Replacing the geometry pipeline with mesh shaders

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • This talk will discuss the problems with the traditional vertex processing
    pipeline and present how mesh shading solves these problems. Instead of
    processing a fixed set of input vertices, mesh shaders can create an arbitrary
    topology of vertices and primitives. Mesh shading also includes a new solution
    for geometry amplification: task shaders.
    The talk should be scheduled before Timur's talk about implementing mesh
    shaders in the RADV Mesa driver.
    (c) X.Org Developer Conference (XDC) 2022
    October 4-6, 2022
    Minneapolis, Minnesota, USA
    indico.freedes...

ความคิดเห็น • 1

  • @jeofthevirtuoussand
    @jeofthevirtuoussand หลายเดือนก่อน

    mesh shading is nothing short of amazing ,yet , the content about it is as dry as a desert.....
    i wish we could get mesh shading now ,seeing how lower end hardware struggle
    as well as sampler feedback streaming ,especially for all those 4gb /8gb vram gpus ,
    both of them could just 2x the gpu performance on average if not more depending on the scene😃😃