)
Very easy explanation to actually understand why and what we are doing!1 Thank you!!
Thank you for this tutorial, it’s help me with a better understanding of the shrink wrap modifier and a few other minor things 🙏
thank you straight to the point and a good speed of explaination, not too fast or slow!
What kind of cup has a round bottom, those legs were made with spite
It’s got legs so doesn’t need a flat base. Round butt looks cool too. ❤😂
Well my friend, it's for the sake of explaining
The tutorial was amazing for beginners thanks to him for that
You can try any shape you like
Peace and love
Some cups do have a nearly round bottom except for a couple inches flat on the bottom
I really struggle with modeling but I could follow your instructions so easily. Thank you so much, I appreciate it :) greetings from Brazil
Hi if you want to learn Maya Industrial Software from basic to advanced
Kindly visit youtube.com/@3dAnimation-il8ni
We started new series of Maya
This is a very well made tutorial. Good use of shortcuts and good explanation.
You are a good teacher sir. Thank you.
As a dude who is learning blender just 2nd day, I've managed to do exact as in your example! So yea, good job :D
I'm stuck at 9:20. You didn't say the keys to do. How did you do this please ?
You should have enabled the display of keyboard shortcuts.
I first heard of Louis Du Mont when I got the Robotic Planet course. I’m a big fan now.
Learned many new tricks in this video. Thanks!
10:48 On te modifier Shrinkwrap the "project" option didn't work for me, I tried "Target Normal Project" and it did the trick
Great to know you found an alternative! If you like, you can still post the file in our community here community.cgboost.com/home, and we can try to figure out why project method didn't work for you :)
~ Masha
Thanks man came across the same issue
@@ivandimovpetrov5174 After sometime I figure I had to check the "Y" intead of "X" cause that was mine rerefence for the handle, and I ended up choosing the "project' option. But the "target normal project" didn't look bad
You most likely forgot to go: Object > Apply > Rotation & Scale, before attempting to apply the Shrinkwrap modifier. If so, it may have been projecting along another axis due to any upstream rotations in your creation stack (for example, the cylinder for the lens had a -90 degree applied to it to get it into place - if so, you needed to project along z, not y).
@@montoyland oops, probably! thank you
I absolutely love Blender... my last contract was with Warner Media... it wasn't a choice... I got a Maxon 1 floating license... thank God I have been using C4D since R6... the only monetization of blender is being an instructor... there are a lot of you... I TRULY HOPE that Blender will be in the pipeline of major studios... like soon
The best part is how good it looks with Eevee as a render
I love this short form content. Great supplement to your more detailed tutorial work 💪
Solid explanation, make it look so easy
lots of useful hot keys I didn't even know about! but one question, why shrink wrap? versus just shoving it through the model?
Fish Cam Bots is done and incredible! Another tutorial Louis please!
Agradeço demais por este tutorial, aprendi inúmeras coisas e com certeza irei aplicá-las em meu projeto.
holy shit, i've been using Blender since 2.78 and literally never tried that Add Primitive tool you use at 17:50. i had no idea you could add objects 3ds max style without add-ons.
at 21:16 when atl-D the selection, the cut does not come through. I had apply the Boolean modifier first.
Hi, have you also selected the cut mesh?
~ Masha
@@cgboost Yes I did, and as I started to move it, I was able to see the cut but then it disappeared when it got out of range with the top part of the leg. It might have to do with for some reason my Blender does a linked instance on Shift-D instead of Alt-D. Alt-D is just a regular copy.
@@pat2e215 Hi sorry for the suuper late reply. That's strange, do you have windows or something else? And if you use shft+D does it work for you?
Great tutorial - The good thing, is that it focuses on one subject for begginers - The doughnut tutorial by Blender Guru is good, but it tries to incorporate multiple areas (Modelling, Shading, Geometery and other) into one video, which is an overload.
One thing about your tutorial that I dont understand, at 22:57 - Even with a linked object duplication, the Booltool modifier doesnt transfer across to the duplicated object - Even tried SHIFT+L to transfer object data - No go
learnt a lot from this tutorial, thank you so much
Your tutorials are better than any paid ones. I admire your understanding of the polygon topology and the great idea of controlling with it. I will follow you as a true blender modeling teacher of mine.
Me too! I just watched two tutorials before looking at this one. The first was too fast, and the guy had a very thick accent making it hard to understand. The second one was a little slower but still not as clear as this CG Boost video. This is very well done!
This is an excellent tutorial!
This is incredible..
I hope someday i can do something like this
Wonderful tutorial! Thank you!
good job, clear and smooth ! Thank U !
Please help why there is no Ambient Occlusion in my Render Properties? and also bloom
In the newer versions of Blender, Ambient occlusion and bloom have been moved to compositing under the Glare node. Hope that helped )).
I love this teacher ! simple exemple for create a lot of thing =)
Excellent tutorial!
ok great job but what was ther purpose of importing the world object if the final rendered image doesn't show it?
The HDRI provides lighting for the scene as well as it shows in the reflections of the object (if you'd make some material perfectly reflective like a mirror it would show - a bit like in chromed parts of a car.) That's why it makes sense even if it is not used to show the object's surroundings. This is not the only way to provide lighting for an object but it is a simple and convenient one.
Why would one use shrinkwrap instead of simply moving the object to the surface?
My hypothesis is that it run smoothly/better with future animation/rigging?
this tutorial is amazing, thanks
Hi, thanks for your question! Using shrinkwrap allows you to quickly project an object or a part of an object on another object. In many cases it's more precise and quick the moving the object manually, especially if you need it to be aligned to the surface.
~ Masha
Now this could be life changing 10:35 I keep forgetting this stuff and my playlist is getting to large it takes a long time to scroll through stuff to find what I need now loo
very nice tutorial!
