Very nice, thank you for sharing a good insight in your sculpt workflow! I like the way you use masking a lot and it's different usages. The way you gradually step up detail in a organised manner and constant checking of every face feature seems very thought trough and professional to me. U use a reference image utility, which one is it may I ask? One thing I would choose to do different, is not to integrate eyebrows into the mesh of the head. Do you have a specific reason to do this? Thanks again, keep your heads up! 😀
Thank you :) the reference app is called PureRef and it’s an amazing tool. I highly recommend it. I’m adding eyebrows into the sculpt because it giving me additional landmarks to measure against and refine the eyes. The sculpted eyebrows eventually get smoothed out when I retopologize so I can either block it in with a new mesh or add hair.
When checking against my references, I drop the opacity in PureRef and enable transparency so my actions affect blender. Then I do my best to align the model to the reference. Sometimes you need to play with the focal length. Then I toggle PureRefs app to show/hide to better see the differences. Alternatively, you can use the Blender camera and set the background image with opacity. The advantage here is that you can zoom in/out and easily return to the camera but it takes longer to set up. I hope this helps!
Hi, how do you open that window to show you your reference photos? i'm new to blender.
hey giuoco-piano, I'm using an app called PureRef for the photo references. I highly recommend it over loading the references in blender. pureref.com
Very nice, thank you for sharing a good insight in your sculpt workflow! I like the way you use masking a lot and it's different usages. The way you gradually step up detail in a organised manner and constant checking of every face feature seems very thought trough and professional to me. U use a reference image utility, which one is it may I ask?
One thing I would choose to do different, is not to integrate eyebrows into the mesh of the head. Do you have a specific reason to do this?
Thanks again, keep your heads up! 😀
Thank you :) the reference app is called PureRef and it’s an amazing tool. I highly recommend it.
I’m adding eyebrows into the sculpt because it giving me additional landmarks to measure against and refine the eyes. The sculpted eyebrows eventually get smoothed out when I retopologize so I can either block it in with a new mesh or add hair.
How do you check against refrences? Im stuck on that part.
When checking against my references, I drop the opacity in PureRef and enable transparency so my actions affect blender. Then I do my best to align the model to the reference. Sometimes you need to play with the focal length. Then I toggle PureRefs app to show/hide to better see the differences.
Alternatively, you can use the Blender camera and set the background image with opacity. The advantage here is that you can zoom in/out and easily return to the camera but it takes longer to set up.
I hope this helps!