Hi, you can use addons to show the key pressed so it would be easier to follow along
Hi, you can see the pressed keys in the right lower corner of the screen.
~ Masha
as someone mostly interested in hard-surface and robotics modeling this helped a ton. This is like the perfect follow-up after the Donut tutorial.
at 17:35 when I add a Bevel to the cylinder it doesn't actually do anything, any idea why? Well, it does do SOMETHING but it mostly messes with the shading until I Harden Normals
im on 4.0.2
it worked the second time, could it have something to do with the direction of the crease? or is Mean Crease a fixed value?
@@HermanManly hi! great that it worked. Hard to say what was wrong without seeing the file. If you like, you can post it here in our community community.cgboost.com/home
~ Masha
Love you for this tutorial ❤❤❤❤❤
if bool tool is not available on addons tabs look for it in extensions tab 20:10
if it gives artifacts after adding Boolean. make sure you select exact instead of fast in bevel modifier
@@vasanthrajark Thanks for the tips! :)
Thank you for putting this together!
The trick of pressing Y on the faces (slips) is very interesting. But of course, if the modify bevel is there.
I generally created edge loops, and extruded, scale, in the top view, to create this "incision".
Now, just curious. I tried doing the same process with a UV sphere, and apparently there was no difference.
Great tutorial thanks!
For some reason my decal ended up blocky. I have tried higher values in the subdivision modifier but the result is still the big block lines. It looks good in Material Preview in the viewport, but not in Rendered view.
Hi, hard to say what's the problem without seeing the file or some screenshots. You can make a post here in our community and send the file or add some screenshots so we can help you.
community.cgboost.com/feed
can you make a tutorial on how to plan an interior with strict dimensions. For example planning a campervan layout. Until now I couldnt find anything which really targets on how to create objects which have to have certein dimensions.... would be really cool and helpful!
Hi, thanks for your suggestion. Unfortunately, we don't focus on that kind of modeling, but who knows maybe in future we will change.
~ Masha
@@cgboost no problem! Does this even make sense using blender for this kind of projects?
I am really new to this and planning camper interiors is my main goal…
@@deepwaterattracted709 softwares like rhino should be better for this kind of modeling. Anyway as far as I know you can do that in blender too, there are many artists that do jewelry for 3d printing, architecture projects etc, so it should be totally possible. You have tools like overlays that tell you the precise dimensions of the elements, or the Measure tool.
~ Masha
really amazing tutorials thank you very much! :)
Thank you for making such a comprehensive tutorial for hard-surface modeling. I look forward to actually working through it and then moving on to the more advanced course.
You guys are amazing, thank you!
Swift alt click isn't working for me to straiten the cup handle, how do you fully crease the cup handle?
could someone explain me how this works? 4:35 i mean it works but i want to understand it why it is wraping like this around the other mesh
It behaves like that due to the modifiers stack setup (the order of modifiers is important here. It is a combination of the Bevel, Solidify and Subsurf modifiers - it is calculated from bottom up so first it gets Beveled, then Solidified and finally Subdivided to get that smooth look.)
does anyone elses Bloom seem to not act the same as the video? I'm using a mac m1 would that be an issue? thanks:) love the tutorial
Hi, hard to say without seeing any screenshots or the project. Can you post the question in our community with some screenshots and maybe the file attached? community.cgboost.com/home
@@cgboost hey sorry for not replying but i think it was just an issue with my monitor tbh. super low qualitty haha
That was really fun ..thank you
super nice..
which recorder do you record this tutorial video?
amazing sir you are Great one
9:35, may I ask why we need to loop cut? How is it increasing control resolution?
Hi, this is helpful to have some more vertices to snap on the cup by using the shrinkwrap modifier. Since the cup is rounded, if we don't have that loop, the handle part snapped to the cup wouldn't have enough geometry to properly stick to the shape.
~ Masha
9:26, Edge Crease, how did you get to it?
Found it, Ctrl-E > Edge Crease
At 21:19 I try to duplicate linked but it only duplicates the original mesh, not the additional bevel mesh I added. I've been looking around for a minute and can't find a fix
Hi, thanks for the comment! Make sure you have selected both objects, the cut one and the cutter too.
Let me know if it worked!
~ Masha
@@cgboost The issue was that I had duplicated multiple objects on top of each other somehow. So with my leg piece, I had 3 on top of eachother overlapping but did not realize. I cleaned up my whole project and it's looking great now. Wonderful tutorial, thank you so much!
@@bot_matrix great that you found the issue and solved it! Thanks for sharing the solution with us! And thanks for your appreciation ^^
~ Masha
Thank you VERY MUCH!
hi there, a simply and quick one. Do we always need click the "apply" each time we have done set the modifier?
These no need to click apply in this context, in fact it's handy to keep the modifiers 'live' in case we want to change anything at a later date.
Anyone else having problems with the eye part not shrink wrapping to the cup properly?
yep...
Yes. Guessing there are some changes in the later patches...
Hi, it might depend on many things. The only way to tell for sure why it's not working is to check out the file. Can you please post it to our community here: community.cgboost.com/feed
~ Masha
Hello. Its a long shot asking but can you explain why when making the handle, pressing S + X + 0 resulted in the vertex alining?
you basically tell blender to scale the points to 0 using a reference point(this depends on what you have set as transform pivot point). Since you can't really scale the points, the result is that they align on the specific axis. I hope this helps you to understand.
~ Masha
In 2:05, goes to wireframe mode doesn't include the X-Ray mode, that's one a little confused me, you need to change to X-Ray as well before selecting the faces for deleting.
This is so good ❤
Nice. I never thought to use shrinkwrap on just selected faces to merge parts like that.
Whoa, what happened at 9:35? Fully creased?
yes the crease is set to 1